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Grade 6 History VOC life Lesson Plan

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LESSON PLAN
GENERAL INFORMATION
TERM: 2
Grade: 6
History: VOC – DUTCH TRADE WITH ASIA
- LIFE ON TRADE SHIP
Time allocation: 1 hour (2 periods)
OBJECTIVES (Learners)



Learners will understand that the Dutch traded with Asia via Africa
Learners will use map to familiarise themselves with different countries and continents.
Learners will understand what life was like as a sailor aboard a VOC ship
LESSON AIM (Teacher)

To further introduce children to trade routes – some of which are used even today – and
how the world has changed and evolved.
To give learners a sense of how South Africa and other countries were shaped by
influences from across the world.

TEACHING STRATEGIES/APPROACHES



Constructive: using social interaction as a means of learning
Inquiry-based: using questions as a way of inquiring what is known and guide towards
new knowledge.
Learning Styles: video and discussions – auditory/linguistic/visual
Game – kinesthetic
Map – visual
Introduction Phase – Getting learners ready for what I want them to learn – Time _5 mins_



Take out history workbooks and textbooks
Recap previous lesson
Questions: Who were the two Portuguese explorers that we talked about last time?
Where did they sail from?
Where did they sail to?
What famous part of South Africa was named by Dias?
Main part of lesson
Activity One:
Dutch oust the Portuguese
Time:
Teacher activity:
Hand out A3 laminated world maps
Ask learners questions
Show them where Netherlands is on map
Tell them that Dutch pushed the Portuguese back from Asia
Tell them that Dutch sent 30 ships to trade in the East.
Questions I ask:
*Were the Portuguese the only Europeans that passed or came to Southern
Africa?
*Can you find the Netherlands on the world map?
*What are the people from Netherlands known as?
*Why do you think that the Dutch also wanted to get to Asia?
*Do you think they were willing to share Asia with Portuguese?
*Why is it not wise to threaten another nation?
Learner activity:
Learners will answer questions.
Learners will use map to find country.
Method:
Inquiry (questions); visual (map); and auditory (discussion)
________________________________
Activity Two:
Life on a VOC ship & Game
Time:
Teacher activity:
*Ask questions
*Show video
*Tell them to make notes as they listen
*Hand out materials to make game
*Hand out notes
Questions I ask:
*What do you think life was like on board a ship?
Learner activity:
*Learners will answer questions.
*Learners will make notes.
*Learners will watch video
*Learners will construct game
*Learners will paste notes and game in book.
Method:
Social interaction / Hands-on Construction / Visual and auditory stimulation
______________________________________
Conclusion
Quizz for a prize
Teacher activity:
Ask questions while learners are busy constructing a game for a prize.
Questions I ask:
*Which country ousted Portugal out of Asia?
*Why did the Dutch want Portugal out of Asia?
*What type of illnesses were prevalent on the ships?
*Why did the sailors get scurvy?
*How did the sailors sleep?
*What material were the boats made of?
*What must nature provide for the boats to move through the water?
*What other negative things could make the sea journey terrible?
*How do you think the sailors felt living in such small quarters crammed
together?
*Learners will each answer a question to enable them to get a prize
*Learners will stick worksheets in workbooks
*Learners will complete game construction
Learner activity:
Method:
Time:
Motivation: learners to answer questions to receive prize
Assessment
*Continuous throughout lesson by way of asking questions. Adjustments can be made if
necessary to accommodate learners: re-phrasing of questions or discussions.
(Problem solving with teacher guidance)
*Quizz will give an indication of level of understanding.
(Problem solving based on new knowledge with teacher standing by)
If learners can answer question in their own words in a logical manner, then it indicates that they
have assimilated new knowledge into previous.
*Game construction
(Problem solving on own with teacher available if they have questions)
If learners put bad things at top of snake and good things at bottom of ladder, then it shows
understanding of sailor life.
Good things: Winds blowing in the right direction; temperate weather; calm seas; good sleep;
avoiding a pirate attack; recovering from illness; had fresh fish for dinner; fixed leak successfully;
captain praised my work; and so on. Accept all plausible ideas from learners.
Bad things: No wind; fierce storm; heavy rains; terrible heat; bubonic plague; best friend drowned;
mutiny; no fresh food left; no fresh water left; fighting on board; pirate attack; half the crew sick;
sails tore in a storm; and so on. Accept all plausible ideas from learners.
Homework
Learners must complete game at home if they do not manage to do so in class.
Enrichment
Enrichment discussion for those learners who finish work quickly and correctly or for those whom
teacher identifies as I walk around and assess work.
Language
Scurvy
Mutiny
Voyage
Hygiene
Bubonic plague
LTSM
Maps
Video – youtube
White board
Worksheets (notes and game – carboard)
Workbooks
Computer
Projector
Study and Master Social Science textbook – teacher and learner
LESSON DETAILS AND PROCEDURE - TEACHER
TERM: 2
Grade: 6
History: VOC – DUTCH TRADE WITH ASIA
- LIFE ON TRADE SHIP
Time allocation: 1 hour (2 periods)
Introduction Phase – Getting learners ready for what I want them to learn – Time _5 mins_


