K Ø B E N H AV N S U N I V E R S I T E T Master Thesis By Christine Roederer Supervisor: Kristin Eva Albrechtsen Haahr Veel University of Copenhagen Department of Arts and Cultural Studies Master of Arts in Visual Culture Submitted May 2019 Mapping the relationship between the Marvel Cinematic Universe and its fans Length: 191.664 characters / 79.85 pages 1 / 133 THIS PAGE IS INTENTIONALLY LEFT BLANK 2 / 133 Table of Contents Table of Contents................................................................................................................................3 Danish summary / dansk résumé......................................................................................................5 Acknowledgements.............................................................................................................................6 Introduction........................................................................................................................................7 I. The Marvel Cinematic Universe presented................................................................................10 1.1. Marvel: an introduction to a comicbook legend...................................................................10 1.2 Marvel and superhero-movies through the ages....................................................................12 1.3. The Marvel Studios vs 20th Century Fox studio merge, and what it means for the MCU...15 1.4. Franchises and worldwide gross: a note on the 100 highest grossing movies of all time....19 II. Fandom and method: being a fan and an academic.................................................................22 2.1. What's a fan?.........................................................................................................................22 2.2. Being a scholar-fan and doing fan-studies: can I be objective?............................................23 2.3. Method: approaching the survey and the fandom.................................................................24 2.3.1. The setup of the survey..................................................................................................25 2.3.2. Fandom and fans............................................................................................................29 III. Fandom, movies and franchises: an analysis of the survey results.......................................31 3.1. The limits of fandom: what makes a casual viewer and what makes a fan?........................31 3.1.1. Defining what makes a fan..............................................................................................31 3.1.2. Fanfiction and fanart: the habits of fans..........................................................................33 3.2. Mapping fandom favorites: analyzing the first 20 MCU-movies:.........................................36 3.3. Establishing the MCU as an unprecedented franchise: comparison with 3 other franchises .......................................................................................................................................................40 3.3.1. The MCU as one continuous franchise...........................................................................40 3.3.2. How three other franchises compare...............................................................................42 IV. Visual theories: bridging the gap from popular culture to academia....................................46 4.1. Pop Cosmopolitanism and convergence culture....................................................................46 4.2. The importance of Social Medias.........................................................................................50 4.2.1. Web 2.0 and what it means for fandom..........................................................................50 4.2.2. From Mass Consumption to Mass Cultural Production.................................................53 4.3. Participatory culture..............................................................................................................60 4.3.1. Fandom as seen through fandom....................................................................................60 4.3.2. Social Media and Capitalism.........................................................................................67 4.3.3: Free labor and fandom as free labor................................................................................72 V. Discussion: the blurry edges of fandom in the Marvel Cinematic Universe..........................79 5.1. How did the MCU grow through fandom?...........................................................................79 5.2. Performativity and fandom...................................................................................................85 5.3. Comic Cons and the relationship with fans..........................................................................91 Conclusion.........................................................................................................................................95 3 / 133 References and works cited.............................................................................................................97 Appendixes......................................................................................................................................106 Appendix #1: MCU and fandom cheat sheet...............................................................................106 1.1. Acronyms.........................................................................................................................106 1.2. Fandom-dictionary...........................................................................................................106 1.3. Marvel character cheat sheet............................................................................................107 1.4. Marvel employees and executives...................................................................................108 Appendix #2: Marvel-movies and IMDb scores..........................................................................110 Appendix #3: Marvel character rights before acquisition of 20th Century Fox by Disney.........113 Appendix #4: Marvel character rights after acquisition of 20th Century Fox by Disney............114 Appendix #5: Highest-grossing movies as of May 2019.............................................................115 Appendix #6: Franchises in the top 100 highest grossing movies...............................................117 Appendix #7: The Timeline of Social Medias (2017).................................................................124 Appendix #8: The Complete Survey conducted for this thesis....................................................125 1. MCU-Movies......................................................................................................................125 2. Fanculture............................................................................................................................127 3. Comicbooks........................................................................................................................130 4. Social Media.......................................................................................................................131 5. You......................................................................................................................................132 4 / 133 Danish summary / dansk résumé I løbet af de seneste 11 år er Marvel Cinematic Universe (MCU), bestående af 22 film og 11 tv-serier, blevet en institution inden for filmverdenen: det er den bedst tjenende franchise nogensinde, der har spredt sig ud over alle online platforme og er blevet helt umulig at undgå i det globale mediebillede. Men hvordan og hvorfor blev den det? Gennem specialets fem kapitler undersøges hvorledes MCU blev så stor. Det første kapitel undersøger baggrunden for Marvel, og hvor MCU stammer fra, med et historisk perspektiv omhandlende hvad tegneseriefilmene er baseret på, samt de andre superhelteog Marvel-film, der er udgivet gennem tiden. Det andet kapitel undersøger, hvad det betyder at være fan, men også hvad det betyder at være akademiker, og hvordan de to verdener blandes sammen. Dette kapitel fremhæver et metodisk afsnit, som forklarer hvorledes indsamlingen af datamateriale til analysen af MCU og fankultur er foregået. Tredje kapitel analyserer resultaterne af et spørgeskema omkring fankultur, tegneserier, sociale medier og Marvel-film, som blev lagt ud på nettet i forbindelse med dette speciale. Kapitlet sammenligner derudover også MCU med tre andre filmfranchiser. Fjerde kapitel undersøger MCU og fankultur gennem kulturteoretiske begreber i form af Henry Jenkins' convenvergence culture og teorier om pop cosmopolitanism; Tim O'Reillys præsentation af Web 2.0; Lev Manovichs diskussion om skiftet fra masseforbrug til massekulturel produktion; Christian Fuchs' kritiske ideologi omkring sociale medier og kapitalisme; Tiziana Terranovas tekst om free labor; og Abigail de Kosniks diskussion om digital arbejdskraft relateret til fankultur som fri arbejdskraft. Sidste og femte kapitel diskuterer resultaterne af spørgeskemaet og de foregående kapitler sammen med den visuelle kultur, som er blevet præsenteret løbende i specialet. Det undersøger hvilke begrænsninger der findes for fankultur. Ligeledes også hvordan performativitet inden for fankultur og relationen mellem det officielle materiale og det af fankulturen producerede materiale, har medvirket til, at MCU-filmene er blevet så populære. Dette speciale benytter eksempler taget fra online fankultur samt teorier fra den visuelle kultur, til at formidle analyserne og resultaterne. 5 / 133 Acknowledgements I would first like to thank my thesis advisor, Kristin Eva Albrechtsen Haahr Veel, from the Institute of Arts and Cultural Studies, at the University of Copenhagen. The door to Kristin's office was always open whenever I had a question about my research or writing. She always steered me in the right the direction. Thank you, for not getting creeped out by what a massive nerd I was, and for sticking with me through this project. Secondly, I remember being in a movie theater in Canada, in 2011, when my sister and I were watching Thor (2011) for the first time. There's one scene that lasts 90 seconds which introduces Jeremy Renner as Hawkeye, and when I saw that scene, I knew my heart was sold to Marvel. For that: thanks, Hawkeye, for being a character I could relate to, learn through and grow with. Renner, for portraying him the way you did. Matt Fraction, for writing inspiring stories, David Aja and Phil Noto for making them come to life through your drawings, and Marvel, for giving me something to passionately attach myself to. Thanks to my family for (never) making fun of my passion for Marvel and Renner. My sister, especially, for making sure I ate and stayed hydrated while I was writing this thesis, my mom, for being a friendly ghost in my apartment and making sure the floors were swept and the dishes done when I forgot to do it, and my father for always telling me it'd be a piece of cake to discuss the MCU, because I know it like the back of my hand. Thanks to Stephanie D. who went to Waverly, Iowa with me while we were on a roadtrip across the USA, just because "that's where Hawkeye is from!", to Aleksandra M. who's always up and ready whenever I drop thoughts and ideas about Hawkeye into her inbox at random times of the day, to the This Ends Badly-squad ladies who have kept my brain from exploding too many times to count, to all the Renner-ladies for being such a cool club to be a part of, to Andrea for writing an awesome book on geek girls I could use in this thesis, to Elin for being a wonderful support, and to my University pals Karoline, Sidsel, Mai and Eva, for making sure that I didn't go insane while writing this thesis, and kept me company while I cried in the darkness of the movie theater, while watching Endgame for the third and fourth time. Thanks to all those of you who responded to my survey and gave me more data to analyze than I could have dreamed of. To all my Tumblr-followers who have motivated me to create fanart and fanfiction throughout almost ten years, thank you for the virtual hugs, coffees, hot chocolates and for all the tears, from those times I made you cry with my angst-filled fanfiction. Thanks to the fabric stores in Copenhagen for providing me with a place to buy fabric when I decided that drawing and writing for the characters wasn't enough – I had to become them through cosplay. Thanks to Kino.dk, for allowing me to be a part of the media picture for a semester and getting a glimpse of how little and cosy that world actually is. And last but not least: thank you to all those I'm forgetting. I wouldn't have been able to write this thesis without you. 6 / 133 Introduction “There was an idea [...] to bring together a group of remarkable people, see if they could become something more. See if they could work together when we needed them to fight the battles that we never could.” - Nick Fury, Marvel's The Avengers (2012)1. Throughout the past 11 years, the Marvel Cinematic Universe (MCU) has become inevitable in the pop culture landscape: consisting of 22 feature films and 11 television shows based on the Marvel superhero comicbooks, the MCU represents something that has never been done before in the history of entertainment. The above quote has become a synonym of the world of the Avengers. The MCU was launched in 2008 when Iron Man hit theaters2. It introduced Robert Downey Jr. as the title character, Tony Stark, who laid the foundations of the universe in which the MCU existed. And, with that movie, Marvel Studios did something revolutionary: they hinted at the existence of a bigger, shared movie universe in the last scene of the movie. Nick Fury (Samuel L. Jackson), asks Tony Stark: "You think you're the only superhero in the world? [...] You've become part of a bigger universe. You just don't know it yet." And neither did the audience. For the gamble that was Iron Man would reappear in The Incredible Hulk3, released 43 days later, when Tony Stark would share a scene with one of the title characters introduced in this second movie. Robert Downey Jr. Said at the time that "[Marvel Studios] know what they're doing.4"And that, they did. For by then, with one fleeting mention of the Avengers Initiative, the board for the remaining 20+ movies was set. The MCU changed story-telling and its involvement with fans. It changed the way we looked at movies in a franchise and the way movies can be built up around each other, in one connected universe5. And it changed the way the position of the fan. 1 2 3 4 5 Whedon, Marvel’s The Avengers. - called The Avengers throughout this thesis. Favreau, Iron Man. Leterrier, The Incredible Hulk. Douglas, “Robert Downey Jr. Is Iron Man!” Johnson, “Cinematic Destiny: Marvel Studios and the Trade Stories of Industrial Convergence.” 7 / 133 But how does the MCU work so well in terms of a franchise? How does it keep pushing the limits of what being a fan means? How did it invite fans to perform their identities? How did it take advantage of the age it was born into, an age where marketing and wide-media release goes hand in hand with the exponential curve of emerging social medias? “There was an idea, to bring together a group of remarkable people, see if they could become something more.” That's what Nick Fury said in 2012, but it could just as well have been what the President of Marvel Studios, Kevin Feige, had said about creating the MCU6. This thesis is divided into five sections: The first section, "The Marvel Cinematic Universe presented", introduces Marvel as an American corporation. It introduces some background on Marvel as a publisher of comicbooks, in order to establish the relevance of its characters in modern pop culture. Next, it engages with the superhero-movie genre through the ages, in an analysis of previous Marvel-movies and by examining what other superhero-movie franchises have done both successfully and not. This analysis of superhero-movie franchises also animates the following subchapter, which introduces a corporate business conflict of interests between two of Marvel's highest-grossing franchises. Disney, who owns Marvel Studios, purchased 20th Century Fox in May 2019, and with that, the XMen-franchise. The MCU and the X-Men-franchise have been the best rated Marvel-franchises in history7, and this subchapter explains the relevance of this deal to fandom and to the franchise. To finish this section, an analysis of the top 100 highest-grossing movies of all time places the MCU in the cultural and box-office landscape. The second section, "Fandom and method: being a fan and an academic", presents a discussion of the notion of fans and method used in this thesis. First, it discusses what a fan is, by analyzing the ethymological roots of the word and by mapping out the differences between audiences, fans and users. Then, it offers a reflexion on being an academic and a fan, and what that means for the objective results of the research conducted in this thesis. Finally, this section explains the pragmatical build-up of the survey which constituted the base of results presented in this thesis. It also acknowledges the crossroads of being an academic and a fan and the effects that will have on the results presented here. The third section, "Fandom, movies and franchises: an analysis of the survey results", is the presentation of the results from the analysis of the responses to the survey conducted as part of this 6 Russo, “SUPER GROUP.” 7 See appendix #2. 8 / 133 thesis. It delves deeper into the notion of fandom, by examining the difference between casual audiences and fans in the search for fandom boundaries. Then, it conducts an analysis of the 20 MCU-movies which were part of the survey to extract the essense of the MCU, according to the fans8. After that, this section, in order to present the scale of the MCU, compares it to three other highly successful movie franchises: Star Wars, Harry Potter and X-Men. The fourth section, "Visual theories: bridging the gap from popular culture to academia", presents theoretical approaches to fandom. It does so first by using the notion of Pop cosmopolitanism as presented by Henry Jenkins, before moving onto fandom and pop culture as seen through the lense of social media. In order to so, this section first analyzes Web 2.0 with the help of thinker Tim O'Reilly. Next, it moves on to the opposition of mass consumption and mass production, as discussed by Lev Manovich, for fandom has had an large part in influencing the success of the MCU. Then, in an analysis of participatory culture, this section explores what fandom thinks of fandom, before moving onto the point of view of Christian Fuchs on Social Media and Capitalism, paired with the notion of Free Labor as presented by Tiziana Terranova and the notion of Fandom as Free Labor as presented by Abigail De Kosnik. The last section, "Discussion: the blurry edges of fandom in the Marvel Cinematic Universe", discusses the findings of the previous sections and postulate theories on how the MCU became such an important milestone in pop culture. First, it discusses the relationship between the MCU and fandom, by mapping out the limitations and edges of fandom and official material. Then, it discusses fandom and performativity as a response to the MCU, as a way to interact with it as a fan. This leads to a discussion of the relationship between the MCU and its fans, and how the lines between official and fanmade have become blurred in the last decade. This thesis maps the realms of fandom and the blurred lines through which fandom interacts with its source material, with the MCU as an example. As such, it is now the appropriate time to remind the reader: spoiler alert for all 22 movies of the MCU. 8 Although 22 movies have been released at the time of the handing in of this thesis, only 20 had been released at the time the survey was online. Therefore, Captain Marvel (2019) and Avengers: Endgame (2019), although present in other aspects of this thesis, are not a part of the analysis of the results of the survey. 9 / 133 I. The Marvel Cinematic Universe presented 1.1. Marvel: an introduction to a comicbook legend Marvel Comics wasn't always called Marvel Comics. The story begins in 1939, when Martin Goodman, a magazine publisher, founded Timely Comics. In the 1930s, stories featuring superheroes were booming: Superman (Clark Kent) had his debut in 1938 9 and Batman (Bruce Wayne) had his debut in 193910, whereas iconic characters like the Lone Ranger debuted in 1933 11, The Green Hornet in 193612, Conan the Barbarian in 193213 and Flash Gordon appeared for the first time in 193414. Comicbooks were a popular new accessible way of telling stories, after radio broadcasts and comic strips in newspapers. Characters like the Human Torch and Namor the Sub-Mariner made their debut in the first Marvel Comic, published in october 193915 (illustration #1), to a widely acclaimed success. The issue sold a total of around 900.000 copies in the two months it was printed16. Soon after, writers Joe Simon and Jack Kirby came together to create the iconic character of Captain America in March 1941 17. After Captain America's success as a character, other characters like the Vision and the Angel made their appearance18, but it wasn't until Simon left his post as editor, that a man called Stanley Lieber joined the team as interim editor. Stanley Lieber wrote under the Illustration 1: The first Marvel Comic ever published in 1939 (source: Marvel Comics) pseudonym Stan Lee, which he would keep until his death in 2018. After the end of World War II, superheroes however, weren't as popular as they had been during the horrors of the war 19. That year, Stan Lee published the first 9 10 11 12 13 14 15 16 17 18 19 Siegel, Action Comics. Finger, Detective Comics. Trendle and Striker, “The Lone Ranger.” Trendle and Striker, “The Green Hornet.” Howard, The Phoenix in the Sword. Raymond, Buck Rogers. Thompson, Marvel Comics #1. Fromm, “Alter Ego.” Wallace et al., Marvel Encyclopedia: The Definitive Guide to the Characters of the Marvel Universe. Wallace et al. Wright, Comic Book Nation: The Transformation of Youth Culture in America. 10 / 133 Fantastic Four novel, which shifted how comicbooks were marketed, as it was oriented to older readers20. It was in the 1960s that superheroes like Spider-Man made their first appearance 21, but also heroes like the Hulk, Thor, Ant-Man, Iron Man, Doctor Strange, Quicksilver, Black Widow, Hawkeye, and more22. During the 1970s, new artists such a Jim Steranko and John Byrne came onto the Marvelteam, and in the 1980s both Mark Gruenwald and Frank Miller arrived in the writing room. With them came the rise of grittier, more realistic superheroes, like the Punisher, Venom, Daredevil and Iron Fist23 as a response to the United States' involvement in the Vietnam War. By the time the 1990s rolled around, television and film had gained a lot of traction, but writers like Brian Michael Bendis and Ed Brubaker managed to keep the storylines in the Marvelcomics interesting, by introducing the Winter Soldier24 and writing successful runs with The Avengers25. In the 2000s and 2010s, a more diversifying team of writers came along: Kelly Sue DeConnick, Matt Fraction, Margaret Stohl and more introduced stronger, more diverse characterizations of well known Marvel characters. Superheroes like Kamala Khan and the Young Avengers made their debuts26. In 1986, Marvel Entertainment LLC was founded, and that marked the beginning of the MCU, as Marvel Entertainment initially introduced Marvel Productions 27. However, in the middle of the 1990s, several of the group of companies filed for bankruptcy 28. Following that, Marvel Enterprises merged the previous groups together at the dawn of the new millenia, in order to save the company. In order to further survive bankruptcy, Marvel Entertainment sold out rights to characters like Spider-Man, The X-Men, Fantastic Four and more to specific movie studios 29. This means that Sony still owns the rights to Spider-Man, 20 th Century Fox owned the X-Men, Deadpool and the Fantastic Four. This copyright situation will be explained in subchapter 1.3. It is important to know where Marvel came from and how it began. Marvel has existed as an entertainment giant for decades, and fans have had plenty of time to familiarize themselves with the 20 21 22 23 24 25 26 27 28 29 Lee, Fantastic Four. Lee, Stan, Amazing Fantasy. Wallace et al., Marvel Encyclopedia: The Definitive Guide to the Characters of the Marvel Universe. Wallace et al. Wallace et al. Bendis, Avengers. Wallace et al., Marvel Encyclopedia: The Definitive Guide to the Characters of the Marvel Universe. “MARVEL ENTERTAINMENT GROUP INC (Form Type: 10-K, Filing Date: 04/16/1998).” Bryant, “Pow! The Punches That Left Marvel Reeling.” Chitwood, “Marvel and Sony ‘Spider-Man’ Rights Explained: What’s MCU and What’s Not?” 11 / 133 content available. All characters we know from the MCU have been molded by different artists, writers and pencilers through time, and give them their own identity and personal story, which the MCU then based the characters on. 1.2 Marvel and superhero-movies through the ages In order to understand the move from Marvel Comics to Marvel-movies and the beginnings of the MCU, it is necessary to look at the history of Marvel-movies through the ages. I've already established that the character of Captain America debuted in 1941. The first jump from comicbook to big screen came already in 1944, with the Captain America-serials30. These black and white serials were played before major motion pictures. It introduced "the star spangled man with a plan" in his iconic outfit, sitting on board his famed motorcycle and punching bad guys in the jaw – this visible in the trailer released for the serials, when they were remastered in 195331. The following outings in the live action medium were respectively in 1977 32, 197833 and 197934. Although they were released in a strictly made-for-television format, the newer outings came in the golden era of the 'New Hollywood', as Thomas Chatz calls it, in a time where movies like Star Wars35 and Raiders of the Lost Ark36 were breaking records in the box-office37. In the meantime, the other major comicbook company, Detective Comics (DC), and main competition to Marvel Comics, was managing to bring their superheroes to life to repeated successes: DC Comics had launched their first silver screen movies in 1951 38, but in 197839, the iconic Superman-quadrilogy was launched with Christopher Reeve as the title character. The industry pressure to release popular theater movies after the success of Superman II40 and Superman III41 forced Marvel to consider releasing a superhero-movie. This happened in 1986, when what would later be called the "first real Marvel movie" would be released. And it wasn't an Iron Man- or a Captain America-movie, as it starred one of the lesser 30 31 32 33 34 35 36 37 38 39 40 41 Clifton and English, Captain America. Captain America Serial 1944 - Trailer. Swackhamer, Spider-Man. DeGuere, Dr. Strange. Holcomb, Captain America. Lucas, Star Wars - A New Hope. Spielberg, Steven, Indiana Jones and the Raiders of the Lost Ark. Schatz, “The New Hollywood.” Sholem, Superman and the Mole Men. Donner, Superman. Lester and Donner, Superman II. Lester, Superman III. 12 / 133 known comicbook characters called Howard the Duck42. The character of Howard the Duck in itself is quite grotesque to begin with, as he a humanoid duck, from Duckworld. With a score of 4.6/10 on IMDb today, it would seem that this first, official Marvel movie wasn't the big success they'd hoped for. Especially when critics and movie enthusiasts call it "the film Marvel is too embarrassed to talk about43" (illustration #2). And yes, the movie even offers an attempt at portraying a human/duck sexual relationship. This first attempt at filmatising a Marvel character was Illustration 2: Howard the Duck in a mild failure, and the next attempts at making Marvel-movies would "Howard the Duck" (1986) (Source: Lucasfilm Ltd.) be met with the same recipe for failure. The character received a cameo in the post credits scenes in Guardians of the Galaxy Vol. 244. After this first attempt at a live action movie, the character was pushed back into the confines of the television screen, and Marvel turned its eyes towards other characters to bring to life on the big screen. And these new characters, although introduced directly on television screens, would introduce what would later turn out to be the foundation for a shared movie universe: The Incredible Hulk Returns45 and The Trial of the Incredible Hulk 46 both introduced the character of the Hulk (also known as Bruce Banner) to the live action medium. But they also did something new: they introduced other superheroes in the movies, and that marked the first time that the heroes shared the screen together. It was the first crossover. It was the first time that Hulk and Thor, the Norse God of Thunder appeared together, and in the sequel, Daredevil made his first live action appearance side by side with the Hulk47. This was in contrast with what DC heroes were doing at the end of the 1980s, with the relaunch of the Batman universe with Tim Burton's interpretation of the Batman48. The same year, Marvel upped the ante and released a streamlined movie version of the Punisher character with Dolph Lundgren as the title character49, to mixed reviews. 42 43 44 45 46 47 Huyck, Howard the Duck. Morris, “‘Howard the Duck’: The Film Marvel Is Too Embarrassed to Talk About.” Gunn, Guardians of the Galaxy V2. Bixby, The Incredible Hulk Returns. Bixby, The Trial of the Incredible Hulk. Thor saw his live action debut in "The Incredible Hulk Returns" and Daredevil saw his own debut in "The Trial of the Incredible Hulk". 48 Burton, Batman. 49 Goldblatt, The Punisher. 