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The Market for Digital Goods
Information Products
• Economic characterization of commodities
– A good or service is completely characterized by its
physical description, the place in which it is available,
the date at which it is available, and any contingencies
under which it is available.
– Like other commodities, digital commodities can be
durable (in which case we call them goods) or
perishable (in which case we call them services).
• Digital goods typically exist in code (software)
• Digital services typically involve processing information
without the process itself having any permanent existence.
Characteristics of Information Products
• Information products and digital products
– Information products are a broader concept than digital products.
– To be shared, information needs to be formatted in some way.
When the format is digital (i.e., as a series of 1s and 0s), the
information product is called digital product (Belleflamme,
2016).
– Most information products can be digitalized.
• Examples of information products: newsletters, music,
books, software, etc.
Characteristics of Information Products
• Physical characteristics
– Indestructibility
• Durable products: Coase problem
• Obsolescence issues: What is a used information good?
– Transmutability
• Intellectual property right issues
• Customization and differentiation
– Reproducibility
• Excludability
• Pricing: Product differentiation and market segmentation
• Property right issues
Characteristics of Information Products
• Spatial and Temporal Characteristics
– The internet is everywhere and it never sleeps
• Enhancement to competition
– Arbitrage opportunities across different market locations
or across different time periods.
– Global markets available to all potential sellers or buyers
– Applications of technology to enhance competition:
auctions, search.
• Breaking of local market power
– Information allows replacement of distribution networks
with just in time delivery systems.
– Many information products are time dependent for
some users (e.g., weather forecast).
Characteristics of Information Products
• Contingent characteristics
– Real-time, or near real-time, interactivity can reduce the
need to anticipate (and write contracts contingent on)
unforeseen random events.
– Networked interactions themselves introduce new random
events that can increase or decrease the value of a digital
product (new sources of uncertainty associated with
technology, new problems of information asymmetries
leading to problems of moral hazard or adverse selection).
– Real-time financial transactions also significantly expand
the scope for contingent trades.
Markets for Information
• Complements or Substitutes?
– Information generated in any transaction will have
value, at least to the parties to the transaction. This
information is complementary to the transaction, and
can itself be viewed as a commodity with economic
value.
– Information and related digital goods having value in
and of themselves will compete with other substitute
goods or services in the market directly, rather than as
an adjunct good or service to some other transaction.
Markets for Information, cont.
• We focus on both aspects of the market for
information, beginning with an analysis of
markets for pure digital goods or services,
then turning to adjacent markets.
Strategic Issues in Markets for Digital Goods
• Indestructibility
– Innovation or Standardization?
• “If you don’t cannibalize your own market, someone else
will.”
• Updating and licensing
– Related issues of pricing and market organization
• Cost structure
• Market segmentation
Strategic Issues in Markets for Digital Goods
• Reproducibility
– Can you even make a market?
• Excluding non-payers
• Copy protection versus customer annoyance
• Pricing in the face of easy reproducibility
– Copyright and Intellectual Property
• How to keep rivals from mimicking your success
• How to ensure that added value gets compensated
Pricing Digital Goods
Microsoft vs. Britannica
• Pre-internet: 32 volume set of Encyclopedia
Britannica cost $1600 in hardback.
• Microsoft’s strategy for marketing electronic
encyclopedic services:
– purchase Funk & Wagnalls Encyclopedia
– use the content of F&W to produce a CD with
multimedia enhancements and a user friendly search
facility
– market the result as MS Encarta for $49.95
Microsoft vs. Britannica
• Result:
– Britannica loses significant market share to the search
features and multimedia enhancements of Encarta and
other electronic encyclopedia’s.
– Britannica fights back:
• Online version for libraries (cost: $2000)
– But households, smaller schools and libraries continue to defect
to cheaper electronic encyclopedias and online encyclopedia
services
• Britannica offers an online subscription for individuals for
$120/yr and CDROM for $200.
– Households still not willing to pay 4 times the cost of Encarta
Microsoft vs. Britannica
– Shake out
• Jacob Safra purchases Britannica’s parent company,
disbands sales network, and begins aggressive pricecutting.
• Britannica’s CDROM version currently sells for
$49.95 after mail-in rebate
Wikipedia vs. Microsoft
• Nonprofit Wikimedia Foundation launched Wikipedia
online in 2001. Wikipedia is free for everyone on the
internet.
• Encarta’s popularity faded.
• Microsoft made Encarta free online with advertisement
gradually after 2005.
• Results: Microsoft discontinued both the Encarta disc
and online versions before 2011.
Experiment
• Supply and Demand Analysis
• Conclusion: With even a small
amount of competition, prices are
driven down to marginal cost.
The Cost of Information
• The cost of producing the first unit of a digital good is
generally not small, and can be substantial.
• As we have seen, the indestructibility and reproducibility
of digital goods means that the marginal cost of producing
an additional unit of the good is close to zero.
• Because the cost of storing and transmitting stored
information is cheap (and continues to get cheaper), there
are also no effective capacity constraints on the production
of digital goods.
Cost Diagram
Implications
• Globally declining average costs imply
significant economies of scale.
• Minimum efficient scale can be on the order
of the whole market
• We should not expect the see highly
competitive market structures.
Implications
• What market structures should be expect to see?