Take out history workbooks and textbooks
Recap previous lesson
If you recall the last lesson we did, we spoke about Europeans who wanted to go and
explore the world.
Who were the two Portuguese explorers that we talked about last time?
Da Gama and Dias
Where did they sail from?
Portugal
Where did they sail to?
Asia
What famous part of South Africa was named by Dias? Or, where did Dias die?
Cape of Good Hope
Main part of lesson
Activity One:
Dutch oust the Portuguese
Time: 10
Give:
A3 world maps
Ask:
*Were the Portuguese the only Europeans that passed or came to Southern
Africa? Who else do you know of?
No, America/Netherlands/Asians
*Can you find the Netherlands on the world map?
Allow learners to find where Netherlands is on the world map.
*What are the people from Netherlands known as?
Dutch
*Why do you think that the Dutch also wanted to get to Asia?
To trade
*Do you think they were willing to share Asia with Portuguese?
No, they wanted all the trade and profit for themselves
*Why is it not wise to threaten another nation?
They might be stronger than you and war could cripple your nation; you might
need them later on and then they won’t want to help; it’s not ethical or just
behaviour
__________________________________
Activity Two:
Ask:
Life on a VOC ship & Game
Time: 45
*What do you think life was like on board a ship? Guide learners to try and imagine and
answer
Hard/cold/lonely/hungry/angry/sickly/storms/rats/food spoilt/no water/cramped/no
privacy/no wind/boring/pirates/dirty/hygiene
Show: Video of life at sea – learners to make notes of what life was like
https://www.youtube.com/watch?v=JAguGvySMo4
Give: Materials to make game and summary to stick in – explain what to do
______________________________________
Conclusion
Quizz for a prize
Explain: Learners can win a sweetie for answering a question.
Questions:
*Which country ousted Portugal out of Asia?
Netherlands / The Dutch
*Why did the Dutch want Portugal out of Asia?
To have all the trade and profit for themselves
*What type of illnesses were prevalent on the ships?
Scurvy / Bubonic plague
*Why did the sailors get scurvy?
Lack of vitamin C / fruit & veg
*How did the sailors sleep?
Hammocks all together
*What material were the boats made of?
Wood/sails
*What must nature provide for the boats to move through the water?
Good winds
*What other negative things could make the sea journey terrible?
Pirates/Mutiny/Storms/Heat
*How do you think the sailors felt living in such small quarters crammed
together?
Allow for own experiences to speak
Assessment
*Continuous throughout lesson by way of asking questions. Adjustments can be made if
necessary to accommodate learners: re-phrasing of questions or discussions.
(Problem solving with teacher guidance)
*Quizz will give an indication of level of understanding.
(Problem solving based on new knowledge with teacher standing by)
If learners can answer question in their own words in a logical manner, then it indicates that they
have assimilated new knowledge into previous.
*Game construction
(Problem solving on own with teacher available if they have questions)
If learners put bad things at top of snake and good things at bottom of ladder, then it shows
understanding of sailor life.
Good things: Winds blowing in the right direction; temperate weather; calm seas; good sleep;
avoiding a pirate attack; recovering from illness; had fresh fish for dinner; fixed leak successfully;
captain praised my work; and so on. Accept all plausible ideas from learners.
Bad things: No wind; fierce storm; heavy rains; terrible heat; bubonic plague; best friend drowned;
mutiny; no fresh food left; no fresh water left; fighting on board; pirate attack; half the crew sick;
sails tore in a storm; and so on. Accept all plausible ideas from learners.
Homework
Learners must complete game at home if they do not manage to do so in class.
Enrichment
Enrichment discussion for those learners who finish work quickly and correctly or for those whom
teacher identifies as I walk around and assess work.
* You are Jan von Drak on your third trip to the East. Your younger sibling wants to join you on the
next voyage. What would you say to encourage him/her to do so? Give him/her convincing
