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Gamer Phoenix Manual Russian

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Maxi Gamer PhoenixTM b GuillemotTM y\eyxlky lhj]h\ufb fZjdZfb dhfiZgbb Guillemot
Corporation.
Pentium y\ey_lky aZj_]bkljbjh\Zgghc lhj]h\hc fZjdhc dhfiZgbb Intel Corporation.
Microsoft and Windows y\eyxlky aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb dhfiZgbb
Microsoft Corporation; Windows 95TM, Windows 98TM, DirectXTM, Direct3DTM, DirectSoundTM,
DirectPlayTM, DirectInputTM, DirectDrawTM, DirectMusicTM y\eyxlky lhj]h\ufb fZjdZfb
dhfiZgbb Microsoft Corporation.
3Dfx Interactive, VoodooTM, Voodoo Graphics, Voodoo RushTM, Voodoo2TM, Voodoo BansheeTM
b GlideTM y\eyxlky lhj]h\ufb fZjdZfb b/beb aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb
dhfiZgbb 3Dfx Interactive.
OpenGL y\ey_lky aZj_]bkljbjh\Zgghc lhj]h\hcfZjdhc dhfiZgbb Silicon Graphics.
IBM b VGA y\eyxlky aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb dhfiZgbb International
Business Machines Corporation.
AdobeTM b AcrobatTM y\eyxlky lhj]h\ufb fZjdZfb dhfiZgbb Adobe Systems Inc.
:\lhjkdb_ ijZ\Z
Copyright  Guillemot Corporation 1998. <k_ ijZ\Z aZsbs_gu.
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lh gb [ueh kj_^kl\Zfb, [m^v lh we_dljhggu_ beb f_oZgbq_kdb_, \dexqZy
nhlhdhibjh\Zgb_ b aZibkv gZ fZ]gblguc ghkbl_ev, _keb gZ lh g_l
ibkvf_ggh]h jZaj_r_gby dhjihjZpbb Guillemot.
MS-DOS b Windows y\eyxlky aZj_]bkljbjh\Zggufb lhj]h\ufb fZjdZfb
Microsoft, Inc.
I_j_\h^ ^Zggh]h jmdh\h^kl\Z b _]h ba^Zgb_ hkms_kl\e_g A:H
«F_]Zlj_c^ k ibkvf_ggh]h jZaj_r_gby Guillemot Corporation.
Guillemot Corporation 1998 ]
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Maxi Gamer Phoenix - User Manual
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Maxi Gamer Phoenix - User Manual
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MklZgh\db*DPPD ...................................................................................
MKL:GH<DB GLIDE/OPENGL.............................................................................
MklZgh\db*DPPDiZjZf_ljh\ ............................................................
>hihegbl_evgu_hipbb ..........................................................................
MKL:GH<DB DIRECT3D.....................................................................................
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Maxi Gamer Phoenix - User Manual
Figure 1: K\hckl\Z wdjZgZ
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Figure 2: IZg_evmijZ\e_gby0D[L*DPHU3KRHQL[
Maxi Gamer Phoenix - User Manual
5
>Zggh_ ^bZeh]h\h_ hdgh iha\hey_l <Zf baf_gylv iZjZf_lju wdjZgZ b
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hl^_evghklb beb \u[_jbl_ hipbx « Lock Gamma Dials», dhlhjZy
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l_f kZfuf, baf_gyy gZkus_gghklv \k_o lj_o p\_lh\ h^gh\j_f_ggh.
GZ`fbl_ gZ dghidm « Reset to Previous» _keb ohlbl_ \hkklZgh\blv
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6
3.
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Figure 3: MklZgh\db*OLGH2SHQ*/
Maxi Gamer Phoenix - User Manual
7
<u[_jbl_ Glide/OpenGL, qlh[u baf_gblv iZjZf_lju 3D nmgdpbc.
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qlh[u \_jgmlv bo gZ bo kj_^g__ agZq_gb_. MklZgh\db ih mfheqZgbx: 1.30
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ijbf_gblv k^_eZggu_ <Zfb baf_g_gby. Ihke_ wlh]h lZdh_ baf_g_gb_
klZg_l m <Zk agZq_gb_f «ih mfheqZgbx».
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Maxi Gamer Phoenix - User Manual
8
Figure 4: >hihegbl_evgu_hipbbGlide/OpenGL
a) Disable the 3Dfx splash screen
<u kfh`_l_ hldexqblv ij_a_glZpbhgguc wdjZg (\jZsZxsbcky eh]hlbi
3Dfx Interactive), ihklZ\b\ ]Zehqdm \ wlhf d\Z^jZl_.
Ihfgbl_, qlh _keb <u m^Zebl_ wlhl \jZsZxsbcky eh]hlbi, b <Zr
dhfivxl_j aZ\bkg_l \h \j_fy b]ju, <u g_ kfh`_l_ hij_^_eblv
aZimklbeb eb <u b]jm \ j_`bf_ 3dfx beb g_l.
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b]jZ ih mfheqZgbx g_ kdhgnb]mjbjh\ZgZ ^ey wlh]h. >ZggZy nmgdpby
iha\hey_l bkihevah\Zlv ^ba_jbg] fbifwiibg]Z \h \k_o Glide/OpenGL
Maxi Gamer Phoenix - User Manual
9
b]jZo, gh ba-aZ wlh]h [ukljh^_ckl\b_ fh`_l g_agZqbl_evgh ihgbablvky.
?keb ^ZggZy hipby g_ hlf_q_gZ, lh [m^_l aZ^_ckl\h\Zg ^ba_jbg]
fbifwiibg]Z, ij_^eZ]Z_fuc jZajZ[hlqbdZfb.
c) Limit texture memory to 2MB
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bkihevah\Zgby ih^ l_dklmju. H[t_f iZfylb, aZ^_ckl\h\Zgghc ih^
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\ lh `_ \j_fy<u hk\h[h^bl_ [hevr_ iZfylb ih^ ^jm]b_ aZ^Zqb.
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^jm]bo h[gh\eyxlky.
Maxi Gamer Phoenix - User Manual
d) Force triple buffering
Hlf_lb\ ^Zggmx nmgdpbx, <u aZ^_ckl\m_l_ nmgdpbx ljhcghc
[mn_jbaZpbb. J_amevlZlhf wlh]h y\ey_lky [he__ ieZ\gZy ZgbfZpby.
GZ`fbl_ gZ dghidm «OK» , qlh[u ijbf_gblv \k_ baf_g_gby, dhlhju_ <u
k^_eZeb. GZ`fbl_ gZ dghidm «Factory Defaults», qlh[u \hkklZgh\blv \k_
agZq_gby ih mfheqZgbx.
10
4.
MklZgh\db
'LUHFW'
Figure 5: MklZgh\db'LUHFW'
<u[_jbl_ Direct3D, qlh[u ihemqblv ^hklmi d 3D iZjZf_ljZf.
a Gamma mklZgh\db
<u fh`_l_ baf_gblv iZjZf_lju wdjZgZ ( gZkus_gghklv i_j\bqgh]h
p\_lZ) ^ey \k_o 3D ijbeh`_gbc b b]j, dhlhju_ bkihevamxl Direct3D API.
Maxi Gamer Phoenix - User Manual
11
>ey lh]h, qlh[u ijbf_gblv
baf_g_gby, gZ`fbl_ gZ dghidm
«Applyª ©Ijbf_gblvª Bkihevamcl_ furv, qlh[u ijhba\_klb j_]mebjh\db dZ`^h]h iZjZf_ljZ \
hl^_evghklb beb \u[_jbl_ hipbx « Lock Gamma Dials», dhlhjZy
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l_f kZfuf, baf_gyy gZkus_gghklv \k_o lj_o p\_lh\ h^gh\j_f_ggh.
