REVIEW URRENT C OPINION Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians Maeve Serino a, Kyla Cordrey b, Laura McLaughlin c, and Ruth L. Milanaik d Purpose of review The recent release of Pokémon Go has ushered in a new set of challenges for parents and pediatricians, highlighting the importance of parents setting guidelines for video game use with their children. Within 1 week of its launch, the game attracted over 65 million users, many of whom are young children. Despite the potential benefits of the game described in our article, this location-based game format poses specific threats to the safety and physical wellbeing of children. Recent findings Reports have discussed both the benefits and adverse effects of this extremely popular video game. Benefits include increased exercise, socialization, and outdoor activity. Negative effects include increased risk of injury, abduction, trespassing, violence, and cost. Summary Pediatricians play a key role in counseling parents and children about safety precautions and setting appropriate limits for impressionable youth. Parents and pediatricians should be aware of this new and remarkably popular game that appeals to a wide variety of individuals. To protect children from injury, predators, and inappropriate situations, parents and pediatricians must regulate children’s participation in this game and maintain vigilance for potentially dangerous circumstances. Keywords augmented virtual reality game, injury, Pokémon Go, predators INTRODUCTION Pediatricians play a significant role in counseling parents about major safety issues that result from living in a technologically advancing world. The immediate success of Pokémon Go, released on 7 July 2016, is a cultural phenomenon that resulted from such technological innovations. Within 1 week of its release, the game attracted over 65 million users and counting, many of them young children [1 ]. Augmented virtual reality games, like Pokémon Go, are unique in that they overlay aspects from the physical and virtual worlds into one cohesive experience. Parents might not be fully aware of the potential dangers of these new and exciting innovations, so it is important for pediatricians to also keep abreast of these technological advancements. Despite reported benefits, Pokémon Go’s video game format poses specific threats to the safety and physical wellbeing of children. && A BRIEF HISTORY OF VIDEO GAMES Since their advent in 1972, video games have become an increasingly integral component of childhood [2]. Currently, approximately 3 billion hours are spent playing video games per week worldwide; in the United States, 183 million people play computer and video games for at least 1 h a day [3]. In 2007, 98.7% of adolescents reported playing video games and, by 2009, a typical adolescent home had on average 2.3 gaming consoles [4,5 ]. Augmented virtual reality games, like Pokémon Go, have gained significant traction among children, adolescents, and adults alike. These games are unique in that they combine the physical and virtual worlds into one interface. Previously, video && a Williams College, bHarvard University, cWashington University in St. Louis and dDevelopmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center, New Hyde Park, New York, USA Correspondence to Ruth L. Milanaik, DO, Developmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, 1983 Marcus Avenue, Suite 130, Lake Success, New York, 11042, USA. Tel: +1 516 802 6100; e-mail: RMilanai@northwell.edu Curr Opin Pediatr 2016, 28:673–677 DOI:10.1097/MOP.0000000000000409 1040-8703 Copyright ß 2016 Wolters Kluwer Health, Inc. All rights reserved. www.co-pediatrics.com Copyright © 2016 Wolters Kluwer Health, Inc. All rights reserved. Office pediatrics KEY POINTS Parents and pediatricians can address the potential benefits and risks of children playing Pokémon Go, a recently released augmented virtual reality game. The new, active video game format requires users to walk around and explore their local environments, offering potential physical, social, and emotional benefits to players. Potential concerning dangers of playing Pokémon Go include physical harm from distracted walking or driving, as well as harmful interactions with potential predators who may use the game to attract children to isolated locations. games were a mostly solitary and sedentary activity, but augmented reality games are breaking this trend, replacing stationary play with active play by requiring users to explore their physical surroundings. Pokémon Go’s initial success moves this new era of video games toward becoming mainstream. Pokémon Go is certainly not the first attempt at an augmented virtual reality game, but it launched at unprecedented levels and is currently the most popular in its field. In the summer of 2002, a game entitled Majestic pioneered this style. Since then, there have been several attempts to enhance this style of games. In 2012, Niantic, a Google startup, developed