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lecture 4

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USER
ANALYSIS
Users and Occupants plays an
important role in space planning.
USERS OR
OCCUPANTS
they dictate the :
1. Dimension
2. Space identification
3. adjacency of spaces
USERS OR
OCCUPANTS
Occupants are the major element
that a designer must think of when
designing because the goal of each
floor plan is to produce comfort
and to give ease on :
1. Circulation
2. Workability
3. perform each user properly.
BEHAVIORAL PATTERN
MAJOR ACTIVITIES
MINOR ACTIVITIES
IDENTIFYING THE ADJACENCY REQUIREMENTS
1. WHO WILL BE
DATA
COLLECTION
USING THE
BUILDING?
2. WHAT IS HIS
BEHAVIOR?
DIFFERENT
USERS =
DIFFERENT
ACTIVITIES
USER A
MULTIPLE
ACTIVITY
USER B
ONE
ACTIVITY
DIFFERENT
USERS =
DIFFERENT
ACTIVITIES
RESTAURANT
STAFF
MULTIPLE
ACTIVITY
CUSTOMER
ONE
ACTIVITY
CUSTOMER’S FLOW CHART
entry
look for
a table
check
on the
menu
give
food
order
to the
waiter
wait for
food
eat
food
ask for
billing
and
pay
exit
RESTAURANT STAFF’S FLOW CHART
WAITERS
get order
of
customers
give order
to counter
get food
from
kitchen
serve
food to
customer
check on
customers
collect
payment
and give
to cashier
clean
table
RESTAURANT STAFF’S FLOW CHART
CASHIER
collect
order from
waiter
punch/
encode on
computer
check final
billing of
customer
encode
payment
on
computer
give
receipt and
change
balancel
amount
received
for the
shift.
RESTAURANT STAFF’S FLOW CHART
COOK
collect food
order from
counter
prepare
ingredients for
the food order
cook the order
check food for
release
each user also has connectivity
with each other. The customers
interact with the waiters and the
OBSERVING
THE FLOW
CHART
waiters interact with both the cook
and customers. With analyzation
of each behavior and flow of users;
designers can now create a plan
which will help them do their
activities smoothly.
1. It impact the well being of user.
2. Ignoring the Psychological effect
of built spaces might lead for
HOW DOES
ARCHITECTU
RE AFFECT
THE USER?
occupants to think negatively
and may lead to sick building
syndrome.
 Sick building syndrome, is the
discomfort or acute health which
occupants feel when spending time
inside the spaces of a building.
USER
COMFORT VS
AESTHETICS
THANK YOU!
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