13 / 133 Whereas DC heroes had a golden era in the 1990s with both Val Kilmer 50 and George Clooney51 playing the title character in their respective Batman movies, the opposite could be said of Marvel heroes. As mentioned above, the Punisher-movie wasn't a commercial success, and their modern ventures within the Captain America-mythology52 and revival of the early 1980s Incredible Hulk53 left a heavy dent in the mythos relating to the Marvel-universe. Marvel was struggling to make a decent movie, compared to their main rival, DC. By the turn of the millenia, however, three different franchises would revive the hype for Marvel live action movies, and create the stepping stone for the MCU: The first was the Blade-trilogy54, with Wesley Snipes as the title character, in 1998 (illustration #3). The success of the first Blade movie set up Marvel, as a company able to create good stories for the big screen. The next critically acclaimed venture was the X-Men-trilogy55 introducing Hugh Jackman as the Wolverine and the rest of the team, launched in 2000, two years after the successful launch of the Bladetrilogy. What started out as a trilogy would soon evolve into three different trilogies (original X-Men, First Class X-Men56 and the Wolverine-trilogy57) and two Deadpool-movies58. It is currently unknown what will happen to Marvel-characters who belonged to 20th Century Fox, due to Disney's acquisition of 20 th Century Fox, Illustration 3: Blade (1998) (Source: New Line Cinema) which I will analyze in the next section of this chapter.59 The third and last venture to propulse Marvel-based characters to the forefront of Hollywood blockbusters was the Sam Raimi Spider-Man-trilogy, with Tobey Maguire in the title role, which premiered in 200260. The first film, Spider-Man, was the first movie in history to surpass 100$ million in its opening weekend, and to this day remains the 46th fastest movie to gross 100$ million 50 51 52 53 54 55 56 57 58 59 Schumacher, Batman Forever. Schumacher, Batman & Robin. Pyun, Captain America. Bixby, The Death of the Incredible Hulk. Norrington, Blade; del Toro, Blade II; Goyer, Blade: Trinity. Singer, X-Men; Singer, X2: X-Men United; Ratner, X-Men: The Last Stand. Vaughn, X-Men: First Class; Singer, X-Men: Days of Future Past; Singer, X-Men: Apocalypse. Hood, X-Men Origins: Wolverine; Mangold, The Wolverine; Mangold, Logan. Miller, Deadpool; Leitch, Deadpool 2. Jefferson, “The Walt Disney Company Announces It Expects No Further Extension of Exchange Offers and Consent Solicitations for 21st Century Fox America, Inc. Notes.” 60 Raimi, Spider-Man; Raimi, Spider-Man 2; Raimi, Sam, Spider-Man 3, 3. 14 / 133 on its opening weekend61. In the early 2000s, Marvel also launched individual movies like Daredevil62, Hulk63 and another attempt at reviving the Punisher64, but by the middle of the 2000s, Marvel was facing difficult times again with mixed reception on their sequel to Daredevil, Elektra65, Ghost Rider66, and their two Fantastic Four-movies67. All of these movies were made as studio movies, and that's where one of the key differences with Iron Man comes in: Iron Man was produced as an independent movie. It had no budget to begin with and there were no studio risks associated with its production68. Looking at the success DC-based movies were having with Christopher Nolan's acclaimed Batman-trilogy69, it isn't hard to see how Marvel was trying to keep up after seemingly burning out with the end of their three box-office successes Blade, Spider-Man and the X-Men. All three of those trilogies ended on a sour note: all flopped at the box-office – it seemed that no superhero franchise Marvel could create would ever hold the attention of movie-goers long enough to become a success the likes of Nolan's Batman-trilogy. Through time, the MCU came a long way from Howard the Duck and the first Captain America-serials that were released into the market. The change Marvel Studios brought to how they made movies is one of the reasons why the MCU has become such an important cultural establishment. The lack of important, established Marvel-movies prior to the 21st century can also be an explanation as to the success of the MCU. Up until the 2000, only the only comicbook heroes to have been met with repeated box-office success had been the DC heroes. A time of change came along with the MCU, and with it, a new take on fandom. 1.3. The Marvel Studios vs 20th Century Fox70 studio merge, and what it means for the MCU A quick summary of the birth of the 20th Century Fox Marvel-franchise is that, in the 1990s, 61 62 63 64 65 66 67 68 69 70 “Fastest Movies to Hit $100 Million at the Box Office.” Johnson, Daredevil. Lee, Hulk. Hensleigh, The Punisher. Bowman, Elektra. Johnson, Ghost Rider. Story, Fantastic Four; Story, Tim, Fantastic Four: Rise of the Silver Surfer. Robinson, “Marvel Looks Back at Iron Man—the Movie That Started It All.” Nolan, Batman Begins; Nolan, The Dark Knight; Nolan, The Dark Knight Rises. 20th Century Fox used to be the film and television studios subsidiary of 21st Century Fox. 15 / 133 Marvel sold many of its characters to different movie studios in order to survive. The Fantastic Four characters originally went to Constantin Films (and were later transfered to 20th Century Fox), Blade and Iron Man went to NewLine Cinemas, the X-Men, Daredevil, Elektra and Nick Fury all went to 20th Century Fox, Black Panther, Punisher and Captain America went to Artisan Entertainment, Spider-Man characters went to Sony along with Thor, Ghost-Rider, Luke Cage and Black Panther with Black Widow, Man-Thing and Punisher going to LionsGate and Hulk and Namor going to Universal Studios71. In between the sale of these character copyrights and the launch of the MCU, a lot of the characters were 'brought back to the fold' of Marvel, leaving only Universal Studios, Sony and 20 th Century Fox with major Marvel-characters left out of the reach of the MCU and Disney Studios.72 In order to create a simple way to figure out which characters belong to which studio (and subsequently, which characters can show up in the MCU), The Geek Twins 73 have created a graphic that gives a quick overall impression of the most important Marvel characters and who owns them. This first chart represents the overall picture of of Marvel character ownerships74 (illustration #4): Illustration 4: Visual Guide to Marvel Character Movie Rights. (Source: The Geek Girls (2017)) 71 72 73 74 Chapman, “Which Studios Own the Rights to Marvel’s Characters?” Howe, “The Amazing Merrill Lynch Deal That Made <em>The Avengers</Em> Possible.” Mitchell, “Visual Guide to Marvel Live-Action Movie Rights, Before and After Disney-Fox Merger.” The chart is available in a bigger size in appendix #3. 16 / 133 The most important takeaways from this chart is 20th Century Fox, Universal Pictures and Sony Pictures existing next to Marvel Studios: some characters interlap: Scarlet Witch and Quicksilver are some, which explains why there is a Quicksilver in Avengers: Age of Ultron75 (in the MCU) and a Quicksilver in the X-Men-franchise (not in the MCU), whereas others do not. It's also the reason why the characters of Scarlet Witch and Quicksilver can't be called mutants in the MCU (even though that is their main trait in the comicbooks): the rights to 'mutants' belongs to 20th Century Fox, and not Marvel Studios. That is why Scarlet Witch and Quicksilver in the MCU are called 'enhanced' instead of mutants, in Age of Ultron. However, the above chart shows the situation before March 2019, where the so called Disney Fox Merger took place. On March 21 st, 2019, the acquisition of 21st Century Fox by Disney was finalized. That means that any and all movies, characters and more original content belonging to 20 th Century Fox (a subsidiary to 21st Century Fox) now belong to the Walt Disney Corporation. It is still too early to know what will happen, and the release of the latest movie in the X-Men-franchise, Dark Phoenix76 going forward reflects these internal shifts. This second chart77 (illustration #5), updated in 2018, shows the overall picture after Disney bought 20th Century Fox and "brought home" a handful of Marvel-characters, including the X-Men: 75 Whedon, Avengers: Age of Ultron. 76 Kinberg, X-Men: Dark Phoenix. 77 The chart is available in a bigger size in appendix #4. 17 / 133 Illustration 5: Visual Guide to Marvel Character Movie Rights. (Source: The Geek Girls (2018)) You will notice that on top of absorbing all of 20 th Century Fox characters, Marvel Studios has also struck a deal with Sony in sharing the rights to several Spider-Man characters (which explains how the character of Spider-Man is in the MCU, and why Venom is getting his own franchise78. This parenthesis exists to give non-Marvel aficionados an idea as to the politics going on behind the scenes – politics that fans are usually aware of. The MCU-fandom exists next to the XMen-fandom, and with the upcoming fusion of the two, it is impossible to know what it will mean for fandom. 78 Fleischer, Venom. 18 / 133 1.4. Franchises and worldwide gross: a note on the 100 highest grossing movies of all time In order to understand the birth of the MCU, I need to have a look at the evolution of blockbusters in the recent couple of decades and keep an eye on how the MCU fits into the bigger picture in Hollywood and the entertainment industry. A blockbuster, literally, is a "[something] that is notably expensive, effective, successful, large or extravagant. 79" A lot of superhero-movies fit that description, and by the mid 2000s, the franchise-industry started booming with blockbuster productions, inviting more and more fans to go to the movie theater. Of the top 100 best selling movies of all time 80, a large amount of these have all been released since the turn of the millenia, and even more so after 2005: Top 100 highest-grossing films (accessed May 2019) (source: Box Office Mojo) 2019 2017 2015 2013 2011 2009 2007 2005 2003 2001 1999 1997 1995 1993 1991 1989 1987 1985 1983 1981 1979 1977 14 12 10 8 6 4 2 0 By May 2019, only 13 of those 100 movies were not a part of some sort of franchise – that means that the 87 movies left on the list, are all a part of a multi-movie storytelling universe. These 13 movies are: Avatar (2009), Titanic (1997), Frozen (2013), Zootopia (2016), The Lion King (1994), Bohemian Rhapsody (2018), The Secret Life of Pets (2016), Inside Out (2015), Venom (2018), Inception (2010), Coco (2017), E.T.: The Extra-Terrestrial (1982), 2012 (2009). One could still argue that some of them are part of a franchise, regardless if they're individual movies: Avatar has 4 sequels planned81, Frozen is getting a sequel in December 2019 82, The Lion 79 80 81 82 “Definition of BLOCKBUSTER.” Listed in Appendix #5. Harris, “All of the Avatar Sequel Announcements: A Timeline.” Buck and Lee, Frozen II. 19 / 133 King is getting a live action remake in 201983, The Secret Life of Pets is getting a sequel in 201984, Venom has a sequel planned85, and as for Zootopia, and Coco they're all Disney-classics, and being part of the big Disney-family is seen as one of the biggest marketing stamps of all time. That leaves Titanic, Inception, E.T.: The Extra-Terrestrial, 2012 and Bohemian Rhapsody as the only movies within the first 100 highest grossing movies to be individual, non-franchise movies86. That is five out of 100. Out of these 95 other highest grossing movies of all time, it is important to highlight that only 7 of them have been released before 2000, 12 between 2000 and 2005, and the remaining 81 since 2006. That makes an average of six highest grossing movies a year since then, practically one every two months, for a little over a decade. This reveals an interesting trend within the entertainment landscape. The main aspect of this analysis of the highest grossing movies of all time is that many of the franchises involved take inspiration from other forms of media – meaning that the movies do not stand alone, as original source of content for the universe. By the time we were moving into the 2000s, movies based on Harry Potter, Lord of the Rings, Marvel and DC comics, Twilight and The Hunger Games, as well as the re-emergence of older franchises like Transformers, Jurassic Park and Star Wars, were to be found on the list of highest-grossing films in history87. Attempting to launch a wide cinematic-universe seemed then to be the proper time in 2006, when the first preparations and discussions for Iron Man were launched. There had been success with the X-Men-trilogy88, with the two Fantastic Four-movies89, as well as a with the Spider-Mantrilogy90 which had opened up a new slot of blockbusters: the superhero-movie. Kevin Feige, who became President of Marvel Studios in 2007, had been toying with the idea of a multi-movie universe for a while 91, and with the current entertainment climate, the release of the movie and build up to a bigger universe seemed logical. The use of a post-credits scene, as mentioned earlier in this paper, was the discreet way to test out the waters to the introduction of 83 84 85 86 87 88 89 90 91 Favreau, The Lion King. Renaud, The Secret Life of Pets 2. Desta, “A Venom Sequel Is Officially in the Works.” One could still argue that E.T.: The Extra-Terrestrial, Inception and Titanic, being directed by Steven Spielberg, Christopher Nolan and James Cameron respectively could be considered as part of some sort of 'franchise' storytelling. Appendix #6 sorts all top 100 best selling movies into their respective franchises. Singer, X-Men; Singer, X2: X-Men United; Ratner, X-Men: The Last Stand. Story, Fantastic Four; Story, Tim, Fantastic Four: Rise of the Silver Surfer. Raimi, Spider-Man; Raimi, Spider-Man 2, 2; Raimi, Sam, Spider-Man 3, 3. Philbrick, “EXCLUSIVE: Kevin Feige Talks Iron Man 2, The Avengers and More,” 2. 20 / 133 these characters to a movie universe. It was a new way of telling stories, of using all the media available, and translating that story into a bigger universe. To help define the MCU as a movie franchise and to look at its relationship with fans, it is interesting to introduce American media scolar Henry Jenkins' notion of transmedia storytelling: "Defined by Henry Jenkins (2007) as "a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience," transmedia storytelling has been celebrated by media scholars as a narrative model that promotes collaborative authorship and participatory spectatorship. [...] Transmedia stories are defined by their ability to expand: they expand and enrich a fictional universe, they expand across media platforms, and they empower an expansive fan base by promoting collective intelligence as a consumption strategy."92 For the MCU is a prime example of transmedia storytelling and its use and reliance on fanbases is the key to its incredible success worldwide. The MCU exists within a web of other franchises which originated during the same period. Having analyzed the Hollywood-landscape prior to the release of Iron Man and by analyzing the trends in the highest grossing-movies, helped place the MCU on the map of blockbusters, and set it up in an entertainment world that exists within the social and political discussions of its time. 92 Scott, “Who’s Steering the Mothership? The Role of the Fanboy Auteur in Transmedia Storytelling,” 43. 21 / 133 II. Fandom and method: being a fan and an academic 2.1. What's a fan? If we look at what the Merriam-Webster dictionary defines as fan, it is defined as such: "1. an enthusiastic devotee (as of a sport or a performing art) usually as a spectator, 2. an ardent admirer or enthusiast (as of a celebrity or a pursuit)."93 If we look at the etymology of the word fan, it comes from the word fanatic, which in turn comes from the latin word fānāticus ("of a temple, divinely inspired, frenzied")94. Going a step even further, we realize that it is the fusion of the words fānum and -āticus. Fānum is a noun that means shrine, temple, sanctuary and a place dedicated to a deity 95, whereas -āticus turns a noun into an adjective96. Thus, combined, it becomes fānāticus, which can be defined as "1. of or pertaining to a temple; 2. divinely inspired, enthusiastic; 3. frantic, frenzied; 4. furious, mad."97 As such, it is clear that a fan, compared to a casual viewer, has some physical, monetary or personal investment set up in the object of their fandom – whether that be a franchise, a sports team or something else entirely. When discussing what makes a fan, one needs to be careful not to do what is called "gatekeeping". Are you a fan just by watching the movies, or do you need some sort of personal, financial or emotional investment in what you're watching to call yourself a fan? Gate-keeping is, literally, the activity of controlling and usually limiting general access to the object of fandom. That means, someone takes it upon themselves to define whether people can have access to the thing they like or not. The usual example of someone gate-keeping will be to test someone's knowledge of the canon material. Canon is the original source material: ""Canon" describes characters, pairings, events, etc., that are accepted as part of a fictional universe's "official" mythology, as presented either through dramatization in an episode/movie/novel or in officially sanctioned ephemera."98 The fan version of canon is often called "fanon" (a portmanteau of fan + canon) and theories 93 94 95 96 97 98 “Definition of FAN.” “Fanaticus - Wiktionary.” “Fanum - Wiktionary.” “-Aticus - Wiktionary.” “Fanaticus - Wiktionary.” Maggs, The Fangirl’s Guide to the Galaxy, 28–29. 22 / 133 that each fan has about the canon material are called "headcanons". Something usually becomes fanon when it has spread wide enough across the fandom and is generally accepted as true within the fan-created narrative, but has close to no basis in official canon. It can be personal preferences or ideal casting choices for characters than haven't appeared in the MCU yet: "If you have an idea that branches off from official canon, but that you have decided to accept it as personally true, you call that your "headcanon" or sometimes, "fanon"."99 There are, however, different ways of approaching the notion of fans. One of those is to divide fans into three categories: audiences, fans and users. Upon introducing methodology for audience studies, Gillian Rose defines these three distinct categories 100. She defines audiences as passive consumers, in a closed setting. They do not engage in fandom in any way. Fans are active consumers, who follow the object of their passions through media, discussions, cosplay, online fanfiction, fanart and more. Lastly, users, Rose defines as the ones who like, share and react to items of their fandom. In this thesis, I consider fans as a mix of Rose's version of fans and users. 2.2. Being a scholar-fan and doing fan-studies: can I be objective? When I started this thesis, I published an online survey to help me get some hands-on experience with the fandom. Being a fan myself, I thought it would be a way to analyze what other members of fandom thought of my study area, and I thought that would find some guidelines for my analysis. By writing this thesis on fandom, through the University of Copenhagen's institution, I am a scholar-fan, also called an aca-fan. I am a part of the demography I am studying. Being an aca-fan, as Matt Hill calls it101, means that I am biased from the beginning, in the way I will approach this research. Hills defined two aspects of combining academia and fandom: "I defined "scholar-fans" as professional academics writing primarily for fellow scholars via the publishing institutions of the academy. By contrast, I discussed "fan-scholars" as fans using academic concepts within their writing, outside the licensed spaces of "pro" academia.102" That meant that I had to gather some quantitable material that I could observe objectively, in order to get replicable results within the academic field. One of the first aspects that appeared out of this survey, which I shared to my group of friends 99 Maggs, 29. 100Rose, Visual Methodologies, an Introduction to Researching with Visual Materials, 257–65. 101Matt Hills, “‘Proper Distance’ in the Ethical Positioning of Scholar-fandoms: Between Academics’ and Fans’ Moral Economies?,” in Fan Culture: Theory/Practice, 1st ed. (Cambridge Scholars Publishing, 2012), 14–37. 102Hills, 15. 23 / 133 on Facebook (which, some of them in turn shared on their profiles) as well as on my personal Tumblr-blog, is that fans are dedicated. I had expected around 100 responses, but within the first 24 hours, the survey had been shared over 500 times on Tumblr (reblogs) and had collected over 1400 responses. By the time I closed the survey in order to begin analyzing the data, it had 2318 individual responses. The fact that this survey was shared mostly through the Tumblr-channel also means that a majority of the responders are fans of the MCU. My Tumblr-blog is mostly MCU-related, and my followers know me for the content I create for the MCU-fandom. This means that there is a first bias to be aware of, as I analyze this data: a lot of the people who have responded to the survey were favorable to the MCU heading into the survey, and were quite familiar with it to begin with. Being active in fandom online also means that I set up the survey in a way that made sense to me – perhaps, another researcher studying the same subject would have set up the survey in a different manner, hoping to get more individual responses. It also means that the entry point to the fandom came, not through an objective "door" through research, but through a door that's been wide open and which I helped build103. Matt Hills brings up one of these issues in his discussion on ethical positioning of scholar-fandom: "When scholar-fans represent and mediate their own embeddedness in a fan culture, the other side of the coin is that they effectively "other" fan activities falling outside their fandom experiences."104 That means that, whatever aspect of fandom I am not, myself, engaging in, I am bound to omit in this thesis: if I am not a part of it, I cannot examine it. This survey had to help me cover all the basic fandom notions, I had to examine when creating this map of the MCU-fandom. By acknowledging the effective bias there is in this study because of my position as an acafan, and by making sure to remember the fandom blinders I wear, I can begin to analyze the survey results I have compiled through the use of my own fanspaces for the sake of this thesis. 2.3. Method: approaching the survey and the fandom When I started working on this survey, I knew that I would have a position with one foot in the academic field and one foot in the study field. That meant that I would need to try and take a step back in order to view the subject of my research somewhat objectively. 103Some of my blog entries about characters in the MCU have made it onto the fan-version of Wikipedia called 'Fanlore', not through my own additions but through someone else's effort to document fandom movements. 104Hills, “‘Proper Distance’ in the Ethical Positioning of Scholar-fandoms: Between Academics’ and Fans’ Moral Economies?,” 21. 24 / 133 In order to do that, I decided to ask others around me and use my surroundings as a guide. Especially when it came to fandom – because that was what I wanted to study. I wanted to figure out how the MCU and fandom worked so well together, especially when I have spent the last decade or so living with these characters by my side. Characters I've lived, loved and cried with – and even more so, characters I have mourned and brought back to life through my own writings in fanfiction, embodied through cosplay and analyzed through meta texts. 2.3.1. The setup of the survey Originally, I did not expect my survey to be so important in this thesis. It was originally meant to be somewhat of a guide I could use, to see if I had missed any important thoughts and points in my thesis – the more eyes I had looking at the subject of study, the better a focus I would have. Therefore, the way that I set up the survey was purely in a preliminary way. There were no properly articulated thoughts while I was setting up the questions other than wanting to cover as many topics as possible: if I could get a handful, maybe a hundred of people to answer these questions, it would be enough. The questions would cover the bases in dealing with fans: • They would have to do with the level of familiarity the responder has with the material in question: how many times they'd seen the movies, if they had seen all of them, whether or not they felt the need to know about comicbook-lore was important, etc. • They would have to do with fan culture in general. It would cover topics such as fanfiction and fanart, and the behavior of responders on social media within their fandom. Some of these questions also involved their own stances on fanculture and what they considered to be – or not – fanculture. • They would have to do with comicbooks and the mix of movie culture and comicbook culture. It would try to analyze the relationship between the two medias, hopefully to be able to draw some conclusions based on the way responders positioned themselves with the MCU and Marvel Comics. • They would have to do with social media, and would try to analyze how fans use these social media-channels to express their fannishness. • And, lastly, they would help create an idea of the average fan and possibly even isolate a demography to study. 25 / 133 At no point in time was the survey to be used in whole sections of this thesis, as I only wanted to use it as a guiding point in regards to my own theoretical and methodological research. Some questions were left quite open to interpretation, for I did not expectfor too many responses to sift through. Perhaps, it could gather some data that would come in handy later while I was writing this thesis. Initially, I had a plan to create an IMDb Pro-account and try to get in touch with professionals – actors, directors, etc. - through their agents in order to ask them questions about their relations to fans, but decided against it when the previous survey took on a life of its own. Because that it did. I posted the link to the Google-survey to my Tumblr account as well as my Facebook profile, in order to try and get it out to the furthest reaches of the internet. Mildly said, it took off. As I previously explained, within 24 hours I had 1400 responses to my 50+ questions survey, and by the time I closed it, that number had practically doubled. One of the first things that came through the use of Tumblr as a platform, especially through the use of my followers – and friends – was that fans are and were willing to help other fans out. It received more than 1596 notes on Tumblr, and was shared 27 times on Facebook. Suddenly, what I thought would be a guideline became something more, with the input of over 2000 individuals. And, through this, I realized that my 50+ questions had barely scratched the surface of how important of a cultural phenomenon the MCU was105. It was more than just the movies. A lot of the responders explained that it was difficult for them to take the movies on their own, for their fandom experience consisted of mixing what they knew of the comics with the movies, in much the same way that official creators took inspiration from the comics themselves: "Maybe include a section about the cartoons and animated movies. Those are very important and impactful to fans. Ex. Into the Spiderverse and Avengers Assemble" said one of the responders. I had originally planned to look at the MCU in general – including the television shows and the tie-in comics, but I decided early that it would be too large a study subject. However, upon beginning to discuss fandom and analyzing the survey results, I found that being a fan of the MCU means that there is no definite line between the movies' existence and the knowledge that comes from comicbooks or from other writers. For being in a fandom is a highly performative act, where fans construct their own media and monitor their own consumption of it. 105The survey is available in full in appendix #8. 26 / 133 Some others wanted me to look at other aspects of fandom, especially toxic behavior in fan culture: "Are you going to research toxic fan culture? Meaning fights within the fandom, sexism, etc.". This made me realize that fandom was a debatable space where parties could argue and even fight over grievances caused by the source material, or by the behavior of actors/directors/other crew: "I'd say "the fanbase" but some fanbases are so toxic you don't want to touch it with a 10 foot pole." The movies and the MCU in general is also an extremely performative place to be in, when it comes to fandom, and that shone through several of the responses I got: "how central your fanhood is to your identity" and how that impacted the way they saw these movies. Other responses included the way one's identity was defined by the fandom: "Some sort of identity tied into the fandom. I identify with the characters, love the stories, and look for more content (fandom or comics) that relate. It's an active role that helps build a community of peers with similar interests." In much the same way, some of them wanted me to look at the way sexual and gender identity became a part of the way they consumed the MCU and performed it through their fannish activities: "If you're looking at demographics of fans at all, it would probably be cool to ask also about race and lgbt identity in the final section there." As I will discuss later in the chapter on participatory culture, responders made it their point to discuss the representative side of the fandom in their responses. One said: "I think it would be interesting to see how much of fandom is related to the LGBTQ community. You could ask if people consume/write fanworks with canon or non-canon relationships and determine if they are predominantly heterosexual or on the LGBTQ continuum;" while another said "I think it's SUPER important to make note of the fact that the only reason I ever got involved in MCU is because there's a lack of LGBT representation in characters and story lines, so I was compelled to turn to fandom for that content (fanfiction, fanart, etc.). If I wasn't looking for gay content I couldn't care less about most content I get into, Illustration 6: The first 'on screen' same-sex kiss between but I'm pretty much forced to write the characters Billy Kaplan and Teddy Altman (Source: Avengers: Children's Crusade, 2012, Marvel Comics) 27 / 133 stories I wish I could see." The Marvel Comics are inclusive in more ways than the movies are – openly gay characters106 (illustration #6), Muslim heroes107 (illustration #7), disabled characters108 (illustration #8), etc. - and it was interesting to see how important it was to fans to make it known, that the reason they interacted with fandom, was to fill these gaps in the source material and perform their own identities. In the same way, fandom has appropriated characters as representations of their minorities: Newt Scamander in the Fantastic Beasts-movies is, according to fans, on the autism spectrum, Sherlock Holmes in the BBC-show Sherlock is asexual representation, Kate Bishop from Marvel Comics has Asian Illustration 7: Kamala Khan quoting the Quran to herself in an comicbook ancestry, and Clint Barton is dyslexic, etc. These are all fanon panel (Source: Ms. Marvel: No notions that have no base in official materials. For the fandom Normal, 2014, Marvel Comics) itself is not just comprised of straight, white males, who are the usual main target audience. As such, the people that interact in fandoms need to represent themselves when writing transformative stories. And why exactly are fans so dedicated that they will write entire stories and create artwork for free? Perhaps their relationship with the source material has become an emotional one, through which they perform what they can't in their own lives. Perhaps, it is because these characters have been through so much during their lives, that it is easier for fans to project their struggles onto them. Illustration 8: The Avenger Hawkeye equipped with hearing aids on screen (Source: Hawkeye: My Life as a Weapon, 2014, Marvel Comics) Or maybe not. I will explore this in the discussion, when looking at the notions of performativity and fandom. One last note about the survey is that, because of it's specificity, and in spite of being introduced as a survey on the MCU and about fandom, it may have scared off non MCU-fans. Some 106Billy Kaplan (Wiccan) and Teddy Altman (Hulkling) have shared a same sex kiss several times in Marvel Comics. 