GZ`fbl_ gZ dghidm « Reset to Previous» _keb ohlbl_ \hkklZgh\blv
bkoh^gu_ agZq_gby. GZ`fbl_ gZ dghidm « Factory Defaults» ^ey lh]h,
qlh[u \_jgmlv bo gZ bo kj_^g__ agZq_gb_. MklZgh\db ih mfheqZgbx: 1.30
(^bZiZahg agZq_gbc hl 0.30 ^h 2.30). GZ`fbl_ gZ dghidm «Apply», qlh[u
ijbf_gblv k^_eZggu_ <Zfb baf_g_gby. Ihke_ wlh]h lZdh_ baf_g_gb_
klZg_l m <Zk agZq_gb_f «ih mfheqZgbx».
b
>hihegbl_evgu_ hipbb
GZ`fbl_ gZ dghidm « Options» _keb <u ohlbl_ baf_gblv ki_pbZevgu_
wnn_dlu 3D.
Figure 6: >hihegbl_evgu_hipbb'LUHFW'
Maxi Gamer Phoenix - User Manual
12
a) <dexqblvih^^_j`dmZglb Zebkbg]Z
>ZggZy hipby iha\hey_l <Zf ba[_`Zlv wnn_dlZ « e_klgbpu» b ebgbb
[m^ml \u]ey^_lv [he__ ieZ\gufb. Ijb \u[hj_ wlhc hipbb Zglb Zebkbg]
g_ [m^_l bkihevah\Zlvky.
b) Bkihevah\Zlv\ukhdhdZq_kl\_ggh_\b^_hgh [he__f_^e_ggh_
>ZggZy hipby iha\hey_l memqrblv dZq_kl\h bah[jZ`_gby, gh _klv
hij_^_e_gguc jbkd, qlh b]ju [m^ml jZ[hlZlv g_fgh]h f_^e_gg__.
GZklhyl_evgh j_dhf_g^m_lky,
GZ`fbl_ gZ dghidm «OK», qlh[u ijbf_gblv k^_eZggu_ <Zfb baf_g_gby.
qlh[u <u aZ^_ckl\h\Zeb
GZ`fbl_ gZ dghidm «Factory Defaults», qlh[u \hkklZgh\blv mklZgh\db «ih
nmgdpbx ZglbZebkbg]Z.
mfheqZgbx».
Ihfgbl_ qlh g_h[oh^bfh ijhba\_klb i_j_aZimkd dhfivxl_jZ
qlh[u [uebaZ^_ckl\h\Zguk^_eZggu_\Zfb baf_g_gby
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Qlh[u ihemqblv bgnhjfZpbx h Maxi Gamer Phoenix, gZ`fbl_ gZ dghidm
<Zk ^he`_g [ulv Pentium
«Information».
233MHz beb kh\f_klbfuc
dhfivxl_j beb \ur_.
Maxi Gamer Phoenix - User Manual
13
Figure 7: K\hckl\Z0D[L*DPHU3KRHQL[
< ^Zgghf hdg_ hlh[jZ`Z_lky \ky g_h[oh^bfZy bgnhjfZpby, dZkZxsZyky
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kkuedb \ Bgl_jg_l_, ]^_ <u fh`_l_ ihemqblv
^hihegbl_evgmx
bgnhjfZpbx.
Maxi Gamer Phoenix - User Manual
14
Figure 8: BgnhjfZpby0D[L*DPHU3KRHQL[
Maxi Gamer Phoenix - User Manual
15
III.
6.
Bkihevah\Zgb_ Maxi Gamer Phoenix
Kms_kl\mxsb_ b]ju
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10th Planet
Ijb\_^_ggu_ b]ju m`_
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Phoenix.
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Maxi Gamer Phoenix - User Manual
Ba^Zl_ev
Bethesda
Softworks
Adrenix Crisis
Playmates
Adventures Lego Island Mindscape
Agile Warrior
Virgin Interactive
Andretti Racing
Electronic Arts
Archimedean Dynasty
Blue Byte Software
Battlespire
BethesdaSoftwork
BattleZone
Activision
Beastwars
Millennium
Interactive
Bug Riders
GT Interactive
Buggy
Fox Interactive
Burnout: Drag Racing
BethesdaSoftwork
Carmageddon
Interplay
Carmageddon Splat Pak Interplay
CART Precision Racing Microsoft
Croc
Fox Interactive
CyberGladiators
Sierra On-Line
Daytona USA
Sega
API
TM
Glide
TM
Direct3D
TM
Direct3D
TM
Direct3D
TM
TM
Glide / Direct3D
TM
Glide
TM
Glide
TM
TM
Glide / Direct3D
TM
Glide
TM
Glide
TM
Direct3D
TM
Glide
TM
Glide
TM
Glide
TM
Direct3D
TM
TM
Glide / Direct3D
TM
TM
Glide / Direct3D
TM
Direct3D
16
B]jZ
Deathtrap Dungeon
Defiance
Descent II – Destination
Quartzon
Descent II–Infinit Abyss
Die By the Sword
Die Hard Trilogy
Dreams
EarthSiege 3
EF2000 2.0
European Air War
Excalibur 2555AD
Extreme Assault
F/A-18 Korea
F1 Racing Simulation
F16 Fighting Falcon
(iF16 in US)
F22 Air Dominance
Fighter
Falcon 4.0
Maxi Gamer Phoenix - User Manual
Ba^Zl_ev
API
TM
Eidos Interactive
Glide
TM
AvalonHill/Visceral Direct3D
Productions
TM
Interplay
Glide
TM
Interplay
Interplay
Fox Interactive
Cryo
Sierra On-Line
Ocean
Microprose
Telstar
Blue Byte Software
Graphic Simulation
Corporation
Ubi Soft
Entertainment
Digital Integration
Glide
TM
Glide
TM
Direct3D
TM
Glide
TM
Glide
TM
Glide
TM
TM
Glide / Direct3D
TM
Direct3D
TM
Glide
TM
Glide
Ocean
Glide
Microprose
3DR
TM
Glide
TM
Glide
TM
TM
/ Direct3D
17
Maxi Gamer Phoenix - User Manual
B]jZ
Ba^Zl_ev
FIFA '98 Road to World
Cup
Final Fantasy VII
Flight Unlimited 2
Flying Corps.
