The Design Journal An International Journal for All Aspects of Design ISSN: 1460-6925 (Print) 1756-3062 (Online) Journal homepage: https://www.tandfonline.com/loi/rfdj20 What’s Next in Design Education? Transforming role of a designer and its implications in preparing youth for an ambiguous and volatile future Ramneek Kaur Majithia To cite this article: Ramneek Kaur Majithia (2017) What’s Next in Design Education? Transforming role of a designer and its implications in preparing youth for an ambiguous and volatile future, The Design Journal, 20:sup1, S1521-S1529, DOI: 10.1080/14606925.2017.1352676 To link to this article: https://doi.org/10.1080/14606925.2017.1352676 © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group Published online: 06 Sep 2017. Submit your article to this journal Article views: 649 View Crossmark data Citing articles: 1 View citing articles Full Terms & Conditions of access and use can be found at https://www.tandfonline.com/action/journalInformation?journalCode=rfdj20 Design for Next 12th EAD Conference Sapienza University of Rome 12-14 April 2017 doi: 10.1080/14606925.2017.1352676 What’s Next in Design Education? Transforming role of a designer and its implications in preparing youth for an ambiguous and volatile future Ramneek Kaur Majithiaa* a Pearl Academy, India (part of Laureate International Universities) * Corresponding author e-mail: ramneek.majithia@pearlacademy.com, ramneekmajithia@gmail.com Abstract: In today’s dynamic world, it is imperative to monitor and map trends that have far-reaching impact on the larger society and the resulting implications on preparing design students. Definitely the future requires a different skill set. Employers are more and more looking towards hiring quick learners who can easily swing from one role to another and in the process be more productive for an organization; a definite shift from specialized subject skills that are the primary outcome of a design education, towards life skills. This paper outlines the results of a qualitative study examining - Design education: what needs to change - Employability trends: expectation from a young graduate - Potential skill sets for the future This paper further discusses the need to reconstruct the education model to prepare a student to respond quickly to opportunities for expanding the influence of design in places we can’t yet imagine. Keywords: Design education, Responsive designer, future of design, employability, Design practice 1. Introduction In today’s complex, dynamic and interconnected world, everything is in a constant state of flux; Boundaries are blurring, ambiguity is increasing, leading to a range of complex interdependent environmental, social, political and economic challenges. VUCA, short for volatility, uncertainty, complexity, and ambiguity, and a catchall for “Hey, it’s crazy out there! (Bennet & Lemoine, 2014) has become the catchword to describe the present day economy. New generation is setting new standards and are pushing us to re-examine connections between use, consumption, social © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. S1521 RAMNEEK KAUR MAJITHIA behaviour and individual meaning. This present day situation has given rise to various macro trends that are sweeping our world. Technology has swiftly taken over our lives and is rapidly transforming the world around us. Everyday interaction with technology is becoming fast and inexpensive, changing the way we live, work, consume and relate to each other. People are willing to embrace complexity and are moving towards responsiveness highlighting a need for humanizing technology. Cities are swelling up and so are the needs for developing automated yet more user-friendly services and sustainable urban environment. Businesses are getting more and more influenced by technology and taking newer forms to bring convenience for consumers – be it online shopping, music, transport, travel etc. There is rise of the ‘Digital Natives’; also known as Generation C, these young people are born in the digital world and are going to become a bigger part of the population. According to Prensky (2001a), “Digital Natives are distinct from previous generations; they think differently and have developed new attitudes, aptitudes, and approaches.” This generation of ‘always connected, tech-savvy’ youngsters despite having less attention span will create and consume vast amount of information. They are quite fidgety with their gizmos, and rather comfortable in odd hour engagements and multitasking. They are adept at embracing change and are redefining the human values and relation between real and virtual spaces. Simple social interactions have been redefined with the advent of the virtual space: one-to-one communication or group interactions are all possible virtually through instant messages, voice calls, video calls, social networking sites and many more ways. “Unlike Digital Natives, Digital Immigrants had to learn and adapt to using emerging technologies rather than seeing them as natural tools as part of their given world” (Prensky, 2001a). The Longevity Boom is staring at us with a day and a half added to life expectancy every week, increasing life expectancy and aging population. With advances made in medicine, nutrition, and safety, the world population is living longer than ever. Driven by falling fertility rates and remarkable increases in life expectancy, population aging will continue, even accelerate. While global aging is a giant leap forward for mankind, longevity also presents economic, social, and health challenges, especially in already overcrowded countries (Wheeler, 