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EURO-INNOVANET-Virtual-museum-concept-and-structure

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The structure of the Virtual Museum
Concepts and definitions
1
Concepts and definitions
Before entering the technical detail of the
Virtual Museum, it is advisable to remember:
- What is a Virtual Museum.
- Which is the structure .
2
Concepts and definitions
VM concept
VM means a collection of digital resources within the
artistic-cultural field accessible through computerized
tools.
The VM is traditionally considered to be one of the
forms through which one tries to promote and
introduce innovations into interest for the works placed
in the real museum.
3
Concepts and definitions
Virtual Museum definition
Organized collection of digital resources within an artistic cultural
field accessible through:
• computerized tools;
• services as a whole which allow:
-
preservation;
access;
research;
organization.
Maintenance of the collection.
4
Concepts and definitions
Obviously the Virtual Museum can not be considered an
alternative to the real museum but it becomes a
precious tool to be partnered with traditional
institutions by performing their educational and
expository duties.
5
Concepts and definitions
By considering the contents, a VM can be made
up of the digitization of paintings, drawings,
images, photos of objects and/or works, videos,
archeological sites and 3D reconstruction of
architectonical environments.
The VM is made up of both principal cultural
heritage and also secondary representations of
cultural heritage and principal finds.
6
Concepts and definitions
3D models:
• they increase the accessibility of works as they enable
the exhibition of works that are not usually exhibited;
• they facilitate the collocation of every work in its
historical, cultural and environmental context;
• they promote the real museum and increase the
number of its potential visitors;
• They create a faithful record of digital copies.
7
Concepts and definitions
This definition will regard both the informative
systems accessible at a local level and resources
organized to be accessible through the Internet.
In this last case we talk of the Web Museum or
virtual museum.
8
Concepts and definitions
3 typology of Web Museum:
• digital presentation of the real museum;
• virtual visit of a real museum (3D and use of panoramic
360 pictures);
• websites cleared from museum institutions that offer
closer thematic examination and the sharing of professional
knowledge.
9
Concepts and definitions
Some common characteristics from the content’s point of view
1- practical information regarding access, collocation, timetables and in loco services, often put together
with booking or distance purchasing services of access tickets;
2- information regarding the same museum, both from a historiography point of view and from the
institutional one , and from the logistic and spatial (often equipped with maps and photos);
3 – information regarding permanent collections, generally set up from works and finds ’thematic
catalogues or from logistic catalogues linked with the maps in the museum (generally catalogue
descriptions, comments and explanations for every work are given);
4 – information regarding non-permanent exhibitions, usually having the same characteristics of those
regarding collections, to which notes concerning the aims and the theoretical basis of the exhibition are
added, which can trace or summarize the contents of the printed catalogues;
5 – educational tools specifically thought for popular and educational aims, which help to understand a
work or a find, or to carry out a closer examination (it is a question of resources often used in the museums
within the technical scientific field, but much more rare in artistic fields);
6 – sections regarding merchandising activities, sometimes developed to the point of having electronic
systems of commerce.
10
Concepts and definitions
From a technical point of view, directly connected to the typologies of the
browsing interface, the majority of museum systems are based on standard
web technologies, with sized images. The surfing metaphors of the website,
based on sensitive maps are wide spread; they are used to represent the
typology of the real museum.
Examples of more complex sites are not lacking, which use cataloguing
systems of the collections, based on databases and which experiment with
virtual reality solutions with VRML or photographic 3D visualization as
QuickTime VR.
But then, the virtual museum must be imagined as a tool partnering the
traditional museum institution by performing their educational and
expositive duties, as well as a tool of promotion of the same museum.
11
Concepts and definitions
The interactive and hypermedia nature of the Web is
suitable for giving all users all context information which
facilitate the historical comprehension of a find or a
work.
At this level even a technology of virtual reconstruction,
considered by experts to be of low level as the one
enabled by VRML, can be useful to give an idea of the
real environment, for example, where an archeological
find was ( the kind of information which is lost in most of
the museum exhibition where finds are usually placed
inside display cabinets or glass cases).
12
Concepts and definitions
Briefly let’s list some new typologies and further methodologies to
support the transmission from the traditional Museum, to the virtual
museum:
•
•
•
•
•
•
•
•
video feeds;
databases and online archives;
multimedia and interactive guides;
CD-ROMs;
DVD-ROMs;
multimedia terminals and work stations;
audio and video guides;
virtual museums.
