Uploaded by Chris Gosk

2016 BEARS O playbook

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ST-BENEDICT
BEARS
2016
OFFENSIVE PLAY BOOK
KEY TO BECOMING
CHAMPIONS
Discipline
DO what needs to be
done,
SACRIFICE when it needs to be
done,
EXECUTE As well as it can be
done,
AND DO IT THAT WAY ALL THE
TIME.
EMPTY FORMATIONS
Empty Formations
Balance
Tags: invert means that A
&y are on the line and X & Z
are off
C
X
A
F
Z
H
QB
Y
Empty Quads left
C
X
Z
A
Y
F
QB
H
Empty Quads right
X
C
Z
A
H
QB
F
Y
Formation Rules: are X will be on the Left and Z will be on the Right. Y is always the
slot receiver to the call side. A is the inside receiver. H & F are in the
backfield unless Empty or Rock and Lock. On Empty, H will go away from the call and
on Rock and Lock, H will go with the call.
SPLIT FORMATIONS
Split Formations
Balance
Tags: invert means that A
&y are on the line and X & Z
are off
C
X
A
Z
F
H
Y
Split trips right
C
X
H
Z
F
A
Y
Split trips left
X
C
A
Y
F
Z
H
Formation Rules: WR X will be on the Left WR Z will be on the Right. Y is always the
Slot receiver on Right side. A is the Slot receiver on left. H & F are in the
backfield unless Empty or Quads. On Empty, H will go right side , F will go left.
SLOT FORMATIONS
Slot Formations
Balance
Tags: invert means that A
&y are on the line and X & Z
are off
C
X
A
Z
Y
QB
F
H
Slot Nasty
X
C
A
Z
Y
QB
F
H
Nast near
Slot is on short side of the field
X
C
A
Z
QB
Y
F
H
Nasty far
Slot is on wide side of field
X
C
QB
A
F
H
Z
Y
KING / QUEEN FORMATIONS
King Formation
King means that F is offset to strong side
C
X
Z
A
QB
Y
F
H
Queen Formation
Queen means that F is offset to weak side
X
C
Z
A
QB
Y
F
King Quad
Quad means four receivers to
the Right with H offset to strong
side
H
X
C
Quad is always out of Gun
Z
F
H
QB
A
Y
Queen Quad
X
C
A
Y
Z
H
F
QB
Motions
Position
X
Z
Y
A
F
H
Go Across
Formation
EAGLE
ZOOM
JET
ARABIAN
FLY
HUM
Line up in
Backfield
ESCAPE
ZAP
JAZZ
APE
FLOAT
HOP
HOW TO CALL MOTIONS
Every eligible receiver has a specific “tag” call.
. The “tag” occurs at the END OR MIDDLE of the play call to
alert the specific player.
. ALL MOTION ARE TO BE EXCACUTED AT A FAST SPEED
X Receiver Motions
EAGLE: “X” goes in motion across the formation.
Z
X
F
A
H
Y
ESCAPE: ‘‘X’’ starts in the backfield then motions out to position
Z
A
F
Y
H
X
Z Receiver Motion
ZOOM: “Z” goes in motion across the formation.
Z
X
F
A
H
Y
ZAP: ‘‘Z’’ starts in the backfield then motions out to position
X
A
F
H
Z
Y
Y Receiver Motion
JET: “Y” goes in motion across the formation.
Z
X
F
A
H
Y
JAZZ: ‘‘Y’’ starts in the backfield then motions out to position
X
Z
A
F
H
Y
A Receiver Motion
ARABIAN: “A” goes in motion across the formation.
Z
X
A
F
H
Y
APPALOOSA: ‘‘A’’ starts in the backfield then motions out to position
X
Z
F
H
A
Y
F Receiver Motion
FLY: “F” goes in motion across the formation.
Z
X
F
A
H
Y
FLOAT: ‘‘F’’ starts in the backfield then motions out to position
X
Z
F
A
H
Y
H Receiver Motion
HUM: “H” goes in motion across the formation.
Z
X
F
A
H
Y
HOP: ‘‘H’’ starts in the backfield then motions out to position
X
Z
A
F
H
Y
RUN HOLES
SPLITS & STANCE
How the Run System Is Set Up
•
The hole numbering
0
5
T
3
G
7 S
1
C
2
G
4
T
6
S
QB
8
Basic line splits and stance
18”
18”
18”
18”
18”
18”
NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces.
Tight Zone (Read)
1) You must give the ball carrier a clean read every
time.
