DRAMA DEPARTMENT YEAR 8 Unit 2: ‘Darkwood Manor’ Aims What are students going to do/create? Create, develop and sustain credible characters using a range of drama techniques. Act and react effectively to what is happening on stage in role. Explore how physical theatre effectively in performance. Create a piece of physical theatre, incorporating movement, sound collage and still image. Effectively evaluate each other’s drama referring to specific drama criteria and using drama vocabulary effectively. Objectives What are they going to learn? Skills/Knowledge/Understanding Develop the ability to create and develop an effective character using drama techniques; Be able to perform and sustain their character effectively in a number of situations; Develop the skill of acting and reacting in role to things that happen to them on stage. Learn how to create atmospheres and settings through the use of sound collage. Learn what skills are involved in using physical theatre. Use drama techniques explore different situations, settings and characters. NC, CEA 2013 Order of work: 1. Introduction; urban legends and story-telling. 2. Developing characters; becoming experts in the supernatural. 3. Arriving at Darkwood Manor and meeting Mr/Mrs Grangeforth. 4. Creating the local village and exploring their views on the Manor. 5. Exploring the stories and myths associated with Darkwood Manor. 6. Creating and building tension. 7. Introduction to physical theatre. 8. Bringing the haunted rooms to life using physical theatre and soundscape. 9. Exploring nightmares. 10. Rehearsals for assessment pieces. 11. Performances 12. End of unit evaluation. Lesson No. Lesson Overview AfL Opportunities highlighted in Red Outcomes STARTER: 1 LEVEL 3 Can you explain what an urban myth is? LEVEL 4 Can you create an effective urban myth? MAIN: NC, CEA 2013 Warm-up activity: Keeper of the keys. Using appropriate lighting, teacher to tell the class an urban myth. The story should be told with plenty of tension and pauses. (TEACHING RESOURCE 1) Discuss what techniques a performer should utilise when telling such a story. Class Discussion: What are urban legends? Discuss: How can you tell an urban legend effectively, setting the appropriate atmosphere? Take it in turns to each come up with a possible opening line for an urban legend, explore the use of pauses, tone and dramatic pause. In pairs students to develop their own brief urban legend and rehearse speaking it together, using their voices and dramatic pauses appropriately. Spotlight some examples and evaluate students vocal tone(s) and use of pauses. PLTs References Creative Thinkers: -Generating ideas and exploring possibilities. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. -Organising time/resources & prioritising actions. Effective Participators: LEVEL 5 Can you effectively build up tension and suspense? PLENARY: In groups of 5, students should choose one story to tell as a group, they should use a combination of mime and narration to tell their story. Spotlight some examples and evaluate the effectiveness of their story-telling techniques. Are students using their voices effectively? Are dramatic pauses being utilised? Are students effectively building up tension and creating the appropriate atmosphere? STARTER: 2 LEVEL 3 Can you explain the basic characterisation techniques? Class discussion; The supernatural, how is it depicted in popular culture? In groups of 5, create three images of ‘the supernatural’. Define the term ‘expert’. Explain that over the next few weeks students will create and become characters that are experts in the supernatural. MAIN: LEVEL 4 Can you use appropriate techniques to create a character? LEVEL 5 Can you begin to create a detailed and believable character? Students to begin creating their characters; o Name/age o Their area of expertise and experiences in the supernatural o Their thoughts on whether or not they believe ghosts exist (sceptic/scientist etc) Develop characters physically - walking around the space gradually becoming their character etc. Encourage students to consider all elements of physicality. In role, students to make their way around the room introducing themselves to one another, Sharing their name, their job and a brief sentence about themselves. How well do students understand the characterisation process? Can they connect dramatic/performance theory with practise? Read out the letter from Mr Grangeforth. (TEACHING RESOURCE 2) o Reactions to the letter - discussions, thought-tracks etc. Role play conversions between experts with varying opinions on the supernatural, deciding whether or not they should go. Spotlight some examples. PLENARY: NC, CEA 2013 In role, begin packing for their trip, paying close attention to detail. Thought-track some students. Are students focussed and in role? Are they reacting and speaking as their character would? How well have they understood the characterisation process? Students to create a role on the wall in their journals for their characters. -Proposing practical ways forward. -Trying to influence others, negotiating and balancing diverse views. Reflective Learners: -Evaluating experiences & learning to inform future progress. Independent Enquirers: -Considering influence of circumstances/beliefs /feelings on decisions/events. -Exploring issues, events or problems from different perspectives. Creative Thinkers: -Generating ideas and exploring possibilities. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. -Organising time/resources & prioritising actions. Effective Participators: -Proposing practical ways forward. -Trying to influence others, negotiating and balancing diverse views. Reflective Learners: -Evaluating experiences & learning to inform future progress. STARTER: 3 LEVEL 3 Can you explain why it is important for an actor to stay in role? LEVEL 4 Can you stay focused throughout when playing a character? MAIN: LEVEL 5 Can you use react and respond to situations as a believable character? NC, CEA 2013 Students familiarise themselves with their roll and the walls or update if not yet complete. Warm-up activity: Students to move around the space as their characters, re-cap the characterisation process. Visualisation of the experts travelling to the manor; o Leaving their house > getting the train to an old village > a taxi down an old bumpy dirt road, it is dusk, almost dark > woodlands either side > mist and marshlands > an old over grown lake to the left of the manor > describe the look of the manor and the creepy atmosphere > vines growing up the walls > almost derelict in places > big old front door that creeks as it opens > they wait in the entrance. Narrate the characters through the manor to their bedrooms. (Use theatre lights if possible to create the appropriate affect) Guide students through the corridors/hallways to their room, imagining they are making the journey alone. They should be acting out the narration in role; o Leave the entrance hall > walk up the stairs > everything is dank, wall paper pealing > keep them walking through cold, spooky corridors > paintings of people > everything’s dusty > they then see a door slightly ajar at the end of a long, creepy hallway > they approach slowly, with caution, heat pounding, getting more and more nervous, wondering what could be behind it > build up the tension until the moment before they open it... Leave students to open the door themselves and investigate the room, looking for evidence, alone and in role. They must decide what room it is, what is inside it and what it looks like. Are students focussed and in role? Are they reacting and speaking as their character would? How well have they understood the characterisation process? Thought-track some students. Students to be informed that they will be meeting Mr/Mrs Grangeforth shortly and will have the opportunity to ask questions. In groups, decide what information they need to find out and what questions they can ask. Teacher in role as Mr/Mrs Grangeforth - allow students to ask as many questions as possible. o It is crucial that the teacher discreetly makes it clear something isn’t quite right. Grangeforth wants the experts to prove the manor isn’t haunted so people will buy it. (He is desperate to sell) He knows the manor is haunted and should hint this by occasionally saying strange things have happened, but he is sure there are rationale explanations for it all. By the end of the meeting students should hopefully suspect Grangeforth isn’t being completely truthful. Independent Enquirers: -Considering influence of circumstances/beliefs /feelings on decisions/events. Creative Thinkers: -Generating ideas and exploring possibilities. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. -Organising time/resources & prioritising actions. Effective Participators: -Proposing practical ways forward. -Trying to influence others, negotiating and balancing diverse views. Reflective Learners: -Evaluating experiences & learning to inform future progress. PLENARY: In groups, students should summarise what they have learnt so far from Mr/Mrs Grangeforth. Discuss and evaluate the challenges of sustaining a character and reacting in role. HOMEWORK: 4 LEVEL 3 Can you explain some techniques you can use to become a different person? Students to put together a report based on the information they have learnt so far from Granegforth and their thoughts on the Mystery of Darkwood Manor. This can be in the form of a formal report or a newspaper front page. STARTER: In groups, students to create brief role-plays showing the experts discussing their theories based on the meeting with Grangeforth. Where possible subtle conflicts should arise. Spotlight some examples. MAIN: LEVEL 4 Can you change the tone of your voice and alter your physicality to become a character? LEVEL 5 Can you perform a believable character with confidence and depth? 