Thinking in Systems 1: The Basics More Than the Sum of Its Parts - - “An interconnected set of elements that is coherently organized in a way that achieves something.” Made up of three things: elements, interconnections, and a function / purpose Examples of systems: o Personal computer systems made up of programs, and serve the overall purpose of serving the commands of users o Sewage system: made of inputs (toilets), pipes, and treatment plants – overall purpose is to remove waste from habitats Not everything is a system o Abstract things with no clearly identified parts that work together is not a system – i.e., the word ‘word’ o A water bottle sitting on a desk is not a system – elements not interconnected, and serve no purpose Look Beyond Players to the Rules of the Game How to Identify a System A) B) C) D) - - - Can you identify parts? Do these parts affect each other? Do these parts produce and effect than what they would if they were not together? Does this behavior persist over time and a variety of circumstances? a. Is this a one-time event (e.g., a literal explosion) or not? Interconnections in a system are the links between nodes (discrete elements) Computer system example: o Interconnections, physically, are the wires connecting different computer parts (memory, GPU, CPU, etc.) o In software, they are commands from the user, information from programs monitoring the web / computer used to optimize or update the computer Function of a system o Best discovered by seeing how a system behaves With that, a tree’s purpose is to grow and persist, because that is the effect that its system produces o Systems can have sub-systems that conflict with each other The system purpose of a monopoly game is to provide entertainment, but the subsystem of the players’ goals is to maximize their own enjoyment / to win – however, one person’s enjoyment could mean conflicting with another person’s Changing the function or interconnections of a system typically alters it more than if elements were changed o If US Presidential votes came only from Congress, or if the purpose of Canadian government were to perpetuate a communist state o For most systems, elements could be removed and replaced without altering its identity, such as how a company keeps its identity for hundreds of years after logo, employee, CEO changes Bathtubs 101 - Stocks o In a system: material or information that has built up over time, acts as both a reservoir and a ‘memory book’ of the system’s history of information flow o Stocks are connected via inflows and outflows: information flows in and out, and accumulates o Wood is a stock of the tree system – a physical manifestation of the system working o Stocks take time to change – act as shock absorbers. Population of a species takes generations to go up, and usually generations to go down o Normally, outflow is dependent on inflow – as inflow stops, outflow will stop Stocks are like buffers – make those two flows independent; depending on how much information / material it has stored up; inflow can stop and there can still be outflow o Example – Digestive System Waste in intestines is a stock – marker of the food inflows of the past o Stocks are what a system produces in accumulation – tangible or intangible How the System Runs Itself – Feedback - Feedback loops o Mechanism for systems to persist o Adjusts the inflow / outflow of a stock based on its own state Example: Comedian A comedian, depending on what jokes the audience reacts too, will alter their material and delivery Helps a system regulate out of extremes; if something is out of control in one direction, it pushes back in the other Stabilizing Loops - Balancing Feedback - - Balancing feedback loops are equilibrium or goal-seeking loops o They adjust to meet a particular goal, in one direction or in another depending on the stock levels, always trying to reach a target Example: Basketball player practicing their shot o Based on failures and successes, will adjust their technique until a desirable result is reached Runaway Loops – Reinforcing Feedback - Feedback loops that can grow or decay a fraction of itself based on its contents o Example: Climate change The more plants die, the more toxic Earth becomes; the more toxic Earth becomes, the more plants die A Brief Visit to The Systems Zoo