Lunar Crater Challenge Using the Engineering Design Process S TEM Activity VIVIFYSTEM.COM STEM EDUCATION Table of Contents THANK YOU 2 NOTE TO TEACHERS • Education Standards • About this Activity • Teacher Instructions • Helpful Tips • Resources for Taking it Further 3-7 3 4 5 6 7 ENGINEERING DESIGN PROCESS DIAGRAM • Color and Greyscale Versions 8 CHALLENGE: POWERPOINT SLIDE 9 CHALLENGE: STUDENT PACKET • Living on the Moon • Identify the Problem • Brainstorm • Design • Build • Test & Evaluate • Reflection Questions • Taking it Further Copyright Vivify ©2016 Packet Packet Packet Packet Packet Packet Packet Packet Packet 1 2 3 4 5 6 7 8-9 10 Page 1 Thank You! Thank you for downloading a Vivify product! If you have any questions, please email us at info@vivifystem.com. Terms of Use All pages of this packet are copyrighted. You may not create anything to sell or share based on this packet. This packet is for one classroom use only. If others like this lesson, please direct them to the Vivify TpT Store at www.teacherspayteachers.com/Store/Vivify or to www.vivifystem.com. You are welcome to share the cover image of this packet on your blog or via social media as long as you link back to the original product link. About Vivify Vivify is a team comprised of two Aerospace Engineer friends, Natasha and Claire, who live in Texas. We met as college classmates and roommates at Texas A&M University and later left engineering careers in the Department of Defense and Air Tractor to pursue our passion for STEM education. Learn more of our story here. Our goal is to bring engineering to life—to vivify learning—for kids of all ages. Please connect with us so we can learn how to better serve your students! - Natasha & Claire, The Vivify Team Connect with us for free STEM resources! Subscribe to our newsletter and receive access to a library of free STEM resources through www.vivifystem.com. Follow us on social media or listen to “The STEM Space” podcast for more resources and ideas. We also welcome you to join “The STEM Space” Facebook group to connect with other educators across the world. bit.ly/Vivifyig bit.ly/Vivifyfb bit.ly/Vivifytwitter bit.ly/thestemspace Note to Teachers NEXT GENERATION SCIENCE STANDARDS The Volcano Shelter Engineering Design Challenge follows the NGSS Engineering Design Standards for Elementary and Middle School. 3-5-ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem. 3-5-ETS1-3. Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved. MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. MS-ETS1-3. Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success. MS-ETS1-4. Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved. COMMON CORE STANDARDS The Lunar Crater Design including the Extension Activities use the following Common Core Math Standards: • Understand ratio concepts and use ratio reasoning to solve problems. CCSS.MATH.CONTENT.6.RP.A.1 – 3 • Solve real-world and mathematical problems involving area, surface area, and volume. CCSS.MATH.CONTENT.6.G.A.1 -4 • Analyze proportional relationships and use them to solve real -world and mathematical problems. CSS.MATH.CONTENT.7.RP.A.1 -3 • Solve real-life and mathematical problems using numerical and algebraic expressions and equations. CCSS.MATH.CONTENT.7.EE.B.3 -4 • Solve real-life and mathematical problems involving angle measure, area, surface area, and volume. CCSS.MATH.CONTENT.7.G.B.4 -6 TEKS: 6.2E, 6.3C, 6.8B, 7.2E, 7.3C, 7.7A, 8.2E, 8.6A, 8.6C Copyright Vivify ©2016 Page 3 Note to Teachers ABOUT THIS ACTIVITY The following STEM activity is a great way to incorporate the engineering design process into your classroom or afterschool program! This hands-on activity is an engaging design challenge that allows students to work in teams, apply the engineering design process, and connect math topics to real-world applications. As a student-driven assignment, the purpose of the teacher is to act as a facilitator. You will provide the structure to the project, but students will take an active role in designing and building a device to deposit a rover into the lunar crater. Our students have loved this activity, and we know yours will too! Lunar Crater Challenge Students use the engineering design process and explore the forces of motion to place a ball in a cup at the center of a 6 foot diameter circle without entering the circle. This challenge represents placing a NASA rover into the middle of the Apollo lunar crater for exploration as a potential human colony site. Prior to ACTIVITY 1. READ over the “Note to Teachers” overview on the following pages and the activity handouts to become familiar with the design challenge. Determine which activities will work best for your students, space, and time constraints. 