107Kamala Khan (Ms. Marvel) is the first Muslim character to headline her own comicbook. 108Clint Barton (Hawkeye) is canonically deaf (although the deafness comes and goes depending on the writers), while Bucky Barnes (Winter Soldier) is an amputee and Matt Murdock (Daredevil) is blind. 28 / 133 questions may have been too specific, others not enough, and thus, there may be an additional bias to find in the responses to the survey that I received. 2.3.2. Fandom and fans By making the survey as broad – but also as superficial – as it was, meant that other topics of study could be suggested by the hivemind I was effectively tapping into. One of the responders mentioned in a comment that "I am surprised that wikis were not really mentioned in this form". I did not include wikis at all, as they weren't something that I would have considered to be important to fanculture as such. That comes from my bias with the source material – being a fan of the MCU and of Marvelcomics meant that I know a lot about the source material to begin with, and do not necessarily need to look at wikis for more information. Wikis are something that Terranova mentioned in passing in her text: "Simultaneously voluntarily given and unwaged, enjoyed and exploited, free labor on the net includes the activity of building websites, modifying software packages, reading and participating in mailing lists, and building virtual spaces."109 "The pervasiveness of the collective intelligence within both the managerial literature and Marxists theory could be seen as the result of a common intuition about the quality of labor in informated societies. Knowledge labor is inherently collective, it is always the result of a collective and social production of knowledge.110" This group effort was something that had not entered my mind when building this survey, as I tried to position myself out of the fandom upon creating it. By not mentioning the wikis, which are a large part of fandom experience, it made my position on the topic different than that of someone who would. In much the same way, my survey, being an online survey, probably would have had different results if I had conducted interviews directly with the demography I was studying. Being an aca-fan is indeed a difficult place to be in: "The positioning of the aca-fan is itself an ethical challenge. Even if we see ourselves as fans first, we occupy a position of power, able to influence public perception and select which semiprivate utterances get more attention and validation.111" As such, my own positioning within the fandom causes some additional conflicts of interest. I 109Terranova, “Free Labor,” 34. 110Terranova, 45. 111Larsen and Zubernis, “Introduction,” 6. 29 / 133 have been active in the MCU-fandom since early 2012, after the release of the Avengers, where I began creating fanart on Tumblr. Through my own continual contributions to the fandom, I have gained some sort of traction with my items – other fans know of my works, know what I do and sometimes take things I introduce and build up on them, in a transformative and cooperative way 112. This further introduces the problem of my position as a researcher: if I am part of what makes the MCU-fandom move in one direction, how can I try to analyze what is happening in it? For, by being a part of it, I "tend to focus on what is familiar.113" and have biases that "have the potential to impact fans themselves, as our ability to understand the fields as a whole is limited not only by our interests, but by the disciplinary lenses we look through.114" My own policies and academic background will inevitably steer this thesis in one or the other direction, and someone else who will write about the MCU-fandom might find other results, solely based on the theories, methods and discussions they bring to the table. 112There has been fanart of some of my fanfictions and fanfiction based on some of my fanart. 113Larsen and Zubernis, “Introduction,” 4. 114Larsen and Zubernis, 5. 30 / 133 III. Fandom, movies and franchises: an analysis of the survey results 3.1. The limits of fandom: what makes a casual viewer and what makes a fan? 3.1.1. Defining what makes a fan In my survey, I asked responders what, in their opinion, was the difference between a casual audience and a fan, in order to see what they would prioritize in their distinction between one and the other. The responses varied in detail, but there were some aspects and features that could be summarized in the table as follows115: Casual audience Fan Watches the movies once or twice Regularly revisits the movies Passively enjoys Actively enjoys Happy to see another movie Fills out the gaps between movies with fan activities Doesn't know the names of all characters Knows (almost) everything: actors, comics, favorite characters, etc. Don't care about the content once the credits are over Interested after watching, Little feedback to creators Engages with creators online Consume the content on its own Needs more than what is on screen Will see the movie because of interest / of hype Counts down the days until a new movie comes out Doesn't think about the movies between releases Interacts with content multiple times a day during hiatus No fandom or low fandom involvement Consumes within fandom, participating in conversations Little further knowledge Knowledge beforehand, reads comics Satisfied with a good cinematic experience Experience continues beyond the screen by engaging in movie-related things Doesn't have theories about the next MCU-movies Easter eggs, talks about the movie, remembers details Likes the MCU Loves the MCU The key difference that seems to come through repeatedly is that a casual audience enjoys the movies passively, whereas a fan enjoys them actively116: 115This is a summary of the responses I got to the question. You do not have to tick off any of the boxes in this table in order to be a fan. 116Highlights are my own. 31 / 133 "A casual fan passively just enjoys the "Active thing whereas a fan actively enjoys it and engagement rather than passive consumption" goes deeper into the movie and surrounding "Actively seeking information and culture." community, wanting to learn more, and "Casual audience members passively engaging in speculation and theories as take in and enjoy MCU-movies, maybe they opposed to just passively viewing and seek them out mildly. Fans actively seek out enjoying the material" information and anticipate MCU-movies." The activity involved with the MCU-movies is the key to what makes the difference between a casual watcher and a fan. Responders highlighted the additional effort to understand all the key points and storylines, as well as the interaction that exists with other fans in the same space of fandom: "Casual audience watches the movies "A fan consumes media beyond just one time and don’t interact with the fandom. the movies — goes looking for fic, A fan watches the movies multiple times and interaction with creators, merchandise, etc. interacts with fandom." Casual audience just views the films." "casual audience watches the movies "Genuine intellectual interaction with one or few times. A fan interacts with the the actual content of the film, rather than universe (watches more times, collects simply consuming it." merchandise, cosplays, and much more)" The inclusion of interaction with the creators and other fans seems to be a very wide aspect of what makes the difference between the two. The above responses are just some highlights. It was impossible to quantify all the answers I received on this question without creating recurrences which might render the results obsolete, as such I am looking at individual quotes and piecing them together for the sake of this argument. I mentioned earlier that fandom is often subjected to some sort of gate-keeping (protecting or testing of subjects before their accept into the fan-family). Several responders made a very good point in replying that there is either no difference between being casual audiences and fans, and that it depends on how people see themselves: "I don't gatekeep- a fan is a fan." "There is none. If you like it, you're a fan. :)" "Personal identification- anyone can be a fan" "Its up to the individual to decide that for themselves." "There isn't one" 32 / 133 "None" "there's no difference. only gatekeepers care whether other people are "I dont really know it doesnt really "real fans"" matter" "Purely identity, theres no universal "Whatever they define themself as" distinction beyond whether someone would "No difference. A fan is a fan." consider themselves a fan or not." Tt needs to be said then, that what defines fandom and someone's inclusion in it, depends on a fine line that is up to every person – and that any other effort to define rigid, fixed, fandom lines will come off as gate-keeping. However, to be a part of the MCU-fandom, one has to know at least a little bit about what is going on. Having been present in the cultural landscape for the past 11 years, it would be surprising that someone hadn't heard about the MCU, or at least about Iron Man or Captain America. Being a fan of the MCU varies in base knowledge: it is variable how much each fan knows about the MCU and Marvel, as not all of them read comicbooks. 3.1.2. Fanfiction and fanart: the habits of fans I asked the responders several questions about fanculture to try and tune into what they considered fandom, and got different results: When asking the responders about whether or not it was important to them to know what has happened in comics before seeing the movies, a vast majority responded no. In total, 76% didn't think that it was important to know anything about the Marvel-universe in general, before interacting with the MCU. However, 17.5% thought that it was important to have some knowledge of the material beforehand. Likewise, when asked whether or not they had seen all 20 movies 117, a majority replied that they hadn't seen all of them. 54.4% said that they hadn't seen all of them, whereas 43.2% said that they had seen all of them. These two results – that it isn't important to have any beforehand knowledge and that the majority haven't seen all movies – show that considering oneself to be a fan depends on how one views themselves. If we look at the crossing of these two questions, we get the following results: 117Although both Captain Marvel and Endgame have been released by the time this thesis is submitted, they are not included in the survey, as the survey preceded their release in cinemas around the world. 33 / 133 Do you consider yourself to be a fan of the MCU? Yes No Don't know Yes 977 10 15 1002 No 1119 56 85 1260 Don't know 53 1 2 56 2149 67 102 Have you seen all MCU-movies? The numbers confirm the above idea that it isn't necessary to have seen all movies to consider yourself a fan: 48.2% of responders do indeed consider themselves to be fans of the MCU, but haven't seen all the movies. This outnumbers those who have seen all movies and consider themselves to be fans, which represents 42.1% of responders. If we continue to look at the numbers gathered, it is important to note that 94.4% of responders will be watching the upcoming movies, and that 91% of responders also watch MCUmovie trailers and other promotional material. If we delve into the more hands-on material gathered about the responders' fan habits, it is interesting to see the numbers of how many read and enjoy fan content, and how many write and create fan content: Do you consume fancreated content? No Fanfiction Fanart Yes 0 500 1000 1500 2000 2500 Do you create your own fancontent? No Fanfiction Fanart Yes 0 200 400 600 800 1000 1200 34 / 133 1400 1600 1800 2000 The large majority does indeed read fanfiction (83.8%), but when it comes to writing it themselves, the numbers split almost perfectly in half: Do you read fanfiction? Yes No Don't know Yes 974 12 2 988 No 957 348 12 1317 Don't know 12 0 1 13 1943 360 15 Do you write fanfiction? Of all those who read fanfiction, 50.1% write it as well, but 49.2% do not write fanfiction. It is interesting to look at the numbers laid out like this, as it brings out one aspect of organized fandom that is, perhaps, not know in the mainstream media: not everybody writes fanfiction. It could be summarized that, out of every fanfiction reader, one in two has written something themselves, regardless of length, platform, etc. With fanart, we see the pattern that became evident with fanfiction: a lot of people enjoy fanart (a whole 84.8%), but the numbers fall when it comes to producing fanart oneself (only 17.6%). The difference here, however, is quite more marquant than with fanfiction – and it can be theorized that it takes more skills or materials to produce fanart than it does writing fanfiction. This explains why there is a discrepancy between those who produce fanart and those who do not. Looking at the table in the below fashion, comparing the two questions, a several amount of numbers make their appearance: Do you actively consume fanart? Do you draw fanart? Yes No Don't know Yes 393 13 3 409 No 1561 311 23 1895 Don't know 13 1 0 14 1967 325 26 Only 20% of those who consume fanart also produce it. That's a larger fall from the fanfiction numbers, where it was approximately one in two who wrote fanfiction. When it comes to art, it falls down to one in five to produce transformative works based on the source material. Thus, it is interesting to map out the active members of fandom who contribute to it. Fandom 35 / 133 exists through its transformative works, and although fanart often breaks through into mainstream media, the general experience of the population with fanfiction is something along the lines of Fifty Shades of Grey118 or After119, which are based on Twilight and One Direction-fanfictions, respectively. By writing their own stories, fans are able to transform the material they have available into something that fits with their own narratives. 3.2. Mapping fandom favorites: analyzing the first 20 MCU-movies: In order to set the tone for this analysis of fandom and its relationship to the MCU, it is important to have a look at the movies on their own and how fans relate to them. In this analysis, I wish to find out which movies are the most popular and which ones have been left behind by fandom. By distilling these results, it is my hope to unearth deeper ramifications of participatory and fandom culture. The first in depth analysis of the survey to do is to look at how many times each movie has been seen – both in the theaters and later, in private settings. I then organized the results in a weighted average, in order to find out how many times each movie has been seen in average. This gave in the following results: 118Cuccinello, “Fifty Shades Of Green: How Fanfiction Went From Dirty Little Secret To Money Machine.” 119Pham, “How Anna Todd’s Harry Styles Fanfiction Became a Bestselling Book—& Now a Movie.” 36 / 133 Average Movie Average Seen more Seen more times seen times seen than 10 times than 10 times in theaters in private in the theater privately Iron Man (2008) 0.45 3.3 7 147 The Incredible Hulk (2008) 0.16 1.1 0 9 0.41 2.64 3 84 0.46 2.94 2 89 0.51 3.44 3 157 1.11 4.03 16 267 0.61 2.42 7 83 0.62 2.1 1 58 1.02 3.68 12 273 Guardians of the Galaxy (2014)126 0.95 2.83 4 90 Avengers: Age of Ultron (2015) 0.91 2.23 5 68 Ant-Man (2015)127 0.59 1.8 1 31 1.13 2.7 8 135 0.61 1.71 2 27 0.82 1.85 3 39 0.88 1.91 3 64 1.12 2.71 3 115 1.2 1.91 2 45 1.3 1.63 6 42 0.59 0.67 0 4 120 Iron Man 2 (2010) Thor (2011)121 Captain America: The First Avenger (2011) 122 Marvel's The Avengers (2012) 123 Iron Man 3 (2013) Thor: The Dark World (2013)124 Captain America: The Winter Soldier (2014) Captain America: Civil War (2016)128 Doctor Strange (2016) 129 Guardians of the Galaxy vol. 2 (2017) Spider-Man: Homecoming (2017) 130 Thor: Ragnarok (2017)131 Black Panther (2018) 132 Avengers: Infinity War (2018)133 Ant-Man and the Wasp (2018) 134 125 This first average gives us different results to look at: the movie which was seen the most in theaters, was Infinity War with 1.3 times, followed by Black Panther with 1.2 times and Civil War with 1.13 times. This means that, on average, all the people who responded to the survey have seen 120Favreau, Iron Man 2. 121Branagh, Thor. 122Johnston, Captain America: The First Avenger. Called The First Avenger throughout the rest of this thesis. 123Black, Iron Man 3. 124Taylor, Thor: The Dark World. Called The Dark World throughout the rest of this thesis. 125Russo and Russo, Captain America: The Winter Soldier. Called The Winter Soldier throughout the rest of this thesis. 126Gunn, Guardians of the Galaxy. 127Reed, Ant-Man. 128Russo and Russo, Captain America: Civil War. Called Civil War throughout the rest of this thesis. 129Derrickson, Doctor Strange. 130Watts, Spider-Man: Homecoming. Called Homecoming throughout the rest of this thesis. 131Waititi, Thor: Ragnarok. Called Ragnarok throughout the rest of this thesis. 132Coogler, Black Panther. 133Russo and Russo, Avengers: Infinity War. Called Infinity War throughout the rest of this thesis. 134Reed, Ant-Man and the Wasp. 37 / 133 these three movies in theaters at least once. The least watched films in theaters are The Incredible Hulk which was watched 0.16 times in theaters, followed by Iron Man 2 which was watched 0.41 times and Iron Man which was watched 0.45 times. That means that less than half of the responders saw any of these three movies in theaters. When we look at what happens privately though, the most watched and least watched movies shift: the most watched movies privately are The Avengers which has been watched 4.03 times on average, followed by The Winter Soldier which has been watched 3.68 times and The First Avenger which was watched 3.44 times. The least watched movies, though, bring a slight difference: Ant-Man and the Wasp was only watched 0.67 times privately, only surpassed by The Incredible Hulk which has been seen 1.1 times and Infinity War which has been seen 1.63 times since it came out. However, looking at which movies have been seen more than 10 times both in and out of the theater, a decided pattern starts to arise: The Incredible Hulk is again at the bottom of the watch-list, closely followed by Ant-Man and the Wasp which sits on the absolute bottom, but we can also observe that The Winter Soldier is in the absolute top of re-watched movies, just like The Avengers remains one of the most watched movies. From these few numbers, one can hypothesize different things: Why are the most watched movies in theater recent movies (2016 & 2018)? Is there any correlation between the current geopolitical climate and the fact that Black Panther is the second most watched movie? The least watched movies in theaters are the three first movies in the MCU – can we hypothesize that it is because of them being launched before the MCU became well established in the media picture? The same goes for the most re-watched movies privately: The First Avenger, The Avengers and The Winter Soldier are the most watched movies. How can that be? Could we hypothesize that it has to do with fandom interests? And why are the two most recently released movies (excluding Captain Marvel135 and Avengers: Endgame136 which were released during the writing of this thesis) the least re-watched ones? Could it be because they're still "fresh" in people's memories, or were they ill received? I will look at these hypotheses in section 4.3.3. When asking the responders to pick their 3 top movies, I discovered that the responses 135Boden and Fleck, Captain Marvel. 136Russo and Russo, Avengers: Endgame. Called Endgame throughout the rest of this thesis. 38 / 133 coming in from the survey varied slightly from what appeared on the website IMDb – by asking responders to pick their 3 favorite movies, I hoped to figure out the popularity of each movie. I did not ask them to rank the movies from 1 to 20, but rather asked them to pick their 3 favorite ones – this result is then an interpretation of the question and not an actual ranking. In order to make a comparison to a general population 137, I have compiled a chart of each respective movie's rating and position according to IMDb ratings. Movie Times picked in top 3 Scores on IDMB (out of 10) Position of Position of movie movie according according to survey to IMDb Iron Man 428 7.9 #06 #4 The Incredible Hulk 6 6.7 #20 #20 Iron Man 2 54 7 #19 #16 Thor 153 7 #12 #16 Captain America: The First Avenger 357 6.9 #09 #19 Marvel's The Avengers 526 8.1 #04 #2 Iron Man 3 169 7.2 #11 #14 Thor: The Dark World 71 7 #17 #16 Captain America: The Winter Soldier 1061 7.8 #02 #6 Guardians of the Galaxy 378 8.1 #07 #2 Avengers: Age of Ultron 55 7.3 #18 #11 Ant-Man 105 7.3 #15 #11 Captain America: Civil War 296 7.8 #10 #6 Doctor Strange 132 7.5 #14 #9 Guardians of the Galaxy vol. 2 139 7.7 #13 #8 Spider-Man: Homecoming 506 7.5 #05 #9 Thor: Ragnarok 1186 7.9 #01 #4 Black Panther 827 7.3 #03 #11 Avengers: Infinity War 358 8.5 #08 #1 Ant-Man and the Wasp 82 7.1 #16 #15 The top 3 favorite MCU-movies are Ragnarok, The Winter Soldier and Black Panther – or at least those that are mentioned the most often in the survey. If we compare to what IMDb data shows, we can see that the top three movies vary slightly. 137The general population here is users of IMDb who have scored the movies on IMDb. 39 / 133 Currently, Infinity War is the top rated movie in the franchise on IMDb, which is a slight difference compared to the survey data. The one continuous constant, is that The Incredible Hulk is the lowest rated movie in the franchise on IMDb. It's worth noting that the ratings on IMDb range from 0 to 10, and that all 20 MCU-movies range within a very short span: the lowest rating movie is, as previously mentioned, The Incredible Hulk, with a score of 6.7/10, and the top rated MCU movie is Infinity War, with a score of 8.5/10138. The average score of an MCU movie is, as such, 7.5/10, which is an excellent score, for a franchise that releases, on average, 2 movies a year. In comparison, the Blade-trilogy scored 6.6/10 on average, the Sam Raimi Spider-Man-trilogy scored 6.9/10, the X-Men-franchise scored 7.4/10, and, lastly, all other Marvel-movies that did not fit into either of these franchises scored 5.4/10139 in average140. The fact that the X-Men-franchise scores as high as the MCU is another reason why the previous discussion of the acquisition of 20th Century Fox by Disney is relevant: the X-Menfranchise is one of 20th Century Fox' most popular franchises. Bringing the two highest rated Marvel-franchises together in a possible future would be a foolproof way for Marvel to create an even bigger connected universe141. 3.3. Establishing the MCU as an unprecedented franchise: comparison with 3 other franchises Three other franchises are still relevant today when discussing blockbuster-franchises: the Star Wars-franchise, the Harry Potter-franchise (excluding the Fantastic Beasts-movies) and the XMen-franchise. In this section of the chapter, I will compare the MCU to these three franchises. 3.3.1. The MCU as one continuous franchise The MCU has released 22 feature films since it began in 2008. No other franchise has been able to release as many movies over such a period of time before. Even the X-Men-franchise and its 12 feature films only comes in second, with half the cinematic achievement. Looking at a table with all release dates, the MCU looks like this: 138Endgame has a rating of 8.8/10 on IMDb, but as it hadn't been released during the time this survey was online, it isn't being counted here. 139A table of the IMDb scorings of each of these movies is to be found in Appendix #1 140See appendix #2 for the tables. 141Lealos, “10 Ways Marvel’s Multiverse Can Introduce The X-Men and Fantastic Four.” 40 / 133 Release date142 MCU Movie Days since the previous release... (DD/MM/YY) Iron Man 02/05/08 0 days The Incredible Hulk 13/06/08 43 days143 Iron Man 2 07/05/10 694 days144 Thor 06/05/11 365 days Captain America: The First Avenger 22/07/11 78 days Marvel's The Avengers 04/05/12 288 days Iron Man 3 03/05/13 365 days Thor: The Dark World 08/11/13 190 days Captain America: The Winter Soldier 04/04/14 148 days Guardians of the Galaxy 01/08/14 120 days Avengers: Age of Ultron 01/05/15 274 days Ant-Man 17/07/15 78 days Captain America: Civil War 06/05/16 395 days Doctor Strange 04/11/16 183 days Guardians of the Galaxy Vol. 2 05/05/17 183 days Spider-Man: Homecoming 07/07/17 64 days Thor: Ragnarok 03/11/17 120 days Black Panther 16/02/18 106 days Avengers: Infinity War 27/04/18 71 days Ant-Man and the Wasp 06/07/18 71 days Captain Marvel 08/03/19 246 days 26/04/19 50 days 05/07/19 71 days Avengers: Endgame Spider-Man: Far From Home 145 Which means that the MCU releases a new movie every 191 days (27 weeks, 2 days) on average146. One could argue that taking all the movies in the franchise would be warping the results, as the MCU is comprised of at least several 'subfranchises': the Iron Man-trilogy, the Thor-trilogy, the Captain America-trilogy, the Avengers-quadrilogy. Spider-Man will probably become a trilogy too, as will the Guardians of the Galaxy and Ant-Man. And that's without counting the announced sequel plans for Doctor Strange, Black Panther and Captain Marvel. This would, effectively, turn these 142The release date is not the international premiere, but the United States wide audience theater release date. 143Shortest amount of time between two MCU-movies. 144Longest amount of time between two MCU-movies. 145Watts, Spider-Man: Far From Home. Called Far From Home throughout the rest of this thesis. 146For this table, I included Far From Home, even if it hasn't been released. 41 / 133 movies into their own, independent franchises within the MCU-franchise in general. However, another argument could be made that although each individual trilogy has their own individual arcs, it is almost impossible to watch any of the MCU-movies without having seen or without having some knowledge of the others: thus, it is almost impossible to distinguish them as sub-franchises for this analysis. When Tony Stark shows up in Civil War as well as Homecoming, it means that viewers need to have some idea as to who he is, and what his powers are. It is a good reminder to know that Red Skull appeared for the first time in The First Avenger in 2011, only to reappear in a little scene in Infinity War in 2018, seven years later. This is a testament to the incredible amount of interconnected story-telling these movies have created: any character can appear in any other movie without warning. As such, it is indeed impossible to consider the sub-franchises presented above as individual franchises – the movies and characters are too interconnected to classify individually. If we go back to the numbers at hand, we realise, that no other franchise in history comes close to releasing a new movie as often as the MCU – and as successfully. 3.3.2. How three other franchises compare Let's look at three other franchises consisting of more than 5 movies each: the original Harry Potter-franchise, the X-Men-franchise and lastly, the Star Wars-franchise. The Harry Potter-franchise was the first modern franchise to completely embody what Henry Jenkins calls convergence culture: the movies were based on a book series which wasn't even done publishing by the time the movies started, and the studios released so much related merchandise, that corporate convergence, also a concept used by Jenkins, exploded with the franchise. It wasn't just books and movies, it was PC- and console-games, it was trading cards, clothes, costumes, amusement parks and more. I will return to Jenkins' definition of convergence culture and corporate convergence in section 4.1. If we look at the Harry Potter-franchise, the numbers look like this: 42 / 133 Release date147 Harry Potter-movie (DD/MM/YY) Days since the previous release... Harry Potter and the Philosopher's Stone 16/11/01 0 days Harry Potter and the Chamber of Secrets 15/11/02 365 days Harry Potter and the Prisoner of Azkaban 04/06/04 568 days Harry Potter and the Goblet of Fire 18/11/05 533 days Harry Potter and the Order of the Phoenix 12/07/07 602 days Harry Potter and the Half-Blood Prince 15/07/09 735 days Harry Potter and the Deathly Hallows, pt. 1 19/11/10 493 days Harry Potter and the Deathly Hallows, pt. 2 15/07/11 239 days This brings the average between each Harry Potter-movie to 505 days (1 year, 20 weeks). Looking at the X-Men-franchise, which released more or less at the same time as the Harry Potter-franchise, we see another trend: the first movie was released in 2000, and the last one in the saga will be released in 2019. With that period comes a record: Hugh Jackman and Patrick Stewart share the record for continuously playing the same comicbook character for the longest amount of time, starting with X-Men in 2000 and ending with Logan in 2017.148 Release date 20th Century Fox – Marvel-movies (DD/MM/YY) Days since the previous release... X-Men 14/07/00 0 days X-Men 2 02/05/03 1023 days X-Men: The Last Stand 26/05/06 1121 days X-Men Origins: Wolverine 01/05/09 1072 days X-Men: First Class 03/06/11 764 days The Wolverine 26/07/13 785 days X-Men: Days of Future Past 23/05/14 302 days Deadpool 12/02/16 631 days X-Men: Apocalypse 27/05/16 106 days Logan 03/03/17 281 days Deadpool 2 18/05/18 442 day 07/06/19 385 days X-Men: Dark Phoenix th This brings the average between each 20 Century Fox Marvel movie to 628 days (1 year, 37 weeks, 4 days). While I applied the logic of "it is impossible to create discernable, individual trilogies" to the MCU, I am here doing the same thing: one could argue that the X-Men-franchise consists of three 147The release date is not the international premiere, but the United States wide audience theater release date. 148Bui, “Hugh Jackman Now Has a Guinness World Record for Playing Wolverine.” 