DESIGN PHILOSOPHY CHRISTINA GATCHELL 05/05/2017 Great design is more than just good aesthetics. It is the way we use objects. You can’t truly appreciate an object’s design until you start using it. It’s only then that you experience all the subtle touches, all the things visible and invisible that make great design. WHAT IS DESIGN PHILOSOPHY? Design philosophy is the study of assumptions, foundations, and implications of design. The field is defined by an interest in a set of problems, or an interest in central or foundational concerns in design. Many times the visual interpretation, Art, and the Design are interpreted as the same thing when, in fact, they are not. “Art is creative expression intended to provoke questions and individual interpretation. Art is inspiring, emotional and important, but does not fill a specific need beyond humanities’ desire to express itself. Design, on the other hand, is a creative process intended to solve a problem, to fill a need for the people that will ultimately interact with it. Design should not be open to interpretation, but instead should define how it is to be engaged with and should guide a user at each stage of that engagement. Art creates questions, design creates answers.” https://medium.com/re-write/what-is-your-design-philosophy-a32d43985899 THE ROLE OF THE IDS Instructional Design Specialists (IDS) advocates for the learner’s needs by managing quality and delivering effectiveness. He/she works with the project team members, such as writers, engagement writers, curriculum specialists, web developers, and art designers, to help ideate on best design modes for content so that the content is designed and delivered in the best possible way (most efficient/effective). The IDS ensures that the learning/understanding of the learner is a direct result of the content being presented to the learner onscreen. In order to effectively do this, he/she must be well versed in the four areas of design to properly apply pedagogy in a creative fashion that follows development regulations and delivers a product that is error-free and on time. THE ROLE OF THE IDS During a project, the IDS calls in reinforcements: an Art Director and a Web Developer.These experts partner up to build pages, place content, and assist with interactives. When it comes to script reviews, they identify the best method for content layout and delivery, check the overall instructional integrity of the content, and ensure compliance with development guidelines.Who loads assessments into the LMS and ensures consistency between lesson and assessment content while adhering to policy? The IDS. And since we like to keep things sticky around here, the IDS maintains collaboration using GLUE: Gather the development team to promote and Lead discussions about best practices, options for learning, and teaching Unify and Elevate team dynamics to ensure resources are used according to their strengths so that an efficient, error-free product is produced After the project release, the IDS reviews defect tickets that were submitted during the product review phase and implements strategies into active projects to reduce future defects. In short, the IDS works from start to finish to help create the best course possible. Complementing the team with a unique skill set, the IDS is one more member of the FLVS staff that shares your goal: to provide an outstanding educational experience to students. PROCESS OF DESIGN THE E-LEARNING PIE Learning focuses on pedagogy: how we learn and how we assess whether or not people have learned. Think about how to help people learn better and want to understand how humans think, act, and behave. Learning Technology IDS EW, AD, MS Creativity Creativity focuses on the story; creates material that pulls you in and makes you want to stick around to learn. WDS, QA W, CS, Inst. Technology pulls it all together. Focuses on the authoring tools, SCORM, LMS, QA. PM, CM Buiness Business focuses on strategic goals, vision, ROI, etc. Understanding the business piece ensures you’re delivering a commercially sound project that meets your business needs, on time and on budget. ORGANIZATIONAL DEVELOPMENT ROLES images/psds purposefulness functionality quality time FLVS DESIGN PHILOSOPHY FLVS’s design philosophy is based on our core pedagogy and organizational goals. Our philosophy is as follows: Development according to FLVS Guidelines, Style Guide, Accessibility Guidelines, and CDLC Engagement (gains and maintains attention, motivation, student first) Sticky Layouts (Make It Stick, chunking, layering of content) Intentional Information (information density, shortest road to mastery, content standard practices) Glamour (Clicky-clicky, Bling-bling; interactivity) Navigation (flow, intuitive design) Every course presents its own unique set of characteristics, so there is not a one-size-fits-all process for creating the best solution. However, having a diverse set of tools and approaches is key; these have become known as our design strategies (which are viewable by Sticky Layouts). All design strategies are backed with pedagogy and a strong rationale. DEVELOPMENT: CLOSED CAPTIONING BEST PRACTICES Align text left Use