2. PREPARE TESTING STATION SUPPLIES listed below. The key is make approximately a 6 foot diameter perimeter. This circle can be made from masking tape, rope, or other available materials. Plan for 1 testing station for every 3 teams. If time allows, you can set aside a testing time for teams to test one by one in front of the whole class. 3. PREPARE STUDENT KITS. Each kit is for a team of 3 – 4 students. Materials should be placed in paper bag and distributed at the start of the challenge. We recommend providing the ping pong ball at the testing station to prevent distraction (especially younger students). TESTING SUPPLIES STUDENT KIT MATERIALS • 20-Foot Rope Use this to make circle, about 6.3 ft. in diameter: Represents Apollo lunar crater to be explored • • • • • • • • • • 8-Ounce Plastic Cup Represents center of crater to deposit rover. Weights are to keep cup from tipping over during testing. A larger cup can be used to make the challenge easier. • Ping Pong Ball Represents rover with scientific equipment Dixie cup Brown paper bag 4 rubber bands (2 large, 2 small) 6 feet string* 1 piece of copier paper 2 paper clips Scissors Testing sheet 1 foot masking tape *String is intentionally smaller than radius of circle. If students create a zipline, they will need to add something to extend the string so their hands do not cross into the circle. Copyright Vivify ©2016 Page 4 Note to Teachers Teacher instructions 1. Introduce the engineering design process as described in the handout. 2. Show a real-world example of the engineering design process such as the landing of the Curiosity rover on Mars: video link (on Resources and Taking it Further page). 3. Pass out Mission Sheet -- Discuss the human exploration of the moon, and that NASA wants to return to the moon to build a human colony. Before sending humans, they must first explore possible sits for a colony. In this mission, students are NASA engineers tasked with exploring the Apollo crater, an enormous impact crater located in the southern hemisphere. Apollo is named after the NASA Apollo missions. 4. Show video highlights of Apollo 11 mission to the moon (links provided on Resources and Taking it Further page). 5. Discuss the challenge described on student sheet. The main mission is to create a contraption to deposit a rover in the middle of the Apollo Lunar Crater. Show students the test set-up, ping pong ball, and materials in kit. • Discuss design constraints: • Each team member must have a role in delivering the ball – this means one person can’t just throw the ball into the cup. Members must contribute by holding onto a piece of the contraption to work as a team to place the ball in the cup. • No team member can touch the ball during testing – This also prevents just throwing the ball in the cup. The ball must be placed in contraption prior to testing the device. • No body part can cross the circle of the crater – Imagine an invisible cylinder coming up from the circle that can not be crossed. • The ball must come to rest inside the cup – The ball can’t bounced out. • Only the ball must remain in the cup – All other materials must be removed from circle. • The ball may not be damaged • Only provide materials may be used – The materials must be used wisely, especially the tape, as no additional materials will be provided. 6. Break students into teams of 3 – 4 students with 3 being the ideal number. Students should create a team name and carefully review design criteria to complete the Identify the Problem sheet. 7. Brainstorm: Students review materials and brainstorm ideas to complete challenge. 8. Building: Students build a design for testing. 