UNIT 8 Answers to Coursebook activities 1 b The story often begins with the arrival of a stranger in the neighbourhood. The stranger gives some information to a chosen member of the community, and relates a history to persuade the person to set off on a perilous journey. The story ends with the success of the quest, though usually at a cost and with losses along the way. c The characters are usually trying to find: • something which their community once possessed and now needs again in order to fend off a threat • something they desire which will alter their lives and give them wealth or status • someone they are very fond of who has disappeared • the answer to a riddle or other secret which they need to discover. Typical events include the following. The good characters: • have arguments with each other • are tempted to do what they have been warned not to do • fall into a trap set by an enemy • suffer physically, from cold, hunger or physical wounds • lose or break an object of importance • doubt their ability to achieve the goal. They achieve success by: • focusing on the task • remembering warnings • following advice • befriending someone • being courageous and self-reliant • being prepared to make sacrifices • winning the final battle. The evil and jealous characters try to thwart all the hero’s efforts and to retain their grip on power, often engaging in extreme violence or treachery to get their way. 2 b Four: faun, beaver, lion, wolf. The use of talking animals or quasi-animals adds magic, and is in the tradition of children’s bedtime stories. It keeps the human characters to a manageable number. As the animals are readily identifiable and distinguishable, there is no likelihood of the reader confusing characters or needing to be reminded who they are, even if they appear only occasionally. c Example answer Animal wolf fox lion deer owl rabbit cat snake © Cambridge University Press 2013 Character dangerous and frightening sly and cunning noble and majestic timid and vulnerable wise and all-seeing innocent and cuddly secretive and devious evil and sinister Cambridge Checkpoint English 7: My World 1 UNIT 8 Answers to Coursebook activities d Example answers: Alice in Wonderland, Tom’s Midnight Garden, Weirdstone of Brisingamen e • cave – secret • key – entry • potion – altered state 3 a • • • • • • sword – protection • ring – promise evacuated – sent away for safety portal – gateway sneaks – leaves secretly encounter – meet reinforcements – additional support b If the adjectival form already ends in l, the adverbial form ends in lly, e.g. spitefully, otherwise it will have only one l before the y. c dis in or im mis un discover disbelief discourage disallows inappropriate impossible (Note: in before p or m becomes im) misrule mislead uncover unpleasant unconfirmed 4 a Whom is the object form of who and is used after a transitive verb or a preposition (e.g. ‘The man whom I saw yesterday …’; ‘To whom did you give it?’). Note, however, that the use of whom is sometimes considered old-fashioned and pedantic in spoken English. Whose is the genitive form of who and is used to show possession (e.g. ‘Whose woods these are I think I know’). It sounds like who’s, meaning ‘who is’ or ‘who has’, and it is important not to confuse the two forms. b i ii iii iv v was not believed was encouraged be filled were led was being hunted c i ii iii iv v Narnia is the name of the country. Mr Tumnus meets Lucy. The Beavers invited them to dinner. Aslan allowed the two girls to ride on his back. Aslan’s breath brought the statues back to life. 5 a • mutiny – rebellion • comrades – fellows • conspiracy – plot • desert – uninhabited • marooned – abandoned b • Jim Hawkins: ordinary name and shortened form of James; the hero could be any boy; ‘hawk’ suggests he is perceptive and intelligent • Black Hill Cove: sinister; ‘cove’ suggests ‘cave’, something hidden • Captain Billy Bones: skeleton; cartoon-type name • Blind Pew and Black Dog: nicknames, frightening characters, capable of violence • Captain Flint: ‘flint’ is a hard rock, suggesting harsh nature; parrot is given the same name © Cambridge University Press 2013 Cambridge Checkpoint English 7: My World 2 UNIT 8 Answers to Coursebook activities • Skeleton Island: not easy to escape from it alive; reinforces idea of bones • Long John Silver: association with treasure and obsession with money; stresses height • Ben Gunn: ‘Gunn’/‘gun’ suggests weapon, potentially dangerous/untrustworthy c Example answers: Jim fell overboard and drowned on the voyage home; Long John Silver managed to take over the ship on the way home and all those on board were killed; the ship was wrecked in a storm and never reached England 6 a Jim Hawkins lives with his mother in an inn, the Admiral Benbow, on the south coast of England, in a village called Black Hill Cove. One day, an ancient sailor, Captain Billy Bones, turns up there, apparently intending to stay. He hires Jim to keep a watch out for other sailors but, despite all precautions, he is hunted down by Blind Pew and Black Dog, and served with the ‘black spot’, a symbol that means death. A group of pirates raid the inn in search of the chest containing the old sailor’s papers, but they do not find them, and Jim does. They include a map showing the location of the pirate Flint’s buried treasure on Skeleton Island in the West Indies, which Jim, Doctor Livesey and Squire Trelawney decide to go in search of. After finding a ship, the Hispaniola, and a crew, they set out on their voyage, with Jim as ship’s cabin boy. b Jim discovers on the island a marooned sailor. His name is Ben Gunn. He was left behind three years earlier. He shows Jim a place and a cave. Flint’s treasure was buried first in the place. Ben Gunn has now hidden the treasure in the cave. c The apostrophes are to show possession of something by a person or thing. 7 a Similar characters: children/a young boy, a wicked/bizarre-looking adult, someone who helps or gives information, animals b Similar beginning: a new life of adventure beckons; similar ending: a victorious return home to family c Similar events: characters leaving home on a journey, the discovery of an exotic country, a promise/prophecy, a death threat, a fight, the defeat of evil © Cambridge University Press 2013 Cambridge Checkpoint English 7: My World 3