Flying Corps. Gold
Flying Nightmares 2
Formula 1
Formula 1 '97 Championship Edition
Forsaken
Fox Sports Soccer
(Actua Soccer 2)
Freespace
Frogger
Front Page SportsSkiing
Galapagos
Game, Net & Match
Gex
G-Police
Grand Slam Baseball 97
Grand Theft Auto
Half Life
EA Sports
API
TM
Glide
SquareSoft
Eidos Interactive
Empire Interactive
Empire Interactive
Eidos Interactive
Psygnosis
Psygnosis
Direct3D
TM
Direct3D
TM
Direct3D
TM
Direct3D
TM
Direct3D
TM
TM
Glide / Direct3D
TM
TM
Glide / Direct3D
Acclaim
Fox Interactive
Direct3D
TM
TM
Glide / Direct3D
Interplay
Hasbro
Sierra On-Line
Glide
TM
Glide
TM
Direct3D
Electronic Arts
Blue Byte Software
Crystal Dynamics
Psygnosis
Virgin
BMG
Sierra On-Line
Direct3D
TM
Glide
TM
Glide
TM
Direct3D
TM
Direct3D
TM
Glide
®
OpenGL
TM
TM
TM
TM
18
Maxi Gamer Phoenix - User Manual
B]jZ
Ba^Zl_ev
Hexen II
Hyperblade
IF 22 ASF
Incubation
Independence Day
Interstate '76
Jedi Knight - Dark
Forces II
Jet Fighter III
Jet Moto
Joint Strike Fighter
Juggernaut (Quake 2
add-on)
Kings Quest 8 - Mask of
Eternity
Klingon Honor Guard
(Unreal Engine)
Kol 98 Pod Gold
Lands of Lore 2
Hard War
Hardball 6
Hardcore 4x4
Heavy Gear
Activision
Activision
Interactive Magic
Blue Byte Software
Fox Interactive
Activision
LucasArts
API
®
OpenGL
TM
Direct3D
TM
Direct3D
TM
Glide
TM
Direct3D
TM
TM
Glide / Direct3D
TM
Direct3D
Interplay
Sony Interactive
Eidos Interactive
Head Games
Glide
TM
Glide
TM
Glide
®
OpenGL
Sierra On-Line
Glide
Microprose
Glide
Ubi Soft
Virgin Interactive
Interplay
Accolade
Interplay
Activision
Glide / Direct3D
TM
Glide
TM
Glide
TM
Glide
TM
Glide
TM
TM
Glide / Direct3D
TM
TM
TM
TM
TM
19
B]jZ
MANIX TT
MDK
Mech Warrior 2:
Mercenaries
Microsoft Flight Simulator
98
Might and Magic 6
Monster Truck Madness
Monster Truck Madness 2
Montezuma’s Return
Moto Racer
Motorhead
MS Basball 3D
Myth: The Fallen Lords
NASCAR Silicon Motor
Speedway
NBA Live ‘98
Longbow 2
M1 Tank Platoon 2
Madden '98
Mageslayer
Major League Soccer ‘98
Maxi Gamer Phoenix - User Manual
Ba^Zl_ev
Sega Entertainment
Playmates
Activision
API
GlideTM
GlideTM / Direct3DTM
Direct3DTM
Microsoft
Direct3DTM
3DO
Microsoft
Microsoft
Utopia Technologies
Electronic Arts
Gremlin
Microsoft
Bungie
LBE Technologies
GlideTM
Direct3DTM
Direct3DTM
GlideTM
Direct3DTM
Direct3DTM
Direct3DTM
GlideTM
LBE
Electronic Arts
Janes Combat
Simulation
Microprose
Electronic Arts
GT Interactive
tbd
Direct3DTM
GlideTM
GlideTM / Direct3DTM
Direct3DTM
Direct3DTM
Direct3DTM
20
B]jZ
Ba^Zl_ev
Pandemonium
Pandemonium 2
Panzer Commander
PGA Tour Golf Pro Gold
Plane Crazy
Crystal Dynamics
Crystal Dynamics
Mindscape/SSI
Electronic Arts
Europress (Virgin
in US)
Ubi Soft
Entertainment
GT Interactive
Activision
Activision
Pod
Quake
Quake 2
Quake Mission Pack 1:
Scourge of Armagon
Quake Mission Pack 2:
Dissolution of Eternity
Rebellion
Need for Speed 2 SE
NHL Hockey '98
NHL Power Play Hockey
‘98
Nightmare creatures
Nuclear Strike
Outlaws
Outwars
Maxi Gamer Phoenix - User Manual
API
TM
Glide
TM
Glide
TM
TM
Glide / Direct3D
TM
Glide
TM
Direct3D
TM
Glide
®
OpenGL
®
OpenGL
®
OpenGL
®
Activision
OpenGL
LucasArts
Electronic Arts
EA Sports
Virgin Interactive
Direct3D
TM
Glide
TM
Glide
TM
Direct3D
Activision
Electronic Arts
LucasArts
Microsoft
Direct3D
TM
Glide
TM
Glide
TM
Direct3D
TM
TM
21
B]jZ
Ba^Zl_ev
Shadowmaster
Shadows of the Empire
Shipwrecker/Overboard
Shot
Psygnosis
LucasArts
Psygnosis
Housemarque
Games
Zombie
Zombie
Interplay
Productions
Ubi Soft
Entertainment
Interplay
Ubi Soft
Entertainment
Virgin
MGM Interactive
Electronic Arts
Virgin
Interplay
Virgin Interactive
Entertainment
Sega
Spearhead
Special Ops
Star Fleet Academy
Sub Culture
SWIV
Redline Racer
Resident Evil
Return Fire 2
Road Rash 3D
Sabre Ace
Sand Warriors
Screamer 2 Rally
Sega Rally
Maxi Gamer Phoenix - User Manual
API
TM
Direct3D
TM
Direct3D
TM
Direct3D
TM
Glide
TM
Direct3D
TM
Glide
TM
Direct3D
RenderWare
TM
Glide
TM
TM
Glide / Direct3D
TM
Direct3D
TM
Glide
TM
Glide
TM
Direct3D
TM
Direct3D
TM
Glide
TM
Direct3D
22
B]jZ
Ba^Zl_ev
Ultima IX
Unreal
Uprising
Virtua Fighter 2
Virtua Pool 2
Virtua Squad
VR Baseball Hardware
Accelerated
VR Golf
VR Soccer '97
Take No Prisoners
Electronic Arts
GT Interactive
3DO
Sega
Interplay
Sega
Interplay
Terracide
Test Drive 4
The Divide: Enemies
Within
TigerShark
Tomb Raider
Tomb Raider 2
Turok
Twisted Metal 2: World
Tour
Ultim@te Race Pro
Maxi Gamer Phoenix - User Manual
API
TM
TM
Glide / Direct3D
TM
Glide
TM
Glide
TM
Direct3D
TM
Direct3D
TM
Direct3D
TM
Direct3D
TM
Interplay
Interplay
Red Orb
Entertainment
Eidos Interactive
Accolade
Viacom New
Media
GT Interactive
Eidos Interactive
Eidos Interactive
Acclaim
Sony Interactive
Glide
TM
Glide
TM
Direct3D
Microprose
Glide
TM
Direct3D
TM
Glide
TM
Direct3D
TM
Glide
TM
Glide
TM
Direct3D
TM
Glide
TM
Glide
TM
23
Wing Commander V –
Prophecy
Wipeout XL
Wizardry III
World League Soccer‘98
World Soccer
X-Car
Xenocracy
XLR8
X-Wing vs. Tie Fighter
X-Wing vs. Tie Fighter:
Balance of Power
7.
Maxi Gamer Phoenix - User Manual
TM
Electronic Arts
Glide
Psygnosis
Sir-Tech
Eidos Interactive
Sega
Bethesda
Softworks
Groliers Interactive
Europress
LucasArts
LucasArts
Direct3D
TM
Glide
TM
TM
Glide / Direct3D
TM
Direct3D
TM
Glide
TM
TM
Direct3D
TM
Glide
TM
Direct3D
TM
Direct3D
H`b^Z_fu_ b]ju k ih^^_j`dhc
B]jZ
Ba^Zl_ev
Alien Resurrection
Aliens vs. Predator
Blade
Confirmed Kill
DaiKatana
Descent III
Fox Interactive
Fox Interactive
Gremlin
Eidos Interactive
Eidos Interactive
Interplay
'I[
API
TM
TM
Glide / Direct3D
TM
Direct3D
TM
Glide
TM
Direct3D
®
OpenGL
OpenGL
24
B]jZ
Dragon
Duke Forever
Extreme Warfare
Ba^Zl_ev
Microsoft
GT Interactive
Red Orb
Entertainment
Golgotha
Telstar Electronic
Studios (UK)
Heavy Gear 2
Activision
Hellbender
Microsoft
Interstate ‘83
Activision
Joe Blow
Telstar Electronic
Studios
Mech Warrior 3
Microprose
Messiah
Interplay
Plague
Eidos Interactive
Playmobil, Hype: The Ubi Soft
Time Quest
Populous 3
Electronic Arts
Prey
GT Interactive
Rayman 2
Ubi Soft
Recoil
Virgin Interactive
Red Guard
Bethesda
Requiem
3DO
Maxi Gamer Phoenix - User Manual
API
TM
TM
Glide / Direct3D
®
OpenGL
TM
SurRender
TM
Glide
TM
Direct3D
TM
TM
Glide / Direct3D
TM
Direct3D
TM
TM
Glide / Direct3D
TM
Direct3D
TM
Direct3D
TM
TM
Glide / Direct3D
TM
Direct3D
TM
Glide
TM
Direct3D
TM
Glide
TM
Glide
TM
Glide
TM
Glide
TM
Glide
25
B]jZ
Ba^Zl_ev
Riot: Mobile Armor
Screamin' Deamons
Over Europe
Shadow Warriors
(Build Engine)
Shadowman
SimCity 3000
Simcopter 2
SiN
Starship Troopers
Stratosphere
Streets of Sim City
Team Apache
The Dark Project
The Fifth Element
Tonic Trouble
Microsoft
Activision
API
TM
TM
Glide / Direct3D
TM
Glide
GT Interactive
Glide
Acclaim
Maxis
Maxis
Activision
Microprose
Acclaim
Maxis
Eidos Interactive
Eidos Interactive
Gaumont Multimedia
Ubi Soft
Entertainment
Acclaim
Microsoft
Groliers Interactive
SegaSoft
Direct3D
TM
Direct3D
TM
Glide
®
TM
OpenGL / Glide
TM
Glide
TM
Direct3D
TM
Glide
TM
TM
Glide / Direct3D
TM
Glide
TM
Glide
TM
Glide
Turok 2
Urban Assault
V2000
Vigilance
Maxi Gamer Phoenix - User Manual
TM
TM
TM
TM
Glide / Direct3D
TM
Direct3D
TM
Direct3D
TM
Glide
26
8.