9. Testing: After the completed initial design, students can go to one of the testing stations. One student should be recording the trials and design notes. If students fail, they should redesign and return for additional trials. If students succeed, tell them they must now complete the challenge without one of the materials they used. I recommend removing the string as this is used in most initial designs. They will think it is impossible at first, but they will soon realize that they can replace the string by cutting up the paper bag. 10. Reflection: Students should reflect on the challenges of the design and testing. Copyright Vivify ©2016 Page 5 Note to Teachers Helpful Tips • • • • • • Like these pictures show, most students will make a zip line or balance the Dixie cup on the string. The challenge is to release the ball at the correct moment into the plastic cup. This can be done by tipping into cup, opening a latch, opening a claw, or other devices. Students can also make a slingshot device if all members are involved in testing. This is easier to build, but it is not very accurate. Make sure to actually try this challenge before having students do it. Some students will figure it out much faster than others. Make sure to keep them engaged by increasing the difficulty with taking away a material, such as the string. The paper bag or rubber bands can replace the string in the design. The type of string doesn’t matter, but make sure it doesn’t fray easily (unless you want that as part of the challenge). Copyright Vivify ©2016 Page 6 Note to Teachers RESOURCES FOR TAKING IT FURTHER Math Connections: • Measurement of diameter and circumference of crater • Measurement of volume of crater Science Connections: • Forces and motion • Center of gravity • Properties of the moon Engineering and Technology Connections: • Engineering design process: https://www.youtube.com/watch?v=wE-z_TJyziI • Recognize the importance of materials, environment, and constraints of the design process History Connections: • • • • History of lunar exploration and Apollo missions Curiosity rover on Mars First Landing on the Moon 1969: https://www.youtube.com/watch?v=cwZb2mqId0A Curiosity Rover Landing: https://www.youtube.com/watch?v=OHwUrxzrvtg Copyright Vivify ©2016 Page 7 Copyright Vivify ©2016 Copyright Vivify ©2016 Page 8 Engineering Design Process 1. Identify the Problem 2. Brainstorm 3. Design Build Redesign Test & Evaluate Share Solution Copyright Vivify ©2016 Page 8 Lunar Crater Challenge Create a contraption to deposit a rover (ping pong ball) into the middle of the Apollo Lunar Crater. CONSTRAINTS 1. Each team member must have a role in delivering the rover 2. No team member can touch the ball during testing 3. No body part can cross the circle of the crater 4. The ball must come to rest inside the cup 5. The ball may not be damaged 6. Only provided materials may be used Copyright Vivify ©2016 Page 9 Lunar Crater Challenge Create a contraption to deposit a rover (ping pong ball) into the middle of the Apollo Lunar Crater. CONSTRAINTS 1. 2. 3. 4. 5. 6. Each team member must have a role in delivering the rover No team member can touch the ball during testing No body part can cross the circle of the crater The ball must come to rest inside the cup The ball may not be damaged Only provided materials may be used Team Member Names Engineering Team Name Copyright Vivify ©2016 Packet: Page 1 LUNAR CRATER CHALLENGE Living on the Moon NASA wants to explore the Apollo crater as a possible site for a future human colony on the moon. WHAT IS THE APOLLO CRATER? The Apollo crater is an enormous impact crater located in the southern hemisphere on the far side of the moon. Apollo is named after the NASA Apollo missions. WHAT ARE THE APOLLO MISSIONS? The Apollo program is part of the United States National Aeronautics and Space Administration (NASA), which accomplished landing the first humans on the Moon. On July 20, 1969, during the Apollo 11 mission, Neil Armstrong and Buzz Aldrin landed their Lunar Module (shown right) and walked on the lunar surface. The landing was broadcast live on TV around the world, and Armstrong said the famous words, "one small step for [a] man, one giant leap for mankind“ when first stepping foot on the surface. Five subsequent Apollo missions also landed astronauts on the Moon, the last in December 1972. In these six Spaceflights, twelve men walked on the Moon. CAN HUMANS LIVE ON THE MOON? NASA is interested in building a human colony on the moon. However, there are some challenges to