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ADDITIONAL-LAB-ACTIVITY-Cramers-RULE-2-x-2-and-3-x-3-4-x-4-OPTIONAL-FOR-ADDITIONAL-POINTS

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NOTE : please use GOOGLE and RESEARCH on CRAMER’s RULE 2x2 3x3 4x4
Final Examination- AppDev/DS2
(INDIVIDUAL, BY PAIR OR BY GROUP)
DEADLINE FOR SUBMITTION BEFORE MARCH 5, 2022
Midterm Machine Problem#1 Cramer’s Rule 2 x 2
Create a FC and a C++ /C#/JAVA Program that will be a Template for
Cramer’s Calculator. In Linear Algebra, we have solutions for Linear
Equations solving for x and y with 2 equations using Cramer’s RULE
Input Three Six(6) Values
a1, a2, b1, b2, c1 and c2
And process and output the values for x and y. (Use Cramer’s Rule 2 x 2
Algorithm)
See the Process on Page1
Midterm Machine Problem#2 Cramer’s Rule 3 x 3
Create a FC and a C++/C#/JAVA Program that will be a Template for
Cramer’s Calculator. In Linear Algebra, we have solutions for Linear
Equations solving for x, y and z with 3 equations using Cramer’s RULE
Input Three Nine Values a1, a2, a3, b1, b2, b3, c1 and c2 and c3
And process and output the values or solutions for x, y and z (Use
Cramer’s Rule 3 x 3 Algorithm)
See the Process above
Final Machine Problem#2 Cramer’s Rule 4 x 4
Create a FC and a C++/C#/JAVA Program that will be a Template for
Cramer’s Calculator. In Linear Algebra, we have solutions for Linear
Equations solving for x, y, z, and w with 4 equations using Cramer’s
RULE
Input Three Nine Values a1, a2, a3, a4, b1, b2, b3, b4, c1 and c2 , c3 and c4
And process and output the values or solutions for x, y, z and d(Use
Cramer’s Rule 4 x 4 Algorithm)
See the Process above
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