Uploaded by Fatin Didin

IAT334-Lec07-Models

advertisement
User Modeling
Predicting thoughts and actions
GOMS
___________________________________________________________________________________________________
SCHOOL OF INTERACTIVE ARTS + TECHNOLOGY [SIAT] | WWW.SIAT.SFU.CA
Agenda
 User
modeling
– Fitt’s Law
– GOMS
Feb 24, 2011
IAT 334
2
User Modeling
 Idea:
If we can build a model of how a
user works, then we can predict how s/he
will interact with the interface
– Predictive modeling
 Many
Feb 24, 2011
different modeling techniques exist
IAT 334
3
User Modeling – 2 types

Stimulus-Response
– Hick’s law
– Practice law
– Fitt’s law

Cognitive – human as interperter/predictor –
based on Model Human Processor (MHP)
– Key-stroke Level Model
• Low-level, simple
– GOMS (and similar) Models
• Higher-level (Goals, Operations, Methods, Selections)
• Not discussed here
Feb 24, 2011
IAT 334
4
Power Law of Practice

Tn = T1n-a
– Tn to complete the nth trial is T1 on the first trial
times n to the power -a; a is about .4, between .2
and .6
– Skilled behavior - Stimulus-Response and routine
cognitive actions
•
•
•
•
Feb 24, 2011
Typing speed improvement
Learning to use mouse
Pushing buttons in response to stimuli
NOT learning
IAT 334
5
Power Law of Practice
 How
to use it?
– Use measured T1 on the first trial
• Predict whether usability criteria will be met
• How many trials?
– Predict how many practice iterations
needed to reach usability criteria
Feb 24, 2011
IAT 334
6
Hick’s Law
 Decision
time to choose among n equally
likely alternatives
– T = Ic log2(n+1)
– Ic ~ 150 msec
Feb 24, 2011
IAT 334
7
Hick’s Law
 How
to use it?
– Menu selection
– Choose among 64 choices:
• Single 64-item menu
• 2-level menu: 8 choices at each level
• 2-level menu: 4 choices then 16 choices
Feb 24, 2011
IAT 334
8
Fitts’ Law
 Models
movement times for selection
(reaching) tasks in one dimension
 Basic idea: Movement time for a selection
task
– Increases as distance to target increases
– Decreases as size of target increases
Feb 24, 2011
IAT 334
9
Fitts Experiment: 1D
d
Feb 24, 2011
IAT 334
w
10
Fitts: Index of Difficulty

ID - Index of difficulty
ID = log2 (d/w + 1.0)
bits
result

distance
to move
width (tolerance)
of target
ID is an information theoretic quantity
– Based on work of Shannon – larger target => more
information (less uncertainty)
Feb 24, 2011
IAT 334
11
Fitts formula
 MT
- Movement time
MT = k1 + k2*ID
MT = k1 + k2 *log2 (d/w + 1.0)
 MT
is a linear function of ID
k1 and k2 are experimental constants
Feb 24, 2011
IAT 334
12
Run empirical tests to determine k1 and k2 in
MT = k1 + k2* ID
 Will get different ones for different input devices
and device uses

