CHAPTER-I INTRODUCTION Sport is a discipline in which the winner/s is decided by certain standard. The standard varies sport to sport. This standard may be fixed in terms of point / score in certain sport, and in some other sports in term of time and so on. Sports is a wider term which includes games, athletics, swimming, cycling, gymnastics, shooting, archery, boxing, certain martial arts and other events. Game is generally played between two teams. Team may consist of one or more players. Here winners are decided in terms of scores / fixed points or time. Generally best teams often win the competition. Performance of teams is generally judged by the consistent results shown by the team/individuals. Although these two terms namely sport and game may be related in meaning, there are different connotations. Both words describe the activities people do for pleasure in their leisure time. In modern usage, "sports" refer to organized individual or group competitive activities requiring varying degrees of bodily strength, skill, or stamina, governed by rules or customs, and sometimes undertaken as a means of livelihood. Many sports are played in front of an audience as a form of entertainment. Games, on the other hand, are structured activities that have rules, can be 2 Introduction competitive or co-operative, and usually require the exertion of one's mental powers as opposed to bodily strength. To excel in sports and games one should have excellent technique, tactics, training, skill etcetera. 1.1. Sport skill test Evaluation is essential in the process of teaching and coaching. Through evaluation, a teacher/coach knows the extent to which learning has taken place. Hence, the teacher/coach must be aware of some evaluation techniques, which will enable him to measure the student’s/player’s skill objectively and classify them initially as well as by measuring the progress made by them. There are few skill tests in various physical activities, which help to measure the playing abilities of the students/players in different games and sports. Sports skill tests are designed to measure the basic skills used in the playing of a specific sport. Because of the wide range of skills in most sports, a selection of the most important skill is invariably necessary. Keeping in mind the literature available, opinion of experts as well as by applying appropriate statistical techniques the skill tests are designed. The skill items collectively are called test battery. The skill test helps the students to evaluate their performance in the fundamental skills of the game and to provide an incentive for improvement. The test also serves the 3 Introduction purpose of helping student’s/player’s the performance teachers/coach and to to evaluate measure their own teaching/coaching procedure and programme. Many sports skill tests are described in the professional literature, some of these tests are valid and reliable others are not. Collins and Hodges (1978), describe 103 tests for twenty six sports. Their comprehensive guide is an excellent source for skills tests. A skill is an ability, usually learned and acquired through training, to perform actions which achieve a desired outcome. During 1930, skill testing in the fundamental skills in different games and sports were devised. Brace (1966) presented one of the earliest skill tests on Basketball. All those tests followed the general procedure to determine statistically a few simple test items to measure the total activity of that sports and games. Skill tests were developed to measure the basic skills used in a specific sport (AAHPERD, 1969). The skill test items are collectively called a test battery. Meanwhile the nature of the battery of tests in measuring the fundamental skills should be a field based one rather than the lab based. Since the field based test items highlight the real game situations, assessing the player in the real game situation is encouraged. 4 Introduction Skill test require an environment similar to the game environment and standardized procedures for administration. The validity of skill test is judged to some extent on the consistency between testing and performing environments. This does not mean one must recreate exactly the playing environment. It means that the movements and the activity must correspond to those of the actual sport. The virtue of skill tests is a subject of ongoing debate. Many skill tests offer an objective, reliable and valid method for evaluating motor skill objectives, while others do not. It is advised not to use a skill test that does not meet evaluation needs or the important criteria of reliability, validity and feasibility for mass testing. Also, be sure to adopt tests that were developed on students of the same gender, age and experience level as once students. One can also modify an existing test to meet the needs (Morrow et al, 2005). Perhaps the most popular purpose of sports skills measurement is to determine an individual’s progress or level of achievement in a particular sport. Other important purposes for the measurement of sports skills follow. A skill test can be administered early in the instruction in a sport to classify all participants. This early test eliminates the need to observe the individuals for several group meeting before attempting to classify them. Determining the strengths and weakness of the students can aid in the planning of 5 Introduction unit objectives and can help identify students who may need special attention. Used correctly, a skill test can motivate individuals to improve their abilities in a sport; the challenge of competing against one’s own scores often is more motivating than the challenge of competing against others. While performing the test items, the students are actually practicing the skills of the sport. Test scores, as well as other information, can be used to demonstrate to the administration, parents and the public the objectives and values of physical education. When no such information is available, the perception of physical education as a play period is reaffirmed (Sureshkumar, 2010). 