Lhj]h\u_ fZjdb Maxi Gamer PhoenixTM b GuillemotTM y\eyxlky lhj]h\ufb fZjdZfb dhfiZgbb Guillemot Corporation. Pentium y\ey_lky aZj_]bkljbjh\Zgghc lhj]h\hc fZjdhc dhfiZgbb Intel Corporation. Microsoft and Windows y\eyxlky aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb dhfiZgbb Microsoft Corporation; Windows 95TM, Windows 98TM, DirectXTM, Direct3DTM, DirectSoundTM, DirectPlayTM, DirectInputTM, DirectDrawTM, DirectMusicTM y\eyxlky lhj]h\ufb fZjdZfb dhfiZgbb Microsoft Corporation. 3Dfx Interactive, VoodooTM, Voodoo Graphics, Voodoo RushTM, Voodoo2TM, Voodoo BansheeTM b GlideTM y\eyxlky lhj]h\ufb fZjdZfb b/beb aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb dhfiZgbb 3Dfx Interactive. OpenGL y\ey_lky aZj_]bkljbjh\Zgghc lhj]h\hcfZjdhc dhfiZgbb Silicon Graphics. IBM b VGA y\eyxlky aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb dhfiZgbb International Business Machines Corporation. AdobeTM b AcrobatTM y\eyxlky lhj]h\ufb fZjdZfb dhfiZgbb Adobe Systems Inc. :\lhjkdb_ ijZ\Z Copyright Guillemot Corporation 1998. <k_ ijZ\Z aZsbs_gu. GbdZdZy qZklv gZklhys_]h jmdh\h^kl\Z gb \ dZdbo p_eyo g_ fh`_l [ulv \hkijhba\_^_gZ beb i_j_^ZgZ \ dZdhc [u lh gb [ueh nhjf_ b dZdbfb [u lh gb [ueh kj_^kl\Zfb, [m^v lh we_dljhggu_ beb f_oZgbq_kdb_, \dexqZy nhlhdhibjh\Zgb_ b aZibkv gZ fZ]gblguc ghkbl_ev, _keb gZ lh g_l ibkvf_ggh]h jZaj_r_gby dhjihjZpbb Guillemot. MS-DOS b Windows y\eyxlky aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb Microsoft, Inc. I_j_\h^ ^Zggh]h jmdh\h^kl\Z b _]h ba^Zgb_ hkms_kl\e_g A:H «F_]Zlj_c^ k ibkvf_ggh]h jZaj_r_gby Guillemot Corporation. Guillemot Corporation 1998 ] ª Maxi Gamer Phoenix - User Manual 1 KH>?J@:GB? NMGDPBB0$;,*$0(53+2(1,;......................................................... I. ' TM 3D L?OGHEH=BY Y>J: VOODOO2 ......................................................................... DHGNB=MJ:PBY0$;,*$0(53+2(1,; ................................................. I. 1. a 1. a a 1. a a 1. III. 1. 2. 3. IV. Maxi Gamer Phoenix - User Manual MKL:GH<DB WDJ:G: ......................................................................................... MklZgh\db*DPPD ................................................................................... MKL:GH<DB GLIDE/OPENGL............................................................................. MklZgh\db*DPPDiZjZf_ljh\ ............................................................ >hihegbl_evgu_hipbb .......................................................................... MKL:GH<DB DIRECT3D..................................................................................... *DPPDmklZgh\db .................................................................................... >hihegbl_evgu_hipbb .......................................................................... IJHQ:Y BGNHJF:PBY ..................................................................................... BKIHEVAH<:GB? 0 AXI GAMER PHOENIX ........................................ KMS?KL<MXSB? B=JU ..................................................................................... H@B>:?FU? B=JU K IH>>?J@DHC 3DFX.......................................................... IHE?AGU? :>J?K: < BGL?JG?L? ...................................................................... =EHKK:JBC ................................................................................................. 2 I. 3D nmgdpbb Maxi Gamer Phoenix 1. 3D l_ogheh]by y^jZ9RRGRRTM < =ehkkZjbb ijb\_^_gu hij_^_e_gby gZb[he__ qZklh mihfbgZxsboky Z lZd`_ gZb[he__ keh`guo l_jfbgh\! Ø Ø Ø Ø Ø Ø Ø Ø Ø Ø Ø Ø Maxi Gamer Phoenix - User Manual 16-[bl Z-[mn_j Wnn_dlu ijhajZqghklb, lmfZgZ, ihemijhajZqghklb Km[ibdk_evgZy b km[l_dk_evgZy dhjj_dpby :glbZebkbg] djZ_\ iheb]hgZ :evnZ-kf_r_gb_ Bkihevah\Zgb_ hi_jZlb\ghc iZfylb dhfivxl_jZ ^ey ojZg_gby l_dklmj I_jki_dlb\gZy dhjj_dpby Ibdk_evguc fbifwiibg] <ukhdhkdhjhklgZy ljbebg_cgZy nbevljZpby KhklZ\e_gb_ l_dklmj ^ey fmevlbl_dklmjguo ki_pbZevguo wnn_dlh\ DZjlZ j_ev_nZ K`Zlu_ (dhfij_kkbjh\Zggu_) l_dklmju 3 II. G_ h[yaZl_evgh ijhba\h^blv gZkljhcdb Maxi Gamer Phoenix i_j_^ gZqZehf _]h bkihevah\Zgby. Dhgnb]mjZpby Maxi Gamer Phoenix <u fh`_l_ baf_gblv g_dhlhju_ iZjZf_lju 2D/3D nmgdpbc. >ey baf_g_gby iZjZf_ljh\ gZkljh_d gZ`fbl_ gZ ijZ\mx dghidm furdb b \h \kieu\Zxs_f f_gx \u[_jbl_ hipbx «K\hckl\Zª d Qlh[u ihemqblv ^hklmi IZg_eb MijZ\e_gbyª \ © Windows 98: 1. GZ`fbl_ gZ ijZ\mx dghidm furb gZ jZ[hq_f klhe_ Windows. 2. GZ`fbl_ gZ dghidm «K\hckl\Zª. 3. <u[_jbl_ aZdeZ^dm «Settings». 4. GZ`fbl_ gZ dghidm «Advanced». Maxi Gamer Phoenix - User Manual Figure 1: K\hckl\Z wdjZgZ 4 >Zggmx iZg_ev <u lZd`_ fh`_l_ \ua\Zlv, gZ`Z\ gZ dghidm \u[jZ\ hipbx ©GZkljhcdbª©IZg_ev MijZ\e_gbyª©WdjZgª Imkdª, © <u[_jbl_ aZdeZ^dm Maxi Gamer Phoenix, qlh[u ihemqblv ^hklmi d 2D/3D gZkljhcdZf. Ij_^ihqlbl_evgh bkihevah\Zlv iZjZf_lju ih mfheqZgbx. ?keb m <Zk \hagbdgml ijh[e_fu k gZkljhcdZfb wdjZgZ, lh <u fh`_l_ kZfhklhyl_evgh baf_gblv qZklhlm h[gh\e_gby wdjZgZ. G_ mklZgZ\eb\Zcl_ jZaj_r_gby b qZklhlm h[gh\e_gby \ur_ l_o, dhlhju_ ih^^_j`b\Z_l <Zr fhgblhj. ?keb dZq_kl\h p\_lh\ gbadh_ beb bah[jZ`_gb_ l_fgh_, lh <u fh`_l_ baf_gblv mjh\_gv yjdhklb k ihfhsvx j_]mebjh\hd Gamma Settings Figure 2: IZg_evmijZ\e_gby0D[L*DPHU3KRHQL[ Maxi Gamer Phoenix - User Manual 5 >Zggh_ ^bZeh]h\h_ hdgh iha\hey_l <Zf baf_gylv iZjZf_lju wdjZgZ b mklZgh\db 2D b 3D nmgdpbc \ aZ\bkbfhklb hl lh]h, bkihevamxl eb b]ju h^bg beb g_kdhevdh API: Direct3D hl Microsoft, OpenGL hl Silicon Graphics beb Glide hl 3Dfx Interactive. 