Reservoir Raid Beginner’s Guide Reservoir Raid, more commonly known as “RR”, is a biweekly event where two alliances fight each other to gather purified water for their team. The two alliances can be from two different states but can also be from the same state. Whoever gets the most water at the end of the one-hour battle will be announced the winner. The battle between the paired alliances takes place inside the Canyon. Troops will not die inside this map, and all wounded troops are automatically healed at the end of the battle. The settlements of the participating chiefs are automatically protected by a peace flare and cannot be attacked by other chiefs outside of the Canyon while the battle is ongoing. Author: Shepherd of Walls Reservoir Raid Beginner’s Guide Teams who wish to join this event need to meet the standard requirements to be able to register. - Should be in the Top 20 alliance in their state before the registration period begins. Participants need to be at least HQ lvl. 16 The R4 and R5 of the alliance are responsible for registering their team as well as selecting the time and participants. They can register up to 30 participants plus 10 reservists for the battle. They will not be able to make any more changes after the registration period has ended, nor will the registered members be able to leave the alliance. Author: Shepherd of Walls Reservoir Raid Beginner’s Guide Once the event starts, the participants will be able to enter the Canyon. They need to make sure they have none of the following: - Troops outside the settlement (e.g. gathering, marching, etc.) Reinforcements inside their settlement Troops hidden in their Blast Shelter Wounded troops Having troops inside the Enlistment Office will not hinder them from entering the Canyon. If not all registered participants have made it into the Canyon 3 minutes after it opened, the reservists can enter and take their place. Inside the Canyon are buildings with different functionalities. The first buildings; Water Treatment Centers, Water Processing Plants, Solar Power Station, and Abandoned Helipad, open when the RR battle commences. After 12 minutes, the last three buildings; Dev Compound, Munitions Factory, and the Central Reservoir will open. Each of these buildings will grant different benefits to those who take full control of it. The larger the building, the more points the team will gain from controlling it. Author: Shepherd of Walls Reservoir Raid Beginner’s Guide (Chart credits to Spectator of Walls) Water Tanks will start appearing around the map 24 minutes after the event has started. Any chiefs inside the Canyon can send troops to gather purified water from these tanks and attack the opponent’s gathering troops for points. It will refresh three times throughout the event with a 10-minute interval. The gathering rate of 240/min. It is fixed, and neither talent set nor gathering boosts will affect this. Author: Shepherd of Walls Reservoir Raid Beginner’s Guide (Chart credits to Spectator of Walls) After the battle has concluded, rewards will then be sent out through the alliance system mail. It will vary on the overall result of the battle as well as individual performances. Each chief should at least gather 180,000 points to get their maximum solo rewards. Author: Shepherd of Walls Reservoir Raid Beginner’s Guide (Chart credits to Spectator of Walls) The Reservoir Raid coins are used to buy items inside the Reservoir Raid Store. The store refreshes every two weeks. Author: Shepherd of Walls