43 / 133 trilogies (the original X-Men, First Class X-Men and the Wolverine-trilogy), and that Deadpool is well on his way of having his own trilogy too. However, if you have watched X-Men: Days of Future Past, you will know that the franchises are impossible to discern from each other, as the same cast is reoccuring and that the characters interact with each other during time-travel. Just like the MCU being comprised of interconnected movies, the X-Men-universe consists of the same. The last franchise that I want to look at in terms of recurrence in the media scene is the Star Wars-franchise. It is a little bit different than the Harry Potter- and the X-Men-franchise, in that it predates them by at almost 25 years. Star Wars began in 1977 and has since grown into a much bigger cultural milestone, celebrated by fans and nerds everywhere149. I will look now at the release of each movie and compare to the MCU: Star Wars-franchise Release date (DD/MM/YY) Days since the previous release... Episode IV: A New Hope 25/05/77 0 days Episode V: The Empire Strikes Back 21/05/80 1093 days Episode VI: Return of the Jedi 25/05/83 1100 days Episode I: The Phantom Menace 19/05/99 5893 days Episode II: Attack of the Clones 16/05/02 1094 days Episode III: The Revenge of the Sith 19/05/05 1100 days Star Wars: The Clone Wars 15/08/08 1184 days Episode VII: The Force Awakens 18/12/15 2681 days Rogue One: A Star Wars Story 16/12/16 364 days Episode VIII: The Last Jedi 15/12/17 364 days Solo: A Star Wars Story 25/05/18 161 days Episode IX: The Rise of Skywalker 20/12/19 574 days Now, before I present the average time passed by between each Star Wars-movie, I want to take a moment to discern three trilogies within the main franchise. As such, The Clone Wars150, Rogue One151 and Solo152 are not a part of these three main trilogies, but are still a part of the main story-telling universe in the Star Wars-universe. 149Hills, “Star Wars in Fandom, Film Theory, and the Museum: The Cultural Status of the Cult Blockbuster.” 150Filoni, Star Wars: The Clone Wars. 151Edwards, Rogue One: A Star Wars Story. 152Howard, Solo: A Star Wars Story. 44 / 133 • The original movies (Episodes IV to VI 153) were released on average every 1096.5 days (3 years, 1 day); • The prequel movies (episodes I to III 154) were released on average every 1097 days (3 years, 2 days); • The sequel movies (episodes VII to IX155) will be released on average every 732.5 days (2 years, 2 days). However, if we take all Star Wars-movies as the same franchise, as seen equally compared to the MCU-, Harry Potter- and X-Men-franchise, then the average time between each Star Warsmovie is actually quite different: 1300 days (3 years, 29 weeks). An argument could be made that since the Star Wars-universe has used the same cast and characters since the beginning (with the return of the original cast for the sequel movies), all nine movies should be taken in a linear fashion, and so, the average of a little over five years is the most adequate. However, the hiatuse between movie trilogies are infinitely longer than the ones in the other franchises we have analyzed: between Return of the Jedi and Phantom Menace, 16 years passed, and between Revenge of the Sith and Force Awakens, 10 years passed. These long pauses are filled in the Star Wars-universe by tv-shows, games and short stories, which have kept the fans active in online and offline forums and discussion boards, through fandom. The interesting aspect of analysing the differences in releases is that the MCU stands way ahead of its competitors. No other franchise has released over two movies a year, let alone over a 10 year-period. Thus, the MCU-fandom has been fed with new material often enough, that the transformative works fans create, do not need to gap intervals as large as the Star Wars-fandom or the Harry Potter-fandom does. That means that the fancontent that gets created fills out the stories in between each movie and is hypothetically consumed at a much faster rate, and discarded just as fast. 153Lucas, Star Wars - A New Hope; Kershner, Star Wars - The Empire Strikes Back; Marquand, Star Wars - Return of the Jedi. 154Lucas, Star Wars - The Phantom Menace; Lucas, George, Star Wars - Attack of the Clones; Lucas, George, Star Wars - Revenge of the Sith. 155Abrams, Star Wars - The Force Awakens; Johnson, Star Wars - The Last Jedi; Abrams, J. J., Star Wars - Rise of Skywalker, 9. 45 / 133 IV. Visual theories: bridging the gap from popular culture to academia Approaching the topic of pop culture in academia has been done by many theorists before. In order to understand the reaches of the MCU when it comes to fandom, it is important to look at different aspects of visual culture and theories. This chapter will introduce key aspects of Henry Jenkins' theories on pop cosmopolitanism and convergence culture, in order to place the MCU in a cultural landscape and as a corporate product. Then, this thesis will look at the birth of social medias and the role that Web 2.0 played in establishing the MCU as such a strong presence online, before looking into theories of participatory culture in the context of capitalism and fandom, and how those two things interact with each other. 4.1. Pop Cosmopolitanism and convergence culture One of the things that discerns the MCU from other franchises, is that it has ramifications and roots spreading wide and far. Much like the Star Wars- and Harry Potter-fandoms, it is present in almost every corporate and capitalistic venture: there are mugs, bed sheets, clothing, potato chips and more with depictions of the MCU on them – if you can think of it, it probably exists. Earlier, I briefly touched the subject of transmedia story-telling as defined by Henry Jenkins. The MCU exists, as I've established before, not only as movies, but also as TV-shows, tie-in books and comicbook preludes. Taking a closer look at these TV-shows, we can establish which of them have a direct tie-in to the MCU-movies. Some of them have been linked to the movies directly, while the others co-exist in the MCU, but have never crossed with one another officially (no actor from one of the shows has appeared in the movies and vice-versa). They exist in the same universe, and for example, you don't have to have seen Daredevil156 to understand the MCU-movies. However, it is best to have seen some of the MCU-movies to fully understand Daredevil. 156Goddard, Daredevil. 46 / 133 Channel Series Seasons Period on air Direct tie-ins with MCU-movies (actors reprising their roles from the movies) ABC Agents of S.H.I.E.L.D. 7 2013-? Yes, Clark Gregg, Cobie Smulders and Samuel L. Jackson have all starred in movies as well. Agent Carter 2 2015-2016 Yes, Hayley Atwell and James d'Arcy appear in the MCU-movies. Netflix Hulu Inhumans 1 2017 No Daredevil 3 2015-2018 No, but all Netflix-shows interact with Jessica Jones 3 2015-2019 each other. Luke Cage 2 2016-2018 Iron Fist 2 2017-2018 The Defenders 1 2017 The Punisher 2 2017-2019 Runaways 3 2017-? No 2 2018-? No 2019-2020? Sebastian Stan and Anthony Mackie Freeform Cloak & Dagger Disney + The Falcon and the Winter 1 Soldier will reprise their roles as Bucky Barnes and Sam Wilson. WandaVision 1 2020-2021? Elizabeth Olsen and Paul Bettany will reprise their roles as Wanda Maximoff and Vision. Loki 1 2020-2021 Tom Hiddleston will do the voice over of the series. He portrayed Loki of Asgard in the movies. Untitled Hawkeye Series 1 ? Jeremy Renner will reprise his role as Clint Barton.157 Even though the Netflix, Hulu and Freeform shows do not directly interact with characters from the MCU, the plotpoints explored in some of the shows have directly to do with the MCU. The Disney+ shows have not debuted on screen and are still in pre-production. Several tie-in comicbooks have been released prior to MCU-movies giving away further plot points or explaining plot holes for the furthering of the universe (like Fury's Big Week, illustration #9, shown on next page). Novelizations have been released, either as comicbook or novel versions of the movies. 157As of April 24th, 2019, the Hawkeye series is still unconfirmed. 47 / 133 If we look beyond films, TV-shows, comicbooks and regular books, theme parks and events have established a continuity within the MCU that fans can follow, if they are dedicated and fortunate enough to travel to these: the Avengers S.T.A.T.I.O.N.158 is one of them. The exhibit showcases props from the actual movies, as well as background knowledge that exists within the canon of the MCU. The reason I highlight this so-called "extended Marvel Cinematic Universe" is because some of the responders to the survey made a point to ask why I didn't consider the rest of the MCU in my questions. I had originally only intended to look at the scale of these 20+ movies, but as it turns out, when discussing with the fans and being a fan myself, I have realized that the MCU cannot be taken on its own, when discussing fan-culture, as Illustration 9: Front page of Marvel's The Avengers Prelude: Fury's Big fans do not consider the movies on their own. It exists within a Week (2012) released prior to the greater, intricate web that consists of shows, books and older, release of The Avengers (Copyright: Marvel) Marvel comicbook lore that fans and creators bring into the movies. Here are some of the comments I got on the survey about the division of the MCU in movies against the MCU on other platforms159: "Yes! I think it's important to "The crossover between MCU and consider the MCU shows [...] for this other Marvel project as well. I'm not overly familiar with questions on fan culture surrounding the all of them beyond Daredevil, but I know that MCU *in particular* difficult for me, Daredevil does refer to the events of the personally, to answer. Everything has rolled Avengers, that Agents of Shield *definitely* into one. For instance, I cosplay, but only refers to the Avengers [...], and that most of really Marvel comic characters, though I'd the shows have some overlap with one personally consider it basically the same another as well. I also think that, because fandom. I also own [...] clothing in regards to they're relatively smaller *and* ongoing, the comics characterisations of MCU characters MCU shows might need more participation [...] which *technically* falls outside the from fans in things like future directions, remit of this thesis but, in my case, would ongoing viewership, etc. [...]" never have occurred without the MCU. [...]" 158Marvel, “Marvel’s Avengers S.T.A.T.I.O.N. Interactive Exhibit | Las Vegas.” 159Bold for emphasis by me. 48 / 133 franchises [...] makes "Maybe include a section about the "You left out Deadpool!" cartoons and animated movies. Those are "Does Venom and Spider-man: Into very important and impactful to fans. Ex. Into the Spiderverse and the Spiderverse count as MCU?" Avengers "I didn't see [...] mentions to the Assemble." MCU tie-in short films that Marvel has "You might want to include the released. It might be interesting to check up Marvel tie in shows (Agent Carter, Agents of on those." Shield, Daredevil, Luke Cage, Jessica Jones, "MCU TV & Netflix" iron fist) as another way people interact with the MCU." The first two responses in particular highlight the difficulty in bridging the fan-interaction in the MCU with the rest of the canon lore associated with the movies. Everything converges together towards a more common goal, which is the fan's enjoyment of the media they are consuming. So, in reality, it is important to look at how the MCU has achieved this gigantic and worldwide phenomenon status, and to do that, I need to talk about convergence culture. Henry Jenkins wrote about corporate and grassroots convergence in his text Pop Cosmopolitanism in 2006, defining the two as the following: "Corporate convergence – the concentration of media ownership in the hands of a smaller and smaller number of multinational conglomerates who thus have a vested interest in insuring the flow oe media content across different platforms and national borders. Grassroots convergence – the increasingly central roles that digitally empowered consumers play in shaping the production, distribution, and reception of media content."160 The convergence culture that Jenkins presents here is in full bloom in the MCU: not only do fans have to watch the movie, they have to follow up on the lore and canon of the movies elsewhere. Disney, as explained previously, is currently undergoing a greater, grander corporate convergence: buying 20th Century Fox is one of the ways the Disney-corporation is currently appropriating a lot of pop culture within a converging action. Likewise, their partnerships with brands is a way to extend the corporate convergence: it's about selling tickets or cable-subscriptions, and the best way to achieve that is to create enough supply-and-demand that the fans will follow, regardless of pricing or subscriptions. 160Jenkins, “Pop Cosmopolitanism: Mapping Cultural Flows in an Age of Media Convergence.” 49 / 133 The Netflix-universe shows are an example of this (illustration #10): Marvel allowed Netflix to use their characters in order to create traction and, in a capitalistic society, make even more money than previously attainable. The same happened when Marvel opened up to other networks to create TV-shows with their characters. Disney, however, is not only doing this for their Marvelempire, they are also creating a convergence with their recent acquisition of the Star Wars-franchise, by producing original TV-shows set within the Star Warsuniverse. The spread of these lead to grassroots convergence which is where the fans come in through grassroots movements. Fan culture and fandom intervene at this level with the source material, and it is through there that the most massive changes or challenges occur: where Illustration 10: Promotional poster for season does the line between original creator and fan go? 2 of Netflix' Daredevil (Source: Netflix) Establishing the notions of convergence culture and pop cosmopolitanism is essential when discussing a franchise like the MCU. Without these notions it is almost impossible to come back to the realm of fandom and where it operates – for fandom exists within the rulebooks set by the official material, which the corporations own. As such, it is now interesting to have a look at the emergence of social networks and what Web 2.0 meant for convergence culture. 4.2. The importance of Social Medias 4.2.1. Web 2.0 and what it means for fandom Right around the shift to the new millenia, an explosive shift occured on the internet and marked the passage from Web 1.0 to Web 2.0. Founder and CEO of O'Reilly Media, Tim O'Reilly, made an attempt to decipher what created this fission between the before and after, and came to the following results161: 161O’Reilly, “What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software.” 50 / 133 Web 1.0 Web 2.0 DoubleClick Google AdSense Ofoto Flickr Akamai BitTorrent Mp3.com Napster Britannica Online Wikipedia Personal websites Blogging Evite Upcoming.org and EVDB Domain name speculation Search engine optimization Page views Cost per click Screen scraping Web services Publishing Participation Content management systems Wikis Directories (taxonomy) Tagging ("folksonomy") Stickiness Syndication Web 2.0 allowed users, like we see it in the above table, to create and manage their own space on the internet. Before the shift towards a more open and liberal webspace, having an own website or blog wasn't something widespread at all. One needed to know basic coding, and the server space was so expensive, it was prohibitive. However, after the web opened up, it began to create newer possibilites for fans to organize either as a fandom, consisting of multiple fans, or as a fan, singular, a single person. O'Reilly mentions wikis, tagging (with the concept of "folksonomy") and blogging as modern equivalents of older aspects of the internet. Of Google, O'Reilly says the following: "Google happens [...] as an enabler or middleman between the user and his or her online experience.162" Later on, he talks of the P2P platform Napster in much the same way, as a tool to open the web to a more participatory culture: "Napster [...] built its network not by building a centralized song database, but by architecting a system in such a way that every downloader also became a server, and thus grew the network.163" He later mentions BitTorrent as anoter example of P2P filesharing, when it comes to open source materials. O'Reilly was the first man to coin the phrase "open source" about data and programs that were freely available on the internet. Web 2.0 is a wide open field, ready to be 162O’Reilly, 20. 163O’Reilly, 21. 51 / 133 colonized by fans and fandom, in creating their own pieces of land, on each their side of the internet. That will come in handy later on, when discussing the MCU and its relation to fandom: its fandom can only exist in an internet landscape created by the rise of Web 2.0. Let's look at the idea of a "folksonomy", which O'Reilly puts in contrast to a taxonomy. With the help of Gillian Rose, we find out that: "A folksonomy [is] an emergent, fluid and uncodified user-generated vocabulary for grouping and naming things.164" It is a natural, organic way of organizing on the internet, mostly through the use and spread of hashtags, which begin with the symbol '#' followed by a bunch of words. Popularized folksonomies are legion within fandom: PWP (porn without plot), HS AU (high school alternate universe), H/C (hurt/comfort) for genres of fanfiction or even popular pairing names ("ships") such as Clintasha (Clint Barton/Natasha Romanoff), Stucky (Steve Rogers/Bucky Barnes) or Pepperony (Pepper Potts/Tony Stark). Following what O'Reilly says, the rise of Web 2.0 and the so called "blogosphere"165 made the internet a much more interactive place to exist. He continues and explains the power of Wikipedia, quoting James Suriowecki on "the wisdom of crowds" and the value of collective attention 166, which would not have existed without Web 2.0. To return the discussion to fandom, it is interesting to look at what O'Reilly predicted of successful companies: "The competitive opportunity for new entrants is to fully embrace the potential of Web 2.0. Companies that succeed will create applications that learn from their users, using an architecture of participation to build a commanding advantage not just in the software interface, but in the richness of the shared data.167" One very fan-oriented result of this user-oriented model that exists in Web 2.0 is the fanfiction platform Archive of Our Own (AO3), which is the most well known project of the Organization for Transformative Works (OTW). I will return to the birth of the OTW in the middle of the 2000s below, but to give a quick run down of the birth of the OTW, it is necessary to look at the definition of AO3, as it is defined as a "noncommercial and nonprofit central hosting site for transformative fanworks such as fanfiction, 164Rose, Visual Methodologies, an Introduction to Researching with Visual Materials, 298. 165O’Reilly, “What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software,” 25. 166O’Reilly, 26. 167O’Reilly, 36. 52 / 133 fanart, fan videos and podfict. The Archive is a wholly fan-created and fan-run space, where fannish creativity can benefit from the OTW's advocacy in articulating the case for its legality and social value.168" For the history of fandom on the internet is a big one, and most of all, it has been subjected to many critical hits during its existence, in the shape of cease-and-desist letters, archives and websites shutting down and more. I will return to this later as well. Here, the usage of folksonomy is acknowledged as one of the strengths of the archive: "AO3's tagging system runs on [...] a "curated folksonomy," one that allows users to create their own tags as people work behind the scenes to connect the dots and keep the library organize.169" Web 2.0 was then an important factor to the birth of what would eventually become the MCUfandom, known as such on archives such as AO3, but also on other platforms where tags relating to it have come to life ("mcuedit" as a tag archiving all graphic edits relating to the MCU on Tumblr, for example) and spurred their own folksonomies and their own relationships to one another, in a big interconnected web of participation and convergence. Just to further emphasize the importance of fan archives and the recognition it is getting (and should get), in April 2019, the AO3 was nominated for a Hugo award, in the Best Related Work category170.The Hugo Awards "are science fiction's most prestigious award"171. This is another point to prove that participatory culture, including fandom, is an inevitable aspect of online pop culture, and so, the existence of the MCU as a pop cultural phenomenon depends on it. So how did the MCU become so popular with fans? For that, I need to look at another text in order to get further with our understanding of the fandom and the MCU. 4.2.2. From Mass Consumption to Mass Cultural Production Author and professor Lev Manovich began looking at the effects of The Language of New Media at the turn of the millenia, looking at the Web 2.0 bubble from a media perspective. Later on, in 2009, Manovich wrote a piece on the shift from Mass Consumption to Mass Cultural Production and wrote that: "The explosion of user-created media content on the web (dating from, say, 2005) has unleashed a new media universe. (Other tems often used to refer to this phenomenon include social media and user- 168“Archive of Our Own – Organization for Transformative Works.” 169Busch, “An Archive of Our Own: How AO3 Built a Nonprofit Fanfiction Empire and Safe Haven | SYFY WIRE.” 170Romano, “The Archive of Our Own and Its Hugo Nomination, Explained - Vox.” 171“Introduction.” 53 / 133 generated content.)172" In this text, he builds up on what O'Reilly wrote of Web 2.0 patterns, and continues with the notion of user-generated content, which is a key component of what makes fandom tick – without user-generated content, there would be no fandom. Without these interconnected ways of using the internet, across borders and languages, there wouldn't be any form of organized fandom in the modern way. Manovich mentions that the number of people using social medias would evolve exponantially through time173 and says that Web 2.0 has triggered "a fundamental shift in modern media culture.174" He mentions the shifting border between products coming out of the culture industry (official) and products coming out of users (fanworks) and uses the example of the AMV (anime music video). Interestingly, although it started out as strictly anime-centered videos, AMVs have now shifted into a more general folksonomy, according to the user-generated online encyclopedia Urban Dictionary: "A casual video editor who puts some average time (and even a little bit money at times) into a normal, fan-made video featuring their favorite music.175" In the case of the MCU-fandom, several AMVs have achieved some fame: the video "MARVEL || Glitter & Gold (collab w/ djcprod)"176 produced by YouTube users Grable424 and djcprod has 3.4 million views. Likewise, YouTube user Voordeel, with over 100.000 subscribers is an established AMVmaker for the MCU. They were interviewed in 2015 on their 'vidding' skills 177. Their video, "marvel || battle royale178" has garnered 3.1 million views on YouTube and close to 10.000 notes on the official post of the video on the blogging platform Tumblr. An even more recent video, "LADIES OF MARVEL, Wicked Ones.179" by YouTube user piratesandsuperheros has garnered over 500.000 views since it was released beginning of March 2019. Moving forward, this is an excellent example of users tweaking the available material (the MCU-movies and/or TV-shows) to fit their own narratives. To use an example of fans modifying canon to fit their own fannish needs, other videos by 172Manovich, “The Practice of Everyday (Media) Life,” 319. 173Manovich, 320. 174Manovich, 321. 175“Urban Dictionary: AMV.” 176grable424 and djcprod, “MARVEL || Glitter & Gold (Collab w/ Djcprod) - YouTube.” 177“These Curious Times Interview with Voordeel - Fanlore.” 178voordeel, “Marvel || Battle Royale - YouTube.” 179piratesandsuperheros, “LADIES OF MARVEL, Wicked Ones. - YouTube.” 54 / 133 Voordeel are adequate: they have made several videos featuring a different take of the Steve Rogers character where he is actually a member of HYDRA (the arch nemesis of the SHIELD government institution in the Marvel-universe)180. This is then, another way of customizing within an existing narrative: "The developments of the previous decade [...] led to the explosion of user-generated content available in digital form: web sites, blogs, forum discussions, short messages, digital photos, video, music, maps, and so on.181" Following that, Manovich explains that companies created platforms to express all of this creativity and user-generated content. The MCU was born in 2008 with Iron Man, and at the same time, an incredible number of platforms became available on the web to host whatever and all content that was needed at the time. They needed to create the platform for the content. One other way to discuss whether or not Manovich's idea of user-generated content and fandom work together, is to look at the number of Comic Cons which have been hosted worlwide since 1936. Looking at the data gathered by website fancons.com and creating a chart, we can see that popular media and conventions, before potentially called 'nerdy' or 'geeky' have been through an exponential explosion concerning their numbers: Number of Conventions per year since 1937 (source: fancons.com) Number of Comic Cons 2000 1800 1600 1400 1200 1000 800 600 400 200 In 2018, there were 1733 conventions listed on the website. That's more than 4 per day. A convention is a safe space where fans can meet up and discuss as well as perform their passions. The interesting aspect of conventions is that it is a hybridized version of fans and companies: 180voordeel, “Captain Hydra || Lunacy - YouTube”; voordeel, “Captain Hydra || Thrill Me - YouTube.” 181Manovich, “The Practice of Everyday (Media) Life,” 324. 55 / 133 2018 2015 2012 2009 2006 2003 2000 1997 1994 1991 1988 1985 1982 1979 1976 1973 1970 1967 1964 1961 1958 1955 1952 1949 1946 1943 1940 1937 0 at conventions, it is possible to meet cosplayers, comicbook artists, writers and all those who exhibit, but also attend events usually hosted by the companies that inspire these aforementioned artists in the first place. Attending a Marvel Studios panel at San Diego Comic Con (SDCC), in Hall H which only seats 6500 people, is an event in itself and there are attributed queues and slots created in order to make sure that it is a fair event – some people stay in line for more than 24 hours in order to be sure to make it to the panel.182 Discussing this fusion between users and companies, Manovich puts his finger on the conflict of interest which has resulted in the birth of AO3 and the OTW: "Since the companies that create social media platforms make money from having as many users as possible visit them [...], they have a direct interest in having users pour as much of their lives into these platforms as possible.183" Fandom has been subjected to several hard hits when companies bought up the platforms upon which it flourished: in 2002 and 2012, two 'purges' occured on Fanfiction.net when the moderators decided to delete all mature fanfictions off the website with no warning whatsoever. The corporations who had bought up Fanfiction.net would not support any mature or NSFW content, and as such, all the mature content had to be effectively 'purged' from the platform, in an act of mass-censorship in the hopes of saving a capitalistic investment in a fanfiction website. The reason why AO3 and OTW are nonprofit is because of companies buying up hosting services (Geocities, Quizilla, etc.) and expecting the users to create enough content to generate turnover, as capitalistic companies do. Fans literally took matters into their own hands in order to fight the companies and corporations trying to monetize what was being done freely: they made AO3 as an archive of their own.184. This follows the developments of fandom in the second half of the 2000s. As this graph shows, by the middle of the 2000s, different forms of social medias were officially taking their place in the landscape of Web 2.0 and followed the shift from what Manovich calls "old familiar terms" to more modern, individual themes185: By the time Iron Man was released in theaters in 2008, we had YouTube, Facebook, Reddit, Tumblr, Twitter, which were joined in 2010 by Instagram and 2011 by Snapchat 186. The MCU exists 182Some friends of mine attended SDCC 2014 and prior to the Marvel-panel that year waited in line for over 35 hours. 183Manovich, “The Practice of Everyday (Media) Life,” 325. 184systlin, “Purge of 2002? Of 2012? What ARE Those?” 