2. MklZgh\db wdjZgZ ©JZ[hq_f klhe_ª gZ`fbl_ ijZ\mx dghidm K\hckl\Zª «Gamma Settings». K ihfhsvx wlbo GZ © furb b \u[_jbl_ gZkljh_d <u fh`_l_ baf_gblv k\hckl\Z wdjZgZ. a Gamma Settings. <u fh`_l_ baf_gylv gZkus_gghklv lj_o i_j\bqguo p\_lh\ – djZkgh]h, a_e_gh]h b kbg_]h (RGB). MklZgh\db Gamma Bkihevamcl_ furv, qlh[u ijhba\_klb j_]mebjh\db dZ`^h]h iZjZf_ljZ \ hl^_evghklb beb \u[_jbl_ hipbx « Lock Gamma Dials», dhlhjZy aZnbdkbjm_l \k_ ljb j_]meylhjZ b iha\hebl \jZsZlv bo h^gh\j_f_ggh, l_f kZfuf, baf_gyy gZkus_gghklv \k_o lj_o p\_lh\ h^gh\j_f_ggh. GZ`fbl_ gZ dghidm « Reset to Previous» _keb ohlbl_ \hkklZgh\blv bkoh^gu_ agZq_gby. GZ`fbl_ gZ dghidm « Factory Defaults» ^ey lh]h, qlh[u \_jgmlv bo gZ kj_^g__ agZq_gb_. MklZgh\db ih mfheqZgbx: 1.00 (^bZiZahg agZq_gbc hl 0.30 ^h 1.70). GZ`fbl_ gZ dghidm «Apply», qlh[u ijbf_gblv k^_eZggu_ <Zfb baf_g_gby. Ihke_ wlh]h lZdh_ baf_g_gb_ klZg_l m <Zk agZq_gb_f «ih mfheqZgbx». >ey lh]h qlh[u ijbf_gblv baf_g_gby, gZ`fbl_ gZ dghidm «Applyª ©Ijbf_gblvª Maxi Gamer Phoenix - User Manual 6 3. MklZgh\db *OLGH2SHQ*/ Figure 3: MklZgh\db*OLGH2SHQ*/ Maxi Gamer Phoenix - User Manual 7 <u[_jbl_ Glide/OpenGL, qlh[u baf_gblv iZjZf_lju 3D nmgdpbc. a >ey lh]h, qlh[u ijbf_gblv baf_g_gby gZ`fbl_ gZ dghidm «Applyª ©Ijbf_gblvª MklZgh\db Gamma iZjZf_ljh\ Bkihevamcl_ furv, qlh[u ijhba\_klb j_]mebjh\db dZ`^h]h iZjZf_ljZ \ hl^_evghklb beb \u[_jbl_ hipbx « Lock Gamma Dials», dhlhjZy aZnbdkbjm_l \k_ ljb j_]meylhjZ b iha\hebl \jZsZlv bo h^gh\j_f_ggh, l_f kZfuf, baf_gyy gZkus_gghklv \k_o lj_o p\_lh\ h^gh\j_f_ggh. GZ`fbl_ gZ dghidm « Reset to Previous» _keb ohlbl_ \hkklZgh\blv bkoh^gu_ agZq_gby. GZ`fbl_ gZ dghidm « Factory Defaults» ^ey lh]h, qlh[u \_jgmlv bo gZ bo kj_^g__ agZq_gb_. MklZgh\db ih mfheqZgbx: 1.30 (^bZiZahg agZq_gbc hl 0.30 ^h 2.30). GZ`fbl_ gZ dghidm «Apply», qlh[u ijbf_gblv k^_eZggu_ <Zfb baf_g_gby. Ihke_ wlh]h lZdh_ baf_g_gb_ klZg_l m <Zk agZq_gb_f «ih mfheqZgbx». b >hihegbl_evgu_ hipbb GZ`fbl_ gZ dghidm « Options» _keb <u ohlbl_ baf_gblv gZkljhcdb G_h[oh^bfh hlf_lblv, qlh ki_pbZevguo 3D wnn_dlh\. ^Zggu_ iZjZf_lju jZkkqblZgu gZ hiulgh]h ihevah\Zl_ey. <g_k_gb_ fh^bnbdZpbc fh`_l ih\e_qv aZ kh[hc mom^r_gb_ dZq_kl\Z 3D bah[jZ`_gby. ?keb <u hij_^_ebebqlh ^ZggZy b]jZg_ kh\f_klbfZk \u[jZggufb<Zfb mklZgh\dZfblh]^Z\_jgbl_ bkoh^gu_iZjZf_lju Maxi Gamer Phoenix - User Manual 8 Figure 4: >hihegbl_evgu_hipbbGlide/OpenGL a) Disable the 3Dfx splash screen <u kfh`_l_ hldexqblv ij_a_glZpbhgguc wdjZg (\jZsZxsbcky eh]hlbi 3Dfx Interactive), ihklZ\b\ ]Zehqdm \ wlhf d\Z^jZl_. Ihfgbl_, qlh _keb <u m^Zebl_ wlhl \jZsZxsbcky eh]hlbi, b <Zr dhfivxl_j aZ\bkg_l \h \j_fy b]ju, <u g_ kfh`_l_ hij_^_eblv aZimklbeb eb <u b]jm \ j_`bf_ 3dfx beb g_l. b) Force mip-map dithering >ZggZy hipby aZ^_ckl\m_l wnn_dl ^ba_jbg]Z fbifwiibg]Z, ^Z`_ _keb b]jZ ih mfheqZgbx g_ kdhgnb]mjbjh\ZgZ ^ey wlh]h. >ZggZy nmgdpby iha\hey_l bkihevah\Zlv ^ba_jbg] fbifwiibg]Z \h \k_o Glide/OpenGL Maxi Gamer Phoenix - User Manual 9 b]jZo, gh ba-aZ wlh]h [ukljh^_ckl\b_ fh`_l g_agZqbl_evgh ihgbablvky. ?keb ^ZggZy hipby g_ hlf_q_gZ, lh [m^_l aZ^_ckl\h\Zg ^ba_jbg] fbifwiibg]Z, ij_^eZ]Z_fuc jZajZ[hlqbdZfb. c) Limit texture memory to 2MB Hlf_lb\ ^Zggmx nmgdpbx, <u h]jZgbqb\Z_l_ h[t_f iZfylb \ 2 F; ^ey bkihevah\Zgby ih^ l_dklmju. H[t_f iZfylb, aZ^_ckl\h\Zgghc ih^ l_dklmju ih mfheqZgbx – 4 F;. DZq_kl\h dZjlbgdb fh`_l mom^rblky, gh \ lh `_ \j_fy<u hk\h[h^bl_ [hevr_ iZfylb ih^ ^jm]b_ aZ^Zqb. LjhcgZy[mn_jbaZpby. >Zgguc ijhp_kk bkihevam_l [mn_j ^ey lj_o dZ^jh\ ^ey [he__ ]eZ^dhc ZgbfZpbb. =jZnbq_kdh_ kh^_j`Zgb_ [mn_jZ ijh_pbjm_lky \ lh \j_fy, dZd ^\Z ^jm]bo h[gh\eyxlky. Maxi Gamer Phoenix - User Manual d) Force triple buffering Hlf_lb\ ^Zggmx nmgdpbx, <u aZ^_ckl\m_l_ nmgdpbx ljhcghc [mn_jbaZpbb. J_amevlZlhf wlh]h y\ey_lky [he__ ieZ\gZy ZgbfZpby. GZ`fbl_ gZ dghidm «OK» , qlh[u ijbf_gblv \k_ baf_g_gby, dhlhju_ <u k^_eZeb. GZ`fbl_ gZ dghidm «Factory Defaults», qlh[u \hkklZgh\blv \k_ agZq_gby ih mfheqZgbx. 10 4. MklZgh\db 'LUHFW' Figure 5: MklZgh\db'LUHFW' <u[_jbl_ Direct3D, qlh[u ihemqblv ^hklmi d 3D iZjZf_ljZf. a Gamma mklZgh\db <u fh`_l_ baf_gblv iZjZf_lju wdjZgZ ( gZkus_gghklv i_j\bqgh]h p\_lZ) ^ey \k_o 3D ijbeh`_gbc b b]j, dhlhju_ bkihevamxl Direct3D API. Maxi Gamer Phoenix - User Manual 11 >ey lh]h, qlh[u ijbf_gblv baf_g_gby, gZ`fbl_ gZ dghidm «Applyª ©Ijbf_gblvª Bkihevamcl_ furv, qlh[u ijhba\_klb j_]mebjh\db dZ`^h]h iZjZf_ljZ \ hl^_evghklb beb \u[_jbl_ hipbx « Lock Gamma Dials», dhlhjZy aZnbdkbjm_l \k_ ljb j_]meylhjZ b iha\hebl \jZsZlv bo h^gh\j_f_ggh, l_f kZfuf, baf_gyy gZkus_gghklv \k_o lj_o p\_lh\ h^gh\j_f_ggh. GZ`fbl_ gZ dghidm « Reset to Previous» _keb ohlbl_ \hkklZgh\blv bkoh^gu_ agZq_gby. GZ`fbl_ gZ dghidm « Factory Defaults» ^ey lh]h, qlh[u \_jgmlv bo gZ bo kj_^g__ agZq_gb_. MklZgh\db ih mfheqZgbx: 1.30 (^bZiZahg agZq_gbc hl 0.30 ^h 2.30). GZ`fbl_ gZ dghidm «Apply», qlh[u ijbf_gblv k^_eZggu_ <Zfb baf_g_gby. Ihke_ wlh]h lZdh_ baf_g_gb_ klZg_l m <Zk agZq_gb_f «ih mfheqZgbx». b >hihegbl_evgu_ hipbb GZ`fbl_ gZ dghidm « Options» _keb <u ohlbl_ baf_gblv ki_pbZevgu_ wnn_dlu 3D. Figure 6: >hihegbl_evgu_hipbb'LUHFW' Maxi Gamer Phoenix - User Manual 12 a) <dexqblvih^^_j`dmZglb Zebkbg]Z >ZggZy hipby iha\hey_l <Zf ba[_`Zlv wnn_dlZ « e_klgbpu» b ebgbb [m^ml \u]ey^_lv [he__ ieZ\gufb. Ijb \u[hj_ wlhc hipbb Zglb Zebkbg] g_ [m^_l bkihevah\Zlvky. b) Bkihevah\Zlv\ukhdhdZq_kl\_ggh_\b^_hgh [he__f_^e_ggh_ >ZggZy hipby iha\hey_l memqrblv dZq_kl\h bah[jZ`_gby, gh _klv hij_^_e_gguc jbkd, qlh b]ju [m^ml jZ[hlZlv g_fgh]h f_^e_gg__. GZklhyl_evgh j_dhf_g^m_lky, GZ`fbl_ gZ dghidm «OK», qlh[u ijbf_gblv k^_eZggu_ <Zfb baf_g_gby. qlh[u <u aZ^_ckl\h\Zeb GZ`fbl_ gZ dghidm «Factory Defaults», qlh[u \hkklZgh\blv mklZgh\db «ih nmgdpbx ZglbZebkbg]Z. mfheqZgbx». Ihfgbl_ qlh g_h[oh^bfh ijhba\_klb i_j_aZimkd dhfivxl_jZ qlh[u [uebaZ^_ckl\h\Zguk^_eZggu_\Zfb baf_g_gby IjhqZy bgnhjfZpby >ey lh]h, qlh[u 5. aZ^_ckl\h\Zlv ^Zggmx nmgdpbx m Qlh[u ihemqblv bgnhjfZpbx h Maxi Gamer Phoenix, gZ`fbl_ gZ dghidm <Zk ^he`_g [ulv Pentium «Information». 233MHz beb kh\f_klbfuc dhfivxl_j beb \ur_. Maxi Gamer Phoenix - User Manual 13 Figure 7: K\hckl\Z0D[L*DPHU3KRHQL[ < ^Zgghf hdg_ hlh[jZ`Z_lky \ky g_h[oh^bfZy bgnhjfZpby, dZkZxsZyky ]jZnbq_kdhc ieZlu b ^jZc\_jh\. < wlhf jZa^_e_ mdZaZgu jZaebqgu_ kkuedb \ Bgl_jg_l_, ]^_ <u fh`_l_ ihemqblv ^hihegbl_evgmx bgnhjfZpbx. Maxi Gamer Phoenix - User Manual 14 Figure 8: BgnhjfZpby0D[L*DPHU3KRHQL[ Maxi Gamer Phoenix - User Manual 15 III. 6. Bkihevah\Zgb_ Maxi Gamer Phoenix Kms_kl\mxsb_ b]ju B]jZ 10th Planet Ijb\_^_ggu_ b]ju m`_ \uims_gu b hilbfbabjh\Zgu ih^ gZ[hj fbdjhko_f 3Dfx. L_f g_ f_g__, g_dhlhju_ b]ju gm`^Zxlky \ ^hihegbl_evghf iZlq_, qlh[u jZ[hlZlv k Maxi Gamer Phoenix. Wlhl kibkhdy\ey_lky lhevdhkijZ\hqguf Maxi Gamer Phoenix - User Manual Ba^Zl_ev Bethesda Softworks Adrenix Crisis Playmates Adventures Lego Island Mindscape Agile Warrior Virgin Interactive Andretti Racing Electronic Arts Archimedean Dynasty Blue Byte Software Battlespire BethesdaSoftwork BattleZone Activision Beastwars Millennium Interactive Bug Riders GT Interactive Buggy Fox Interactive Burnout: Drag Racing BethesdaSoftwork Carmageddon Interplay Carmageddon Splat Pak Interplay CART Precision Racing Microsoft Croc Fox Interactive CyberGladiators Sierra On-Line Daytona USA Sega API TM Glide TM Direct3D TM Direct3D TM Direct3D TM TM Glide / Direct3D TM Glide TM Glide TM TM Glide / Direct3D TM Glide TM Glide TM Direct3D TM Glide TM Glide TM Glide TM Direct3D TM TM Glide / Direct3D TM TM Glide / Direct3D TM Direct3D 16 B]jZ Deathtrap Dungeon Defiance Descent II – Destination Quartzon Descent II–Infinit Abyss Die By the Sword Die Hard Trilogy Dreams EarthSiege 3 EF2000 2.0 European Air War Excalibur 2555AD Extreme Assault F/A-18 Korea F1 Racing Simulation F16 Fighting Falcon (iF16 in US) F22 Air Dominance Fighter Falcon 4.0 Maxi Gamer Phoenix - User Manual Ba^Zl_ev API TM Eidos Interactive Glide TM AvalonHill/Visceral Direct3D Productions TM Interplay Glide TM Interplay Interplay Fox Interactive Cryo Sierra On-Line Ocean Microprose Telstar Blue Byte Software Graphic Simulation Corporation Ubi Soft Entertainment Digital Integration Glide TM Glide TM Direct3D TM Glide TM Glide TM Glide TM TM Glide / Direct3D TM Direct3D TM Glide TM Glide Ocean Glide Microprose 3DR TM Glide TM Glide TM TM / Direct3D 17 Maxi Gamer Phoenix - User Manual B]jZ Ba^Zl_ev FIFA '98 Road to World Cup Final Fantasy VII Flight Unlimited 2 Flying Corps. Flying Corps. Gold Flying Nightmares 2 Formula 1 Formula 1 '97 Championship Edition Forsaken Fox Sports Soccer (Actua Soccer 2) Freespace Frogger Front Page SportsSkiing Galapagos Game, Net & Match Gex G-Police Grand Slam Baseball 97 Grand Theft Auto Half Life EA Sports API TM Glide SquareSoft Eidos Interactive Empire Interactive Empire Interactive Eidos Interactive Psygnosis Psygnosis Direct3D TM Direct3D TM Direct3D TM Direct3D TM Direct3D TM TM Glide / Direct3D TM TM Glide / Direct3D Acclaim Fox Interactive Direct3D TM TM Glide / Direct3D Interplay Hasbro Sierra On-Line Glide TM Glide TM Direct3D Electronic Arts Blue Byte Software Crystal Dynamics Psygnosis Virgin BMG Sierra On-Line Direct3D TM Glide TM Glide TM Direct3D TM Direct3D TM Glide ® OpenGL TM TM TM TM 18 Maxi Gamer Phoenix - User Manual B]jZ Ba^Zl_ev Hexen II Hyperblade IF 22 ASF Incubation Independence Day Interstate '76 Jedi Knight - Dark Forces II Jet Fighter III Jet Moto Joint Strike Fighter Juggernaut (Quake 2 add-on) Kings Quest 8 - Mask of Eternity Klingon Honor Guard (Unreal Engine) Kol 98 Pod Gold Lands of Lore 2 Hard War Hardball 6 Hardcore 4x4 Heavy Gear Activision Activision Interactive Magic Blue Byte Software Fox Interactive Activision LucasArts API ® OpenGL TM Direct3D TM Direct3D TM Glide TM Direct3D TM TM Glide / Direct3D TM Direct3D Interplay Sony Interactive Eidos Interactive Head Games Glide TM Glide TM Glide ® OpenGL Sierra On-Line Glide Microprose Glide Ubi Soft Virgin