2010). The rapid increase in the size of older age groups means changes in personal needs. It would mean multiple careers, life after retirement will be around 30 years. You would need skills for a career that may last 40-50 years. Online learning/ On demand mobile based learning is making its way into the education arena. Within the next five to ten years certain wireless technological advancements will make true mobile education on demand a reality. Students enrol in online classes because of the need for scheduling flexibility, work-life-school balance, costs, and convenience. Keeping in mind the characteristics of our learners and the fact that we all have ever-shorter attention spans, personalizing experience is becoming very important with this online generation. According to Steve Jobs, if we don't cannibalize our products, somebody else will. Therefore, how quickly you’re able to innovate becomes important in todays world. The pace of innovation will create an ever more digitized world. Most jobs will be taken over by machines with complex algorithms and artificial intelligence, creating a divide between those who will be replaced by machines and those who cannot be replaced. Augmented Reality and Virtual Reality is planned to take our interaction with technology a step further by offering experiences built around natural modes of interaction such as posture, gesture, and gaze, thus shifting attention from a glass screen in our hands to the real or simulated world around us (Kunkel, 2016). This will impact the world of business and help create immersive experiences in various ways. The potential rise of virtual reality and other new technologies – be it S1522 What’s Next in Design Education? driverless cars, new medical practices or robotics – may allow the birth of new industries, bringing with it jobs, investment and growth (Pomeroy, 2016). People are realizing the need for intervention to improve lives and address issues that transcend boundaries. Societies today face common challenges in delivering the best possible quality of life in a way that is economically sustainable. This need to address the on-going dialogues from the environment has led to blurring of boundaries between existing disciplines and highlighted the need for collaborative approach. With so many changes, newer careers are emerging thus making traditional jobs and skills redundant. The impact of this change is felt by both students and working professionals – who in turn are finding ways through continuous up-skilling and reskilling to remain relevant for the jobs of future. It is therefore imperative to understand the context and causes; monitor and map trends that have far-reaching impact on the larger society, and the resulting implications on preparing design students. 2. Indian Context As per the EY-FICCI future of jobs and implication on higher education report, “India is poised to become the third largest economy by 2030, with one of the largest and youngest workforce in the world. Owing to rapid technology penetration across sectors, a major overhaul will be required in the country’s job-creation and skilldevelopment framework to make the workforce ready for the evolved nature of jobs.” According to India higher education report, by 2020, “90% of India’s GDP and 75% of employment is expected to be contributed by the services and manufacturing sectors. Technological advancement will make several jobs redundant while also creating new job roles. This structural shift in employment will increase demand for sophisticated workers, innovators, and thinkers who can thrive in a globallyconnected and dynamic economy.“ “India today has the 2nd largest (500 million), youngest workforce (under 25 years) 10 million added every year” (uk-india british council report). The rise of middle class in India has been a phenomenon driving the overall economic growth and consumption in India. As per the British council & India design council report released on Future of design education in India (2016), the positive demographics, rising awareness about education, openness to explore and pursue alternate careers and propensity to spend more on higher education, the design education sector in India will be extremely attractive in the coming years. Higher education system in the country has a big role to play in preparing the young for the development of the economy of tomorrow. With the ever changing job market and the industry, flexible ‘new age’ courses are gaining favour among learners as compared to traditional courses and skills. Learners of today are increasingly opting for non-mainstream new age alternate career options. Hence it is crucial that the higher education system adapts itself to the new paradigm of imparting life skills and analytical thinking process amongst the young learners of today. India design council and British council report on Future of design education in India (2016) shares that the number of design aspirants in India is increasing every year. This is essentially due to openness to pursue alternate careers, employment opportunities, and increased affordability of higher education. There is greater opportunity for international collaboration as Indian design institutes are willing to explore partnerships with premium design institutes across the world to S1523 RAMNEEK KAUR MAJITHIA impart valuable experience to its students. The Indian government also recognizes the role these partnerships can play in nation building and has offered increased support. Design education has matured to reach a point where it can imagine, contribute within a wider scope, and take on complex real world problems. Design in India has its roots in craft and culture. Designers are taking on the larger role to provide design solutions and bring positive change in the lives of people. “Starting from an understanding of the people and their concerns, designers are now concentrating on improving human experience. Design today is more human-centered and more social, more rooted in technology and science than ever before” (Don Norman 2014). 