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Empowerment Technologies-TVL Module 1

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Empowerment
Technologies
QUARTER 2
MODULE
1
Multimedia and ICTs (Part I)
TECHNICAL
VOCATIONAL
LIVELIHOOD
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Empowerment Technologies – Grade 12
Quarter 2 – Module 1: Multimedia and ICTs (Part I)
First Edition, 2020
Republic Act 8293, Section 176 states that no copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
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Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand
names, trademarks, etc.) included in this module are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission to use
these materials from their respective copyright owners. The publisher and authors
do not represent nor claim ownership over them.
Published by the Department of Education - Schools Division of Pasig City
Development Team of the Self-Learning Module
Writer: Chirelyn P. Delavega
Editor: Name
Reviewers: Janeth M. Pineda
Illustrator: Name
Layout Artist: Rizza Joy Magno
Management Team:
Ma. Evalou Concepcion A. Agustin
OIC-Schools Division Superintendent
Aurelio G. Alfonso EdD
OIC-Assistant Schools Division Superintendent
Victor M. Javeña EdD
Chief, School Governance and Operations Division
Manuel A Laguerta EdD
Chief, Curriculum Implementation Division
Education Program Supervisors
Librada L. Agon EdD (EPP/TLE/TVL/TVE)
Liza A. Alvarez (Science/STEM/SSP)
Bernard R. Balitao (AP/HUMSS)
Joselito E. Calios (English/SPFL/GAS)
Norlyn D. Conde EdD (MAPEH/SPA/SPS/HOPE/A&D/Sports)
Wilma Q. Del Rosario (LRMS/ADM)
Ma. Teresita E. Herrera EdD (Filipino/GAS/Piling Larang)
Perlita M. Ignacio PhD (EsP)
Dulce O. Santos PhD (Kindergarten/MTB-MLE)
Teresita P. Tagulao EdD (Mathematics/ABM)
Printed in the Philippines by Department of Education – Schools Division of
Pasig City
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Empowerment
Technologies
QUARTER 2
MODULE
1
1. Rich Content in the Online
Environment and the User Experience
2. Web 2.0, Web 3.0 and User
Participation in the Web
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Introductory Message
For the Facilitator:
Welcome to the Empowerment Technologies with Grade 12 Self-Learning
Module on Multimedia and ICTs (Part I)!
This Self-Learning Module was collaboratively designed, developed and
reviewed by educators from the Schools Division Office of Pasig City headed by its
Officer-in-Charge Schools Division Superintendent, Ma. Evalou Concepcion A.
Agustin, in partnership with the City Government of Pasig through its mayor,
Honorable Victor Ma. Regis N. Sotto. The writers utilized the standards set by the K
to 12 Curriculum using the Most Essential Learning Competencies (MELC) in
developing this instructional resource.
This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.
In addition to the material in the main text, you will also see this box in the
body of the module:
Notes to the Teacher
This contains helpful tips or strategies that
will help you in guiding the learners.
As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
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For the Learner:
Welcome to the Empowerment Technologies Self-Learning Module on
Multimedia and ICTs (Part I)!
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.
This module has the following parts and corresponding icons:
Expectations - This points to the set of knowledge and skills
that you will learn after completing the module.
Pretest - This measures your prior knowledge about the lesson
at hand.
Recap - This part of the module provides a review of concepts
and skills that you already know about a previous lesson.
Lesson - This section discusses the topic in the module.
Activities - This is a set of activities that you need to perform.
Wrap-Up - This section summarizes the concepts and
application of the lesson.
Valuing - This part integrates a desirable moral value in the
lesson.
Posttest - This measure how much you have learned from the
entire module.
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EXPECTATIONS
At the end of the learning period, the students shall have:
1. understood the principles of the rich media content in the context of
Web 2.0 and participation of the user in the online experience;
2. assessed a Web 2.0 web page; and
3. appreciated the importance of integrating rich media content on the
website.
PRETEST
Directions: Match each term to its best definition.