Sans Serif fonts (Arial, Helvetica, or Verdana); 22 pt font No more than 32 characters per line Font color and background must pass AA Color Contrast Ratio (large text=14pt and larger); Do not use color as the only way to convey meaning Subtitles should appear and disappear exactly when the words are spoken. However, ensure captions appear on-screen long enough to be read. There should be two lines of text on screen at most. Ensure that all actual words are captioned, regardless of language, dialect, or slang. For no sound or sound effects, captions in lowercase italics enclosed in brackets. e.g. (dog barking) (child screaming) https://onlinelearning.berkeley.edu/courses/433559/pages/captioning-standards-and-best-practices https://www.engagemedia.org/blog/best-practices-for-online-subtitling https://www.3playmedia.com/2015/10/30/how-to-do-closed-captioning-right/ https://gab.org/new-closed-captioning-quality-rules-and-procedures-effective-march-16-2015/ DEVELOPMENT: CONSISTENCY IN DESIGN User-focused design research Establish design patterns for product design consistency One of the keys to a successful — and consistent — UI is the user performing tasks with the minimum number of actions is. If a task that takes four steps can easily be completed in two, the UI should always be modified for the shorter task flow. UI patterns can help with this… after all, this efficiency is why they became patterns in the first place. Design hierarchy Think about your screen visuals in terms of what people will see first, second, third, and so on. This allows designers to ensure users find primary functions faster than others, but they can also present secondary and tertiary functions with the appropriate amount of attention. Consistent actions in application Consistent actions remove the need for user discovery, and therefore make their task flow run more smoothly. If a user knows how to use the functionality in one section, they know how to use it in all sections (as long as it’s consistent). Users inherently transfer past knowledge to new contexts as they explore new parts of the application. Consistent actions become second nature and eventually the user can use the application without even thinking. Furthermore, users bring these expectations into new features or aspects of the product that they haven’t explored yet, minimizing the learning curve. Product content - Consistent copy avoids this confusion. https://www.uxpin.com/studio/blog/guide-design-consistency-best-practices-ui-ux-designers/ https://www.orbitmedia.com/blog/web-design-standards/ https://www.smashingmagazine.com/web-design-essentials-examples-and-best-practices/ ENGAGEMENT We’re not just focused on learning targets and passing grades. Education is about more than just understanding the material; it’s about helping students absorb information and master the concepts that will serve them throughout their lives. But how do we get them to care about their courses? By making them interesting, engaging, and fun. Following the Rules When we’re developing a new course, we often ask ourselves: what do kids find engaging? (Here’s a hint: they love to laugh.) But there’s more to it. So, we follow the Rules of Engagement to make sure we’re on the right path: BE RELEVANT: Why should students care? BE UNEXPECTED: How can we shock them? BE FUNNY: How can we amuse while we teach? BE CONCRETE: How can we draw a picture in their minds? BE EMOTIONAL: How can we get on the students’ level? TELL A STORY: How can we make this personal? Come. See. Conquer. Engagement can be achieved through writing, using hooks (like themes, avatars, riddles, etc.), creative interactives, and more. Kids are more receptive to learning when they’re enjoying themselves. That’s why, with every lesson, we ask ourselves: “If I were a kid, would I want to take this class?” ENGAGEMENT Starts with Students Grabs attention, relevant, connects with trends, fosters grit Use context to create identity; Context draws on the senses, the sights, smells and memories that define a place and make it unique CONTENT PEDAGOGY APPLIED TO DESIGN The key to effective design is to think backward from the desired results of successful instruction, which is the learner’s ability to make use of what was learned. Then you’ll more likely know the path to get there (and avoid mere coverage, or merely pleasant activities.) You want to design backward from particular meaningful ‘take-aways’, not simply from a list of content objectives. In other words, it’s not true that the goal of a course of study is merely to ‘learn the content.’ The content is actually the means to some important intellectual end-new insight and ability in the learner in which content is meaningful and useful going forward. The essence of coming to an understanding, in other words, is that the learner doesn’t just follow someone else and repeat the other person’s words; they draw inferences on their own. An understanding is not a fact; it is a conclusion based on facts (and one’s own logical thinking.) INTENTIONAL INFORMATION Information density is the amount of human-readable information in a unit of screen real estate such as a square inch. Length Does Not Equal Quality - a low character count can have just as much impact as a high one, provided there is sufficient density of information in the message. Minimalism Without Thought to Context Is Poor Quality - it’s a question of efficiency in information delivery (density) and value to the end user (utility). For example, designs may display only a few lines of text per page even when it is clear that most customers would prefer to see more information. Users tend to be most comfortable with information density and formatting that is similar to a book. A novel commonly has 150 - 350 words per page with generous fonts, margins and line spacing. Seductive details are ‘interesting but irrelevant material added to a multi-media presentation in an effort to spice it up.’ – its distracting from the more important work. Relevant, concise information is always best; which aligns with our shortest road to mastery guidelines. Lesson Writing Approach 1. Remember students are novice to the content. We don’t want to cram every bit of information onto a page. Chunking the content will help avoid brain overload. • 2. An adult brain can only absorb about 10 minutes of focused attention; try to write chunks of content that can be broken up into 10-minute experiences. Keep It Short and Sharp. Less really is more. Keep the content focused and aim for one idea per page. It’s better to have more pages overall that are shorter and sharper, as opposed to fewer slides that are crammed full of content. 3. Ask yourself these questions to help focus your writing: 1. 2. 3. 4. 5. 6. 7. What do you want students to be able to do? What are the key takeaways that students should get from reading the page? What are common misconceptions for these key concepts? Can you tell a story or add context to the concept? This will make the content more memorable and meaningful to the student. Why are we teaching it in the first place? What are the long-term and bottom-line outcomes from the teaching that justify teaching it in the first place? What should the learner have accomplished, and be able to accomplish in the future, as a result of the activity and the content? CONTENT PEDAGOGY APPLIED TO DESIGN GLAMOUR “Although clicking the ‘next’ button technically denotes interaction, this is not the type of interactivity that people aim for when they talk about creating ‘more engaged learners.’ Interactivity is about what happens in between all those ‘next’ buttons.” “Bright side of bling: it can help to motivate us. Extrinsic motivation comes from outside us, in the form of rewards like points or badges. Intrinsic motivation comes from within, from an inner desire to learn and achieve mastery without the need for those external rewards.” “Cognition is way more powerful than clicking. A brain that interacts with the content reflects on the material to better integrate it into its existing thought patterns and engages with the material through practice and relevant activity. “ “Make the interaction count. Too much clicking and too many seductive details leads to learner fatigue, distracts the learner, and doesn’t promote deeper understanding; find techniques to promote cognitive interactivity through emotional responses and get people doing, reflecting, and connecting. “ A user can passively watch a video, but still actively change their behavior as a result of viewing the video. ‘I interacted with the content in my own mind. And I didn’t click a thing.’ Just because your e-learning sparkles and gets the learner clicking on lots of fancy hotspots and has them dragging things all over the screen doesn’t mean that you have engaged the learner. NAVIGATION & FLOW Intuitive design means that when a user sees it, they know exactly what to do. The main thing about intuitive design is that it's invisible. Design is intuitive when users can focus on a task at hand without stopping even for a second. We want to ensure students are able to focus on the content, and not on how to interact or use the content. Selecting a handful of design elements from the start and being consistent throughout the course is key. Try not to introduce new elements or ways to interact late in the course. Allow the content to flow. Reduce directive language that tells the user what to do, and guide user with intuitive design. “A well-designed user interface will make for an easy-to-use and intuitive product, whereas a poorly designed user interface can lead to confusion, frustration, and potential disaster.” STICKY LAYOUTS Effective design will hold a learner’s attention and encourage him or her to spend as much time in the content. The term sticky is exactly what it means. You want learners to stick around and engage with the content. But first and foremost, you have to give them a reason to do so, and it starts with providing great content using sticky layouts. The next few slides display some of the universal sticky design page layouts coupled with the pedagogy that backs them. HORIZONTAL LAYOUTS Description: These horizontal layouts pair visuals or typography with short sections of text that run the width of the screen. Can be paired with dropdowns to extend chunking of content. Recommended