185MJ, “Timeline of Social Media, 2017.” 186The above timeline is available in bigger size in appendix #7. 56 / 133 in an online environment that faciliates the expression of someone's content, opinion and conversation in a mix-match of blog posts, opinions, stories, art and memes (illustration #11): Illustration 11: Timeline of Social Medias (2017) (source: Miriam J. Johnson) Manovich later quotes the work of social media designer Adrian Chan, in order to describe this shift in online behavior: the conversation happens in the content created (what gets posted on these social medias) and in the comment section of these items. For example, anyone who has been on the internet in the past decade knows that YouTube's comment section is "the only place where a polite discussion about kittens can lead to a flame war about government conspiracies. 187" This follows exactly what Manovich explains in his own text: "[...] Web infrastructure and software allow such conversations to become distributed in space and time; people can respond to each other regardless of their location, and the conversation can in theory go forever.188" Conversations are happening all the time at the same time and can be about anything. From there, Manovich goes ahead and discusses the options in the art world and cinema world showing precedence of fan culture – transformative works can be defined as a critique of the original canon material. The following text post shared on Tumblr by user actuallylotor has been shared more than 50.000 times across the blogging platform and perfectly illustrates the line between canon, fandom and commentary189 (illustration #12): 187“Urban Dictionary: Youtube Comments.” 188Manovich, “The Practice of Everyday (Media) Life,” 327. 189actuallylotor, “My Favorite Kind of Fanfics Are ‘Canon Divergence’ Because It’s Always like Handing Back a Reviewed Essay with Comments like ‘I Enjoyed the Strong Beginning but Here Is Where You Lost Me, I’ve Made Some Notes.’” 57 / 133 Illustration 12: Tumblr post by user actuallylotor (Source: Tumblr.com) Therefore, a good amount of fanfiction writers (and other fans) consider their works to be responses to the original material. But the line between canon and fandom, as well as commentary goes beyond that, when one takes a step back and looks at art and literature history. Additionally, Manovich highlights the possibility of interaction between the company itself and the users, canon vs fandom in a way: "In the case of web 2.0, individuals, rather than only professional producers, directly talk to each other using different media, and the exchange can happen within hours. Because of their two-way nature, conversations between people conducted through and around visual and/or sound objects can also be related to exchanges between professional critics.190" There are many examples of such interactions on the internet – one of which I can provide myself. In October 2014, after The Winter Soldier was released and the marketing strategy for Spectre191 had begun, I asked the creator of the HYDRA logo in Marvel-comics, Jim Steranko, on Twitter, whether or not he had been inspired by the Spectre logo from the James Bond movies: To which Jim Steranko replied the following192: 190Manovich, “The Practice of Everyday (Media) Life,” 328–29. 191Mendes, Spectre. 192Steranko, .“.@CMRoedere I Designed the HYDRA SYMBOL in My First SHIELD Tale Maybe Thinking If It Was Good Enough for 007, It Was Good Enough for Hydra!” 58 / 133 Effectively, looking at the two symbols side by side, the inspiration becomes obvious, but thanks to the availability of Steranko through his Twitter-account, I was able to confirm what I was suspecting because of the similarity between the two logos – and from the time-line I had managed to piece together at the time: The SPECTRE-logo with the effective octopus shape debuted in From Russia With Love193 in 1963 (illustration #13), whereas the similarly looking HYDRA logo debuted in August of 1965 194 (illustration #14). The conversations between fans and professionals can then produce new content that is "fan-service", that is an ode to the different comments and opinions fans share on these internet services in Web 2.0. Illustration 13: The SPECTRE logo from Eon Productions, first appearing in 1963, updated in 2015 for Spectre (Source: Eon Productions) The other aspect that Manovich introduces with the opposition between mass consumption and mass production, is that fans have a much larger voice: they can scare professionals off social medias as happened in the Star Wars-fandom both to actresses Daisy Ridley195 and Kelly Marie Tran196 and can even rattle productions and get directors fired, as happened to James Gunn getting fired (July 2018)197 from his position as director of Guardians of the Galaxy Vol. 3 over decade old tweets – a position to which he has since been restored (March 2019)198. This is a perfect example what Manovich himself says: "[Conversations between users and fans] play increasingly important roles in shaping professionally produced media. Game producers, musicians, and film companies try to react to what fans Illustration 14: The HYDRA logo from Marvel Comics, first appearing in 1965 (Source: Marvel Comics) say about their products, implement fans' wishes and even shape story lines in response to conversation among cultural consumers.199" And, according to Manovich, fans can have a much more 193Young, From Russia With Love. 194Wallace et al., Marvel Encyclopedia: The Definitive Guide to the Characters of the Marvel Universe, 178. 195Bryant, “Daisy Ridley Deletes Instagram Account over Post About Gun Violence.” 196Chuba and Chuba, “‘Star Wars’ Actress Kelly Marie Tran Leaves Social Media After Months of Harassment.” 197Lang and Lang, “James Gunn Fired From ‘Guardians of the Galaxy Vol. 3.’” 198Donnelly and Donnelly, “James Gunn Returns to Direct ‘Guardians of the Galaxy 3.’” 199Manovich, “The Practice of Everyday (Media) Life,” 329. 59 / 133 important role on the officially produced materials and even get to be a part of the projects they were fans of. Going off on a tangent that does not relate to the MCU in general, I can mention the example of DeviantArt artist "arvalis", known as RJ Palmer, who rose to fame on the internet in 2012 by drawing "realistic Pokémon200", and eventually got hired to work on the concept art for the official Detective Pikachu-movie201, released in 2019202. There was no way for Arvalis to know, at the time he began drawing these fanarts, that he would end up working officially for Pokémon – but that is the world that exists thanks to Web 2.0 and the creative culture that comes with it. Discussing Manovich's Practice of Everyday (Media Life) is an interesting way to look at how interactive the internet is and can be – nobody exists on the internet in a vacuum and is the result of the environment they coexist in. Especially MCU-fans – the MCU was born in the midst of an explosion of social medias and its first movie premiered the same year as AO3 was founded – therefore the fan-community and landscape has been entirely dependent on the eco-system it was born into in 2008. 4.3. Participatory culture Before I can look at what participatory culture was in 2008, I need to take a look at what it was before the age of digital medias and what it meant to be a fan, looking back in history books and throughout the different landmarks of what created fandom. In order to do that, I will look at transformative works, fanfiction and the world of fans and try to map out how it all began and who the modern fan is. 4.3.1. Fandom as seen through fandom In order to discuss the origins of fandom, it is quite interesting to look at how fandom itself defines its origins – and how important it is to remember what came before the Internet and what came before social media. The first official, organized fandom is widely believed to be fans of Sherlock Holmes. In the late 19th Century, it was fans of the detective who became the first version of fans that we know of, by writing fanfiction – although it was called pastiches and parodies at the time 203. The term fanfiction would only appear later on, especially around the 1930s when the first Convention 200Arvalis, “Realistic Pokemon by Arvalis on DeviantArt.” 201Letterman, Pokémon Detective Pikachu. 202Life, “‘Realistic Pokémon’ Artist Landed Detective Pikachu Movie Job After Being Discovered On Google.” 203Staff, “Scott Brown on Sherlock Holmes, Obsessed Nerds, and Fan Fiction.” 60 / 133 (World Science Fiction Convention) was held – a convention which is still held today. However, there are other aspects of fandom and fanculture that often get forgotten in discussions. It is important to remember that fandom and transformative works are but one aspect of a long history of story-telling, and a quote from 2012 on Tumblr sums it up pretty well: "without people doing what fanfiction writers do, literature wouldn't exist. 204" Fanfiction is but the retelling of an already known story, transforming it into something new. As the quote below: "Most of the history of Western literature [...] is adapted or appropriated from something else. Homer wrote historyfic and Virgil wrote Homerfic and Dante wrote Virgilfic [...] Milton wrote Bible fanfic, and everyone and their mom spent the Middle Ages writing King Arthur fanfic.[...] Shakespeare doesn’t have a single original plot–although much of it would be more rightly termed RPF [Real person fic, red.].205" And, as far as fanart goes, this other Tumblr post explains it pretty well206 (illustration #15): Looking at the advance of technology and the move from literary (Sherlock characters Holmes) to tv- characters, it becomes obvious that a major shift in fandom Illustration 15: Tumblr post by user twinkleofafadingstar (Source: Tumblr.com) happened around the same time that televisions made their ways into modern homes in the 1970s. At the time, Star Trek 207 had been launched, as had The Man from U.N.C.L.E208. Before one could simply open a new internet tab and search for fanfictions through established folksonomies, fans had to meet in public or through the publication of fanzines. As such, bringing media into the home was the perfect launch for a massive surge of fancreated content, through different mediums. They simply became more interconnected with each other as technology advanced, and even more so when Web 2.0 opened up the web, and through that, folksonomies became an integral part of the fandom experience. An example of these folksonomies is illustrated by a popular text post on Tumblr 209 (illustration #16): 204inkandcayenne, “What You Think about Fanfiction?” 205inkandcayenne. 206twinkleofafadingstar, “FANART IS NOT REAL ART!!!” 207“Star Trek: The Original Series.” 208“The Man from U.N.C.L.E.” 209bootycap, “Ao3 Mcu a:Aou Abo Bdsm Ot3 Hs Au Pwp.” 61 / 133 Illustration 16: Tumblr post by user bootycap (source: Tumblr.com) The use of these folksonomies210 would then find a very specific type of fanfiction, which allows users to find what seek. Conventions started becoming more and more widespread, and mailing groups (public and private) appeared on the early landscapes of Web 1.0, right up until the 1990s and the beginning of the shift towards a more open internet, leading up to the shift from Web 1.0 to Web 2.0. As one documented fan entry on Fanlore reminds us, there were a lot of big fandoms well into the 1990s: "EXAMPLES OF BIG FUCKING DEAL FANDOMS, 90s EDITION: X-Files, Xena, Star Trek, Star Wars, AsoIaF, The West Wing, Buffy211." Taking a moment and looking back at the fandoms listed above, we can notice that X-Files, Star Trek, Star Wars, and A Song of Ice and Fire all have been kept visible in the cultural atmosphere since they debuted officially.212 However, fandom owes a great deal to Star Trek – it is generally accepted that Star Trek was the main inspiration for a variety of widespread fanfiction tropes or settings. Such as the infamous "sex pollen" trope which comes from one of the early Star Trek-episodes213, and has found its way to wider fandom through there and since then214. But what is fandom? Is it solely the discussion of media creations or productions, such as books, tv-shows and movies? Or is it a broader term for 'hobbies'? For, is there really a difference between the Game of Thrones-fan who wears his merchandise every single day to work and the 210The folksonomies in the text post are as follows: ao3: Archive of Our Own; mcu: Marvel Cinematic Universe; a:aou: Avengers: Age of Ultron; abo: Alpha/Beta/Omega-dynamics; bdsm: Bondage and Discipline, Sadism and Masochism; ot3: pairing with three characters; hs au: High School Alternate Universe; pwp: Porn Without Plot. 211ofhouseadama, “A Brief History of fandom, for the Teenagers on Here Who Somehow Think Tumblr Invented fandom,” Fanlore.org, n.d., http://thishedgehog.tumblr.com/post/99399043330/notyourexrotic-ofhouseadama-abrief-history. 212The X-Files originally finished its run in 2001, but was picked up for broadcast in 2016. Star Trek has continuously produced movies and tv-shows since it premiered in the 1960s, Star Wars, appeared in the 1970s only to be picked up again in the 2000s and now in the 2010s, and lastly, A Song of Ice and Fire has been adapted into one of the world's most popular tv-shows under the name Game of Thrones. 213Senensky, “This Side of Paradise.” 214According to Fanlore, Sex Pollen is "a common fanfiction triope used to bring two characters together in a sexual encounter. It involves [characters] becoming infected with a pollen [...] that causes them to lose inhibitions and/or revs up libido." (Source: Fanlore.org) 62 / 133 football fan who wears his Manchester United-jersey to work and watches the matches every week? An argument has presented before that it may have to do with gender: "Of course, sports fandom is masculine. It’s overwhelmingly male-dominated, it’s macho, it’s something we as a culture have decided is "manly." [...] Media fandom’s image is, if not feminine, at the very least a hell of a lot less masculine than sports fandom — and that makes it weird. And fanfiction is not only "unmasculine" but actively feminine, designed for women rather than men — and that makes it gross and dangerous.215" For media fans, according to my survey, are mostly female. It can be considered a response to most of the media being targeted towards what Laura Mulvey introduced as the male gaze216 in her work on feminist film criticism in 1989: most superhero-movies are seen through the eyes of the hero, and as such, the eyes of the male spectator 217. Thus, the female fans are met with a need to transform it into something that caters to their female gaze instead. But is it true, that females are Gender Identification dominant in the cultural landscape of (survey results) transformative works? In my survey, 80% of the responders were female, 10% were Female Male Non-binary male and 10% identified as non-binary. That's four out of five. Effectively, they are fangirls, rather than fanboys. When most people think of a 'fangirl', they might imagine someone young, usually in high school, probably a woman, who probably writes slash fiction (porn). However, that is not the case in the results of my survey: The average age of responders is 25 years old, with the median being 23. The below graph shows that a vast majority of responders are not teenagers anymore, but also well educated. As a matter of fact, looking at the numbers again, we can see that only 1 out of 3 is a teenager – that is, between the ages of 12 and 19, 12 being the youngest responder to the survey, with the oldest responder being 70 years old. That means that the remainder, 2 out of 3 are effectively older than teenagers, and as such, not in high school anymore. 215Grady, “Why We’re Terrified of Fanfiction.” 216Rose, Visual Methodologies, an Introduction to Researching with Visual Materials, 165. 217Rose, 159. 63 / 133 Age of respondents to the survey 200 150 100 50 Age And, as far as education goes, the majority of responders had an education which ranked higher than the high school degree: What is your highest education qualification? Would rather not say Don't know Doctoral or equivalent Master or equivalent Bachelor or equivalent High School Primary education Pre-primary education No education 0 200 400 600 800 1000 1200 More than half of the responders had an education higher than the high school diploma (55%), whereas the remaining (45%) hadn't gotten past high school. And, looking at the location of all responders, it becomes quite clear that the average responder lives in North America. 64 / 133 70 68 66 64 62 60 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 28 26 24 22 20 18 16 14 0 12 Number of answers 250 Where do you live? Oceania Europe South America North America Africa Asia 0 200 400 600 800 1000 1200 1400 So, in reality, if we were to make an average member of organized fandom, she would be: about 25 years old, have finished High School, would be in the process of taking a Bachelor degree or equivalent, and be living in North America. Although I earlier looked at the responses on whether or not fandom in general read or wrote fanfiction and made or enjoyed fanart, I will look at the differences in reading or writing fanfiction based on the responders' gender. Do you read fanfiction? sorted by gender (in %) Female Male Non-binary 100 80 60 40 20 0 Yes No Here we can see that 88% of all females read fanfiction whereas 11% don't. But if we look at the male responses, we can see that 43% of them read fanfiction, whereas 55% of them don't. Of the non-binary responders, 90% of them read fanfiction whereas 10% don't. We can see the gender bias in action here: women and non-binary people are far more likely to read fanfiction than males are. Even more so, the norm for the men is actually to not read fanfiction, as the majority of the male responders said that they didn't read fanfiction. 65 / 133 Do you write fanfiction? sorted by gender (in %) 100 Female Male Non-binary 80 60 40 20 0 Yes No The same behavior becomes apparent when comparing who writes fanfiction: 43.7% of all women write fanfiction, whereas 55.6% don't. Of the males, only 20.1% write fanfiction, with the remaining 79.3% not writing fanfiction. And, of the non-binary responders, 55.6% write fanfiction, 43.8% don't. Again, the different behavior towards fanfiction favors the females and non-binary responders, as the males seem less interested in interacting with fanfiction directly. Could that have to do with the way that media is targeted towards males rather than females and non-binary people, and as such, males don't need to read another version of what happened on screen? That is a hypothesis I will approach in the next chapter, when discussing the male gaze. It is not a stretch to call the MCU-fandom a largely female space – or at least, a space mostly built and entertained by females and non-binary people, in comparison to the official material, which is mostly created by men, for men. The relationship between the MCU and its fandom is largely influenced by which demography makes up the fandom space. The results gathered here are a reflexion of the responses I got on my survey. Thus, it is possible that if shared on another social media, like Reddit, the survey would have gotten a different responses, as Reddit users represent largely more males than females 218, whereas Tumblr, the channel through which I shared my survey, splits that representation down in the middle219. 218Sattelberg, “The Demographics of Reddit: Who Uses the Site?” 219Blogger, “Tumblr Users Statistics 2016 Infographics | GMI.” 66 / 133 4.3.2. Social Media and Capitalism However, speaking in terms of fandom and pop culture, it is impossible to discuss pop culture and social media without looking at the advances Web 2.0 capitalism has had in the last decades or so. For, the MCU and its fandom are an excellent example of the blurring of lines between consumers and producers – in a way that Christian Fuchs introduces in his commentary on Social Media and Capitalism220. In his own words: "The negative aspects of social media need to be further analysed in order to temper the uncritical social media-optimism that is an ideological manifestation of the search for new capital accumulation models, which are based on the exploitation of user labour in order to raise the profit rate in the digital media industry.221" What Fuchs describes as an exploitation of user-generated content to further capitalistic motives, Tiziana Terranova calls "free labor" in her dissertation of the same title 222. Free labor is the more critical view of fandom as an exploited labor, for fans, by creating new content (remixing, rewriting, cosplaying, etc.) are in fact creating more advertising and giving the corporations new platforms to exist on. And this, all without these corporations having to spend an extra cent on marketing or publicity: the fans and consumers are doing it for them. That is exactly what Abigail de Kosnik claims in her work, "Fandom as Free Labor": "Online fan productions constitue unauthorized marketing for a wide variety of commodities – almost every kind of product has attracted a fandom os some kind.223" Free labor is defined as the unpaid exploitation of voluntary workers on the internet and goes hand in hand with what Fuchs declares in a capitalistic model of society on social media: whatever is done freely (voluntarily) represents labor for the corporations, and should be considered what Terranova calls free labor. Fuchs uses an older notion, that of the "prosumer", which was introduced in 1980 by Alvin Toffler, defined as such: "the progressive blurring of the line that separates producer from consumer.224" In such, the prosumer both creates and consumes products within their center of interest. Both Fuchs and Terranova use a Marxistic approach to fandom and free labor, although Fuchs discussed social media in general, from a capitalistic point of view. 220Fuchs, “Social Media and Capitalism.” 221Fuchs, 27. 222Terranova, “Free Labor,” 33. 223Abigail De Kosnik, “fandom as Free Labor,” in Digital Labor: The Internet as Playground and Factory, 2012, 99. 224Fuchs, “Social Media and Capitalism,” 32. 67 / 133 The previous chapter focused on the location of the MCU-fandom, and found out that it existed online, within a very capitalistic skeleton: the loss of entire parts of fandom history due to corporations buying up the platforms which hosted fandom and then getting rid of them when there weren't profitable anymore is a primary example of this blurring of lines between existing on a free social media and on a social media that is controlled by corporations. This is where fandom comes through again, with what De Kosnik calls societies "with particular hierarchies, values and belief systems.225" Terranova uses an older term, digital economy226, to isolate what is happening on online social media. Richard Barbrook introduced the term in the 1990s, right before the shift to Web 2.0 occured. Recalling what O'Reilly said before, it is logical that the entrance of capitalistic corporate agendas onto the free internet created a more controlled use of the web: in a sense, although users believe that they exist in a free, uncontrolled environment, they exist in fact, in a very closed controlled environment, that exists solely to create profit. Fuchs says this: the prosumers have become objects to sell (the data gathered online is sold to third party corporations for capitalistic enrichment) but also objects to sell to (advertisements for items or services they can buy) 227. The cross between Terranova's principle of free labor and Fuchs' thoughts on capitalistic ventures onto the free internet create an interesting topic when talking about the MCU-fandom. As such, it is interesting to take the case of Endgame and how it reached $2 billion in ticket sales within 11 days only – breaking all box-office records in the process228. It reached the $1 billion mark within it's first five days 229 – something which hasn't been achieved before – and the closest to the record, was the previous Avengers-movie, Infinity War, who reached the $1 billion milestone in 11 days. So what is it, that made these movies so extremely successful within the very first days? I will say that it is in part a mix of this capitalistic venture that Fuchs discusses, and of Terranova's idea of free labor. It is necessary to understand that a huge part of the marketing and of the creation of MCU-movies has had to do with spoilers and what modern media is calling "spoiler culture230". 225De Kosnik, “fandom as Free Labor,” 99. 226Terranova, “Free Labor,” 35. 227Fuchs, “Social Media and Capitalism,” 33. 228Brevet, “‘Avengers: Endgame’ Decimates Record Books with $1.2 Billion Global Debut - Box Office Mojo.” 229Brevet, “‘Avengers: Endgame’ Tops $2 Billion Globally, En Route to Dominant Second Weekend - Box Office Mojo.” 230Collin, “Let’s Talk about Spoilers: Why ‘Spoiler Culture’ Is Demeaning to the Real Power and Beauty of Film.” 68 / 133 Spoiler culture is the exaggerated mystification of not discussing pop culture stories or plot points with other people, in fear of spoiling their enjoyment of it – that is, destroying the "holy shit" moments they could have had while watching the movie, playing the game or reading the books. It's moments like the reveal in Return of the Jedi, when Darth Vader reveals to Luke that he is in fact Luke's father231, or when Eddard Stark's head got chopped off in the first season of Game of Thrones232. But, the intensive spoiler culture we have come to know wasn't as intense a thing as it is, until very recently. Spoiler culture has always existed, but it has been extremely intensified by modern pop culture and social media, especially with the MCU. When the Russo brothers released an anti-spoiler campaign prior to the release of Infinity War by using the hashtag #ThanosDemandsYourSilence,233 and when they repeated that anti-spoiler campaign for Endgame with the hashtag #DontSpoilTheEndgame234, they created a statute of secrecy surrounding their movies: a secretive media picture that Quentin Tarantino has copied in his marketing of upcoming movie Once Upon A Time in Hollywood235. But when fans manage to guess plot points prior to the release of the material, should said material then be changed in order to surprise the audience? That is what happened with season two of the tv-show Westworld, whose writer rewrote episodes because the plot had been guessed by some fans on Reddit 236. And, like a popular Tumblr post said, having to do that, usually means that "the stakes are too high.237" How does this relate to Fuchs and his stance on capitalism? Well, it boils down to the fact that most consumers of pop culture have now been taught to avoid spoilers at all costs, and that means watching the source of spoilers as fast as possible after it has been released. For if you've already seen the episode or the movie, you can't be spoiled, can you? And here comes the capitalistic kicker: if you're one of the first people to see it, you need to buy a ticket to the theater among some of the first ones, and that means you need to see it on opening night, along with the rest of the country. And that causes ticketing websites to crash 238. And breaks pre-sale records239. And, as established previously, obliterates records, by grossing $1 billion 231Marquand, Star Wars - Return of the Jedi. 232Taylor, “Fire and Blood.” 233Williams, “‘Avengers: Infinity War’ Directors Russo Brothers Beg Fans to Avoid Spoilers: #ThanosDemandsYourSilence.” 234Foreman, “‘Avengers: Endgame’ Directors Beg Fans: #DontSpoilTheEndgame.” 235Agar, “Once Upon A Time In Hollywood Launches Avengers-Style Anti-Spoiler Campaign.” 236Hooton, “Westworld Season 2 Will ‘Fuck with the Metaphysical.’” 237thesaltofcarthage, “Avengers: Endgame and Stakes That Are Too High.” 238D’Alessandro and D’Alessandro, “‘Avengers: Endgame’ Sets First-Day Presales Record For Fandango & Atom; Marvel High For Regal: CinemaCon – Update.” 239Cavanaugh, “Avengers: Endgame Has Just Broken Pretty Much Every Record Fandango Has.” 69 / 133 dollars in five days. For a corporation like Disney and Marvel Studios, that record establishes them as the #1 movie studio and, if Endgame manages to dethrone Avatar from the highest-grossing movie spot, it would be an achivement with no precedence whatsoever. But, Disney can't break all these records without their fans, without the labor of their fans and without the consumption that these fans bring. For, when headlines like "a five-minute Endgame leak is making Marvel movie fans miserable 240" are being written, then it comes with the Web 2.0 territory. Just as Fuchs writes it: "Corporate social media are not a realm of user/prosumer participation, but a realm of Internet prosumer commodification and exploitation. The exploitation of Internet prosumer labour is one of the many tendencies of contemporary capitalism. It is characteristic for a phase of capitalist development, in which the boundaries between play/labour and private/public become blurred.241" And, if we take the spoiler culture even further, Terranova plays into it as well, when she discusses what she calls the gift economy: "Participants in the gift economy are not reluctant to use market resources and government funding to pursue a potlatch economy of free exchange.242" Is there any way to correlate spoiler culture, free labor and social media capitalism to the MCU and their movies? By looking at their worldwide gross and their budgets, it should give a better idea to how audiences reacted to the movies at the times of their release and the success that came with them through time. If we look at the different MCU-movies and their respective budgets and worldwide grosses, we can see, in fact, an acceleration in the box-office success that has come through time243: 240Robertson, “A Five-Minute Avengers: Endgame Leak Is Making Marvel Movie Fans Miserable.” 241Fuchs, “Social Media and Capitalism,” 39. 242Terranova, “Free Labor,” 36. 243The numbers for Captain Marvel and Endgame were picked on May 24th 2019 and may have changed since then, since both movies are still running in theaters at the time of writing this thesis. 