MEDIA AND INFORMATION LITERACY MODULE 8: OPPORTUNITIES, CHALLENGES, AND POWER OF MEDIA AND INFORMATION WORLD WIDE WEB World Wide Web has forced practically everyone to migrate to this realm and be part of the virtual community of information seekers. Multimedia forms have enriched information through synergy of text, audio, image, and video. Search engines have made information seeking and retrieval more sophisticated, thus, satisfying more conveniently your information needs. Social presence in the online world transcended physical boundaries and cultural differences. New media Is interactive and has linked every user to each other through vast networks of platforms such as e-mail, Internet search, and messaging applications. More opportunities for interconnectedness are continuously being. Online Social Networking Information dissemination and wider social relationship are due to online social networking dramatically changing the landscape of generation, access, distribution, and presentation of content. CLASSIFICATION OF SOCIAL MEDIA BY SOCIAL PRESENCE/MEDIA RICHNESS AND SELFPRESENTATION/SELF-DISCLOSURE (adopted from Kaplan & Haenlein, 2010) SOCIAL PRESENCE/MEDIA RICHNESS LOW HIGH SELFPRESENTATION/ SELF DISCLOSURE Blogs MEDIUM Social Networking Sites (e.g., Facebook) LOW Collaborative Projects (e.g., Wikipedia) Content Communities (e.g., YouTube) HIGH Virtual Social Worlds (e.g., Second Life) Virtual Game Worlds (e.g., World of Warcraft) CLASSIFICATION OF THE PROCESS OF INFORMATION SEARCH THAT UTILIZES ONLINE PORTAL (Cheng and Shen 2010) 1. Media document retrieval, or the functionality i.e., search engines that enable users “to submit one or more queries in the form of an example rich media object or keyword terms” 2. Media content mining, or the techniques employed to extract “implicit knowledge, data relationships, or other regular patterns,” SOCIALNESS OF SOCIAL MEDIA Crowdsourcing means distributing information is faster than the blink of an eye. Social media “Democratized” the flow of information. This means that people have more liberal access to thoughts and ideas. Has increased the engagement of people in creating their own content which you usually see in video sharing platforms and blog sites. NETIZENS ENGAGEMENT PATTERNS WITH INFORMATION (WIHBEY 2014) 1. Media (broadcast) activation Sharing of content among media users through the different media forms such as television, radio, print media, and other traditional media. 2. Viral (peer-to-peer) Sharing of content through online or new media. 3. Hybrid A combination of media activation and peer-to-peer. CYBERCRIME IN THE PHILIPPINES Cybercrime is a “crime committed with or through the use of information and communication technologies such as radio, television, cellular phone, computer and network, and other communication device or application. (Department of Justice) CRIMINAL OFFENSES IN CYBERSPACE 1. Offenses against the confidentiality integrity and availability of computer data and systems 2. Computer-related offenses 3. Content-related offenses 4. Offenses related to infringements of copyright and related rights. CYBERCRIME-RELATED LAWS IN THE PHILIPPINES Republic Act No. 9995 Anti-photo Voyeurism Act of 2009 Republic Act No. 9775 Anti-child Pornography Act of 2009 Republic Act No. 9208 Anti-trafficking in Persons Act of 2003 Republic Act No. 8792 E-commerce Act of 2000 Republic Act No. 8484 Access Device Regulation Act of 1998 Republic Act No. 4200 Anti-wiretapping Law MEDIA AND INFORMATION LITERATE AUDIENCE You are an empowered audience when you are able to make the most of the media messages you receive. Information processing involves a conscious filtering and matching and construction of meanings of these messages. INFORMATION PROCESSING TASKS (POTTER, 2011) FILTERING MESSAGE MEANING MATCHING MEANING CONSTRUCTION TASK GOAL To make decisions about which messages to filter out (ignore) and which to filter in (pay attention to) To attend to only those messages that have some kind of usefulness for the person and ignore all other messages Messages in the environment To use basic competencies to recognize referents and locate previously learned definitions for each To access previously learned meanings efficiently Referents in messages To use skills in order to move beyond meaning matching and to construct meaning for one’s self in order to personalize and get more out of a message To interpret messages from more than one perspective as a means of identifying the range of meaning options, then choose one or synthesize across several One’s own knowledge structures MEDIA CONTENT People Live in Two Worlds [Potter] (2011) 1. The real world 2. The media world FOCUS Information processing is a skill that every media and information literate audience must exploit to avoid automaticity and normalization. MEDIA EFFECTS Media is pervasive. The subtle ways media influence your attitude and behavior. THIRD PERSON EFFECT Media has a particular power over audiences. You are made to think that media content may be too banal or simple to have any effect on you. THREE BASIC PRINCIPLES ABOUT MEDIA EFFECTS (2011) 1. Media effects are constantly occurring because of media’s constant and direct/ indirect influence to you. 2. Media work with other factors… in exerting influence; and 3. You can control the effects process in your life. ESSENTIAL LEARNING Media and information present opportunities and challenges for greater involvement and social presence. Social media Which is a very crucial driver in social movements, may be utilized to further the communicative goals of individuals and institutions. Can also be misused and abused through offenses committed in the cyberspace.