for: Content that requires multiple visuals. Content too short for a tabbed panel or dropdown. Bullet-style lists Checklists Adding visual interest to sections of text on page. Pedagogy: Content chunking is the strategy of breaking up content into shorter, bite-size pieces that are more manageable and easier to remember. ‘Less is more’ is helpful for working memory. If you present your learners with too much information at once, they won’t remember it. Only include relevant and carefully chosen content.Visuals are a good way to lessen the demands of working memory. Organizing content into lists creates a concise presentation, and your learners will still take in the content even if they skim. VERTICAL LAYOUTS Description: Vertical layouts organize text into columns for easy scanning and organization. Can be paired with dropdowns to extend chunking of content. Recommended for: Compare/Contrast content. Content that needs several sets of separate bulleted lists. Pedagogy: Content that is conceptually related is meaningful, making it easier to understand. It improves comprehension by highlighting important details, making abstract ideas more concrete, and reducing the confusion between related concepts (think meiosis versus mitosis). “strategies that engage students in comparative thinking had the greatest effect on student achievement, leading to an average percentile gain of 45 points “ (Marzano 2001) THE QUADRANT Description: These type of layouts pair visuals, typography, rollovers, and/or dropdowns in a quadrant format along with text. Can be combined with reveals to create a rollover effect to hide extended text behind an image in each quadrant. Limited amount of text in each quadrant; not ideal for presenting bulks of content. Recommended for: Content that requires multiple visuals. In lieu of a tabbed panel or dropdown. Adding visual interest to short dropdowns Displaying all content on the page. Pedagogy: Content chunking. GRIDS Description: Grids are ideal for organizing large amounts of information at a glance. Recommended for: Content that requires in-depth comparing and contrasting. Pedagogy: Grids are a fantastic tool for ridding your design of the dreaded cluttered effect. They also enhance visual hierarchy, create clean lines, encourage white space. https://www.canva.com/learn/grid-design/ https://www.smashingmagazine.com/2018/04/bestpractices-grid-layout/ GRID LAYOUTS HTTP://VANSEODESIGN.COM/WEB-DESIGN/3-DESIGN-LAYOUTS/ The Gutenberg diagram describes a general pattern the eyes move through when looking at evenly distributed, homogenous information. Important elements should be placed along the reading gravity path. https://3.7designs.co/blog/2009/01/the-gutenburg-diagram-indesign/ Z-Pattern Layout Readers will start in the top/left, move horizontally to the top/right and then diagonally to the bottom/right before finishing with another horizontal movement to the bottom/right. The z-pattern is good for simple designs with a few key elements that need to be seen. FLAUX-GRID LAYOUTS / CTR Description: This series of layouts is ideal for handling and breaking up large amounts of text on page in an organized grid-like fashion. The learner is given a condensed version of the content, and then each section is expanded upon in the drop down. Recommended for: Concepts that requires in-depth explanation. Compare/contrast Organization of content Pedagogy: Present course content in a manner that hierarchically structures the sequence of information. TEXT-HEAVY LAYOUTS Description: This series of layouts is ideal for handling and breaking up large amounts of text on page. It makes use of grid layouts with text rollovers. Recommended for: Concepts that requires in-depth explanation. Content presented in article or short story form. Annotating article or story texts. Pedagogy: The golden line length for type is a minimum of six words per line and a rough average of about 50-65 characters (including spaces) on each line. TABBED PANELS Description: Tabbed panels conceal different sections of text within tabs that the learner can select. Does not require content to be learned in a specific order or simultaneously. Recommended for: Organizing large amounts of text concerning a similar subject. Content that requires multiple examples. Buy using images that overlay each other, you can ‘build’ or show relational content Pedagogy: https://www.nngroup.com/articles/tabs-used-right/ TAB PANELS Description: Tabbed panel designed so that top portion remains visible and each tab presents math steps/work in order with directions and work. Description: Tabbed panel that compares before and after with text. FLUX-INFOGRAPHIC Description: Flux-infographics create visual engagement without an image format/files. Recommended for: Displaying a concept visually. Pedagogy: FLUX-INFOGRAPHIC PARALLEL LINES Parallel lines help to break up text on screen by providing the eye a resting point between paragraphs or between concepts. Things to Consider: Parallel lines can be used along with subheads or on their own. Do whatever makes the most sense. Think Before you Break: Parallel lines should be inserted where there is a natural break