ST-BENEDICT BEARS 2016 OFFENSIVE PLAY BOOK KEY TO BECOMING CHAMPIONS Discipline DO what needs to be done, SACRIFICE when it needs to be done, EXECUTE As well as it can be done, AND DO IT THAT WAY ALL THE TIME. EMPTY FORMATIONS Empty Formations Balance Tags: invert means that A &y are on the line and X & Z are off C X A F Z H QB Y Empty Quads left C X Z A Y F QB H Empty Quads right X C Z A H QB F Y Formation Rules: are X will be on the Left and Z will be on the Right. Y is always the slot receiver to the call side. A is the inside receiver. H & F are in the backfield unless Empty or Rock and Lock. On Empty, H will go away from the call and on Rock and Lock, H will go with the call. SPLIT FORMATIONS Split Formations Balance Tags: invert means that A &y are on the line and X & Z are off C X A Z F H Y Split trips right C X H Z F A Y Split trips left X C A Y F Z H Formation Rules: WR X will be on the Left WR Z will be on the Right. Y is always the Slot receiver on Right side. A is the Slot receiver on left. H & F are in the backfield unless Empty or Quads. On Empty, H will go right side , F will go left. SLOT FORMATIONS Slot Formations Balance Tags: invert means that A &y are on the line and X & Z are off C X A Z Y QB F H Slot Nasty X C A Z Y QB F H Nast near Slot is on short side of the field X C A Z QB Y F H Nasty far Slot is on wide side of field X C QB A F H Z Y KING / QUEEN FORMATIONS King Formation King means that F is offset to strong side C X Z A QB Y F H Queen Formation Queen means that F is offset to weak side X C Z A QB Y F King Quad Quad means four receivers to the Right with H offset to strong side H X C Quad is always out of Gun Z F H QB A Y Queen Quad X C A Y Z H F QB Motions Position X Z Y A F H Go Across Formation EAGLE ZOOM JET ARABIAN FLY HUM Line up in Backfield ESCAPE ZAP JAZZ APE FLOAT HOP HOW TO CALL MOTIONS Every eligible receiver has a specific “tag” call. . The “tag” occurs at the END OR MIDDLE of the play call to alert the specific player. . ALL MOTION ARE TO BE EXCACUTED AT A FAST SPEED X Receiver Motions EAGLE: “X” goes in motion across the formation. Z X F A H Y ESCAPE: ‘‘X’’ starts in the backfield then motions out to position Z A F Y H X Z Receiver Motion ZOOM: “Z” goes in motion across the formation. Z X F A H Y ZAP: ‘‘Z’’ starts in the backfield then motions out to position X A F H Z Y Y Receiver Motion JET: “Y” goes in motion across the formation. Z X F A H Y JAZZ: ‘‘Y’’ starts in the backfield then motions out to position X Z A F H Y A Receiver Motion ARABIAN: “A” goes in motion across the formation. Z X A F H Y APPALOOSA: ‘‘A’’ starts in the backfield then motions out to position X Z F H A Y F Receiver Motion FLY: “F” goes in motion across the formation. Z X F A H Y FLOAT: ‘‘F’’ starts in the backfield then motions out to position X Z F A H Y H Receiver Motion HUM: “H” goes in motion across the formation. Z X F A H Y HOP: ‘‘H’’ starts in the backfield then motions out to position X Z A F H Y RUN HOLES SPLITS & STANCE How the Run System Is Set Up • The hole numbering 0 5 T 3 G 7 S 1 C 2 G 4 T 6 S QB 8 Basic line splits and stance 18” 18” 18” 18” 18” 18” NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces. Tight Zone (Read) 1) You must give the ball carrier a clean read every time. 2) If you have a combination block and are the inside lineman, your aiming point is to put your helmet on the defender’s helmet. 