a lunar colony. First, there is no air on the moon for breathing. Low gravity will cause various health problems. Temperatures can swing from 253 ⁰F to -387 ⁰F in a single day. Micro-meteoroids pelt the surface, and since there is no atmosphere, the sun’s UV rays would be lethal. To overcome these challenges, NASA must carefully select a location that can provide the safest protection from the elements. Craters provide a natural barrier from UV rays and meteoroids, as well as help maintain a more constant temperature. Copyright Vivify ©2016 Packet: Page 2 LUNAR CRATER CHALLENGE Identify the Problem Mission In your own words, describe the overall mission of this challenge. Constraints What are the constraints for your design? I.e. What are the rules for this challenge? Goal How will you determine a successful design? Key Topics Answer the following in your own words. 1. What were the Apollo missions? 2. Why is a crater a good building site for a human colony on the moon? Teacher Check! Show this page to your teacher for approval before moving to the next part of the engineering design process. Teacher Initials: _______ Copyright Vivify ©2016 Packet: Page 3 LUNAR CRATER CHALLENGE Brainstorm Carefully review the materials provided. Can you think of different ways to use the materials to deposit the ball in the cup? Each material may have more than one use to write down per column. Hint: How will you move the ball inside circle? Will you drop it? Launch it? Carry it? Material Possible use #1 String Use as a zip line to transfer ball to cup Possible use #2 Rubber Bands Bag Cup Masking Tape Paper Paper Clips Teacher Check! Show this page to your teacher for approval before moving to the next part of the engineering design process. Teacher Initials: _______ Copyright Vivify ©2016 Packet: Page 4 LUNAR CRATER CHALLENGE Design Review your brainstorming ideas and decide which materials you will use for the contraption to deposit the rover. Sketch your design and label all parts. *Reminder: each team member must have a role in testing. No body part can enter the circle. Teacher Check! Show this page to your teacher for approval before moving to the next part of the engineering design process. Teacher Initials: _______ Copyright Vivify ©2016 Packet: Page 5 LUNAR CRATER CHALLENGE Build Time to build your design! Gather your materials, and get to work building your contraption! Feel free to make changes to your original design as needed. Sketch your completed design here. Describe the differences between the design sketch and your finished contraption: Teacher Check! Show this page to your teacher for approval before moving to the next part of the engineering design process. Teacher Initials: _______ Copyright Vivify ©2016 Packet: Page 6 LUNAR CRATER CHALLENGE Test & Evaluate Time to test your contraption! Follow the instructions below and record your testing results. 1. Place your ball (rover) into your contraption. 2. With the help of all team members, move the ball into the cup without passing into circle. 3. Record the results in the table below. Make sure to record design notes that include what works and what needs improvement in your design. a) Did your design fail? Brainstorm ways to improve your design and re-test. b) Did your design succeed? Re-design your contraption using one less material. TRIAL DID YOU SUCEED? 1 YES / NO 2 YES / NO 3 YES / NO 4 YES / NO 5 YES / NO 6 YES / NO DESIGN NOTES Need more trials? Continue this table on the back. How many trials until success? _________ Teacher Check! Show this page to your teacher for approval before moving to the next part of the engineering design process. Teacher Initials: _______ Copyright Vivify ©2016 Packet: Page 7 LUNAR CRATER CHALLENGE Reflection Think back to the engineering design process that you used to complete the Lunar Crater Challenge. With your teammates, discuss the challenges you faced and answer the questions below. Your teacher may ask for you to present your results to the class. 1. Describe your contraption and how you decided on this design. 2. What was the greatest challenge completing this activity? 3. If you had more time or more materials, what would you change? 4. How well did your team work together? 