Ihe_agu_ Z^j_kZ \ Bgl_jg_l_
:^j_k
Ijb\_^_gu lhevdh
g_dhlhju_ Z^j_kZ \
Bgl_jg_l_, dhlhju_ kh^_j`Zl
bgnhjfZpbx h gh\uo b]jZo.
Maxi Gamer Phoenix - User Manual
HibkZgb_
Http://www.3dfx.com
3Dfx Interactive Home Page,
HnbpbZevgZy kljZgbpZ
TM
jZajZ[hlqbdZ Voodoo .
Http://www.guillemot.com
Guillemot Web Site, - ^ey ihemq_gby
gh\uo ^jZc\_jh\, iZlq_c b l_dms_c
bgnhjfZpbb h Maxi Gamer Phoenix.
Http://www.voodooextreme.co Voodoo Extreme, gh\hklb 3d – \k_
m
^ey 3Dfx b fgh]h_ ^jm]h_!
Http://www.op3dfx.com
3Dfx Operation kljZgbpZ,
ij_^gZagZq_ggZy ^ey
ihevah\Zl_e_c l_ogheh]bb
TM
Voodoo .
Http://www.gamecenter.com
Gamecenter. Gh\hklb h[ b]jZo.
Http://www.3dfxmania.com
3Dfx mania site (mlbeblu, b]ju,
bgnhjfZpby, l_ogheh]by3Dfx).
Http://www.gamespot.co.uk
Gamespot. B]ju gZ ID.
27
IV.
=ehkkZjbc
A& AGP (Accelerated Graphics Port)
Gh\Zy kbkl_fgZy rbgZ, jZajZ[hlZggZy ki_pbZevgh ^ey ]jZnbq_kdbo dZjl. =eZ\ghc hkh[_gghklvx wlhc
rbgu y\ey_lky \hafh`ghklv i_j_\h^blv ^Zggu_ k l_dklmjZfb ba kbkl_fghc iZfylb dhfivxl_jZ \
]jZnbq_kdbc dhgljhee_j \ j_Zevghf \j_f_gb.
& Aliasing :ebkbg]
:ebkbg] fh`_l \hagbdZlv, dh]^Z jZaj_r_gb_ qZklb wdjZgZ ^hklZlhqgh gbadh_ ^ey ijZ\bevgh]h hlh[jZ`_gby
^_lZe_c. <f_klh k]eZ`_gguo djZ_\ ijhy\ey_lky wnn_dl e_klgbpu, fmZj (hkh[_ggh wlh aZf_lgh gZ lhgdbo
iZjZee_evguo ebgbyo). H[s__ dZq_kl\h dZjlbgdb ^_]jZ^bjm_l. >ZggZy ijh[e_fZ gZb[he__ qZklh
ijhy\ey_lky k ^bZ]hgZevgufb ebgbyfb.
& Alpha Blending (:evnZ kf_r_gb_
:evnZ kf_r_gb_ - wlh l_ogbdZ kha^Zgby wnn_dlh\ ijhajZqghklb (kfhlj_lv kd\hav a_jdZeh beb \h^m). L_f
kZfuf, k ihfhsvx fh^bnbdZpbb ibdk_ey klZgh\blky \hafh`guf kf_rb\Zlv g_kdhevdh h[t_dlh\. :evnZ
kf_r_gb_ lj_[m_l bklhqgbd djZkgh]h, a_e_gh]h, kbg_]h b ZevnZ dhfihg_glZ b dhg_qgh]h djZkgh]h, a_e_gh]h,
kbg_]h b ZevnZ dhfihg_glZ. J_amevlZlhf y\ey_lky, lh qlh ih\_joghklv kl_deZ beb \h^u ( bklhqgbd)
nbevljm_lky q_j_a ijb]emr_ggmx a_e_gmx ih\_joghklv ( dhg_qguc).
P\_l h[t_dlZ ( ijhajZqgh]h),
gZoh^ys_]hky gZ i_j_^g_f ieZg_ kf_rb\Z_lky k kZfbf h[t_dlhf, gZoh^ys_fky gZ aZ^g_f ieZg_ gZ
mjh\g_ ibdk_e_c, ij_^hklZ\eyy \ukhdbc mjh\_gv j_g^_jbg]Z.
& :evnZ dZgZe
:evnZ dZgZehf gZau\Zxlky ^hihegbl_evgu_ 8 [bl bgnhjfZpbb, hlijZ\ey_fuo gZ wdjZg \ j_`bf_ RGB
(kf. RGB). :evnZ dZgZe bkihevam_lky \ fgh]hqbke_gguo ki_pbZevguo wnn_dlZo, hkh[_ggh \ hlh[jZ`_gbb
Maxi Gamer Phoenix - User Manual
28
ijhajZqghklb \ h[t_dlZo. :evnZ agZq_gb_: 0% - ihegZy ijhajZqghklv, 100% ihemijhajZqgh_.
ijb]emr_ggh_ b 50% -
& :gZeh]h\uc
H^bg ba iml_c ij_^klZ\e_gby bgnhjfZpbb, dhlhjuc bkihevam_l rbjhdbc ki_dlj agZq_gbc. (Kf. Pbnjh\hc
& :glb Zebkbg]
Ijhp_^mjZ nbevljZpbb iha\hey_l ebd\b^bjh\Zlv wnn_dl «e_klgbpu», dhlhjuc ijhy\ey_lky ijb gbadbo
jZaj_r_gbyo. Ijhba\h^blky jZafulb_ ibdk_e_c ih djZyf ebgbb, qlh[u k]eZ^blv jZaebqby f_`^m ^\mfy
p\_lh\ufb ahgZfb. ;hevrbgkl\h ijh]jZff bgl_gkb\gh bkihevamxsbo ]jZnbdm, bkihevamxl nmgdpbx Zglb
Zebkbg]Z. Ij_bfms_kl\h ieZlu Maxi Gamer Phoenix khklhbl \ lhf, qlh wlZ nmgdpby bkihevam_lky \
j_Zevghf \j_f_gb.
& API (Application Programming Interface)
HnbpbZevgh him[ebdh\Zgguc gZ[hj klZg^Zjlguo nmgdpbc, bkihevamxsboky ijh]jZffbklZfb ijb
gZibkZgbb ijh]jZff. <f_klh lh]h, qlh[u bah[j_lZlv dZ`^uc jZa ^ey ]jZnbq_kdbo Z^Zil_jh\ jZaebqgu_
f_lh^u ZgbfZpbb h[t_dlh\ \ 3 D bkihevamxlky ki_pbZebabjh\Zggu_ beb hilbfbabjh\Zggu_ API ^ey
lj_of_jghc kj_^u. < hi_jZpbhgghc kbkl_f_ Windows 95 bf__lky ki_pbZevgh jZajZ[hlZgguc API ^ey
mijhs_gby jZajZ[hldb b]j. < gZklhys__ \j_fy bf__lky g_kdhevdh klZg^Zjlh\ - Direct3D hl Microsoft,
OpenGL b Glide hl 3Dfx Interactive.
B& ;b ebg_cgZy nbevljZpby
Wlh ^hklZlhqgh keh`gZy l_ogbdZ, dhlhjZy bkihevam_l 4
kf_`guo l_dk_ey k bo ihke_^mxs_c
bgl_jiheypb_c ^ey kha^Zgby gh\h]h l_dk_ey B]ju lj_[mxl wlhl mjh\_gv nbevljZpbb l_dklmj, qlh[u
ba[_`Zlv bkdZ`_gby l_dklmj ijb ijb[eb`_gbb d h[t_dlm.
Maxi Gamer Phoenix - User Manual
29
& BitBLT (Bit Block Transfer)
L_jfbg BitBLT hlghkblky d i_j_^Zq_ ibdk_evguo ^Zgguo ih [ehdZf. Wlh \dexqZ_l \ k_[y i_j_^Zqm [ehdh\
^Zgguo ba h^ghc iZfylb \ ^jm]mx. LZd`_ \ wlh ihgylb_ \dexqZ_lky \hafh`ghklv ijh\_^_gby jZkl_jguo
hi_jZpbc, bkihevamy rZ[ehg.