3) If you have a combination block and are the inside lineman and have not made contact with the down lineman after your first step, its now time to climb to the second level – the ball is now rolling back behind you. 4) If you have a combination block and are the outside lineman, you have the outside have of the defender. If he goes outside, you now must lock you backside hand because your help is climbing and the ball is rolling back behind you. O-LINE RUN BLOCKING SCHEME Wedge Block vs 4-3 M OB OB E T T OB M M E Do not block D-End Wedge Block vs 3-4 OB N T T Do not block DT Zone Block right vs 4-3 OB M T E OB T E Read backside D- END H Zone Block right vs 3-4 M OB T M N OB T Read backside TACKLE H O-LINE RUN BLOCKING SCHEME Zone Block Left vs 4-3 M OB OB T E T E Read backside D- END F Zone Block Left vs 3-4 OB M M T OB N T Read backside DT F TOSS BLOCK vs 4-3 OB M T E OB T Read backside D- END E CRACK D-End or OB TOSS BLOCK vs 3-4 OB T Read backside DT M M N OB T CRACK DT or OB O-LINE RUN BLOCKING SCHEME 20 TRAP BLOCK Left vs 3-4 M M OB OB T N 20 TRAP Block Right vs 3-4 OB M M OB N T 21 TRAP Block vs 4-3 T M OB E T OB T E T T Backside D END is Cracked or RB takes Him M OB E T OB T T Backside D END is Cracked or RB takes Him E O-LINE RUN BLOCKING SCHEME 25 FB TRAP BLOCK Left vs 3-4 M M OB OB N T T F Play side OB is blocked by Slot 26 FB TRAP Block Right vs 3-4 OB N T T F Play side OB is blocked by Slot 21 FB TRAP Block vs 4-3 M M OB M OB OB E E T S T Play side D END is Cracked F 22 FB TRAP Block vs 4-3 M OB E OB E T S F Play side D END is Cracked T O-LINE RUN BLOCKING SCHEME 25 POWER BLOCK Left vs 3-4 M M OB OB N T T F Play side OB is blocked by FB or HB 26 POWER Block Right vs 3-4 M M OB N T T F Play side OB is blocked by FB or HB 25 POWER Block vs 4-3 M OB E OB E T T F Play side D END is Cracked 26 POWER Block vs 4-3 M OB E OB T T F Play side D END is Cracked OB E O-LINE RUN BLOCKING SCHEME 23-25 COUNTER BLOCK Left vs 3-4 M M OB OB N T T Backside DT is blocked by FB or HB F 24-26 COUNTER Block Right vs 3-4 OB M M OB N T T Backside DT is blocked by FB or HB 23-25 COUNTER Block vs 4-3 F M OB OB E T T E F Backside D END is blocked by FB or HB 24-26 COUNTER Block vs 4-3 M OB E T OB T E F Backside D END is blocked by FB or HB O-LINE RUN BLOCKING SCHEME DRAW BLOCK vs 3-4 M M OB OB RB picks his hole N T show pass block then attack T pushing to outside DRAW Block vs 4-3 M OB RB picks his hole E show pass block then attack T OB T E pushing to outside SB and WR must sell the pass to outside LB’s and DB’s The RB that is not getting the ball must sell pass and rune a Wheel or Flair pattern O LINE CALLS Call between CENTER & GARDS ACE (Ram) vs 4-3 E T E T N E E ACE (Ram) vs 3-4 ACE (Lion) vs 4-3 ACE (Lion) vs 3-4 E E T T N E E ACE is generally the call for a combination block between the guard and the center. It is usually dependent on the defensive lineman. Generally if the Dlinemen step towards the center he is the center responsibility the guard will chip and go to the second level. If he steps into the guard the center will chip, go to the second level and let the guard take the lineman. The guard will make the call. LION is the call for a combination block with the left guard and RAM is the call for the combination block between the right guard and center the center will specify the side to let the other blocker know. O LINE CALLS Call between GARDS & TACKLES DEUCE (Ram) vs 4-3 E T E T G E N DEUCE (Ram) vs 3-4 DEUCE (Lion) vs 4-3 T DEUCE (Lion) vs 3-4 E G E T T T E G E T T N E G Deuce is generally the call for a combination of the play side tackle and guard. Once again it is dependent on the defensive lineman and the direction he goes. The tackle will make the call at the line but only if the