Journal of Promotion Management ISSN: 1049-6491 (Print) 1540-7594 (Online) Journal homepage: http://www.tandfonline.com/loi/wjpm20 Does Social Media Matter? Investigating the Effect of Social Media Features on Consumer Attitudes Denni Arli To cite this article: Denni Arli (2017) Does Social Media Matter? Investigating the Effect of Social Media Features on Consumer Attitudes, Journal of Promotion Management, 23:4, 521-539, DOI: 10.1080/10496491.2017.1297974 To link to this article: http://dx.doi.org/10.1080/10496491.2017.1297974 Published online: 06 Sep 2017. Submit your article to this journal Article views: 13 View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=wjpm20 Download by: [University of Sussex Library] Date: 20 September 2017, At: 21:21 JOURNAL OF PROMOTION MANAGEMENT 2017, VOL. 23, NO. 4, 521–539 https://doi.org/10.1080/10496491.2017.1297974 Does Social Media Matter? Investigating the Effect of Social Media Features on Consumer Attitudes Denni Arli Downloaded by [University of Sussex Library] at 21:21 20 September 2017 Griffith University, Nathan, QLD, Australia ABSTRACT KEYWORDS The purpose of this study is to explore the impact of social media’s features (i.e., entertainment, usefulness, informativeness and irritation) toward consumers’ attitude toward the brand. Subsequently, this study explores the impact of this attitude toward consumers’ brand loyalty, brand awareness and purchase intention. Data for this study was collected through a large public university in Australia. Paper surveys were distributed to students, their friends and members of their immediate families (N D 724). The findings show that entertainment feature has the strongest impact on consumers’ attitude toward the brand’s social media use, followed by informativeness, usefulness and finally, irritation. Consumers’ attitude toward a brand’s social media strongly influences consumer loyalty, awareness and purchase intention. The findings of this research provide some insights into the impact of different features of social media which will be useful for practitioners and academics interested in social media. online attitude; online brand awareness; online brand loyalty; online purchase intention; social media Introduction Social media have infiltrated people’s daily life with amazing rapidity to become one of the most important social platforms for computer-mediated communication (Correa, Hinsley, & De Zuniga, 2010; Lin & Lu, 2011; Powell, 2009; Schivinski & Dabrowski, 2008). Marketers are searching for ideas to base their marketing strategies on how to engage and influence their customers (Hoffman & Novak, 2012). A report shows that 74% of online adults in the United States are on social networking sites (Pew Research Center, 2014), with Facebook leading the way. In 2013, 94% of U.S. teens on social media reported having a Facebook account and spent average of 9 hours a day using media (Common sense, 2015). Recently, Facebook reported daily active users totaled 890 million with advertising revenue jumping 53% to $3.59 billion (CNBC, 2015). Since its inception, social media has changed how consumers and marketers communicate (Hennig-Thurau et al., 2004; CONTACT Denni Arli d.arli@griffith.edu.au Department of Marketing, Griffith Business School, Building N.63, Room 2.11, Nathan campus, Griffith University, 170 Kessels Road, Nathan, QLD 4111, Australia. Color versions of one or more of the figures in this article can be found online at www.tandfonline.com/wjpm. Supplemental data for this article can be accessed on the publisher’s website. © 2017 Taylor & Francis Downloaded by [University of Sussex Library] at 21:21 20 September 2017 522 D. ARLI Papasolomou & Melanthiou, 2012). Moreover, other social media sites such as Instagram, Pinterest, Tumblr and Snapchat are also among the fastest growing social media sites. In Australia, Facebook continues to dominate the social media space (93%) with an average of eight and a half hours a week on that sited (Sensis, 2015). Similarly, in the United States, people aged 18–64 spend an average of 3.2 hours a day on social media (IPSOS, 2013). People in the United States now spend more time on social media than any other internet activity (Adler, 2013). Furthermore, a report suggests that more than 50% of social media users follow brands on social media (Van Belleghen, Eenhuizen, & Veris, 2011). While many studies have found the positive impact of social media on marketing activities (Bagozzi & Dholakia, 2006; Hausman & Siekpe, 2008), little is known about which factors influence consumers’ attitudes toward social media and the impact of these attitudes on branding and purchase intention. Most of studies have focused on websites (Ha & Stoel, 2009; Chen, Hsu, & Lin, 2010; Luo, 2002), but less on social media (Goodrich & de Mooij, 2014; Georgios & Dimitriadis, 2014). This creates a gap in the minds of marketing practitioners about whether social media promotion really had an impact on consumers’ attitudes. Previous studies on advertising have clearly indicated that attitudes toward ads are the most essential indicator of advertising effectiveness and outcomes (Aaker & Stayman, 1990; Luo, 2002; MacKenzie, Lutz, & Belch, 1986; Pace, Balboni, & Gistri, 2014). In the context of advertising, studies found four key features that influence how consumers perceive advertisings: (1) entertainment. This factor has a positive impact on brand attitude (Mackenzie & Luts, 1989). An entertaining advertising were able to fulfil consumers need for escapism, diversion or emotional release (McQuail, 1983); (2) usefulness; consumers will decide whether to use or not use an application based on how useful the application is (Davis, 1989); (3) informativeness. Consumers found that supplying information is the primary reason of their acceptance toward advertising (Lee & Hong, 2016); (4) irritation. Studies found that the reason consumers criticize an advertising is related to irritation (Hasan, 2016; MartıParre~ no, Aldas-Manzano, Curras-Perez, & Sanchez-Garcıa, 2013). In summary, studies show that attitude toward an advertising or website is positively influenced by entertainment factor (Alpar, 1999; Taylor, Lewin, & Strutton, 2011), perceived usefulness, perceived entertainment and negatively influenced by perceived irritation (Aaker & Stayman, 1990; Chen, Gillenson, & Sherrel, 2002; Ducoffe, 1995; Hausman & Siekpe, 2009). Therefore, in a related vein, these four features can be used to investigate how consumers perceived social media. Investigating consumers’ attitudes toward social media is crucial in order to understand the effectiveness of these platforms. Thus, the purpose of this study is: (1) to explore the impact of social media’s features such as entertainment, usefulness, informativeness and irritation on consumers’ attitude toward the brand’s social media; (2) to examine the impact of these attitudes on brand loyalty, brand awareness, and purchase intention and finally, and (3) the explore differences between demographic factors on these constructs. The findings of this research will provide some insights into the impact of different features of social media which will be useful for practitioners and academics interested in JOURNAL OF PROMOTION MANAGEMENT 523 social media. The flow of this paper is as follows: first we describe the theoretical framework, second, based on this framework, we develop a conceptual framework and hypothesis. Subsequently, we will discuss research methods and results followed by discussion and managerial implications. Finally, limitations and future research will be discussed. Literature review Downloaded by [University of Sussex Library] at 21:21 20 September 2017 Theoretical framework Davis (1989) proposed the technological acceptance model (TAM) to explain the potential user’s behavioral intention to use a technological innovation. TAM has been a widely used models of information systems toward various technically related platforms, such as websites (Ha & Stoel, 2009; Hausman & Siekpe, 2008; Lee, Cheung, & Chen, 2005; Saade, Nebebe, & Tan, 2007). Based on the theory of reasoned action (Ajzen & Fishbein, 1980) and the theory of planned behavior (Ajzen, 1985), TAM suggests a belief–attitude–intention–behavior causal relationship for predicting technological acceptance among potential users (Davis, 1989; Ha & Steol, 2009). This theory proposes that perceived usefulness and perceived ease of use will influence people’s intention to use it. However, few studies show that perceived ease of use have diminished as users become familiar with the technology (Hausman & Siekpe, 2009; Venkantesh & Morris, 2000). In addition, in our study, most people are already familiar with social media. Therefore, this study excludes ease of use and extends it with other variables which have been found to have more effect (Hausman & Siekpe, 2009). Based on the findings, we argue that consumers’ attitude toward social media will be influenced by various beliefs (i.e., entertainment, usefulness, informativeness, irritation) derived from the social media. Conceptual framework and hypothesis development The conceptual framework of this study is presented in Figure 1. We argue that the features of entertainment, usefulness, informativeness, and irritation of a brand’s Figure 1. Conceptual framework. Downloaded by [University of Sussex Library] at 21:21 20 September 2017 524 D. ARLI social media are related to consumers’ attitude toward the brand’s social media (Ducoffe, 1996). Subsequently, these attitudes will influence consumers’ brand