3. Future of Design Education (in India) As Dewey noted, “If we teach today as we taught yesterday, we rob our children of tomorrow.” Higher education colleges, where a large number of youth start to question and form their own views/ opinions, play a key role by encouraging new ways of thinking about – and being in - this world. Key issues in design education are in constant change and these need to be monitored and mapped into current and on-going courses for the curriculum to stay relevant and stimulating for both students and faculty (Ranjan, 2014). The rapid changes are challenging the higher education system to keep pace with the industry requirements and learner aspirations. There needs to be a shift in focus for the higher education system towards preparing the learners of today by enabling them with the skills of tomorrow. With the role of educator being re-defined in this technology driven age, design faculty needs to be introduced to a variety of teaching methods and may need exposure to innovative/new-age tools and methods. There’s a shift under way in large organizations, putting design much closer to the center of the enterprise. This new approach of applying the principles of design to the way people work, is in large part a response to the increasing complexity of modern technology and modern business (Kolko 2015). It is therefore crucial that the higher education system adapts itself to the new paradigm of life long learning - imparting life skills and analytical thinking process amongst the young learners of today to adapt easily to evolving global workplace. 3.1 Design Education: what needs to change Keeping in mind the impact of technology and consecutive changes, design curriculum of the future needs to be anticipatory and agile. In today’s world knowledge is the easiest to acquire, however skills and attitude require guidance and nurturing. From conversation with industry and academia experts emerged that lot of design education is insular; it is important to be accepting and break the me attitude, which is seen more often in design graduates of today. There is a need to expand the width and depth of understanding for preparing a design student to respond quickly to opportunities. They further went on to suggest generalized approach in UG and specialism in PG. What also came up in these conversations was to include training in ‘science & liberal arts’ and ‘Human psyche’ as core modules since the future is in that. Creative people have risen up to managerial roles and maybe there is a requirement to look at dual-degree (management + design) as well. There was insistence on understanding who are we creating – visionaries, leaders, managers, those who fit in well? There is a need to emphasize parallel tracks in educating designers. Current needs, including technical skills, must remain a focus of design education. But skills and capabilities that will address S1524 What’s Next in Design Education? future needs are also an urgent need (Berno 2014). This reiterates that there is a need to reconstruct the education model towards inter-disciplinary approach and revolutionize curriculum by merging and making them more progressive, responsive, real-time, and learner driven (what will industry offer and student readiness for it). A shift from: • • • • Disciplinary to inter-disciplinary/ multi-disciplinary; Specialized to holistic Fixed path learning to flexi path approach Product based to systems based This education is responsible for ethically enabling individual learners to achieve whatever they might find meaningful. The seven listed approaches in various combinations can help create the required shift and make design education relevant and agile. 1. Open source learning – emerging online shared content to reach out to many more learners beyond classroom to create and manage their own learning experiences. Multi-platform content delivery 2. Connecting knowledge networks - Embed design/ design thinking inputs in other disciplines such as business, engineering and secondary education 3. Responsive curriculum: Experiential learning; Flexibility and choice in learning path – flexi-path curricula. Responsive curriculum has to be open, it has to be differentiated, it has to be provocative and it has to be multidirectional. 4. Multi-disciplinary approach – systems based shared tasks across disciplines. Move towards Holistic, multi-disciplinary approach over specialization 5. Collaborative approach - with live projects across industry-academia; across designengineering-management; national-international; Research and practice must coevolve 6. Focus on building Life Skills - Communication skills/ people interaction skills/ Emotional quotient/ curiosity about people 7. Employability focus: 3 areas we should look at: technology, operations (project management), communication (understand, interpret, analyze information). New programs addressing newer areas of growth Additional suggestion was to have a policy around OUTREACH PROGRAM – design practice for faculty. Faculty needs to demonstrate the benchmarking & best practices in the industry. Practicing professionals then see a possibility in teaching. 