Interactive Interplay Accolade Interplay Activision Glide / Direct3D TM Glide TM Glide TM Glide TM Glide TM TM Glide / Direct3D TM TM TM TM TM 19 B]jZ MANIX TT MDK Mech Warrior 2: Mercenaries Microsoft Flight Simulator 98 Might and Magic 6 Monster Truck Madness Monster Truck Madness 2 Montezuma’s Return Moto Racer Motorhead MS Basball 3D Myth: The Fallen Lords NASCAR Silicon Motor Speedway NBA Live ‘98 Longbow 2 M1 Tank Platoon 2 Madden '98 Mageslayer Major League Soccer ‘98 Maxi Gamer Phoenix - User Manual Ba^Zl_ev Sega Entertainment Playmates Activision API GlideTM GlideTM / Direct3DTM Direct3DTM Microsoft Direct3DTM 3DO Microsoft Microsoft Utopia Technologies Electronic Arts Gremlin Microsoft Bungie LBE Technologies GlideTM Direct3DTM Direct3DTM GlideTM Direct3DTM Direct3DTM Direct3DTM GlideTM LBE Electronic Arts Janes Combat Simulation Microprose Electronic Arts GT Interactive tbd Direct3DTM GlideTM GlideTM / Direct3DTM Direct3DTM Direct3DTM Direct3DTM 20 B]jZ Ba^Zl_ev Pandemonium Pandemonium 2 Panzer Commander PGA Tour Golf Pro Gold Plane Crazy Crystal Dynamics Crystal Dynamics Mindscape/SSI Electronic Arts Europress (Virgin in US) Ubi Soft Entertainment GT Interactive Activision Activision Pod Quake Quake 2 Quake Mission Pack 1: Scourge of Armagon Quake Mission Pack 2: Dissolution of Eternity Rebellion Need for Speed 2 SE NHL Hockey '98 NHL Power Play Hockey ‘98 Nightmare creatures Nuclear Strike Outlaws Outwars Maxi Gamer Phoenix - User Manual API TM Glide TM Glide TM TM Glide / Direct3D TM Glide TM Direct3D TM Glide ® OpenGL ® OpenGL ® OpenGL ® Activision OpenGL LucasArts Electronic Arts EA Sports Virgin Interactive Direct3D TM Glide TM Glide TM Direct3D Activision Electronic Arts LucasArts Microsoft Direct3D TM Glide TM Glide TM Direct3D TM TM 21 B]jZ Ba^Zl_ev Shadowmaster Shadows of the Empire Shipwrecker/Overboard Shot Psygnosis LucasArts Psygnosis Housemarque Games Zombie Zombie Interplay Productions Ubi Soft Entertainment Interplay Ubi Soft Entertainment Virgin MGM Interactive Electronic Arts Virgin Interplay Virgin Interactive Entertainment Sega Spearhead Special Ops Star Fleet Academy Sub Culture SWIV Redline Racer Resident Evil Return Fire 2 Road Rash 3D Sabre Ace Sand Warriors Screamer 2 Rally Sega Rally Maxi Gamer Phoenix - User Manual API TM Direct3D TM Direct3D TM Direct3D TM Glide TM Direct3D TM Glide TM Direct3D RenderWare TM Glide TM TM Glide / Direct3D TM Direct3D TM Glide TM Glide TM Direct3D TM Direct3D TM Glide TM Direct3D 22 B]jZ Ba^Zl_ev Ultima IX Unreal Uprising Virtua Fighter 2 Virtua Pool 2 Virtua Squad VR Baseball Hardware Accelerated VR Golf VR Soccer '97 Take No Prisoners Electronic Arts GT Interactive 3DO Sega Interplay Sega Interplay Terracide Test Drive 4 The Divide: Enemies Within TigerShark Tomb Raider Tomb Raider 2 Turok Twisted Metal 2: World Tour Ultim@te Race Pro Maxi Gamer Phoenix - User Manual API TM TM Glide / Direct3D TM Glide TM Glide TM Direct3D TM Direct3D TM Direct3D TM Direct3D TM Interplay Interplay Red Orb Entertainment Eidos Interactive Accolade Viacom New Media GT Interactive Eidos Interactive Eidos Interactive Acclaim Sony Interactive Glide TM Glide TM Direct3D Microprose Glide TM Direct3D TM Glide TM Direct3D TM Glide TM Glide TM Direct3D TM Glide TM Glide TM 23 Wing Commander V – Prophecy Wipeout XL Wizardry III World League Soccer‘98 World Soccer X-Car Xenocracy XLR8 X-Wing vs. Tie Fighter X-Wing vs. Tie Fighter: Balance of Power 7. Maxi Gamer Phoenix - User Manual TM Electronic Arts Glide Psygnosis Sir-Tech Eidos Interactive Sega Bethesda Softworks Groliers Interactive Europress LucasArts LucasArts Direct3D TM Glide TM TM Glide / Direct3D TM Direct3D TM Glide TM TM Direct3D TM Glide TM Direct3D TM Direct3D H`b^Z_fu_ b]ju k ih^^_j`dhc B]jZ Ba^Zl_ev Alien Resurrection Aliens vs. Predator Blade Confirmed Kill DaiKatana Descent III Fox Interactive Fox Interactive Gremlin Eidos Interactive Eidos Interactive Interplay 'I[ API TM TM Glide / Direct3D TM Direct3D TM Glide TM Direct3D ® OpenGL OpenGL 24 B]jZ Dragon Duke Forever Extreme Warfare Ba^Zl_ev Microsoft GT Interactive Red Orb Entertainment Golgotha Telstar Electronic Studios (UK) Heavy Gear 2 Activision Hellbender Microsoft Interstate ‘83 Activision Joe Blow Telstar Electronic Studios Mech Warrior 3 Microprose Messiah Interplay Plague Eidos Interactive Playmobil, Hype: The Ubi Soft Time Quest Populous 3 Electronic Arts Prey GT Interactive Rayman 2 Ubi Soft Recoil Virgin Interactive Red Guard Bethesda Requiem 3DO Maxi Gamer Phoenix - User Manual API TM TM Glide / Direct3D ® OpenGL TM SurRender TM Glide TM Direct3D TM TM Glide / Direct3D TM Direct3D TM TM Glide / Direct3D TM Direct3D TM Direct3D TM TM Glide / Direct3D TM Direct3D TM Glide TM Direct3D TM Glide TM Glide TM Glide TM Glide TM Glide 25 B]jZ Ba^Zl_ev Riot: Mobile Armor Screamin' Deamons Over Europe Shadow Warriors (Build Engine) Shadowman SimCity 3000 Simcopter 2 SiN Starship Troopers Stratosphere Streets of Sim City Team Apache The Dark Project The Fifth Element Tonic Trouble Microsoft Activision API TM TM Glide / Direct3D TM Glide GT Interactive