1.2. Need of skill test At present the physical education teacher and coaches in India have the resources sufficiently to measure the physical motor and performance related components, whereas the tests measuring the fundamental skills in sports and games are very limited. Further the available tests are also not home based. So the results and conclusions derived from these tests can have a change to mislead due to some extraneous factors. However the professionals in the field of physical education and sports are forced to use foreign system because of limited options. In such a situation the resources on tests and measurements to measure the fundamental skills have to be 6 Introduction enhanced. For that, physical educators and coaches should have a sound knowledge on testing and measuring the performance related components (physical, physiological, anatomical and psychological). Such a sound knowledge gained from the test and measurement, help them study the state and progress of individual performance in the fundamental skills and identify the right type of athletes because the aforesaid components are functioning as determinants in individual performance. The field of Indian sports science has very limited scientifically structured tests and measurements to assess the individual performance. The field of test and measurement to Indian applications has been chosen as an area with the intention of imparting the real game situations admissible to Indian conditions. The assessment of sports skills serves many fundamental functions for physical education teachers, coaches, and participants, such as revision of curriculum, improvement of instruction, prescription for correction, feedback to performers, and evaluation of achievement. In spite of the popularity of racquetball as a skill class in most colleges and universities, only a few tests are currently available to determine the overall racquetball skill level of young adults. After realizing that there were no standardized tests for measuring racquetball skills, Wickstrom and Larson (1972) proposed a two-item skills test that included a rally 7 Introduction test and a volley test. The rally test was a 30-sec front wall rally in which the participant stayed behind the service line and used either the forehand or backhand stroke to rally the ball against the front wall. In doing the volleying test, the participant stayed behind a restraining line 10 ft away from the front wall and volleyed the ball off the front wall. 1.3. Steps in construction of tests Tests are very important in the area of physical education. Tests are widely used to diagnose the needs and weakness of the student, to evaluate the effectiveness of a programme, to grade and classify students with reference to their performance levels, to motivate the students towards a particular activity or skill by means of a test at the end of the programme as an instructional device, as a prediction and as tool of research. In test construction the test to be valid should have some basic considerations. The basic considerations would adhere to the standards of significance of test such as validity, reliability, objectivity and norms. According to Johnson and Nelson (1988) the nature of the game should be analysed in steps one in order to determine the skills that are involved in activity is insufficient. It is to determine the relative importance of a component because some 8 Introduction of the traits involved in the skills, which are the byproducts of a factor. In step two, selection of test items that measure the desired qualities are included. It is the most crucial step in the entire test construction. The selection of test items must be chosen with regard to their importance as well as their propensity to be measured accurately. Selection of the test items may be either from the established tests through the utilization of jury of experts or may be determined arbitrarily by analyzing the game situation. If the test pertains to a game, the test item should confirm as much as possible to the actual game. Test item is only a sample of total performance. In order to avoid the misleading results, the testing situations should be easy and feasible one. Step three includes the exact procedures for administering and scoring of the test. In accomplishing this, the researcher must resort to certain amount of trials and errors. The best-laid plans on paper may be totally inaccessible in practice. Because the applications of such plans in the real game situation may not be desirable due to many external factors and the test needs to be modified. The clarity and simplicity of directions have a direct bearing on the reliability and objectivity of the test. The next step is, determining the reliability of the test items. It can be obtained for 9 Introduction each test by giving the test twice to the same group of subjects. In this case care should be taken to ensure consistency among the subjects. Subjects selected for tests should be the course representative of population for whom, the test is intended. The next step is objectivity in that two competent testers administering the test item to the same individuals can accomplish it. It is directly related to the skill and integrity of the testers as well as to the