Final Presentation: Video Game Delivery Project Presented by Heather S. Gamble Mahlet Tamrat Olivia Morris Project Background: To establish an on-line video game rental / delivery service . Our goals are • Starting date 4/17/04 • Finishing date 6/26/04 • Create a very friendliness website • Translated in many languages Continued… • Monthly membership fee ($20-$25) • Delivery would require 2 working days max., via express mail • Customer returns game through the prepaid express mail envelope • Maintain tight security of customers information Initiating • We got some ideas from similar businesses, through market research... – http://www.netflix.com/Default – http://www.yudoo.com – http://www.dvdovernight.com – And we create a website for our project – http://www.geocities.com/eastcoaster87/ Some techniques and tools we used to complete our project include: Scope management Weighted Scoring Model(..\weighted score model.doc, For our Weighted Decision Matrix.doc) Business Cases (business case 1.doc,) Financial Analysis (financial analysis.xls) Continued… • Project Charter (project charter.doc) • Scope Statements (Project scope statement.doc) • WBS (wbsprojectupdate.doc) Continued… Time management Gantt charts ( gantt chart.htm ) milestone review (milstone report.htm) Cost management cost estimates (the spread sheet for the project.xls) project portfolio management earned value management Planning • Create a “Dream Team” for project (the dream team.doc) • Team Contract (Team Contract.doc) • Scope Statement for the Dream Team (scope statment for the project.doc) Continued… • WBS for the dream team (wbsprojectupdate.doc) • Gantt chart and Network Diagram to the project (gantt chart.htm) • Prioritized risk report for the project (10 risks) (risks list.doc, matrix.jpg) Executing • Problem occurred in the project and we solved it... • The price for software customization increased • Monthly Progress Report (Monthly progress report.doc) Controlling • Potential strategies to prevent further scope creep and fiscal increases, after the increase of budget (potential strategies.doc) • Update the business case (the new NPV, ROI and payback estimates) (business case 2.doc, financial analysis 2.xls) • New team member added (interview with Ryan.doc) Closing • What did the team members learn from this project? • What went wrong? • What went right? Any questions??? Thank You for listening ! Good Luck to all of you! ~Video Game Delivery Project Team, 2004