Implementing Physed Curriculum Models for ELearning Integration By Patrick Hughes The Gym is Empty But P.E. is Very Alive PHYSED CURRICULUM MODELS TGFU TPSR SPORTS CS HEALTH/ WELLNESS OE/AE TGFU MODEL GAME PERFORMANCE SKILL EXECUTION GAME APPRECIATION TACTICAL AWARENESS DECISION MAKING TGFU: GAME Students will be placed into a game situation immediately, this phase allows students to identify the concept and purpose of the game before addressing obstacles and problems they may encounter. TGFU: GAME Appreciation Now that we understand the purpose, students will start to grasp what the game entails, including aknowledgment of rules and semantics. TGFU: Tactical Awareness Students will start to begin to be exposed to issues and or problems that arise in the game. They are introduced to different effective tactics when approaching the game in a gradual manner. TGFU: Decision Making This is the oppurtunity for students to start analyzing problems or obstacles they encourter and collaboratively come up with solutions to make the game more effective. TGFU: SKILL EXECUTION This phase is the actual aquisition and production of neccessary motor skills, object manipulation and movement within the game parameters. TGFU: PERFORMANCE The joy of witnessing students who are problem solving and showing their tactical awareness through cooperation and how well they can run the game using what they learned in previous stages INVASION NET/WALL Types of SmallSided Games TARGET STRIKING/ FIELDING Thanks for Refersher Pat, but how do I do this with ELearning???! PHASE 1: Game Selection First pick a category out of the small sided games you want you run with your kids at home, on the next few pages I will give you examples of each. EXAMPLE: FAMILY ORIENTATED INVASION GAMES Capture the Socks : Game Phase Contingent on the number of people in family. Socks/defender on each floor, or different rooms Teams need to sneak into the room capture the sock and return it to home floor or room You must set safety parameters such as walking fast not running PHASE 2: Game Appreication Discuss the rules of the game and different ways a person can be captured, saved, and win: Tagged=Capture Bring flag home=win Capture: Spin in circle 5 times, and head back to home base. If Captured 5 times, other team wins PHASE 3: Tactical Awareness Teams become aware of difficulties being in different rooms or different floors, they need to soon brainstorm how when they should attack, what ways they should get around the defender, should they focus on attacking or defending? PHASE 3: Decision Making Great reflection and bonding experience for families. They begin to see the struggles and obstacles that arise via different rooms, being sneaky, and realise they need some strategies. Give families autonomy, have them implement different stimuli to make the game challenging with some teachable moments. This is when families can help one another see different ways to effectively reach success. PHASE 4: Skill Execution Families will start to dive in to movements and which movements are effective, being aware of spatial awareness(avoiding tags etc). PHASE 5: PLAY using the concepts and strategies you learned! Teaching Physical and Social Responsibility Model 5 LEVELS OF TPSR 1. Respecting Rights and Feelings of Others 2. Effort and Cooperation 3. Self-Direction 4. Helping Others and Leadership 5. TPSR Outside the Gym E-Learning is a Perfect Time to Further Educate Students on the Value of These Levels Level 1: Respecting the Rights & Feelings of Others Make a Virtual Play or Show: The skits or production can focus on how to appropriately respect and what is not appropriate. Students learning is most effective when they are experiencing and doing what they are exposed to. Level 2: Effort and Cooperation For this model I like the create a game/play model Students work together to film new games they have created off your examples(socks, etc) and they can splice it together that shows everyone needs to be engaged and sharing ideas in order to successfully create a game for all to play. Level 3: Self-Direction and Being On Task I like to use concentration games and what this entails is creating a visual where students are actively participating. PHYSED Monopoly games with teams are a great way to do this: Level 4: Helping Others and Leadership Virtual Check Ins are perfect for this. During Office hours I ask them how they are handling online learning, hw load, etc. Students have been forward about struggles, and they see other students giving them tips and taking the lead to brainstorm ideas to make this difficult time more managable. Conversation is a key aspect of PE and we