loyalty, brand awareness, and purchase intention (see Figure 1). A study found that entertainment value influences users’ perceptions toward the highest rated and lowest rated websites (Eighmey, 1997). The entertainment construct refers to the extent to which an online platform is considered entertaining and fun to users (Eighney & McCord, 1998). One of the key reasons of using a social networking site is the entertainment value (Cheung, Chiu, & Lee, 2001; De Vries, Gensler, & Leeflang, 2012; Dholakia, Bagozzi, & Pearo, 2004; Lin & Lu, 2011; Park, Kerk, & Valenzuela, 2009). Through entertainment, users are able to interact with the site which will enhance their experience of visiting the site (Ducoffe, 1996; Hausman & Siekpe, 2008). Online interactions are often means for users to fill their needs for “escapism, diversion, aesthetic enjoyment, or emotional release” (Ducoffe, 1996, p. 2). This factor leads people to consume and contribute to brand related content (Muntinga, Moorman, & Smith, 2011). Entertaining ads have a positive effect on attitude toward the ad (Taylor et al., 2011). Hence, users will have a positive attitude toward social media when they feel they are being entertained by the social media (Luo, 2002). This lead to the following hypothesis: H1: Perceived entertainment is positively related to attitude toward a brand’s social media. Davis (1989, 320) defined perceived usefulness as “the degree to which a person believes that using a particular system would enhance his or her job performance”. Studies have found that usefulness influenced consumers’ attitude toward a new technology (Davis, Bagozzi, & Warshaw, 1992; Kang & Lee, 2010; Kwon & Wen, 2010; Ha & Stoel, 2009), and was positively related to adoption of information technology (Pontiggia & Virili, 2010; Sledgianowski & Kulviwat, 2009; Wu et al., 2007). In the context of social media, a brand page (for example, on Facebook or Twitter) will allow consumers to be become acquainted and up to date with the brand. H2: Perceived usefulness is positively related to attitude toward a brand’s social media. Information-seeking is one of the key reasons for people to use social networking sites (De Vries et al., 2012; Lin & Lu, 2011). Muntinga et al., (2011) suggest that the pursuit of information explains why people consume brand-related content. Social media is informative if it allows users to evaluate among alternatives to reach satisfying exchanges (Ducoffe, 1996; Hausman & Siekpe, 2009; MontoyaWeis, Voss, & Grewal, 2003). Consumers reacted most favorably to advertising which was perceived as offering information value (Taylor et al., 2011). Thus, based on this body of research, it is hypothesized: H3: Perceived informativeness is positively related to attitude toward a brand’s social media. JOURNAL OF PROMOTION MANAGEMENT 525 Downloaded by [University of Sussex Library] at 21:21 20 September 2017 In the context of a website, distractions such as broken links, inappropriate use of graphics, and disorganized sites may irritate users (Hauman & Siekpe, 2009). Irritation can be defined as unintended consequences of a website, in which the online platform is messy and irritating to users (Eighmey & McCord, 1998). It can be caused by elements of social media that consumers find offensive or annoying (Ducoffe, 1996). Irritation may lead to a general reduction of ad effectiveness and perceived value to the audience (Aaker & Bruzone, 1985; Hasan, 2016; Luo, 2002). Irritating banners or content triggering human anxiety distract consumers’ attention and experience (Ducoffe, 1996; Luo, 2002). Ducoffe (1996) found a negative correlation between irritation and the ad value and attitude toward web advertising. Hence, in the context for social media, we hypothesize that: H4: Perceived irritation is negatively related to attitude toward a brand’s social media. Oliver (1997, p. 392) defined brand loyalty as “a deeply held commitment to rebuy or repatronize a preferred product or service consistently in the future, despite situational influences and marketing efforts having the potential to cause switching behavior”. While brand awareness is defined as the strength of the brand in consumers’ memory or how easy it is for consumers to evoke the brand (Keller, 1993). Brand awareness creates an association in memory about a particular brand (Stokes, 1985). Due to its unprecedented growth, social media now becomes the ultimate platform for word of mouth through liking, sharing, posting, or commenting on a particular brand that they like or dislike (Seraj, 2012). Brands promoted through social media have the ability to maintain the recognition and recall of the follower, as the average time for a person spending time on Facebook is around 40 minutes a day (Brustein, 2014). DeVries et al. (2012) found