2) If you have a combination block and are the inside
lineman, your aiming point is to put your helmet on the
defender’s helmet.
3) If you have a combination block and are the inside
lineman and have not made contact with the down
lineman after your first step, its now time to climb to
the second level – the ball is now rolling back behind
you.
4) If you have a combination block and are the outside
lineman, you have the outside have of the defender. If
he goes outside, you now must lock you backside hand
because your help is climbing and the ball is rolling
back behind you.
O-LINE RUN BLOCKING SCHEME
Wedge Block vs 4-3
M
OB
OB
E
T
T
OB
M
M
E
Do not block D-End
Wedge Block vs 3-4
OB
N
T
T
Do not block DT
Zone Block right vs 4-3
OB
M
T
E
OB
T
E
Read backside D- END
H
Zone Block right vs 3-4
M
OB
T
M
N
OB
T
Read backside TACKLE
H
O-LINE RUN BLOCKING SCHEME
Zone Block Left vs 4-3
M
OB
OB
T
E
T
E
Read backside D- END
F
Zone Block Left vs 3-4
OB
M
M
T
OB
N
T
Read backside DT
F
TOSS BLOCK vs 4-3
OB
M
T
E
OB
T
Read backside D- END
E
CRACK D-End or OB
TOSS BLOCK vs 3-4
OB
T
Read backside DT
M
M
N
OB
T
CRACK DT or OB
O-LINE RUN BLOCKING SCHEME
20 TRAP BLOCK Left vs 3-4
M
M
OB
OB
T
N
20 TRAP Block Right vs 3-4
OB
M
M
OB
N
T
21 TRAP Block vs 4-3
T
M
OB
E
T
OB
T
E
T
T
Backside D END is Cracked or RB takes Him
M
OB
E
T
OB
T
T
Backside D END is Cracked or RB takes Him
E
O-LINE RUN BLOCKING SCHEME
25 FB TRAP BLOCK Left vs 3-4
M
M
OB
OB
N
T
T
F
Play side OB is blocked by Slot
26 FB TRAP Block Right vs 3-4
OB
N
T
T
F
Play side OB is blocked by Slot
21 FB TRAP Block vs 4-3
M
M
OB
M
OB
OB
E
E
T
S
T
Play side D END is Cracked
F
22 FB TRAP Block vs 4-3
M
OB
E
OB
E
T
S
F
Play side D END is Cracked
T
O-LINE RUN BLOCKING SCHEME
25 POWER BLOCK Left vs 3-4
M
M
OB
OB
N
T
T
F
Play side OB is blocked by FB or HB
26 POWER Block Right vs 3-4
M
M
OB
N
T
T
F
Play side OB is blocked by FB or HB
25 POWER Block vs 4-3
M
OB
E
OB
E
T
T
F
Play side D END is Cracked
26 POWER Block vs 4-3
M
OB
E
OB
T
T
F
Play side D END is Cracked
OB
E
O-LINE RUN BLOCKING SCHEME
23-25 COUNTER BLOCK Left vs 3-4
M
M
OB
OB
N
T
T
Backside DT is blocked by FB or HB
F
24-26 COUNTER Block Right vs 3-4
OB
M
M
OB
N
T
T
Backside DT is blocked by FB or HB
23-25 COUNTER Block vs 4-3
F
M
OB
OB
E
T
T
E
F
Backside D END is blocked by FB or HB
24-26 COUNTER Block vs 4-3
M
OB
E
T
OB
T
E
F
Backside D END is blocked by FB or HB
O-LINE RUN BLOCKING SCHEME
DRAW BLOCK vs 3-4
M
M
OB
OB
RB picks his hole
N
T
show pass block then attack
T
pushing to outside
DRAW Block vs 4-3
M
OB
RB picks his hole
E
show pass block then attack
T
OB
T
E
pushing to outside
SB and WR must sell the pass to outside LB’s and DB’s
The RB that is not getting the ball must sell pass and rune
a Wheel or Flair pattern
O LINE CALLS
Call between CENTER & GARDS
ACE (Ram) vs 4-3
E
T
E
T
N
E
E
ACE (Ram) vs 3-4
ACE (Lion) vs 4-3
ACE (Lion) vs 3-4
E
E
T
T
N
E
E
ACE is generally the call for a combination block between the guard and the
center. It is usually dependent on the defensive lineman. Generally if the Dlinemen step towards the center he is the center responsibility the guard will chip
and go to the second level. If he steps into the guard the center will chip, go to the
second level and let the guard take the lineman. The guard will make the call.