MT
ID = log2(d/w = 1.0)
Feb 24, 2011
IAT 334
13
What about 2D
h
x w rect:
one way is ID = log2(d/min(h, w) + 1)
– Should take into account direction of
approach
Feb 24, 2011
IAT 334
14
Design implications
 Menu
item size
 Icon size
 Put frequenlty used icons together
 Scroll bar target size and placement
– Up / down scroll arrows together or at top
and bottom of scroll bar
Feb 24, 2011
IAT 334
15
GOMS
 One
of the most widely known
 Assumptions
– Know sequence of operations for a task
– Expert will be carrying them out
 Goals,
Feb 24, 2011
Operators, Methods, Selection
Rules
IAT 334
16
GOMS Procedure
 Walk
through sequence of steps
 Assign each an approximate time duration
-> Know overall performance time
 (Can
Feb 24, 2011
be tedious)
IAT 334
17
Limitations
 GOMS
is not for
– Tasks where steps are not well understood
– Inexperienced users
 Why?
 Good
example: Move a sentence in a
document to previous paragraph
Feb 24, 2011
IAT 334
18
Goal
 End
state trying to achieve
 Then decompose into subgoals
Select sentence
Moved sentence
Cut sentence
Move to new spot
Paste sentence
Place it
Feb 24, 2011
IAT 334
19
Operators
 Basic
actions available for performing a
task (lowest level actions)
 Examples:
move mouse pointer, drag,
press key, read dialog box, …
Feb 24, 2011
IAT 334
20
Methods
 Sequence
of operators (procedures) for
accomplishing a goal (may be multiple)
 Example:
Select sentence
– Move mouse pointer to first word
– Depress button
– Drag to last word
– Release
Feb 24, 2011
IAT 334
21
Selection Rules
 Invoked
method
when there is a choice of a
 Example:
Could cut sentence either by
menu pulldown or by ctrl-x
Feb 24, 2011
IAT 334
22
Further Analysis
 GOMS
is often combined with a keystroke
level analysis
– Assigns times to different operators
– Plus: Rules for adding M’s (mental
preparations) in certain spots
Feb 24, 2011
IAT 334
23
Example
Move Sentence
1. Select sentence
Reach for mouse
Point to first word
Click button down
Drag to last word
Release
H
P
K
P
K
2. Cut sentence
Press, hold ^
Press and release ‘x’
Release ^
0.40
1.10
0.60
1.20
0.60
3.90 secs
Point to menu
Press and hold mouse
Move to “cut”
Release
or
3. ...
Feb 24, 2011
IAT 334
24
Keystroke-Level Model
Simplified GOMS
 KSLM - developed by Card, Moran & Newell, see
their book

– The Psychology of Human-Computer Interaction,
Card, Moran and Newell, Erlbaum, 1983
Skilled users performing routine tasks
 Assigns times to basic human operations experimentally verified
 Based on MHP - Model Human Processor

Feb 24, 2011
IAT 334
25
User Profiles
 Attributes:
– attitude, motivation, reading level, typing
skill, education, system experience, task
experience, computer literacy, frequency of
use, training, color-blindness, handedness,
gender,…
 Novice,
Feb 24, 2011
intermediate, expert
IAT 334
26
Motivation

User

– Low motivation,
discretionary use
– Low motivation,
mandatory
– High motivation, due
to fear
– High motivation, due
to interest
Feb 24, 2011
Design goal
– Ease of learning
– Control, power
– Ease of learning,
robustness, control
– Power, ease of use
IAT 334
27
Knowledge & Experience


Experience
task
system
– low
low
– high
high
– low
high
– high
low
Feb 24, 2011

Design goals
– Many syntactic and
semantic prompts
– Efficient commands,
concise syntax
– Semantic help facilities
– Lots of syntactic
prompting
IAT 334
28
Job & Task Implications

Frequency of use
– High - Ease of use
– Low - Ease of learning & remembering

Task implications
– High - Ease of use
– Low - Ease of learning

System use
– Mandatory - Ease of using
– Discretionary - Ease of learning
Feb 24, 2011
IAT 334
29
Modeling Problems
 1.
Terminology - example
– High frequency use experts - cmd language
– Infrequent novices - menus
 What’s
Feb 24, 2011
“frequent”, “novice”?
IAT 334
30
Modeling Problems (contd.)
 2.
Dependent on “grain of analysis”
employed
– Can break down getting a cup of coffee into
7, 20, or 50 tasks
– That affects number of rules and their types
Feb 24, 2011
IAT 334
31
Modeling Problems (contd.)
 3.
Does not involve user per se
– Don’t inform designer of what user wants
 4.
Time-consuming and lengthy
Feb 24, 2011
IAT 334
32
Download