between content. Otherwise the learner might find them to be confusing. Pedagogy: SLIDE-SHOWS & FLUX-VIDEOS Description: Slideshows allow for content to be presented in a linear fashion and can be combined with images, video, audio, dropdowns, etc. for a dynamic learning experience. Recommended for: Content that needs to be presented in sequential order. Several chunks of content that contain multiple examples/pieces to each chunk. Can be combined with audio and animations to create Flux-videos. Pedagogy: SLIDE-SHOWS & FLUX-QUIZMO Description: Response/Results comparison slideshow allows students to make connections and arrive at important understandings without teacher hand-holding. Learner types in response to question and is then allowed to compare their response to the actual answer. Recommended for: Written response & self-check/reflection Pedagogy: Students who can analyze, synthesize, elaborate, and evaluate information do not just recall, but apply it. Meaning-making and transfer of learning resulting in higher learning. CALL-OUT FEATURES AND QUOTES Description: Content block that is separate from the text onscreen. Recommended for: Important information such as vocabulary or theoretical statements. Quotes Call attention to a block of information Pedagogy: DROP-DOWN REVEALS & ACCORDIONS Description: Animated effect of revealing hidden content upon a user’s ‘click’ or selection of that item. Recommended for: Hiding extended text Adding dynamic pauses into the text to engage reader Question/Answer format to allow for thinking time When side-by-side, can be used to compare/contrast content Pedagogy: Creates curiosity and provides an opportunity for user to explore on-demand contextual information. HORIZONTAL ACCORDIONS Description: Horizontal accordions (tabbed content). Can be used to sum up content without burdening learner with texts; limited to six tabs max. Recommended for: Smaller amounts of text Summary Frequently asked questions Pedagogy: USE OF IMAGES & COLOR Description: Recommended for: Pedagogy: 90% of information that comes to the brain is visual, visual aides are 43% more persuasive than other modalities; which increases learning retention. USE OF TEMPLATES/DOCUMENTS Description: Recommended for: Pedagogy: CONTEXT WITH IMAGES Description: Recommended for: Pedagogy: CONTEXT BY IMAGES Description: Recommended for: Pedagogy: ANIMATED GIFS Description: Recommended for: Pedagogy: DYNAMIC GRAPHICS Description: Recommended for: Pedagogy: HOT-SPOT INTERACTIVE Description: Recommended for: Pedagogy: DIVS Description: Recommended for: Pedagogy: ROLLOVER SQUARES Description: Quadrant-style squares where hidden text appears upon being selected/rolled over. Squares can be resized to accommodate any size or amount. The standard square is 300x250px and fits two per row. Recommended for: Presenting content with visual pairings to reduce the amount of content onscreen and add visual engagement. Pedagogy: ESSENTIAL QUESTIONS Description: Essential questions focus the learner to understand and apply prior learning; which requires an active process of meaning-making on the part of the learner. Essential questions are ongoing and guiding queries by which we make clear to the learner that true learning is about digging deeper; it is active, not passive. These are not a device for getting to important answers, the goal of an essential question is fundamentally different from the goal of content acquisition. Recommended for: The beginning of each learning asset and/or unit. - Restating the questions at the end of the unit helps you distinguish the essential questions from the factual questions, and it tends to shorten he list of knowledge objectives. As well as, suggest what the assessments need to accomplish. Pedagogy: The use of essential questions facilitates transfer by pushing us to look for familiar patterns, connect ideas, and consider useful strategies when faced with novel challenges. A question is thus ‘essential’ if it helps the learner achieve greater focus, understanding, and efficacy when dealing with new challenges. It is only through ongoing consideration, reflection, and rethinking that in-depth understanding is developed and deepened over time. - Understanding by Design. 2011. p15. THINGS TO REMEMBER “Design is about creating elegant solutions to address user needs. The tricky thing is that most often we are designing for humans, and humans are complicated. People’s expectations and desires evolve over time. Sometimes design evolves to meet these changes, sometimes design is the driver of the change. Regardless, a designer’s work is never done. This does not mean that design needs to be trendy, design can be timeless, but a great designer has a bent toward iteration and always has their ear to the ground.” RESOURCES Bonk, Curtis Jay.Zhang, Ke. (2008) Empowering online learning :100+ activities for reading, reflecting, displaying, and doing San Francisco : Jossey-Bass. Brown, Abbie.Green, Timothy D.. (2011) The essentials of instructional design :connecting fundamental principles with process and practice Boston : Pearson. Brown, Peter C. (2014). Make it stick : the science of successful