LION is the call for a combination block with the left guard and RAM is the call for
the combination block between the right guard and center the center will specify
the side to let the other blocker know.
O LINE CALLS
Call between GARDS & TACKLES
DEUCE (Ram) vs 4-3
E
T
E
T
G
E
N
DEUCE (Ram) vs 3-4
DEUCE (Lion) vs 4-3
T
DEUCE (Lion) vs 3-4
E
G
E
T
T
T
E
G
E
T
T
N
E
G
Deuce is generally the call for a combination of the play side
tackle and guard. Once again it is dependent on the defensive
lineman and the direction he goes. The tackle will make the call
at the line but only if the play side guard is free with no one
lined up in front of him.
O LINE CALLS
Call between CENTER & TACKLES
TAC (Lion) vs 4-3
E
T
E
E
T
E
C
T
CAT (Ram) vs 4-3
T
T
C
T
TaC or CaT is generally the call for a combination of the
backside tackle and center. Once again it is dependent on the
defensive lineman and the direction he goes. The Center will
make the call at the line
O LINE CALLS
Call between GARDS & TACKLES
E
T
E
T
TREY (Ram) vs 4-3
T
S
E
N
E
TREY (Ram) vs 3-4
T
TREY (Lion) vs 4-3
E
T
T
S
E
T
S
TREY (Lion) vs 3-4
E
N
E
T
S
Trey is a combination block between the play side Tackle and
Slot Back. It is called by the Tackle but only against a seven
technique. This block is rarely used since the defensive end is
rarely in the seven technique on the strong side.
RUN PLAY Package
10 Series: The 10 series are QB runs
• 11-12 QB Sneak
• 13-14 Power
• 13-14 Counter
• 17-18 Speed Option
20 Series: The 20 series are Halfback runs
• 20-21-22 is the Wedge
• 21-22 Draw
• 21-22 Trap
• 23-24 Zone
• 25-26 Power
• 27-28 Toss
30 Series: The 30 series are Fullback runs
• 20-21-22 is the Wedge
• 21-22 Draw
• 21-22 Trap
• 23-24 Zone
• 25-26 Power
• 27-28 Toss
Split Run series
Event numbers are to the right
Odds are to the left
C
H
OB
M
E
OB
T
T
E
C
H
C
X
A
F
Split Zone Fake 23 F 24
Split Zone Fake 24 H 23
H
Y
H
Read End
M
OB
C
Z
E
OB
T
T
C
E
H
C
X
Z
A
F
Split F 26 Toss Y Crack
Split H 25 Toss A Crack
H
H
OB
M
OB
C
Crack
Y
E
T
E
T
C
H
C
X
Z
A
Y
F
Crack
H
Split 36 Arabian Sweep Y Crack
Split 35 Jet Sweep A Crack
M
OB
C
H
E
OB
T
T
E
C
H
C
X
Z
A
Y
F
Split Zone Fake H 23 Arabian 36 Toss
Split Zone Fake F 24 Jet 35 Toss
H
Read End
Split Run series
Event numbers are to the right
Odds are to the left
C
H
M
OB
OB
T
E
T
E
C
H
C
X
A
Z
F
Y
H
Hop
Split Wedge F 22 Hop
Split Wedge H 21 Float
M
OB
C
H
OB
T
E
C
T
E
H
C
X
Z
A
Y
F
H
Split Wedge Direct Snap H 21
Split Wedge Direct Snap F 22
M
OB
C
H
OB
T
T
E
C
E
H
C
X
Z
A
Y
F
Split Zone F 24 H Lead
Split Zone H 23 F Lead
Read End
M
OB
C
H
H
E
OB
T
T
C
E
H
C
X
Z
A
Split Zone F 24 Hop
Split Zone H 23 Float
Y
F
H
Read End
Hop
20 is a Run series
Event numbers are to the right
Odds are to the left
C
H
OB
M
E
OB
T
T
E
C
H
C
X
A
Z
F
Split F 21 Trap