Glide Acclaim Maxis Maxis Activision Microprose Acclaim Maxis Eidos Interactive Eidos Interactive Gaumont Multimedia Ubi Soft Entertainment Acclaim Microsoft Groliers Interactive SegaSoft Direct3D TM Direct3D TM Glide ® TM OpenGL / Glide TM Glide TM Direct3D TM Glide TM TM Glide / Direct3D TM Glide TM Glide TM Glide Turok 2 Urban Assault V2000 Vigilance Maxi Gamer Phoenix - User Manual TM TM TM TM Glide / Direct3D TM Direct3D TM Direct3D TM Glide 26 8. Ihe_agu_ Z^j_kZ \ Bgl_jg_l_ :^j_k Ijb\_^_gu lhevdh g_dhlhju_ Z^j_kZ \ Bgl_jg_l_, dhlhju_ kh^_j`Zl bgnhjfZpbx h gh\uo b]jZo. Maxi Gamer Phoenix - User Manual HibkZgb_ Http://www.3dfx.com 3Dfx Interactive Home Page, HnbpbZevgZy kljZgbpZ TM jZajZ[hlqbdZ Voodoo . Http://www.guillemot.com Guillemot Web Site, - ^ey ihemq_gby gh\uo ^jZc\_jh\, iZlq_c b l_dms_c bgnhjfZpbb h Maxi Gamer Phoenix. Http://www.voodooextreme.co Voodoo Extreme, gh\hklb 3d – \k_ m ^ey 3Dfx b fgh]h_ ^jm]h_! Http://www.op3dfx.com 3Dfx Operation kljZgbpZ, ij_^gZagZq_ggZy ^ey ihevah\Zl_e_c l_ogheh]bb TM Voodoo . Http://www.gamecenter.com Gamecenter. Gh\hklb h[ b]jZo. Http://www.3dfxmania.com 3Dfx mania site (mlbeblu, b]ju, bgnhjfZpby, l_ogheh]by3Dfx). Http://www.gamespot.co.uk Gamespot. B]ju gZ ID. 27 IV. =ehkkZjbc A& AGP (Accelerated Graphics Port) Gh\Zy kbkl_fgZy rbgZ, jZajZ[hlZggZy ki_pbZevgh ^ey ]jZnbq_kdbo dZjl. =eZ\ghc hkh[_gghklvx wlhc rbgu y\ey_lky \hafh`ghklv i_j_\h^blv ^Zggu_ k l_dklmjZfb ba kbkl_fghc iZfylb dhfivxl_jZ \ ]jZnbq_kdbc dhgljhee_j \ j_Zevghf \j_f_gb. & Aliasing :ebkbg] :ebkbg] fh`_l \hagbdZlv, dh]^Z jZaj_r_gb_ qZklb wdjZgZ ^hklZlhqgh gbadh_ ^ey ijZ\bevgh]h hlh[jZ`_gby ^_lZe_c. <f_klh k]eZ`_gguo djZ_\ ijhy\ey_lky wnn_dl e_klgbpu, fmZj (hkh[_ggh wlh aZf_lgh gZ lhgdbo iZjZee_evguo ebgbyo). H[s__ dZq_kl\h dZjlbgdb ^_]jZ^bjm_l. >ZggZy ijh[e_fZ gZb[he__ qZklh ijhy\ey_lky k ^bZ]hgZevgufb ebgbyfb. & Alpha Blending (:evnZ kf_r_gb_ :evnZ kf_r_gb_ - wlh l_ogbdZ kha^Zgby wnn_dlh\ ijhajZqghklb (kfhlj_lv kd\hav a_jdZeh beb \h^m). L_f kZfuf, k ihfhsvx fh^bnbdZpbb ibdk_ey klZgh\blky \hafh`guf kf_rb\Zlv g_kdhevdh h[t_dlh\. :evnZ kf_r_gb_ lj_[m_l bklhqgbd djZkgh]h, a_e_gh]h, kbg_]h b ZevnZ dhfihg_glZ b dhg_qgh]h djZkgh]h, a_e_gh]h, kbg_]h b ZevnZ dhfihg_glZ. J_amevlZlhf y\ey_lky, lh qlh ih\_joghklv kl_deZ beb \h^u ( bklhqgbd) nbevljm_lky q_j_a ijb]emr_ggmx a_e_gmx ih\_joghklv ( dhg_qguc). P\_l h[t_dlZ ( ijhajZqgh]h), gZoh^ys_]hky gZ i_j_^g_f ieZg_ kf_rb\Z_lky k kZfbf h[t_dlhf, gZoh^ys_fky gZ aZ^g_f ieZg_ gZ mjh\g_ ibdk_e_c, ij_^hklZ\eyy \ukhdbc mjh\_gv j_g^_jbg]Z. & :evnZ dZgZe :evnZ dZgZehf gZau\Zxlky ^hihegbl_evgu_ 8 [bl bgnhjfZpbb, hlijZ\ey_fuo gZ wdjZg \ j_`bf_ RGB (kf. RGB). :evnZ dZgZe bkihevam_lky \ fgh]hqbke_gguo ki_pbZevguo wnn_dlZo, hkh[_ggh \ hlh[jZ`_gbb Maxi Gamer Phoenix - User Manual 28 ijhajZqghklb \ h[t_dlZo. :evnZ agZq_gb_: 0% - ihegZy ijhajZqghklv, 100% ihemijhajZqgh_. ijb]emr_ggh_ b 50% - & :gZeh]h\uc H^bg ba iml_c ij_^klZ\e_gby bgnhjfZpbb, dhlhjuc bkihevam_l rbjhdbc ki_dlj agZq_gbc. (Kf. Pbnjh\hc & :glb Zebkbg] Ijhp_^mjZ nbevljZpbb iha\hey_l ebd\b^bjh\Zlv wnn_dl «e_klgbpu», dhlhjuc ijhy\ey_lky ijb gbadbo jZaj_r_gbyo. Ijhba\h^blky jZafulb_ ibdk_e_c ih djZyf ebgbb, qlh[u k]eZ^blv jZaebqby f_`^m ^\mfy p\_lh\ufb ahgZfb. ;hevrbgkl\h ijh]jZff bgl_gkb\gh bkihevamxsbo ]jZnbdm, bkihevamxl nmgdpbx Zglb Zebkbg]Z. Ij_bfms_kl\h ieZlu Maxi Gamer Phoenix khklhbl \ lhf, qlh wlZ nmgdpby bkihevam_lky \ j_Zevghf \j_f_gb. & API (Application Programming Interface) HnbpbZevgh him[ebdh\Zgguc gZ[hj klZg^Zjlguo nmgdpbc, bkihevamxsboky ijh]jZffbklZfb ijb gZibkZgbb ijh]jZff. <f_klh lh]h, qlh[u bah[j_lZlv dZ`^uc jZa ^ey ]jZnbq_kdbo Z^Zil_jh\ jZaebqgu_ f_lh^u ZgbfZpbb h[t_dlh\ \ 3 D bkihevamxlky ki_pbZebabjh\Zggu_ beb hilbfbabjh\Zggu_ API ^ey lj_of_jghc kj_^u. < hi_jZpbhgghc kbkl_f_ Windows 95 bf__lky ki_pbZevgh jZajZ[hlZgguc API ^ey mijhs_gby jZajZ[hldb b]j. < gZklhys__ \j_fy bf__lky g_kdhevdh klZg^Zjlh\ - Direct3D hl Microsoft, OpenGL b Glide hl 3Dfx Interactive. B& ;b ebg_cgZy nbevljZpby Wlh ^hklZlhqgh keh`gZy l_ogbdZ, dhlhjZy bkihevam_l 4 kf_`guo l_dk_ey k bo ihke_^mxs_c bgl_jiheypb_c ^ey kha^Zgby gh\h]h l_dk_ey B]ju lj_[mxl wlhl mjh\_gv nbevljZpbb l_dklmj, qlh[u ba[_`Zlv bkdZ`_gby l_dklmj ijb ijb[eb`_gbb d h[t_dlm. Maxi Gamer Phoenix - User Manual 29 & BitBLT (Bit Block Transfer) L_jfbg BitBLT hlghkblky d i_j_^Zq_ ibdk_evguo ^Zgguo ih [ehdZf. Wlh \dexqZ_l \ k_[y i_j_^Zqm [ehdh\ ^Zgguo ba h^ghc iZfylb \ ^jm]mx. LZd`_ \ wlh ihgylb_ \dexqZ_lky \hafh`ghklv ijh\_^_gby jZkl_jguo hi_jZpbc, bkihevamy rZ[ehg. & Bitmap 2D pbnjh\h_ bah[jZ`_gb_. Lhqgh_ ij_^klZ\e_gb_ ]jZnbq_kdh]h bah[jZ`_gby \ \b^_ \_jlbdZevguo b ]hjbahglZevguo ebgbc, khklhysbo ba lhq_d. Ijbf_jZfb bitmap nZceh\ y\eyxlky bah[jZ`_gby aZ^g_]h ieZgZ b kijZclh\. OjZg_gb_ bitmap bah[jZ`_gbc lj_[m_l [hevrh]h h[t_fZ iZfylb. & Bit Packing F_lh^ k`Zlby ^ey ]jZnbdb, bkihevamxsbc f_gvr__ dhebq_kl\h p\_lh\. ?keb bah[jZ`_gb_ bf__l 16 p\_lh\ (15+ijhajZqghklv), lh \ wlhf kemqZ_ dZ`^uc ibdk_ev fh`_l [ulv hibkZg 4 [blZfb. & Boot (AZimkd) AZimkd kbkl_fu dhfivxl_jZ. <h \j_fy aZimkdZ kbkl_fu dhfivxl_j ijh\_jy_l mklZgh\e_ggu_ ghkbl_eb, gZ dhlhjuo jZaf_s_gZ hi_jZpbhggZy kbkl_fZ. & Bump Mapping L_ogbdZ, bkihevam_fZy ^ey bfblZpbb ]jm[uo l_dklmj kh \k_fb batygZfb. & Bus RbgZ Kh_^bg_gb_ f_`^m ^\mfy mkljhckl\Zfb, jZaf_s_ggh_ gZ i_qZlghc ieZl_. Maxi Gamer Phoenix - User Manual 30 & Byte ;Zcl ?