Uploaded by 杨宇康

VIDEO GAME PROJECT

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Final Presentation:
Video Game Delivery Project
Presented by
Heather S. Gamble
Mahlet Tamrat
Olivia Morris
Project Background:
To establish an on-line video game rental /
delivery service .
Our goals are
• Starting date 4/17/04
• Finishing date 6/26/04
• Create a very friendliness website
• Translated in many languages
Continued…
• Monthly membership fee ($20-$25)
• Delivery would require 2 working days
max., via express mail
• Customer returns game through the prepaid express mail envelope
• Maintain tight security of customers
information
Initiating
• We got some ideas from similar
businesses, through market research...
– http://www.netflix.com/Default
– http://www.yudoo.com
– http://www.dvdovernight.com
– And we create a website for our project
– http://www.geocities.com/eastcoaster87/
Some techniques and tools we
used to complete our project
include:
Scope management
Weighted Scoring Model(..\weighted
score model.doc, For our Weighted
Decision Matrix.doc)
Business Cases (business case 1.doc,)
Financial Analysis (financial
analysis.xls)
Continued…
• Project Charter (project charter.doc)
• Scope Statements (Project scope
statement.doc)
• WBS (wbsprojectupdate.doc)
Continued…
Time management
Gantt charts ( gantt chart.htm )
milestone review (milstone report.htm)
Cost management
cost estimates (the spread sheet for
the project.xls)
project portfolio management
earned value management
Planning
• Create a “Dream Team” for project (the
dream team.doc)
• Team Contract (Team Contract.doc)
• Scope Statement for the Dream Team
(scope statment for the project.doc)
Continued…
• WBS for the dream team
(wbsprojectupdate.doc)
• Gantt chart and Network Diagram to the
project (gantt chart.htm)
• Prioritized risk report for the project (10
risks) (risks list.doc, matrix.jpg)
Executing
• Problem occurred in the project and we
solved it...
• The price for software customization
increased
• Monthly Progress Report (Monthly
progress report.doc)
Controlling
• Potential strategies to prevent further
scope creep and fiscal increases, after the
increase of budget (potential
strategies.doc)
• Update the business case (the new NPV,
ROI and payback estimates) (business
case 2.doc, financial analysis 2.xls)
• New team member added (interview with
Ryan.doc)
Closing
• What did the team members learn from
this project?
• What went wrong?
• What went right?
Any questions???
Thank You for listening ! Good Luck to all of
you!
~Video Game Delivery Project Team, 2004
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