Split H 22 Trap
Y
H
Read End
OB
C
H
E
OB
M
T
T
C
E
H
C
X
Z
A
Y
F
Split H 25 Power F Lead
Split F 26 Power H Lead
H
C
H
OB
M
OB
E
T
E
T
C
H
C
X
Z
A
Y
F
H
Split H 26 Counter
Split F 25 Counter
M
OB
C
H
E
OB
T
T
C
E
H
C
X
Z
A
F
Split H Draw Float
Split F Draw Hop
H
H
Hop
Y
Slot Run series
Event numbers are to the right
Odds are to the left
OB
M
OB
C
E
H
T
T
H
C
C
X
A
Z
Y
F
Slot Zone Fake 23 F 24
Slot Zone Fake 24 H 23
H
Read End
M
OB
C
E
H
E
OB
T
T
E
C
H
C
X
Z
A
Y
F
H
Slot F 26 Toss
Slot H 25 Toss
C
H
OB
M
OB
E
T
C
H
E
T
C
X
Z
A
Y
F
H
Slot 38 Arabian Sweep
Slot 37 Jet Sweep
M
OB
C
H
E
OB
T
T
C
X
A
F
H
E
C
Z
Y
H
Slot Zone Fake 21 Arabian Pitch Sweep Read End
Slot Zone Fake 22 Jet Pitch Sweep
Slot Run series
Event numbers are to the right
Odds are to the left
M
OB
OB
C
H
T
E
T
E
C
H
C
X
F
H
Hop
Slot Wedge F 22 Hop
Slot Wedge H 21 Float
M
OB
C
Z
Y
A
H
OB
T
E
C
T
E
H
C
X
Z
A
Y
F
H
Slot Wedge Direct Snap H 21
Slot Wedge Direct Snap F 22
M
OB
C
H
OB
T
T
E
C
X
Z
A
Y
F
Slot Zone F 24 H Lead
Slot Zone H 23 F Lead
M
H
E
OB
T
T
C
X
A
F
Slot Zone F 24 Hop
Slot Zone H 23 Float
H
Read End
OB
C
C
H
E
H
E
C
Z
Y
H
Read End
Hop
Slot Run series
Event numbers are to the right
Odds are to the left
OB
M
OB
C
E
H
T
T
E
H
C
C
X
A
F
Slot F 21 Trap
Slot H 22 Trap
H
Read End
OB
C
Z
Y
E
H
OB
M
T
T
C
E
H
C
X
Z
A
Y
F
Slot H 25 Power F Lead
Slot F 26 Power H Lead
H
C
E
H
OB
M
OB
T
C
H
E
T
C
X
Z
A
Y
F
H
Slot 26 Counter Y Crack
Slot 25 Counter A Crack
M
OB
C
H
E
T
T
A
F
C
H
E
Z
C
X
Slot H Draw Float
Slot F Draw Hop
OB
Y
H
H
Hop
Nasty Run series
Event numbers are to the right
Odds are to the left
OB
M
OB
C
E
H
T
T
E
C
H
C
X
Z
Y
A
F
Nasty Zone Fake 23 F 24
Nasty Zone Fake 24 H 23
H
Read End
M
OB
C
H
E
OB
T
T
C
E
H
C
X
Z
A
Y
F
Nasty F 26 Toss
Nasty H 25 Toss
H
C
H
OB
M
OB
E
T
C
H
E
T
C
X
Z
A
Y
F
H
Nasty Arabian 38 Toss
Nasty Jet 37 Toss
M
OB
C
H
E
OB
T
T
Z
C
X
A
F
C
H
E
Y
H
Nasty Zone Fake F 21 Arabian Pitch Sweep
Read End
Nasty Zone Fake H 22 Jet Pitch Sweep
Nasty Run series
Event numbers are to the right
Odds are to the left
C
M
OB
H
OB
T
E
C
T
E
H
C
X
Z
Y
A
F
H
Hop
Nasty Wedge F 22 Hop
Nasty Wedge H 21 Float
M
OB
C
H
OB
T
E
T
E
H
C
C
X
Z
A
Y
F
H
Nasty Wedge Direct Snap H 21
Nasty Wedge Direct Snap F 22
M
OB
C
H
OB
T
T
E
C
X
Z
A
Y
F
Nasty Zone F 24 H Lead
Nasty Zone H 23 F Lead
M
H
E
OB
T
T
C
X
A
F
Nasty Zone F 24 Hop
Nasty Zone H 23 Float
H
Read End
OB
C
C
H
E
H
E
C
Z
Y
H
Read End
Hop
Nasty Run series
Event numbers are to the right
Odds are to the left
C
OB
M
E
H
OB
T
T
E
H
C
X
C
Z
A
Y
F
Nasty F 21 Trap
Nasty H 22 Trap
H
Read End
OB
C
E
H
OB
M
T
T
E
C
X
Z
A
Y
F
Nasty H 25 F Lead Power
Nasty F 26 H Lead Power
H
E
H
OB
M
OB
C
C
H
T
C
X
C
H
E
T
Z
A
Y
F
H
Nasty H 26 Counter
Nasty F 25 Counter
M
OB
C
H
E
T
T
A
F
H
E
C
Z
C
X
Nasty H Draw Float
Nasty F Draw Hop
OB
Y
H
H
Hop