13
Concepts and definitions
Virtual Museum – Added value
• It stimulates and deepens knowledge of the work.
• It enables the creation of multimedia collections.
• It contextualizes the works.
• It gives the opportunity to work outside the referring territories.
• It enables a better safeguard of originals.
• It gives the opportunity of researching and analyzing.
• It enables the evaluation of works and/or finds otherwise
inaccessible.
14
Concepts and definitions
To create the VM the three main steps are:
• creating a suitable web interface;
• inserting meta-data;
• database settlement.
15
Concepts and definitions
Why then creating a virtual site
This is a question that many people could ask, especially in all the fields where the modernity of
the tool is far from the antiquity of the content. The more immediate explanations can be found
below:
1. To Propose a new way to read the contents: themes discussed before through traditional
ways are taken brought into new technologies;
2. To reach new public: a website can reach new categories of people, who are physically far
from the museum or out from the usual target of the museum’s initiatives;
3. To help or to consolidate the visit: the website is meant as a tool to set the visit at the
museum itself, as it allows a better understanding of the importance of the exhibited objects and
to plan a route according to one’s own desires;
4. To experiment the Virtual Museum: by experiencing the “virtual exhibitions” it is possible
to investigate the charming problem of the relation among the Museum, visitors, exhibited objects
and their representation. The experiments with the virtual museum will teach something about the
core nature of the real museum;
5. To entertain: personal pleasure is something that should not be forgotten when deciding to set
up a new activity. The Web is fun: it allows us to use our imagination , to experiment many
different things and to develop a deep relation with one’s own public.
16
The structure of the Virtual Museum
Virtual Museum construction: SWOT analysis
17
Virtual Museum construction:
SWOT analysis
Why use the “SWOT methodology”?
18
Virtual Museum construction:
SWOT analysis
SWOT methodology of museum websites
SWOT analysis is a model used to obtain a
particular result (in this case the European
Virtual Museum), so SWOT is fundamental
when trying to make a decision.
19
Virtual Museum construction:
SWOT analysis
The simple tool of SWOT (Strengths, Weaknesses,
Opportunities and Threats) has been chosen as a
main road for a pilot project (F-MUSEUM - Form
Multimedia System for a European Museum LLPLDV/TOI/07/IT/016).
These tools offer a portrait of internal and external
structures, of rules and relations, and invites us to
take decisions aimed at reaching a strategic target by
using a managerial, systematic framework.
20
Virtual Museum construction:
SWOT analysis
The list of strengths and weaknesses paint the portrait of the existing situation,
while opportunities and threats help understand what the museum could turn
into in the future ( for example a prototype of virtual museum).
From a detailed analysis of the virtual museums in the Web, data has come
out, which makes us understand how a website of a virtual museum should be
created.
the SWOT analysis is made up of these criteria:
•
•
•
•
Strengths
Weaknesses
Opportunities
Threats
21
Virtual Museum construction:
SWOT analysis
What are the results of SWOT analysis?
The SWOT analysis on some museum’s websites have
turned up a range of reflections which justify the main
reason to create the F- Museum project, which has as
main goal of highlighting, especially from a
technological point of view, the museums in question
and their archeological finds.
22
Virtual Museum construction:
SWOT analysis
The results generated by the SWOT analysis point out the “weaknesses”
in all the analyzed websites, that is:
• Web structure roughly functional;
• no specific expertise in creating a particular pedagogical museum;
• insufficient computer functionalities (ITC);
• opportunity to surf the Website in just a few languages;
• the absence of skilled staff in running pedagogical themes and in the
virtual diffusion.
23
Virtual Museum construction:
SWOT analysis
• Visibility on the website of a small part of the collections of
finds in the museum.
• No experience in Virtual merchandising.
• Insufficient knowledge of the management of a Virtual
Museum.
• Tool shortage, as professional photographic laboratories.
• 3D image shortage.
• Absence of a connection among the inserted objects.
24
Virtual Museum construction:
SWOT analysis
Let’s go into detail, what are the “Strengths”?
• Strong experience in the research area.
• Several experiences in projects related to digitalizing museum items and in creating
the Museum web site.
• Collection partially digitalized.
• Several multimedia products available (CD, DVD).
• High number of visitors.
• Strong experience in the organization of exhibitions and cultural events.
• Huge and important collection.
25
Virtual Museum construction:
SWOT analysis
Besides “filling up” partial or total ICT gaps that emerged thanks to
the SWOT analysis, it will be necessary to give a wide visibility to
objects and related museums.