play side guard is free with no one lined up in front of him. O LINE CALLS Call between CENTER & TACKLES TAC (Lion) vs 4-3 E T E E T E C T CAT (Ram) vs 4-3 T T C T TaC or CaT is generally the call for a combination of the backside tackle and center. Once again it is dependent on the defensive lineman and the direction he goes. The Center will make the call at the line O LINE CALLS Call between GARDS & TACKLES E T E T TREY (Ram) vs 4-3 T S E N E TREY (Ram) vs 3-4 T TREY (Lion) vs 4-3 E T T S E T S TREY (Lion) vs 3-4 E N E T S Trey is a combination block between the play side Tackle and Slot Back. It is called by the Tackle but only against a seven technique. This block is rarely used since the defensive end is rarely in the seven technique on the strong side. RUN PLAY Package 10 Series: The 10 series are QB runs • 11-12 QB Sneak • 13-14 Power • 13-14 Counter • 17-18 Speed Option 20 Series: The 20 series are Halfback runs • 20-21-22 is the Wedge • 21-22 Draw • 21-22 Trap • 23-24 Zone • 25-26 Power • 27-28 Toss 30 Series: The 30 series are Fullback runs • 20-21-22 is the Wedge • 21-22 Draw • 21-22 Trap • 23-24 Zone • 25-26 Power • 27-28 Toss Split Run series Event numbers are to the right Odds are to the left C H OB M E OB T T E C H C X A F Split Zone Fake 23 F 24 Split Zone Fake 24 H 23 H Y H Read End M OB C Z E OB T T C E H C X Z A F Split F 26 Toss Y Crack Split H 25 Toss A Crack H H OB M OB C Crack Y E T E T C H C X Z A Y F Crack H Split 36 Arabian Sweep Y Crack Split 35 Jet Sweep A Crack M OB C H E OB T T E C H C X Z A Y F Split Zone Fake H 23 Arabian 36 Toss Split Zone Fake F 24 Jet 35 Toss H Read End Split Run series Event numbers are to the right Odds are to the left C H M OB OB T E T E C H C X A Z F Y H Hop Split Wedge F 22 Hop Split Wedge H 21 Float M OB C H OB T E C T E H C X Z A Y F H Split Wedge Direct Snap H 21 Split Wedge Direct Snap F 22 M OB C H OB T T E C E H C X Z A Y F Split Zone F 24 H Lead Split Zone H 23 F Lead Read End M OB C H H E OB T T C E H C X Z A Split Zone F 24 Hop Split Zone H 23 Float Y F H Read End Hop 20 is a Run series Event numbers are to the right Odds are to the left C H OB M E OB T T E C H C X A Z F Split F 21 Trap Split H 22 Trap Y H Read End OB C H E OB M T T C E H C X Z A Y F Split H 25 Power F Lead Split F 26 Power H Lead H C H OB M OB E T E T C H C X Z A Y F H Split H 26 Counter Split F 25 Counter M OB C H E OB T T C E H C X Z A F Split H Draw Float Split F Draw Hop H H Hop Y Slot Run series Event numbers are to the right Odds are to the left OB M OB C E H T T H C C X A Z Y F Slot Zone Fake 23 F 24 Slot Zone Fake 24 H 23 H Read End M OB C E H E OB T T E C H C X Z A Y F H Slot F 26 Toss Slot H 25 Toss C H OB M OB E T C H E T C X Z A Y F H Slot 38 Arabian Sweep Slot 37 Jet Sweep M OB C H E OB T T C X A F H E C Z Y H Slot Zone Fake 21 Arabian Pitch Sweep Read End Slot Zone Fake 22 Jet Pitch Sweep Slot Run series Event numbers are to the right Odds are to the left M OB OB C H T E T E C H C X F H Hop Slot Wedge F 22 Hop Slot Wedge H 21 Float M OB C Z Y A H OB T E C T E H C X Z A Y F H Slot Wedge Direct Snap H 21 Slot Wedge Direct Snap F 22 M OB C H OB T T E C X Z A Y F Slot Zone F 24 H Lead Slot Zone H 23 F Lead M H E OB T T C X A F Slot Zone F 24 Hop Slot Zone H 23 Float H Read End OB C C H E H E C Z Y H Read End Hop Slot Run series Event numbers are to the right Odds are to the left OB M OB C E H T T E H C C X A F Slot F 21 Trap Slot H 22 Trap H Read End OB C Z Y E H OB M T T C E H C X Z A Y F Slot H 25 Power F Lead Slot F 26 Power H Lead H C E H OB M OB T C H E T C X Z A Y F H