& Bitmap
2D pbnjh\h_ bah[jZ`_gb_. Lhqgh_ ij_^klZ\e_gb_ ]jZnbq_kdh]h bah[jZ`_gby \ \b^_ \_jlbdZevguo b
]hjbahglZevguo ebgbc, khklhysbo ba lhq_d. Ijbf_jZfb bitmap nZceh\ y\eyxlky bah[jZ`_gby aZ^g_]h
ieZgZ b kijZclh\. OjZg_gb_ bitmap bah[jZ`_gbc lj_[m_l [hevrh]h h[t_fZ iZfylb.
& Bit Packing
F_lh^ k`Zlby ^ey ]jZnbdb, bkihevamxsbc f_gvr__ dhebq_kl\h p\_lh\. ?keb bah[jZ`_gb_ bf__l 16 p\_lh\
(15+ijhajZqghklv), lh \ wlhf kemqZ_ dZ`^uc ibdk_ev fh`_l [ulv hibkZg 4 [blZfb.
& Boot (AZimkd)
AZimkd kbkl_fu dhfivxl_jZ. <h \j_fy aZimkdZ kbkl_fu dhfivxl_j ijh\_jy_l mklZgh\e_ggu_ ghkbl_eb, gZ
dhlhjuo jZaf_s_gZ hi_jZpbhggZy kbkl_fZ.
& Bump Mapping
L_ogbdZ, bkihevam_fZy ^ey bfblZpbb ]jm[uo l_dklmj kh \k_fb batygZfb.
& Bus RbgZ
Kh_^bg_gb_ f_`^m ^\mfy mkljhckl\Zfb, jZaf_s_ggh_ gZ i_qZlghc ieZl_.
Maxi Gamer Phoenix - User Manual
30
& Byte ;Zcl
?^bgbpZ baf_j_gby dhfivxl_jghc iZfylb. Khklhbl ba 8 [bl.
C& CD-ROM
DhfiZdl ^bkd, koh`bc k Zm^bh dhfiZdl ^bkdhf b kh^_j`Zsbc bgnhjfZpbx, dhlhjZy fh`_l [ulv kqblZgZ
dhfivxl_jhf beb ijbklZ\dhc. Ba-aZ lh]h qlh dhfiZdl ^bkd fh`_l [ulv aZibkZg lhevdh h^bg jZa hg b
gZau\Z_lky ROM (kf. ROM). CD-ROM ^bkd fh`_l kh^_j`Zlv 650 f_]Z[Zcl ^Zgguo, ihwlhfm fh`_l y\eylvky
ghkbl_e_f ^ey ijbeh`_gbc, lj_[mxsbo [hevrh]h h[t_fZ ^Zgguo. (GZijbf_j \b^_h).
& Clipping hlk_q_gb_
?keb \ lj_of_jghf ijhkljZgkl\_ h[t_dl g_ \b^_g, lh dhfivxl_j _]h g_ jbkm_l. ?keb hg \b^_g, lh
dhfivxl_j _]h jbkm_l. ?keb lhevdh qZklv h[t_dlZ \b^gZ, lh \ wlhf kemqZ_ ijhbkoh^bl hlk_q_gb_ g_\b^bfhc
qZklb h[t_dlZ.
& Colour Palette P\_lh\Zy iZebljZ
1. H[s__ dhebq_kl\h p\_lh\, dhlhjh_ fh`_l [ulv \hkijhba\_^_gh \Zr_c kbkl_fhc, ^Z`_ _keb g_ \k_ hgb
fh]ml [ulv bkihevah\Zgu h^gh\j_f_ggh.
2. P\_lZ, dhlhju_ bkihevamxlky gZ wdjZg_ \ hij_^_e_gguc fhf_gl \j_f_gb.
& CPU (P_gljZevguc ijhp_kkhj
Fha] dhfivxl_jZ. Ijh]jZffu ]_g_jbjmxl bgkljmdpbb, dhlhju_ \uihegy_l p_gljZevguc ijhp_kkhj. <u\h^
]jZnbq_kdbo dhfZg^ ijhba\h^blky p_gljZevguf ijhp_kkhjhf, gh fgh]b_ b]jh\u_ kbkl_fu bkihevamxl
]jZnbq_kdbc kh-ijhp_kkhj ^ey m\_ebq_gby kdhjhklb h[jZ[hldb keh`guo ]jZnbq_kdbo aZ^Zq, lZdbo dZd 3D
iheb]hgu.
Maxi Gamer Phoenix - User Manual
31
& CPU Time ;ukljh^_ckl\b_ ijhp_kkhjZ
;ukljh^_ckl\b_f ijhp_kkhjZ kqblZxl \j_fy, aZljZqb\Z_fh_ gZ h[jZ[hldm ^Zgguo. Maxi Gamer Phoenix g_
aZ]jm`Z_l p_gljZevguc ijhp_kkhj b iha\hey_l dhfivxl_jm \uihegylv ^jm]b_ aZ^Zqb. Wlh hagZqZ_l, qlh m
<Zk b dZq_kl\h ]jZnbdb b [ukljh^_ckl\b_ dhfivxl_jZ [m^ml gZ \ukhl_.
& Culling
H^bg ba \b^h\ jZkl_jbaZpbb h[t_dlh\: \ wlhf kemqZ_ g_ lj_[m_lky ijhjbkh\u\Zlv iheb]hgu gZ aZ^g_f
ieZg_ h[t_dlh\, dhlhju_ g_ \b^gu (ijbf_jhf fh`_l kem`blv kn_jZ).
D& Depth Shading =em[bgZ aZl_fg_gby
>ZggZy nmgdpby bkihevam_lky ^ey lh]h, qlh[u ijhp_kkhj g_ ijhba\h^be j_g^_jbg] h[t_dlh\ \ 3D kj_^_ ^h
[_kdhg_qghklb. < ijhlb\ghf kemqZ_ ijhbahc^_l lhlZevgh_ aZf_^e_gb_ \k_]h ijhp_kkZ. Ihke_ hij_^_e_gby
jZkklhygby h[t_dl kqblZ_lky \g_ ^hky]Z_fhklb b _]h j_g^_jbg] g_ ijhba\h^blky. Qlh[u ij_^hl\jZlblv
\g_aZigh_ ihy\e_gb_ h[t_dlZ bkihevam_lky wnn_dl bo ihy\e_gby ba lmfZgZ.
& Debabeliser
Ijh]jZffZ ih dhg\_jlZpbb jZaebqguo nhjfZlh\ ]jZnbq_kdbo nZceh\. HgZ lZd`_ iha\hey_l baf_gylv
fZkrlZ[, jZaf_j b ]em[bgm p\_lZ. Debabeliser bkihevam_lky ihqlb \h \k_o b]jh\uo ijh]jZffZo.
& Digital Pbnjh\hc
Kihkh[ ij_^klZ\e_gby bgnhjfZpbb, dhlhjuc bkihevam_l ^bkdj_lgu_ agZq_gby.
& Direct3D
API (Application Programming Interface) ^ey ijh]jZffbjh\Zgby, dhlhjuc ihklZ\ey_lky k DirectDraw,
DirectSound, DirectPlay, Direct3D, and DirectInput. Direct3D \dexqZ_l \ k_[y ih^^_j`dm b mijZ\e_gb_
Maxi Gamer Phoenix - User Manual
32
ljZgknhjfZpb_c gZ gbadhf mjh\g_, jZkl_jbaZpb_c b hk\_s_gb_f. Ihke_^gyy \_jkby DirectX 5.0 kh^_j`bl
Direct3D. B]ju, bkihevamxsb_ Direct3D API, gZ 100% kh\f_klbfu k ieZlhc Maxi Gamer Phoenix.