Nasty Near Run series
Wide Side
Event numbers are to the right
Odds are to the left
OB
C
M
E
H
OB
T
T
E
C
H
C
X
Z
A
Y
F
Nasty Near Zone F 24
Nasty Near Zone H 23
H
Read End
M
OB
C
H
E
Wide Side
T
OB
T
C
H
E
C
X
Z
A
Y
H
Nasty Near F 26 Toss H Crack F
Nasty Near H 25 Toss F Crack
H
E
OB
M
OB
C
Wide Side
T
S
C
H
E
T
C
X
Z
A
Y
H
F
Nasty Near Fake 21 Arabian 36 Toss
Nasty Near Fake 22 Jet 35 Toss
Wide Side
M
OB
OB
H
C
E
T
T
H
E
S
Z
C
X
A
H
Read End
Nasty Near Zone Fake 24 Arabian Pitch Sweep
Nasty Near Zone Fake 23 Jet Pitch Sweep
F
C
Y
Nasty Near Run series
Wide Side
Event numbers are to the right
Odds are to the left
OB
C
H
M
OB
C
S
T
E
T
H
E
C
X
Z
A
Y
H
F
Nasty Near Wedge F 22
Nasty Near Wedge H 21
Wide Side
M
OB
C
H
OB
T
E
T
S
E
H
C
X
C
Z
A
H
Y
F
Nasty Near Wedge Direct Snap F 21
Nasty Near Wedge Direct Snap H 22
M
OB
C
H
E
Wide Side
OB
T
T
S
C
X
H
Nasty Near Zone F 26 H Crack
Nasty Near Zone H 23 F Crack
H
E
Y
Read End
F
Wide Side
M
OB
OB
T
T
E
S
H
C
X
A
Read End
C
Z
H
F
Nasty Near Zone F 23
Nasty Near Zone H 24
C
Z
A
C
H
E
Y
Nasty Near Run series
Wide Side
Event numbers are to the right
Odds are to the left
OB
C
M
E
H
OB
T
T
S
E
H
C
C
X
Z
A
Y
H
Nasty Near F 21 Trap
Nasty Near H 22 Trap
F
Read End
Wide Side
M
OB
OB
S
C
E
H
T
T
E
C
H
C
X
Z
A
H
Y
F
Nasty Near 25 Power H Crack
Nasty Near 26 Power F Crack
Wide Side
C
E
H
OB
M
OB
S
T
H
E
T
C
X
C
Z
A
H
Y
F
Nasty Near F 26 Counter
Nasty Near H 25 Counter
Wide Side
M
OB
C
H
E
OB
T
T
H
E
Z
C
X
A
Y
F
Nasty Near F Draw Hop
Nasty Near H Draw Float
C
H
H
Hop
Nasty Far Run series
Short Side
Event numbers are to the right
Odds are to the left
OB
C
M
C
E
H
OB
T
T
E
H
C
X
Z
A
Y
F
Nasty Far Zone F 24
Nasty Far Zone H 23
H
Read End
M
OB
C
H
E
Short Side
T
OB
T
C
E
H
C
X
Z
A
Y
H
F
Nasty Far F 26 Toss H Crack
Nasty Far H 25 Toss F Crack
Short Side
C
H
E
OB
M
OB
T
S
C
H
E
T
C
X
Z
A
Y
H
F
Nasty Far Fake 21 Arabian 36 Toss
Nasty Far Fake 22 Jet 35 Toss
M
OB
C
H
E
Short Side
OB
T
T
S
H
C
X
A
Z
H
Read End
Nasty Far Zone Fake 24 Arabian Pitch Sweep
Nasty Far Fake 23 Jet Pitch Sweep
F
C
E
Y
Nasty Far Run series
Event numbers are to the right
Odds are to the left
OB
C
H
E
Short Side
M
OB
T
T
H
E
C
X
Z
A
Y
H
F
Nasty Far Wedge F 22
Nasty Far Wedge H 21
Short Side
M
OB
C
C
S
H
OB
T
E
T
S
E
H
C
X
C
Z
A
H
Y
F
Short Side
Nasty Far Wedge Direct Snap F 21
Nasty Far Wedge Direct Snap H 22
M
OB
C
H
OB
T
T
E
S
C
X
H
Nasty Far Zone F 26 H Crack
Nasty Far Zone H 23 F Crack
H
E
Short Side
M
T
OB
T
E
S
H
A
H
F
Read End
C
Z
C
X
Nasty Far Zone F 23
Nasty Far Zone H 24
Y
Read End
F
OB
C
Z
A
C
H
E
Y
Nasty Far Run series
Short Side
Event numbers are to the right
Odds are to the left
OB
C
M
E
H
OB
T
T
S
E
H
C
C
X
Z
A
Y
H
Nasty Far F 21 Trap
Nasty Far H 22 Trap
F
Read End
Short Side
M
OB
OB
S
C
E
H
T
T
E
C
H
C
X
Z
A
H
Y
F
Nasty Far 25 Power H Crack