70 / 133 MCU lifetime gross (in millions) Production budget (source: Box Office Mojo) Worldwide gross 3000 2500 2000 1500 1000 500 Avengers: Endgame Captain Marvel Ant-Man and the Wasp Avengers: Infinity War Black Panther Thor: Ragnarok Spider-Man: Homecoming Guardians of the Galaxy Vol. 2 Doctor Strange Captain America: Civil War Ant-Man Avengers: Age of Ultron Guardians of the Galaxy Captain America: The Winter Soldier Thor: The Dark World Iron Man 3 Marvel's the Avengers Captain America: The First Avenger Thor Iron Man 2 The Incredible Hulk Iron Man 0 It becomes even more obvious through the above chart that the MCU is in another league entirely when it comes to box-office successes. Worldwide, only 39 movies have grossed more than $1 billion in the box-office, and out of those 39, eight belong to the MCU – that's one out of five. However, if we look at how fan communities reacted in the immediate days following the release of Endgame, it was to find a CAM-version of the movie online 244 and use the movie in 244A CAM-version is a version where someone has filmed the movie screen in the theater and uploaded footage online. 71 / 133 transformative ways to discuss or create gifts for each other, based on illegally obtained material. One such example is the Tumblr-blog "starkked", where the owner saw Endgame on the 27th of April, less than 24 hours after the worldwide release of the movie, and stated, publicly that: "ps: gifs are coming :P245", implicitely promising fanart based on a pirated version of the movie. Gifs are short animated pictures on social media. This is where fanworks and free labor break off of Fuchs' view on social media and where it approaches Terranova's a little bit more: as soon as prosumers begin to use illegally obtained materials to create their content, it goes against the corporation behind it. For, the corporation cannot endorse something that was done illegally, with the use of a pirated copy of the movie, can it? No, Disney can't endorse user-generated content that goes against the law. But, even though the movie was available online before even it was released worldwide, it hasn't stopped it from breaking box-office records. Thus, the corporation exists as momentum to fuel creativity in user-generated content that will in turn fuel the corporation, which will feed back into the user-generated content – it is a wheel spinning back and forth through which pop culture evolves forward. As such, the MCU has had a positive capitalistic feedback from spoiler culture and user-generated content on social medias, as it has benefitted by the engagement of its fans through fandom. 4.3.3: Free labor and fandom as free labor This spinning wheel depends on free labor as "this excessive activity that makes the internet a thriving and hyperactive medium, [...] a feature of the cultural economy at large and an important, yet unacknowledged, source of value in advanced capitalist societies.246" Terranova's text is a little bit outdated when it comes to the notion of something being "unacknowledged", as movie directors Joe and Anthony Russo have acknowledged fan labor as something that influenced their very professional and corporate roles in the MCU, when they were making Winter Soldier. The YouTube account Screen Junkies, established in 2011247, has become famous in doing an Emmy-nominated series of parody trailers of films called Honest Trailers. These trailers are meant as parodies of the official movie, where they tear movies apart by acknowledging plotholes or poor story-telling. But, Honest Trailers surpassed its place in the fandom and unacknowledged part of 245starkked, “I Feel like Sharing My Thoughts about the Movie with You Guys.” 246Terranova, “Free Labor,” 33. 247“Screen Junkies.” 72 / 133 culture when Joe Russo said that "we literally tried to Honest Trailer proof the movie.248" This was further addressed when the directors guested on a special-edition video hosted by Screen Junkies and discussed the idea further: "it was always my phrase, like, I'm not gonna fucking let Honest Trailers beat us up over this, so we're going to fix this story point.249" The Russo brothers were , as such, breaking out of the preconceived idea of free labor as being unacknowledged by capitalistic societies. Another idea that Terranova uses a lot in her text is the idea of gift economy, which I have already introduced. An example has already been presented, when discussing AMVs in section 3.2.2 when discussing Lev Manovich and his theories on the global village. This notion of gift economy goes hand in hand with De Kosnik's work on fan culture. In it, she uses Henry Jenkin's and Matt Hills' texts on fandom. Earlier, I mentioned the example of the "canon divergence" fanfiction, with a Tumblr post as an example of such250, but, it is also another example of what Jenkins called participatory culture and what Terranova calls gift economy: "Media fans, Jenkins observes, write fan fiction and fan commentary, and make art and music and videos, as a way to create their version of a text, the text as they would like it to be, the text that serves their needs best. From Jenkins, we learn that fan labor is often the work of customization, the making of mass-produced things into things that serve individuals' particular and peculiar desires and wishes. 251" But isn't that what we've seen before, with the "canon divergence" fanfictions, with the "Captain Hydra" videos on YouTube252, or the realistic pokémon253? The very notion that billion-dollar industry movie directors are taking the words of fans and using it as a criticism to their work, is where the interesting blur between lines happens: for how many things in the movies have been put in there because a fan or a creative "hive-mind" said so? If casting choices can be made through fanart 254, then what's to say that fans can't have a much bigger effect? 248Weintraub, “Joe Russo and Anthony Russo Talk CAPTAIN AMERICA: THE WINTER SOLDIER, the Deleted Scenes, Trying to Make the Film Honest Trailer-Proof, and More.” 249Screen Junkies, Russo Brothers’ Honest Reaction to Winter Soldier Honest Trailer. 250actuallylotor, “My Favorite Kind of Fanfics Are ‘Canon Divergence’ Because It’s Always like Handing Back a Reviewed Essay with Comments like ‘I Enjoyed the Strong Beginning but Here Is Where You Lost Me, I’ve Made Some Notes.’” 251De Kosnik, “fandom as Free Labor,” 102. 252voordeel, “Captain Hydra || Lunacy - YouTube”; voordeel, “Captain Hydra || Thrill Me - YouTube.” 253Arvalis, “Realistic Pokemon by Arvalis on DeviantArt.” 254Mueller, “Joe Manganiello Was Offered Deathstroke Role Because Of Fan Art.” 73 / 133 Perhaps, an effect like the intense backlash and outrage255 of the upcoming Sonic-movie256: after releasing the first trailer to the movie, fans were so angry at the design of the famous videogame character that the director of the movie went to Twitter to announce that they were going to redesign the character entirely to please the fans 257. Or when more than one million Game of Thrones fans signed a petition to remake season 8258. This is exactly what De Kosnik meant when she used Jenkins' ideas of fan positioning: "Fans are eager to praise what is right about an object, point out what is wrong, and propose solutions and new directions for the development of that object because they think that fandom is what completes and perfects the object.259" However, the praise can also be critical and even some form of distancing. There are many types of fanfiction within fan communities, such as alternate universe or AU (putting Marvel characters into the Harry Potter-universe, for example), fix-it (fixing whatever canon did that made the fan unhappy), and everybody lives/nobody dies (where deaths in canon are reversed for the sake of happier endings). This list is non exhaustive, but it gives an idea of how big the role of fandom and transformative works is: it allows fans to create the "best and highest promise of their favored objects.260" An example of this, is the reaction to the release of Endgame brought upon the MCU-fandom a nostalgia to 'better days', meaning the time when The Avengers had just come out and "everyone was happy"261 (illustration #17). Illustration 17: Tumblr post by captainleonardmccoy (Source: Tumblr.com) 255Alexander, “Sonic’s Live-Action Design Upset the Entire Internet, so the Studio Is Changing It”; Pearson, “‘Sonic the Hedgehog’ Director Says He’s Redesigning the Character Due to Fan Outrage”; Gramuglia, “Why Sonic the Hedgehog’s Movie Design Is Being Fixed - and Why It Matters.” 256Fowler, Sonic the Hedgehog. 257Fowler, “Thank You for the Support. And the Criticism. The Message Is Loud and Clear... You Aren’t Happy with the Design & You Want Changes. It’s Going to Happen. Everyone at Paramount & Sega Are Fully Committed to Making This Character the BEST He Can Be... #sonicmovie #gottafixfast.” 258Bennett and Bennett, “More Than 1 Million Disappointed Fans Sign Petition Demanding ‘Game of Thrones’ Season 8 Remake.” 259De Kosnik, “fandom as Free Labor,” 103. 260De Kosnik, 103. 261jezi-belle, “So Who Else Misses 2012 and the ‘They All Live in the Tower and Tony Made Them Separate Floors’ Fanfics after Seeing That Shit Fire Angsty Trailer.” 74 / 133 Within the MCU-fandom, there is an understanding of the limitations with which the canon material exist: although Endgame broke all kinds of box-office records in the first weeks after its release, it was still ill received for some of its writing and decisions regarding characters. The decision, for example, to include an openly gay character was met with skepticism from the fandom262 (illustration #18)- especially when the character was revealed to be unnamed and unimportant. For the MCU-fandom this was even more vexxing, knowing that Tessa Thompson, who played Valkyrie in Ragnarok, had fought hard to show her character as being openly Illustration 18: Internet meme circulating online after the release of Endgame (Source: Unknown) bisexual on screen – including a scene addressing the issue, which was cut out of the final movie263. This goes hand in hand with the notion that "fans often think that it is official producers' profit-seeking motives that lead them to make incorrect or less-than-optimal decisions about their products, leaving fans to salvage or modify the products to which they have become attached, spurred by love and frustration, not by money.264" This has been discussed as "shock value" and online fandoms have called that writing lazy265 (illustration #19). Illustration 19: Tumblr post by thomasmxller (Source: Tumblr.com) And, to come back to something I have addressed earlier but haven't explained, this notion of 'queerbaiting' is also the reason why The Winter Soldier was the most popular movie in the survey I conducted amongst fans. Another extremely important aspect of this, is the notion that one of the most popular ships in the MCU-fandom is the one that pairs Steve Rogers and Bucky Barnes in a same sex romantic relationship. Shipping, as Sam Maggs explains it, "is taken from the word "relationship," and it describes both a romantic pairing and the act of really, really wanting two people to kiss/be together 262Crooked Media, Time for a Gay Marvel Hero | Lovett or Leave It. 263“Let’s Talk About LGBTQ Representation in Avengers: Endgame.” 264De Kosnik, “fandom as Free Labor,” 109. 265thomasmxller, “Fucking up Character Arcs towards the End for Shock Value.” 75 / 133 forever/have lots of sex all the time.266" I've used numbers of fanfictions using the pairing tag (the "slash" symbol) on AO3 in order to numerize the number of works that include distinct pairings. AO3 has an easy way to filter works when uploading them, and the system is used across the website. I have not filtered out any other type of tag in my search, which means that the number represents the numbers of works under a specific ship-tag – regardless of rating, fandom, crossovers, etc. As such, the number of results has been taken from the ship tag "James "Bucky" Barnes/Steve Rogers", as that is the most used relationship tag for that ship. Searching by "ship name" would give different results, as there are several: Stucky, Winter Shield, Starbucks, Barnes & Noble. All are Bucky Barnes 41653 Pepper Potts Carol Danvers 131 38 45 2380 4012 101 45 8 27 315 7 116 10567 7 32 13 3676 4012 10757 Bruce Banner 336 101 5579 95 271 75 358 295 1773 10757 1210 1247 196 2 11 674 90 453 638 6 2345 652 156 94 249 681 1210 2345 1 4425 1423 0 2 235 7 29502 5579 1247 652 4425 57 505 3 7 8315 Thor 1051 95 196 156 1453 505 3 0 3 Peggy Carter 4348 271 2 94 0 3 0 2 3 10 Sharon Carter 869 75 11 249 2 7 3 3 0 Loki 1132 358 674 681 235 10 W. Maximoff 240 295 90 453 7 62 12 Sam Wilson 2537 1773 116 638 20 179 Phil Coulson 544 45 10567 141 52 Carol Danvers 23 8 7 23 1 Pepper Potts 131 27 38 1025 T'Challa 38 315 13 35 141 23 1025 35 20 52 1 1 62 179 240 18 12436 363 11315 12 24 24 19 15 22 0 15 4 7 12 1 0 9 127 3 1 8 8 0 95 57 11 36 3 73 2 0 9 57 0 64 1 49 14 4 24 15 127 11 64 0 3 9 11 193 240 24 4 3 36 1 3 1 0 121 1 18 19 7 1 3 49 9 0 0 2 0 15 12 8 73 14 11 121 2 0 0 22 1 8 2 4 193 1 0 0 0 8315 11315 157 12436 1 T'challa 23 N. Romanoff Tony Stark Phil Coulson 544 Sam Wilson 1132 240 2537 2380 Wanda Maximoff 336 29502 1051 4348 869 Loki 3676 821 Sharon Carter 821 Peggy Carter 41653 Clint Barton Thor Tony Stark Clint Barton Bruce Banner 36 Natasha Romanoff Steve Rogers Bucky Barnes Steve Rogers different versions of the same romantic pairing. 363 157 We can see in the above table with a higlight of the most popular ships with Steve Rogers, that 41.653 works have been written with him in a relationship with Bucky Barnes. But, within 266Maggs, The Fangirl’s Guide to the Galaxy, 32. 76 / 133 canon stories, Steve Rogers is not in a same sex relationship. In the movies, he was in a relationship with Peggy Carter, and later on, with her niece, Sharon Carton 267. In the comics, he has been in a relationship with Janet Van Dyne (The Wasp), Wanda Maximoff (Scarlet Witch), Natasha Romanoff (Black Widow) and Jane Foster (Thor) among others. However, in the MCU-fandom, it is practically a given that Steve Rogers and Bucky Barnes are an item. This follows what De Kosnik introduces, by using Dick Hebdige's work: "Fans act upon commodities and imbue them with worth via their performances, which consist of displays of certain expressions and specific actions, which can all be summed up in the concept of attitude.268" Taking Steve Rogers, aka Captain America, and turning him into an LGBTQIA+ icon by making him either homo- or bisexual is a way for the fandom to imbue the character with their own values (illustration #20). This has happened to other characters throughout time, as mentioned earlier: Newt Scamander in the Fantastic Beasts-movie as a representation of an autistic character, Sherlock Holmes in the show Sherlock as representation of asexuality, the comicbook character Kate Bishop as having Asian ancestry, and lastly, Clint Barton struggles with Illustration 20: A fanart of Steve Rogers in the Bisexuality Pride Colors by artist asaethiel (Source: Asaethiel, Tumblr) dyslexia, etc. All of these traits – Scamander being autistic, Holmes being asexual, Bishop being Asian and Barton being dyslexic – are usually not acknowledged within the canon material, and comes from subtext or unspoken efforts by creators to give minorities more representation. This is usually done through follow-up interviews or subtle nods to minority markers. This is why fandom and fandom as free labor is important – it gives new possibilities of 267Steve Rogers was frozen in the arctic when he crashed a Nazi plane into the ice in 1945 and woke up in 2012, 70 years later. His romantic love interest, Peggy Carter, had grown old and started a family of her own. Steve was then able to begin a relationship with Sharon, whom he didn't know was Peggy's niece until later. 268De Kosnik, “fandom as Free Labor,” 100. 77 / 133 representation to audiences who may be looking at ways to grow or establish themselves within a new identity. Eventually, fandom will allow consumers and users to perform their own identity, through fanart269, fanfiction or cosplay. Or something else entirely. As this one survey responses put it: "Steeb [sic] and Bucky are LGBT icons to me. They are not to the general public. I see the movies perpetuating values of acceptance, diversity, casual heroism, resistance and Pride, that are influence by my consuming of fan culture and my own values. A casual mcu viewer might not see what I see in these movies and these characters. But you can pry bisexual icon Steve Rogers from my cold, dead hands.270" I will return to the notion of performativity in the next chapter. Fandom as free labor is then one of the pillar engagement pillars the MCU has benefitted from during its time in the pop culture landscape. Fans have taken elements and characters from the movies and twisted them into their own items, in order to appropriate them and to identify with them. Whether the original material responds to those things, either by baiting the audience with same-sex relationships or by refusing to acknowledge Hawkeye's deafness for example, is up to the capitalistic corporation behind it. 269asaethiel, “BISEXUAL STEVE ROGERS IS ALL I CARE ABOUT.” 270Bold for emphasis by me. 78 / 133 V. Discussion: the blurry edges of fandom in the Marvel Cinematic Universe When I started working on this thesis, I had a preconceived idea that the MCU changed the way people interacted with fandom. I had a theory that because of the amount of movies Marvel released every year and because of the size and scale of the content produced through comicbooks, fiction books and more, it had done something entirely different than any other fandom had before. However, as I started looking at Marvel as an organization and at fandom's history, something different started appearing in my results: the MCU didn't change fandom. Yes, fandom reacted to the MCU, but eventually, I found out that the MCU-fandom was born out of changes in sociality on the internet (Web 2.0 and social media). The analysis of fandom, as such, became more of an explorer's task of mapping uncharted territories and trying to put it down on paper, in order to see where the edges of the world were. But what can we learn from this map of the MCU, if anything at all? In this chapter, I will analyze the results of this survey through three aspects: firstly, I will look directly at the MCU and its position as a media and cultural landmark. Over a period of 10 years, the MCU has brought millions of people together and changed the way these people told their stories. Somehow, the industry changed the way it created superhero-movies. Then, I will look at performativity in fandom, and what that performative aspect has brought fans, through the use of the MCU as a catalyst. Through fanart, fanfiction, cosplay and roleplaying, fans have been able to, almost literally, become the characters they were looking at on screen. Thirdly, I will look at the relationship between fans and the MCU, through a discussion of fanculture and the knowledge thereof, and what the source materials brings to fandom. 5.1. How did the MCU grow through fandom? The MCU was born out of the interconnected world it came into: social media networks were booming at the time Iron Man was released. As I have discussed earlier, the MCU didn't exist before the media picture created by Web 2.0. The only Marvel-movies that existed before the explosion of social media weren't created for viral marketing nor a viral existence to begin with. But that viral marketing and viral advertising managed to grab the attention of the audience it was supposed to grab: the average responder to my survey is 25 years old. That makes them a millenial. And that specific demography is extremely important when discussing the MCU. 79 / 133 The millenial generation (or Generation Y) is the last generation to have grown up prior to the current advancements in technology. They have different approaches to cultural consumption, as they have been "taught to be assertive and to question everything271" which goes hand in hand with Manovich's theories on the shift from mass consumption to mass cultural production. And this is where the millenial audience works for the MCU. For, the success of the MCU is due to the way it embraced social media from the get go. Through social media, millenials – today's 18-to-34-yearolds – engage in a different interaction with the media they consume. Andrew Sharma and Chrys Egan brought a notion known as multistep flow back from history books in order to apply it to millenial commercial social media interaction: "Advertising has responded to [millenials'] habits with a new form that originates on television, but continues on social media platforms. [...] These multistep conversations reflect [their'] values and attitudes, layered within the programs and commercials [they] are watching. Conversations on social media validate or challenge these values. This communication process, where [they] integrate media content, personal conversations, and social influence, is known as Multistep Flow. Put simply, in Multistep Flow, media messages overflow, from the mass media into inter-personal conversations with influential people, and shape public opinion.272" That interaction was one of the key elements that President of Marvel Studios Kevin Feige, producer Avi Arad and director Jon Favreau decided to bet on – although they wouldn't have called it that. Favreau, who directed Iron Man, said that, prior to Iron Man, the studios would ignore core fans in order to appeal to the mainstream audience and sell toys and DVDs 273. Before Iron Man had begun production, Feige, Arad and others attended SDCC in 2006, and there announced that the first movie would lead to the Avengers assembling, eventually. SDCC is the "one and most important venues for direct interaction between the entertainment industry and audiences.274" And, the choice of revealing this cinematic universe at SDCC itself wasn't a coincidence either. As famous "Comic-Con Studies" professor Henry Jenkins himself puts it: "[San Diego] Comic-Con is the center of the trends I describe in my book Convergence Culture: Where Old and New Media Collide. It's the meeting point between a transmedia commercial culture and a grassroots participatory culture, the place where an uncertain Hollywood goes when it wants to better understand its always unstable relations with its audiences. Comic-Con is a gathering of the tribes, a crossroads for many different communities drawn together by their shared love of popular mythology. 275" SDCC is, then a crossroads of aca-fans, fan-studies, industries and fans themselves, and it is no wonder then, that Marvel Studios took its first baby steps there, and grew from there. In 2011, Marvel Studios lined up the main characters from the Avengers: Robert Downey Jr. 271Johnson and Ng, “Millennials: Who Are They, How Are They Different, and Why Should We Care?” 272Sharma and Egan, “Hashtag Television Advertising - The Multistep Flow of Millennial TV Usage, Commercial Viewing, and Social Media Interaction,” 167. 273Robinson, “Marvel Looks Back at Iron Man—the Movie That Started It All.” 274Kohnen, “‘The Power of Geek’: Fandom as a Gendered Commodity at Comic-Con,” 75. 275Jenkins, “Superpowered Fans: The Many Worlds of San Diego’s Comic-Con,” 23. 80 / 133 (Iron Man), Clark Gregg (Phil Coulson), Scarlett Johanssen (Black Widow), Chris Hemsworth (Thor), Chris Evans (Captain America), Samuel L. Jackson (Nick Fury), Jeremy Renner (Hawkeye), Mark Ruffalo (Hulk), Joss Whedon (director) and Kevin Feige (producer). In 2014, they stepped it up with a panel that brought together the cast and crew from Age of Ultron, which assembled the previously mentioned Downey, Renner, Ruffalo, Hemsworth, Jackson, Evans, and added Cobie Smulders (Maria Hill), Aaron Taylor-Johnson (Quicksilver), Paul Bettany (Vision), James Spader (Ultron), and Elizabeth Olsen (Scarlet Witch) to the line-up at the convention – with a last minute appearance of Josh Brolin (Thanos) at the end of the panel Illustration 21: San Diego Comic-Con 2014 - Marvel Panel (Source: (illustration #21). William Tung, Flickr) And, as far as SDCC 2019 goes, "Marvel Studios odds of returning [...] is a 'spoiler' 276". Coincidentally, SDCC 2019 will be my first attendance of the legendary Convention, and I hope to take experiences from this thesis with me out in the field, both as a fan, and as an academic. I've already introduced this Nick Fury quote from Iron Man, but it is important to note how important it was to set up a whole universe: "You think you're the only superhero in the world? [...] You've become part of a bigger universe. You just don't know it yet." Originally, the line wasn't meant as a stepping stone into a bigger cinematic universe, but the reaction on online and social media blew up immediately after the release of Iron Man. In the words of Kevin Feige: "I thought it would just begin the potential conversation of hardcore fans going, "Wait a minute, could that mean..." Instead, by that Monday, Entertainment Weekly was doing sidebars about Nick Fury and who he was and what that meant. That blew up much faster than I was anticipating.277" Although the producers behind the MCU had made a movie that would appeal to core fans, it still managed to capture the mainstream audience in a way that changed the game: it was different from all the other superhero-movies because it was believable and it was solid. Iron Man opened with a gross of $207.4 million in its first weekend, and sits at the 6 th highest opening weekend ever278. The leading team behind the MCU was effectively talking to the fans, and more than that, it 276Dixon, “Marvel Studios Odds of Returning to San Diego Comic-Con 2019 Is a ‘Spoiler.’” 277Robinson, “Marvel Looks Back at Iron Man—the Movie That Started It All.” 278“Biggest Opening Weekends at the Box Office.” 81 / 133 was talking to millenial fans. In 2008, the average responder of the survey was 14 or 15 years old. And, multistep flow was beginning to take an important step in pop culture. Therefore, being a fan of Iron Man and of The Incredible Hulk, which were released less than two months apart, became easy for it was possible to follow them on every platform available, much in the way Web 2.0 had promised it. Creating this entertainment buzz, by having two movies connect to each other, the MCU took baby steps in securing its place on social media and on the entertainment landscape. It is a targeted contemporary use of multistep process in order to catch an audience through social media engagement.279 Social media users "require marketing and media that are creative, innovative and individualized.280" Millenials, as such, were the perfect audience to create this enhanced fandom experience: the MCU would exist on every platform available from then on. And that is the enhanced experience of fandom that helped the MCU take its place in the entertainment and cultural landscape. It made it all come together. Looking at the extensive marketing strategies put in place prior to the release of Civil War, Infinity War and Endgame, it is no wonder that they have captured audiences: the movies have become inevitable. And they have become inevitable because they are unavoidable in the social chatter that happens on social media and mass media in general. They are the perfect example of convergence culture, as Henry Jenkins presented it: both corporate and grassroots movements have converged for the greater success of the MCU, and that happened mainly through the participation of fans and fandom, through the joint input of creators and user-generated content, as free labor. That is the shift from mass consumption to mass production: "the entertainment industry depends on its fans like never before.281" Because they cater to core fans, but also mainstream audiences, the MCU-movies have become something that everyone can relate to: they have told stories for every generation, and have given audiences origin-stories, romances, despair, Shakespearian family drama, funky space movies and excellent spy-stories282. They aren't all serving the same superhero format that the beginning of the 2000s was saturated with, and that is the strength of the MCU-movies: their variety. But how does fandom change and how does it get enhanced? It has to do, in part, with the franchise-boom that I examined when analyzing the top 100 highest-grossing movies of all time. This boom has been underway since the turn of the millenia and seems to have peaked in 2018. I 279Sharma and Egan, “Hashtag Television Advertising - The Multistep Flow of Millennial TV Usage, Commercial Viewing, and Social Media Interaction,” 170. 280Sharma and Egan, 176. 281Jenkins, “Superpowered Fans: The Many Worlds of San Diego’s Comic-Con,” 36. 282McKenzie-Ray et al., Marvel Studios: The First 10 Years, 9. 82 / 133 call it a franchise-boom, for movies that are attached to a franchise have been dominating the boxoffice for the past 20 years. In all, it would seem only once in a decade, does a movie come out which isn't ingrained in a franchise storytelling: in the 1980s, it was E.T.: The Extra-Terrestrial (1982), in the 1990s, it was Titanic (1997), in the 2000s, it was 2012 (2009) and in the 2010s, it was Inception (2010) and Bohemian Rhapsody (2018)283. And if we look at all the movies to have grossed over $1 billion dollars, the vast majority of them have come out in the 2010s: $1 billion dollar movies (per year) $1 billion Jurassic Park-movies $1 billion Star Wars-movies $1 billion MCU- movies $1 billion movies (in general) 6 5 4 3 2 1 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 0 Comparing the MCU to the $1-billion dollar club (red in the above chart), it is, with eight movies, the most efficient billion-dollar-club-Tumblr. Behind it is the Star Wars-franchise with four billion dollar movies (yellow in the above chart), followed in turn by the Jurassic Park-franchise, with three billion dollar movies (green in the above chart). The MCU is twice as successful as the next two franchises in row immediately behind it – and, looking at the numbers, out of 22 movies, having eight billion dollar movies places it as the most successful franchise in history. On the messaging board website Reddit, user /rebellious_scum posted a comparison of 283It could still be argued that both Titanic and Bohemian Rhapsody aren't originaly storytelling: both movies take inspiration from real life events. The first, through the sinking of the RMS Titanic in 1912, the second, through a biographic depiction of Queen's and Freddie Mercury's life and story. 