INDIVIDUAL MOVEMENT TECHNIQUES LOW CRAWL 1. WHEN THE ROUTE YOU HAVE SELECTED PROVIDES COVER AND CONCEALMENT LESS THAN ONE FOOT HIGH 2. WHEN THE TERRAIN YOU ARE CROSSING PROVIDES GOOD ENEMY OBSERVATION 3. WHEN SPEED IS NOT REQUIRED HIGH CRAWL 1. WHEN YOUR MOVEMENT ROUTE PROVIDES GOOD COVER AND CONCEALMENT 2. WHEN POOR VISIBILITY REDUCES THE POSSIBILITY OF YOUR BEING SPOTTED 3. WHEN THE TERRAIN OR VEGETATION ARE ONLY SUITABLE FOR THE LOW CRAWL, BUT SPEED IS REQUIRED RUSH 1. WHEN YOU MUST CROSS OPEN AREAS. 2. WHEN TIME IS CRITICAL. Low Crawl High Crawl Rush Wall Obstacle Wire Obstacle SMALL UNIT MOVEMENT TECHNIQUES THE FIRE TEAM COMPONENTS THE INFANTRYMAN: Supervises, leads, or serves as a member of an infantry activity that employs individual or crew served weapons in support of offensive and defensive combat operations Most infantry operates in "Fire Teams" of three to four men, with two or three such teams to squad. When attacking, each man in the team has a specific job. 1) Fire team leaders control the fire of their soldiers by using standard fire commands (initial and supplemental) containing the following elements: Alert, Direction, Description, Range, Method of fire (manipulation and rate of fire), and command to commence firing 2) The Automatic Rifleman (or light machine gunner) tries to pin the enemy down. 3) The Grenadier (armed, usually, with an M203 or the equivalent) does two things: helps the automatic rifleman isolate the enemy position, and looks for an opening to shoot a grenade at it. 4) One or two men, under cover of the Automatic Rifleman and Grenadier, attempt to close with the enemy position and kill the enemy. THE FIRE TEAM FORMATIONS • WEDGE AND FILE • USED FOR CONTROL FLEXIBILITY AND SECURITY • LEADERS ARE UP FRONT IN THE FORMATION WHICH ALLOWS THEM TO LEAD BY EXAMPLE. “FOLLOW ME AND DO AS I DO.” • ALL SOLDIERS IN THE TEAM MUST BE ABLE TO SEE THE LEADER WEDGE FORMATION • IS THE BASIC FORMATION FOR THE FIRE TEAM • THE INTERVAL BETWEEN SOLDIERS IS NORMALLY 10 METERS • EXPANDS AND CONTRACTS DEPENDING ON TERRAIN • WHEN ROUGH TERRAIN AND POOR VISIBILITY OR OTHER FACTORS MAKE CONTROL OF THE WEDGE DIFFICULT - NORMAL INTERVAL IS REDUCED SO THAT THE TEAM LEADER CAN SEE HIS OR HER SQUAD - THE SIDES OF THE WEDGE CAN CONTRACT TO THE POINT WHERE THE WEDGE RESEMBLES A FILE • WHEN MOVING IN LESS RUGGED TERRAIN WHERE CONTROL IS EASIER, SOLDIERS