5 LEVEL 3 Can you explain what Hot Seating is? LEVEL 4 Can you successfully participate in Hot Seating? NC, CEA 2013 Decide on the look, feel and atmosphere of the local village. What sort of people live there? Establish how the villagers feel towards Darkwood Manor and of Mr/Mrs Grangeforth's proposal. Create a whole class image in a communal place such as the local pub. Thought-track some students to gauge their thoughts and opinions. In pairs, an expert should interview a villager to find out information about the manor. PLENARY: Spotlight some role-plays and establish what the general feeling of the villagers is towards the Manor and the family. How does this information help with their investigation? Are students using and applying their newly acquired characterisation skills effectively? Journals – Students to comment on two strengths with regards to characterisation and outline two areas they will focus on next lesson. STARTER: Fact-circle: each member of the class to give one fact about the mystery of Darkwood Manor so far. Class Discussion: What is Hot Seating? Establish the golden rules. MAIN: Select various member of the group to be hot-seated in role as villagers. Encourage students to ask probing questions that develop the story further. As a class consolidate the information they have learnt so far after each villager has spoken. Creative Thinkers: -Generating ideas and exploring possibilities. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. -Organising time/resources & prioritising actions. Effective Participators: -Trying to influence others, negotiating and balancing diverse views. Reflective Learners: -Evaluating experiences & learning to inform future progress. Independent Enquirers: -Exploring issues, events or problems from different perspectives. Creative Thinkers: -Generating ideas and exploring possibilities. -Connecting their own & others ideas. Team Workers; -Collaborating with others. -Showing fairness and consideration LEVEL 5 Can you justify how Hot Seating can be used to help an actor with characterisation? 6 In groups create scenes involving the villagers telling stories of various encounters with spirits at Darkwood or Mr/Mrs Grangeforth. Students should recall their work on urban myths. Students to use a range of techniques to act out these stories. PLENARY: Spotlight some examples and evaluate the effectiveness of the chosen story-telling techniques. Journals – Comment on whether they have improved on last week’s characterisation targets. Also complete the post-it ‘What is Hot Seating?’ STARTER: LEVEL 3 Can you explain what a soundscape is? LEVEL 4 Can you create a successful soundscape? Class discussion: How is tension created on TV programmes and in films? Share examples of programmes, films, plays that students have seen. MAIN: LEVEL 5 Can you effectively layer sounds to create an atmospheric soundscape? Watch a series of clips showing tension building up. Analyse each clip and establish exactly how the tension was created and what effect this had on the audience. Discuss how fear is built up. Atmosphere etc. Class Discussion How we can create these effects as an actor in the space and technology/set/costume. Discuss soundscapes. Create a whole class soundscape of a haunted house - discuss the various sounds that can be created and used. Spend time developing the soundscape; exploring tone, speed, rhythm, layering etc. In groups, students to revisit an earlier activity involving the expert moving through the hallways of the manor. One actor should perform the scene, everyone else should provide the sound effects. PLENARY: 7 STARTER: Students to complete mid-unit reviews in journals. NC, CEA 2013 In their groups establish five top tips for creating the most effective soundscape. Complete the soundscape post-it in journals. Introduction to physical theatre; o The human machine: Students to become part of a big, working, moving machine. One to others. Self Managers: -Working towards goals, showing initiative. -Seeking challenges & responsibility, showing flexibility. Effective Participators: -Proposing practical ways forward. Reflective Learners: -Evaluating experiences & learning to inform future progress. Independent Enquirers: -Exploring issues, events or problems from different perspectives. Creative Thinkers: -Generating ideas and exploring possibilities. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. Effective Participators: -Proposing practical ways forward. -Trying to influence others, negotiating and balancing diverse views. Reflective Learners: -Evaluating experiences & learning to inform future progress Creative Thinkers: -Connecting their own & others ideas. LEVEL 3 Can you recall what physical theatre is? LEVEL 4 Can you explain how physical theatre can enhance a performance? o by one each students should become part of the machine. Parts need to be connected to others and a movement and a sound should be repeated. The machine should include varying levels, a range of movements and sounds. When everyone is involved, the machine can be sped up by the teacher, slowed down, muted, turned up, break down etc.. MAIN: LEVEL 5 Can you use your body effectively when using physical theatre? Without realising students will have just created a piece of physical theatre, ask them to now to describe and define physical theatre. Students to use physical theatre to create objects using only their bodies, as instructed by the teacher; points should be awarded to the most creative. o Individually: a lamp o Pairs: a sink & taps o Groups of 4: vase of flowers o Groups of 5: dining table o Groups of 6: a pencil case and its contents o Groups of 6: a wardrobe o Same groups: students should come up with their own object for the teacher to guess. Class to work together to create an image of a room in a manor. Students should become objects within the room. Discuss how an inanimate object can still have character and evoke a particular feeling. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. -Taking responsibility, showing confidence. Self Managers: -Working towards goals, showing initiative. Effective Participators: -Proposing practical ways forward. -Identifying beneficial improvements. Reflective Learners: -Reviewing progress & acting on outcomes. -Setting goals with success criteria. -Evaluating experiences & learning to inform future progress. PLENARY: 8 In pairs create five top tips/key points for using physical theatre in a piece of theatre. STARTER: LEVEL 3 Can you stay focused and in role throughout a performance? NC, CEA 2013 Warm-up activity: Students move around the space as the teacher ‘casts a spell on them’; everyone should become angry lions etc. Students act each spell out. Students can then cast spells on the class, being as creative as possible. Students should experience ‘becoming something’ other than people. Complete the physical theatre post-it in journals. In assessment groups (6's) - students to create a floor plan of the manor house. They should decide what rooms exist within it and what each one may look like. Use sugar paper for this task. Students to choose a room to 'investigate'. Creative Thinkers: -Generating ideas and exploring possibilities. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. -Organising time/resources & MAIN: LEVEL 4 Can you use physical theatre to help tell a story? LEVEL 5 Can you effectively combine physical theatre and characterisation? Use physical theatre to create their chosen rooms. Peer assess one another's rooms and tweak as necessary. Rooms should look spooky and 'mysterious'. Create a performance involving an expert investigating the room, gradually introduce more elements to each performance; o Each object should have some sort of movement, making the room appear haunted. o Each student (object) should think of a sound their object/part of the room could make. o The expert should begin exploring the room as it gradually comes to life and appears to be haunted. o The room should at first be still, each object should gradually come to life, with a certain trigger (this needs to be rehearsed and planned) Sounds can then be layered and introduced gradually, using varying levels of volume etc. prioritising actions. Effective Participators: -Proposing practical ways forward. -Trying to influence others, negotiating and balancing diverse views. Reflective Learners: -Evaluating experiences & learning to inform future progress. PLENARY: 9 LEVEL 3 Can you explain what an Abstract performance might look like? LEVEL 4 Can you create elements of an abstract performance? LEVEL 5 Can you combine a range of techniques to create an abstract performance? NC, CEA 2013 Spotlight some examples and evaluate the use of performance techniques and structure of each piece. Use feedback page in journals as appropriate. STARTER: Class discussion: How could you describe what a nightmare is to someone who has never experienced one? Discuss nightmares - share experiences and common themes/trends. Explain and discuss what the term ‘Abstract’ means. Touch on ‘Surrealism’ to support their understanding of the term ‘Abstract’. MAIN: Class discussion: How could nightmares be portrayed by actors in the space? Students to revisit their scenes from last lesson, but this time create a sequence involving the expert having a nightmare. Physical theatre, soundscapes and a range of other techniques should be utilised to create a surreal/abstract sequence. Spotlight examples and peer assess. Assessment planning: Students to create a piece of theatre entitled 'The mystery of Darkwood Manor'. Revising their floor-plans, students should brainstorm three key moments that could happen in their piece. They can adapt work they have already prepared during the unit and/or include new scenes/stories. Ideas and plans should be written in journals. Independent Enquirers: -Exploring issues, events or problems from different perspectives. Creative Thinkers: -Generating ideas and exploring possibilities. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. -Organising time/resources & prioritising actions. Effective Participators: -Proposing practical ways forward. -Trying to influence others, negotiating and balancing diverse views. PLENARY: 10 STARTER: LEVEL 3 Can you contribute basic ideas to the development of a play LEVEL 4 Can you develop a play with a clear structure? LEVEL 5/6 Can you clearly justify your chosen ideas and techniques? 11 Groups to outline their key priorities for next week’s rehearsal lesson Class discussion: Re-cap the techniques and ideas that have been explored during the unit that can be used within their plays. MAIN: Go through assessment criteria to ensure expectations are high. Students to rehearse their assessment pieces. Teacher to circulate offering support where necessary - G&T students should be challenged to develop detailed characters and explore more challenging styles and techniques. PLENARY: In assessment groups review progress so far; 3 strengths and 3 areas for development. Discuss strategies to enable improvements. STARTER: LEVEL 3 Can you identify some strengths and areas for development in a play? LEVEL 4 Can you identify areas for development and offer clear suggestions for improvement? LEVEL 5/6 Can you clearly justify your chosen ideas and techniques? NC, CEA 2013 Groups to re-cap their targets for improvement. MAIN: Students to be allowed time to run-through and rehearse their pieces. Students to rehearse their assessment pieces. ASSESSMENT: Groups to perform their pieces. Evaluate each performance; o Did the piece have a clear structure? o Were performance techniques used effectively to create atmosphere/tension? o Did characters have depth? o Were individual performance clear and appropriate techniques used? Independent Enquirers: -Considering influence of circumstances/beliefs /feelings on decisions/events. Creative Thinkers: -Generating ideas and exploring possibilities. -Connecting their own & others ideas. Team Workers; - Showing fairness and consideration to others. Self Managers: -Working towards goals, showing initiative. Reflective Learners: -Reviewing progress & acting on outcomes. Creative Thinkers: -Connecting their own & others ideas. Team Workers; -Collaborating with others. -Showing fairness and consideration to others. -Taking responsibility, showing confidence. Self Managers: -Working towards goals, showing initiative. Effective Participators: -Proposing practical ways forward. -Identifying beneficial improvements. Reflective Learners: -Reviewing progress & acting on outcomes. -Setting goals with success criteria. -Evaluating experiences & learning to inform future progress. 12 ASSESSMENT & EVALUATION: LEVEL 3 Can you identify some strengths and areas for development in a play? LEVEL 4 Can you identify areas for development and offer clear suggestions for improvement? LEVEL 5/6 Can you clearly justify your chosen ideas and techniques? NC, CEA 2013 Creative Thinkers: -Connecting their own & others ideas. Finish viewing and evaluating any outstanding performances. Students to revisit their roles as experts and be told that their investigation is over and that they have found proof of the supernatural in the manor. Teacher in role should enter as Grangeforth and inform the experts that the press are on the way and if they agree to sign saying they believe the house is not haunted, he will give them each £70,000 towards their work. Hopefully, some students will refuse to sign, as they know the manor is haunted, teacher should engage in improvised role play and attempt to persuade the experts to sign. Grangeforth could eventually try and bribe them with more money, or even threaten to ‘ruin’ their careers... Team Workers; -Collaborating with others. -Showing fairness and consideration to others. -Taking responsibility, showing confidence. Students to complete their evaluations in Drama Journals. o What new skills have you learnt during the unit and how have you used them when creating work? o What have you found difficult about this unit? How could you improve in these areas? o What two things about your final play were you most proud of? o Were you happy with your individual performance? How could it have gone even better? o What advice would you give to another student starting this unit? Effective Participators: -Proposing practical ways forward. -Identifying beneficial improvements. Self Managers: -Working towards goals, showing initiative. Reflective Learners: -Reviewing progress & acting on outcomes. -Setting goals with success criteria. -Evaluating experiences & learning to inform future progress.