A
B
___1. Rich Content
a. characterized on the basis of how the person
experiences and perceives something specific
___2. User Experience
b. other users can contribute to content of the
website through comments
___3. Online
Environment
c. the overall experience of a person using a product
such as a website or computer application,
especially in terms of how easy or pleasing it is to
use.
___4. Semantic Web
d. the ability to contribute content and interact with
other web users.
___5. User
Participation
e. a component of Web 3.0
f. consists of different media formats (sound, video
and images) used at same time and place.
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RECAP
Directions: Name the images shown in the box below.
the situation of two or more people working
together to create or achieve the same
thing. - Cambridge Dictionary
is a website that contains information from
different sources and places them in one
location in a uniform way.
LESSON
WEB 2.0, WEB 3.0 AND USER PARTICIPATION IN THE WEB
Do you remember these three evolutions of the web?
Based on our previous lesson, web 1.0, 2.0, and 3.0
are theoretical concepts that define the problems that
developers, as well as users, could face and tackle.
It all began with Web 1.0, which defined the web as readonly. It concentrated on content that was mainly owned by
the companies. In 1996, it started from 45 million global
user and eventually grew 1 billion + global users in 2016
when Web 1.0 eventually evolved into Web 2.0. At this state, its focused more
on the community and the contents were from shared information. Due to the
dynamic characteristic, Web 2.0 was described as “the wildly read-write web.”
Unlike the two, the Web 3.0 is best described as a “read-write-execute” and
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“the portable personal web.” It focused more on the individual and the
consolidated dynamic content.
WEB 1.0
“the mostly read only
web”
home pages
WEB 2.0
“the wildly read-write
web”
focused on
communities
blogs
owning content
sharing content
HTML, portals
XML, RSS
web forms
web applications
directories (taxonomy)
tagging (folksonomy)
Netscape
page views
advertising
Google
cost per click
word of mouth
focused on companies
WEB 3.0
“the portable personal
web”
focused on the
individual
lifestream
consolidating dynamic
content
the semantic web
widgets, drag & drop
mashups
user behavior
(“me-onomy”)
iGoogle, NetVibes
user engagement
advertainment
The image shows the differences of the three
These three terms are very different from each other, but they have one thing
in common: user participation. This term was mentioned in the module 2 as
one of the features of Web 2.0. It is defined as “the owner of the website is not
the only one who is able to post content; others are able to post content of
their own by means of feedback, reviews and evaluations.”
RICH CONTENT IN THE ONLINE ENVIRONMENT AND USER
EXPERIENCE
An active participation of the user is a good sign that the website has a rich
media content. These media contents used advanced technology that allows
advanced animations and/or supports audio/radio for advertising and
communicating immediately for instant user interactions.
These are the examples:
1. YOUTUBE
- To attract and keep an audience, this platform maximizes its rich media
content to show what they valued the most; freedom of expression, freedom
of information, freedom of opportunity and freedom to belong. YouTube
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provides the tools where people can freely speak their voices, freely access for
information and education, a chance to discover and build their ventures, and
find communities that shared same interests and passions.
2. FACEBOOK
- Through this social networking site, people freely connect and communicate
with friends and family, easily find communities, and can grow businesses.
Through its rich media content, information may be shared through photos,
videos, messages, and status.
Rich content also influences and modifies the online environment. For website
developers and designers, a well-conceptualized website is a matter of
concern. They are following these elements:
1. USEFULNESS OF THE WEBSITE
The usefulness of a website really depends to the individual who uses it. It is
important to identify the users or target audience to be able to show the
usefulness of the website.
2. ADHERENCE TO FUNCTIONALITY
This is also a challenge to pay attention to accessibility. Integrating rich media
content is not only designed; it must have a function. Failure to view a link
correctly on a specific screen or in a browser is a case of a malfunction. It
greatly affects the user experience and the online environment you are
creating.
3. USABILITY
It is a measure of how simple it is for a user to manipulate the site (especially
for the infrequent or brand-new users) and how convenient it is to use on the
long term (for daily visitors).
4. INFLUENCE
Before, most of the websites developed were Web 1.0, owned by companies,
and serve a commercial purpose such selling products, services,
subscriptions, etc. While it's not more sophisticated than we have now, it
maximizes the functionality of the website for effective advertising to influence
the consumers.
