Edel Karlo S. Zarasate Assignment # 2 B.S. COE 3B Due: 08/18/2017 Computer architecture In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction set architecture design, microarchitecture design, logic design, and implementation. RISC Architecture RISC (Reduced instruction set computer) is a microprocessor that is designed to perform a smaller number of types of computer instructions so that it can operate at a higher speed (perform more millions of instructions per second, or MIPS). Since each instruction type that a computer must perform requires additional transistors and circuitry, a larger list or set of computer instructions tends to make the microprocessor more complicated and slower in operation. CISC Architecture CISC (Complex instruction set computing) is a processor design, where single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, from large and complex mainframe computers to simplistic microcontrollers where memory load and store operations are not separated from arithmetic instructions. CPU Architecture The processor (really a short form for microprocessor and also often called the CPU or central processing unit) is the central component of the PC. This vital component is in some way responsible for every single thing the PC does. It determines, at least in part, which operating systems can be used, which software packages the PC can run, how much energy the PC uses, and how stable the system will be, among other things. The processor is also a major determinant of overall system cost: the newer and more powerful the processor, the more expensive the machine will be. Processor Register In computer architecture, a processor register is a quickly accessible location available to a computer's central processing unit (CPU). Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. Registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. The term normally refers only to the group of registers that are directly encoded as part of an instruction, as defined by the instruction set. However, modern high-performance CPUs often have duplicates of these "architectural registers" in order to improve performance via register renaming, allowing parallel and speculative execution. Modern x86 design acquired these techniques around 1995 with the releases of Pentium Pro, Cyrix 6x86, Nx586, and AMD K5. Differences between a 32-bit and 64-bit CPU A big difference between 32-bit processors and 64-bit processors is the number of calculations per second they can perform, which affects the speed at which they can complete tasks. 64-bit processors can come in dual core, quad core, six core, and eight core versions for home computing. Multiple cores allow for an increased number of calculations per second that can be performed, which can increase the processing power and help make a computer run faster. Software programs that require many calculations to function smoothly can operate faster and more efficiently on the multi-core 64-bit processors, for the most part. Another big difference between 32-bit processors and 64-bit processors is the maximum amount of memory (RAM) that is supported. 32-bit computers support a maximum of 3-4GB of memory, whereas a 64-bit computer can support memory amounts over 4 GB. This feature is important for software programs used in graphic design, engineering, and video editing as these programs have to perform many calculations to render their images. One thing to note is that 3D graphic programs and games do not benefit much, if at all, from switching to a 64-bit computer, unless the program is a 64-bit program. A 32-bit processor is adequate for any program written for a 32-bit processor. In the case of computer games, you'll get a lot more performance by upgrading the video card instead of getting a 64-bit processor. In the end, 64-bit processors are becoming more and more common place in home computers. Most manufacturers build computers with 64-bit processors due to cheaper prices and because more users are now using 64-bit operating systems and programs. Computer parts retailers are offering fewer and fewer 32-bit processors and soon may not offer any at all. Micah Ronette N. Reloza Assignment # 2 B.S. COE 3B Due: 08/18/2017 Computer architecture In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction set architecture design, microarchitecture design, logic design, and implementation. RISC Architecture RISC (Reduced instruction set computer) is a microprocessor that is designed to perform a smaller number of types of computer instructions so that it can operate at a higher speed (perform more millions of instructions per second, or MIPS). Since each instruction type that a computer must perform requires additional transistors and circuitry, a larger list or set of computer instructions tends to make the microprocessor more complicated and slower in operation. CISC Architecture CISC (Complex instruction set computing) is a processor design, where single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, from large and complex mainframe computers to simplistic microcontrollers where memory load and store operations are not separated from arithmetic instructions. CPU Architecture The processor (really a short form for microprocessor and also often called the CPU or central processing unit) is the central component of the PC. This vital component is in some way responsible for every single thing the PC does. It determines, at least in part, which operating systems can be used, which software packages the PC can run, how much energy the PC uses, and how stable the system will be, among other things. The processor is also a major determinant of overall system cost: the newer and more powerful the processor, the more expensive the machine will be. Processor Register In computer architecture, a processor register is a quickly accessible location available to a computer's central processing unit (CPU). Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. Registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. The term normally refers only to the group of registers that are directly encoded as part of an instruction, as defined by the instruction set. However, modern high-performance CPUs often have duplicates of these "architectural registers" in order to improve performance via register renaming, allowing parallel and speculative execution. Modern x86 design acquired these techniques around 1995 with the releases of Pentium Pro, Cyrix 6x86, Nx586, and AMD K5. Differences between a 32-bit and 64-bit CPU A big difference between 32-bit processors and 64-bit processors is the number of calculations per second they can perform, which affects the speed at which they can complete tasks. 64-bit processors can come in dual core, quad core, six core, and eight core versions for home computing. Multiple cores allow for an increased number of calculations per second that can be performed, which can increase the processing power and help make a computer run faster. Software programs that require many calculations to function smoothly can operate faster and more efficiently on the multi-core 64-bit processors, for the most part. Another big difference between 32-bit processors and 64-bit processors is the maximum amount of memory (RAM) that is supported. 