83 / 133 franchise earnings over the past 20 years which illustrates fairly well exactly how much the MCU has grossed worldwide284 (illustration #22): Illustration 22: Screenshot of the video "Franchise Earnings Comparison over 20 Years" (Source: The /dataisbeautiful subreddit on Reddit.com) As this chart stops in beginning of April 2019, it doesn't include the earnings for Endgame which would set the MCU's total gross at over $9 billion, worlwide and all time. Thus, the MCU and its fandom are impossible to discern from one another. Jenkins himself says that "a high percentage of Hollywood insiders have emerged from the ranks of fandom, 285" and mentions the name of Joss Whedon in that context. Whedon directed the two first Avengers-movies, The Avengers and Age of Ultron, and solidifies the link beetween industry and fandom. The MCU became better because of the feedback of fans and because of the online chatter made available through the advent of Web 2.0. The MCU benefitted from grassroots and corporate convergence: both through the expanded use of social media, but also through the corporate agreements between Universal Studios (who still retain the character rights to the Hulk), Sony Pictures Entertainment (who still retain the character rights to Spider-Man) and Marvel Studios (who owns the MCU). Without this corporate agreement, the MCU as we know it would not exist. The social media landscape leading from 2008 to today helped the studio listen to what fans wanted from their movies, and it helped, in certain ways, shape the movies that have been released 284rebellious_scum, “R/Oddlysatisfying - Movie Franchise Earnings Comparison over 20 Years by u/Rebellious_scum.” 285Jenkins, “Superpowered Fans: The Many Worlds of San Diego’s Comic-Con,” 30. 84 / 133 in the last decade. Millenials have been the main targeted audience of the MCU because of their age at the time of release for the first movie, and have remained loyal to the franchise ever since. As such, they have been attracting more fans through their online labor – and through their performativity, in response to the MCU. And, the more fans the MCU has, the more successful it becomes. 5.2. Performativity and fandom One of the main driving forces in fandom is the transformative aspect of it. I have already established that by transforming the original work, fans are doing a performance of some kind. They are remixing and repurposing the original material to fit their own needs, in an appropriation that fits their own narratives: the characters are puppets upon which fans can project their identities, regardless of the backstory that has already been fed into these puppets. I mentioned earlier that it could be a subversion of the Lacanian male gaze, as presented by Laura Mulvey at the end of the 1980s: the average fan who responded to my survey was a female. My survey did not analyze ethnicity or sexual orientation, as I initially did not think that it would be relevant to the thesis. I was wrong. Fandom studies need to take into account the different categories that make up its field of study, including gender, ethnicity, sexual orientation, nationality, income, etc. Jenkins calls fans "an important force pushing the industry toward a fuller representation of what America looks like – fans as influencers in a different sense.286" Through the discussions done throughout this paper, excluding ethnicity and sexual orientation in favor of discussions of gender seems limiting in the subject of fandom. I could have oriented my research towards a more LGBTQIA+ friendly approach from the get go, and the same could be said about ethnicity. However, I did not realize this opportunity until later, while analyzing the data I had gathered, although I did include a 'non-binary' option in the survey. In 1997, Judith Butler looked at the implicit politics of the performative action and used some of Pierre Bourdieu's notions in order to find the force of performativity: "The force of the performative is the effect of social power, and social power is to be understood through established contexts of authority [...]287." The force of the performative here, is a response to the social power established in the pop cultural landscape. In the MCU-fandom, it can be making Steve Rogers, an otherwise American icon, everything the average, conservative, straight, white male American opposes, like we see it in 286Jenkins, 29. 287Butler, “Implicit Censorship and Discursive Agency,” 141. 85 / 133 the artwork "No, YOU MOVE" from February 2017, where Steve Rogers stands in front of a crowd representing grassroots political movements in the United States (illustration #23). This piece of fanart is a response to the geo-political climate in the United States at the time, and an echo of an official piece of comicbook history, which was published in 2007. The "no, you move" quote itself came in a time when, in the Marvel Comics, characters were facing ethical choices in a conflict known as the Civil War-crossover event, stemming from the introduction of a Superhero Registration Act, which was set in place to put superheroes and super powered individuals under official regulation (illustration #24). The crossover event pit Captain America and Iron Man against Illustration 23: "No, YOU MOVE" fanart by Tom Hodges and Jeremiah Skipper (Source: ComicArtFans.com) each other, with other characters caught in the crossfire. Steve Rogers gives the "You move"-speech to Peter Parker, aka Spider-Man, who has found himself torn between the side supporting the registration act (Iron Man) and the side rejecting it (Captain America). It is a break from the established authority. If we look at the notion from Derrida that Butler quotes, the force of the performative comes from a break: "The force of the performative is thus not inherited from prior usage, but issues forth precisely from its break with any and all prior usage. That break, that force of rupture, is the force of the performative, beyond all question of truth or meaning.288" This break follows the above notion of performativity as a response to something: it has to come from a break. Fandom and fanworks are then reactions to the source material. I have already discussed the notion of fanworks as pastiches and parodies (when Illustration 24: Iconic panel of the "No, you move" discussing Sherlock Holmes-fanworks), but quote spoken by Steve Rogers in Civil War: The Amazing Spider-Man, during the Civil War-storyline. (Source: also as commentary to the original material, Marvel Comics) 288Butler, 148. 86 / 133 like I highlighted it with the Tumblr post by actuallylotor in section 4.2.2. Performing fandom is a way then, to establish an identity through characters that exist within an established story and social power. The established social power is called hegemony in terms of audience studies, as Stuart Hall called it in his paper on Encoding/Decoding in 1980. Gillian Rose explains the term as a political, economic, social and cultural order maintained by the state and by society289. Anything that the social power releases is encoded with a specific meaning, that the audience needs to decode with the tools at their disposition. I will here concentrate on the social and cultural order approached by Hall, as this is where the performativity of fandom comes in. Stuart Hall introduced three different ways of decoding the hegemonic messages released in pop culture, which I here take as the MCU: The first, the preferred reading, affirms the expected hegemonic order. In the case of the MCU, it could be the straight, white, male audience member who watches the movies, which are made for him by people like him, without questioning plot or representation. The second, the oppositional reading, is an interpretation of the hegemonic order, which challenges it. With the MCU, it could be the response to Winter Soldier in reading the relationship between Steve Rogers and Bucky Barnes as a same-sex romantic relationship. The last and third reading, the negotiated reading, is where the audience places themselves in the middle of the two previous ones: compromising the preferred reading with the oppositional reading. It could be the acknowledgement of the romantic relationship between Natasha Romanoff and Bruce Banner in Age of Ultron, although it had previously been hinted that Natasha was in a romantic relationship with Clint Barton in The Avengers and Winter Soldier, where the Illustration 25: Screen capture showing character wore an arrow necklace to symbolize her the arrow necklace around Romanoff's neck. (Source: Captain America: The involvement with Hawkeye (illustration #25). Winter Soldier (2014)) These different ways of decoding the media lead to the different responses fandom has to the MCU. Because the MCU-fandom is a place of transformative creativity and because it is a place of mass consumption – I have earlier talked about the speed with which fans consume the original 289Rose, Visual Methodologies, an Introduction to Researching with Visual Materials, 258. 87 / 133 material – it is also a place where hegemonic or legitimate readings are subverted by the fandom's decoding of the original source material. Some fans position themselves in a negociated reading, like this responder: "I interpret character actions and decisions through the lens of head canons I've seen online and thought of myself". The same way, being a fan is a breaking point in the interpretation and performative reading of the character on the screen. Another responder said that: "Being a fan changes how you view character/actor actions in the movie and how much you enjoy the movies based on interpretation of prior character knowledge." Performing fandom is also what some pointed at being a way to discern themselves from casual audiences: one replied that "the desire to look for more content and interact with people who share your interest, be it through YouTube videos, fanarts or cosplaying" is one way to perform their fandom, whereas another replied that "since I’ve read other people’s ideas about the movies it changes how I myself interpret characters actions and motivations.[...]" But, the MCU has also provided their fans with plenty of material to integrate in their transformative fandom: when Black Panther was released, many media outlets were surprised when it grossed $1 billion dollars at the Box Office – but superheroes of color can hold their own against white superheroes at the box-office. And the same response came in 2017, with the release of DC's Wonder Woman290, followed in 2019 by the MCU's Captain Marvel: female superheroes can hold their own against their male counterparts at the box-office. The interpretive and transformative aspect of fandom subverts the hegemonic discourse appointed to the MCU by its creators – although some of these creators are indeed giving back to these fans with the stories and characters they set up. It's no wonder then, that the three most popular movies are Winter Soldier, Black Panther and Ragnarok, according to my survey. The first, Winter Soldier, introduced the first African American-superhero (Falcon, aka Sam Wilson), and it subverted the usual forced romantic relationship with an intense friendship between main characters as the main drive of the story. Many fans decoded that platonic friendship as being a romantic relationship, since it used tropes known in romantic relationships and applied it to the friendship between Bucky Barnes and Steve Rogers. I have already approached this notion in section 4.3.3. The second, Black Panther, directed by African American-filmmaker Ryan Coogler, 290Jenkins, Wonder Woman. 88 / 133 introduced a superhero-movie with barely any caucasian characters. As a matter of fact, the only two white characters in Black Panther were played by Martin Freeman and Andy Serkis.It became a joke to tall them the "Tolkien-white guys", as a play on word for the "token white guy" and because both actors have portrayed characters created by Tolkien (Bilbo Baggins and Gollum, respectively). This movie, released as the 18th MCU-movie was the first of the franchise to receive an Academy Award. In fact, it received three: Achievement in Music Written for Motion Pictures (for the work by componist Ludwig Göransson), Achivement in Costume Design (for the work by costume designer Ruth E. Carter) and Achivement in Production Design (for the work by production designers Hannah Beachler and Jay Hart). The latter of these two wins mark the first wins in the categories of Costume Design and Production Design to go to a person of color – which makes Black Panther much more than a superhero-movie, but an extremely important milestone in the history of the MCU, of superhero-movies and of representation in Hollywood. And, even more so, although superhero-movies have won technical Academy Awards before, and although Heath Ledger won the statuette for his role as the Joker in The Dark Knight291, Black Panther is the first superhero-movie to receive a nomination in the "Best Motion Picture"-category, which makes it a groundbreaking acknowledgement from the movie-industry. The third, Ragnarok, directed by New Zealander Taika Waititi, of Māori-ancestry, subverted the otherwise established Shakespearian take on Thor's character throughout his previous movie arcs, and gave him a different cultural approach 292. It subverted the Lacanian male gaze as Mulvey presented it: the female characters of Hela and Valkyrie are (almost) never looked at like objects and are (almost) always placed in a position of power. Valkyrie embraces the trope of the usually male hard-drinking loner, whereas the (male) main character, Thor, undergoes a metaphorical Lacanian castration twice: first, with the loss of his hammer, and second, when his hair is shaved off (illustration #26). Thor even goes through the objectifying process of being Illustration 26: Thor gets prepared for a gladiatorial fight in Thor: Ragnarok (2017) (Source: Marvel Studios) appraised like a disposable item, before being thrown into an gladiatorial fight against the Incredible Hulk. Instead of objectifying the female characters 291Nolan, The Dark Knight. 292Taipua, “Thor and His Magic Patu: Notes on a Very Māori Marvel Movie.” 89 / 133 involved in the movie, Waititi turned his camera to Hemsworth's incarnation of the god of Thunder, and took hyper-masculine aspects otherwise associated with the character (power, leadership, poise) and flipped them on their head. All through the movie, Thor laments the loss of his powers through the loss of his hammer (masculinity), and it is only during the last fight that he realizes his strength (masculinity) could be found within, and that he had no need for the hammer. Instead of objectifying the female characters, Waititi objectifies Thor, by reducing him to a character to be sold and bought for the pleasure of the crowds in the arena. But, it is not just thanks to the creators of these movies having embraced aspects which fans notice and perform themselves. Fans' performativity itself also helped the MCU become so big: it is through their engagement with the source material and hype that the mass cultural landscape opened up to the movies. The shift from a nerdy niche genre to a popular cinematic universe happened around the same time as the launch of the MCU, and it is through that mainstream audience engagement and performativity that other movies have been successfully launched. The first Deadpool-movie293 felt the wave of support from fans first hand before even going into production. In short terms, the movie project had been gathering dust, sitting in a pile of pending movies at 20th Century Fox, until leaked concept footage found its way onto the internet and into the hands of fans. Fans who created enough hysteria surrounding the concept footage, that the studio gave the green light less than 24 hours later. To this day, it still hasn't been confirmed who leaked the footage294, but the world is richer with two Deadpool-movies295 thanks to them, and the superhero-genre was boosted with the help of the merch-with-a-mouth, who reminded producers and studios that adult superhero-movies also perform at the box-office. Therefore, using the MCU to perform their identity, fans have been able to appropriate the material in a way that made sense for them. Although some still sceptically call Winter Soldier queerbaiting (the act of hinting at, but then not actually depicting same sex romance), others have embraced the movies as a blank canvas to express themselves and perform their gender, their ethnicity or their sexual orientation. The relationship between the MCU and its fans is a complicated one, that goes hand in hand with geo-political movements throughout the last decade, and it is through this creative exchange that the movies have become so popular. 293Miller, Deadpool. 294McGlynn, “Who REALLY Leaked The Deadpool Movie Test Footage?” 295Leitch, Deadpool 2, 2. 90 / 133 5.3. Comic Cons and the relationship with fans Although, I have addressed the notion of Comic Cons earlier in this chapter, I will use it here again in a notion of interconnectivity. Through the research I did on my survey, I have found that the average MCU fan is a woman in her mid 20s, with a Bachelor degree or equivalent. While this may come as a surprise, women and non-binary people have always been a much more active in fandom than men, as they are more likely to read fanfiction (88% of women vs 43% of men) and write it (43.7% of women vs 20.1% of men). By delving deeper into fandom, I managed to explain why The Winter Soldier was one of the most rewatched movies in the survey – fans liked it because of the subversion of familiar superheromovie tropes, because of the solid way the storytelling was set up and because of the chemistry between all the characters in the movie. Because of this chemistry between characters, a lot of transformative works – fanfiction – was created as a response to the movie. These fanfictions are in a direct line with the moments in the MCU that make it a viable experience – and how the MCU enhanced what it meant to be a fan. Earlier, I put forward the notion that it is impossible to watch any of the later movies without having seen the previous ones, and this goes hand in hand with the television series that have been airing simultaneously, as well as the influence that the movies have had on their comicbook counterparts. In a fitting manner, Endgame being released as I was writing this thesis only further emphasizes this very real and huge interconnected universe the movies exist in: the story features flashbacks and time-travel to the previous movies with cameos and appearances from former characters, reprising their roles and creating small nods to what has been done before. Endgame doesn't even introduce any new characters to the plot: all the ones appearing have already been introduced in one of the previous 21 movies. In the same way, Endgame uses both fan responses and comicbook responses to engage its audience. The scene portraying Steve Rogers going into an elevator to retrieve an infinity stone, which is vital to the plot of the movie is such an example 296. Two things are happening in this scene: the directors of Endgame, who also directed Winter Soldier, are titillating the audience with a remake of a similar elevator scene which took place in Winter Soldier297 and a very, controversial plot twist that happened in a Captain America-comicbook in 2016298: Steve Rogers, a character 296Russo and Russo, Avengers: Endgame, 1 hour and 18 minutes in. 297Russo and Russo, Captain America: The Winter Soldier, 47 minutes and 50 seconds in. 298Spencer, Captain America: Steve Rogers. 91 / 133 originally created by two Jewish artists as a response to Hitler's nazi Germany, was in fact, a sleeper agent of the nazi organization HYDRA (illustration #27). That plot twist wasn't well received in the fandom 299. To see the Russo brothers address this extreme controversy in the movie, by taking the plot twist and turning it around is a way to include comicbook fans and active members of fandom into the fold, without losing the casual audiences, who didn't need background context to understand the scene. This play between those who know the comicbook lore and those who don't is again a reminder of what Feige and Favreau did with Iron Man, at the beginning of the MCU's journey: appeal to the core fans and to the broader audience. Illustration 27: Screenshot of Steve Rogers saying the nazi-slogan "Hail Hydra" in Captain America: Steve Rogers #1 (2016) (Source: Marvel Comics) This is but an example of how the MCU works with its fans: it takes items that are known from the comics and transforms them into what they need them to be in the movies. Without the fans, and without the fandom's intensive remixing and remastering, the MCU would never have achieved this incredibly strong visibility in the pop cultural landscape. Marvel embraced participatory culture and convergence culture wholeheartedly. And, that participatory culture took the characters from the MCU and fashioned them in a way that they could relate to. Throughout the 11 year journey that the MCU has been on so far, an emotional bond has been created with the characters seen on screen. "There is sufficient evidence to show us those connections we have with these characters, whether it's identification or relatability, are pretty strong300" says Andrea Letamendi, in a discussions on the validity of emotional relationships with ficitional characters. For characters imitate real life, and following their journey through all of these movies can be compared to following the journey of a friend. Through fandom, with an almost day to day interaction with the source material, fans are engrossed in an interaction that is much deeper than the casual audience, who only remembers the importance of the characters when watching the movies for the first time or when rewatching them at a later date. For fandom, characters become friends, guides or inspirations, and through their struggles, fans learn and grow themselves. About female characters, author Andrew Towers says 299Riesman, “That Time Captain America Said ‘Hail Hydra’ and Geekdom Imploded.” 300Towers, Geek Girls Don’t Cry, 4. 92 / 133 that "it's about seeing what she went through – her addictions, her fears, her traumas, her struggles – and applying how she worked through those issues to my own life.301" The relationship with fans is an all encompassing one: fans are the first to judge whether a movie is to be considered successful or not, and through their judgement, they adapt the canon material at hand to fit their own fantasies. For example, the fans' reaction to the introduction of Clint Barton's wife, Laura Barton, in Age of Ultron was that of incomprehension. Even Jeremy Renner, who plays the character, later told fans at a Comic Con that he didn't understand it either, as the story up until that point had set Clint Barton up with Natasha Romanoff, the female Avenger on the team. Fans reacted to the development either by adhering to the preferred reading, which was to accept Laura as a part of his storyline and introduce her to their works of fiction, or in the oppositional reading, refuting what they had been presented. One fan claimed that Clint Barton, from the MCU, was actually a Skrull instead of the "real" Clint Barton from the comics 302. Skrulls are a race of shape-shifting race in the Marvel-universe that can mimic appearance and behavior from other characters. Fans reacted with a feeling of betrayal from the writers. That happened again after Civil War, Infinity War and Endgame, when some of the writing in those movies was critized for not being concurrent with what had been built up in the previous installments. Superhero movies per year (Source: Wikipedia.com) 15 10 5 2018 2016 2014 2012 2010 2008 2006 2004 2002 2000 0 But, that is the life cycle of fandom: fans get pieces of media and transform them to fit their needs. They build whole stories based on these characters, and then a new piece of the puzzle comes out and crushes those user-generated stories. The hivemind that creates fandom, where writers and artists work together and brainstorm on a daily basis put the writers and producers of the official 301Towers, 5. 302araniaart, “Theory - Hawkeye Is a Skrull.” 93 / 133 material to the test – especially when so many different creators are involved. The MCU wouldn't exist without its fans. And, as its fans are changing, the MCU is changing too: it's a matter of staying relevant in an age where superhero-movies have saturated the market for the past two decades. Thus, the MCU has been able to insert itself within a landscape dominated by superheromovies, with different eras and phases presented. Participatory culture, as discussed by Abigail de Kosnik is still relevant: it is through the fan's labor, tributes and pastiches that original material stays relevant in the public sphere and in mainstream culture. 94 / 133 Conclusion It is important for the MCU to stay relevant with its fans, by introducing new characters and new crew members that will continue to appeal to the fans and to the audience. The MCU needs fandom to survive, and without it, it would never have reached the size it has now, nor been able to reach the status it has achieved. It is therefore almost impossible to define a clear border to the fandom: fandom exists as a fluctuation of the political, economic, social and cultural changes that our society goes through. The lense through which fans observe these movies and television shows varies then depending on the geo-political and social climate that the movies are released in. Henry Jenkins has discussed convergence culture several times, updating the notions presented each time with more appropriate views on the topic at hand. Likewise, Terranova's views on free labor have become almost impossible to dissociate from mass cultural production on Web 2.0 where the borders between user-generated and official are always intercrossing with each other. Abigail de Kosnik came close to defining fandom as free labor, but more than a capitalistic venture to further marketing strategies, fandom is both judge, jury and executioner when it comes to giving these movies a life of their own. The MCU brought together a group of remarkable people, to see if they could become something more. Just like Nick Fury said, all those years ago: there was an idea. An idea that grew into something much more than that, which grew into an institution and something so big that entire cultural landscapes are being dictated by what the MCU is doing. The MCU came into this world at the same time as all the social media that we all use and live with today. As a franchise, it established itself on every single one of those platforms and made sure to become inevitable by inviting established actors, producers and directors to tell the stories they wanted to tell. By spreading wide and onto different platforms, including comicbooks, television shows, movies and specials, it became even more than just a movie franchise. In order to be a fan, most people had to have seen one, two or three movies, possibly even more, in order to appreciate what was going on with the MCU. Through its adaptation to the ever changing geo-political, social and cultural landscape, the MCU has managed to stay relevant. When it came to greener energies, it provided a platform to discuss clean energy for the planet, with Tony Stark's arc reactor. 303 When it came to global 303Whedon, Marvel’s The Avengers. 95 / 133 surveillance and crowd monitoring through national agencies, it provided a hypothesis for that. 304 When it came to post-colonial identities and responses, it provided an audience who could understand the politics engrained in that tale.305 And, when it came to gender, race and ethnicity, the MCU proved yet again that the audience will use these characters to perform identities that they will relate to.306 As an aca-fan myself, I took a path laid before me through first hand experience with fandom. Others doing academic studies may find results that divert from the ones presented in this thesis, for mapping the relationship between the MCU and its fans is an wide task. Such a task involves demographic studies of its audience, just as well as the politics and economics happening behind the scenes in the production of its movies. Further research to be done from here would include an analysis of fans' reception of the movies and of the personal cultural identity fans bring to the table. As this thesis was written in the period preceding and immediately following the release of Endgame, it is important that further academic research responds to contemporary developments within franchise- and blockbusterculture. It is important that further research continues the mapping of online fandom spaces, in order to keep the conversation relevant. To finish this thesis, I leave you in the hands of Tony Stark – the first superhero introduced in the MCU, Earth's Best Defender and the Father of the Avengers: "God, what a world. Universe, now. If you told me ten years ago that we weren't alone, [...] I wouldn't have been surprised. But come on, you know? That's epic forces of darkness and light that have come into play. [...] But then again, that's the hero gig. Part of the journey is the end. Everything's gonna work out exactly the way it's supposed to." - Tony Stark, Avengers: Endgame (2019). 304Russo and Russo, Captain America: The Winter Soldier. 305Coogler, Black Panther; Waititi, Thor: Ragnarok. 306Samuel L. Jackson may play Nick Fury in the MCU, but the character wasn't always African American. That change happened in 2002. 96 / 133 References and works cited Abrams, J. J. Star Wars - Rise of Skywalker. Epic space opera. Walt Disney Studios Motion Pictures, 2019. Abrams, J. J. Star Wars - The Force Awakens. Epic space opera. 