Slot 26 Counter Y Crack Slot 25 Counter A Crack M OB C H E T T A F C H E Z C X Slot H Draw Float Slot F Draw Hop OB Y H H Hop Nasty Run series Event numbers are to the right Odds are to the left OB M OB C E H T T E C H C X Z Y A F Nasty Zone Fake 23 F 24 Nasty Zone Fake 24 H 23 H Read End M OB C H E OB T T C E H C X Z A Y F Nasty F 26 Toss Nasty H 25 Toss H C H OB M OB E T C H E T C X Z A Y F H Nasty Arabian 38 Toss Nasty Jet 37 Toss M OB C H E OB T T Z C X A F C H E Y H Nasty Zone Fake F 21 Arabian Pitch Sweep Read End Nasty Zone Fake H 22 Jet Pitch Sweep Nasty Run series Event numbers are to the right Odds are to the left C M OB H OB T E C T E H C X Z Y A F H Hop Nasty Wedge F 22 Hop Nasty Wedge H 21 Float M OB C H OB T E T E H C C X Z A Y F H Nasty Wedge Direct Snap H 21 Nasty Wedge Direct Snap F 22 M OB C H OB T T E C X Z A Y F Nasty Zone F 24 H Lead Nasty Zone H 23 F Lead M H E OB T T C X A F Nasty Zone F 24 Hop Nasty Zone H 23 Float H Read End OB C C H E H E C Z Y H Read End Hop Nasty Run series Event numbers are to the right Odds are to the left C OB M E H OB T T E H C X C Z A Y F Nasty F 21 Trap Nasty H 22 Trap H Read End OB C E H OB M T T E C X Z A Y F Nasty H 25 F Lead Power Nasty F 26 H Lead Power H E H OB M OB C C H T C X C H E T Z A Y F H Nasty H 26 Counter Nasty F 25 Counter M OB C H E T T A F H E C Z C X Nasty H Draw Float Nasty F Draw Hop OB Y H H Hop Nasty Near Run series Wide Side Event numbers are to the right Odds are to the left OB C M E H OB T T E C H C X Z A Y F Nasty Near Zone F 24 Nasty Near Zone H 23 H Read End M OB C H E Wide Side T OB T C H E C X Z A Y H Nasty Near F 26 Toss H Crack F Nasty Near H 25 Toss F Crack H E OB M OB C Wide Side T S C H E T C X Z A Y H F Nasty Near Fake 21 Arabian 36 Toss Nasty Near Fake 22 Jet 35 Toss Wide Side M OB OB H C E T T H E S Z C X A H Read End Nasty Near Zone Fake 24 Arabian Pitch Sweep Nasty Near Zone Fake 23 Jet Pitch Sweep F C Y Nasty Near Run series Wide Side Event numbers are to the right Odds are to the left OB C H M OB C S T E T H E C X Z A Y H F Nasty Near Wedge F 22 Nasty Near Wedge H 21 Wide Side M OB C H OB T E T S E H C X C Z A H Y F Nasty Near Wedge Direct Snap F 21 Nasty Near Wedge Direct Snap H 22 M OB C H E Wide Side OB T T S C X H Nasty Near Zone F 26 H Crack Nasty Near Zone H 23 F Crack H E Y Read End F Wide Side M OB OB T T E S H C X A Read End C Z H F Nasty Near Zone F 23 Nasty Near Zone H 24 C Z A C H E Y Nasty Near Run series Wide Side Event numbers are to the right Odds are to the left OB C M E H OB T T S E H C C X Z A Y H Nasty Near F 21 Trap Nasty Near H 22 Trap F Read End Wide Side M OB OB S C E H T T E C H C X Z A H Y F Nasty Near 25 Power H Crack Nasty Near 26 Power F Crack Wide Side C E H OB M OB S T H E T C X C Z A H Y F Nasty Near F 26 Counter Nasty Near H 25 Counter Wide Side M OB C H E OB T T H E Z C X A Y F Nasty Near F Draw Hop Nasty Near H Draw Float C H H Hop Nasty Far Run series Short Side Event numbers are to the right Odds are to the left OB C M C E H OB T T E H C X Z A Y F Nasty Far Zone F 24 Nasty Far Zone H 23 H Read End M OB C H E Short Side T OB T C E H C X Z A Y H F Nasty Far F 26 Toss H Crack Nasty Far H 25 Toss F Crack Short Side C H E OB M OB T S C H E T C X Z A Y H F Nasty Far Fake 21 Arabian 36 Toss Nasty Far Fake 22 Jet 35 Toss M OB C H E Short Side OB T T S H C X A Z H Read End Nasty Far Zone Fake 24 Arabian Pitch Sweep Nasty Far Fake 23 Jet Pitch Sweep F C E Y Nasty Far Run series Event numbers are to the right Odds are to the left OB C H E Short Side M OB T T H E C X Z A Y H F Nasty Far Wedge F 22 