need to allow them to integrate with one another. Level 5: Beyond The Gym This is actually really easy right now but what I like to do is have a virtual session with each family, 2 a week if you can. Discuss how they are doing, what do they do during family time? How are the interacting with one other. Family is so important and now is really a time where we need to promote communication and celebration within family dynamics. SPORTS EDUCATION MODEL This one is a bit adaptive as you need to think of ways to integrate skill development, and understand that the culminating even will be a virtual contest of an aspect/s of the sport not an entire game SKILL DEVELOPMENT PICK A SPORT, I WILL USE HOCKEY FOR AN EXAMPLE. We are going to use cups, a broom and a stick to develop dribbling, passing and shooting on next pages: DRIBBLE COURSE SHOOTING/PASSING PRACTICE VIRTUAL DRIBBLE COURSE RACE AND 1 MINUTE SHOOTING CONTEST Cultural Studies Model For this model, I want you to create an assignment where students look into the history of their heritage and how it linked to game creation, physical activity, and movement. What cultural aspects or beliefs were part of the development of this games or activities. Have kids share their findings to educate each other or their own history. HEALTH/WELLNESS MODEL This may be the most important model to focus on right now as isolation breaks routines and is susceptible to aquire unhealthy habits. There are so many ways to go into it but here is what has worked for me. Routine Builders-students are put into groups and create a slideshow on a potential daily routine that has aspects of reflection, normal sleeping time, healthy eating, and exercise GROUP GRATITUDE- At the end of each class I ask the student to close their eyes and we all share something we are happy about and grateful. Each day a new person leads the exercise Fitness- ONE Important Aspect of PE My students have seen workout videos, done group workouts, so a fitness video in my opinion is not teaching them what they need. I have them create a week personal trainer program. They need to include what exercises are for what categories and I assign another student to do their program for one week. They must clarify what focuses on muscular strength, muscular endurance, cardiovascular, aerobic, anaerobic, flexibility and agiity. ADVENTURE EDUCATION DISCLAIMER: I did not include outdoor education as most are meant to be inside. Adventure Education really focuses on the appreication of the elements and showing respect to the enviornment while being able to use skills to create or build something. For this reason, I encourage my students to use this focus on STEM and building something at home out of recycled goods. Once they gain experience building something we combine it with gamification. I have the students create a came that has 3 levels. Each level has to use or manipulate an object that they have created at home and incoporate it into the overall goals of the game. These methods are not the only way to incorporate these models, I just wanted to share some ideas for those who are struggling to get the E in PE! REFERENCES 6. Game Performance. (n.d.). Retrieved April 15, 2020, from http://peandme.weebly.com/6-game-performance.html Camerino, O., Valero-Valenzuela, A., Prat, Q., Manzano Sánchez, D., & Castañer, M. (2019). Optimizing Education: A Mixed Methods Approach Oriented to Teaching Personal and Social Responsibility (TPSR). Frontiers in Psychology, 10. https://doi.org/10.3389/fpsyg.2019.01439 Game Design. (n.d.). IPhys-Ed.Com. Retrieved April 15, 2020, from https://www.iphys-ed.com/game-design/ Glossary/TacticalKnowledge—Information Center. (n.d.). Retrieved April 15, 2020, from https://sqi-inc.com/ic/Glossary/TacticalKnowledge Hopper, T., & Bell, R. (2001). Tactical Frameworks for teaching games. 18. Quennerstedt, M., & Larsson, H. (2015). Learning movement cultures in physical education practice. Sport, Education and Society, 20(5), 565–572. https://doi.org/10.1080/13573322.2014.994490 TeachingGamesforUnderstandingTGfU2.pdf. (n.d.). Retrieved April 15, 2020, from https://assets.sportstg.com/assets/console/document/documents/Teachi ngGamesforUnderstandingTGfU2.pdf The 4 Game Categories—Teaching Games for Understanding. (n.d.). Retrieved April 15, 2020, from http://tgfu.wikifoundry.com/page/The+4+Game+Categories The TGfU Model—Teaching Games for Understanding. (n.d.). Retrieved April 15, 2020, from https://tgfu.weebly.com/the-tgfu-model.html What is the Sport Education Model (SEM)? | Wing Chan – Teacher Candidate. (n.d.). Retrieved April 15, 2020, from https://blogs.ubc.ca/wingerchan/what-is-the-sport-education-modelsem-2/