Uploaded by rahat karim

Interactive STEAM Learning with Sphero BOLT

advertisement
EDPC 605: Curriculum Design and Development
Interactive STEAM Learning With Sphero BOLT
Prepared by: Md Mubarak Karim Rahat
Student Id: 1274762
EDPC 605: Curriculum Design and Development
Dr. Ann Marie Perkes
June 14, 2021
EDPC 605: Curriculum Design and Development
Students are less interested in learning through theory teachings. With the Sphero BOLT robot, it
allows the teachers to teach the students with a more hands-on experience in the classroom.
BOLT is Sphero’s most advanced coding robotic ball to date, providing even more ways to
express inventive ideas and experience the power of programming. Sphero BOLT is ideal for
educators to send home with students. With BOLT, STEAM learning can be easily facilitated at
home and guided by parents. Packed with plenty of programmable sensors and a colorful LED
light matrix, Sphero BOLT is paving the way for the next generation of coders.
BOLT's programmable sensors include a compass, light sensor, gyroscope, accelerometer, motor
encoders, and infrared communications. Sphero BOLT fosters a love of robotics, coding, and
STEM principles – all through play-based learning. Connect to Sphero apps using Bluetooth
Smart and program your robot, explore thousands of STEAM activities made by Sphero and the
community, and create your own. Highly recommended for learners with grades 3+ and age
groups 8+.
What is Sphero BOLT: If you want to know more about the BOLT simple follow the link given
below
● https://www.youtube.com/watch?v=ZluyTRFn3OY
How to use Sphero BOLT: Simply follow the short online course created by me to know how
to use Sphero BOLT as an educator
● https://courses.academichosting.ca/course/secondary-steam-with-sphero-bolt/
Sphero BOLT can be used to differentiate instructional strategies for diverse learners
-
-
These days, elementary students seem to be less interested in learning Mathematics, this
is where the Sphero BOLT comes in hand where it can allow the teachers to create more
engaging and interactive lessons. For example, in geometry students learn about shapes
and with the Sphero BOLT it can give access to the students to have control over their
own learning. Teachers can show how to draw shapes in a more interactive way. Students
can also use it to learn addition and subtraction
The 5E Inquiry-Based Instructional Model is based upon constructivist theory of learning
and best practices in STEM instruction. The 5E learning cycle leads students through 5
phases: Engage, Explore, Explain, Elaborate, and Evaluate. The 5E instructional Model
provides different teaching strategies and provides connections among educational
activities.
Dr. Ann Marie Perkes
June 14, 2021
EDPC 605: Curriculum Design and Development
1. Engagement: Instead of using the traditional lecture method, using the Sphero BOLT will
allow students to engage more in classroom activities. Individual students will each have
the chance to use the robot for their own learning. They can take control of their own
lesson which will make them more engaged than ever with a playful experience in the
classroom.
2. Exploration: The Sphero BOLT provides students with a common base of hands-on
activities. Using the robot, students can carry out hands-on activities to make sense of a
concept.
3. Explanation: With the right explanation and guidelines provided by the educators this
particular tool can be used for a better classroom teaching-learning experience for both
learners and teachers.
4. Elaboration: Elaboration of the ideas and each learning outcome will help students guide
to the right activities with the BOLT.
5. Evaluation: After the whole lesson ends, educators can use this BOLT to measure the
understanding of the students about the particular topic. For example, if a teacher teaches
motion and velocity with the BOLT, he or she can create a short assessment providing
different distances and time periods and ask students to measure the velocity of the
BOLT.
Dr. Ann Marie Perkes
June 14, 2021
EDPC 605: Curriculum Design and Development
The classroom management strategies implemented to ensure effective use of the technology
by both teacher and learners.
- Make lessons exciting and unexpected: adding surprise elements breaks up a lesson’s
monotony such as a programmable robot
- Use the 10-2-2 strategy: spend 10 minutes delivering a lesson, give students two minutes
to process it as a group, then two additional minutes to process information individually.
- Break down interactive barriers: incorporate tools and closed captioning when teaching
online
- Promote collaboration: develops higher-level thinking, leadership, oral communication,
and self-management skills. These will also help students connect with their classmates.
In today’s online learning experience, adding a physical component such as the Sphero BOLT
really helps increase engagement and exploration.
Dr. Ann Marie Perkes
June 14, 2021
Download