Uploaded by Alya Indira Putri - 222

Shopper Behavior Week 3-2

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3.1 Shopper Need, Wants, and Motives
Need or Want is recognized when someone feels a gap between the desired state and her
actual current state
Maslow Hierarchy of Needs​ (urutan dr paling dasar ke puncak)
1. Survival/ instinctual Needs
a. Physiological needs: food, water, sleep, etc.
b. Safety needs: to feel secure and safe, out of danger
2. Relationship Needs
a. Belongingness and love needs: to affiliate with others, be accepted, desire for
love and friendship
3. Identity Needs
a. Esteem needs: to achieve, be competent, gain approval and recognition
4. Ideological Needs
a. Cognitive needs: to know, understand and explore
5. Identity Needs
a. Aesthetic needs: symmetry, order, and beauty
b. Actualization needs: to find self-fulfillment and realize potential
Motivation
- Motivation is the energizing force that activates behavior and provides purpose and
direction to that behavior
- Motivation is the drive to satisfy needs and wants
- Motivation Process Model:
Seth’s Consumer Motives in Purchasing Car
1. Functional: ex. gas mileage, reliability, roominess, safety
2. Aesthetic/ emotional: ex. style, color, shape
3. Social: ex. reflecting a reference group
4. Situational: ex. heavily discounted
5. Curiosity: ex. new experience
Shopping Typology Based on Motivation
1. Idea Shopping: updating shopper’s knowledge about the development of new trends and
models
2. Role Shopping: influencing shopper’s feeling and moods, and gaining the excitement
when finding the perfect gift for others
3. Value Shopping: finding a good value product
Hedonic Shopping Typology Based on Motivation​ → shop because of emotion
1. Adventure Shopping: expecting to gain adventure thrills, stimulation, excitement, and
entering a different universe of exciting sights, smells, and sounds
2. Social Shopping: socializing when shoppers go shopping (ex. ibu2)
3. Gratification Shopping: decreasing the level of tension in one’s life (ex. Stress relief)
Manifest and Latent Motives In a Purchase Situation
Manifest → is the motives that are known and admitted (butuh, bagus, dll)
Latent → motives that unknown or they’re reluctant to admit or reveal them (agar diakui)
Motivational Conflict
- Approach-approach: Buy now pay later
- Approach-avoidance: Healthy but Unappetizing snack
- Avoidance-avoidance: Pay me now or pay me (more) later
How Motivation Can Be Measured
A. Means-end Chains analysis:
aim promotion/ positioning at higher levels of chain
To explore a hierarchical sequence of how consumer perceive on some product
attribute, their consequences, and then reveal their value
Value​ (instrumental and terminal)
​End
Consequences​ (functional and psychosocial)
↑
Product Attribute​ (concrete and abstract)
​Mean
B. Projective Techniques ​→ reveal the latent motive
- An unstructured, indirect form of questioning that encourages respondents to
project their underlying motivations, beliefs, attitudes, or feelings regarding the
issue of concern
- Respondents are asked to interpret the behavior of clothes
1.
2.
3.
4.
Then, respondents indirectly project their own motivations, beliefs, attitudes, or
feelings into the situation
Completion Techniques
- Sentence Completion (are given incomplete sentences). They’re asked to
use the first word or phrase that comes to mind
- Story Completion: asked for the conclusion of the story
- Cartoon completion: what cartoon characters might say to the other
cartoon characters
Construction Techniques
Related with Image Creation and Interpretation
- Picture Sort: the respondents are asked to sort a series of pictures to
reflect their association with an object/ issue
- Picture Interpretation/TAT (Thematic Apreciation Test), the respondents
are asked to describe a series of pictures of ordinary as well as unusual
events. The respondent’s interpretation of the picture gives indications of
that individual’s personality
- Picture Drawing, respondents are asked to draw a picture to reflect their
thoughts and feelings on some topics/marketing situations
Word association
→ word stimulus
Expressive Techniques
- Typical User: Respondents are asked to describe the typical user of a
product or services
- Third-person technique: The respondent is presented with a verbal or
visual situation and the respondent is asked to describe what another
person would felt, think, or do in a given situation. This third person may
be a friend, neighbor, colleague, etc.
- Brand Analogies: Respondents are asked questions like if this brand is a
person what would he/she like? Or if this brand is an animal, what type of
animal would it be?
PART 2 : Shopper Value and Lifestyle
=> Important to develop shopper behaviour
● Value is enduring belief that a given behavior or outcome is good or bad
● It serves as standards that guide your behavior across situation and over time
● People learn values through process of socialization
Theory Of Value
- Instrumental Value ( Mean)
Such as Ambitious, Broad minded , cheerful , clean , courageous , forgiving
- Terminal Value ( Goal)
Such as : A comfortable life , an existing life , a sense of accomplishment , equality ,
family security , freedom , happiness
- Example :​ Rokeach​ =>
Two Types of values​ : 1. Terminal values - highly desired end state of existence
2. Instrumental Values - A specific mode of conduct that’s needed
to achieve the desired end estate.
Theory Of Value
Kahle List of Value (LOV) ​theory notes the importance of value fulfillment, through :
● Interpersonal Relationships : - Warm relationships with others
- Sense of belonging
● Personal Factors : - Self Respect
●
- Being well respected
- Self-fulfillment
Non personal things : - Sense of accomplishment
- Security
- Excitement
- Fun and enjoyment in life
Lifestyle
●
●
Lifestyle is a person’s pattern of living as expressed in his psychographics
Marketers measure lifestyle through AIO’S :
- Activities ( work,hobbies,shopping,sports)
- Interests (food,fashion,family,recreation)
- Opinions(about themselves,others,social issues,business,politics).
Theory Of Value
Schwartz Value
1. Openness to change :
●
Self-Direction : - Creativity and Freedom
● Stimulation : - Exciting life
2. Self- transcendence
● Universalism : - Social justice
- Equality
● Benevolence : - Helpfulness
3. Conversation
● Conformity
: - Obedience
● Tradition
: - Humility
- Devotedness
● Security
: - Social Order
4. Self-Enhancement
● Achievement : - Success
- Ambition
● Power
: - Authority
- Wealth
5. Hedonism
● Pleasure
VALS - Value and lifestyle
Consumers are inspired by one of three motivations :
1.
Ideals
Achievement
Self expression
Consumers who are primarily motivated by ideals are guided by knowledge and
principles
2. Consumers who are primarily motivated by achievement and status look for
products/services that demonstrate success to their peers.
3. Consumers who are primarily motivated by self-expression desire,social or physical
activity,variety and risk.
VALS SEGMENT
1. Innovator (Formerly actualizers)
- Successful , sophisticated,take-charge people with high self-esteem
- Abundant resources,exhibit all three primary motivations in varying degrees.
- Very active consumers,open to charge , buy for themselves
- Image is important, not as evidence of status or power but as an expression of
their taste,independence,and personality.
2. Survivors (Formerly struggles)
- Live narrowly focused live
- Few resources
- Comfortable with the familiar and are primarily concerned with safety and security
- Cautious consumers.
-
Buy good and services those are daily essentials.
3. Achievers
- Motivated by the desire for achievement
- Goal-oriented lifestyles and a deep commitment to career and family
- Image is important to achievers
- Favoring established,prestige products and services that demonstrate success to
their peers.
4. Strivers
- Trendy and fun loving
- Motivated by achievement and concerned about the opinions and approval of
others.
- Strivers are active consumers because shopping is both a social activity and an
opportunity to demonstrate to peers their ability to buy.
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