& Dithering >ba_jbg]
>ba_jbg]hf gZau\Zxl ijhp_kk, ijb dhlhjhf kha^Z_lky beexaby hlh[jZ`_gby [hevr_]h dhebq_kl\Z p\_lh\,
q_f \hafh`gh kha^Zlv. P\_lh\hc ^ba_jbg] ^hklb]Z_lky iml_f jZkiheh`_gby lhq_d jZaguo p\_lh\ \
g_ihkj_^kl\_gghc [ebahklb ^jm] hl ^jm]Z. ?keb kfhlj_lv gZ rZ[ehg ba^Ze_dZ, lh wnn_dl kh\f_s_gby ^Z_l
gh\uc p\_l, lZd dZd kZf ijhp_kk ^ba_jbg]Z bkihevam_l hkh[_gghklb q_eh\_q_kdh]h ]eZaZ mkj_^gylv p\_lZ
gZ g_[hevrhf mqZkld_. Ijbf_jhf fh`_l kem`blv jZkiheh`_gb_ kbgbo b `_eluo lhq_d \ g_ihkj_^kl\_gghc
[ebahklb ^jm] hl ^jm]Z \ rZ[ehg_ b ijb wlhf kha^Zklky \i_qZle_gb_ a_e_gh]h p\_lZ.
& DRAM (Dynamic RAM)
DRAM ij_^klZ\ey_l kh[hc klZg^Zjlgmx iZfylv RAM, \ hlebqb_ hl SRAM (Static RAM). DRAM ^he`gZ
“^bgZfbq_kdb” h[gh\eylvky dZ`^u_ g_kdhevdh fbeebk_dmg^. DRAM bkihevam_lky dZd klZg^ZjlgZy RAM
iZfylv \h fgh]bo mkljhckl\Zo, lZd dZd khklhbl ba f_gvr_]h dhebq_kl\Z ljZgabklhjh\ \ hlebqbb hl SRAM b
h[oh^blky \ ijhba\h^kl\_ ^_r_\e_.
& Draw In
Wlh fh`_l \hagbdZlv \ 3D b]jZo, dh]^Z h[t_dlu \^jm] ihy\eyxlky \ ihe_ aj_gby. Wlh ijhbkoh^bl eb[h baaZ lh]h, qlh \ b]j_ [ueh iehoh aZijh]jZffbjh\Zgh hlk_q_gb_ (clipping) beb \ kemqZ_ g_o\Zldb fhsghklb
ijhp_kkhjZ. < ihke_^g_f kemqZ_ j_g^_jbg] h[t_dlh\ ijhbkoh^bl lhevdh lh]^Z, dh]^Z hgb gZoh^ylky \
g_ihkj_^kl\_gghf ijb[eb`_gbb.
& Drop Out <uiZ^_gb_
Dh]^Z gZ wdjZg_ hlh[jZ`Z_lky [hevrh_ dhebq_kl\h iheb]hgh\, Z ^bkie_c g_ fh`_l h[gh\eylvky k aZ^Zgghc
ihklhygghc kdhjhklvx, lh \ wlhf kemqZ_ ijhbkoh^bl “drop out” ( \uiZ^_gb_ beb bkq_agh\_gb_) g_dhlhjuo
iheb]hgh\.
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& DVD (Digital Versatile Disc)
Gh\uc klZg^Zjl pbnjh\uo hilbq_kdbo ^bkdh\. Ij_^iheZ]Z_lky, qlh gZ ^bkd_ fh`gh mf_klblv \ 10 jZa
[hevr_ bgnhjfZpbb, q_f gZ h[uqghf CD-ROM.
E& Engine >\b`hd
GZ[hj ijh]jZffguo dhfZg^ ^ey \uiheg_gby ki_pbnbq_kdhc aZ^Zqb.
F& Field Ihe_
Bah[jZ`_gb_ gZ wdjZg_ l_e_\bahjZ nhjfbjm_lky ba ^\mo qZkl_c: g_q_lgu_ b q_lgu_ kljhdb, dhlhju_
\f_kl_ khklZ\eyxl dZ^j.
& Fogging LmfZg
LmfZg y\ey_lky ijhba\h^guf wnn_dlhf ZevnZ-kf_r_gby, dhlhjuc ^h[Z\ey_l j_Zebaf [eZ]h^Zjy
bkihevah\Zgbx wnn_dlZ ijhajZqghklb b kf_r_gby 3D h[t_dlh\ k p\_lhf aZ^g_]h ieZgZ.
& Frame DZ^j
DZ^jhf y\ey_lky ihegZy dZjlbgdZ, dhlhjZy ihy\ey_lky gZ wdjZg_ l_e_\bahjZ b dhlhjZy khklhbl ba ^\mo
ihe_c.
& Frames Per Second DZ^ju \ k_dmg^m
Dhebq_kl\h dZ^jh\, \u\h^ysboky gZ wdjZg \ k_dmg^m. Q_f [hevr_ dhebq_kl\h dZ^jh\, l_f _kl_kl\_gg__
hlh[jZ`_gb_ ^\b`_gby. KlZg^Zjlgh_ l_e_\babhggh_ bah[jZ`_gb_ h[gh\ey_lky kh kdhjhklvx 30 dZ^jh\ \
k_dmg^m, ohly m [hevrbgkl\Z b]j kdhjhklv h[gh\e_gby gb`_. Maxi Gamer Phoenix fh`_l \u\h^blv gZ wdjZg
bah[jZ`_gb_ kh kdhjhklvx ^h 60 beb 100 dZ^jh\ \ k_dmg^m (_keb b]jZ ih^^_j`b\Z_l lZdmx kdhjhklv).
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G& GDI (Graphic Display Interface)
=jZnbq_kdbc bgl_jn_ck, iha\heyxsbc \aZbfh^_ckl\h\Zlv k ^jm]bfb ijh]jZffZfb q_j_a dhfZg^u,
ijh_pbjm_fu_ gZ wdjZg_. Hgh y\ey_lky [b[ebhl_dhc \b^_h nmgdpbc ^ey 2D ]jZnbdb.
& Gouraud Shading (AZl_g_gb_ =mjh)
F_lh^ aZl_g_gby iheb]hgh\, ijb dhlhjhf dZ`^uc p\_l bagZqZevgh jZkkqblu\Z_lky ih dZ`^hc \_jrbg_
iheb]hgZ. Ihke_ wlh]h ih\_joghklv \k_]h iheb]hgZ aZl_gy_lky ^ey [he__ ieZ\gh]h i_j_oh^Z f_`^m
p\_lZfb dZ`^hc \_jrbgu b ^hklb`_gby [he__ ieZ\gh]h \b^Z kf_`guo iheb]hgh\. >ey wdhghfbb \j_f_gb
h[jZ[hldb bkihevam_lky aZf_gZ h[uqghc l_dklmju gZ l_dklmjm k wnn_dlhf aZl_g_gby ^ey hl^Ze_gguo 3D
h[t_dlh\.
& Graphics =jZnbdZ
Ij_^klZ\e_gb_ ex[hc g_ l_dklh\hc bgnhjfZpbb, hlh[jZ`_gghc gZ wdjZg_.
& Graphics Accelerator =jZnbq_kdbc mkdhjbl_ev
IeZlZ, dhlhjZy bkihevam_l hl^_evguc ijhp_kkhj, iha\heyxsbc \uihegylv ]jZnbq_kdb_ aZ^Zqb b
hk\h[h`^Zxsbc hl \uiheg_gby wlbo aZ^Zq p_gljZevguc ijhp_kkhj.
Wlh, _kl_kl\_ggh, memqrZ_l
\uiheg_gb_ ]jZnbq_kdb gZkus_gguo aZ^Zq.
I& In Hardware
:iiZjZlgu_ kj_^kl\Z, dhlhju_ \uihegyxl hl\_^_ggu_ bf hi_jZpbb gZ ZiiZjZlghf, Z g_ gZ ijh]jZffghf
mjh\g_.
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& Interface Bgl_jn_ck
H[hehqdZ, bgl_]jbjh\ZggZy \ ijh]jZffgh_ h[_ki_q_gb_, iha\heyxsZy ihevah\Zl_ex \aZbfh^_ckl\h\Zlv k
ijh]jZffguf h[_ki_q_gb_f.
& ISA
Kha^ZggZy dhfiZgb_c IBM ISA rbgZ (« Industry Standard Architecture») [ueZ klZg^Zjlhf 16-[blghc
Zjobl_dlmju rbgu PC.
