Studying the innovation dynamics of Smartphone. Samsul Arefin Riffat, ID – 1611274042 Innovation in its modern meaning is "a new idea, creative thoughts, and new imaginations in form of device or method". Dynamic is the way in which things behave, react, and affect each other. Therefore, innovation dynamics means how a new idea or creative thought behave, react and affect in the globally connected market. Smartphone has begun a new era of innovations focusing on it. New industries has started their journey because of smartphone. Smartphone’s journey did not started very long ago. Approximately 28 years back modern smartphone began its journey with the simple though of making life easy and wireless. 20th century has seen revolutionary changes because of smartphone. This magical device has boomed economy that no electrical device has ever made. As human beings are driven by incentives, there is tendency of looking for better products to buy at lower price to keep increasing consumer surplus. Vice-versa, producers are driven by the profit incentives; to increase it; producers are in a race to offer better quality products at lower cost. That is why producers always introduce new methods at a lower cost to gain market control over other companies. In addition, to gain the market control is not easy. Because to sell products at lower cost means loss, but price could be reduced by the help of yearlong Research and Development (R&D). R&D refers to innovative activities undertaken by corporations or governments in developing new services or products, or improving existing services or products. Therefore, by studying the dynamics of the product it is possible to give better product at a lower cost. Consumer surplus is an economic measurement of consumer benefits. Consumer surplus happens when the price that consumers pay for a product or service is less than the price they are willing to pay. It is a measure of the additional benefit that consumers receive because they are paying less for something than what they were willing to pay. A consumer surplus occurs when the consumer is willing to pay more for a given product than the current market price. Producer surplus is the difference between how much a person would be willing to accept for given quantity of a good versus how much they can receive by selling the good at the market price. The difference or surplus amount is the benefit the producer receives for selling the good in the market. A producer surplus is generated by market prices in excess of the lowest price Figure 1: Consumer & Prouder Surplus producers would otherwise be willing to accept for their goods, as shown in Figure 1. If producer succeeds to increase the willingness to pay for the product by increasing the quality, preferably without incurring additional cost, and offering the product at the same price like before, more consumers will likely buy the product. As a result, both the consumer and producer surpluses will increase simultaneously as shown in Figure 2. To increase both consumer and producer surpluses simultaneously, the challenge is to increase the quality (Q) and reduce the cost (C), appears to be conflicting. There could be four different combinations of these important variables as shown in Figure 3. Best Good Q C QC Acceptable QC Avoid QC Figure 3: Figure 3: Four different plausible scenarios Figure 3: Four different plausible scenarios Patent Quality, Q Cost, C Plausible Scenario Xiaomi Best OnePlus Good iPhone Acceptable Blackberry Avoid Figure 4: Quality, Cost and Plausible Scenario Comparison The Best Plausible Scenario is to increase the Q (Quality) and reduce the C (Cost). The second and good plausible scenario is to increase the Q (Quality) and the C (Cost) remains same. The third plausible scenario, which is Acceptable, is increase the Q (Quality) double and remain the C (Cost) as it is. The one that should be avoided is the fourth one, where Q (Quality) increases as well as the C (Cost). Figure 3, four different plausible scenarios relates with the market economy of smartphone industry. It is seen that good phones are getting cheap and cheap phones are getting good. It means that the smartphone’s quality are getting better by better and the price is falling. There are phones that has improved quality but the prices are within the limit. The progression of usage in the smartphone industry has been possible because of the added intellectual assets in smartphone and the processes to produce. Because of this, the quality of smartphone goes up and the cost keeps falling. Like any other product, smartphone also is a collection of features, shown in Equation (1). Features of smartphones are camera, display, touchscreen, speaker and OS (Operating System) etc. The perceived utility affecting the willingness to pay (WtoP) of a product is summation of utility created by each of the features as shown in Equation (4). Of course, the utility of a feature, U(fi ), thereby the total utility of a product Tu is subjective, which depends on individuals, purposes to be served and also the time. In improving the product, often the practiced option is to keep adding new features and improving existing ones. There is no doubt that the addition of new features, increasing the value of N, increases the quality and the cost. However, the enhancement of existing features, as shown in Equation (2), has the potential to improve the quality and reduce the cost simultaneously. 