An identity card of the finds in the museum, aimed at illustrating
these same finds, which will have to be fulfilled by partner museums.
There will be a reserved area where every partner museum will be
able to insert new contributions and to give new updates on
information regarding one’s own museum and the finds in it.
Every museum will have the opportunity to autonomously create a
web space within the project website F-MUSEUM, where it will be
able to upload both objects and information regarding the same
museum.
26
Virtual Museum construction:
SWOT analysis
Let’s go into detail, what are the “Weaknesses”?
•
Web presence externally controlled.
• No specific staff specialized in preparing specific pedagogic museum.
• Little internal ITC competences.
• No staff with specific skills in elaborating and communicating educational contents.
• A lot of Web sites available only in national language.
• No practical experience in the Virtual merchandising.
• Lack of tools as a professional photographic laboratory.
27
Virtual Museum construction:
SWOT analysis
Let’s go into detail, what are the “Opportunities”?
• Good experience in cataloguing, copying and archiving which
could easily be migrated to the virtual museum market.
• Much experience in archiving and cataloguing material which
can help in migrating to a Virtual Museum.
• Some design and development competences which can help in
migrating to a Virtual Museum.
28
Virtual Museum construction:
SWOT analysis
Let’s go into detail, what are the “Threats”?
•
•
•
•
•
Technical competences of human resources to be improved.
Not prepared for running and managing a Virtual Museum.
Human resources with any ITC competences.
No relevant experience in joint projects.
Staff needing to be trained in ICTs.
29
Rome, 28 September 2015
THE VIRTUAL MUSEUM
DEFINITIONS AND ANALYSIS
Trust s.r.l. - Maurizio Semplice
Definitions
In general, a Virtual Museum is:
• a website focused on a Museum
• a cultural website, not necessarily linked to a real Museum
• a virtual tour of a real Museum
(3D and 360° displays)
The aims of our project
The main goal of our project is to analyse and exceed the past
definitions of the VM and to work out both a theoretical and
practical synthesis, so as to realise a
network of thematic museums on line,
where each museum can contribute at the implementation of a
specific cultural theme, following the principles of the “social
group network”, within which each subject nourishes the
knowledge demand and direct the user towards different and new
thematic researches to which other content providers can
answer.
The aims of our project
• to work out a synthesis of the most common definitions of VM
• to harmonize the existing definitions and experiences with a
new project
• to realise a VM as “an on line network of thematic museums”
Developments 1/3
The VM is essentially a narrative model
since
It is not exclusively focused (and it might not be) on the
preservation of works as the traditional model is (permanent
museum).
Developments 2/3
Further potentialities:
• to aggregate – ideally – similar and/or related works and
objects that are geographically located in different places (also
very far from each others);
• to re-create places that have been destroyed, are scattered or
have never been realised.
Developments 3/3
….it all means that
It is possible to show works, following criteria different from the
ones usually adopted by the permanent Museums.
Added value of the VM
• To create countless matchings and links “per theme”;
• To create and suggest different paths for close examinations
(analysis/studies)
Synthesis
• The VM is a network system.
• It is a path supporting the individual knowledge, which
benefits of the potentialities offered by a network system.
• Who enters a VM proceeds following the rules of that mental
process working through the association of ideas.
F-MUSEUM Portal - Notes
Following are some information
concerning the architecture of the project
Website and Portal
F-MUSEUM Portal - Notes
http://www.europeanvirtualmuseum.net
Home Page 1/2
Home Page 2/2
On the left side of the Home page is available a Menu articulated in
10 different sections:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Project
Products
Partner
News
Contact
E-courses
Credit
Press room
Newsletter/Brochure
Virtual Museum
AIMS OF F-MUSEUM PORTAL
VIRTUAL MUSEUM – GENERAL INFO
Our VM is a thematic collection of works of art coming
from different Museums located in 7 European countries
(RO, BG, IT, GR, AU, D, HU).
In fact, the portal includes both the artefacts collected in
the previous project and the ones related to the new
partnership.
For this reason our VM is also a network in itself.
VIRTUAL MUSEUM – GENERAL INFO
The thematic collection and the Network are based on a
Content Management System which organises the
information that each partner uploads directly in the
system.
The Virtual Museum could not exist without this System
so, in a way, we can say that it is the main output of the
project, since it represents
the “meeting point” among training experience,
networking, communication and technology.
