Assignment 2 – Dissertation Due Date: 9th September This is an 8000 word academic essay with a practical component on a self-selected topic relevant to the course, approved by your dissertation supervisor. This piece of work should combine your thinking and research with a practical component to support it or visa versa. The two pieces of work should be considered very strongly as a holistic piece of work, they should reflect and support one another. There is not a ‘weighting’ between them, both pieces of work are blended and should be seen as this throughout the process. The project first requires you to identify an area suitable for development. It then entails devising a relevant and feasible research question, which is then thoroughly investigated, with guidance from your supervisory team. There will be a practical component also which is created in conjunction with this and this should also be done with guidance from your supervisory team. An MA dissertation needs to have a strong theoretical grounding and should demonstrate strong analytical skills, as well as a high level of critical engagement with relevant academic sources. You will critically evaluate and engage with a topic of choice, demonstrating familiarity with the existing knowledge in relevant academic fields and supporting a thesis through the analysis of primary and secondary sources. You will be required to frame both the topic of your selection and the thesis you are proposing within existing debates in the field of game studies, and other adjacent ones based on relevance. In terms of structure, it normally comprises of an abstract, a literature review, a methodology, analytical chapters, conclusions, and a bibliography/ludography. Make sure to read the ‘Theses Formatting Guidelines’ document (you will find under the Module Information tab on Blackboard) for more information on the structure of the thesis. NB: Please bear in mind that, should the research methods used involve human participants in any form (this could be a variety of methods including interviews, surveys, etc.), you will require approval from the Brunel Research Ethics Committee. Your supervisor can guide you through this process, but ethics approval should be sought as early in the process as possible. Students should identify and focus on a topic or issue current within digital games and explore it theoretically in the written component as well as in a practical way for the practical component. Once again, clear links between the theory and the practice should be made; these should not be viewed as two disjointed pieces of work on the same topic/them but as two closely linked pieces of work, where the theory directly informs the design and vice versa. The dissertation will be marked according to the following criteria: Unacceptable F Addresses Question Application of and Engagement with Appropriate Concepts and Sources Links Between Theory and Practice Presentation and Referencing Clarity of Core Game Idea Functional Coherence Audience Appeal Creativity and Innovation Poor E/E/E+ Weak D/D/D+ Satisfactory C-/C/C+ Good B/B/B+ Excellent A/A/A+/A++ Assessment Rubric Grades Brunel University Generic Undergraduate Grade Descriptors Grade A* Clearly demonstrates a highly sophisticated, critical and thorough understanding of the topic. Provides clear evidence of originality and independence of thought and clearly demonstrates exceptional ability to develop a highly systematic and logical or insightful argument, solution or evaluation at the current Level. Demonstrates exceptional ability in the appropriate use of the relevant literature, theory, methodologies, practices, tools, etc., to analyse and synthesise at the current Level. Shows an exceptionally high level of clarity, focus and cogency in communication at the current Level. Grade Band A (A+, A, A-) Clearly demonstrates a sophisticated, critical and thorough understanding of the topic. Provides evidence of independence of thought and clearly demonstrates the ability to develop a highly systematic and logical or insightful argument, solution or evaluation at the current Level. Demonstrates excellence in the appropriate use of the relevant literature, theory, methodologies, practices, tools, etc., to analyse and synthesise at the current Level. Shows a high level of clarity, focus and cogency in communication at the current Level. Grade Band B (B+, B, B-) Clearly demonstrates a well-developed, critical and comprehensive understanding of the topic. Provides some evidence of independence of thought and clearly demonstrates the ability to develop a systematic and logical or insightful argument, solution or evaluation at the current Level. Demonstrates a high degree of competence in the appropriate use of the relevant literature, theory, methodologies, practices, tools, etc., to analyse and synthesise at the current Level. Shows clarity, focus and cogency in communication at the current Level. Grade Band C (C+, C, C-) Demonstrates a systematic and substantial understanding of the topic. Demonstrates the ability to develop a systematic argument or solution at the current Level. Demonstrates a significant degree of competence in the appropriate use of the relevant literature, theory, methodologies, practices, tools, etc., to analyse and synthesise at the current Level. Provides evidence of clarity and focus in communication at the current Level. Grade Band D (D+, D, D-) Provides evidence of a systematic understanding of the key aspects of the topic. Demonstrates the ability to present a sufficiently structured argument or solution at the current Level. Demonstrates an acceptable degree of competence in the appropriate use of the relevant literature, theory, methodologies, practices, tools, etc., to analyse and synthesise at the current Level. Provides evidence of effective communication at the current Level. Grade Band E (E+, E, E-) Provides evidence of some understanding of key aspects of the topic and some ability to present an appropriate argument or solution at the current Level. Demonstrates some competence in the appropriate use of the relevant literature, theory, methodologies, practices, tools, etc at the current Level. Provides some evidence of effective communication at the current Level. However, there is also evidence of deficiencies which mean that the threshold standard (D-) has not been met. Grade F Work that is unacceptable. Guidance Make sure to pick a project that excites you and helps you develop in your engagement with digital games. This is something you want to read about, delve into and investigate very thoroughly. Do your preparation and make sure to think about how you are going to approach the work in a sensible, controlled fashion. Make sure to have regular supervisory meetings, this is not work that can be left to the last minute, nor are supervisors able to offer much assistance to those who have fallen significantly behind. Consider scale of the work – do not try to make a grand epic, but instead make something that can be completed in the timeframe. Be thorough and detailed in the approach to the work. When thinking about the game being created make sure to create something original, not a tech demo, aim for creativity and flair. When thinking about the written work make sure to have researched thoroughly, investigate the sources, look further and bring the work together well. If you have ANY questions please ask.