5. What would happen if you used a heavier ball? What modifications would you need to make? 6. What was most frustrating during building and testing your design? Please explain. Copyright Vivify ©2016 Packet: Page 8 LUNAR CRATER CHALLENGE Reflection 7. What was the most enjoyable part of the challenge? Why? 8. Think about how many tries it took to complete the challenge. Why is failure important in the engineering design process? 9. What challenges did you face working as a team? How did you overcome them? 10. Would you consider living on the moon or another planet? Why or why not? 11. Why do you think rovers are important in exploring and learning about other planets? Copyright Vivify ©2016 Packet: Page 9 LUNAR CRATER CHALLENGE Taking it Further 1. The Apollo lunar crater is an enormous impact crater located in the southern hemisphere on the far side of the Moon. Answer the following questions. a) The crater has a circumference of 1,680 kilometers. Your team of engineers needs to build a zip line to cross the crater. What is the minimum length of the zip line? Round to nearest kilometer. b) A football field is about 100 meters long (actually 91.4 meters). How many football fields long would the zip line need to be? (1,000 meters in a kilometer) 2. On the moon, astronauts experiences less gravity compared to Earth. Your weight on the Moon is 16.5% what you would experience on Earth. In other words, if you weighed 100 pounds on Earth, you would weigh a mere 16.5 pounds on the Moon. a) If you weigh 150 pounds on Earth, what would you weigh on the Moon? a) If you weight 225 pounds on Earth, what would you weight on the Moon? 3. Because of the lower gravitational force, you can jump six times higher on the moon compared to the Earth! If you can jump 23 inches on Earth, how high can you jump on the Moon? Copyright Vivify ©2016 Packet: Page 10 LUNAR CRATER CHALLENGE Taking it Further 1. The Apollo lunar crater is an enormous impact crater located in the southern hemisphere on the far side of the Moon. Answer the following questions. a) The crater has a circumference of 1,680 kilometers. Your team of engineers needs to build a zip line to cross the crater. What is the minimum length of the zip line? Round to nearest kilometer. Assume crater is a circle. The zipline is the diameter across the crater. Diameter = Circumference / 𝜋 Diameter = 1,680 / 𝜋 = 534.8 = 535 kilometers b) A football field is about 100 meters long (actually 91.4 meters). How many football fields long would the zip line need to be? (1,000 meters in a kilometer) Zipline = 535 km Football field = 100 meters = 0.1 km 535 / 0.1 = 53,500 football fields 2. On the moon, astronauts experiences less gravity compared to Earth. Your weight on the Moon is 16.5% what you would experience on Earth. In other words, if you weighed 100 pounds on Earth, you would weigh a mere 16.5 pounds on the Moon. a) If you weigh 150 pounds on Earth, what would you weigh on the Moon? 150 * 0.165 = 24.75 pounds a) If you weight 225 pounds on Earth, what would you weight on the Moon? 225 * 0.165 = 37.125 pounds 3. Because of the lower gravitational force, you can jump six times higher on the moon compared to the Earth! If you can jump 20 inches on Earth, how high can you jump on the Moon? 20 * 6 = 120 inches Copyright Vivify ©2016 Packet: Page 10 want more stem? For a complete list of all of Vivify STEM resources broken down by standards, topics, and grade levels, go here: http://bit.ly/VivifyResourceGuide bit.ly/VivifyMars bit.ly/Vivifycatapult bit.ly/Vivifyspacebundle bit.ly/STEMfamilynight bit.ly/icebreakerbundle bit.ly/Vivifybotany Vivify’s Overview of STEM Education Successful STEM education is an empowering interdisciplinary approach that brings math and science concepts to life through problems that mimic the complexities and excitement of the real world. STEM revolves around the Engineering Design Process that embraces failure, relies on teamwork, and requires critical thinking and creativity. While exciting, educators often become intimidated as a search for curriculum leads to an overwhelming range of activities from index towers to robotics competitions. At Vivify, we believe that not all STEM is created equal. Educators should adopt a 3 Stages of STEM approach by progressively building towards more complex projects. 5 To learn more about the 3 Stages of STEM, go here: http://bit.ly/stemstages