Uploaded by C Hood

Literacy and numeracy SfL games

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Literacy and numeracy SfL games
Literacy
Game
Capture
Tricky word bingo
Paper plate game
Instructions
Resources:
 Sound cards
Instructions:
-Children are split into two in teams. They form
lines in their teams.
-Teacher stands at front of the two lines.
Children at front of each team’s line compete
with each other to see who can ‘capture’ the
sound. Child who says the sound correctly first
gets to keep the sound card for their team.
-Children at front of line go to end of line after
their turn. Next children step forward.
-Play till all sound cards are gone. Count up
each team’s sound cards. 1 sound card = 1
point. Team with most points wins.
**Alternatively, if low number of children in
group, have just 1 line. Children should say the
sound in 3 seconds to ‘capture’ the sound. If
they don’t say it in 3 seconds, they don’t get
the card. Children go to end of line after turn to
make way for next child. Child with most sound
cards at end of game wins.
Resources:
 Game board for each child
 Tricky word cards
Instructions:
-Each child has game board with selection of
basic tricky words.
-Children take turns to pick up tricky word card.
If they have this word, they place it on top of
the matching word on their game board. If not,
they must put it back.
-First child with all words covered on game
board wins.
Resources:
 Paper plates with sounds written on
 Counter(s)
Instructions:
-Children take it in turns to hide a counter (or
more than one counter, to make it more
challenging) under a paper plate. The paper
plates all have sounds/digraphs written on
them.
-The other children in group take turns guessing
where the counter is hidden (“is it under ‘a’; is
it under ‘m’?” etc.)
-The child who guesses correctly gets the next
turn. OR, if children struggle with turn-taking,
Literacy and numeracy SfL games
Spider catcher
Roll a sound
everyone gets a turn no matter if they guessed
correctly or not.
Resources
 Spider catcher tube
 Sound spiders
Instructions:
-Teacher shows child sound card. Child has 10
seconds to find and ‘suck up’ the matching
sound spider (other children count down with
teacher).
-Child with most ‘sound spiders’ at end of game
is winner.
Resources
 Roll a sound game boards (1 per child)
 Dice
 Counters
Instructions:
-Children take turns in pairs/trios to roll the
dice. They must match the dice number to its
corresponding letter.
-Child puts counter on whichever letter they
have ‘rolled’.
-First child to have four in a row wins.
Numeracy
Game
Dice wars
Dominoes
Instructions
Resources:
 Tub of dice
Instructions:
-Children each pick a dice from the tub.
Everyone rolls together on the count of three.
-The children look at the numbers on each
other’s dice. The child who has the highest
number gets to keep everyone else’s dice.
-Play each round the same. Each child who gets
the highest number on their roll of the dice gets
to keep the other children’s dice for that
round.
-Play till all dice in tub are gone. Child with
most dice at the end wins!
Resources:
 Set of dominoes
Instructions:
-Teacher to explain about doubles on
dominoes. Ask children to find the highest
double in a selection of dominoes.
-Dominoes placed face-down on table and
mixed up
-Each player chooses five dominoes. Player
stacks dominoes upright so player can see
them, but no-one else can!
Literacy and numeracy SfL games
Beetle drive
Snap
War
-All other dominoes go into the ‘bone yard’ (at
side of table)
-Player with highest double begins. They put
their domino in the centre of table – this is the
‘spinner’. Next player along finds one of their
dominoes which matches a number on the
spinner.
-If a child has no domino which matches a
domino on the table, they choose one from the
bone yard until they get a match.
-Dominoes can be matched horizontally and
vertically to any of the four exposed ends.
-First player to lose all their dominoes wins!
Resources:
 1 dice
 Beetle drawing for reference
 Whiteboards/pens/rubbers
Instructions:
-Players take turns rolling the dice. They draw
body parts of the beetle depending on the dice
number they have thrown.
-Players must draw the body before anything
else, so they cannot start until they throw a six.
-Similarly, they must draw a head (five) before
they can draw the eyes and antennae. It
doesn't matter what the beetle looks like!
-First player to have all the parts of their beetle
drawn wins!
Resources:
 Deck of cards
Instructions:
-Deal out cards to all players. Players must not
look at their cards.
-First player turns over their top card and puts
it in the middle. They say the value of the card.
-Carry on round the group. If a card is put down
that has the same value as the card on the pile,
ALL players have the chance to shout ‘SNAP!”
and slam their hands down on the pile of cards.
The first player to do this wins all the cards.
-If a player runs out of cards, he/she is out of
the game.
-Play till one player wins all the cards, or to a
time limit.
Resources:
 Deck of cards
Instructions:
-All cards are dealt to the players and kept face
down. Players must not look at their cards.
-Players turn over the top card of their piles
and put them face up in the centre of the table,
Literacy and numeracy SfL games
Twenty’s Plenty
Roll and Collect
beside the other players’ cards. Whoever has
turned over the highest ranking card takes all
the cards and adds them to the bottom of his
pile. This continues until two cards of the same
value (i.e. two sevens) are put down together.
The game is now in a state of “war.” To
continue, players with the same values on their
cards take a new card from their pile. Whoever
puts down the higher ranking new card wins all
the cards. The game is won by the player who
collects all of the cards.
Resources:
 Twenty’s Plenty game boards (1 per
child)
 Whiteboard pens and rubbers
 Timer/stopwatch
Instructions:
-Teacher to count forwards and backwards with
the children. Particular focus on teen numbers
necessary,
-Children work in pairs. They have twenty
seconds to fill in as many of the missing
numbers as possible, either by counting up or
down.
-Child with most numbers filled in after twenty
seconds is the winner!
Resources:
 Dice
 Cubes
 Game board per child
Instructions:
-Children work in pairs and take turns rolling
dice. They look at the dice and move that many
spaces forward on their game board.
- Child stacks the number of cubes that they
land on.
-The player with the most cubes at the end
wins!
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