Nasty Far Wedge H 21 Short Side M OB C C S H OB T E T S E H C X C Z A H Y F Short Side Nasty Far Wedge Direct Snap F 21 Nasty Far Wedge Direct Snap H 22 M OB C H OB T T E S C X H Nasty Far Zone F 26 H Crack Nasty Far Zone H 23 F Crack H E Short Side M T OB T E S H A H F Read End C Z C X Nasty Far Zone F 23 Nasty Far Zone H 24 Y Read End F OB C Z A C H E Y Nasty Far Run series Short Side Event numbers are to the right Odds are to the left OB C M E H OB T T S E H C C X Z A Y H Nasty Far F 21 Trap Nasty Far H 22 Trap F Read End Short Side M OB OB S C E H T T E C H C X Z A H Y F Nasty Far 25 Power H Crack Nasty Far 26 Power F Crack Short Side C E H OB M OB S T H E T C X C Z A H Y F Nasty Far F 26 Counter Nasty Far H 25 Counter Short Side M OB C H E OB T T H E Z C X A Y F Nasty Far F Draw Hop Nasty Far H Draw Float C H H Hop King Run series Event numbers are to the right Odds are to the left C M OB H OB T E T E C H C X Z F A Y H Hop King Left Wedge F 22 Hop King Right Wedge F 21 Hop M OB C H OB T E H C T E C X A Z F Y H King Left Wedge Direct Snap H 21 King Right Wedge Direct Snap H 22 M OB C OB T T E H E C H C X Z A F Y H King Right Zone H 24 F Lead King Left Zone H 23 F Lead H C X M OB E OB T T C E H C Z F King Right Zone F 24 Hop King Left Zone F 23 Hop H Read End A Hop Y King Run series Event numbers are to the right Odds are to the left C H OB M E OB T T E C H C X Read End King Right Zone Fake 23 H 24 King Left Zone Fake 24 H 23 F H E A Y H M OB C Z OB T T C E H C X Z Crack A F Y H King Right H 26 Toss A Crack King Left H 25 Toss Y Crack H C OB M OB E T C E T C X A Z F Y H King Right 36 Jet Toss King Left 35 Arabian Toss M OB C H E OB T T C X F A Y H King Left Zone Fake F 24 Jet Sweep King Right Zone Fake 23 Arabian Sweep H E C Z King Run series Event numbers are to the right Odds are to the left OB M OB S C E T E C H T C X Z F King Right H 21 Trap King Left H 22 Trap Y H M OB C A E OB T T E C S H C X Z A F King Right H 23 Power King Left H 24 Power Y H C E OB M OB S T T E C H C X Z A Y F King Right H 26 Counter King Left H 25 Counter H M OB C X E T T S OB C E H C Z A King Right Draw Float King Left Draw Float H F Float H Y Queen Run series Event numbers are to the right Odds are to the left C M OB H OB T E T E C H C X Z F A Y H Queen Right Wedge F 21 Hop Queen Left Wedge F 22 Hop M OB C H Hop OB T E H C T E C X A Y Z F H Queen Right Wedge Direct Snap H 21 Queen Left Wedge Direct Snap H 22 M OB C OB T T E H E C H C X Z A F Y H Queen Left Zone H 21 F Lead Queen Right Zone H 22 F Lead H C M OB E T T C E H C X Queen Left Zone H 23 F Lead Queen Right Zone H 24 F Lead OB F Z A H Y Queen Run series Event numbers are to the right Odds are to the left C H OB M E OB T T E C H C X Z F A Queen Left Zone Fake 23 H 24 Queen Right Zone Fake 24 H 23 H M OB H C Y E OB T T C E H C X Z Crack A F H Queen Left H 26 Toss A Crack Queen Right H 25 Toss Y Crack H OB M OB C Y E T C E T C X A Z F Y H Queen Right 36 Jet Toss Queen Left 35 Arabian Toss M OB C H E OB T T F A Y H Queen Right Zone Fake 24 Jet Sweep Queen Left Zone Fake 23 Arabian Sweep E C Z C X H Queen Run series Event numbers are to the right Odds are to the left C S H OB M E OB T T E C C X Z Y A F Queen Right H 21 Trap Queen Left H 22 Trap H M OB C S E H OB T T C E C X Z Y A F Queen Right H 23 Power Queen Left H 24 Power H OB M OB S C H E C T T E C X A Z Y F Queen Right H 26 Counter Queen Left H 25 Counter H S H C M OB E OB T T C E C X A Z Y H Queen Right H Draw Float Queen Left H Draw Float F Float H PASSING GAME 60 Series: Is the Screen Series 60 H/F Middle Screen 61 Bubble