learning. Cambridge, Massachusetts: The Belknap Press of Harvard University Press. Dweck, Carol S.. (2006) Mindset :the new psychology of success New York : Random House. Heath, C., & Heath, D. (2007). Made to stick: Why some ideas survive and others die. New York: Random House. Mayer, Richard E.. (2009) Multimedia learning /Cambridge ; Cambridge University Press. Medina, John. (2009, c2008) Brain rules :12 principles for surviving and thriving at work, home, and school Seattle, Wash. : Pear Press. Willingham, Daniel T. (2009) Why don't students like school? :a cognitive scientist answers questions about how the mind works and what it means for your classroom San Francisco, CA : Jossey-Bass. Wiggins, G. P., & McTighe, J. (2011). The understanding by design guide to creating high-quality units. Alexandria, Va: ASCD. COURSE DESIGN STYLE GUIDE Team Roles What does success look like on this project? Objective / Lists Punctuating and Capitalizing Vertical Lists If any or all of the items in a vertical list are complete sentences, capitalize the first letter of each item and use a period at the end of each item in the list. Correct Read the following recommendations for the upcoming conference: • Presenters should arrive at least 30 minutes prior to the session start time. • Attendees should sign up for breakout sessions to ensure seating availability. • Volunteers should arrive at assigned locations at least 15 minutes before breakout sessions dismiss. If no items in a vertical list are complete sentences, use a lowercase letter for each item and no punctuation at the end of each item in the list, including the last one. Correct The English IV course has several graded components: • a segment project • module exams • a final exam Objectives will be phrases with no capitalization and no punctuation, as seen below: Glossary / Vocabulary Vocabulary will use standard phrases, lowercase, no punctuation. Tooltips can include an audio piece for word pronunciation or read entire definition. Vocabulary within a script should be written within the note section of the page header, and only the word highlighted within the content. Any word defined onscreen will be bolded. Axis: the horizontal or vertical number line on a coordinate plane Numbers Spell out numbers one through nine (single digits). Use numerals for 10 or more. Please note that the “th” should be kept on the same line as the text and not in superscript form. Use numerals to express the ages of people and animals, test scores (AP scores), page numbers, percentages, ratios, decimals, credit hours, or GPAs and in mathematical equations, problems, or tables/charts. Examples • Many FLVS students take more than 2 credit hours and maintain a 3.5 GPA. • His father gave five dollars to the FLVS Foundation. • His mother gave $10 million to the FLVS Foundation. An exception can be made for module numbers if the team chooses so that navigation matches numbers: • There is a 5 percent chance you will receive money. Module 01 : 01.00 Titles / Capitalization Official names and proper nouns are capitalized. Common nouns and various shortened forms of official names are not capitalized. Note—use the full, official name the first time it appears in a document or section of a document. Do capitalize languages (English, Spanish, Latin, Chinese) and official course titles (Algebra II, AP Microeconomics, Forensic Science). Suite should use the word “Advanced” (or ‘Honors’ ) and a separate lesson number for all references to honors content. Do capitalize the first letter of main words in titles of books, websites, long poems, long musical compositions, magazines, movies, newsletters, newspapers, plays, artwork, and television series. Set the title in italics. Titles will follow standard rules and should not contain symbols such as colons, commas, or apostrophes. Do capitalize words like chapter, volume, book, act, segment, module, and lesson only when followed by a specific number (or numbers) or specific letter. Titles containing “is” should be capitalized. Do capitalize the first word after a colon in a title. Do not capitalize • Articles if they are not the first word of the title: a, an, the • Coordinating conjunctions if they are not the first word of the title: and, but, or, for, nor, yet, so • Prepositions that are four letters or less: of, on, to, over, by 02.04 Advanced Ocean Impact Module 01 Checklist Rubrics vs. Point Value Assignment point values are not listed on content pages. However, total possible points can be listed within an assignment rubric if needed. All lab/worksheet assignments must have a matching rubric to meet global client needs. (This does not apply to module checklists.) Suite Point value ranges • Recommended to define course/suite point values at the beginning of the project to maintain consistency. Lesson Level • Labs - _____ pts • Quizzes - _____ pts for auto-graded, _____ for partial auto graded • Other teacher-graded projects - _____ Module • DBA - _____ • Module Exams - _____ Segment • Collaboration - _____ • Segment Exams -20% of total Video Requests All video media items will be housed and streamed from Kaltura. If requesting an existing media piece, please