European Journal of Operational Research 37 (1988) 413-419 North-Holland 413 Book Reviews L.J. K R A J E W S K I and L.P. R I T Z M A N Operations Management: Strategy and Analysis D. C R O O K A L L , C.S. G R E E N B L A T , A. COOTE, J.H.G. KLABBERS, D.R. WATSON (eds.) Simulation-Gaming in the Late 1980s Addison-Wesley, Reading, MA, 1987, x x + 783 pages According to the authors, Operations Management can be viewed as a function, a profession and a set of decisions, concerned with the design and operation of production systems. The role of Operations Research in this textbook is of minor importance, as can be illustrated by the fact that linear programming is given in an appendix. Real-life examples are given from sources such as the Wall Street Journal, Business Week and Fortune. Nevertheless references to articles in Management Science, Interfaces and Naval Research Logistics Quarterly are also present. For teachers in O R the book gives many practical applications that are very well suited to illustration of O R techniques. In contrast, not every textbook gives figures with robots welding in an automotive plant. The book is produced with care both by the editor (the typographical presentation is fine) and by the authors (each chapter contains Highlights, Key Terms, Study Questions, Problems and Selected References). An Instructor's Manual, a Solutions Manual and a Study Guide are available. Furthermore a complementary software package contains 12 analytical models with examples and chapter problems. In my opinion the authors have succeeded in creating a book that is suited for the general business student with the corresponding lower level mathematical treatment of techniques. A. VOLGENANT Institute of Actuarial Sciences and Econometrics Department of Operations Research University of Amsterdam Amsterdam, Netherlands Proceedings of the International Simulation and Gaming Association's 17th International Conference, Pergamon, Oxford, 1987, xiv + 342 pages, $49.95 Simulation-gaming as a method can be approached from two directions. On the one hand, games can be used for education and research, and simulation can enhance the realism and attractiveness of such games, for example by computing market shares in a business game. On the other hand, gaming can be seen as an extension to simulation modelling by introducing human decision makers for decisions that cannot be modelled. Though the two approaches should ideally meet somewhere in the middle, a distinction is commonly made between simple games emphasizing the educational aspect and more intricate model-based games. I S A G A and its journal Simulation and Games cover both ends, but research in model-based games is also reported in operations research and information systems journals. Laymen and librarians sometimes confuse gaming with game theory. However, the fields share little more than a name, a c o m m o n ancestry and some elementary concepts such as the notion of a zero-sum game. The proceedings of I S A G A ' s 17th conference promise an overview of the present state of the art in the simulation-gaming field. The hard cover contains 46 articles in 340 densely typed pages. The even spread of typing errors shows all papers have been retyped, so it would have been easy to use a more agreeable type and to translate the few French papers into English. At least the editors should have prevented the glaring error on the title page, which dates the conference in 1987, though it was actually held in 1986. My first impressions of the contents were distinctly unfavorable. In my view, too many papers reported on unfinished projects, were based on 0377-2217/88/$3.50 ~ 1988, Elsevier Science Publishers B.V. (North-Holland)