J& Jaggies
Wnn_dl e_klgbpu, dhlhjuc \hagbdZ_l ijb hlh[jZ`_gbb dhglmjZ gZ gbadbo jZaj_r_gbyo (ijhy\ey_lky \
hkgh\ghf ijb hlh[jZ`_gbb ^bZ]hgZevguo ebgbc b ieZ\guo ba]b[h\).
K& Kilobyte Dbeh[Zcl
1024 [Zcl h[t_fZ iZfylb. KhdjZs_gb_ - “K;”.
L& Lighting JZkq_l hk\_s_gghklb
FZl_fZlbq_kdZy nhjfmeZ ^ey jZkq_lZ nbabq_kdh]h wnn_dlZ hk\_s_gby jZaebqguo h[t_dlh\. Fh^_ev
hk\_s_gghklb bkihevam_l bklhqgbdb k\_lZ, f_klh iheh`_gb_ h[t_dlZ b _]h hjb_glZpbx, Z lZd`_ lbi
ih\_joghklb.
M& Mapping L_dklmjbjh\Zgb_
>Zgguc l_jfbg bkihevam_lky ijb ijh_pbjh\Zgbb l_dklmj gZ ih\_joghklv 3D h[t_dlZ.
& Megabyte F_]Z[Zcl
1 fbeebhg [Zcl (bytes). KhdjZs_gb_ - “M;”.
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& MHz F=p
F_]Z]_jp - 1 fbeebhg pbdeh\ \ k_dmg^m b bkihevam_lky ^ey baf_j_gby [ukljh^_ckl\by dhfivxl_jZ.
& Mip-Mapping Fbifwiibg]
Fgh`_kl\h l_dk_e_c khklZ\eyxl ibdk_ev ihwlhfm, dh]^Z <u kfhljbl_ gZ l_dklmju, lh \ gbo ijhy\eyxlky
bkdZ`_gby beb Zebkbg]. Fbifwiibg] ij_^\Zjbl_evgh nbevljm_l jZaebqgu_ mjh\gb ^_lZebaZpbb, qlh[u
^hklbqv ijZ\bevgh]h mjh\gy ^_lZebaZpbb, \ khhl\_lkl\bb k m^Ze_gghklvx h[t_dlZ. ;bebg_cguc
fbifwiibg] \u[bjZ_l gZb[he__ [ebadh_ fbifwi bah[jZ`_gb_ ih mjh\gx ^_lZebaZpbb d ibdk_ex b aZl_f
bgl_jihebjm_l bah[jZ`_gb_ l_dklmju d p\_lh\hfm agZq_gbx ibdk_ey. Ljbebg_cguc fbifwiibg] m^\Zb\Z_l
\uqbkebl_evguc mjh\_gv, lZd dZd \u[bjZ_l ^\Z gZb[he__ [ebadbo ^jm] d ^jm]m fbifwiZ, bo bgl_jihebjm_l b
\u[bjZ_l kj_^gxx \_ebqbgm h[hbo agZq_gbc, qlh[u mklZgh\blv dhg_qgh_ agZq_gb_ ibdk_ey.
N& Next Generation Gh\h_ ihdhe_gb_
Gh\Zy \hegZ \ b]jh\hc l_ogheh]bb, ij_\hkoh^ysZy \hafh`ghklb ZiiZjZlguo kj_^kl\.
O& Operating System Hi_jZpbhggZy kbkl_fZ
Ijh]jZffZ, dhlhjZy mijZ\ey_l dhfivxl_jhf. HgZ aZ]jm`Z_lky \ iZfylv ijb aZimkd_ dhfivxl_jZ b
^_ckl\m_l dZd bgl_jn_ck f_`^m ZiiZjZlghc b ijh]jZffghc qZklyfb.
P& Patch (Iwlq
G_[hevrZy ijh]jZffZ, dhlhjZy ^h[Z\ey_lky d kms_kl\mxs_c ijh]jZff_ \ p_eyo
(bgl_]jbjh\Zggu_ 3D nmgdpbb) beb bkijZ\e_gby (m^Ze_gb_ hrb[hd) jZ[hlhkihkh[ghklb.
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& Printed Circuit Board I_qZlgZy ieZlZ
I_qZlgZy ieZlZ ijhba\h^blky ba h[f_^g_ggh]h l_dklheblZ, gZ dhlhjmx mklZgZ\eb\Zxlky fbdjhko_fu b
^jm]b_ we_f_glu. Ijbf_jhf i_qZlghc ieZlu fh`_l kem`blv Maxi Gamer Phoenix.
& PCI (Peripheral Connect Interface)
JZat_fu jZkrbj_gby, bkihevamxsb_ky ^ey ih^kh_^bg_gby d gbf jZaebqguo k_l_\uo, a\mdh\uo,
]jZnbq_kdbo ieZl, dhgljhee_jh\ `_kldbo ^bkdh\ b ijhq_c i_jbn_jbb dhfivxl_jZ. RbgZ PCI i_j_^Z_l beb
ijbgbfZ_l bgnhjfZpbx gZ/k ^jm]bo i_jbn_jbcguo mkljhckl\ b hi_jZpbhgghc kbkl_fu.
& Perspective Correction I_jki_dlb\gZy dhjj_dpby
Ij_^klZ\ey_l kh[hc fh^bnbdZpbx l_dklmj, ijbgbfZy \h \gbfZgb_ dhg\_j]_gpbx, \hagbdZxsmx ijb
m^Ze_gbb hl h[t_dlZ.
& Pixel Ibdk_ev
KhdjZs_gb_ hl PIcture Element ( we_f_gl dZjlbgdb). Hg y\ey_lky kZfuf fZe_gvdbf we_f_glhf, dhlhjuc
hl\_qZ_l aZ hij_^_e_gb_ ki_pbnbq_kdh]h p\_lZ
“lhqdb”, dhlhju_ khklZ\eyxl dZjlbgdm gZ wdjZg_
l_e_\bahjZ beb dhfivxl_jgh]h fhgblhjZ. Ibdk_e_f y\ey_lky lhqdZ i_j_k_q_gby \_jlbdZevguo b
]hjbahglZevguo ebgbc gZ wdjZg_: ijb jZaj_r_gbb 800 gZ 600 (800 \_jlbdZevguo b 600 ]hjbahglZevguo
ebgbc), 800x600 ibdk_e_c = 480,000.
& Pixelisation Ibdk_ebaZpby
Ijh[e_fZ, \hagbdZxsZy ba-aZ g_\hafh`ghklb ]jZnbq_kdbo ieZl hlh[jZ`Zlv baf_g_gby \b^Z ibdk_ey ijb
m\_ebq_gbb qZklb wdjZgZ. Wlh ijhbkoh^bl \ hkgh\ghf ba-aZ gbadhc dZ^jh\hc qZklhlu. Maxi Gamer Phoenix
j_rZ_l ^Zggmx ijh[e_fm iml_f gZeh`_gby l_dklmju gZ h[t_dl b, \ ^Zevg_cr_f, ihklhyggh h[gh\eyy
khklhygb_ ^Zgghc l_dklmju b ibdk_e_c, ba dhlhjuo hgZ khklhbl, ijbf_gyy ijb wlhf [bebg_cgmx
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nbevljZpbx beb fbi-fwiibg]. >Zggh_ h[gh\e_gb_ ijhbkoh^bl ihdZ^jh\uf h[jZahf, Z g_ lh]^Z, dh]^Z wlh
g_h[oh^bfh.
& Polygon Iheb]hg
2D nhjfZ k lj_fy beb [he__ klhjhgZfb. Hgb bkihevamxlky ^ey khklZ\e_gby 3D kj_^.
R& RAM (Random Access Memory)
<j_f_ggZy iZfylv, bkihevamxsZyky ^ey ojZg_gby lhc bgnhjfZpbb, k dhlhjhc jZ[hlZ_l ijhp_kkhj.
