Virtual reality By Callum Howland year 7 teacher Mr Ison Virtual reality Table of contents Introduction……………………………………2 History……………………………………………3 Case study.........................................4 Future innovations............................5 Introduction VR this big thing that came out as new as it seems the idea goes back to the renaissance era When people when we're thinking about making false reality Come to present day where we have bone works and finally haptic feedback is coming HISTORY IN TEN YEARS VR started to become popular in 2010s with the oculus rift in 2010 by Palmer Luckey it was a prototype built on the shell of another virtual reality headset it could only track rotational movement but it had 90-degree field of vision that was never seen before by the consumer market Although the lens had distortion issues from when the lens used to make field of vision were corrected by software written by john Carmack for a version of doom 3 In 2012 the (oculus) rift was presented at E3 and in 2014 FACEBOOK purchased the Oculus VR for (what thought 2 billion dollars) 3 billion dollars This purchase occurred after the first development kits ordered through Oculus 2012 Kickstarter had shipped in 2013 but before the shipping of their second development kits in 2014 Back at 2013 valve discovered and freely shared the breakthrough of low persistence displays which make lag free and smear free display of VR content possible In 2016 cheaper versions of the VR set head mobile came out from google, Samsung, And then in 2018 oculus quest the first phoneless wireless no pc rig headset And 2020 is coming with haptic feed back Case study Well VR today is used in medical military and FUN purposes but the military used VR first to train soldiers how to do important stuff without the danger In the medical industry VR is lifesaving it can look in hard to look places it can train doctors without killing someone In the gaming industry VR is getting steam it might be the new thing For education this would be great because during these times of covid-19 you can’t speak face to face in real life but in VR you don’t need to social distancing and you can get on the VR class room and do work and write down things its almost limitless Future innovations In the future there is going to be more haptic feedback making virtual reality more real and interactable And making VR more available Being able to shop at home learn at home a play at home Maybe it will shine a new light on the world.