Nasty Far 26 Power F Crack
Short Side
C
E
H
OB
M
OB
S
T
H
E
T
C
X
C
Z
A
H
Y
F
Nasty Far F 26 Counter
Nasty Far H 25 Counter
Short Side
M
OB
C
H
E
OB
T
T
H
E
Z
C
X
A
Y
F
Nasty Far F Draw Hop
Nasty Far H Draw Float
C
H
H
Hop
King Run series
Event numbers are to the right
Odds are to the left
C
M
OB
H
OB
T
E
T
E
C
H
C
X
Z
F
A
Y
H
Hop
King Left Wedge F 22 Hop
King Right Wedge F 21 Hop
M
OB
C
H
OB
T
E
H
C
T
E
C
X
A
Z
F
Y
H
King Left Wedge Direct Snap H 21
King Right Wedge Direct Snap H 22
M
OB
C
OB
T
T
E
H
E
C
H
C
X
Z
A
F
Y
H
King Right Zone H 24 F Lead
King Left Zone H 23 F Lead
H
C
X
M
OB
E
OB
T
T
C
E
H
C
Z
F
King Right Zone F 24 Hop
King Left Zone F 23 Hop
H
Read End
A
Hop
Y
King Run series
Event numbers are to the right
Odds are to the left
C
H
OB
M
E
OB
T
T
E
C
H
C
X
Read End
King Right Zone Fake 23 H 24
King Left Zone Fake 24 H 23
F
H
E
A
Y
H
M
OB
C
Z
OB
T
T
C
E
H
C
X
Z
Crack A
F
Y
H
King Right H 26 Toss A Crack
King Left H 25 Toss Y Crack
H
C
OB
M
OB
E
T
C
E
T
C
X
A
Z
F
Y
H
King Right 36 Jet Toss
King Left 35 Arabian Toss
M
OB
C
H
E
OB
T
T
C
X
F
A
Y
H
King Left Zone Fake F 24 Jet Sweep
King Right Zone Fake 23 Arabian Sweep
H
E
C
Z
King Run series
Event numbers are to the right
Odds are to the left
OB
M
OB
S
C
E
T
E
C
H
T
C
X
Z
F
King Right H 21 Trap
King Left H 22 Trap
Y
H
M
OB
C
A
E
OB
T
T
E
C
S
H
C
X
Z
A
F
King Right H 23 Power
King Left H 24 Power
Y
H
C
E
OB
M
OB
S
T
T
E
C
H
C
X
Z
A
Y
F
King Right H 26 Counter
King Left H 25 Counter
H
M
OB
C
X
E
T
T
S
OB
C
E
H
C
Z
A
King Right Draw Float
King Left Draw Float
H
F
Float
H
Y
Queen Run series
Event numbers are to the right
Odds are to the left
C
M
OB
H
OB
T
E
T
E
C
H
C
X
Z
F
A
Y
H
Queen Right Wedge F 21 Hop
Queen Left Wedge F 22 Hop
M
OB
C
H
Hop
OB
T
E
H
C
T
E
C
X
A
Y
Z
F
H
Queen Right Wedge Direct Snap H 21
Queen Left Wedge Direct Snap H 22
M
OB
C
OB
T
T
E
H
E
C
H
C
X
Z
A
F
Y
H
Queen Left Zone H 21 F Lead
Queen Right Zone H 22 F Lead
H
C
M
OB
E
T
T
C
E
H
C
X
Queen Left Zone H 23 F Lead
Queen Right Zone H 24 F Lead
OB
F
Z
A
H
Y
Queen Run series
Event numbers are to the right
Odds are to the left
C
H
OB
M
E
OB
T
T
E
C
H
C
X
Z
F
A
Queen Left Zone Fake 23 H 24
Queen Right Zone Fake 24 H 23
H
M
OB
H
C
Y
E
OB
T
T
C
E
H
C
X
Z
Crack A
F
H
Queen Left H 26 Toss A Crack
Queen Right H 25 Toss Y Crack
H
OB
M
OB
C
Y
E
T
C
E
T
C
X
A
Z
F
Y
H
Queen Right 36 Jet Toss
Queen Left 35 Arabian Toss
M
OB
C
H
E
OB
T
T
F
A
Y
H
Queen Right Zone Fake 24 Jet Sweep
Queen Left Zone Fake 23 Arabian Sweep
E
C
Z
C
X
H
Queen Run series
Event numbers are to the right
Odds are to the left
C
S
H
OB
M
E
OB
T
T
E
C
C
X
Z
Y
A
F
Queen Right H 21 Trap
Queen Left H 22 Trap
H
M
OB
C
S
E
H
OB
T
T
C
E
C
X
Z
Y
A
F
Queen Right H 23 Power
Queen Left H 24 Power
H
OB
M
OB
S
C
H
E
C
T
T
E
C
X
A
Z
Y
F
Queen Right H 26 Counter
