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281822483-Floating-Point

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Floating Point Arithmetic
Ravi Paruchuri
Haritha Talluri
Vasuki Mulukutla
Satish Gogisetty
MIPS floating-point arithmetic
• Floating-point computations are vital for many applications,
but correct implementation of floating-point hardware and
software is very tricky.
• We’ll study the IEEE 754 standard for floating-point arithmetic.
– How floating-point numbers are represented.
– The basic addition algorithm.
– MIPS support for IEEE 754 arithmetic.
• We won’t worry much about hardware implementation of
these ideas.
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A history lesson in a CS class!
• In the past, each machine had its own implementation of
floating-point arithmetic hardware and/or software.
– It was impossible to write portable programs that would
produce
the same results on different systems.
– Many strange tricks were needed to get correct answers
out of
some machines, such as Crays or the IBM System 370.
– But nobody was even really sure what “correct” meant!
• It wasn’t until 1985 that the IEEE 754 standard was
adopted.
– Having a standard ensures that all compliant machines
will
produce the same outputs
for
the same program.
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– The standard is very complex and difficult to implement
Floating-point representation
• IEEE numbers are stored in a kind of binary scientific
notation:
 mantissa 2exponent
• We represent a binary floating-point number with three fields:
– A sign bit ,s.
– An exponent field, e.
– A fraction field, f.
• The standard defines several different precisions:
– For single precision numbers, e is 8 bits long and f is 23
bits
long.This gives a total of 32 bits, including the sign bit.
s
e Floating Point Arithmetic f
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4
1 BIT
8 BITS
23 BITS
s
1 BIT
e
f
11 BITS
52 BITS
– In double precision, e is 11 bits and f is 52 bits, for a total of
64 bits.
– There are also various extended precision formats; for exam
Intel chips use an 80-bit format internally.
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Sign
• The sign bit is 0 for positive numbers and 1 for negative numbers.
• But unlike integers, IEEE values are stored in signed magnitude
format.
s
1 BIT
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e
f
8 BITS
23 BITS
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Mantissa
s
1 BIT
e
8 BITS
f
23 BITS
• The field f represents a binary fraction.
– There is an implicit 1 to the left of the binary point.
– For example, if f is 01101..., the actual mantissa would be
1.01101...
• This is called a normalized number; there is exactly one non-zero
digit
to the left of the point.
• Numbers have a unique normalized representation, even though
there
are many ways to a number in regular scientific notation:
2.32 x 102 = 23.2 x 101 = 0.232 x 103 = …
• A side effect is that we get a little more precision: there are really
Floating Point Arithmetic
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Exponent
s
1 BIT
e
f
8 BITS
23 BITS
• The e field represents the exponent as a biased number.
– It stores the actual exponent plus 127 for single precision, or the
actual exponent plus 1023 in double precision.
– This essentially converts all possible exponents from -127 to +127
into unsigned numbers from 0 to 255.
• Two examples:
– If the exponent is 4, the e field will be 4+127 = 131 (100000112).
– If e contains 01011101 (9310), the actual exponent is 93-127 = -34.
• Storing a biased exponent before a normalized mantissa means we
can compare magnitudes of IEEE values as if they were unsigned
integers.
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Converting an IEEE 754 number to decimal
s
1 BIT
e
f
8 BITS
23 BITS
• The decimal value of an IEEE number is:
(1 - 2s) x (1 + f) x 2 e-bias
• Here, the s, f and e fields are assumed to be converted to decima
– (1 - 2s) is 1 or -1, depending on whether the sign bit is 0 or 1.
– We add the implicit 1 to the fraction field f.
– Again, the bias is either 127 or 1023, for single or double precis
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Example IEEE-decimal conversion
• Let’s find the decimal value of the following IEEE number.
1
01111100
11000000000000000000000
• First convert each individual field to decimal.
– The sign bit s is 1.
– The e field contains 01111100 = 12410.
– The mantissa is 0.11000… = 0.7510.
• Then just plug these decimal values of s, e and f into the
formula:
(1 - 2s) x (1 + f) x 2 e-bias
• This gives us
(1 - 2) x (1 + 0.75) x 2 124-127 = (-1.75 x 2-3) = - 0.21875.
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Converting a decimal number to IEEE 754
• What is the single-precision representation of 347.625?