add the entryId to the script. EntryIds can be located in http://media.flvs.net . If new media item is requested/created, provide the appropriate meta data information in the script. Collaboration Separate Module; Note pointing to it on checklist page. However, course cannot by hyperlinked to it as to avoid opening the course in a new window outside of the LMS framework. Summary Page Design Summary pages will contain a short summary paragraph, focus questions, vocabulary, lab/activity (if the assessment calls for it), and the assessment div. Self-checks and reviews will be placed on the page prior to the assessment page. DEVELOPMENT FEATURES Design Features - IDS • • • • • • • • Slide shows Tab panels Drop downs/Accordions Specialty Divs Tooltips (vocabulary rollovers) Pop-ups Flip cards/rollovers Video placement * Drop down/accordion Tabbed panel * Require text version Slide show Rollover Squares Assessment Items Multiple-choice questions in assessments are similar to unnumbered vertical lists. • If the item is a question, punctuate the stem with a question mark. Capitalize and punctuate the options if they are complete sentences. Capitalize but do not punctuate if the options are incomplete sentences. • If the item stem is an incomplete sentence, do not capitalize or punctuate the options. • The grammar of answer choices should agree with the stem. • The answer choices should follow parallel structure. When the item stem ends in a question mark, capitalize all answer choices. When the item stem ends in a question mark and the answer choices are complete sentences, capitalize answer choices and add a period. When the item stem ends in a question mark but the answer choices are incomplete sentences, capitalize answer choices but do not punctuate. When the item stem is an incomplete sentence, do not punctuate the stem or the options and do not capitalize the first word in the options. Do not put a word/phrase in all caps, instead use bolding. Correct In context, the expression “to pitch upon’’ (line 34) is best interpreted as having which of the following meanings? To suggest in a casual way To set a value on To put aside as if by throwing To utter glibly and insincerely Correct Which of the following best describes the rhetorical function of the second sentence in the passage? It makes an appeal to authority. It restates the thesis of the passage. It expresses the causal relationship between morality and writing style. It provides a specific example for the preceding generalization. Correct The author’s tone in the passage as a whole is best described as harsh and strident informal and analytical contemplative and conciliatory superficial and capricious Angular Interactives – WDS • Quizmo Generator: • Drag & Drop; Fill-in-Blank; Multiple Choice; Selectable; Sortable; Matching; True or False; Word Bank • Image Markers • Timeline • Sort Drag • Mix Drag • Photo Slider • Click to Reveal • Concentration Game • Card Stack • Slide bar • Choose your path • Take a stand Require text versions http://develop.flvs.net/collaborate/develop/angular/index.htm Images - AD • • • • Stock/Created Images Infographics Design of icons and specialty div boxes Overall look and feel Icons: Objectives Assignments Collaboration Did You Know Additional Resources Virtual Library Divs: Objectives Assignments Collaboration Quotes Other Design Component Ideas for AD L&F Fun Fact – “A Second of Science” Advanced banner Think About It (Q & A style like Marine) Spotlight (to highlight people) Lab Focus Question Scientific Method icons Interctive “shell’ Parallax BG for lesson pages (scrolling 3D effect) Lesson intro page treatments? Color palette Header/breadcrumb treatment? Tables and lists? Tabs and click-to-reveals/accordions Treatment for in-content images? http://www.123rf.com/photo_31371668_stock-vector-flat-design-icons-set-of-creative-design-process-web-product-development-studiotechnical-service-pr.html Alternative Text Alternative Text Images, interactive features, and other media require alternative text to ensure accessibility of content regardless of technology or individual needs. Alternative text takes multiple forms: • An alt tag is text that appears upon selection of an image on a web page. • A long description, or "d-link," is an extended description of an image that appears upon selection of an icon next to the image. The alternative text will open in a new window. • A text version is a transcription of a video, audio recording, interactive feature, or other media. Since a text version usually provides a transcript of a person's actual speech, it should be accurate to what is spoken. Therefore, corrections for grammar or style in a transcript or any other quote within alternative text would not be appropriate. Note that screen readers may read text in unexpected ways (i.e. minus five instead of negative five for -5). Therefore, be sure to seek clarification on how to best approach editing of alternative text because needs may vary by content and specific instance. In mathematical contexts, do not use symbols in alternative text. Examples • 3 times 5 equals 15 (not 3 x 5 = 15) • 3x times 5x equals 15x squared (not 3x · 5x = 15x2)