Dr. Nurulhuda Ibrahim, Soo Jun Hui, Yap Kay Li REQUIREMENTS DISCOVERY OF A MOBILE APPLICATION TO INDUCE FOR HABIT CHANGE Introduction • Majority of Malaysian – inactive and obese – chronic illness. • Malaysian are encouraged to change their lifestyle & bad habits • Habit • learned impulses to perform a particular behaviour, triggered outside of conscious awareness by a particular context • influence human behaviour, health, well-being, and quality of life • bad habits should be changed - unfortunately habit is difficult to change due to lacking of self-monitoring skills Habit Day • Influencing users behaviour using technology • Mobile application - to assist users building healthy habits • • • • • list of healthy habits choose whichever habit to perform challenge a habit for a minimum of seven days challenge will be restarted – if cycle is not fulfilled Platform: android smart phone Method • Semi-structured interview • Market observation • Participants - 1 senior lecturer and 4 fifth year’s students from MM Program, SMMTC • Procedures: 1. 2. 3. 4. 5. Set appointment individually Obtained consent Collect demographic data Start interview session (video/photo recording) Try and review 2 existing habit apps • Qualitative data analysis Findings • Functional requirements Core functions Manage healthy habit Reminder Calendar Chart Requirements User can add new healthy habit. User can edit added healthy habit. User can delete added healthy habit. User can view added healthy habit list. User can mark done healthy habit. Habit provides difference task for every day. Reminder to remind user done habit task. User can select own reminder sound. User can view habit progress by calendar User can manage habits through calendar User can view the habit progress by chart Chart show the success rate of a habit Priority M M M M M D M D M D D D Findings • Non-functional requirements Core functions Performance Usability User interface Requirements System should update habit setting in 1 second. System should update habit progress in 1 second. The interface is easy to learn and navigate. Goals are easy to be accomplished No errors should occur when accomplishing goals User interface should be colourful. Priority D D M D M D System should provide light mode and dark mode theme. D The buttons should look like clickable. The font is legible. Font size for body text is 14px. Icons should be fast to recognize by user. Icon style is line icon. M M D M D Findings • Main Habits • • • • consume sufficient water consume healthy meals sleep well regular exercising. Findings Conclusion • Functional and non-functional requirements were identified • needed solutions, required features, design aspect • e.g. list of habit for selection, reminders to remind the user to perfom a habit, calendar to track the habit’s progress, chart functions to view the overall progress’s statistics etc. Research Presentation End