32-bit computers support a maximum of 3-4GB of memory, whereas a 64-bit computer can support memory amounts over 4 GB. This feature is important for software programs used in graphic design, engineering, and video editing as these programs have to perform many calculations to render their images. One thing to note is that 3D graphic programs and games do not benefit much, if at all, from switching to a 64-bit computer, unless the program is a 64-bit program. A 32-bit processor is adequate for any program written for a 32-bit processor. In the case of computer games, you'll get a lot more performance by upgrading the video card instead of getting a 64-bit processor. In the end, 64-bit processors are becoming more and more common place in home computers. Most manufacturers build computers with 64-bit processors due to cheaper prices and because more users are now using 64-bit operating systems and programs. Computer parts retailers are offering fewer and fewer 32-bit processors and soon may not offer any at all. Vanessa Elaine S. Tarape Assignment # 2 B.S. COE 3B Due: 08/18/2017 Computer architecture In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction set architecture design, microarchitecture design, logic design, and implementation. RISC Architecture RISC (Reduced instruction set computer) is a microprocessor that is designed to perform a smaller number of types of computer instructions so that it can operate at a higher speed (perform more millions of instructions per second, or MIPS). Since each instruction type that a computer must perform requires additional transistors and circuitry, a larger list or set of computer instructions tends to make the microprocessor more complicated and slower in operation. CISC Architecture CISC (Complex instruction set computing) is a processor design, where single instructions can execute several lowlevel operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multistep operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, from large and complex mainframe computers to simplistic microcontrollers where memory load and store operations are not separated from arithmetic instructions. CPU Architecture The processor (really a short form for microprocessor and also often called the CPU or central processing unit) is the central component of the PC. This vital component is in some way responsible for every single thing the PC does. It determines, at least in part, which operating systems can be used, which software packages the PC can run, how much energy the PC uses, and how stable the system will be, among other things. The processor is also a major determinant of overall system cost: the newer and more powerful the processor, the more expensive the machine will be. Processor Register In computer architecture, a processor register is a quickly accessible location available to a computer's central processing unit (CPU). Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. Registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. The term normally refers only to the group of registers that are directly encoded as part of an instruction, as defined by the instruction set. However, modern high-performance CPUs often have duplicates of these "architectural registers" in order to improve performance via register renaming, allowing parallel and speculative execution. Modern x86 design acquired these techniques around 1995 with the releases of Pentium Pro, Cyrix 6x86, Nx586, and AMD K5. Differences between a 32-bit and 64-bit CPU A big difference between 32-bit processors and 64-bit processors is the number of calculations per second they can perform, which affects the speed at which they can complete tasks. 64-bit processors can come in dual core, quad core, six core, and eight core versions for home computing. Multiple cores allow for an increased number of calculations per second that can be performed, which can increase the processing power and help make a computer run faster. Software programs that require many calculations to function smoothly can operate faster and more efficiently on the multi-core 64-bit processors, for the most part. Another big difference between 32-bit processors and 64-bit processors is the maximum amount of memory (RAM) that is supported. 32-bit computers support a maximum of 3-4GB of memory, whereas a 64-bit computer can support memory amounts over 4 GB. This feature is important for software programs used in graphic design, engineering, and video editing as these programs have to perform many calculations to render their images. One thing to note is that 3D graphic programs and games do not benefit much, if at all, from switching to a 64-bit computer, unless the program is a 64-bit program. A 32-bit processor is adequate for any program written for a 32bit processor. In the case of computer games, you'll get a lot more performance by upgrading the video card instead of getting a 64-bit processor. In the end, 64-bit processors are becoming more and more common place in home computers. Most manufacturers build computers with 64-bit processors due to cheaper prices and because more users are now using 64-bit operating systems and programs. Computer parts retailers are offering fewer and fewer 32-bit processors and soon may not offer any at all. Khryz Anne Joy A. Avila Assignment # 2 B.S. COE 3B Due: 08/18/2017 Computer architecture In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction set architecture design, microarchitecture design, logic design, and implementation. RISC Architecture RISC (Reduced instruction set computer) is a microprocessor that is designed to perform a smaller number of types of computer instructions so that it can operate at a higher speed (perform more millions of instructions per second, or MIPS). Since each instruction type that a computer must perform requires additional transistors and circuitry, a larger list or set of computer instructions tends to make the microprocessor more complicated and slower in operation. CISC Architecture CISC (Complex instruction set computing) is a processor design, where single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, from large and complex mainframe computers to simplistic microcontrollers where memory load and store operations are not separated from arithmetic instructions. CPU Architecture The processor (really a short form for microprocessor and also often called the CPU or central processing unit) is the central component of the PC. This vital component is in some way responsible for every single thing the PC does. It determines, at least in part, which operating systems can be used, which software packages the PC can run, how much energy the PC uses, and how stable the system will be, among other things. The processor is also a major determinant of overall system cost: the newer and more powerful the processor, the more expensive