EXPAND OR RESUME THEIR ORIGINAL POSITIONS FIRE TEAM WEDGE TEAM LEADER AUTOMATIC RIFLEMAN TEAM LEADER GRENADIER AUTOMATIC RIFLEMAN RIFLEMAN RIFLEMAN GRENADIER FIRE TEAM FILE TEAM LEADER AUTOMATIC RIFLEMAN GRENADIER RIFLEMAN • USED WHEN THE TERRAIN PRECLUDES THE USE OF THE WEDGE COMPARISON OF FIRE TEAM FORMATIONS CHARACTERISTICS MOVEMENT FORMATION WHEN NORMALLY USED CONTROL FLEXIBILITY FIRE TEAM WEDGE BASIC FIRE TEAM FORMATION EASY FIRE TEAM FILE CLOSE TERRAIN EASIEST DENSE VEGETATIONS, LIMITED VISIBILITY CONDITIONS GOOD LESS FLEXIBLE THAN THE WEDGE FIRE CAPABILITIES / RESTRICTIONS ALLOWS IMMEDIATE FIRES IN ALL DIRECTIONS ALLOWS IMMEDIATE FIRES TO THE FLANKS. MASK MOST FIRES TO THE REAR SECURITY GOOD LEAST SQUAD FORMATIONS • SQUAD FORMATIONS DESCRIBE THE RELATIONSHIPS BETWEEN FIRE TEAMS IN THE SQUAD. •THEY INCLUDE THE FOLLOWING: •SQUAD COLUMN •SQUAD LINE SQUAD COLUMN • IS THE SQUAD’S MOST COMMON FORMATION • IT PROVIDES GOOD DISPERSION LATERALLY AND IN DEPTH WITHOUT SACRIFICING CONTOL, WHILE FACILITATING GOOD MANUVERABILITY • WHEN THE SQUAD MOVES INDEPENDENTLY OR AS THE REAR ELEMENT OF THE PLATOON, THE RIFLEMAN IN THE TRAIL FIRE TEAM PROVIDES REAR SECURITY SQUAD COLUMN WITH FIRE TEAMS IN COLUMN. (POINT MAN) TEAM LEADER (COMPASS) AUTOMATIC RIFLEMAN GRENADIER (PASE) RIFLEMAN SQUAD LEADER TEAM LEADER AUTOMATIC RIFLEMAN GRENADIER RIFLEMAN SQUAD LINE TEAM LEADER AUTOMATIC RIFLEMAN TEAM LEADER GRENADIER GRENADIER RIFLEMAN AUTOMATIC RIFLEMAN RIFLEMAN SQUAD LEADER • THE SQUAD LINE PROVIDES MAXIMUM FIREPOWER TO THE FRONT. • WHEN THE SQUAD IS ACTING AS THE BASE SQUAD, THE FIRE TEAM ON THE RIGHT IS THE BASE FIRE TEAM SQUAD FILE • IS USED WHEN NOT TRAVELING IN A COLUMN OR LINE • HAS THE SAME CHARACTERISTICS AS THE FIRE TEAM FILE • SQUAD LEADER CAN BE MOVED FROM NORMAL POSITION TO THE FIRST OR SECOND POSITION: - TO INCREASE CONTROL OVER THE FORMATION - EXERT GREATER MORAL PRESENCE BY LEADING FROM THE FRONT - IMMEDIATELY AVAILABLE TO MAKE KEY DECISIONS • ADDITIONAL CONTROL OVER THE REAR OF THE FORMATION CAN BE PROVIDED BY MOVING A TEAM LEADER TO THE LAST POSTION. SQUAD FILE TEAM LEADER SQUAD LEADER (OPTIONAL) GRENADIER AUTOMATIC RIFLEMAN RIFLEMAN SQUAD LEADER (NORMAL) TEAM LEADER GRENADIER AUTOMATIC RIFLEMAN TEAM LEADER (OPTIONAL) RIFLEMAN COMPARISON OF SQUAD FORMATIONS MOVEMENT FORMATION WHEN NORMALLY USED CHARACTERISTICS CONTROL FLEXIBILITY SQUAD COLUMN SQUAD PRIMARY