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UNIT 8 Answers to Coursebook activities
1 b The story often begins with the arrival of a stranger in the neighbourhood. The
stranger gives some information to a chosen member of the community, and relates
a history to persuade the person to set off on a perilous journey. The story ends
with the success of the quest, though usually at a cost and with losses along the way.
c The characters are usually trying to find:
• something which their community once possessed and now needs again in order
to fend off a threat
• something they desire which will alter their lives and give them wealth or status
• someone they are very fond of who has disappeared
• the answer to a riddle or other secret which they need to discover.
Typical events include the following. The good characters:
• have arguments with each other
• are tempted to do what they have been warned not to do
• fall into a trap set by an enemy
• suffer physically, from cold, hunger or physical wounds
• lose or break an object of importance
• doubt their ability to achieve the goal.
They achieve success by:
• focusing on the task
• remembering warnings
• following advice
• befriending someone
• being courageous and self-reliant
• being prepared to make sacrifices
• winning the final battle.
The evil and jealous characters try to thwart all the hero’s efforts and to retain their
grip on power, often engaging in extreme violence or treachery to get their way.
2 b Four: faun, beaver, lion, wolf. The use of talking animals or quasi-animals adds
magic, and is in the tradition of children’s bedtime stories. It keeps the human
characters to a manageable number. As the animals are readily identifiable and
distinguishable, there is no likelihood of the reader confusing characters or
needing to be reminded who they are, even if they appear only occasionally.
c Example answer
Animal
wolf
fox
lion
deer
owl
rabbit
cat
snake
© Cambridge University Press 2013
Character
dangerous and frightening
sly and cunning
noble and majestic
timid and vulnerable
wise and all-seeing
innocent and cuddly
secretive and devious
evil and sinister
Cambridge Checkpoint English 7: My World
1
UNIT 8 Answers to Coursebook activities
d Example answers: Alice in Wonderland, Tom’s Midnight Garden, Weirdstone of Brisingamen
e • cave – secret
• key – entry
• potion – altered state
3 a •
•
•
•
•
• sword – protection
• ring – promise
evacuated – sent away for safety
portal – gateway
sneaks – leaves secretly
encounter – meet
reinforcements – additional support
b If the adjectival form already ends in l, the adverbial form ends in lly, e.g. spitefully,
otherwise it will have only one l before the y.
c
dis
in or im
mis
un
discover
disbelief
discourage
disallows
inappropriate
impossible
(Note: in
before p or m
becomes im)
misrule
mislead
uncover
unpleasant
unconfirmed
4 a Whom is the object form of who and is used after a transitive verb or a preposition
(e.g. ‘The man whom I saw yesterday …’; ‘To whom did you give it?’). Note,
however, that the use of whom is sometimes considered old-fashioned and pedantic
in spoken English. Whose is the genitive form of who and is used to show possession
(e.g. ‘Whose woods these are I think I know’). It sounds like who’s, meaning ‘who is’
or ‘who has’, and it is important not to confuse the two forms.
b i
ii
iii
iv
v
was not believed
was encouraged
be filled
were led
was being hunted
c i
ii
iii
iv
v
Narnia is the name of the country.
Mr Tumnus meets Lucy.
The Beavers invited them to dinner.
Aslan allowed the two girls to ride on his back.
Aslan’s breath brought the statues back to life.
5 a • mutiny – rebellion
• comrades – fellows
• conspiracy – plot
• desert – uninhabited
• marooned – abandoned
b • Jim Hawkins: ordinary name and shortened form of James; the hero could be
any boy; ‘hawk’ suggests he is perceptive and intelligent
• Black Hill Cove: sinister; ‘cove’ suggests ‘cave’, something hidden
• Captain Billy Bones: skeleton; cartoon-type name
• Blind Pew and Black Dog: nicknames, frightening characters, capable of violence
• Captain Flint: ‘flint’ is a hard rock, suggesting harsh nature; parrot is given the
same name
© Cambridge University Press 2013
Cambridge Checkpoint English 7: My World
2
UNIT 8 Answers to Coursebook activities
• Skeleton Island: not easy to escape from it alive; reinforces idea of bones
• Long John Silver: association with treasure and obsession with money; stresses
height
• Ben Gunn: ‘Gunn’/‘gun’ suggests weapon, potentially dangerous/untrustworthy
c Example answers: Jim fell overboard and drowned on the voyage home; Long John
Silver managed to take over the ship on the way home and all those on board were
killed; the ship was wrecked in a storm and never reached England
6 a Jim Hawkins lives with his mother in an inn, the Admiral Benbow, on the south
coast of England, in a village called Black Hill Cove.
One day, an ancient sailor, Captain Billy Bones, turns up there, apparently
intending to stay. He hires Jim to keep a watch out for other sailors but, despite all
precautions, he is hunted down by Blind Pew and Black Dog, and served with the
‘black spot’, a symbol that means death.
A group of pirates raid the inn in search of the chest containing the old sailor’s
papers, but they do not find them, and Jim does. They include a map showing the
location of the pirate Flint’s buried treasure on Skeleton Island in the West Indies,
which Jim, Doctor Livesey and Squire Trelawney decide to go in search of. After
finding a ship, the Hispaniola, and a crew, they set out on their voyage, with Jim as
ship’s cabin boy.
b Jim discovers on the island a marooned sailor. His name is Ben Gunn. He was left
behind three years earlier. He shows Jim a place and a cave. Flint’s treasure was
buried first in the place. Ben Gunn has now hidden the treasure in the cave.
c The apostrophes are to show possession of something by a person or thing.
7 a Similar characters: children/a young boy, a wicked/bizarre-looking adult, someone
who helps or gives information, animals
b Similar beginning: a new life of adventure beckons; similar ending: a victorious return
home to family
c Similar events: characters leaving home on a journey, the discovery of an exotic
country, a promise/prophecy, a death threat, a fight, the defeat of evil
© Cambridge University Press 2013
Cambridge Checkpoint English 7: My World
3
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