the direct precursor to the now viral Pokémon Go game (i.e., Ingress, a science fiction narrative game). Ingress encouraged users to leave their houses by integrating the environment into the game experience. Ingress obtained moderate success and currently has more than 1 million users worldwide after 4 years on the market [1 ]. However, Pokémon Go quickly surpassed Ingress in popularity and had more than 21 million daily users after a week [6]. The immense popularity of Pokémon Go can be in part attributed to its consistent and committed fan base. The Pokémon franchise was developed in 1995 by Nintendo, and the first game was released for a Game Boy hand-held console in 1996. Pokémon, short for ‘Pocket Monsters’, are Japanese cartoon characters that are caught by players called ‘Trainers’. These trainers raise and command their Pokémon and assist them with growing and evolving into stronger versions. Pokémon can be battled against each other by their trainers and traded in a fantasy universe. The game was originally made for young children and was especially popular among boys, but, as the original population aged, so did the user demographics. Since its release, Pokémon has && 674 www.co-pediatrics.com grown into a media franchise complete with children’s television shows, movies, collectable trading cards, comic books, and several generations of the original game. The media franchise’s popularity has increased dramatically since 1996, but has since plateaued in the past 5 years. Pokémon remains popular, though, with the franchise grossing $1.5 billion to $2 billion annually [7]. Pokémon Go is a GPS location-based, augmented reality game that is a free application available on iPhone and Android devices. The game has a minimum age requirement of 13 years, but children younger can play with parental consent. Users of all ages track and catch Pokémon that are virtually superimposed onto physical, real-world surroundings, such as neighborhood parks, street corners, and historical sites. Players attempt to catch Pokémon characters by pointing their phone cameras and tossing ‘Pokéballs’ at them with their fingers. Trainers can congregate to fight their Pokémon against each other at public ’gyms’, which tend to be real world, often highly trafficked locations. Unlike the original Pokémon video games, Pokémon Go users explore their personal physical environment while simultaneously taking part in the video game’s fantasy world. As such, Pokémon Go is an ‘exergame’ that encourages activity and energy expenditure [1 ]. The release of Pokémon Go has increased the media franchise’s already enormous popularity, resulting in a massive increase in revenue for Nintendo. The parent company saw a 23% increase in stock value after just 1 day [8]. The game appeals to a broad audience, including young children and the fan base cultivated in the late-1990s. The number of users has already surpassed many popular smart phone applications, including Twitter, Instagram, WhatsApp, and Tinder [8,9]. Compared with typical stationary video games, this game format offers many possible benefits. However, as exciting and engaging as this technology is, there are important reasons for concern regarding the safety of children playing these games unsupervised. && POTENTIAL BENEFITS OF AUGMENTED VIRTUAL REALITY GAMES According to the American Psychological Association, playing video games may increase children’s social skills, educational development, and overall health. These games also may boost certain cognitive skills, including spatial navigation, reasoning, memory, and perception [10 ]. In a 2006 study, Lanningham-Foster et al. show that, when sedentary screen time is converted to active screen time, energy expenditure more than doubles [11]. The & Volume 28 Number 5 October 2016 Copyright © 2016 Wolters Kluwer Health, Inc. All rights reserved. Pok emon Go and augmented virtual reality games Serino et al. active screen time entailed watching a video tape while walking on a treadmill at 1.5 mph, a level of exercise similar to that required by Pokémon Go [11]. Pokémon Go encourages active rather than sedentary usership and boasts higher levels of exercise, social interaction, and outdoor activity. While playing, users must continuously walk around to find new Pokémon and to travel to designated public sites to battle other players with the captured Pokémon. Players advance in levels depending on the number of miles traveled, which has resulted in users walking more than usual to advance in the game. The benefits of playing the game are not limited to health alone as the game promotes active learning throughout local neighborhoods. Pokémon Go encourages users to visit cultural landmarks by identifying them as ‘PokéStops’, locations advantageous to their virtual characters. These often include churches, historical sites, and public art displays, such as murals and sculptures. When users pass such stops while playing the game, they are prompted