^bgbpZ baf_j_gby dhfivxl_jghc iZfylb. Khklhbl ba 8 [bl. C& CD-ROM DhfiZdl ^bkd, koh`bc k Zm^bh dhfiZdl ^bkdhf b kh^_j`Zsbc bgnhjfZpbx, dhlhjZy fh`_l [ulv kqblZgZ dhfivxl_jhf beb ijbklZ\dhc. Ba-aZ lh]h qlh dhfiZdl ^bkd fh`_l [ulv aZibkZg lhevdh h^bg jZa hg b gZau\Z_lky ROM (kf. ROM). CD-ROM ^bkd fh`_l kh^_j`Zlv 650 f_]Z[Zcl ^Zgguo, ihwlhfm fh`_l y\eylvky ghkbl_e_f ^ey ijbeh`_gbc, lj_[mxsbo [hevrh]h h[t_fZ ^Zgguo. (GZijbf_j \b^_h). & Clipping hlk_q_gb_ ?keb \ lj_of_jghf ijhkljZgkl\_ h[t_dl g_ \b^_g, lh dhfivxl_j _]h g_ jbkm_l. ?keb hg \b^_g, lh dhfivxl_j _]h jbkm_l. ?keb lhevdh qZklv h[t_dlZ \b^gZ, lh \ wlhf kemqZ_ ijhbkoh^bl hlk_q_gb_ g_\b^bfhc qZklb h[t_dlZ. & Colour Palette P\_lh\Zy iZebljZ 1. H[s__ dhebq_kl\h p\_lh\, dhlhjh_ fh`_l [ulv \hkijhba\_^_gh \Zr_c kbkl_fhc, ^Z`_ _keb g_ \k_ hgb fh]ml [ulv bkihevah\Zgu h^gh\j_f_ggh. 2. P\_lZ, dhlhju_ bkihevamxlky gZ wdjZg_ \ hij_^_e_gguc fhf_gl \j_f_gb. & CPU (P_gljZevguc ijhp_kkhj Fha] dhfivxl_jZ. Ijh]jZffu ]_g_jbjmxl bgkljmdpbb, dhlhju_ \uihegy_l p_gljZevguc ijhp_kkhj. <u\h^ ]jZnbq_kdbo dhfZg^ ijhba\h^blky p_gljZevguf ijhp_kkhjhf, gh fgh]b_ b]jh\u_ kbkl_fu bkihevamxl ]jZnbq_kdbc kh-ijhp_kkhj ^ey m\_ebq_gby kdhjhklb h[jZ[hldb keh`guo ]jZnbq_kdbo aZ^Zq, lZdbo dZd 3D iheb]hgu. Maxi Gamer Phoenix - User Manual 31 & CPU Time ;ukljh^_ckl\b_ ijhp_kkhjZ ;ukljh^_ckl\b_f ijhp_kkhjZ kqblZxl \j_fy, aZljZqb\Z_fh_ gZ h[jZ[hldm ^Zgguo. Maxi Gamer Phoenix g_ aZ]jm`Z_l p_gljZevguc ijhp_kkhj b iha\hey_l dhfivxl_jm \uihegylv ^jm]b_ aZ^Zqb. Wlh hagZqZ_l, qlh m <Zk b dZq_kl\h ]jZnbdb b [ukljh^_ckl\b_ dhfivxl_jZ [m^ml gZ \ukhl_. & Culling H^bg ba \b^h\ jZkl_jbaZpbb h[t_dlh\: \ wlhf kemqZ_ g_ lj_[m_lky ijhjbkh\u\Zlv iheb]hgu gZ aZ^g_f ieZg_ h[t_dlh\, dhlhju_ g_ \b^gu (ijbf_jhf fh`_l kem`blv kn_jZ). D& Depth Shading =em[bgZ aZl_fg_gby >ZggZy nmgdpby bkihevam_lky ^ey lh]h, qlh[u ijhp_kkhj g_ ijhba\h^be j_g^_jbg] h[t_dlh\ \ 3D kj_^_ ^h [_kdhg_qghklb. < ijhlb\ghf kemqZ_ ijhbahc^_l lhlZevgh_ aZf_^e_gb_ \k_]h ijhp_kkZ. Ihke_ hij_^_e_gby jZkklhygby h[t_dl kqblZ_lky \g_ ^hky]Z_fhklb b _]h j_g^_jbg] g_ ijhba\h^blky. Qlh[u ij_^hl\jZlblv \g_aZigh_ ihy\e_gb_ h[t_dlZ bkihevam_lky wnn_dl bo ihy\e_gby ba lmfZgZ. & Debabeliser Ijh]jZffZ ih dhg\_jlZpbb jZaebqguo nhjfZlh\ ]jZnbq_kdbo nZceh\. HgZ lZd`_ iha\hey_l baf_gylv fZkrlZ[, jZaf_j b ]em[bgm p\_lZ. Debabeliser bkihevam_lky ihqlb \h \k_o b]jh\uo ijh]jZffZo. & Digital Pbnjh\hc Kihkh[ ij_^klZ\e_gby bgnhjfZpbb, dhlhjuc bkihevam_l ^bkdj_lgu_ agZq_gby. & Direct3D API (Application Programming Interface) ^ey ijh]jZffbjh\Zgby, dhlhjuc ihklZ\ey_lky k DirectDraw, DirectSound, DirectPlay, Direct3D, and DirectInput. Direct3D \dexqZ_l \ k_[y ih^^_j`dm b mijZ\e_gb_ Maxi Gamer Phoenix - User Manual 32 ljZgknhjfZpb_c gZ gbadhf mjh\g_, jZkl_jbaZpb_c b hk\_s_gb_f. Ihke_^gyy \_jkby DirectX 5.0 kh^_j`bl Direct3D. B]ju, bkihevamxsb_ Direct3D API, gZ 100% kh\f_klbfu k ieZlhc Maxi Gamer Phoenix. & Dithering >ba_jbg] >ba_jbg]hf gZau\Zxl ijhp_kk, ijb dhlhjhf kha^Z_lky beexaby hlh[jZ`_gby [hevr_]h dhebq_kl\Z p\_lh\, q_f \hafh`gh kha^Zlv. P\_lh\hc ^ba_jbg] ^hklb]Z_lky iml_f jZkiheh`_gby lhq_d jZaguo p\_lh\ \ g_ihkj_^kl\_gghc [ebahklb ^jm] hl ^jm]Z. ?keb kfhlj_lv gZ rZ[ehg ba^Ze_dZ, lh wnn_dl kh\f_s_gby ^Z_l gh\uc p\_l, lZd dZd kZf ijhp_kk ^ba_jbg]Z bkihevam_l hkh[_gghklb q_eh\_q_kdh]h ]eZaZ mkj_^gylv p\_lZ gZ g_[hevrhf mqZkld_. Ijbf_jhf fh`_l kem`blv jZkiheh`_gb_ kbgbo b `_eluo lhq_d \ g_ihkj_^kl\_gghc [ebahklb ^jm] hl ^jm]Z \ rZ[ehg_ b ijb wlhf kha^Zklky \i_qZle_gb_ a_e_gh]h p\_lZ. & DRAM (Dynamic RAM) DRAM ij_^klZ\ey_l kh[hc klZg^Zjlgmx iZfylv RAM, \ hlebqb_ hl SRAM (Static RAM). DRAM ^he`gZ “^bgZfbq_kdb” h[gh\eylvky dZ`^u_ g_kdhevdh fbeebk_dmg^. DRAM bkihevam_lky dZd klZg^ZjlgZy RAM iZfylv \h fgh]bo mkljhckl\Zo, lZd dZd khklhbl ba f_gvr_]h dhebq_kl\Z ljZgabklhjh\ \ hlebqbb hl SRAM b h[oh^blky \ ijhba\h^kl\_ ^_r_\e_. & Draw In Wlh fh`_l \hagbdZlv \ 3D b]jZo, dh]^Z h[t_dlu \^jm] ihy\eyxlky \ ihe_ aj_gby. Wlh ijhbkoh^bl eb[h baaZ lh]h, qlh \ b]j_ [ueh iehoh aZijh]jZffbjh\Zgh hlk_q_gb_ (clipping) beb \ kemqZ_ g_o\Zldb fhsghklb ijhp_kkhjZ. < ihke_^g_f kemqZ_ j_g^_jbg] h[t_dlh\ ijhbkoh^bl lhevdh lh]^Z, dh]^Z hgb gZoh^ylky \ g_ihkj_^kl\_gghf ijb[eb`_gbb. & Drop Out <uiZ^_gb_ Dh]^Z gZ wdjZg_ hlh[jZ`Z_lky [hevrh_ dhebq_kl\h iheb]hgh\, Z ^bkie_c g_ fh`_l h[gh\eylvky k aZ^Zgghc ihklhygghc kdhjhklvx, lh \ wlhf kemqZ_ ijhbkoh^bl “drop out” ( \uiZ^_gb_ beb bkq_agh\_gb_) g_dhlhjuo iheb]hgh\. Maxi Gamer Phoenix - User Manual 33 & DVD (Digital Versatile Disc) Gh\uc klZg^Zjl pbnjh\uo hilbq_kdbo ^bkdh\. Ij_^iheZ]Z_lky, qlh gZ ^bkd_ fh`gh mf_klblv \ 10 jZa [hevr_ bgnhjfZpbb, q_f gZ h[uqghf CD-ROM. E& Engine >\b`hd GZ[hj ijh]jZffguo dhfZg^ ^ey \uiheg_gby ki_pbnbq_kdhc aZ^Zqb. F& Field Ihe_ Bah[jZ`_gb_ gZ wdjZg_ l_e_\bahjZ nhjfbjm_lky ba ^\mo qZkl_c: g_q_lgu_ b q_lgu_ kljhdb, dhlhju_ \f_kl_ khklZ\eyxl dZ^j. & Fogging LmfZg LmfZg y\ey_lky ijhba\h^guf wnn_dlhf ZevnZ-kf_r_gby, dhlhjuc ^h[Z\ey_l j_Zebaf [eZ]h^Zjy bkihevah\Zgbx wnn_dlZ ijhajZqghklb b kf_r_gby 3D h[t_dlh\ k p\_lhf aZ^g_]h ieZgZ. & Frame DZ^j DZ^jhf y\ey_lky ihegZy dZjlbgdZ, dhlhjZy ihy\ey_lky gZ wdjZg_ l_e_\bahjZ b dhlhjZy khklhbl ba ^\mo ihe_c. & Frames Per Second DZ^ju \ k_dmg^m Dhebq_kl\h dZ^jh\, \u\h^ysboky gZ wdjZg \ k_dmg^m. Q_f [hevr_ dhebq_kl\h dZ^jh\, l_f _kl_kl\_gg__ hlh[jZ`_gb_ ^\b`_gby. KlZg^Zjlgh_ l_e_\babhggh_ bah[jZ`_gb_ h[gh\ey_lky kh kdhjhklvx 30 dZ^jh\ \ k_dmg^m, ohly m [hevrbgkl\Z b]j kdhjhklv h[gh\e_gby gb`_. Maxi Gamer Phoenix fh`_l \u\h^blv gZ wdjZg bah[jZ`_gb_ kh kdhjhklvx ^h 60 beb 100 dZ^jh\ \ k_dmg^m (_keb b]jZ ih^^_j`b\Z_l lZdmx kdhjhklv). Maxi Gamer Phoenix - User Manual 34 G& GDI (Graphic Display Interface) =jZnbq_kdbc bgl_jn_ck, iha\heyxsbc \aZbfh^_ckl\h\Zlv k ^jm]bfb ijh]jZffZfb q_j_a dhfZg^u, ijh_pbjm_fu_ gZ wdjZg_. Hgh y\ey_lky [b[ebhl_dhc \b^_h nmgdpbc ^ey 2D ]jZnbdb. & Gouraud Shading (AZl_g_gb_ =mjh) F_lh^ aZl_g_gby iheb]hgh\, ijb dhlhjhf dZ`^uc p\_l bagZqZevgh jZkkqblu\Z_lky ih dZ`^hc \_jrbg_ iheb]hgZ. Ihke_ wlh]h ih\_joghklv \k_]h iheb]hgZ aZl_gy_lky ^ey [he__ ieZ\gh]h i_j_oh^Z f_`^m p\_lZfb dZ`^hc \_jrbgu b ^hklb`_gby [he__ ieZ\gh]h \b^Z kf_`guo iheb]hgh\. >ey wdhghfbb \j_f_gb h[jZ[hldb bkihevam_lky aZf_gZ h[uqghc l_dklmju gZ l_dklmjm k wnn_dlhf aZl_g_gby ^ey hl^Ze_gguo 3D h[t_dlh\. & Graphics =jZnbdZ Ij_^klZ\e_gb_ ex[hc g_ l_dklh\hc bgnhjfZpbb, hlh[jZ`_gghc gZ wdjZg_. & Graphics Accelerator =jZnbq_kdbc mkdhjbl_ev IeZlZ, dhlhjZy bkihevam_l hl^_evguc ijhp_kkhj, iha\heyxsbc \uihegylv ]jZnbq_kdb_ aZ^Zqb b hk\h[h`^Zxsbc hl \uiheg_gby wlbo aZ^Zq p_gljZevguc ijhp_kkhj. Wlh, _kl_kl\_ggh, memqrZ_l \uiheg_gb_ ]jZnbq_kdb gZkus_gguo aZ^Zq. I& In Hardware :iiZjZlgu_ kj_^kl\Z, dhlhju_ \uihegyxl hl\_^_ggu_ bf hi_jZpbb gZ ZiiZjZlghf, Z g_ gZ ijh]jZffghf mjh\g_. Maxi Gamer Phoenix - User Manual 35 & Interface Bgl_jn_ck H[hehqdZ, bgl_]jbjh\ZggZy \ ijh]jZffgh_ h[_ki_q_gb_, iha\heyxsZy ihevah\Zl_ex \aZbfh^_ckl\h\Zlv k ijh]jZffguf h[_ki_q_gb_f. & ISA Kha^ZggZy dhfiZgb_c IBM ISA rbgZ (« Industry Standard Architecture») [ueZ klZg^Zjlhf 16-[blghc Zjobl_dlmju rbgu PC. J& Jaggies Wnn_dl e_klgbpu, dhlhjuc \hagbdZ_l ijb hlh[jZ`_gbb dhglmjZ gZ gbadbo jZaj_r_gbyo (ijhy\ey_lky \ hkgh\ghf ijb hlh[jZ`_gbb ^bZ]hgZevguo ebgbc b ieZ\guo ba]b[h\). K& Kilobyte Dbeh[Zcl 1024 [Zcl h[t_fZ iZfylb. KhdjZs_gb_ - “K;”. L& Lighting JZkq_l hk\_s_gghklb FZl_fZlbq_kdZy nhjfmeZ ^ey jZkq_lZ nbabq_kdh]h wnn_dlZ hk\_s_gby jZaebqguo h[t_dlh\. Fh^_ev hk\_s_gghklb bkihevam_l bklhqgbdb k\_lZ, f_klh iheh`_gb_ h[t_dlZ b _]h hjb_glZpbx, Z lZd`_ lbi ih\_joghklb. M& Mapping L_dklmjbjh\Zgb_ >Zgguc l_jfbg bkihevam_lky ijb ijh_pbjh\Zgbb l_dklmj gZ ih\_joghklv 3D h[t_dlZ. & Megabyte F_]Z[Zcl 1 fbeebhg [Zcl (bytes). KhdjZs_gb_ - “M;”. Maxi Gamer Phoenix - User Manual 36 & MHz F=p F_]Z]_jp - 1 fbeebhg pbdeh\ \ k_dmg^m b bkihevam_lky ^ey baf_j_gby [ukljh^_ckl\by dhfivxl_jZ. & Mip-Mapping Fbifwiibg] Fgh`_kl\h l_dk_e_c khklZ\eyxl ibdk_ev ihwlhfm, dh]^Z <u kfhljbl_ gZ l_dklmju, lh \ gbo ijhy\eyxlky bkdZ`_gby beb Zebkbg]. Fbifwiibg] ij_^\Zjbl_evgh nbevljm_l jZaebqgu_ mjh\gb ^_lZebaZpbb, qlh[u ^hklbqv ijZ\bevgh]h mjh\gy ^_lZebaZpbb, \ khhl\_lkl\bb k m^Ze_gghklvx h[t_dlZ. ;bebg_cguc fbifwiibg] \u[bjZ_l gZb[he__ [ebadh_ fbifwi bah[jZ`_gb_ ih mjh\gx ^_lZebaZpbb d ibdk_ex b aZl_f bgl_jihebjm_l bah[jZ`_gb_ l_dklmju d p\_lh\hfm agZq_gbx ibdk_ey. Ljbebg_cguc fbifwiibg] m^\Zb\Z_l \uqbkebl_evguc mjh\_gv, lZd dZd \u[bjZ_l ^\Z gZb[he__ [ebadbo ^jm] d ^jm]m fbifwiZ, bo bgl_jihebjm_l b \u[bjZ_l kj_^gxx \_ebqbgm h[hbo agZq_gbc, qlh[u mklZgh\blv dhg_qgh_ agZq_gb_ ibdk_ey. N& Next Generation Gh\h_ ihdhe_gb_ Gh\Zy \hegZ \ b]jh\hc l_ogheh]bb, ij_\hkoh^ysZy \hafh`ghklb ZiiZjZlguo kj_^kl\. O& Operating System Hi_jZpbhggZy kbkl_fZ Ijh]jZffZ, dhlhjZy mijZ\ey_l dhfivxl_jhf. HgZ aZ]jm`Z_lky \ iZfylv ijb aZimkd_ dhfivxl_jZ b ^_ckl\m_l dZd bgl_jn_ck f_`^m ZiiZjZlghc b ijh]jZffghc qZklyfb. P& Patch (Iwlq G_[hevrZy ijh]jZffZ, dhlhjZy ^h[Z\ey_lky d kms_kl\mxs_c ijh]jZff_ \ p_eyo (bgl_]jbjh\Zggu_ 3D nmgdpbb) beb bkijZ\e_gby (m^Ze_gb_ hrb[hd) jZ[hlhkihkh[ghklb. Maxi Gamer Phoenix - User Manual memqr_gby 37 & Printed Circuit Board I_qZlgZy ieZlZ I_qZlgZy ieZlZ ijhba\h^blky ba h[f_^g_ggh]h l_dklheblZ, gZ dhlhjmx mklZgZ\eb\Zxlky fbdjhko_fu b ^jm]b_ we_f_glu. Ijbf_jhf i_qZlghc ieZlu fh`_l kem`blv Maxi Gamer Phoenix. & PCI (Peripheral Connect Interface) JZat_fu jZkrbj_gby, bkihevamxsb_ky ^ey ih^kh_^bg_gby d gbf jZaebqguo k_l_\uo, a\mdh\uo, ]jZnbq_kdbo ieZl, dhgljhee_jh\ `_kldbo ^bkdh\ b ijhq_c i_jbn_jbb dhfivxl_jZ. RbgZ PCI i_j_^Z_l beb ijbgbfZ_l bgnhjfZpbx gZ/k ^jm]bo i_jbn_jbcguo mkljhckl\ b hi_jZpbhgghc kbkl_fu. & Perspective Correction I_jki_dlb\gZy dhjj_dpby Ij_^klZ\ey_l kh[hc fh^bnbdZpbx l_dklmj, ijbgbfZy \h \gbfZgb_ dhg\_j]_gpbx, \hagbdZxsmx ijb m^Ze_gbb hl h[t_dlZ. & Pixel Ibdk_ev KhdjZs_gb_ hl PIcture Element ( we_f_gl dZjlbgdb). Hg y\ey_lky kZfuf fZe_gvdbf we_f_glhf, dhlhjuc hl\_qZ_l aZ hij_^_e_gb_ ki_pbnbq_kdh]h p\_lZ “lhqdb”, dhlhju_ khklZ\eyxl dZjlbgdm gZ wdjZg_ l_e_\bahjZ beb dhfivxl_jgh]h fhgblhjZ. Ibdk_e_f y\ey_lky lhqdZ i_j_k_q_gby \_jlbdZevguo b ]hjbahglZevguo ebgbc gZ wdjZg_: ijb