MOMA Reflection: Violence and Design Yeqian Zhao The Design and Violence exhibit opened my eyes to all the opportunities and issues for design. It highlights many social issues where design plays a significant role in altering the functions of the individual, the context, and society as a whole. This exhibit broadcasts the cynical reality of violence in association with design. It animates it in order to distill it and pronounces it as a way to mute it permanently. Here, we receive an immunizing dose of what might come of unethical use of design. There is a thin line between ingenuity and iniquity, form following function, and function following manipulation. Indeed, the goal of a designer is to resolve a problem, but the existence of this "problem" may be the real issue for investigation. As designers, we are called to innovate the way of things for the improvement of life. This calling often confines us to tunnel vision on the project at the surface level. Regardless of the brilliance in satisfying the design criteria, if the true problem still exists then the "design" has failed. This concept is demonstrated in the Thomson Correctional Facility Center. Indeed, all of the criteria for a fortified prison are met but the bigger problem still stands: crime and prisons. The designer ought to make it his mission to design a system that improves this social issue rather than simply designing a facility. Even if his task was that of designing a facility, he must ask, "Is the design aimed at rehabilitating the criminals or is it just a bigger animal cage?" The concepts of ethics and design are difficult to define as each person holds a different set of convictions. Regardless, such ethics must be utilized when approaching a project. Designers are not mere workers for hire; we are catalysts for change and anchors for civilization. This exhibit is uniquely inspiring because it gave me a glimpse into the world in need and highlights real world issues to which I can contribute my attention and skills. I must first understand the world around me if I plan to bring change to it for the better. This gave me a retrospect on the impact of "good" design: its ability to flourish and ability to destroy. Design is not just a commercial tool but also a tangible medium upon which our world is embedded. It is an understanding of the world we live in and the individuals we serve. Just like a superpower, it can be used for evil or for good; for others or for my own purposes. This exhibit is ironically placed in NYC: the center for human prosperity and first world self-indulgence. The contrast between the exhibit and the city outside of the MOMA is the epitome of global ignorance. There is so much need existing in the world but the immediately gratified city fails to acknowledge such needs with action, thus contributing ignorance. To me, this exhibit was a call to action. What can I do about this? What problem will I tackle with design? As I weaved through other exhibits, I began to find more tools to answer these questions. The materials, contents, forms, and processes of many works are collected in my mental record for future reference. As a brush holds the potential to a painting, these mental records hold potential for future inspirations to be had. I truly wish to use these inspirations as tools for my designs that will one day change the world.