& Rasterisation JZkl_jbaZpby
LjZgknhjfZpby 3D iheb]hgZevgh]h ij_^klZ\e_gby \ 2D bah[jZ`_gb_. Iheb]hgZevgZy gZkus_gghklv
hk\_s_gghklb i_j_\h^blky \ p\_lh\u_ agZq_gby ^ey ibdk_ey. 3D ]jZnbq_kdb_ ieZlu, h[jZ[Zlu\Zxsb_
]jZnbdm \ j_Zevghf \j_f_gb ihemqZxl 3D dhhj^bgZlu hl p_gljZevgh]h ijhp_kkhjZ ^ey dZ`^h]h dZ^jZ \
hl^_evghklb b \u\h^bl bo gZ wdjZg.
& Real time J_Zevgh_ \j_fy
Baf_g_gby, \uihegy_fu_ g_aZf_^ebl_evgh.
& Render J_g^_jbg]
Kha^Zgb_ ]jZnbq_kdh]h ij_^klZ\e_gby Z[kljZdlghc fZl_fZlbq_kdhc 3D fh^_eb.
& Resolution JZaj_r_gb_
<uqbke_gb_ iehlghklb ibdk_e_c gZ wdjZg_ ih \_jlbdZeb b ]hjbahglZeb, d ijbf_jm, 640x480. Q_f \ur_
jZaj_r_gb_, l_f j_Zebklbqg__ bah[jZ`_gb_.
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& RGB (DjZkguc A_e_guc b Kbgbc)
DZ`^uc ibdk_ev khklhbl ba lj_o km[-we_f_glh\; 1 djZkguc, 1 a_e_guc b 1 kbgbc. Baf_g_gb_ \
gZkus_gghklb iha\hey_l kha^Z\Zlv jZaebqgu_ p\_lZ.
& ROM (Read Only Memory)
< wlhf kemqZ_ ^Zggu_ g_ fh]ml [ulv aZibkZgu beb kl_jlu. Hgb lhevdh kqblu\Zxlky p_gljZevguf
ijhp_kkhjhf.
S& Shading AZl_g_gb_
Ijhp_kk bgl_jihebjh\Zgby p\_lZ \gmljb iheb]hgZ beb f_`^m \_jrbgZfb ebgbc \h \j_fy jZkl_jbaZpbb.
& 16-[bl/64-[bl
1. <uqbkebl_evgZy fhsv fbdjhko_fu beb kbkl_fu. Wlh lh dhebq_kl\h [bl, dhlhjh_ ijhp_kkhj fh`_l
h^gh\j_f_ggh h[jZ[hlZlv.
2. LZd`_ fh`_l hij_^_eylv ihehkm ijhimkdZgby rbgu beb ^Zgguo.
3. Bkihevam_lky ^ey hij_^_e_gby ]jZnbq_kdhc fhsb (16-[bl p\_l=32,000 p\_lh\).
& Sprite KijZcl
2D ]jZnbq_kdbc h[t_dl, ij_^klZ\e_gguc gZ wdjZg_. Fh`gh mijZ\eylv wlbf h[t_dlhf, g_ aZljZ]b\Zy
bah[jZ`_gby aZ^g_]h ieZgZ.
& SVGA (Super Video Graphics Array).
GZbgbar__ jZaj_r_gb_ \ wlhf ]jZnbq_kdhf klZg^Zjl_ gZqbgZ_lky k 640x480 ijb 256 p\_lZo.
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T& Texel (L_dk_ev
L_dk_ev – wlh lhqdb, ba dhlhjuo khklhyl dZjlu l_dklmj. DZjlu l_dklmj [u\Zxl f_gvr_]h beb [hevr_]h
jZaf_jZ, \ aZ\bkbfhklb hl lh]h dZd ijb[eb`Z_lky beb m^Zey_lky h[t_dl. DZ`^Zy lhqdZ, dhlhjZy hij_^_ey_l
p\_l, khhl\_lkl\m_l ibdk_ex gZ wdjZg_ \ [hevr_f beb f_gvr_f fZkrlZ[_ q_f 1:1. Ihwlhfm jZaf_j
l_dk_ey fh`_l hlebqZlvky hl jZaf_jZ ibdk_ey, ijh_pbjm_fh]h gZ wdjZg.
& Texture L_dklmjZ
L_dklmjZ bkihevam_lky ^ey hij_^_e_gby fZl_jbZeZ, ba dhlhjh]h kha^Zg h[t_dl: f_lZee, `b^dhklv,
ihebjh\ZggZy ih\_joghklv, ]jm[Zy ih\_joghklv b l.^.
L_dklmjZ khklhbl ba p\_lZ fZl_jbZeZ, dhlhjuc gZdeZ^u\Z_lky gZ l_dklmjm fZl_jbZeZ, ba dhlhjh]h khklhbl
h[t_dl. HdhgqZl_evguc \ZjbZgl p\_lZ hlebqZ_lky hl gZdeZ^u\Z_fh]h p\_lZ ba-aZ lh]h, qlh ^h[Z\eyxlky
^jm]b_ k\_lh\u_ wnn_dlu.
& Texture Mapping L_dklmjbjh\Zgb_
GZeh`_gb_ 2 D l_dklmju beb rZ[ehgZ gZ ih\_joghklv 3D ]jZnbq_kdh]h h[t_dlZ. Wlh hq_gv wnn_dlb\guc
f_lh^ ^ey kha^Zgby \b^Z l_dklmju.
& 3D Accelerator (3D mkdhjbl_ev
3D mkdhjbl_e_f gZau\Zxl ^hihegbl_evgmx ]jZnbq_kdmx ieZlm, dhlhjZy mkdhjy_l h[jZ[hldm 3D, Z g_
hilbfbabjm_l jZ[hlm ]jZnbq_kdh]h ^bkie_y.
& Translucency (IhemijhajZqghklv
K\hckl\h h[t_dlZ ijhimkdZlv q_j_a k_[y k\_l, gh jZkk_b\Zlv _]h lZdbf h[jZahf, qlh[u h[t_dlu,
gZoh^ysb_ky k ^jm]hc klhjhgu [ueb ljm^gh jZaebqbfu. AZf_jar__ kl_deh ihemijhajZqgh, \ lh \j_fy dZd
h[uqgh_ kl_deh – ijhajZqgh.
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& Tri-linear Filtering Ljbebg_cgZy nbevljZpby
;bebg_cgZy nbevljZpby k ihke_^mxs_c nbevljZpb_c \lhjh]h bah[jZ`_gby ^ey
ba[_`Zgby ijhy\e_gby
g_ZddmjZlghkl_c \ f_klZo i_j_k_q_gby l_dklmj.
V& VGA (Video Graphics Array)
KZfh_ gbadh_ jZaj_r_gb_ \ wlhf ]jZnbq_kdhf klZg^Zjl_ gZqbgZ_lky k 640x480 ijb 16 p\_lZo.
& Video Scaling FZkrlZ[ \b^_h
?keb \b^_h \hkijhba\h^blky \ g_[hevrhf hdg_, b \u wlh hdgh jZa\hjZqb\Z_l_ gZ \_kv wdjZg, lh b \b^_h
bah[jZ`_gb_ gZqbgZ_l \hkijhba\h^blvky gZ \_kv wdjZg. Baf_g_gb_ jZaf_jZ hdgZ ijhba\h^blky ieZlhc
Maxi Gamer Phoenix f]gh\_ggh.
& VMI (Video Module Interface) Connector (VMI jZat_f
D ^Zgghfm jZat_fm \hafh`gh ih^kh_^bgylv ^hihegbl_evgmx ^hq_jgxx ieZlm.
Z& Z-Buffering (Z [mn_jbaZpby
Z-[mn_jbaZpby – wlh ijhp_kk ijb dhlhjhf ijhbkoh^bl \u[hjdZ iheb]hgh\, dhlhju_ ke_^m_l ijhjbkh\u\Zlv
b dhlhju_ g_ ke_^m_l. JZkl_jbaZpby iheb]hgh\ gZ wdjZg_ aZgbfZ_l fgh]h \j_f_gb, ihwlhfm hq_gv \Z`gh,
qlh[u p_gljZevguc ijhp_kkhj g_ [ue aZ]jm`_g ijhjbkh\dhc iheb]hgh\, dhlhju_ g_ \b^bfu ^ey
ihevah\Zl_ey. >Zgguc ijhp_kk mkdhjy_l ijhjbkh\db iheb]hgh\ b iha\hey_l m\_ebqblv kdhjhklv h[gh\e_gby
wdjZgZ.
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