VIRTUAL MUSEUM – GENERAL INFO
The System created offers the chance to users to visit the
VM choosing among the following different paths (research
criteria):
•
•
•
•
•
chronology
geographic zone
objects
museums
routes
VM - Output of the search
In particular:
• Artefacts name
• Typology
• Chronology
• Museum of origin
• Period
• Description
• Object Preview (with zoom function)
For each piece of work is possible to read further detailed
information on the object
WHERE IS IT AND MAIN CHARACTERISTICS
(e.g. material, method of manufacture, decoration type, etc.)
STATE (preservation, restauration, completeness)
DIMENSIONS (lenght, hight, diameter, thickness, weight, widht)
PERIOD OF USE (e.g. epoque, culture, phase, etc.)
DISCOVERY (e.g. country, district, etc.)
DEEPENINGS
(e.g. morphology of the object, decoration, analogies, interpretation,
bibliography, etc.
Output: Object Identity Card
All the information above mentioned
constitute the object “Identity Card”
and can be read by users in the 3
partnership national languages (RO,
BG, IT) plus the related English
version.
Routes
Among the thematic paths (research criteria) available, we
have created a specific one called “routes”.
These routes are a sort of Hypertext implying stories
linked to the works of art, articulated in the following
different themes:
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Routes
The river
Trade, exchange
The religious places
Cultic objects, tools furniture, places
Thermal baths, spring waters, scared waters, hilling waters, votive
water offerings
The hidden roots
Fashions (cloths, jewelry. arts)
Wine/tourism
Start of agriculture/ancient tools, ethnographic, diet
First houses models
Metallurgy
Ritual connected to the burn of old year, field burning
How will build up a exhibition
Signs/symbols
VM RESERVED AREA
The VM “back office” is
represented by the reserved
area accessible only by a
username and password .
It is the real working area
through which all information
and data are uploaded and
organised so as to allow users
to visualize them in the VM
portal.
Problems – Notes for partners
Problems related to the Identity Card
data entry (Virtual Museum)
1/2
OBJECT
PROBLEMS
SUGGESTIONS
Timing for the
works upload
To enter data referred to each voice
of the Identity Card, you have 10
minutes maximum of stand by (you
are on line but you are not working).
After this time the system will quit
and you will have to start again.
Do not enter data on line. Work on
a separate word file and use the
function “copy and paste “ to enter
data. Remind to use the function
“save” each time you have entered
a datum in each voice of the
Identity Card.
File extension
Photos that have been uploaded by It is necessary that the file you
the Manciano Museum are not upload has the extension (e.g.
visible.
image 01.JPG).
F-MUSEUM: structure and referring
typology of the portal
60
F-MUSEUM: structure and referring
typology of the portal
The F-Museum portal (LLP-LDV/TOI/07/IT/016
- FORM-Multimedia system for a European
museum) is a space where users have the
chance to learn how to create a virtual museum
and to explore its different dissemination and
scientific communication opportunities.
61
F-MUSEUM: structure and referring
typology of the portal
At the same time, it represents a “meeting and
exchange point” available for a community
(partner and beneficiary museums) involved in
the valorization of its own cultural heritage
towards different targets (scientific and not
scientific ones), using a new modality (digital)
aimed at fostering the transfer of knowledge
and, most of all, the valorization of cultural
heritage through a channel having wide
communication and sharing potentialities.
62
F-MUSEUM: structure and referring
typology of the portal
Furthermore, the portal answers to some subordinate but
strategic goals, as the valorisation of activities aimed at
divulging the digital culture, that is, to focus and clarify all
potentialities of the information keys underlined in the project
mission and main goals. In particular:
•to promote the computer literacy and the “digital
inclusion”;
•to disseminate this culture within a museum context;
•to develop new didactic contents and new teaching
methods, using the digital technologies;
•to promote innovation within museums context;
•to foster the use of technologies among the cultural
operators and public, so as to make room for all activities
directly linked to the project and to the partnership
involved, creating a sort of virtual community for
information and learning (thematic Think Tank for
computer literacy and digital inclusion).
63
F-MUSEUM: structure and referring
typology of the portal
By synthesis, the project for the creation
of the F-Museum portal includes:
•Guidelines on the use of the Virtual Museum
•How to create a Virtual Museum
•Training to know the principles and the object
to be created (the Museum)
•Creation of a Community to exchange
experiences and working papers
•Valorization of the digital information platform
•Promotion of online working groups and
exchange of information, data and ideas among
the museum partners, through reserved areas.