5. VISUAL DESIGN
Aside from the function, rich media content must contribute to the over-all
aesthetic of the website. Integrating rich media content must be placed well
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and in strategically places of your websites. It contributes to user experience
and online environment.
When World Wide Web started, it has 45 million global users only, but when
it evolved into Web 2.0, the number of the users got higher. It shows that
having a rich media content gives a different effect on the user experience and
creates a great online environment.
ACTIVITIES
ACTIVITY I: EVALUATING WEB PAGES
In this activity, the learner will choose one website (attach a screen capture
of the home page your chosen website) and evaluate it using the criteria below.
Website Name: ___________________________________________________________
URL: _____________________________________________________________________
Paste here a screen capture.
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On the scale 1-10, evaluate the features of the site carefully. Afterward,
write a comment or two as to why you rated certain criteria a certain
value.
Scale Point
Criterion:
Overall look of the
website
Comment:
Does it look professional?
Navigation
Is the navigation easy to
use? Do the links work?
Content
Does it have relevant
content? Is the information
adequate?
Correctness
Is the site free from
errors?
Images
Are there images that are
related to the site? Are they
displayed correctly?
Customer
Experience
Does the site offer several
ways
to
contact
the
owners?
Write the strengths and weaknesses of the website.
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
Write the features that should be present and the features that should
be removed from the website.
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
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WRAP-UP
Direction: Explain the organizational chart below based on what you
understand from the lesson
User Participation
Web 1.0
Web 2.0
Web 3.0
"the mostly read
only web"
"the wildly readwrite web"
"the portable
personal web"
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
Online
Environment
Rich
Content
User
Experience
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
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VALUING
Why is it important to create an online environment that is close to the
one we currently have?
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
There are some websites that does not employ web 2.0 features. Do you
think these websites must upgrade or not? Why?
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
POSTTEST
Directions: Match column A to column B.
A
B
___1. Web 1.0
a. semantic web
___2. Web 2.0
b. used advanced technology of immediate user
interaction
___3. Web 3.0
c. the quality or state of being usable
___4. Rich Media
Content
d. 1 billion + global user (2016)
___5. Usability
e. the links must be functional
f. 45 million global user (1996)
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KEY TO CORRECTION
Here are the answers:
References
Yuvienco, Joel. Empowerment Technologies (Student Reader). 1st ed. Pasig
City: Department of Education, 2016.
Innovative Training Works, Inc. Empowerment Technologies. 1st ed. Manila:
Rex Bookstore, 2016.
Strickland, Marta. “The Evolution of Web 3.0.” Powerpoint presentation,
Slideshare. Published on April 24, 2008. Accessed August 19, 2020
https://www.slideshare.net/mstrickland/the-evolution-of-web-30/27The_Evolution_to_Web_30Web
Getting, Brian. “Basic Definitions: Web 1.0, Web 2.0, Web 3.0.” Practical
Ecommerce. Published on April 18, 2007. Accessed on August 19, 2020.
https://www.practicalecommerce.com/Basic-Definitions-Web-1-0-Web2-0-Web-3-0
Unknown. “5 Elements of the Online User Experience.” Interaction Design
Foundation. Published on 2016. Accessed on August 19, 2020.
https://www.interaction-design.org/literature/article/5-elements-of-theonline-user-experience
Hingpit, Rosden. “Lesson * Empowerment Technologies.” Powerpoint
presentation. Slideshare. Published on Jan 16, 2018. Accessed on August
19,
2020.
https://www.slideshare.net/RosdenHingpit/lesson-8empowerment-technologies?fbclid=IwAR1YMXcCseyWr3a_YYbFw5jqyCaENE7Vuv4EfBaTu3Crfz0fJDyKreWKkg
Reis, Rick. “The Role of Presence in the Online Environment.” n.d.
Accessed
on
August
19,
2020.
https://tomprof.stanford.edu/posting/1081#:~:text=The%20online%20e
nvironment%20is%20often,the%20instructor%2C%20and%20the%20con
tent.
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