that brand post on top of brand page were able to improve brand popularity. Thus, attitudes toward a brand may influence one’s loyalty and awareness toward that brand. Hence, we propose the following hypotheses: H5: Attitude toward a brand’s social media is positively related to brand loyalty. H6: Attitude toward a brand’s social media is positively related to brand awareness. Purchase intention is the combination of consumers’ interest with the possibility of one buying a product, which are strongly related to the attitude toward a particular brand (Kim, Kim, & Johnson, 2010; Kim & Ko, 2012). In the context of e-commerce, purchase intention is a result of pre-purchase satisfaction (Bai et al., 2008; Chen et al., 2010). Thus, purchase intention is a good indicator for measuring consumers’ future behaviour based on their attitudes (Kim & Ko, 2012). H7: Attitude toward a brand’s social media is positively related to purchase intention. Decades of research have established the correlation between brand loyalty, brand awareness, and purchase intention (Esch, Langner, Schmitt, & Geus, 2006; 526 D. ARLI Jacoby & Kyner, 1973). Brand loyalty and awareness have been found to play an important role in influencing consumers’ attention when making a purchase (Percy & Rossiter, 1992). Wang, Yu, and Wei (2012) found that peer communications which may increase awareness influenced consumers’ purchasing decisions. Similarly, a brand for which a consumer has a higher level of self-awareness will be more likely to be considered and, therefore, selected, than a brand of which the consumer is unaware (Woodside & Wilson, 1985). In various purchase intention, brands will be presented first to consumers. Hence, consumer awareness of the brand will become the deciding factor influencing their decision (Dodds, Monroe, & Grewal, 1991). This leads to the following hypotheses: Downloaded by [University of Sussex Library] at 21:21 20 September 2017 H8: Brand loyalty is positively related to purchase intention. H9: Brand awareness is positively related to purchase intention. Methodology Data collection Data for this study was collected through a large public university in Australia. Paper surveys were distributed to students, their friends and members of their immediate families. Of 800 questionnaires, 761 were collected. Of these, 724 were usable, yielding a response rate of 90%. Male and female respondents were almost equal in number (49% and 51%, respectively). Most participants were single (59%), and 37% were married. The age range was 18–20 years (33%), 21–29 years (43%), 30-39 years (7%), 40–49 years (8%), and 50 and above (9%). Most respondents own social media: Facebook (92%), Instagram (54%), Twitter (27%), LinkedIn (20%), and GoogleC (31%). Table 1 summarizes the demographic profile of respondents. Measurement instrument We first asked participants to name three brands that they follow or “like” on social media. Subsequently, we asked about their attitudes toward these brands. This technique ensures their real attitudes toward a particular brand name and indicates the accessibility or “prominence” of the brand in the participant’s memory (Ajzen & Fishbein, 1980; Fazio, 1990; Romaniuk & Sharp, 2004). Scales to measure each of the factors in the model were developed based on the previous literature and using existing scales where possible. All items were anchored on a 5-point Likert-type scale. Purchase intentions and attitude toward the site were measured using items from Yoo and Donthu (2001a). Examples are “I will definitely buy products from this company in the near future” and “social media makes it easy for me to build a relationship with companies”. Questions about brand awareness and brand loyalty were adapted from Yoo and Donthu (2001b). JOURNAL OF PROMOTION MANAGEMENT 527 Table 1. Demographic profile of study respondents. Downloaded by [University of Sussex Library] at 21:21 20 September 2017 Percentage Age 18–20 years old 21–29 years old 30–39 years old 40–49 years old 50 and above Gender Female Male Education High school completed Some college completed college completed Graduate school completed Income Below $20,000 $21,000–$40,000 $41,000–$80,000 $80,000 and above Marital status Single Married Divorce/widowed Others Social media account Facebook Yes No Instagram Yes No Twitter Yes No LinkedIn Yes No GoogleC Yes No 33% 43% 7% 8% 9% 51% 49% 42% 16% 29% 13% 48% 24% 18% 10% 65% 19% 4% 12% 92% 8% 54% 45% 27% 73% 20% 80% 31% 69% Two examples are “I can recognize X among other competing brands” and “I consider myself to be loyal to X”. Ducoffe’s (1996) three-item scales were adapted to measure entertainment (that their social media experiences are enjoyable), informativeness (that social media sites are good sources of product information), and