1) f1, f2, …, fN 2) f’I = fi+Δfi 3) Tu = ∑U(fi) 4) WtoP = f(Tu) These equations can be interpreted in smartphone. As in the table below, in the year 1983-90, Mobile Calling was a feature, f1. As time progressed SMS, Games included as features f2 and f3. In addition, the new feature set is f’1 = f1 + f 2+ f3. These is how all the other features are added with the older features. Year Change in Features 1983-90 Mobile Calling 1991-94 SMS, Games 1995-98 E-Mail, Vibrate Alert, Color Screen 1999-02 WAP, Tri-Band, Video Calling, GPS Navigation, Predictive Text, Camera, Poly Graphic Ringtones, MP3 Player, Bluetooth, Memory Card, MMS 2003-06 Real-tone Ringtone, Augmented Reality, Wi-Fi,, Quad Band, Water Proof 2007-10 NFC, Captive Touch-Screen, Mobile Apps, Wireless Charging 2011-14 Voice Control, Dual Lens Camera, Facial Recognition, Fingerprint Scanning, Full HC Screen, Heart Rate Monitor 2015-18 Iris Scanner, Apple/Android Pay, Bezel-less Display, Notch, In Display Finger-print Figure 5: Changes in Features in the mobile phones The smartphones offer everything that human being could think of. Waterproof, shockproof, unimaginable camera quality, fast charging, finger print reader, facial recognition, iris scanner, heartrate monitoring system and many more, as shown in Figure 5. Now it is a question that how did the manufacturers reduce this much price by offering all these great features. The answer is the reduction of material and labor need, not only cost decrease, but also the quality improves. Moreover, feature improvement also leads to greater utility. Exploitation of this opportunity out of science and technology progression is the key to attain the goal of increasing both consumer and producer surpluses simultaneously, through having favorable change in Q and C. Battery is one of the most prominent feature in smartphone. Battery life has improved at a point, people did not think of it. Intellectual assets has made it possible to improve the battery life. Huge battery life is being provided to smartphones at a lower cost. Again bigger battery life means more time to charge. It can be said recharging phone’s battery is the place where modern phone industry has done a unthinkable job. With the help of fast charging it is possible to charge a phone battery less than an hour, which was absurd a few years back. From the figure 6, it seen that how the battery life and recharging time hjas changed over the year. Figure 6: Battery Life & Recharging Time in Smartphone Industry The screen resolution on smartphones are getting all time high. And looking at them we can easily say that they are nothing like what phones were ten years back. The screen resolution are getting better and cheaper. Unit sell in millions Smartphone unit shipments worldwide by screen size 800 700 600 500 400 300 200 100 0 2018 2019 2020 2021 0"-5" 150 75 55 40 5"-5.5" 350 305 270 235 5.5"-6" 650 655 675 710 6"-7" 295 465 555 615 Figure 7: Smartphone unit shipments worldwide by screen size In figure 7, the display of bigger size is getting popularity. The phones of second generation were mostly less than 4 inches. But due to the advancement of the technology and intellectual assets, the price of making display is getting cheaper and the induistry can provide bigger displays by keeping the price low. And in the future the price will decrease more and the usuage of bigger display will be seen. Through process innovation, product quality is also improved and cost is reduced. Increasingly, the role of science of technology (IA) is increased in production process so that effectiveness and precision are improved, defects, and material as well as energy needs are reduced, and labor requirements are reduced too. As a result, process innovation plays a vital role in increasing the quality and reducing the cost, consequentially increasing both consumer and producer surpluses simultaneously. Utility or perceived value relating to WtoP Labor requirement to produce and use Raw material and energy need Intellectual Assets Intellectual Assets Intellectual Assets Figure 8: Effect of increasing role of intellectual assets in improving existing features, as well as adding new features. Innovators keep enhancing underlying technology core, and taking the advantage of it in improving the product quality and reducing the cost, as a result products keep penetrating deeper into the society through different customer segments as shown in Figure 8. Maturity of Technology and Innovation Growth of Technology core, leading to maturity of innovation (product) Time (c) (a) (b) Figure 9: (a) typical S-Shaped life cycle of innovation and its underlying technology core, (b) different segments of the customers likely to be buying the product, and (c) different segments of the customers keep responding to the product adoption along with the progression of the product, driven by the progression of the underlying technology core, as quality keeps increasing and cost keeps falling. Sustaining Innovation in a Competitive Market: Once an innovative product starts showing possibility of profitability and growth, it starts experiencing two major forces: 1. Competition, and 2. Externality effect. The competition force shows up in the form of (i) Replication, (ii) Imitation, (iii) Innovation, and (iv) Substitution, at a later stage. The externality effect comprises of (i) Complementary offering products from 3rd parties, (ii) Network effect, and (iii) Information and experience effect. The competition force affect the willingness to pay (WtoP) of the product negatively, drifting it downward. On the other hand, the externality effect plays a positive role. For example, due to the offering of complementary products from 3rd parties, the perceived value of the innovation keeps going up, affecting WtoP positively. Similarly, network effect keeps increasing the value of the product with the growth of customer base of the product. On the other hand, once the information gap about the utility of the product is reduced and potential customers get a chance to experience the product, the WtoP increases. Ingeneral, it has been found that the resultant effect of competition andexternality on the WtoP of an innovative product keeps WtoP drifting downwardas time progresses as shown in Figure 10. Due to maturity of technology core, product improvement flattened out Effect of Externality: (ii) Network effect Resultant force on Willingness to pay (WtoP) (iii) Progress in Competition force: (i) Replication Willingness to Pay (WtoP) Willingness to pay (WtoP) (i) Complementary goods and services. Successive better versions are released, preferable at decreasing cost to counter the market force With saturation, substitution products starts growing (ii) Imitation Time Figure 10: In a competitive market, WtoP of innovative products keeps drifting downward. t0, t1, t2, … Time tn Figure 11: To counter the drifting WtoP, the innovator keeps releasing