Screen 62 WR/Slot Screen 70 Series: 5 Step Drop/Gun Series 70 strait back pass block Firm 71 Slide Left block Firm 73 Slide Right block Firm 80 Series: Movement 81 Boot Left 82 Boot Right 90 Series: Quick Game 90 strait back pass block 91 Slide Left block 92 Slide Right block The play calling goes as follows: 1. Formation, ex. Empty, Nasty etc… 2. Receivers to one side ex. balance., trips etc… 3. Route numbers 4. Motion if any, ex X, A Jet ….. Basics for reading defences: 1. One Safety Deep a. Cover 3 b. Man Free 2. Two Safeties Deep a. Cover 2 b. Cover 2 with Man underneath c. Quarters d. In Cover 2 look, Corners are usually outside leverage and angled in squat position 3. Zero Safeties Deep a. Man with blitz After you read the safeties check 1. Depth of Corners and leverage a. Inside leverage with eyes on receiver means man b. Outside leverage with eyes on the QB means zone 2. Depth and leverage of # 2 defender a. Cover down of the receiver usually means man b. Splitting the difference and angle in to take away slant means zone c. In Cover 2 look, # 2 is usually deep half defender and will generally be deeper than 8 yards WIDE RECEIVER / SLOT BACKS PASSING TREE STREAK 9 POST CORNER 20 5 POST 7 FLAG 8 15 15 FAT OUT 6 10 3 CURL 10 4 DRAG SKINNY O UT 5 20 2 3 STEP SLANT 1 3 5 3 STEP OUTSIDE SLANT BALL 0 1 STEP COMEBACK RUNNING BACKS PASSING TREE 20 20 CORNER CORNER 15 15 SEAM SEAM 10 10 PIVOT PIVOT POST POST OPTION TOM ARROW TOM ARROW 5 5 5 T FLATS G C G T FLATS QB WHEEL FLAIR RB RB DOTTED ARROWS MEAN OPTION IF ROUTE IS COVERED FLAIR WHEEL Pass Protections 1. In all the formations, there is no TE. 2. All the pass protections are for the five interior linemen only 3. The run game use only five interior linemen also 4. The lineman need to learn their rules for blocking NOT what man they are blocking this is very important when defences begin to stunt. 5. Lineman will use as few protections as possible to make the lineman’s job easier. Linemen that do not have to think are more aggressive. 6. On all pass plays the line will take normal splits, smaller on 3-step drop 7. The guards and tackles are to be in two-point stance. (Tackles must be even with guards.) The base protection is a big on big protection. a. This protection will be used in the 70 series or the 5 steps under center and 3 step out of gun b. It is a man scheme but whom you block depends on the rule. Here are the rules of the protection: Tackles: Man on or man over. Note a wide 9 tech rushing End would be considered man on. Guards: Man on or vs. 50 front read linebackers looking for blitz. Center: Man on or man over. If there is no man on or over, he is to look for stunt by weak side linebacker. Note if someone walks up to blitz in either A gap, then the Center would consider that Blitzer to be Man on. The lineman must: remember that even though it is a Man scheme that on all stunts that they are to block their zone area first because if someone leaves that means that someone is coming. The backs will check strong or Sam linebacker, if no one shows he may check release. If there are two safeties, then he can free release without checking by running either the swing route or delay middle. The screen is also a great weapon against the blitz. “Recognize, React, and Destroy” when it comes to the blitz. You must force teams into stop blitzing or make them pay If OLB`s blitz the Running backs will pick them up. If Middle LB Blitzes‘ Center will pick him up Base Protection versus 4-3 If any Blitzes from Secondary QB and receivers will go to HOT routes M W E T T QB