irritation (belief that social media sites are annoying). Finally, perceived usefulness (using social media can improve my shopping performance) was adapted from Davis’s (1989) TAM model. The conceptual model was tested according to Anderson and Gerbing (1988)). Prior to analysing the data, an item-to-total correlation test was performed to test for inconsistencies among the various items. Items that scored below .40 were deleted. As a final step in scale purification, λ loadings from Confirmatory Factor Analysis (CFA) were evaluated. Results were higher than .5 and t-values were statistically significant at the .05 level. Reliability analysis was first assessed using Downloaded by [University of Sussex Library] at 21:21 20 September 2017 528 D. ARLI Cronbach’s alpha. In addition, the composite reliability (r) of the constructs was evaluated. All scales demonstrated acceptable Cronbach’s alphas and composite reliabilities (Bagozzi & Yi, 1988; Nunnally & Bernstein, 1994). Overall, the measurement model exhibited a reasonable fit with the sample data, supporting validity. Fit measures used to assess this model included the ratio of x2 to the degree of freedom (1019.923 /390). The results for the measurement model suggested a good fit of the model to the data with x2x/df ratios less than the threshold value of 3.0 (Bollen, 1989). Root Mean Square Error of Approximation (RMSEA) D 0.047. RMSEA values were below the accepted .08 threshold (Byrne, 1998; J€oreskog & S€ orbom, 2003). The model fit shows a score of CFI D 0.959; NFI D 0.936; TLI D 0.954; and IFI D 0.959. The values of overall fit (specifically CFI, NFI, TLI, and IFI) were all above the threshold (.9) for acceptable model fit (Byrne, 1998). Furthermore, the Average Variance Extracted (AVE) for each construct also demonstrated acceptable discriminant validity by exceeding the .5 threshold (Bagozzi & Yi, 1988; Fornell & Larcker, 1981). Finally, following Podsakoff et al. (2003) we adopted statistical methods to assess common method bias. We applied a marker variable (MV) to assess whether our measure suffered from common method bias. We found that common method bias was not an issue in this study. Table 2 summarized the reliability scores and Table 3 summarized the correlation between variables. Results Structural equation modelling (SEM) was conducted using AMOS v.20. The path coefficients of the structural equation model provided direct evidence of the hypotheses supported (see Figure 2). Results suggest that entertainment, usefulness and informativeness positively influence consumers’ attitude toward the social media, while irritation negatively influences consumers’ attitude toward the social media. Thus, the findings support H1 (b D 0.548; t D 12.304), H2 (b D 0.180; t D 4.615), H3 (b D 0.221; t D 5.321), and H4 (b D ¡0.062; t D ¡2.006). Furthermore, consumers’ attitude toward the social media positively influence loyalty, awareness and purchase intention. Hence, the results support H5 (b D 0.477; t D 9.470), H6 (b D 0.424; t D 9.717), and H7 (b D 0.178; t D 4.062). Finally, consumers’ loyalty and awareness toward the brands positively influences their purchase intention, thus supporting H8 (b D 0.244; t D 5.813), and H9 (b D 0.419; t D 10.702) (see Table 4). Overall, entertainment has the strongest impact on consumers’ attitudes, followed by informativeness, usefulness and, finally, irritation. Finally, in regards to differences between demographic factors, Analysis of Variance (ANOVA) was used to explore differences between demographic factors. The results show significant differences between various age, gender and income levels. First – differences between age groups. The analysis indicates differences between age group in their perception toward entertainment JOURNAL OF PROMOTION MANAGEMENT 529 Table 2. Scale items and reliabilities. Code ENT01 ENT02 ENT03 IRR01 IRR02 IRR03 Their social media are enjoyable Their social media are pleasing Their social media are entertaining Usefulness Using social media can improve my shopping performance. Using social media can increase my shopping productivity. Using social media can increase my shopping effectiveness. Using their social media are useful. Informativeness Social media are good sources of product information. Social media supplies relevant information. Social media are informative about the company’s products. Irritation Social media are annoying. Social media are frustrating. Social media are irritating. Code Scale item Attitude toward a brand’s social media USE01 USE02 USE03 USE04 INFO01 Downloaded by [University of Sussex Library] at 21:21 20 September 2017 Scale item Entertainment INFO02 INFO03 ATT01 ATT02 ATT03 ATT04 ATT05 LOYAL01 LOYAL02 LOYAL03 AWARE01 AWARE02 AWARE03 AWARE04 AWARE05 INTENT01 INTENT02 