CUADRO H #include <LiquidCrystal.h> LiquidCrystal lcd(7,6,5,4,3,2); byte fig1[8] = { B11111, B11111, B11100, B11100, B11100, B11100, B11100, B11100 }; byte fig2[8] = { B11100, B11100, B11100, B11100, B11100, B11100, B11111, B11111 }; byte fig3[8] = { B11111, B11111, B00111, B00111, B00111, B00111, B00111, B00111 }; byte fig4[8] = { B00111, B00111, B00111, B00111, B00111, B00111, B11111, B11111 }; void setup() { lcd.createChar(1, fig1); lcd.createChar(2, fig2); lcd.createChar(3, fig3); lcd.createChar(4, fig4); lcd.begin(16, 2); lcd.setCursor(0,0); 1 2 3 4 PANTALLAZ0 lcd.write(1); delay(500); lcd.setCursor(0,1); lcd.write(2); delay(500); lcd.setCursor(1,0); lcd.write(3); delay(500); lcd.setCursor(1,1); lcd.write(4); delay(500); } void loop() { } CUADRO H