Is One-to-One program necessary? Thought Paper #3 July 4, 2021 David Jihyung CHO ETEC 512 66C Dr. Janet McCracken Since covid-19, the rapidly changing education paradigm has led education researchers to experience the busiest and most difficult times, which are now ongoing. In this paper, I would like to discuss some of the factors that can affect the One-to-One program, considering the situations. First of all, I am all for the introduction of the One-to-One program. However, several vital prerequisites must be met to implement this, and research on various variables is essential. Does age or the subject area matter? As online non-face-to-face classes become popular, many students are experiencing sexual polarization. How effectively students concentrate in a non-face-to-face setting has a significant impact on their grades. If every student takes classes using individual smart devices, most of all, the level of self-control to shake off various temptations will determine the success of the One-To-One program. For example, I think students' persistence and self-effectiveness through classes are crucial for online classes such as flipped learning and MOOC. It is more difficult for younger students to self-control and concentrate longer time on the class. Thus, age and grade are variables that must be considered in the one-to-one program, as students may also face problems so-called "Fourth-grade slump" (James, 2005) depending on their level of linguistic ability. Another factor to consider is subjects. The efficiency of the one-to-one program will vary for each subject. Subjects such as mathematics and science can be easily organized and proceeded with curricula using Gamification, but the One-to-One program may not be very effective in physical education since it requires feasible and actual space and materials. One of the most critical challenges that One-to-One programs will face is the issue of cyberbullying and Nomophobia. Although there have been various systems and laws to protect students from cyberbullying, which is not enough, the recently emerging concept of Nomophobia should be more alerted and researched to prevent students from being ruled by dopamine. Reference Gee, J. P. (2005). Learning by Design: Good Video Games as Learning Machines. E-Learning and Digital Media, 2(1), 5–16. https://doi.org/10.2304/elea.2005.2.1.5 Wilkerson, J. (2020, June 17). Teen Smartphone Addiction – It’s Real & Physical [Infographic]. The Wired Homeschool. https://thewiredhomeschool.com/teen-smartphone-addiction-real-physicalinfographic/ Deogracias, A. (2014). Danah Boyd: It’s Complicated: The Social Lives of Networked Teens. Journal of Youth and Adolescence, 44(5), 1171–1174. https://doi.org/10.1007/s10964-014-0223-7 Bragazzi, N., & del Puente, G. (2014). A proposal for including nomophobia in the new DSM-V. Psychology Research and Behavior Management, 155. https://doi.org/10.2147/prbm.s41386