64
F-MUSEUM: structure and referring
typology of the portal
The website we have implemented, represents an answer to ICT
gaps (in terms of competences, knowledge and abilities) shown
by the SWOT Analysis we have applied to Museum websites that
are project partner or project beneficiaries.
First, the goal to be achieved is the one of providing all partners
with an opportunity to experiment and adopt innovative training
practices, technologically advanced. Furthermore, it will be
necessary to give wide visibility to all archaeological finds
available in each Museum, by an Identity Card, aimed at
illustrating them, that will have to be filled in by the museums
that are project partner. This will be made possible through a
reserved area, where each museum could upload new
contributions and update the information concerning itself and
the finds available.
Acting on the double dimension of the training intervention (the
courseware planned) and of the service (realisation of images,
captions, guided surfing routes and content related to the
collections), the Model and the related outputs appear to be
coherent with a transfer of innovation process.
65
F-MUSEUM: structure and referring
typology of the portal
Definitions
In general, a Virtual Museum is:
•a website focused on a Museum
•a cultural website, not necessarily linked
to a real Museum
•a virtual tour of a real Museum
(3D and 360°displays)
66
F-MUSEUM: structure and referring
typology of the portal
The aims of our project
The main goal of our project is to analyse and exceed
past definitions of the VM and to work out both a
theoretical and practical synthesis, so as to realise a
network of thematic museums on line,
where each museum can contribute to the
implementation of a specific cultural theme, following
the principles of a “social group network”, within which
each subject nourishes the knowledge demand and
directs the user towards different and new thematic
researches to which other content providers can answer.
67
F-MUSEUM: structure and referring
typology of the portal
to work out a synthesis of the most common
definitions of VM
to harmonize the existing definitions and
experiences with a new project
to create a VM as “an on-line network of
thematic museums”
68
F-MUSEUM: structure and referring
typology of the portal
Developments 1/3
The VM is essentially a narrative model
since
It is not exclusively focused (and it might not
be) on the preservation of works as the
traditional model is (permanent museum).
69
F-MUSEUM: structure and referring
typology of the portal
Developments 2/3
Further potentialities:
to aggregate – ideally – similar and/or related
works and objects that are geographically
located in different places (also very far from
each other);
to re-create places that have been destroyed,
are scattered or have never been realized.
70
F-MUSEUM: structure and referring
typology of the portal
Developments 3/3
….it all means that
It is possible to show works, following criteria
different from the ones usually adopted by
the permanent Museums.
71
F-MUSEUM: structure and referring
typology of the portal
Added value of the VM
•To create countless matching’s and links “per
theme”;
•To create and suggest different paths for close
examinations (analysis/studies)
72
F-MUSEUM: structure and referring
typology of the portal
Synthesis
•The VM is a network system.
•It is a path supporting the individual
knowledge, which benefits from the
potentialities offered by a network system.
•Who enters a VM proceeds following the
rules of that mental process working through
the association of ideas.
73
F-MUSEUM: structure and referring
typology of the portal
F-MUSEUM Portal – Notes
The following is some information
concerning the architecture of the project
Website and Portal
74
F-MUSEUM: structure and referring
typology of the portal
F-MUSEUM Portal - Notes
Our website is available at this address:
http://www.europeanvirtualmuseum.net
75
F-MUSEUM: structure and referring
typology of the portal
Home Page 1/2
76
F-MUSEUM: structure and referring
typology of the portal
Home Page 2/2
On the left hand side of the Home page is a Menu
articulated in 10 different sections:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Project
Products
Partner
News
Contact
E-courses
Credit
Press room
Newsletter/Brochure
Virtual Museum
77
F-MUSEUM: structure and referring
typology of the portal
AIMS OF F-MUSEUM PORTAL
From the project website homepage select “Virtual
Museum”
78
F-MUSEUM: structure and referring
typology of the portal
VIRTUAL MUSEUM – GENERAL INFO
Our VM is a thematic collection of works of art
coming from different Museums located in 7
European countries (RO, BG, IT, GR, AU, D, HU).
In fact, the portal includes both the artefacts
collected in the previous project and the ones
related to the new partnership.
For this reason our VM is a network itself.
79
F-MUSEUM: structure and referring
typology of the portal
VIRTUAL MUSEUM – GENERAL INFO
The thematic collection and the Network are
based on a Content Management System which
organises the information that each partner
uploads directly in the system.