– Markets with a dominant firm
• Microsoft comes to mind
– Differentiated Product Markets
– Commoditized information markets
• Digital goods selling at marginal cost
• Free information products (maps, telephone information, email
addresses, news, stock price quotes, etc.)
Two-sided markets
• A two-sided market is an economic platform having
two user groups (two sides) that benefit from the
increase of each other, and the platform charges at
least one side to operate.
• Platform exists as a more efficient way to match
both parts of the platform, and creates value by
minimizing the overall cost (e.g., transaction costs)
and making impossible trades happen.
• Network effect
User group A
Join
Two-sided
platform
Join
User group B
Direct interact
with high costs
Network effect
• Network effect refers to the effect that an additional user of
goods or services brings on the value of that product to other
users.
• Positive network effect & negative network effect
– Positive network effect: The more people who use the phone, the
more people you can connect through the phone, and the more
valuable the phone is to you ( See the figure in next slide).
– Negative network effect: The more vehicles on the road, the more
congested the traffic is, and the less utility for each driver who
uses the road.
Positive network effect
Network effect
• Two-sided markets represent a refinement of the concept of
network effects.
• There are both same-side and cross-side network effects.
Each network effect can be either positive or negative.
– Same-side network effect: The utility obtained by users on one
side is affected by the number of users on the same side
– Cross-side network effect: The utility obtained by users on one
side is affected by the number of users on the other side
– E.g., Taobao on the next slide
Taobao
Same-side network effect
Join
Cross-side
network effect
Taobao
Join
Same-side network effect
Cross-side
network effect
Network effect
• Positive cross-side effect
– Users are more inclined to join a platform with more users on the
other side, so having a larger user base brings a competitive
advantage to the platform.
• Chicken-and-egg problem: how and on which side to attract
the first user?
– Users on either side are less willing to choose the platform when
there are few users on the other side. This has caused the famous
chicken-and-egg problem that plagues many start-up platform
companies.
– The platform needs to adopt certain strategies to attract users on at
least one side, and then continue to expand the scale of the
platform through network effects.
Competition
• Successful platforms enjoy increasing return to scale.
– Network effect: Users pay more to join the bigger platform.
– Economies of scale: Initial investment in technology is costly
and risky, but successful platforms can provide services to
users at costs that are extremely low or even zero.
• Because of increasing returns to scale, competition
between platforms can be fierce.
• Winner takes all!
– E.g., browser wars
Browser Wars
• First Browser War: Netscape vs. Microsoft (1995-2001)
– Netscape Navigator dominated before 1996 (80% market share).
– Microsoft issued Internet Explorer (IE) 1.0 and 2.0 in mid-1995
– Unlike Netscape Navigator, IE was free of charge for all Windows
users.
– The First Browser War began, Netscape Navigator became free of
charge, and new versions of Netscape Navigator and IE were
released rapidly over the following years.
– The tide-turning event: IE 4.0 was released in October 1997 and
preinstalled in Windows (over 90% market share in OS), bringing a
huge user base.
– Results: In 2001, the market share of IE reached 96%.
IE 4.0
Browser Wars
Source: Wikipedia
Browser Wars
• Second Browser War (2004-2017)
– Netscape open-sourced their browser code at the start of its
decline, and later entrusted it to Mozilla Foundation to create a
successor to Netscape.
– In several years, Mozilla released Phoenix with some new features,
and then changed the name to Firebird, and finally to Firefox in
2004.
– Firefox continued to gain an increasing market share until 2010.
• Second Browser War (cont.)
– Over the following years, Microsoft, Mozilla and other
firms kept updating browsers to incorporate new features
and support new technologies (see the table below).
Year
Microsoft
2004
Mozilla
Google
Firefox 1.0
2005
2006
IE 7
Firefox 2.0
IE 8
Firefox 3.0
2007
2008
2009
Firefox 3.5
2010
Firefox 3.6
Chrome
2011
IE 9
Firefox 5.0 - 9 Chrome 9-16
2012
IE 10
Firefox 10 -11
2013
IE 11
• Second Browser War (cont.)
– Google released Chrome for Windows in late 2008 with
a faster JavaScript engine.
– Later, the open-sourced version was released for
Windows, Mac OS X, and Linux. Market share was then
increasing rapidly.
– In 2011, Chrome 9 introduced Chrome Web Store that
hosts extensions and web apps for browser users.
– In 2015, Chrome overtook all other browsers as the
browser with the highest usage share.
– Microsoft discontinued production of newer versions of
IE, and the shift from IE to Microsoft Edge began in
2015.
• Second Browser War (cont.)
– Results
• By 2017 usage shares of, Firefox and Internet
Explorer fell well below 5% each, while Google
Chrome had expanded to over 60% worldwide.
• On May 26, 2017 Andreas Gal, former Mozilla
CTO publicly stated that Google Chrome won the
Second Browser War:
– “Google makes the best horses in the world and
they clearly won the horse race.”
Pricing
• Take network effects into consideration when set the
prices for two sides, since demand curves shift
outward with the increase in user base on the other
side.
• A key rule of two-sided market pricing:
– Subsidize the more price sensitive side and charge the side
that benefits more from the growth of the other side.
– Examples: Taobao, eBay, WeChat, Visa (see next slide).
Pricing
Source: Hagiu, A., 2014. Strategic Decisions for Multisided Platforms. MIT Sloan Management Review, 55(2), p.71.
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