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SCRABBLE 2020

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SCRABBLE
COMPETITION
FOR
PRIMARY & SECONDARY
SCHOOLS
RULES AND GUIDELINES
SCRABBLE COMPETITION FOR PRIMARY & SECONDARY
SCHOOLS RULES AND GUIDELINES
1.0 Aim
The Scrabble competition aims to extend vocabulary and develop spelling skills in
the English language among pupils.
2.0 Objectives
2.1 To enhance pupils’ vocabulary in the English language.
2.2 To enhance mental arithmetic skills among pupils.
2.3 To encourage teamwork and promote integration among pupils.
2.4 To provide a platform for learning in a fun and enjoyable manner.
3.0 Competition rules
3.1 Eligibility
3.1.1 Primary category
This competition is open to Year 4 to Year 6 pupils from
government-aided schools only.
3.1.2 Secondary category
This competition is open to Form 1 to Form 5 pupils from
government-aided schools only.
3.2 Team
3.2.1 Each team shall comprise 2 players from the same school / state
they are representing. Mixed-race participation is highly
encouraged to promote unity.
3.2.2 Each team is to be accompanied by a teacher.
3.2.3 Participants shall be in school uniforms.
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3.3 Format
3.3.1 The Tournament Director will determine the pairings for each
round. e.g. Swiss, King of the Hill or Round Robin pairings. The
pairings for the national competition will use Swiss pairings.
3.3.2 In a manual-pairing game, each team will have to pick a tile from
the bag. The team, whose tile is closest to the beginning of the
alphabet, with a blank preceding an ‘A’, starts the game.
3.3.3 In a computerized-pairing game, the computer picks which team
shall start.
3.3.4 Only words in the Collins Scrabble Dictionary (latest edition; i.e.
(CSW 2019) are allowed. However, players are NOT allowed to
form indecent/obscene words though the words can be found in
the dictionary.
3.4 Time
3.4.1 Each team is given 25 minutes per game. Chess clock or
Scrabble timer will be used to time the game.
3.4.2 There is no time limit for each move but the game shall end after
50 minutes or where one team has exceeded the 25-minute limit
by 5 minutes.
3.4.3 Any team who exceeds the allocated 25 minutes shall be
penalised 10 points for each minute or part thereof.
3.4.4 Each team shall play five (5) rounds. However, the tournament
director (see 3.7.1) may vary the number of rounds as
circumstances dictate.
3.5 Game play
3.5.1 The team starting the game will draw seven tiles from the tile bag.
Once a tile is drawn out from the bag, the opponent presses the
clock. This then starts the clock of the team starting the game.
After the starting team has drawn their tiles, the opponent then
draws seven tiles from the bag.
3.5.2 The first team to play combines two or more of its letters to form
a word and places it on the board to read either across or down
with one letter on the centre square. Diagonal words are not
allowed.
2
3.5.3 The team completes its turn by counting and announcing the
score for that turn; press the clock, record the scores in the score
sheet and replenish their rack.
3.5.4 The opposing team may challenge the word(s) formed after the
clock has been pressed and must call ‘hold’ before the team
replenishes the rack.
3.5.5 If the word challenged is unacceptable, the challenged player
takes back his tiles and scores a zero. If the word challenged is
acceptable in the dictionary, the team that challenged will incur
no penalty. However, the tournament director (see 3.7.3) may
vary the penalty for word challenges.
3.5.6 When drawing tiles, a player must hold the tile bag so that its
rim is at or above eye level.
3.5.7 If a team draws extra tiles, the opponent will randomly turn face
up x+2 tiles from the rack (x is the number of overdrawn tiles).
The opponent will then choose x tiles and return to the bag.
3.5.8 All letters played on a turn must be placed in one row across or
down the board, to form at least one complete word. If, at the
same time, they touch other letters in adjacent rows, those must
also form complete words, crossword fashion, with all such
letters. The team gets full credit for all words formed or modified
on its turn.
3.5.9 New words may be formed by:
i)
ii)
iii)
Adding one or more letters to a word or letters already on
the board.
Placing a word at right angles to a word already on the
board. The new word must use one of the letters already
on the board or must add a letter to it.
Placing a complete word parallel to a word already played
so that adjacent letters also form complete words.
3.5.10 No tile may be shifted or replaced after it has been
played and scored.
3
3.5.11 Blanks: The two blank tiles may be used as any letters. When
playing a blank, the player must state which letter it represents
and write that on the scoresheet. It remains that letter for the rest
of the game.
3.5.12 The team may change any number of tiles as many turns as
desired so long as there are at least seven (7) tiles in the bag. The
team will score zero for that turn.
3.5.13 The game ends when
i)
ii)
iii)
all the tiles have been drawn and one of the teams have
used all the tiles in their rack.
all possible plays have been made
both teams have passed thrice consecutively
3.5.14 When the game is over, the teams shall then fill in the Result Slip
with the scores and spread (see 3.8.2), and upon duly signed by
both teams and pass it to the Tournament Director.
3.5.15 Each team shall then fill in its own Team Score Record Card,
verified by the opponent.
3.6 Restrictions
3.6.1 Players shall NOT refer to any dictionaries and/or electronic
devices while playing.
3.6.2 Calculators shall not be used during the game.
3.6.3 No movement of the board during the game is allowed unless a
rotating board is used.
3.7 Officials
3.7.1 There shall be a Tournament Director.
3.7.2 The Tournament Director may appoint assistants from among the
accompanying teachers.