1. Convert this to binary: 347.625 = 101011011.101 2.
2. Normalize the number by shifting the binary point until ther
is a single 1 to the left:
101011011.101 x 2 0 = 1.01011011101 x 2 8
3. The digits to the right of the binary point, 010110111012,
comprise the fractional field f.
4. The number of times you shifted gives the exponent. In this
case,we shifted 8 places to the left. The field e contains the
exponent plus the bias; we have 8 + 127 = 135 =
100001112.
5. The number is positive, so the sign bit is 0.
• The final result is:
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0 10000111 01011011101000000000000
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Special values
• In practice, e=00000000 and e=11111111 and their double
precision
counterparts are reserved for special purposes.
• If the mantissa is always (1 + f), then how is 0 represented?
– The fraction field f should be 0000...0000.
– The exponent field e contains the value 00000000.
– With signed magnitude, there are two zeroes: +0.0 and 0.0.
• There are also representations of positive and
negativeinfinity:
– The fraction is 0000...0000.
– The exponent is set to 11111111.
• Finally,
there is a special
“not a number” value, which is
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Range of single-precision numbers
• The value formula for single precision is
(1 - 2s) x (1 + f) x 2e-127.
• The largest possible number is (2 - 2-23) x 2127 = 2128 - 2104.
– The largest possible e is 11111110 (254).
– The largest possible f is 11111111111111111111111 (1 - 223).
• And the smallest positive non-zero number is 1 x 2-126 = 2126.
– The smallest e is 00000001 (1).
– The smallest f is 00000000000000000000000 (0).
• In comparison, the smallest and largest possible 32-bit
integers in
two’s
onlyPoint
-231
and 231 - 1
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Arithmetic
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Finiteness
• There aren’t more IEEE numbers.
• With 32 bits, there are 232-1, or about 4 billion, different bit patterns.
– These can represent 4 billion integers or 4 billion reals.
– But there are an infinite number of reals, and the IEEE format can
only represent some of the ones from about -2128 to +2128.
• This causes enormous headaches in doing floating-point arithmetic.
– Not even every integer between -2128 to +2128 can be
represented.
– Small roundoff errors can quickly accumulate with multiplications
or
exponentiations, resulting in big errors.
– Rounding errors can invalidate many basic arithmetic principles,
such
as (x + y) + z = x + (y + z).
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• The
IEEE standard guarantees
that all machines will produce 14
the
Floating-point addition example
• To get a feel for floating-point operations, we’ll do an
addition
example.
– To keep it simple, we’ll use base 10 scientific notation.
– Assume the mantissa and exponent have four and two
digits
each.
• The text shows an example for the addition:
99.99 + 0.161 = 100.151
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Steps 1-2: the actual addition
Step 1: Equalize the exponents
– We can’t add the mantissas until the exponents are the same.
– The number with the smaller exponent should be rewritten by
increasing its exponent and shifting the point leftward:
1.610 x 10-1 = 0.0161 x 101
– With four significant digits, this gets rounded to 0.016 x 101.
– Rewriting the number with the smaller exponent could result in
loss of least significant digits—the rightmost 1 in this case.
– But rewriting the number with the larger exponent could result
loss of the most significant digits, which is much worse.
Step 2: Add the mantissas
9 .999 x 101
+ 0.016 x 101
10 .015 x 101
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Steps 3-5: representing the result
Step 3: Normalize the result if necessary
– This step may cause the point to shift either left or right, and
the
exponent to either increase or decrease.
– For our example, 10.015 x 101 becomes 1.0015 x 102
Step 4: Round the number if needed
– 1.0015 x 102 gets rounded to 1.002 x 102
Step 5: Repeat Step 3 if the result is no longer normalized
– It’s possible for rounding to add digits; for example, rounding
9.9995 yields 10.000.
– We don’t need this step in our example.
• Our final result is 1.002 x 102, or 100.2.
• The correct answer is 100.151, so we have the right answer
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Arithmetic
toPoint
four
17
Multiplication
• Multiplication is a very common floating-point operation.
• To multiply two values, first multiply their magnitudes and
add the
exponents.
9.999 x 101
x 1.610 x 10-1
16 .098 x 100
• You can then round and normalize the result, yielding 1.610
x 101.
• The sign of a product is the xor of the signs of the operands:
– If two numbers have the same sign, their product is positive.