to turn their phones toward the landmark and are presented with dialogue boxes on their screens containing information about the site. Pokémon Go also contains a social aspect that enhances the users’ experiences. Individuals can play against nearby players, potentially initiating conversation with neighbors and others who share a common interest in the game. The game also allows users to play together while not in geographic proximity, so friends can compete across the nation. The intense fan base spans age, sex, and culture, and creates a sense of unity among players. In addition to these physical and social benefits, the game has further been reported to have a positive impact on mood [12]. Users have described the game as a source of escapism, providing a distraction from reality in a unique way. The game presents an alternative world in which problems are momentarily forgotten [13]. In addition, the game has anecdotally been reported as therapeutic for users suffering from mental health disorders. Several first-person accounts posted on social media sites have emphasized how the game’s immediate reward system has provided an incentive to interact with others and to increase their activity, actions that otherwise were difficult for individuals with depression and other psychological conditions [12]. The game may also offer motivation and distraction for children with special needs who are hesitant to venture outside [14]. These reports of mood improvement are supported by studies examining the benefits of outdoor play. A brief 10-min excursion has measurable positive effects on mood, and a 90-min nature walk reduces activity levels in the brain associated with mental illness [15,16]. However, outdoor time playing of Pokémon Go may not be the same as much of the time outdoors is spent looking at the phone screen. ADVERSE CONSEQUENCES OF AUGMENTED VIRTUAL REALITY GAMES The near-ubiquitous use of video games has led to a great deal of research examining their effects on mental, physical, and emotional health. Violent video games have been shown to lead to an increase in aggression and desensitization toward violence, whereas video games overall have contributed to less self-control, increased risk for depression, and decreased empathy. In some cases, pathological gaming may lead to depression, anxiety, social phobias, and a decreased performance in school. The sedentary lifestyle facilitated by video games leads to increases in obesity. As a result, video games are often condemned for an association with aggressive behaviors and unhealthy lifestyles [5 ]. The new release of Pokémon Go has already witnessed reports of negative economic consequences. Although the application is free, the cost of playing the game can be significant, as it uses a considerable amount of phone data, requiring GPS and a strong online connection. Due to the nature of the game, which involves users leaving their homes in search of Pokémon, a Wi-Fi connection is often not available. The heavy data usage can lead to unexpectedly large cell-phone bills for parents at the end of the month. In addition, there is the option for in-app purchasing; for example, to set a ‘lure’ for other players, users must pay around $1. Without sufficient monitoring, costs can easily accumulate [7]. Physical harm is also a potentially negative consequence of the game. Players have been hurt chasing Pokémon due to inattention to surroundings while walking. Some even play the game while driving, which poses a similar or even more significant risk than texting while driving [17 ,18]. In response to the tendency of users to focus on the game rather than their surroundings, the New York Police Department released a statement reminding everyone to be alert, ‘particularly when using any hand-held electronic device’ [19]. Other concerns for children playing Pokémon Go have been raised. For example, some public spaces designated for Pokémon use have been described as either inappropriate or dangerous. Areas that are highly populated with Pokémon Go characters that are generally recognized as unsuitable for the game include the National 1040-8703 Copyright ß 2016 Wolters Kluwer Health, Inc. All rights reserved. && & www.co-pediatrics.com Copyright © 2016 Wolters Kluwer Health, Inc. All rights reserved. 