FORMATION GOOD FIRE TEAM FILE WHEN MAXIMUM FIREPOWER IS REQUIRED TO THE FRONT NOT AS GOOD AS SQUAD COLUMN CLOSE TERRAIN VEGETATION LIMITED VISIBILITY CONDITIONS EASIEST SQUAD FILE FACILITATES MANEUVER, GOOD DISPERSION LATERALLY AND IN DEPTH FIRE CAPABILITIES / RESTRICTIONS SECURITY ALLOWS LARGE VOLUME OF FIRE TO THE FLANK – LIMMITED VOLUME TO THE FRONT ALL - ROUND LIMITED MANEUVER CAPABILITY (BOTH FIRE TEAMS COMMITTED). ALLOWS MAXIMUM IMMEDIATE FIRE TO THE FRONT GOOD TO THE FRONT LITTLE TO THE FLANKS AND REAR MOST DIFFICULT FORMATION FROM WHICH TO MANEUVER ALLOWS MAXIMUM IMMEDIATE FIRE TO THE FLANK MASKS MOST FIRE TO THE FRONT AND REAR LEAST PLATOON FORMATIONS • PLATOON FORMATIONS CONSIST OF THE FOLLOWING - PLATOON IN COLUMN - PLATOON LINE (SQUADS ON LINE OR IN COLUMN) - PLATOON VEE - PLATOON WEDGE • THE LEADER SHOULD WEIGH THESE CAREFULLY TO SELECT THE BEST FORMATION BASED ON HIS MISSION AND ON METT-T (MISSION, EQUIPMENT, TERAIN, TROOPS AVAILABLE AND TIME AVAILABLE) ANNALSIS PLATOON COLUMN • IS THE SQUAD’S PLATOON’S PRIMARY MOVEMENT FORMATION • IT PROVIDES GOOD DISPERSION BOTH LATERALLY AND IN DEPTH AND SIMPLIFIES CONTROL • THE LEAD SQUAD IS THE BASE SQUAD NOTE: METT-T WILL DETERMINE WHERE CREW SERVED WEAPONS WILL MOVE IN THE FORMATION. THEY NORMALLY MOVE WITH THE PLATOON LEADER SO HE CAN QUICKLY ESTABLISH A BASE OF FIRE PLATOON IN COLUMN TL GRN AR R LEAD SQUAD SL TL AR GRN X R PLT LDR RATELO FO FO RATELO MG CREW MG CREW TL LEGEND CENTER SQUAD AR GRN R PLT LDR – PLATOON LEADER PSG – PLATOON SERGEANT SL – SQUAD LEADER TL- TEAM LEADER GRN- GRENADIER R – RIFLEMAN AR- AUTOMATIC RIFLEMAN RATELO – RADIO / TELEPHONE OPERATOR MG CREW – MACHINE GUN CREW AID MAN – COMBAT LIFE SAVER SL GRN AR TL R X PSG AID MAIN (CLS) TL GRN R TRAIL SQUAD AR SL TL GRN AR R PLATOON - LINE, SQUADS – ON - LINE • BASIC PLATOON ASSAULT FORMATION • THIS FORMATION ALLOWS THE DELIVERY OF MAXIMUM FIRE TO THE FRONT BUT LITTLE FIRE TO THE FLANKS. • IS HARD TO CONTROL AND DOES NOT ALLOW FOR RAPID MOVEMENT • WHEN TWO OR MORE PLATOONS ARE ATTACKING, THE COMPANY COMMANDER CHOOSES ONE OF THEM AS THE BASE PLATOON. • THE BASE PLATOON’S CENTER SQUAD IS ITS BASE SQUAD. • WHEN THE PLATOON IS NOT ACTING AS THE BASE PLATOON, ITS BASE SQUAD IS ITS FLANK SQUAD NEAREST THE BASE PLATOON. • THE MACHINE GUNS CAN MOVE WITH THE PLATOON, OR THEY CAN SUPPORT BY FIRE FROM A SUPPORT POSITION. PLATOON - LINE, SQUADS - ON - LINE TL TL TL GRN AR AR GRN AR GRN SL R TL TL GRN AR AR TL GRN SL X R PLT LDR R GRN AR SL X PSG R R R AR RATELO AID MAIN (CLS) FO MG CREW FO RATELO LEFT FLANK SQUAD NOTE: MG CREW CENTER SQUAD RIGHT FLANK SQUAD SQUAD LEADER (SL) POSITIONS HIMSELF WHERE HE CAN BEST CONTROL THE SQUAD LEGEND PLT LDR – PLATOON LEADER TL- TEAM LEADER AR- AUTOMATIC RIFLEMAN AID MAN – COMBAT LIFE SAVER PSG – PLATOON SERGEANT GRN- GRENADIER RATELO – RADIO / TELEPHONE OPERATOR SL – SQUAD LEADER R – RIFLEMAN MG CREW – MACHINE GUN CREW PLATOON - LINE, SQUADS – IN - COLUMN • USED WHEN THE PLATOON LEADER DOES NOT WANT TO DEPLOY ALL PERSONNEL ON LINE. AND WHEN HE WANTS THE SQUADS TO REACT TO UNEXPECTED CONTACT. • IS EASY TO CONTROL AND IS MORE CAPABLE OF RAPID MOVEMENT • THE PLATOON-LINE OR SQUADS-ON-LINE FORMATION. • DOES NOT FACILITATE RAPID MOVEMENT AS WELL AS A PLATOON IN COLUMN • BASE SQUAD IS THE CENTER SQUAD • WHEN NOT SERVING AS THE BASE PLATOON, THE FLANK NEAREST THE BASE PLATOON IS THE BASE SQUAD PLATOON - LINE, SQUADS – IN - COLUMN TL GRN AR TL TL R GRN X FO AR R X PSG PLT LDR RATELO R MG CREW SL SL TL SL AID MAIN (CLS) MG CREW GRN GRN AR TL AR AR FO RATELO R LEFT FLANK SQUAD TL GRN GRN R CENTER SQUAD R RIGHT FLANK SQUAD LEGEND PLT LDR – PLATOON LEADER TL- TEAM LEADER AR- AUTOMATIC RIFLEMAN AID MAN – COMBAT LIFE SAVER PSG – PLATOON SERGEANT GRN- GRENADIER RATELO – RADIO / TELEPHONE OPERATOR AR SL – SQUAD LEADER R – RIFLEMAN MG CREW – MACHINE GUN CREW PLATOON VEE • HAS TWO SQUADS UP FRONT TO PROVIDE A HEAVY VOLUME OF FIRE ON CONTACT • ONE SQUAD SERVES AS EITHER OVERWATCH OR TRAIL FOR THE OTHER SQUADS • FORMATION IS HARD TO CONTROL • MOVEMENT IS SLOW • THE PLATOON LEADER DESIGNATES ONE OF THE FRONT SQUADS TO BE THE PLATOONS BASE SQUAD. TL TL PLATOON VEE AR R R X SL SL PLT LDR TL RATELO TL GRN AR GRN GRN AR FO AR FO RATELO GRN MG CREW R R X PSG LEFT FLANK SQUAD MG CREW AID MAIN (CLS) RIGHT FLANK SQUAD TL AR GRN SL R TL GRN AR R LEGEND PLT LDR – PLATOON LEADER TL- TEAM LEADER AR- AUTOMATIC RIFLEMAN AID MAN – COMBAT LIFE SAVER CENTER SQUAD PSG – PLATOON SERGEANT GRN- GRENADIER RATELO – RADIO / TELEPHONE OPERATOR SL – SQUAD LEADER R – RIFLEMAN MG CREW – MACHINE GUN CREW PLATOON WEDGE • HAS TWO SQUADS IN THE REAR THAT CAN OVERWATCH OR TRAIL THE LEAD SQUAD • PROVIDES A LARGE VOLUME OF FIRE TO THE FRONT OR FLANKS. • IT ALLOWS THE PLATOON LEADER TO MAKE CONTACT WITH A SQUAD AND