3.7.3 In case of any contention, the accompanying teacher shall refer to
the Tournament Director. The Tournament Director has the final
say.
4
3.8 Decisions
3.8.1 The winning team shall be decided first by the number of points,
then spread.
3.8.2 A win is 1 point; a draw is 0.5 point and a loss is 0 point. Spread
is the difference between the winning and losing scores of a game.
3.8.3 In the event of a discrepancy between the MOE concept paper
and the WESPA Game Rules, the MOE concept paper prevails.
3.8.4 The decision of the Tournament Director is final.
3.9
Expected Standards
3.9.1 Players are expected to uphold high standards of both etiquette
and ethics. Respectful, courteous, fair and honest play is required.
Players are honour bound not to cheat.
4.0 Prizes
4.1
Certificates of achievement will be awarded to the winning
teams.
4.2
Certificates of participation will be awarded to all participating
teams.
4.3
Certificates of appreciation will be awarded to all the
accompanying teachers
5
APPENDIX 1
Scrabble Comprehensive Scoring Guide for Judges and Players
A.
The score value of each letter is indicated by a number at the bottom of the
tile. The score value of the blank is zero.
B.
Premium Letter Squares: A light blue square doubles the score of the letter
played on it. A dark blue square triples the score of the letter played on it.
C.
Premium Word Squares: The score of the entire word is doubled when one of
the letters is placed on a pink square. It is tripled when a letter is placed on a
red square. Include premiums for double or triple letter values, if any, before
doubling or tripling the word score. If a word is formed that covers two premium
word squares, the score should be doubled and re-doubled (that is, four times
the letter count), or tripled or re-tripled (nine times the letter count). Note that
the centre square of the board is pink, and therefore doubles the score for the
first word played.
D.
The score for each turn is the sum of the score values in each word formed or
modified in play, plus the premium values resulting from placing letters on
premium squares.
E.
Letters and word premiums apply only in the turn in which they are first used.
In subsequent turns, letters count at face value only.
F.
When a blank tile falls on a pink or red square, the sum of the letters in the
word is doubled or tripled even though the blank itself has no score value.
G.
When two or more words are formed in the same turn, each is scored. The
common letters are counted, with full premium values if any, in the score for
each word.
H.
Any team who plays all seven of their tiles in a single turn scores a premium
or bonus of 50 scores in addition to their regular score for the play.
I.
Points are to be subtracted when both teams have unplayed tiles left on their
racks at the end of the game.
J.
When the game ends with one team finishing all his tiles, the team gets
double the face value of all the unplayed tiles of the opposing team.
APPENDIX 2
Scrabble Resources for Tournament Director and Players
Gameplay Rules
WESPA Rules (Latest edition; i.e WESPA rules version 3.0)
Tournament Director Reference
NASPA Director Manual (Latest edition; i.e 2014)
Tournament Organiser Software
i) Aupair Tournament Software
ii) Director! Tournament Software
iii) TSH : Tournament Shell Tournament Software
Word Lookup
i)
Collins Zyzzyva Self Lookup Software (Latest edition; i.e 5.1.1)
ii)
Collins Scrabble Dictionary (Latest edition; i.e CSW 2019)
NATIONAL ENGLISH CARNIVAL SCRABBLE SCORE SHEET
YEAR _________
Game No.
Team A
Team B
Name:
Name:
Turn Play
Turn
Score
Cum.
Score
Turn
Turn Play
Turn
Score
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Tile Penalty
Time Penalty
Nett Score
AAAAAAAAA
BB
CC
DDDD
EEEEEEEEEEEE
FF
GGG
HH
IIIIIIIII
Tile Penalty
Time Penalty
Nett Score
J
K
LLLL
MM
NNNNNN
OOOOOOOO
PP
Q
RRRRRR
Official’s Name
: ___________________________
Signature
: ___________________________
SSSS
TTTTTT
UUUU
VV
WW
X
YY
Z
??
Cum.
Score
NATIONAL ENGLISH CARNIVAL SCRABBLE
YEAR __________
RESULT SLIP
Game No.
WINNER
SCORE
OPPONENT
SPREAD
Signature (Winner)
Signature (opponent)
Official’s Name
: ___________________________
Signature
: ___________________________
NATIONAL ENGLISH CARNIVAL SCRABBLE
YEAR __________
RESULT SLIP
Game No.
WINNER
SCORE
OPPONENT
SPREAD
Signature (Winner)
Signature (opponent)
Official’s Name
: ___________________________
Signature
: ___________________________
NATIONAL ENGLISH CARNIVAL
YEAR __________
SCRABBLE INDIVIDUAL SCORE SHEET
Game
No.
1/2*
Opponent
Own
Score
Opp’s
Score
Spread
This
Cum.
game
W/L/D
Point
This
Cum.
game
Opponent’s
Initial
1
2
3
4
5
6
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.
NATIONAL ENGLISH CARNIVAL
YEAR __________
SCRABBLE INDIVIDUAL SCORE SHEET
Game
No.
1/2*
Opponent
Own
Score
Opp’s
Score
Spread
This
Cum.
game
W/L/D
Point
This
Cum.
game
1
2
3
4
5
6
*1 = Start, 2 = Reply
® Scrabble is a registered trademark of J W Spear & Sons Ltd, subsidiary of Mattel Inc.
Opponent’s
Initial
LAYOUT OF THE TEAMS
SCRABBLE BOARD
TEAM A
TEAM B
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