INTENT03 INTENT04 Social media makes it easy for me to build a relationship with companies. I am satisfied with the service provided by their social media. I feel comfortable in surfing their social media. I feel surfing their social media are a good way to spend my time. Compared with other social media, I would rate this one as one of the best. Brand Loyalty I consider myself to be loyal to the company above. The above companies would be my first choice. I will not buy other brands if the above company’s product is available at the store. Awareness I can recognize the companies’ above among other competing brands. I am aware of the company above. Some characteristics of the company above come to my mind quickly. I can quickly recall the symbol or logo of the companies’ above. I have no difficulty in imagining the above companies in my mind. Purchase Intention I will definitely buy products from this company in the near future. I intend to purchase products from this company in the near future. It is likely that I will purchase products from this company in the near future. I expect to purchase products from this company in the near future. Standardized Average variance loading extracted Delta 0.90 0.91 0.83 0.78 0.89 0.19 0.17 0.31 0.19 0.75 0.92 0.89 0.21 0.77 0.41 0.69 0.84 0.84 0.82 0.93 0.93 0.33 0.80 0.50 0.33 0.14 0.14 Delta 0.52 0.74 0.45 0.72 0.69 0.48 0.52 0.69 0.52 0.79 0.58 0.38 0.85 0.28 0.63 0.60 0.78 0.65 0.39 0.81 0.81 0.34 0.34 0.81 0.34 0.82 0.33 0.86 0.87 0.29 0.29 Standardized Average variance loading extracted 0.69 0.91 0.21 0.90 0.82 Composite reliability 0.78 0.26 0.93 0.92 0.15 0.82 0.33 0.92 Composite reliability 0.83 0.80 0.94 0.94 530 D. ARLI Table 3. Descriptive statistics and intercorrelations for the study construct. 1. Entertainment 2. Usefulness 3. Informativeness 4. Irritation 5. Attitude 6. Brand Loyalty 7. Brand Awareness 8. Purchase Intention 1 2 1 0.514 0.472 ¡0.319 0.669 0.389 0.337 0.350 1 0.542 ¡0.281 0.545 0.287 0.316 0.398 3 1 ¡0.325 0.527 0.248 0.325 0.309 4 1 ¡0.344 ¡0.099 ¡0.125 ¡0.171 5 1 0.330 0.302 0.364 6 1 0.401 0.446 7 1 0.541 8 Mean SD 1 3.47 3.40 3.53 2.81 3.30 3.15 3.87 3.60 0.78 0.93 0.80 0.93 0.71 0.85 0.70 0.86 Downloaded by [University of Sussex Library] at 21:21 20 September 2017 Note: < 0.05; < 0.01 (p < 0.001), usefulness (p < 0.001), informativeneness (p < 0.05), attitude (p < 0.001), brand loyalty(p < 0.05), and purchase intention (p < 0.001). In summary, consumers who are 50 and above tend to have less positive perception toward social media compared to consumers who are under 40. The results show age gaps between younger and older consumers on their perception (entertainment, usefulness, informativeness, and attitude toward social media). Furthermore, younger consumers (18-20 years) are more loyal toward brands than consumers who are 21–29 and 50 and above. There are no significant differences between various age groups on the irritability of social media. Second – differences between gender. The results show significant differences on their perception of enterntainment (p < 0.05), usefulness (p < 0.05), irritation (p < 0.05), attitude (p < 0.05), and awareness (p < 0.05). Female are more likely to find social media entertaining, usefulness, less irritated, more positive attitude but less aware compared to male consumers. It shows female are more receptive toward various social media features. Finally – differences between income levels. The results show that income has limited influenced on how consumers perceived social media’s features. There were significant differences between income levels on their attitude, awareness and how they perceived the entertainment features of social media. No significant differences are found on usefulness, informativeness, irritation, brand loyalty, and purchase intention. Table 5 summarizes the results between within demographic factors. Figure 2. Results of model fit. JOURNAL OF PROMOTION MANAGEMENT 531 Table 4. Path coefficients. Hypothesis H1 H2 H3 H4 H5 H6 Downloaded by [University of Sussex Library] at 21:21 20 September 2017 H7 H8 H9 Structural parameters Entertainment ! Attitude toward a brand’s social media (C) Useful ! Attitude toward a brand’s social media (C) Informativeness ! Attitude toward a brand’s social media (C) Irritation ! Attitude a brand’s social media (–) Attitude toward a brand’s social media ! Loyalty (C) Attitude toward a brand’s social media ! Awareness (C) Attitude toward a brand’s social media ! Purchase intention (C) Loyalty ! Purchase intention (C) Awareness ! Purchase intention (C) Standardized regression weight t Test 12.304 Supported 0.180 4.615 Supported 0.221 5.321 Supported ¡0.062 0.477 –2.006 9.470 Supported Supported 0.424 9.717 Supported 4.062 Supported 5.813 10.702 Supported Supported 