clarity and simplicity of the instructions and procedures of the tests. The next step is validity. In that the composite score of all the test items in the battery may be used for validating the test items. Otherwise the judges rating on the overall performance of the game may be considered as a criterion to establish the validity. Next step is to revise the test in the light of the findings of the steps already described and finally the written instructions for administering and scoring the test. The last step is the construction of norms. For that a large number of subjects who are representative of the population for whom the test was intended should be given and the test and their test scores are recorded. The score then is converted to percentile or T-score. Norm for each item should be prepared. Usually the norm for the composite total score is also desirable (Sureshkumar, 2010). 10 Introduction 1.4. Ball badminton Ball badminton is basically a South Indian game. There is no exact record available, when and by whom this game was introduced. But there is evidence that before 1856 the rulers of Thanjavur played this game. It is learned that the royal family of ‘Travancore’ (Kerala) played this game as a recreation sport. Some historians opined that the ‘ball badminton’ takes its name from the badminton game because originally badminton is an Indian game. In India, the game ‘ball badminton’ attained immense popularity in the 19th century particularly in the south, people who migrated from south India carried the game to different parts of the country. Ball badminton is a team game. This game is played in two different formats namely FIVES and DOUBLES. Nowadays few singles tournaments are also organized. The ‘five’ format is the most popular and almost all the major tournaments are held in this form only. The mixed doubles game is getting popular in recent times. (Kalidasan and sureshkumar, 2009). Ball badminton is a fast-paced game; it demands skill, quick reflexes, good judgment, agility, and the ability to control the ball with one's wrist. Games are usually played outdoors during the day. As a result weather conditions wield a considerable influence, and ball badminton's rules allow the effects of weather conditions to be 11 Introduction distributed more-or-less evenly between both teams. More recently, indoor versions of the game have been played under artificial lighting. All-India tournaments are conducted regularly using floodlights in Tamil Nadu, Pondicherry, Andhra, and Karnataka. Ball badminton is an extremely demanding sport especially in all the schools and colleges of India. At an elite level, players are often required to perform at their limits of speed, agility, flexibility, endurance and strength. On top of all of this, players must maintain a high state of concentration in order to meet the tactical/mental demands of dealing with their opponents. The varied potential stresses of competitive play are considerable. It is therefore essential that everyone involved with the modern game ought to be familiar with the fitness (physiological) requirements of the game ball badminton. Playing ball badminton is a series of demanding movements performed using a movement pattern which is unique compared with any other sport. So, ball badminton is a combination of speed (anaerobic fitness) in smashing and endurance (aerobic fitness) to allow sustained efforts and to promote recovery between points. All of these fitness components should form part of player’s fitness training. Additionally, the development of tactical and technical elements is of course, also vital. With all of these types of training, 12 Introduction an understanding of the principles of fitness training from a general point of view is essential. Some people say that ball badminton is a skill oriented game, not fitness oriented. But the modern ball badminton game needs high degree of accuracy, reaction, strength, flexibility and reflexes to perform powerful smashes, fast rallies, strokes and shut- at-net. By performing the skills perfectly to win the opponents and play without the risks of injury a player needs to have specific and sufficient ball badminton fitness (Kirubakar & Glory, 2009). 1.5. Rationale of the study Ball badminton today has undergone a tremendous amount of improvement since its origin. There is a lack of standardized evaluative skill test in ball badminton for assessing the ability, grading and predicting the performance of Ball Badminton player. Day by day the nature of the game changes its structure. Coaches, trainers and players are continually searching for effective methods of identifying and developing those characteristics in a player that may enhance performance. Hence, the research scholar has decided to design a skill test battery that measures the basic qualities of a player, which is very essential in the game situation. This test battery may be helping the coaches to classify the students into homogenous group, find out their talents and to the players to know about themselves. Most valid and reliable tests, measure one 13 Introduction or two isolated skills without regard to how they are used in the actual game situation. 1.6. Statement of the problem The purpose of the study was to construct skill test battery and to develop standard norms for ball badminton players at college level. 1.7. Objectives 1. To construct skill test in the game of ball badminton 2. To design skill test battery for ball badminton players 3. To develop standard norms for college ball badminton players. 1.8. Significance of the study The study would be significance in the following aspects. 