3.2 Employability trends: expectation from a young graduate In a qualitative study, over the last one-year, many design professionals and educators in India were spoken with through formal/ informal interactions in the form of focus group meetings and one on one discussion. These professionals were experts from various domains including product design, accessory design, fashion, visual and interactive communication, advertising, media and journalism, sports management, hotel management. Some important insights were brought forth. When hiring a fresh graduate, design professionals look for relevant skills and capabilities over degrees. During interaction with industry experts, most of them stated that there is not much distinction in recruiting masters and bachelor level graduates. The preferred candidate should be well aware and be able to incorporate global as well as local factors while demonstrating responsibility towards ethical practices in design delivery. S1525 RAMNEEK KAUR MAJITHIA With continuously changing scenario and the organization structure also altering from clear verticals to network based structure, there is a need for GENERALISTS rather than Specialists, who adapt from one role to another. There is a need for people who will solve BUSINESS PROBLEMS and not just design problems. Graduates should showcase the ability to develop new innovative ideas or improvement to products and processes. They should be able to develop and apply strategic thinking, critical analysis leading to innovative user centred responses. Looking at the future trends, there is an increased demand for those who can effectively collaborate/connect and work in trans-disciplinary teams, while understanding the importance of individual role and responsiveness in an engaging and collaborative learning environment. There should be increased emphasis on research to generate wise designers who act more as consultants than as pure designers (as they are traditionally described) Industry prefers to hire graduates with enthusiastic ‘ATTITUDE’ and appropriate ‘SKILLS.’ Experts further elaborate attitude as: • Risk taker, challenge the norms, entrepreneurial mindset, adaptability, embracing (open to change and ideas), bring passion to work, patience, multi-tasker, and partnership with technology. • Graduate should be passionate about the area of specialization, should show ownership of the creative idea and be excited by it. He/she should have the thinking acumen, should be good with people, should be creative, insightful and a planner. Passionate people with fresh ideas. People who love their work – be proud – be able to say ‘wow’ • Person not desirous of being in their box • Awareness of the ecosystem - Curious about what’s happening in ‘design’. Understand what’s happening in the world • Exposure, Willingness & Adaptability: Ability to adapt and quickly pick up nuances of change • Wanting to integrate mediums Skills are described as: basic communication, understanding industry practices, 24x7 timings, individual enterprise preference for life skills like adaptability, passion over technical skills, analytical and problem solving skills • • • • • • Ability to communicate the ‘why’ and ‘how’ of the idea Ability to tell a story - Connect and unity in thought Ability to read and interpret data Problem Solvers/ opportunity makers Being Thorough in work and bring finesse Comfortable with technology and use it effectively (may still require some bit of domain expertise and specialists to think of creative ideas) • Takes initiative. How well can they scale? • Sensibilities to dig deeper and develop sensitivities & abilities to refine the task 3.3 Empathy & Adaptability – key traits required for the VUCA world As we move into the volatile, uncertain, complex, and ambiguous world, it will be the ideas that reframe conventional perceptions, and force us to rethink possibilities, that are valued most highly by society. It therefore becomes imperative to develop awareness of the ecosystem, find a need, appreciate the ‘WHY’ and design meaningful creations. One needs to be a thinking designer, a S1526 What’s Next in Design Education? strategist with User Centered approach, an individual full of empathy, entrepreneurial spirit and innovative responses, and above all a life-long learner. Empathy is one of the most important skills, to navigate this new complex landscape - resolve conflict, collaborate in teams, align interests, listen effectively and make decisions where there are no rules or precedents, solve problems and drive change (Majithia, 2015). It is not difficult to infer from conversation with experts that future is looking at young professionals who are proactive, can stand the test, show EMPATHY, and can ADAPT and LEARN quickly. Such individuals can be described as passionate, curious, and future-oriented. They are unafraid of taking on new, complex, ambiguous challenges, and respond quickly to opportunities for influence in places we can’t yet imagine. They are self-motivated, self-starter, have good listening ability and are willing to collaborate and co-create a positive change globally as well as locally. Socially responsible and people-oriented, they develop whole brain thinking and have a sharp eye for details. They are comfortable with both - technology and thinking out of the box, and are keen on making the two interact. Learners have to develop key life skills like empathy, goal setting, time management, learning strategies, self-evaluation, self-attributions, seeking information and developing self-motivational beliefs. 