0.548 0.178 0.244 0.419 Discussion and managerial implications Consumers’ acceptance toward various technology platforms is varied. Hence, understanding why consumer accept or reject social media had proven to be one of the most challenging issues in social media marketing. The theory of technological acceptance model (TAM) strongly suggests that usefulness is a fundamental driver of acceptance or usage of technology (Venkantesh & Davis, 2000). The results of this study contribute to the application of the technological acceptance model (TAM). Similar to other studies (i.e., Ha & Stoel, 2009; Hausman & Siekpe, 2008; Saade et al., 2007), this study confirmed that TAM to be a useful theoretical model in helping to understand and explain attitude and intention toward a brand’s social media. Specifically, the findings of this study indicated that usefulness in an important feature toward social media acceptance. However, it provides evidence for the additional key variables to TAM such as entertainment, and informativeness when applied to users’ engagement on social media sites. The results of this study reveal that one of the most important features of a social media site is entertainment. Entertainment has the strongest impact on consumers’ attitudes toward a brand’s social media. Thus, in the context of social media promotion, the element of entertainment should become a main feature of its social media. For example, creating regular games, hash tag competitions, and giving rewards to followers. One example is Dove’s social media campaign: Dove Men C Care. Through a survey of 1000 dads, the campaign is trying to understand what it means to be a dad. The campaign video featuring the role of a dad is very entertaining and has generated over 12M views. This effort will entice consumers to keep engaging with the sites and encourage them to share with others. Moreover, usefulness and informativeness of social media positively influences consumers’ attitudes. It is imperative for managers to add features that would improve consumers’ daily life in relation to the products and services. For example, Age: 18–20 years old 21–29 years old 30–39 years old 40–49 years old 50 and above Gender: Male Female Income: Below $20,000 $21,000–$40,000 $41,000–$80,000 $81,000 and above Demographic 3.52 3.57 3.33 3.36 3.41 3.53 3.55 3.47 3.69 3.32 3.13 Entertainment (mean) 0.020 (Note: $21–$40,000 is sig different than $41–$80,000) 0.029 0.000 (Note: 50 and above is sig. different than 18– 20, 21–29, 30–39). Sig. Table 5. Differences between demographic (1). 3.44 3.46 3.30 3.22 3.29 3.49 3.48 3.46 3.56 3.06 2.92 Usefulness (mean) 0.136 0.004 0.000 (Note: 50 and above is sig. different than 18–20, 21–29, 30–39; 40–49 is sig. different than 18–20, 21–29. Sig. 3.58 3.57 3.50 3.34 3.48 3.57 3.62 3.52 3.69 3.39 3.20 Informativeness (mean) Downloaded by [University of Sussex Library] at 21:21 20 September 2017 0.124 0.145 0.001 (Note: 50 and above is sig. different than 18–20, 21–29, 30–39). Sig. 2.76 2.77 2.83 2.98 2.92 2.72 2.82 2.79 2.64 2.80 3.09 Irritation (mean) 0.302 0.004 0.115 Sig. 532 D. ARLI Age 18–20 years old 21–29 years old 30–39 years old 40–49 years old 50 and above Gender Male Female Income Below $20,000 $21,000–$40,000 $41,000–$80,000 $81,000 and above Demographic 3.34 3.35 3.16 3.20 3.23 3.36 3.34 3.31 3.51 3.13 3.01 Attitude (Mean) 0.035 (Note: $41–80,00 is sig different than below $20,000, $21–$40,000) 0.014 0.001 (Note: 50 and above is sig. different than 18–20, 21–29, 30–39). Sig. 3.16 3.17 3.02 3.24 3.18 3.11 3.26 3.10 3.26 3.06 2.96 Brand Loyalty (Mean) Table 5. (Continued ). Differences between demographic (2). 0.271 0.247 0.044 (Note: 18–20 is sig. different than 21–29, 50 and above). Sig. 3.78 3.98 3.88 3.97 3.93 3.80 3.92 3.88 3.97 3.90 3.48 Awareness (Mean) 0.013 (Note: below $20,000 is sig different than $21–$40,000, $80,000 and above. 0.014 0.000 (Note: 50 and above is sig. different than 18–20, 21– 29, 30–39, 40–49). Sig. Downloaded by [University of Sussex Library] at 21:21 20 September 2017 3.57 3.67 3.58 3.56 3.59 3.60 3.65 3.66 3.63 3.56 3.11 Purchase Intention (Mean) 0.716 0.897 0.000 (Note: 50 and above is sig. different than 18–20, 21– 29, 30–39, 40–49). Sig. JOURNAL OF PROMOTION MANAGEMENT 533 Downloaded by [University of Sussex Library] at 21:21 20 September 2017 534 D. ARLI companies should use social media as a point of contact for consumers to post their questions, compliments, or complaints directly to companies. X-Box uses Twitter as part of their customer service to interact with customers by addressing their questions and solving problem. A survey shows 86% of users who complain on social media would love to get a reply from the company (e-marketer, 2011). Hence, concerns and questions need to be answered promptly. This