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It is an online database of all information relating to the entertainment industry: films, television, home videos, video-games, streaming-videos and includes notes on cast, crew, plot summaries, quotes and more. LGBTQIA+: An all-inclusive term that stands for lesbian, gay, bisexual, transgender, queer, intersex, asexual and more. It is less exclusionary than the preferred LGBT-term. MCU: Marvel Cinematic Universe. It is the broad definition of all media texts falling under the interconnected universe relating to the stories produced by Marvel Studios. NSFW: Not Safe For Work. It is an internet term to mark urls or works containing sensitive subjects including but not limited to sexual content, profanity or violence. OTW: The Organization for Transformative Works. It is a non-profit, fan activist organization whose mission is to preserve fan activity and make it accessible worldwide. SDCC: San Diego Comic Con. It is a non-profit entertainment and comic convention held in San Diego, California, USA. It was founded in 1970. Attendance in 2017 was roughly 130.000+ attendees. 1.2. Fandom-dictionary Canon: It represents the material accepted as officially part of the fictional universe of the story. Alternatively called mythology, universe or continuity. Comic Con: Comic book convention. Event focusing primarily on comicbook culture. Cosplay: Portmanteau of the words costume and play. An event or performance where participants dress up as specific characters. Easter egg: An intentional inside joke, detail, wink or secret within a work. Fanart: also fan art. Artwork created by a fan based on official material. Fandom: Subculture of fans who share a common interest. Fanfiction: also fan fiction, fanfic. Work of fiction created by a fan based on official material. Fanon: Used of something that reaches enough popularity within a fandom space to be spread on a canon-wide level, without any official endorsement from the source of the material. Headcanon: A fan's personal interpretation of something in a fictional universe. Queerbaiting: Marketing technique tricking audiences into thinking official content will contain same-sex romance. Shipping: The act of wanting two or more characters to be engaged in a romantic relationship. 106 / 133 1.3. Marvel character cheat sheet Each character is outlined as such: Civilian name of the character: superhero name of the character (actor/actress). If there is no superhero name, the outline skips directly to the actor/actress. Actor names are for actors in the MCU. Other versions of the characters are not mentioned in this list. Non-MCU characters are shown in red. This list is non-exhaustive. Some characters have had different superhero monikers, both are listed below. Billy Kaplan: Wiccan (no live action) Bruce Banner: The Hulk, Professor Hulk (Mark Ruffalo) Bucky Barnes: The Winter Soldier, The White Wolf (Sebastian Stan) Carol Danvers: Captain Marvel (Brie Larson) Charles Xavier: Professor X (James McAvoy and Patrick Stewart) Clint Barton: Hawkeye, Ronin (Jeremy Renner) Danny Rand: Iron Fist (Finn Jones) Elektra Natchios (Élodie Yung) Eric Brooks: Blade (Wesley Snipes) Everett Ross (Martin Freeman) Frank Castle: The Punisher (Jon Bernthal) Gamora (Zoe Saldana) Hope Van Dyne: The Wasp (Evangeline Lilly) James Howlett: Wolverine, Logan (Hugh Jackman) James Rhodes: War Machine (Don Cheadle, Terrence Howard) Johan Schmidt: Red Skull (Hugo Weaving) Kamala Khan: Ms. Marvel (no live action) Loki Laufeyson (Tom Hiddleston) Luke Cage: Power Man (Mike Colter) Mantis (Pom Klementieff) Maria Hill (Cobie Smulders) Matt Murdock: Daredevil (Charlie Cox) Natasha Romanoff: Black Widow (Scarlett Johansson) Nebula (Karen Gillan) Nick Fury (Samuel L. Jackson) Okoye (Danai Gurira) Peggy Carter. (Hayley Atwell) 107 / 133 Pepper Potts: Rescue (Gwyneth Paltrow) Peter Parker: Spider-Man (Tom Holland) Peter Quill: Star-Lord (Chris Pratt) Pietro Maximoff: Quicksilver (Aaron Taylor-Johnson) Robbie Reyes: Ghost Rider (Gabriel Luna) Rocket Raccoon (Bradley Cooper) Sam Wilson: The Falcon, Captain America (Anthony Mackie) Scott Lang: Ant-Man, Giant-Man (Paul Rudd) Sharon Carter: Agent 13 (Emily VanCamp) Shuri (Letitia Wright) Stephen Strange: Doctor Strange (Benedict Cumberbatch) Steve Rogers: Captain America, Nomad (Chris Evans) T'Challa: Black Panther (Chadwick Boseman) Teddy Altman: Hulkling (no live action) Thanos (Josh Brolin) Thor Odinson (Chris Hemsworth) Tony Stark: Iron Man (Robert Downey Jr.) Ultron (James Spader) Ulysses Klaue (Andy Serkis) Valkyrie (Tessa Thompson) Vision: formerly J.A.R.V.I.S. (Paul Bettany) Wade Wilson: Deadpool (Ryan Reynolds) Wanda Maximoff: Scarlet Witch (Elizabeth Olsen) 1.4. Marvel employees and executives The names of several people are repeated throughout this thesis. Here is a list of all the most important ones (non-exhaustive) Avi Arad: producer and chief creative officer of Marvel Entertainment, CEO and founder of Marvel Studios. Brian Michael Bendis: prize winning author. He has written Marvel comicbooks, such as the New Avengers, Secret War, House of M, Secret Invasion, Siege and Age of Ultron. Ed Brubaker: prize winning author. He has written Marvel comicbooks, such as Captain America, Daredevil, and Immortal Iron Fist. Frank Miller: prize winning author. He has written Marvel comicbooks, and is most famous for his take on Daredevil and for introducing the character Elektra Natchios. Jack Kirby: prize winning author, artist and editor. One of the creators of the character of Captain America, Fantastic Four and the X-Men. 108 / 133 Jim Steranko: prize winning author, artist, and publisher. He has written Marvel comicbooks, such as Nick Fury, Agent of S.H.I.E.L.D., and known for the introduction of HYDRA. Joe Simon: prize winning author, artist, editor and publisher. He is the co-creator of Captain America and was the first editor of Marvel Comics (called Timely Comics at the time). John Byrne: prize winnning author and artist. He has worked on characters like the X-Men and the Fantastic Four. He also created the characters of Scott Lang, Sabretooth and Emma Frost. Jon Favreau: actor, director, producer and screewriter. He directed Iron Man and has starred as Happy Hogan in several MCU-features. Kelly SueDeKonnick: prize winning author. She has written Marvel comicbooks, such as Captain Marvel, Ms. Marvel, Avengers Assemble. Kevin Feige: It represents the material accepted as officially part of the fictional universe of the story. Alt Louis D'Esposito: co-president of Marvel Studios. Executive producer on all MCU-movies. Margaret Stohl: New York Times bestelling author. She has written Marvel comicbooks, such as Black Widow: Forever Red, The Mighty Captain Marvel and The Life of Captain Marvel. Mark Gruenwald: author, editor and penciler. He has worked on Marvel comicbooks such as Captain America, Marvel Super Hero Contest of Champions and more. Martin Goodman: publisher. He launched what would become Marvel Comics. Matt Fraction: prize winning author. He has written Marvel comicbooks, such as Hawkeye, The Invincible Iron Man and Uncanny X-Men. Seanan McGuire: prize winning author. She has written Marvel comicbooks, such as SpiderGwen, Age of X-Man: The Amazing Nightcrawler and more. Stan Lee: prize winning author, editor, publisher and producer. He is one of the most famous names associated with Marvel. He co-created Spider-Man, the X-Men, Iron Man, Thor, Black Panther, and more. He has appeared as a cameo in all Marvel-movies. 109 / 133 Appendix #2: Marvel-movies and IMDb scores Marvel Cinematic Universe: Year Movie IMDb score (out of 10) 2008 Iron Man 7.9 2008 The Incredible Hulk 6.7 2010 Iron Man 2 7.0 2011 Thor 7.0 2011 Captain America: The First Avenger 6.9 2012 Marvel's the Avengers 8.1 2013 Iron Man 3 7.2 2013 Thor: The Dark World 7.0 2014 Captain America: The Winter Soldier 7.8 2014 Guardians of the Galaxy 8.1 2015 Avengers: Age of Ultron 7.3 2015 Ant-Man 7.3 2016 Captain America: Civil War 7.8 2016 Doctor Strange 7.5 2017 Guardians of the Galaxy Vol. 2 7.7 2017 Spider-Man: Homecoming 7.5 2017 Thor: Ragnarok 7.9 2018 Black Panther 7.3 2018 Avengers: Infinity War 8.5 2018 Ant-Man and the Wasp 7.1 2019 Captain Marvel 7.1 2019 Avengers: Endgame 8.8 Average: 7.5 110 / 133 Marvel-movies: Year Movie IMDb score (out of 10) 1986 Howard the Duck 4.6 1989 The Punisher 5.7 1990 Captain America 3.3 1994 The Fantastic Four 3.9 2003 Daredevil 5.3 2003 Hulk 5.6 2004 The Punisher 6.5 2005 Elektra 4.7 2005 Fantastic Four 5.7 2007 Ghost Rider 5.2 2007 Fantastic Four and the Rise of the Silver Surfer 5.6 2008 Punisher: War Zone 6 2011 Ghost Rider: Spirit of Vengeance 4.3 2012 The Amazing Spider-Man 7 2014 The Amazing Spider-Man 2 6.6 2015 Fantastic Four 4.3 2018 Venom 6.7 Average: 5.4 The Blade-trilogy: Year Movie IMDb score (out of 10) 1998 Blade 7.1 2002 Blade II 6.7 2004 Blade: Trinity 5.9 Average: 6.6 The Spider-Man-trilogy: Year Movie IMDb score (out of 10) 2002 Spider-Man 7.3 2004 Spider-Man 2 7.3 2007 Spider-Man 3 6.2 Average: 6.9 111 / 133 The X-Men-franchise: Year Movie IMDb score (out of 10) 2000 X-Men 7.4 2003 X2 7.5 2006 X-Men: The Last Stand 6.7 2009 X-Men Origins: Wolverine 6.6 2011 X-Men: First Class 7.7 2013 The Wolverine 6.7 2014 X-Men: Days of Future Past 8 2016 Deadpool 8 2016 X-Men: Apocalypse 7 2017 Logan 8.1 2018 Deadpool 2 7.8 Average: 7.4 112 / 133 Appendix #3: Marvel character rights before acquisition of 20 th Century Fox by Disney 113 / 133 Appendix #4: Marvel character rights after acquisition of 20 th Century Fox by Disney 114 / 133 Appendix #5: Highest-grossing movies as of May 2019 1. Avatar (2009) 2. Avengers: Endgame (2019) 3. Titanic (1997) 4. Star Wars: The Force Awakens (2015) 5. Avengers: Infinity War (2018) 6. Jurassic World (2017) 7. Marvel's The Avengers (2012) 8. Furious 7 (2015) 9. Avengers: Age of Ultron (2015) 10. Black Panther (2018) 11. Harry Potter and the Deathly Hallows Part 2 (2011) 12. Star Wars: The Last Jedi (2017) 13. Jurassic World: Fallen Kingdom (2018) 14. Frozen (2013) 15. Beauty and the Beast (2017) 16. The Incredible 2 (2018) 17. The Fate of the Furious (2017) 18. Iron Man 3 (2013) 19. Minions (2015) 20. Captain America: Civil War (2016) 21. Aquaman (2018) 22. Transformers: Dark of the Moon (2011) 23. Captain Marvel (2019) 24. The Lord of the Rings: The Return of the King (2003) 25. Skyfall (2012) 26. Transformers: Age of Extinction (2014) 27. The Dark Knight Rises (2012) 28. Toy Story 3 (2010) 29. Pirates of the Caribbean: Dead Man's Chest (2006) 30. Rogue One: A Star Wars Story (2016) 31. Pirates of the Caribbean: On Stranger Tides (2011) 32. Despicable Me 3 (2017) 33. Jurassic Park (1993) 34. Finding Dory (2016) 35. Star Wars: Episode I – The Phantom Menace (1999) 36. Alice in Wonderland (2010) 37. Zootopia (2016) 38. The Hobbit: An Unexpected Journey (2012) 39. The Dark Knight (2008) 40. Harry Potter and the Sorcerer's Stone (2001) 41. Despicable Me 2 (2013) 42. The Lion King (1994) 43. The Jungle Book (2016) 44. Pirates of the Caribbean: At World's End (2007) 45. Jumanji: Welcome to the Jungle (2017) 46. Harry Potter and the Deathly Hallows Part 1 (2010) 47. The Hobbit: The Desolation of Smaug (2013) 48. The Hobbit: The Battle of the Five Armies (2014) 49. Finding Nemo (2003) 50. Harry Potter and the Order of the Phoenix (2007) 51. Harry Potter and the Half-Blood Prince (2009) 52. The Lord of the Rings: The Two Towers (2002) 53. Shrek 2 (2004) 54. Bohemian Rhapsody (2018) 55. Harry Potter and the Goblet of Fire (2005) 56. Spider-Man 3 (2007) 57. Ice Age: Dawn of the Dinosaurs (2009) 58. Spectre (2015) 59. Spider-Man: Homecoming (2017) 60. Harry Potter and the Chamber of Secrets (2002) 61. Ice Age: Continental Drift (2012) 62. The Secret Life of Pets (2016) 63. Batman v Superman: Dawn of Justice (2016) 64. The Lord of the Rings: The Fellowship of the Ring (2001) 65. Wolf Warrior 2 (2017) 66. The Hunger Games. Catching Fire (2013) 67. Guardians of the Galaxy Vol. 2 (2017) 68. Inside Out (2015) 69. Venom (2018) 70. Thor: Ragnarok (2017) 71. Star Wars: Episode III – Revenge of the Sith (2005) 72. Transformers: Revenge of the Fallen (2009) 73. The Twilight Saga: Breaking Dawn Part 2 (2012) 74. Inception (2010) 115 / 133 75. Wonder Woman (2017) 76. Spider-Man (2002) 77. Independence Day (1996) 78. Fantastic Beasts and Where To Find Them (2016) 79. Coco (2017) 80. Shrek the Third (2007) 81. Harry Potter and the Prisoner of Azkaban (2004) 82. Pirates of the Caribbean: Dead Men Tell No Tales (2017) 83. E.T.: The Extra-Terrestrial (1982) 84. Mission: Impossible – Fallout (2018) 85. Fast & Furious 6 )2013) 86. Indiana Jones and the Kingdom of the Crystal Skull (2008) 87. Deadpool 2 (2018) 88. Spider-Man 2 (2004) 89. Deadpool (2016) 90. Star Wars (1977) 91. Guardians of the Galaxy (2014) 92. 2012 (2009) 93. Maleficent (2014) 94. The Da Vinci Code (2006) 95. The Amazing Spider-Man (2012) 96. The Hunger Games: Mockingjay – Part 1 (2014) 97. Shrek Forever After (2010) 98. X-Men: Days of Future Past (2014) 99. Madagascar 3: Europe's Most Wanted (2012) 100. Suicide Squad (2016) 116 / 133 Appendix #6: Franchises in the top 100 highest grossing movies Non-franchise movies: Title Year Position on top 100 Gross (in million) Avatar 2009 1 $2,788.00 Titanic 1997 3 $2,187.50 Frozen 2013 14 $1.276.5 Zootopia 2016 37 $1,023.80 The Lion King 1994 42 $968.50 Bohemian Rhapsody 2018 54 $903.20 The Secret Life of Pets 2016 62 $875.50 Inside Out 2015 68 $857.60 Venom 2018 69 $855.00 Inception 2010 74 $828.30 Coco 2017 79 $807.10 E.T.: The Extra-Terrestrial 1982 83 $792.90 2012 $769.70 2009 92 Marvel Cinematic Universe: Title Year Position on top 100 Gross (in million) Position in franchise Avengers: Endgame 2019 2 $2,531.40 22/22 Avengers: Infinity War 2018 5 $2,048.40 19/22 Marvel's The Avengers 2012 7 $1518.80 06/22 Avengers: Age of Ultron 2015 9 $1405.40 11/22 Black Panther 2018 10 $1346.90 18/22 Iron Man 3 2013 18 $1214.80 07/22 Captain America: Civil War 2016 20 $1153.30 13/22 Captain Marvel 2019 22 $1125.10 21/22 Spider-Man: Homecoming 2017 59 $880.20 16/22 Guardians of the Galaxy Vol. 2 2017 67 $863.80 15/22 Thor: Ragnarok 2017 70 $854.00 17/22 Guardians of the Galaxy 2014 91 $773.30 10/22 117 / 133 Star Wars: Title Year Position on top 100 Gross (in million) Position in franchise Star Wars: The Force Awakens 2015 4 $2068.20 08/12 Star Wars: The Last Jedi 2017 12 $1332.50 10/12 Rogue One: A Star Wars Story 2016 30 $1056.10 09/12 Star Wars: Episode I – The Phantom Menace 1999 35 $1027.00 04/12 Star Wars: Episode III – Revenge of the Sith 2005 71 $848.80 06/12 Star Wars: Episode IV – A New Hope 90 $775.40 01/12 1977 Jurassic Park: Title Year Position on top 100 Gross (in million) Position in franchise Jurassic World 2015 6 $1671.70 04/05 Jurassic World: Fallen Kingdom 2018 13 $1309.50 05/05 Jurassic Park 33 $1029.50 01/05 1993 Fast and Furious: Title Year Position on top 100 Gross (in million) Position in franchise Furious 7 2015 8 $1516.00 07/08 The Fate of the Furious 2017 17 $1236.00 08/08 Fast & Furious 6 2013 85 $788.70 06/08 Harry Potter and the Wizarding World: Title Year Position on Gross (in top 100 million) Position in franchise Harry Potter and the Deathly Hallows Part 2 2011 11 $1341.70 08/10 Harry Potter and the Sorcerer's Stone 2001 40 $975.10 01/10 Harry Potter and the Deathly Hallows Part 1 2010 46 $960.40 07/10 Harry Potter and the Order of the Phoenix 2007 50 $940.00 05/10 Harry Potter and the Half-Blood Prince 2009 51 $934.50 06/10 Harry Potter and the Goblet of Fire 2005 55 $897.10 04/10 Harry Potter and the Chamber of Secrets 2002 60 $879.20 02/10 Fantastic Beasts and Where fo Find Them 2016 78 $814.00 09/10 Harry Potter and the Prisoner of Azkaban 2004 81 $796.90 03/10 118 / 133 Disney-remakes: Title Year Position on top 100 Gross (in million) Beauty and the Beast 2017 15 $1263.50 Alice in Wonderland 2010 36 $1025.50 The Jungle Book 2016 43 $966.60 Maleficent 2014 93 $758.50 The Incredibles: Title Year Position on top 100 Gross (in million) Position in franchise The Incredibles 2 16 2018 $1242.80 2/2 Despicable Me: Title Year Position on top 100 Gross (in million) Position in franchise Minions 2015 19 $1159.40 03/04 Despicable Me 3 2017 32 $1034.80 04/04 Despicable Me 2 2013 41 $970.80 02/04 DC Extended Universe: Title Year Position on top 100 Gross (in million) Position in franchise Aquaman 2018 21 $1147.80 06/07 Batman v Superman: Dawn of Justice 2016 63 $873.60 02/07 Wonder Woman 2017 75 $821.80 04/07 Suicide Squad 2016 100 $746.80 03/07 Transformers: Title Year Position on Gross (in top 100 million) Position in franchise Transformers: Dark of the Moon 2011 23 $1123.80 03/06 Transformers: Age of Extinction 2014 26 $1104.10 04/06 Transformers: Revenge of the Fallen 2009 72 $836.30 02/06 119 / 133 Lord of the Rings / The Hobbit: Title Year Position on Gross (in top 100 million) Position in franchise The Lord of the Rings: The Return of the King 2003 24 $1119.90 03/06 The Hobbit: An Unexpected Journey 2012 38 $1021.10 04/06 The Hobbit: The Desolation of Smaug 2013 47 $958.40 05/06 The Hobbit: The Battle of Five Armies 2014 48 $956.00 06/06 The Lord of the Rings: The Two Towers 2002 52 $926.00 02/06 The Lord of the Rings: The Fellowship of the Ring 2011 64 $871.50 01/06 James Bond: Title Year Position on top 100 Gross (in million) Position in franchise Skyfall 2012 25 $1108.60 23/24 Spectre 2015 58 $880.70 24/24 The Dark Knight: Title Year Position on top 100 Gross (in million) Position in franchise The Dark Knight Rises 2012 27 $1084.90 03/03 The Dark Knight $1004.90 02/03 2008 39 Toy Story: Title Year Position on top 100 Gross (in million) Position in franchise Toy Story 3 2010 28 $1067.00 03/03 Pirates of the Caribbean: Title Year Position on Gross (in top 100 million) Position in franchise Pirates of the Caribbean: Dead Man's Chest 2006 29 $1066.20 05/05 Pirates of the Caribbean: On Stranger Tides 2011 31 $1045.70 04/05 Pirates of the Caribbean: At World's End 2007 44 $963.40 03/05 Pirates of the Caribbean: Dead Men Tell No Tales 2017 82 $794.90 05/05 120 / 133 Finding Nemo: Title Year Position on top 100 Gross (in million) Position in franchise Finding Dory 2016 34 $1028.60 2/2 Finding Nemo 2003 49 $940.30 1/2 Jumanji: Title Year Position on top Gross (in million) Position in franchise 100 Jumanji: Welcome to the Jungle 2017 45 $962.10 03/03 Shrek: Title Year Position on top 100 Gross (in million) Position in franchise Shrek 2 2004 53 $919.80 02/05 Shrek the Third 2007 80 $799.00 03/05 Shrek Forever After 2010 97 $752.60 04/05 Spider-Man (Sam Raimi): Title Year Position on top 100 Gross (in million) Position in franchise Spider-Man 3 2007 56 $890.90 03/03 Spider-Man 2002 76 $821.70 01/03 Spider-Man 2 2004 88 $783.80 02/03 Ice Age: Title Year Position on top 100 Gross (in million) Position in franchise Ice Age: Dawn of the Dinosaurs 2009 57 $886.70 03/05 Ice Age: Continental Drift $877.20 04/05 2012 61 Wolf Warrior: Title Year Position on top 100 Gross (in million) Position in franchise Wolf Warrior 2 2017 65 $870.30 121 / 133 02/02 The Hunger Games: Title Year Position on top 100 Gross (in million) Position in franchise The Hunger Games: Catching Fire 2013 66 $865.00 02/04 The Hunger Games: Mockingjay Part 1 2014 96 $755.40 03/04 Twilight: Title Year Position on top Gross (in 100 million) Position in franchise The Twilight Saga: Breaking Dawn Part 2 2012 73 05/05 $829.70 Independence Day: Title Year Position on top 100 Gross (in million) Position in franchise Independence Day 1996 77 $817.40 01/02 Mission Impossible: Title Year Position on top Gross (in million) Position in franchise 100 Mission: Impossible - Fallout 2018 84 $791.10 6/6 Indiana Jones: Title Year Position on Gross (in top 100 million) Indiana Jones and the Kingdom of the Crystal Skull 2008 86 $786.60 Position in franchise 04/04 X-Men: Title Year Position on top 100 Gross (in million) Position in franchise Deadpool 2 2018 87 $785.00 11/12 Deadpool 2016 89 $783.10 08/12 X-Men: Days of Future Past 2014 98 $747.90 07/12 The Da Vinci Code: Title Year Position on top 100 Gross (in million) Position in franchise The Da Vinci Code 2006 94 $758.20 122 / 133 01/03 The Amazing Spider-Man: Title Year Position on top 100 Gross (in million) Position in franchise The Amazing Spider-Man 2012 95 $757.90 01/02 Madagascar: Title Year Position on top 100 Madagascar 3: Europe's Most Wanted 2012 99 123 / 133 Gross (in million) Position in franchise $746.90 03/03 Appendix #7: The Timeline of Social Medias (2017) 124 / 133 Appendix #8: The Complete Survey conducted for this thesis This questionnaire was made available online through a Google Form, which exported all individual responses into an Excel-sheet, which I then analyzed. Questionnaire: Hi there! Thank you for clicking the link to this questionnaire. The purpose of this research is to examine the effect of the Marvel Cinematic Universe on fanculture, and the effect of fanculture on the Marvel Cinematic Universe. This is a research project being conducted by Christine Roederer, as her final thesis at the University of Copenhagen, for a Master of Arts in Visual Culture. Your participation in this research study is voluntary. The procedure involves filling an online survey that will take approximately 10-15 minutes. Your responses will be confidential and we do not collect identifying information such as your name, email address or IP address. The survey questions will be about your relations to the Marvel Cinematic Universe, to fanculture, to comicbooks and to Social Media. We will do our best to keep your information confidential. To help protect your confidentiality, the surveys will not contain information that will personally identify you, unless you choose to share that information. The results of this study will be used for scholarly purposes only. If you have any questions about the research study, please contact Christine Roederer at kwm144@alumni.ku.dk. This research has been reviewed according to the University of Copenhagen procedures for research involving human subjects. By Marvel Cinematic Universe, we mean the following films: Iron Man, The Incredible Hulk, Iron Man 2, Thor, Captain America: The First Avenger, Marvel's the Avengers, Iron Man 3, Thor: The Dark World, Captain America: The Winter Soldier, Guardians of the Galaxy, Avengers: Age of Ultron, Ant-Man, Captain America: Civil War, Doctor Strange, Guardians of the Galaxy Vol. 2, Spider-Man: Homecoming, Thor: Ragnarok, Black Panther, Avengers: Infinity War, Ant-Man and the Wasp, Captain Marvel*, Avengers: Endgame*, Spider-Man: Far From Home*. Marvel Cinematic Universe will be mentioned as MCU in the questionnaire. 1. MCU-Movies 1. Have you ever seen a MCU-film? Yes No Don't know 2. When is the last time you saw a MCU-film? Today This week This month Within the last 6 months During the last year More than a year ago Don't know 125 / 133 3. Was it... at home? at the movie theater? Other, please explain: Don't know 4. Have you seen a MCU-movie more than once in the theater? Yes No 5. Which movie(s) have you seen more than once in the theater? Iron Man Iron Man 2 Captain America: The First Avenger Iron Man 3 Captain America: The Winter Soldier Avengers: Age of Ultron Captain America: Civil War Guardians of the Galaxy Vol. 2 Thor: Ragnarok Avengers: Infinity War Captain Marvel* Spider-Man: Far From Home* The Incredible Hulk Thor Marvel's The Avengers Thor: The Dark World Guardians of the Galaxy Ant-Man Doctor Strange Spider-Man: Homecoming Black Panther Ant-Man and the Wasp Avengers: Endgame* 6. If yes, what is the highest number of times you've seen a same MCU-movie in the theater? 1 time 3 times 5 times 2 times 4 times more than 5 times The Incredible Hulk Thor Marvel's The Avengers Thor: The Dark World Guardians of the Galaxy Ant-Man Doctor Strange Spider-Man: Homecoming Black Panther Ant-Man and the Wasp Avengers: Endgame* 7. Which movie was it? Iron Man Iron Man 2 Captain America: The First Avenger Iron Man 3 Captain America: The Winter Soldier Avengers: Age of Ultron Captain America: Civil War Guardians of the Galaxy Vol. 2 Thor: Ragnarok Avengers: Infinity War Captain Marvel* Spider-Man: Far From Home* 126 / 133 8. Have you seen all 21 films? (and are you planning on seeing the upcoming ones?) Yes, several times Yes, but I haven't seen all of them more than once No, and I don't mind having skipped some No, it isn't important to me Don't know 9. Do you watch movie trailers and promotional material? Yes No Don't know 10. Is it important to you to know about the comics/background of these movies, before you see them? Yes No Don't know 11. Do you own any of the MCU-movies on VHS/DVD/BluRay/Digital? Yes, some of them Yes, all of them No Don't know 2. Fanculture 12. Do you read fanfiction? Yes No Don't know 13. Do you write fanfiction? Yes No Don't know 14. Do you draw fanart? Yes No Don't know 15. Do you enjoy fanart (print out, commission, reblog, like, share, etc.) ? Yes No Don't know 127 / 133 16. Do you follow fanfiction writers on Social Media? Yes No Don't know 17. Do you follow fanartists on Social Media? Yes No Don't know 18. How often do you consume fancreated content (fanart, fanfiction, memes, cosplay etc.)? Once a day Several times a day Once a week Several times a week Once a month Once every six months Once a year Never Don't know 19. Have you ever attended a Comic Convention? Yes, once Yes, more than once No, and I don't want to No, but I want to 20. Have you ever paid for an autograph session/picture session at a Comic Con? Yes, once Yes, more than once No, but I want to No, and I don't want to I didn't know that was a thing Don't know 21. Have you ever commissioned another fan to create fancontent for you? (fanart, fanfic, crafted objects or clothing, etc.) Yes No Don't know 22. Is it important for you to be involved in fanculture? Yes No Don't know 128 / 133 23. Do you consider these to be fanculture? Following actors/actresses/producers/directors/other crew on Social Media Sharing memes Reading fanfiction Wearing merchandise Watching informational videos on YouTube or other video hosting platforms Reading comics Reading news/behind-the-scenes events from the movies Watching interviews with actors/actresses/producers/directors/other crew Collecting figurines Going to the movie theater Cosplay (dressing up in a costume from the movies) Buying food/beverages that are Marvel-merchandise 24. Do you own merchandise from the MCU-movies? Yes No Don't know 25. Do you own kitchenware/home decorations relating to the MCU? Yes No Don't know 26. Have you ever customized an object, clothing or other with something relating to the MCU? Yes No Don't know 27. Have you ever traveled to a location that appears in a MCU-movie? (ex: Monaco because it was featured in Iron Man 2, New York because it was feature in Marvel's The Avengers, San Francisco because it was featured in Ant-Man, etc.) Yes, once Yes, to different locations No, I don't want to No, but I want to No, but I didn't know that was something you could do Don't know 28. Have you ever been to any of these because of their relation to the MCU? Disney World (face characters such as the Avengers, etc.) Avengers Station Avengers Cruise Other No 129 / 133 29. Have you watched a movie that was not in the MCU because one of the actors/actresses/members of crew was involved? Yes, I've gone down the IMDb list of my favorite actors from the MCU Yes, but not because of the actor/actress/member of crew Yes, but it was a coincidence No Don't know 30. Do you listen to the soundtracks from any of the MCU-movies? Yes No Don't know 31. Do you play video-games or board-games that have a link to the MCU? Yes No Don't know 32. Do you consider yourself to be a fan? Yes No Don't know 33. In your eyes, what is the difference between a casual audience and a fan? _____________________________________________________________________________ _____________________________________________________________________________ 34. If you are a fan, do you think it has an impact on how you view these movies? Yes No Don't know 3. Comicbooks 35. Do you read comicbooks? Yes No Don't know 36. Did you read comicbooks before you knew about the MCU? Yes No Don't Know 130 / 133 37. Did you start reading comicbooks after you saw a MCU-movie? Yes No Don't know 38. How often do you read comicbooks? Once a day Once a week Once a month Once every 6 months Once a year Whenever there's a new release I am interested in Never 4. Social Media 39. Are you on... Tumblr Twitter Facebook DeviantArt Reddit DreamWidth Archive of Our Own YouTube Other 40. Do you watch explanatory videos on video hosting services like YouTube to better understand MCU-movies? Yes No Don't know 41. Do you repost/share/reblog memes about MCU-movies on your own Social Media channels? Yes No Don't know 42. Do you read news articles about the MCU-movies? (excluding official promotional material) Yes No Don't know 131 / 133 43. Do you engage in these? Podcast News articles TV programs Reviews Cosplay (dressing up in a costume) fanart Fanfiction 44. Do you follow Marvel-actors/actresses/producers/directors/other crew on Social Media? Yes No Don't know 45. Do you follow Marvel comicbook artists on Social Media? Yes No Don't know 46. Have you ever tried to contact one of the above on Social Media? Yes No Don't know 47. Did you succeed in getting a response? Yes No Don't know 48. What for? Criticism Feedback To clear up a plot point To clear up an acting choice To get more details To express discontempt To signal boost an issue (environmental, economic, politic, etc.) To show them something you made/wrote/drew Other, please explain: 5. You 49. Are you/do you identify as... male female non-binary 132 / 133 50. How old are you? ______________________________________________________________________________ 51. What is your highest education qualification? No education High school Bachelor or equivalent Master or equivalent Doctoral or equivalent Other (please specify) 52. What is your employment status? Unemployed Part time Full time Other (please specify) 53. Which country do you live in? ______________________________________________________________________________ 54. How did you find this questionnaire? Through Social Media A friend/colleague sent me the link E-mail chain Newsletter Don't know 55. If I send out a follow up questionnaire for my thesis research, can I send it to you via email? Yes, my e-mail is: No 56. Do you have comments to this questionnaire, or something relevant to the field of research that you think I need to check out? (academic papers, news articles, quotes, etc.) _____________________________________________________________________________ _____________________________________________________________________________ 133 / 133