4. Conclusion We are driven by economy of sales and economies of time, which are changing fast and so are the related needs and expectations. ‘Those whom the left-brain corporate masters tolerated as an interesting distraction but not really relevant to the main game, are now not only becoming the main game, they’re rewriting its rules. Designers who were once the barbarians at the gates now have the keys to the kingdom’ (Redhill 2015). The attitude and skills go a long way for tomorrows design professional whose role is constantly transforming in todays complex, dynamic and interconnected world. It requires him/her to become more empathetic and adaptable for an ambiguous and volatile future. Hence it is crucial that the design education system adapts itself to the new paradigm of collaborative multi-disciplinary approach. This will help in imparting life skills and analytical thinking process amongst the young learners of today and prepare them to quickly respond and create impact in places we yet cant imagine. Definitely the future requires a different skill set to address the shift towards services and processes along with the product. The canvas is wider for us now and therefore we speak of ‘holistic’ rather than ‘specialized’ approach. Employers are more and more looking towards hiring quick learners who can easily swing from one role to another and in the process be more productive for an organization; a definite shift from specialized subject skills that are the primary outcome of a design education, towards life skills, making design more integrative, trans-disciplinary and transformative. These skills help us identify the precise problem and find sustainable solutions (economically, socially, culturally, ecologically) to improve wellbeing of a community. Therefore design thinking teamed with critical practice should create the foundation of how we approach contemporary challenges. Future is not known but can be predicted based on mapping of our imagination, strong motivations and capacities to stretch. It is a projection of the on-going global conversations around us, coupled with our ability of taking responsible initiatives by embracing meaningful directions, and making valuable decisions. With such significant interactions/ collaborations and eye on the future, we can S1527 RAMNEEK KAUR MAJITHIA re-build the design education system and work towards co-creating a beautiful future by pushing our perception of ‘What is Possible.’ References Bennet & Lemoine 2014, What VUCA really means for you; Harvard Business Review; Retrieved November 10, 2016, from https://hbr.org/2014/01/what-vuca-really-means-for-you Berno T. 2014, Dangerous Ideas For The Future Of Design Education; Retrieved November 10, 2016, from http://www.dmi.org/blogpost/1093220/182951/5-Dangerous-Ideas-for-the-Future-ofDesign-Education Davis P. 2014, What is the future of the relationship between communication design and technology?;Retrieved November 21, 2016, from https://medium.com/@pdtv/what-is-the-futureof-the-relationship-between-communication-design-and-media-technologies-cb47506bed4c Designer of 2015 trends; Retrieved November 24, 2016, from http://www.aiga.org/designer-of-2015trends/ Dubberly H. 2011, A Proposal for the Future of Design Education; Retrieved November 21, 2016, from http://www.dubberly.com/articles/design-education-manifesto.html Friedrich R, Peterson M, Koster A, Blum S. 2010, Rise of Generation C & Implications for the World of 2020; Retrieved November 21, 2016, from http://www.strategyand.pwc.com/media/file/Strategyand_Rise-of-Generation-C.pdf.pdf Higher Education in India; Retrieved November 10, 2016, from (http://www.ey.com/in/en/industries/india-sectors/education/ey-higher-education-in-india) ISIA design Florence, Near Future Design: the perception of a “new possible” and a new role for Design; Retrieved November 10, 2016, from http://www.artisopensource.net/network/artisopensource/2013/10/28/near-future-design-theperception-of-a-new-possible-and-a-new-role-for-design/ Johnson S. 2013, The Future of Sustainability Is Design, Not Communication; Retrieved November 21, 2016, from http://www.sustainablebrands.com/news_and_views/communications/futuresustainability-design-not-communication Kolko J. 2015, Design Thinking Comes of Age, Harvard Business Review; Retrieved November 21, 2016, from https://hbr.org/2015/09/design-thinking-comes-of-age Kunkel N, Soechtig S, Miniman J, Stauch C. 2016, Augmented and virtual reality go to work: Seeing business through a different lens, Deloitte University Press; Retrieved November 24, 2016, from https://dupress.deloitte.com/dup-us-en/focus/tech-trends/2016/augmented-and-virtualreality.html Majithia R.K, Burman S. 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Ranjan MP. 2014, What’s Next: future of design education; Retrieved November 24, 2016, from http://design-for-india.blogspot.in/2014/12/whats-next-future-of-design-education.html Sinek S, Start with Why; Retrieved November 10, 2016, from https://www.startwithwhy.com/ The Future of Graphic Design Careers; Retrieved November 10, 2016, from http://www.laurenandemira.com/2010/1018the-future-of-graphic-design-careers/ Wheeler R.B. 2010, How will longevity boom impact our world; Retrieved November 24, 2016, from http://www.everydayhealth.com/longevity/longevity-boom-and-its-impact.aspx About the Author: Ramneek Kaur Majithia is a passionate Indian design professional with over 16 years of experience in design practice, and academics. She also has the experience of presenting research papers at international design conferences. Her research interests: design practice, design education, design thinking, humancentered design & storytelling. S1529