effort will enhance the usefulness of the social media sites. A report shows that shoppers who see a review response are more likely to purchase (Peneycad, 2014). Furthermore, social media sites should provide adequate and up to date information about the product and services, for example, regular announcements about special rates for airline companies, hotels and restaurants. This will allow users to evaluate among alternatives to reach satisfying exchanges. However, it is also important not to flood the social media site with information. This study shows that irritation negatively influenced consumers’ attitude toward social media. In the context of websites, another study shows that irritation did not influence people’s attitude toward the sites (Hausman & Siekpe, 2009). However in the context of social media, it appears that social media may irritate consumers more due to the intensity of social media’s usage. As previously mentioned, people are now spending more hours on social media than any other online activities. To ensure that posting will not irritate consumers, further studies are still needed. Companies may experiment with the frequencies of posting and monitor the number of “likes” which may indicate consumers’ attitude toward the posting. Higher “likes” and shares may indicate the postings match consumers’ expectations, while lower “likes” and shares may be a sign that the postings are irrelevant or irritate consumers. Moreover, the results of this study show that attitude toward social media marketing influenced brand loyalty and awareness and, eventually, purchase intention. Compared to brand loyalty, the results show that brand awareness has a stronger impact on purchase intention. As previously discussed, consumers are increasingly spending more time on social media. This may be a result of marketing products or services through social media which may instill a brand name in one’s memory, thus heightening consumers’ awareness of the brand. Therefore, companies should put more marketing efforts through social media which may create stronger relationships between companies and consumers. This effort can be enhanced by adding an element of entertainment, usefulness and informativeness, thus making it easier for consumers to connect and engage with the companies. Finally, age is an important indicator of how consumers perceive social media. Younger consumers are more receptive toward various social media’s features than older consumers. Companies focusing on younger consumers need to maximize the use of social media and incorporating those features. However, at this present time, companies targeting older consumers may use a mixed platforms which combined social media and traditional outlets such as newspaper and radios. Older consumers are less attracted on various social media’ features. Overall, the study concludes that JOURNAL OF PROMOTION MANAGEMENT 535 social media matters to consumers. Thus instead of reducing investment in social media, managers can focus more on the features of their social media campaign. Downloaded by [University of Sussex Library] at 21:21 20 September 2017 Limitations and future research This study has several limitations. First, it is a cross sectional study based on a convenience sample. Around 33% of the participants are university students aged between 18 and 21. Future research may use a longitudinal survey to explore the changing roles of social media as perceived by consumers. Moreover, differences between demographic profile such as gender, age, income and education can be explored further. Consumers with higher income who have more access to internet may perceive social media differently than consumers who have limited access to the internet. Second, empirical findings in this study are taken from a sample of Australian consumers which may be different than consumers in other countries, especially consumers in the developing countries. Thus, replicating this study’s findings with an additional sample of consumers from countries such as China or India is necessary. Third, the regression score for irritation is low (–0.062) which limit the impact of this variable on attitude. Future research may investigate this issue further by conducting an experiment study on the impact of irritation on consumers’ attitude. Finally, this study did not look at a specific social media site (Facebook, Twitter, Instagram, Pinterest, etc.), but instead looked at the general consumers’ attitude toward social media. Facebook attracts seven times more engagement than Twitter (Adler, 2013). Thus, future research which looks at a specific social media platform may produce different results. References Aaker, D. A., & Bruzzone, D. E. (1985). 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