reasons for your advice.
* You are Jan von Drak on your third trip to the East. Your younger sibling wants to join you on the
next voyage. What would you say to discourage him/her to do so? Give him/her convincing
reasons for your advice.
Language
Scurvy
Mutiny
Voyage
Hygiene
Bubonic plague
Of all the sea trading companies during the 17th and 18th centuries, the Dutch East India
Company (Verenigde Oost Indische Compagnie or VOC) was the most successful.
Created in 1602, the VOC managed to force back the Portuguese, who had started trading
in Asia a century earlier. Every year, the VOC sent about thirty ships to trade in the East.
Life on board Life on board the VOC ships was tough. The sailors were given strict rules to
follow as soon as they boarded. Sea voyages took months and even years. Sailors could
never be sure when they would actually reach their destination. The crew faced many
hardships.
•Fierce storms could blow the ships off their route.
•Pirates could attack the boats and steal the cargo.
•Rats, which often carry diseases like bubonic plague, sometimes infested the ships. Rats and
beetles could eat the food and make the sailors ill.
•Sailors depended on sails and the wind blowing in the right direction.
•The crew sometimes became frightened or tired. They could mutiny and refuse to sail any further.
•The crew stayed in cramped and unhygienic living conditions below the deck. There were no
dormitories or private rooms for the sailors. Often they slept where they worked: for example, the
cook lived near his galley and the carpenter in his workshop. There was no privacy at all.
•Food was of a poor quality and there wasn’t enough fresh water and food. Fresh food quickly
went rotten in hot weather. Because the voyages took so long, the sailors had to eat a lot of nonperishable foods. This lack of a healthy diet made a lot of men ill.
•In those days people didn’t know how to prevent communicable diseases. Unhygienic living
conditions led to diseases like typhus. Scurvy and dysentery were common and typhoid fever
sometimes broke out.
•The men’s personal hygiene suffered, as they were hardly ever able to wash themselves or their
clothes and bedding.
•The crew’s time was split between periods of boredom when there wasn’t much to do, and then
stretches of working really hard.
•They were exposed to all kinds of weather: sun, wind, rain, storms.
•Fights sometimes broke out on board and the sailors were then harshly punished.
•Each ship had a surgeon on board, but he was usually too busy to offer adequate care to the sick.
Game Activity:
You are going to invent your own game, similar to snakes and ladders, to show what long
voyages at sea were like.
a) Write a list of good things that sailors might experience, like winds blowing in the right
direction.
b) Write a list of bad things that could happen, like a terrible storm that could blow the ship
in the wrong direction.
c) Paste your game into your book.
Write a bad thing at the top of each snake.
Write a good thing at the bottom of each ladder.
“A smooth sea never made a skilled sailor”
Game Activity:
You are going to invent your own game, similar to snakes and ladders, to show what long
voyages at sea were like.
a) Write a list of good things that sailors might experience, like winds blowing in the right
direction.
b) Write a list of bad things that could happen, like a terrible storm that could blow the ship
in the wrong direction.
c) Paste your game into your book.
Write a bad thing at the top of each snake.
Write a good thing at the bottom of each ladder.
“A smooth sea never made a skilled sailor”
Game Activity:
You are going to invent your own game, similar to snakes and ladders, to show what long
voyages at sea were like.
a) Write a list of good things that sailors might experience, like winds blowing in the right
direction.
b) Write a list of bad things that could happen, like a terrible storm that could blow the ship
in the wrong direction.
c) Paste your game into your book.
Write a bad thing at the top of each snake.
Write a good thing at the bottom of each ladder.
“A smooth sea never made a skilled sailor”
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