successive better version As successive releases are better, often priced less powered by the decreasing cost, the customer base of the product keeps increasing. This is a key success factor to profit from innovation in a competitive market economy. As a matter of fact, irrespective of the greatness of the idea of the substitution and the strength of the underlying technology core, every innovation shows up in the market in a rather primitive from, resulting in producing loss-making revenue from a small customer base. For example, the phones back in the 20th century was in primitive form. Figure 12: Sales pattern of successive versions of iPhone, shaped by market them around. As time progressed, the phone became forces slimmer, lighter and smart. The cost of the phones went down as it size decreased. Even Steve The phones were huge. It was very difficult to carry Jobs’ magical iPhone could not escape this reality. Within just one year of the release of the first version, the sale came down to zero. During this time, replication of iPhone based on crack version of iOS started to show up, at a far less price. Similarly, Samsung and others started offering imitating iPhone features such as multi-touch user-interface by adopting Android OS. 3rd Apps and also the rapid expansion of mobile Internet play complementary role to iPhone as well. To counter the resultant market force and create appeal among growing number of customers, Apple kept releasing successive better versions, often at the same price, or slight price increase. Substitution Causing Disruption: Although, iPhone yet to experience the emergence of strong substitution product, but more or less all innovations eventually face disruptive effect due to substitution. However, not all substitution ideas grow as strong force causing disruption to target products and associated industries. For this reasons, more than 90 percent start-ups even in Silicon Valley fold up within first three years. For the substitution to succeed there should be Customers of existing product. a strong non-consumption of the existing product, to be substituted. Non-consumption Customers cannot consume it, badly waiting for substitution (non-consumption) is about a potential customer segment of the incumbent product, whom could not consume the existing product. There could be several factors starting from cost, Do not even dream of consuming technology complexity, environmental effect, portability, or needed infrastructure affecting the nonconsumption. Ideally, the society should be Figure 13: Decomposition of potential market of substitution product, likely to grow as a disruptive force to existing product and industry. decomposable in three concentric circles with respect to the product, which is targeted to be disrupted, as shown in Figure 13. Here are number of characteristics associated with the growth of substitution as a disruptive force: (i) The potential market should be decomposable into 3 concentric circles, with a strong presence of non-consumption, as shown in Figure 13. (ii) The substitution product should be around an emerging new technology core, which is at stage of growth in its life cycle. (iii) Irrespective of the greatness of the idea and strength of the technology core, initial emergence of substitution would be in primitive form causing a very faint substitution effect on the targeted exiting product. (iv) Primitive versions should create willingness to pay among non-consuming customers to start generating revenue and offering feedbacks supporting subsequent development; such primitive product will create very little wiliness to pay among a small group of customers generating loss-making revenue. (v) The underlying technology core should be amenable to rapid growth (as well as expansion by integrating with complementary technologies) through R&D leading to sharp improvement of quality (Q) and reduction of cost (C)—consequentially increasing sale and turning loss making revenue into profit. (vi) Quality improvement and cost reduction will capture the non-consumption segments and will also penetrate the core market of the existing product, causing disruption, and will expand to the periphery creating larger market than before. The journey of creating disruptive effect by pursuing substitution is often risky as well as long. Moreover, opportunities of offering substitutions, causing disruption, often take long time to emerge. Such time duration varies. For example, it took more than 100 years for Electric Vehicle to grow as a substitution posing disruption threat to gasoline engine based cars. On the other hand, within just 15 years, portable video camera faced substitution effect from smartphones. Similarly, the portable computer storage industry has experienced disruptions four times within a span of 40 years, caused by successive waves. Effect of Technology and Innovation: It is true that technology and innovation create wealth, and expands trade by offering better products at lower cost, consequentially creating both consumer and producer surpluses. Nevertheless, it also kills jobs and negative affect trade by enabling better performing producers to acquire monopolistic market power through the accumulation of technology and innovation capability in offering better products at lower cost, than what competitors can offer. Innovation also transforms the value and market of human competence, and raw materials, as shown in Figure 14 , which is likely to accelerate in the age of the fourth industrial revolution (4IR). Particularly software and network centric innovations (as cost of replicating software is zero, and perceived value keeps increasing with the growth of customers due to network effect) are powering such transformation with far greater scale, speed and scope than seen ever before. To succeed in creating innovation economy, the production and commercialization of Intellectual assets (or intellectual properties), as product and process features, is vital. Market value of certain skill sets Market value of raw materials Market value of labor Time Time Time Figure 14: Technology and Innovation Keep Transforming market values of labor, raw materials and skills.