– If two numbers have different signs, the product is negative.
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18
0 x Floating
1 = 1Point Arithmetic
1x0=1
1x1=0
Floating-point hardware
• Intel introduced the 8087 coprocessor around 1981.
– The main CPU would call the 8087 for floating-point operations.
– The 8087 had eight special 80-bit (“extended precision”) registers
that could be accessed in a stack-like fashion.
– Some of the IEEE standard is based on the 8087.
• Intel’s 80486, introduced in 1989, included floating-point support in th
processor itself.
• The MIPS floating-point architecture and instruction set still reflect
the old coprocessor days.
– There are separate floating-point registers and special instruction
for accessing those registers.
– Some of the instruction names include “coprocessor.”
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MIPS floating-point architecture
• MIPS includes a separate set of 32 floating-point registers, $f0-
$f31.
– Each floating-point register is 32 bits long and can hold a
single-precision number.
– Two registers can be combined to store a double-precision
number.
You can store up to 16 double-precision values in registers
$f0-$f1, $f2-$f3, ..., $f30-$f31.
• There are also separate instructions for floating-point arithmetic.
Theoperands must be floating-point registers.
add.s $f1, $f2, $f3 # Single-precision $f1 = $f2 + $f3
add.d $f2, $f4, $f6 # Double-precision $f2 = $f4 + $f6
• Other basic operations include:
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– sub.s and sub.d for subtraction
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Floating-point register transfers
• mov.s and mov.d move data between floating-point registers.
• Use mtc1 and mfc1 to transfer data between the regular register se
($0-$31) and the floating-point registers ($f0-$f31).
mtc1
mfc1
$t0 , $f0
$t0 , $f0
# $f0 = $t0
# $t0 = $f0
• There are also special instructions for transferring data between the
floating-point registers and memory.
(The base address is still given in an integer register.)
lwc1 $f2 , 0($a0)
# $f2 = M[$a0]
swc1 $f4 , 4($sp)
# M[$sp+4] = $f4
• Miscellaneous notes:
– Be careful with the order of the integer and floating-point
registers in these instructions.
– The “c1” stands for “coprocessor 1.”
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Floating-point comparisons
• We also need special instructions for comparing floatingpoint
values, since slt and sltu only apply to signed and unsigned
integers.
c.le.s
$f2 , $f4
c.eq.s
$f2 , $f4
c.lt.s
$f2 , $f4
• These each set a special coprocessor register to 1 or 0.
• You can then branch depending on whether this register
contains 1 or 0.
bc1t Label
# branch if true
bc1f Label
# branch if false
• For example, to branch to Exit if $f2 = $f4:
c.eq.s
$f2, $f4
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bc1t
Exit
22
Floating-point functions
• To pass data to and from floating-point functions:
– The arguments are placed in $f12-$f15.
– Return values go into $f0-$f1.
• We also split the register-saving chores, just like before.
– $f0-$f19 are caller-saved.
– $f20-$f31 are callee-saved.
• These are the same basic ideas as before because we still
have the
same problems to solve, but now with different registers.
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The hard part
• Loading constants is probably the hardest part of writing
floating-point
programs in MIPS!
– $f0 is not hardwired to the value 0.0.
– MIPS does not have immediate floating-point instructions
and
SPIMdoesn’t support any such pseudo-instructions.
• One solution is to store your floating point constants as program
data,
which can be loaded with a l.s pseudo-instruction:
.data
alpha: .float
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Type conversions
• You can also cast integer values into floating-point ones with
MIPS
type conversion instructions.
Type to
convert to
Floating-point
destination
cvt . s . w
$f4, $f2
Type to
convert from
Floating-point
source register
• Possible types include integers (w), single-precision (s) and
doubleprecision (d) floating-point.
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li
mtc1
cvt.s.w
$t0 , 32
$t0 , $f2
$f4 , $f2
# $t0 = 32
# $f2 = 32
# $f4 = 32.0
Floating Point Arithmetic
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Summary
• IEEE 754 is a floating-point arithmetic standard that defines
number representations and operations.
• Having a finite number of bits means we can’t represent all
possible
real numbers, and must introduce errors by approximation.
• MIPS processors support the IEEE 754 standard.
– There is a completely different set of floating-point
registers.
– New instructions do floating-point arithmetic, comparisons
and
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branches. There are
also ways to transfer data between
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