The Virtual Museum could not exist without this
System so, in a way, we can say that it is the main
output of the project, since it represents the
“meeting point” among training experience,
networking, communication and technology.
80
F-MUSEUM: structure and referring
typology of the portal
VIRTUAL MUSEUM – GENERAL INFO
The System created offers the chance to
users to visit the VM choosing among the
following different paths (research criteria):
•
•
•
•
•
•
chronology
geographic zone (Area)
objects
museums
routes
itineraries
81
F-MUSEUM: structure and referring
typology of the portal
VIRTUAL MUSEUM – GENERAL INFO
Chronology:
We can visualize among the following different paths:
40.000 - 20.000 bc
20.000 - 10.000 bc
10.000 - 7.000 bc
7.000 - 3.500 bc
3.500 - 2.000 bc
2.000 - 0 bc
82
F-MUSEUM: structure and referring
typology of the portal
VIRTUAL MUSEUM – GENERAL INFO
Geographic zone (Area):
We can search objects among the following nations:
•
•
•
•
•
•
Germany
Italy
Greece
Austria
Bulgaria
Romania
83
F-MUSEUM: structure and referring
typology of the portal
VIRTUAL MUSEUM – GENERAL INFO
Objects:
We can search objects among the following
categories:
• Human figurine
• Animal figurine
• Vessel/anaphora
• Amulet
• Tool
• Weapon
• Jwellery
• Other
84
F-MUSEUM: structure and referring
typology of the portal
Museum:
We can search objects among:
• Partner F-Museum
• Beneficiary F-Museum
• Museum from Museum Project
85
F-MUSEUM: structure and referring
typology of the portal
Routes:
We can search objects among:
• Routes of F-Museum
• Routes of Museum
86
F-MUSEUM: structure and referring
typology of the portal
The
Routes
are
structured in:
- Description
- Images that regard
the item (we have also
the possibility to
enlarge the images)
In the left menu we
have:
- Deepening
- The list of the object
linked at this route
87
F-MUSEUM: structure and referring
typology of the portal
Itineraries:
We can visualize some information that regards
Touristic-cultural Itineraries
88
F-MUSEUM: structure and referring
typology of the portal
VM - Output of the search
89
F-MUSEUM: structure and referring
typology of the portal
In particular:
• Artefact’s name
• Typology
• Chronology
• Museum of origin
• Period
• Description
• Object Preview (with zoom function)
For each piece of work is possible to read further detailed
information on the object (click on “see more”)
90
F-MUSEUM: structure and referring
typology of the portal
Output: Object Identity Card
WHERE IT IS AND MAIN CHARACTERISTICS
(e.g. material, method of manufacture, decoration type, etc.)
STATE (preservation, restauration, completeness)
DIMENSIONS (length, height, diameter, thickness, weight,
width)
PERIOD OF USE (e.g. epoque, culture, phase, etc.)
DISCOVERY (e.g. country, district, etc.)
DEEPENINGS
(e.g. morphology of the object, decoration, analogies,
interpretation, bibliography, etc.
91
F-MUSEUM: structure and referring
typology of the portal
All the information mentioned above constitutes the
object’s “Identity Card” and can be read by users in the 3
partnership national languages (RO, BG, IT) plus the related
English version.
Then we have the possibility to visualize the object in 3D.
Download the QuickTime free plug in if you cannot visualize
the object.
There are some functions:
•Click and drag to rotate (or buttons “CTRL” and “ALT” on the
keyboard)
•Click on button “+” (or button “SHIFT” on the keyboard) to
enlarge
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Unit 2 – F-MUSEUM: structure and referring
typology of the portal
Routes
Among
the
thematic
paths
(research criteria) available, we
have created a specific one called
“routes”.
These routes are a sort of Hypertext
implying stories linked to the works
of art, articulated in the following
different themes:
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F-MUSEUM: structure and referring
typology of the portal
Routes
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The river
Trade, exchange
The religious places
Cultic objects, tools furniture, places
Thermal baths, spring waters, scared waters, hilling waters, votive
water offerings
The hidden roots
Fashion (cloths, jewelry. arts)
Wine/tourism
Start of agriculture/ancient tools, ethnographic, diet
First house models
Metallurgy
Ritual connected to the burning of the old year, field burning
How a exhibition will build up
Signs/symbols
Music
Sports and role games in prehistoric times
In addition by consulting some Routes it is possible to look at further
thematic deepening's (“Deepening's”)
94
F-MUSEUM: structure and referring
typology of the portal
Routes
95
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