1. The study would provide coaches with realistic and objective information about the standard of the players in order to improve the specificity of training to prepare individuals for optimal performance. 2. The study would serve as a motivational force to the ball badminton players to improve upon their skills. 3. The study would be helpful in locating potential ball badminton players. 14 Introduction 4. The skill test battery developed in this study would help the physical educators and coaches to evaluate their players more accurately, since large numbers of test items were included in this battery. 5. The constructed test battery would help the coaches and physical educators to have periodical monitoring on the performance of players during the training and coaching period. 6. The norms developed in this study would help the players, physical educators and coaches to assess the skill level and make a comparison between other groups. 7. This study would yield norm to be used for the evaluation, classification and selection of ball badminton players for different levels of competition. 1.9. Delimitations The present study was delimited in the following aspects 1. The present study was confined to male ball badminton players and their age range between 18 and 23 year only. 2. The study was delimited to 330 ball badminton players studying in various colleges of Tamilnadu state, India. 3. The subjects had past playing experience of at least three years in ball badminton and only those who represented their respective college teams were taken as subjects. 15 Introduction 4. The data were collected just before the competition period. 1.10. Limitations 1. The influences of training schedules, previous experience, playing position, fatigue factors, motivational factors and various physical activities on the subject’s playing ability were not taken in to account. 2. Variations in performance due to diet, climatic conditions, ground conditions and other environmental factors that might affect the study, were not taken in to consideration. 3. Since the human elements are involved in the test administration even slight error in measurement and timings which might affect the results were also considered as limitations of the study. 1.11. Definition of the terms Ball badminton Ball badminton is a team game, generally played in day light and outdoors. This game is played in two different formats namely fives and doubles (Kalidasan and Suresh Kumar 2009). Evaluation Evaluation is the statement of equity, value or worthiness about what has been assessed (Morrow, et.al 2005). 16 Introduction Factor analysis A statistical procedure that is used to reduce a large number of variables to a much smaller representative set of variables called ‘factors’. The object of factor analysis is to achieve parsimony and often to discover the essential variables that underline and summarize the information in a large set of variables (Field, 2005) Measurement Measurement is the collection of information on which a decision is based (Baumgartner, et.al 2003). Norms Norms are values considered to be representative or a specified population. They provide information for the individual in the programme and counsels to enable them interpret any individual score in relation to the scores made by other individuals in the same population. Norms are usually based on age, grade, height, weight, sex, or the various combinations of these characteristics (Johnson and Nelson, 1988). Objectivity The process of evaluating the degree of agreement in the results obtained by the different testers by using the same tests or instrument (Kansal, 2012). 17 Introduction Reliability The process of evaluating the degree of consistency in results with which a test or an instrument measures on repeated use of the test or instrument by the same test (Kansal, 2012). Shut-at-net A technique used by a front or centre player standing close to the net to meet the stroke from the opponent (Kalidasan and Suresh Kumar, 2009). Skill An art of co-ordinated use of hands (or) any other part (or) parts of the body to perform a specific job (Kansal, 2012). Technique Technique is a scientific and economical method to attain high sports performance (Uppal, 2009). Test A test is an instrument or tool used to make the particular measurement (Morrow et.al 2005). Validity The process of evaluating the degree to which a test measures the factor for which it was designed (Kansal, 2012). 18 Introduction 1.12. Definition of the operational terms Back row over head flat smash It is the offensive stroke played with flat bat which moves faster in the air and land in the back row only. Back row over head twist smash It is the offensive stroke where ball is cut on either one side which moves in the air with greater height and land in the back row only. Fast drive wrist service In fast drive wrist service the wrist is used and served in the back court of the opponent. This serve generally goes very fast and flat. Front row over head flat smash It is the powerful stroke played by front row and centre player with flat bat. High spin twist service Twisting is nothing but cutting the ball during the high service, in order to create spin in the service. Side spin, back spin and top (over) spin are applied in ball badminton to deceive the opponents at the back court. 19 Introduction Low service In low service the ball passes low over the net and generally falls over the service line. Over arm volley test Over arm volley is basically defensive stroke generally played by back row players. This stroke is made above the shoulder level. Under arm volley test Under arm volley is a defensive stroke normally played by the back row players below shoulder height.