jZaj_r_gbb 800 gZ 600 (800 \_jlbdZevguo b 600 ]hjbahglZevguo ebgbc), 800x600 ibdk_e_c = 480,000. & Pixelisation Ibdk_ebaZpby Ijh[e_fZ, \hagbdZxsZy ba-aZ g_\hafh`ghklb ]jZnbq_kdbo ieZl hlh[jZ`Zlv baf_g_gby \b^Z ibdk_ey ijb m\_ebq_gbb qZklb wdjZgZ. Wlh ijhbkoh^bl \ hkgh\ghf ba-aZ gbadhc dZ^jh\hc qZklhlu. Maxi Gamer Phoenix j_rZ_l ^Zggmx ijh[e_fm iml_f gZeh`_gby l_dklmju gZ h[t_dl b, \ ^Zevg_cr_f, ihklhyggh h[gh\eyy khklhygb_ ^Zgghc l_dklmju b ibdk_e_c, ba dhlhjuo hgZ khklhbl, ijbf_gyy ijb wlhf [bebg_cgmx Maxi Gamer Phoenix - User Manual 38 nbevljZpbx beb fbi-fwiibg]. >Zggh_ h[gh\e_gb_ ijhbkoh^bl ihdZ^jh\uf h[jZahf, Z g_ lh]^Z, dh]^Z wlh g_h[oh^bfh. & Polygon Iheb]hg 2D nhjfZ k lj_fy beb [he__ klhjhgZfb. Hgb bkihevamxlky ^ey khklZ\e_gby 3D kj_^. R& RAM (Random Access Memory) <j_f_ggZy iZfylv, bkihevamxsZyky ^ey ojZg_gby lhc bgnhjfZpbb, k dhlhjhc jZ[hlZ_l ijhp_kkhj. & Rasterisation JZkl_jbaZpby LjZgknhjfZpby 3D iheb]hgZevgh]h ij_^klZ\e_gby \ 2D bah[jZ`_gb_. Iheb]hgZevgZy gZkus_gghklv hk\_s_gghklb i_j_\h^blky \ p\_lh\u_ agZq_gby ^ey ibdk_ey. 3D ]jZnbq_kdb_ ieZlu, h[jZ[Zlu\Zxsb_ ]jZnbdm \ j_Zevghf \j_f_gb ihemqZxl 3D dhhj^bgZlu hl p_gljZevgh]h ijhp_kkhjZ ^ey dZ`^h]h dZ^jZ \ hl^_evghklb b \u\h^bl bo gZ wdjZg. & Real time J_Zevgh_ \j_fy Baf_g_gby, \uihegy_fu_ g_aZf_^ebl_evgh. & Render J_g^_jbg] Kha^Zgb_ ]jZnbq_kdh]h ij_^klZ\e_gby Z[kljZdlghc fZl_fZlbq_kdhc 3D fh^_eb. & Resolution JZaj_r_gb_ <uqbke_gb_ iehlghklb ibdk_e_c gZ wdjZg_ ih \_jlbdZeb b ]hjbahglZeb, d ijbf_jm, 640x480. Q_f \ur_ jZaj_r_gb_, l_f j_Zebklbqg__ bah[jZ`_gb_. Maxi Gamer Phoenix - User Manual 39 & RGB (DjZkguc A_e_guc b Kbgbc) DZ`^uc ibdk_ev khklhbl ba lj_o km[-we_f_glh\; 1 djZkguc, 1 a_e_guc b 1 kbgbc. Baf_g_gb_ \ gZkus_gghklb iha\hey_l kha^Z\Zlv jZaebqgu_ p\_lZ. & ROM (Read Only Memory) < wlhf kemqZ_ ^Zggu_ g_ fh]ml [ulv aZibkZgu beb kl_jlu. Hgb lhevdh kqblu\Zxlky p_gljZevguf ijhp_kkhjhf. S& Shading AZl_g_gb_ Ijhp_kk bgl_jihebjh\Zgby p\_lZ \gmljb iheb]hgZ beb f_`^m \_jrbgZfb ebgbc \h \j_fy jZkl_jbaZpbb. & 16-[bl/64-[bl 1. <uqbkebl_evgZy fhsv fbdjhko_fu beb kbkl_fu. Wlh lh dhebq_kl\h [bl, dhlhjh_ ijhp_kkhj fh`_l h^gh\j_f_ggh h[jZ[hlZlv. 2. LZd`_ fh`_l hij_^_eylv ihehkm ijhimkdZgby rbgu beb ^Zgguo. 3. Bkihevam_lky ^ey hij_^_e_gby ]jZnbq_kdhc fhsb (16-[bl p\_l=32,000 p\_lh\). & Sprite KijZcl 2D ]jZnbq_kdbc h[t_dl, ij_^klZ\e_gguc gZ wdjZg_. Fh`gh mijZ\eylv wlbf h[t_dlhf, g_ aZljZ]b\Zy bah[jZ`_gby aZ^g_]h ieZgZ. & SVGA (Super Video Graphics Array). GZbgbar__ jZaj_r_gb_ \ wlhf ]jZnbq_kdhf klZg^Zjl_ gZqbgZ_lky k 640x480 ijb 256 p\_lZo. Maxi Gamer Phoenix - User Manual 40 T& Texel (L_dk_ev L_dk_ev – wlh lhqdb, ba dhlhjuo khklhyl dZjlu l_dklmj. DZjlu l_dklmj [u\Zxl f_gvr_]h beb [hevr_]h jZaf_jZ, \ aZ\bkbfhklb hl lh]h dZd ijb[eb`Z_lky beb m^Zey_lky h[t_dl. DZ`^Zy lhqdZ, dhlhjZy hij_^_ey_l p\_l, khhl\_lkl\m_l ibdk_ex gZ wdjZg_ \ [hevr_f beb f_gvr_f fZkrlZ[_ q_f 1:1. Ihwlhfm jZaf_j l_dk_ey fh`_l hlebqZlvky hl jZaf_jZ ibdk_ey, ijh_pbjm_fh]h gZ wdjZg. & Texture L_dklmjZ L_dklmjZ bkihevam_lky ^ey hij_^_e_gby fZl_jbZeZ, ba dhlhjh]h kha^Zg h[t_dl: f_lZee, `b^dhklv, ihebjh\ZggZy ih\_joghklv, ]jm[Zy ih\_joghklv b l.^. L_dklmjZ khklhbl ba p\_lZ fZl_jbZeZ, dhlhjuc gZdeZ^u\Z_lky gZ l_dklmjm fZl_jbZeZ, ba dhlhjh]h khklhbl h[t_dl. HdhgqZl_evguc \ZjbZgl p\_lZ hlebqZ_lky hl gZdeZ^u\Z_fh]h p\_lZ ba-aZ lh]h, qlh ^h[Z\eyxlky ^jm]b_ k\_lh\u_ wnn_dlu. & Texture Mapping L_dklmjbjh\Zgb_ GZeh`_gb_ 2 D l_dklmju beb rZ[ehgZ gZ ih\_joghklv 3D ]jZnbq_kdh]h h[t_dlZ. Wlh hq_gv wnn_dlb\guc f_lh^ ^ey kha^Zgby \b^Z l_dklmju. & 3D Accelerator (3D mkdhjbl_ev 3D mkdhjbl_e_f gZau\Zxl ^hihegbl_evgmx ]jZnbq_kdmx ieZlm, dhlhjZy mkdhjy_l h[jZ[hldm 3D, Z g_ hilbfbabjm_l jZ[hlm ]jZnbq_kdh]h ^bkie_y. & Translucency (IhemijhajZqghklv K\hckl\h h[t_dlZ ijhimkdZlv q_j_a k_[y k\_l, gh jZkk_b\Zlv _]h lZdbf h[jZahf, qlh[u h[t_dlu, gZoh^ysb_ky k ^jm]hc klhjhgu [ueb ljm^gh jZaebqbfu. AZf_jar__ kl_deh ihemijhajZqgh, \ lh \j_fy dZd h[uqgh_ kl_deh – ijhajZqgh. Maxi Gamer Phoenix - User Manual 41 & Tri-linear Filtering Ljbebg_cgZy nbevljZpby ;bebg_cgZy nbevljZpby k ihke_^mxs_c nbevljZpb_c \lhjh]h bah[jZ`_gby ^ey ba[_`Zgby ijhy\e_gby g_ZddmjZlghkl_c \ f_klZo i_j_k_q_gby l_dklmj. V& VGA (Video Graphics Array) KZfh_ gbadh_ jZaj_r_gb_ \ wlhf ]jZnbq_kdhf klZg^Zjl_ gZqbgZ_lky k 640x480 ijb 16 p\_lZo. & Video Scaling FZkrlZ[ \b^_h ?keb \b^_h \hkijhba\h^blky \ g_[hevrhf hdg_, b \u wlh hdgh jZa\hjZqb\Z_l_ gZ \_kv wdjZg, lh b \b^_h bah[jZ`_gb_ gZqbgZ_l \hkijhba\h^blvky gZ \_kv wdjZg. Baf_g_gb_ jZaf_jZ hdgZ ijhba\h^blky ieZlhc Maxi Gamer Phoenix f]gh\_ggh. & VMI (Video Module Interface) Connector (VMI jZat_f D ^Zgghfm jZat_fm \hafh`gh ih^kh_^bgylv ^hihegbl_evgmx ^hq_jgxx ieZlm. Z& Z-Buffering (Z [mn_jbaZpby Z-[mn_jbaZpby – wlh ijhp_kk ijb dhlhjhf ijhbkoh^bl \u[hjdZ iheb]hgh\, dhlhju_ ke_^m_l ijhjbkh\u\Zlv b dhlhju_ g_ ke_^m_l. JZkl_jbaZpby iheb]hgh\ gZ wdjZg_ aZgbfZ_l fgh]h \j_f_gb, ihwlhfm hq_gv \Z`gh, qlh[u p_gljZevguc ijhp_kkhj g_ [ue aZ]jm`_g ijhjbkh\dhc iheb]hgh\, dhlhju_ g_ \b^bfu ^ey ihevah\Zl_ey. >Zgguc ijhp_kk mkdhjy_l ijhjbkh\db iheb]hgh\ b iha\hey_l m\_ebqblv kdhjhklv h[gh\e_gby wdjZgZ. Maxi Gamer Phoenix - User Manual 42