Introduce Your Fellow Delegate Level: Beginner Resources: None Time: 30 Minutes Goal: Getting over the fear of the unknown people in the room Get the student to know each other and listen to others. MUN is not all about the rules and knowing the countries a big part of it is working together. At the end of the day, each student has its own Agenda and we need to all work together and make friends (this is the best way to get good at MUN) not only the academics but also improving your people skills. Introduce Your Fellow Delegate: Cinderella’s Slipper Version Level: Beginner Resources: None Time: 30 Minutes Goal: Getting over the fear of the the unknown people in the room Summary: This is played the same way as ‘Introduce Your Fellow Delegate’ with one key difference; Before starting, have each participant put one of their shoes in the middle of the circle. Once everyone is missing a shoe redistribute the shoes so each participant is holding a shoe that is not theirs. Alternative: Give the participants 30 seconds to quickly grab a shoe that is not theirs. Once everyone has a shoe they need to find the owner of that shoe and pair up. After this continue with ‘Introduce Your Fellow Delegate’ as written above. Logo Love Level: Beginner Resources: White paper or white labels, pens or markers Goal: Time: 30 Minutes Summary: This icebreaker can be done with the students representing countries or themselves. Step 1: Hand out the paper/labels and pens/markers. Step 2: Give participants 10-15 minutes to come up with a concept and create a logo for themselves, or for the country that they are representing. Step 3: Have the participants present their logo and share why they chose to draw them the way that they did. They can present to the entire group or only to those sitting close to them. eir neighbors. Optional: Give some time to other participants to guess what the logo represents and try to figure out why the presenter chose to create it that way before the presenter introduces his/her logo to everyone. Alternative: Participants can choose existing logos to represent themselves or their country. This version offers much less creativity and expression but might be better if there is not enough time for the standard version. Country Knowledge Icebreaker Level: Beginner Resources: Slide projector, slides with questions, flags Goal: Time: 30 Minutes Summary: Have a set of slides with flags of countries ready. Optional: You can also use pictures of political leaders or locations. Step 1: Show the images to the group one by one. Have participants call out what they know about the countries. A few minutes are usually needed for the participants to warm up, therefore we suggest to start with slides of countries and/or people that everyone knows. Optional: Instead of being completely open, you can ask the participants about: Population size, year of independence, language/s, important contributions, famous figures in specific fields, etc. Note: This icebreaker can also be used as a research game if you have the students do prior research on what will be projected on the slides. Orientation 180 Level: Beginner + Resources: Internet access (cell phones or computers), something to write on, pen Time: 25 Minutes Goal: Summary: Step 1: Divide the students into five groups and assign each group a country. Each country should be from a different continent or have very different sizes and government types. For example: Australia, Belarus, China, France, Venezuela Note: In a mixed group of with beginners and more advanced students, you should give the advanced students the countries which are less known. You can also challenge the intermediate students to find more information about the same five countries. Step 2: Tell the groups that the challenge is to learn the basic information about their country in 3 minutes (180 seconds). True False Run (AKA My Country Is…) Level: Beginner Resources: List of facts which can be true about multiple countries Time: 15 – 25 minutes Goal: Summary: Step 1: Assign a different country to each participant. Step 2: Have all participants stand in the center of the room. Step 3: Assign one wall as ‘true’ and the opposite wall as ‘false’. Step 4: Read a statement, and then shout “run!” Upon doing so the participants should run to whichever wall (true or false) they think is the correct answer. Whoever reaches the correct wall first wins. Participants who don’t know the answer can either guess or remain in the center. Optional: Allow participants who don’t know the answer(s) to use their smartphones to find the answer. Example Statements: My country has a population of over 8 million people My country provides free education My country provides free healthcare My country holds democratic elections My country is known to experience earthquakes every 5 years My country has won the Eurovision Song Contest