Queen Left H 25 Counter
H
S
H
C
M
OB
E
OB
T
T
C
E
C
X
A
Z
Y
H
Queen Right H Draw Float
Queen Left H Draw Float
F
Float
H
PASSING GAME
60 Series: Is the Screen Series
60 H/F Middle Screen
61 Bubble Screen
62 WR/Slot Screen
70 Series: 5 Step Drop/Gun Series
70 strait back pass block Firm
71 Slide Left block Firm
73 Slide Right block Firm
80 Series: Movement
81 Boot Left
82 Boot Right
90 Series: Quick Game
90 strait back pass block
91 Slide Left block
92 Slide Right block
The play calling goes as follows:
1. Formation, ex. Empty, Nasty etc…
2. Receivers to one side ex. balance., trips etc…
3. Route numbers
4. Motion if any, ex X, A Jet …..
Basics for reading defences:
1. One Safety Deep
a. Cover 3
b. Man Free
2. Two Safeties Deep
a. Cover 2
b. Cover 2 with Man underneath
c. Quarters
d. In Cover 2 look, Corners are usually outside leverage and angled in squat position
3. Zero Safeties Deep
a. Man with blitz
After you read the safeties check
1. Depth of Corners and leverage
a. Inside leverage with eyes on receiver means man
b. Outside leverage with eyes on the QB means zone
2. Depth and leverage of # 2 defender
a. Cover down of the receiver usually means man
b. Splitting the difference and angle in to take away slant means zone
c. In Cover 2 look, # 2 is usually deep half defender and will generally be deeper than 8 yards
WIDE RECEIVER / SLOT BACKS PASSING TREE
STREAK
9
POST CORNER
20
5
POST
7
FLAG
8
15
15
FAT OUT
6
10
3
CURL
10
4 DRAG
SKINNY O UT
5
20
2
3 STEP SLANT
1
3
5
3 STEP OUTSIDE SLANT
BALL
0
1 STEP COMEBACK
RUNNING BACKS PASSING TREE
20
20
CORNER
CORNER
15
15
SEAM
SEAM
10
10
PIVOT
PIVOT
POST
POST
OPTION
TOM ARROW
TOM ARROW
5
5
5
T
FLATS
G
C
G
T
FLATS
QB
WHEEL
FLAIR
RB
RB
DOTTED ARROWS MEAN OPTION IF ROUTE IS COVERED
FLAIR
WHEEL
Pass Protections
1. In all the formations, there is no TE.
2. All the pass protections are for the five interior linemen only
3. The run game use only five interior linemen also
4. The lineman need to learn their rules for blocking NOT what man they are blocking this is
very important when defences begin to stunt.
5. Lineman will use as few protections as possible to make the lineman’s job easier. Linemen
that do not have to think are more aggressive.
6. On all pass plays the line will take normal splits, smaller on 3-step drop
7. The guards and tackles are to be in two-point stance. (Tackles must be even with guards.)
The base protection is a big on big protection.
a. This protection will be used in the 70 series or the 5 steps under center and 3 step out of gun
b. It is a man scheme but whom you block depends on the rule.
Here are the rules of the protection:
Tackles: Man on or man over. Note a wide 9 tech rushing End would be considered man on.
Guards: Man on or vs. 50 front read linebackers looking for blitz.