the machine will be. Processor Register In computer architecture, a processor register is a quickly accessible location available to computer's central processing unit (CPU). Registers usually consist of a small amount fast storage, although some registers have specific hardware functions, and may be read-only write-only. Registers are typically addressed by mechanisms other than main memory, but may some cases be assigned a memory address. a of or in Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. The term normally refers only to the group of registers that are directly encoded as part of an instruction, as defined by the instruction set. However, modern high-performance CPUs often have duplicates of these "architectural registers" in order to improve performance via register renaming, allowing parallel and speculative execution. Modern x86 design acquired these techniques around 1995 with the releases of Pentium Pro, Cyrix 6x86, Nx586, and AMD K5. Differences between a 32-bit and 64-bit CPU A big difference between 32-bit processors and 64-bit processors is the number of calculations per second they can perform, which affects the speed at which they can complete tasks. 64-bit processors can come in dual core, quad core, six core, and eight core versions for home computing. Multiple cores allow for an increased number of calculations per second that can be performed, which can increase the processing power and help make a computer run faster. Software programs that require many calculations to function smoothly can operate faster and more efficiently on the multi-core 64-bit processors, for the most part. Another big difference between 32-bit processors and 64-bit processors is the maximum amount of memory (RAM) that is supported. 32-bit computers support a maximum of 3-4GB of memory, whereas a 64-bit computer can support memory amounts over 4 GB. This feature is important for software programs used in graphic design, engineering, and video editing as these programs have to perform many calculations to render their images. One thing to note is that 3D graphic programs and games do not benefit much, if at all, from switching to a 64-bit computer, unless the program is a 64-bit program. A 32-bit processor is adequate for any program written for a 32-bit processor. In the case of computer games, you'll get a lot more performance by upgrading the video card instead of getting a 64-bit processor. In the end, 64-bit processors are becoming more and more common place in home computers. Most manufacturers build computers with 64-bit processors due to cheaper prices and because more users are now using 64-bit operating systems and programs. Computer parts retailers are offering fewer and fewer 32-bit processors and soon may not offer any at all. Ricalyn P. Gravides Assignment # 2 B.S. COE 3B Due: 08/18/2017 Computer architecture In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction architecture design, microarchitecture design, logic design, and implementation. set RISC Architecture RISC (Reduced instruction set computer) is a microprocessor that is designed to perform a smaller number of types of computer instructions so that it can operate at a higher speed (perform more millions of instructions per second, or MIPS). Since each instruction type that a computer must perform requires additional transistors and circuitry, a larger list or set of computer instructions tends to make the microprocessor more complicated and slower in operation. CISC Architecture CISC (Complex instruction set computing) is a processor design, where single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, from large and complex mainframe computers to simplistic microcontrollers where memory load and store operations are not separated from arithmetic instructions. CPU Architecture The processor (really a short form for microprocessor and also often called the CPU or central processing unit) is the central component of the PC. This vital component is in some way responsible for every single thing the PC does. It determines, at least in part, which operating systems can be used, which software packages the PC can run, how much energy the PC uses, and how stable the system will be, among other things. The processor is also a major determinant of overall system cost: the newer and more powerful the processor, the more expensive the machine will be. Processor Register In computer architecture, a processor register is a quickly accessible location available to a computer's central processing unit (CPU). Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. Registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic RAM as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normally at the top of the memory hierarchy, and provide the fastest way to access data. The term normally refers only to the group of registers that are directly encoded as part of an instruction, as defined by the instruction set. However, modern high-performance CPUs often have duplicates of these "architectural registers" in order to improve performance via register renaming, allowing parallel and speculative execution. Modern x86 design acquired these techniques around 1995 with the releases of Pentium Pro, Cyrix 6x86, Nx586, and AMD K5. Differences between a 32-bit and 64-bit CPU A big difference between 32-bit processors and 64-bit processors is the number of calculations per second they can perform, which affects the speed at which they can complete tasks. 64-bit processors can come in dual core, quad core, six core, and eight core versions for home computing. Multiple cores allow for an increased number of calculations per second that can be performed, which can increase the processing power and help make a computer run faster. Software programs that require many calculations to function smoothly can operate faster and more efficiently on the multi-core 64-bit processors, for the most part. Another big difference between 32-bit processors and 64-bit processors is the maximum amount of memory (RAM) that is supported. 32-bit computers support a maximum of 3-4GB of memory, whereas a 64-bit computer can support memory amounts over 4 GB. This feature is important for software programs used in graphic design, engineering, and video editing as these programs have to perform many calculations to render their images. One thing to note is that 3D graphic programs and games do not benefit much, if at all, from switching to a 64-bit computer, unless the program is a 64-bit program. A 32-bit processor is adequate for any program written for a 32-bit processor. In the case of computer games, you'll get a lot more performance by upgrading the video card instead of getting a 64-bit processor. In the end, 64-bit processors are becoming more and more common place in home computers. Most manufacturers build computers with 64-bit processors due to cheaper prices and because more users are now using 64-bit operating systems and programs. Computer parts retailers are offering fewer and fewer 32-bit processors and soon may not offer any at all.