Base protection vs 4-2 E T E C QB H W E If W or M blitzes Guards takes them If W or M don’t come you support If E or S blitzes Backs take them If any Blitzes from Secondary QB and receivers will go to HOT routes M T Base protection vs 3-4 T M S N T C F If E, M, or S blitzes inside Guards takes them If E, M or S don’t come you support If E or S blitzes outside Backs take them if Guard is busy and they go inside take them H W F Base protection vs 3-3 E C F If MLB`s blitz B gap the Running backs will pick them up. If MLB Blitzes A gap‘ Center will pick him up S QB H E M S T N T C F QB If any Blitzes from Secondary QB and receivers will go to HOT routes H If any Blitzes from Secondary QB and receivers will go to HOT routes The next protection is quick game or 90 protection series. The 90 protection series is used with the quick throw portion of the offense. The slide protection is also used for play action passes. 1. Slide left the back is on the right and slide right if the back is on the left. 2. In our slide protection, the line will protect the gap to the called slide side 3. The running back will block the DE on opposite side of slide protection. 4. Lineman will zone block the gap to the call. If slide left, the lineman will protect the gap to their immediate left. 5. The running back will block the C gap. If two players come off the edge, the back will work inside out. Slid left protection W E M T T E C H QB Slide right protection E M W T T H Q E Half-roll or sprint-out protection .The ability to move the pocket .To attack the defense as well as slow down the rush. Rules for the protection: · Backside Tackle: Turn and Hinge · Backside Guard: Turn and Hinge · Center: If covered or shade to call side, reach. If uncovered with no shade to call side, turn and hinge. (Note, on turn and hinges, unless you make immediate contact begin to get depth to stay between the QB and your man. You do not want to be still on the LOS as the DE comes up field) · Play side Guard: Reach, plug hole/backside · Play side Tackle: Reach (Note: On any reach block, if you are unable to reach, ride your man out to the sideline. Don't get beat outside trying to hopeless reach. · RB: Take two steps to call side, looking at outside rusher. Look for OLB or outside rusher to come shooting, block first color that shows. If none show, check middle and then backside. You are QBs bodyguard. Step to rush; do not wait for him to get to the QB. · QB: will go at a 45-degree angle to a depth of 5-6 yards and then will level off. .eyes up, and look downfield. He can continue moving parallel to the LOS, but he must know when he must stop and step up in the pocket and deliver the ball. . M E W T T C Q H E 60 is a screen series FS OB C H E M OB T T E C H C X A Z F Y H Pop Block Split Gun screen H SS OB C H E OB T T FS E C H C X Z F H A Y Pop Block Empty Quads right Gun F Screen Rules: These screens are used to get the running back and Wide receiver involved in the screen game. It will take advantage of the overaggressive Defensive line. 1. The QB will take the snap and take a 5-step drop if under Center. 2. The H will step up to block and then slip middle behind the Center. If split out such as in Empty, then he will sprint to behind the Center on the snap. 3. All receivers will sprint downfield like running a go route, and then they will break down and stalk after the ball has been caught. 4. The Lineman upfront will aggressive punch the D-lineman one time and then let them go and work up field to the nearest linebacker. Double team linebackers whenever possible.