Workshop title: A Role-Playing Game for Integrating STEM and the Humanities Description: This workshop will introduce participants to a role-playing game designed by WPI students and faculty that simulates a “wicked problem” from late nineteenth-century Worcester, MA. Participants will learn about STEM-humanities integration (why it is valuable to students, why it is difficult to deliver) and will then test out a role-playing game that gives equal weight to science, engineering, and the humanities (history, theatre, philosophy, literature). Our workshop will spend some time on student learning outcomes and different assignments designed to teach information literacy, problem definition, negotiations, urban history, and engineering in context (sewage treatment processes of the late 19th-century). Participants will gain access to syllabi, lesson plans, role sheets, and assignments so that they can use all or parts of this game in their own courses. We will also spend some time in small groups discussing how the game might be implemented in their own institutional context. Objectives: Participants will learn about the advantages of STEM-humanities integration; will try out a new role-playing game that can integrate STEM and the humanities within a single course; will gain access to course materials so that they can experiment with it at their home institution (adapting either an assignment, an activity, or the entire game); and will gain access to a full suite of materials for course adaptation.