Center: Man on or man over. If there is no man on or over, he is to look for stunt by weak side
linebacker. Note if someone walks up to blitz in
either A gap, then the Center would consider that Blitzer to be Man on.
The lineman must: remember that even though it is a Man scheme that on all stunts that
they are to block their zone area first because if someone leaves that means that someone
is coming.
The backs will check strong or Sam linebacker, if no one shows he may check
release. If there are two safeties, then he can free release without checking by running
either the swing route or delay middle.
The screen is also a great weapon against the blitz.
“Recognize, React, and Destroy” when it comes to the blitz.
You must force teams into stop blitzing or make them pay
If OLB`s blitz the Running backs will pick them up.
If Middle LB Blitzes‘ Center will pick him up
Base Protection versus 4-3
If any Blitzes from
Secondary QB and
receivers will go to HOT
routes
M
W
E
T
T
QB
Base protection vs 4-2
E
T
E
C
QB
H
W
E
If W or M blitzes Guards takes them
If W or M don’t come you support
If E or S blitzes Backs take them
If any Blitzes from
Secondary QB and
receivers will go to HOT
routes
M
T
Base protection vs 3-4
T
M
S
N
T
C
F
If E, M, or S blitzes inside Guards
takes them
If E, M or S don’t come you
support
If E or S blitzes outside Backs
take them if Guard is busy and
they go inside take them
H
W
F
Base protection vs 3-3
E
C
F
If MLB`s blitz B gap the
Running backs will pick them
up.
If MLB Blitzes A gap‘ Center
will pick him up
S
QB
H
E
M
S
T
N
T
C
F
QB
If any Blitzes from
Secondary QB
and receivers will
go to HOT routes
H
If any Blitzes from
Secondary QB and
receivers will go to
HOT routes
The next protection is quick game or 90 protection series.
The 90 protection series is used with the quick throw portion of the offense. The
slide protection is also used for play action passes.
1. Slide left the back is on the right and slide right if the back is on the left.
2. In our slide protection, the line will protect the gap to the called slide side
3. The running back will block the DE on opposite side of slide protection.
4. Lineman will zone block the gap to the call. If slide left, the lineman will protect the gap to their
immediate left.
5. The running back will block the C gap. If two players come off the edge, the back will work
inside out.
Slid left protection
W
E
M
T
T
E
C
H
QB
Slide right protection
E
M
W
T
T
H
Q
E
Half-roll or sprint-out protection
.The ability to move the pocket
.To attack the defense as well as slow down the rush.
Rules for the protection:
· Backside Tackle: Turn and Hinge
· Backside Guard: Turn and Hinge
· Center: If covered or shade to call side, reach.
If uncovered with no shade to call side, turn and hinge.
(Note, on turn and hinges, unless you make immediate contact begin to get depth to stay
between the QB and your man. You do not want to be still on the LOS as the DE comes
up field)
· Play side Guard: Reach, plug hole/backside
· Play side Tackle: Reach
(Note: On any reach block, if you are unable to reach, ride your man out to the sideline.
Don't get beat outside trying to hopeless reach.
· RB: Take two steps to call side, looking at outside rusher. Look for OLB or outside
rusher to come shooting, block first color that shows. If none show, check middle and
then backside. You are QBs bodyguard. Step to rush; do not wait for him to get to the QB.
· QB: will go at a 45-degree angle to a depth of 5-6 yards and then will level off.
.eyes up, and look downfield.
He can continue moving parallel to the LOS, but he must know when he must stop and step
up in the pocket and deliver the ball.
.
M
E
W
T
T
C
Q
H
E
60 is a screen series
FS
OB
C
H
E
M
OB
T
T
E
C
H
C
X
A
Z
F
Y
H
Pop Block Split Gun screen H
SS
OB
C
H
E
OB
T
T
FS
E
C
H
C
X
Z
F
H
A
Y
Pop Block Empty Quads right Gun F Screen
Rules:
These screens are used to get the running back and Wide receiver involved in the screen game.
It will take advantage of the overaggressive Defensive line.
1. The QB will take the snap and take a 5-step drop if under Center.
2. The H will step up to block and then slip middle behind the Center. If split
out such as in Empty, then he will sprint to behind the Center on the snap.
3. All receivers will sprint downfield like running a go route, and then they will
break down and stalk after the ball has been caught.
4. The Lineman upfront will aggressive punch the D-lineman one time and then
let them go and work up field to the nearest linebacker. Double team
linebackers whenever possible.
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