675 Office pediatrics September 11 Memorial in New York, the United States Holocaust Memorial Museum in Washington District of Columbia, and the former concentration camp Auschwitz in Poland. Although the game may promote active learning about these historical sites, many find that observing others play a video game in these areas of reverence and reflection is disrespectful [20]. Furthermore, the game’s playing spaces are not limited to public areas. Occasionally, Pokémon and designated ‘fighting’ areas can be found in private spaces, like people’s homes. In these instances, players often congregate outside private property or, at the risk of trespassing, even venture into backyards in search of a Pokémon [17 ]. Children engrossed in the excitement of the game might forget that it is inappropriate to enter someone else’s property and might potentially endanger themselves. Most concerning, the location-based feature and interactive aspect of the game can even lead to instances of crime. Recently, the game facilitated a first-degree robbery and felony. Criminals took advantage of the lure function that notifies users of nearby Pokémon and attracted unsuspecting players to an isolated location. The police department handling the case issued a warning, ‘If you use this app (or other similar type apps) or have children that do, we ask you to please use caution when alerting strangers of your future location.’ [18]. This geo-locating feature is a new threat to children in particular, as it has the potential to provide predators with information regarding children’s locations. One user commented how the public ‘gyms’ and ‘lure’ function could allow potential predators to cultivate a false sense of security and familiarity in children [21]. The combination of proximity, shared common interest, and ability to attract players to an isolated location puts children playing Pokémon Go in a uniquely vulnerable situation. It is therefore vital that parents set clear rules and guidelines for children playing Pokémon Go. & THE ROLES OF PARENTS AND PEDIATRICIANS Parents and pediatricians should be aware of the risks accompanying augmented reality games, like Pokémon Go. Although the game offers benefits and opportunities for fun, adult supervision is highly recommended, especially for young children. Parents should be wary of the potentially severe consequences that may result from children interacting with nearby strangers. Parents should be aware that children who are under the age of 13 years can bypass the minimum age requirement without parental consent by simply misreporting 676 www.co-pediatrics.com their age. Parents should clearly communicate the possibility of predators and set guidelines for interactions with strangers, along with taking the opportunity to have a broader discussion about violence and abduction concerns. It is important that children do not go unaccompanied to various sites in pursuit of Pokémon characters. Parents must set rules and boundaries, specifically regarding where, when, and with whom their children may play the game. Children need to have an understanding that, even though the game may suggest going to private areas, this act is still considered trespassing. Parents ought to have conversations with children about injury prevention and the importance of remaining alert and aware at all times, especially when in busy areas or while crossing streets. Furthermore, parents of adolescents must emphasize the danger of using a hand-held device to play the game while driving. It is against the law in a number of states, and children must be fully aware of the danger of distracted driving. In addition, due to the cost associated with the game, parents should discuss expectations and set limits on their children’s data usage. Parents can also prohibit in-app expenditure, using settings available on smart phones. CONCLUSION Pediatricians can educate parents on these risks and facilitate the above conversations. Parents can be cautioned about the possibility of interaction with other unfamiliar game users, and pediatricians can reiterate the importance of being more aware of their surroundings. Augmented reality games can encourage positive behaviors, such as exercise and socialization. They have the potential to be a gateway for discussion about safety topics that are necessary for rising adolescents living in an increasingly technological world. Pokémon Go has the potential to be an exciting new way for parents to spend time with their children and share in their interests. In addition, when used in a proper and appropriate setting, it may give children the confidence to explore their surroundings, develop relationships, and engage in physical activity. However, it is imperative that rules and guidelines be clearly defined to ensure the continuing safety and wellbeing of all children. Acknowledgements The authors confirm that this article has not been published in its current form or a substantially similar form (in print or electronically, including on a web site), that it has not been accepted for publication elsewhere, and that it is not under consideration by another publication. Volume 28 Number 5 October 2016 Copyright © 2016 Wolters Kluwer Health, Inc. All rights reserved. Pok emon Go and augmented virtual reality games Serino et al. Financial support and sponsorship The authors received no funding for this work from any of the following organizations: National Institutes of Health (NIH), Welcome Trust, Howard Hughes Medical Institute (HHMI), and other(s). Conflicts of interest There are no conflicts of interest. 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