STILL HAVE ONE OR TWO SQUADS FOR MANEUVER. • THE LEAD SQUAD IS THE BASE SQUAD PLATOON WEDGE TL GRN AR R SL TL LEGEND GRN PLT LDR – PLATOON LEADER PSG – PLATOON SERGEANT SL – SQUAD LEADER TL- TEAM LEADER GRN- GRENADIER R – RIFLEMAN AR- AUTOMATIC RIFLEMAN RATELO – RADIO / TELEPHONE OPERATOR MG CREW – MACHINE GUN CREW AID MAN – COMBAT LIFE SAVER AR R LEAD SQUAD X PLT LDR RATELO FO MG CREW FO RATELO X PSG MG CREW TL AID MAIN (CLS) TL GRN GRN AR SL R SL TL TL GRN AR R GRN AR R LEFT FLANK SQUAD AR R RIGHT FLANK SQUAD PLATOON FILE • SINGLE PLATOON FILE WITH A FRONT SECURITY ELEMENT (POINT) AND FLANK SECURITY ELEMENTS. • USED WHEN VISIBILITY IS POOR DUE TO TERRAIN, VEGITATION, OR LIGHT CONDITIONS. • DISTIANCE IS LESS THAN IN OTHER FORMATIONS, TO ALLOW COMMUNICATION BY PASSING MESSAGES UP AND DOWN THE FILE. • HAS THE SAME CHARACTERISTICS AS THE FIRE TEAM AND SQUAD FILES PLATOON FILE TL GRN AR R POINT SECURITY TEAM SL X PLT LDR FO RATELO FO RATELO MG CREW TL TL MG CREW GRN GRN AR TL GRN AR R SL R FLANK SECURITY TEAM LEGEND PLT LDR – PLATOON LEADER PSG – PLATOON SERGEANT SL – SQUAD LEADER TL- TEAM LEADER GRN- GRENADIER R – RIFLEMAN AR- AUTOMATIC RIFLEMAN RATELO – RADIO / TELEPHONE OPERATOR MG CREW – MACHINE GUN CREW AID MAN – COMBAT LIFE SAVER TL GRN AR R AID MAIN (CLS) X PSG TL GRN AR R SL TL GRN AR R AR R FLANK SECURITY TEAM COMPARISON OF PLATOON FORMATIONS MOVEMENT TECHNIQUES • A MOVEMENT TECHNIQUE IS THE MANNER A PLATOON USES TO TRAVERSE TERRAIN. • THERE ARE THREE MOVEMENT TECHNIQUES: - TRAVELING - TRAVELING OVER - WATCH - BOUNDING OVER – WATCH • THE SELECTION OF A MOVEMENT TECHINIQUE IS BASED ON THE LIKELIHOOD OF ENEMY CONTACT AND THE NEED FOR SPEED • MOVEMENT TECHINQUES ARE NOT FIXED FORMATIONS. • THEY REFER TO THE DISTANCE BETWEEN SOLDIERS, TEAMS, AND SQUADS THAT VARY BASED ON MISSION, ENEMY, TERRAIN, VISIBILITY, AND ANY OTHER FACTORS THAT AFFECTS CONTROL. • SOLDIERS MUST BE ABLE TO SEE THEIR FIRE TEAM LEADERS. • PLATOON LEADER SHOULD BE ABLE TO SEE HIS LEAD SQUAD LEADER • LEADERS CONTROL MOVEMENT WITH HAND AND ARM SIGNALS. RADIOS ONLY WHEN NEEDED. • ANY OF THE THREE MOVEMENTS CAN BE USED WITH ANY FORMATION. MOVEMENT TECHNIQUES AND CHARACTERISTICS CHARACTERISTICS MOVEMENT FORMATION WHEN NORMALLY USED TRAVELING CONTACT NOT LIKELY CONTROL FLEXIBILITY SPEED SECURITY MOORE LESS FASTEST LEAST TRAVELING OVERWATCH CONTACT POSSIBLE LESS MORE SLOWER MORE BOUNDING OVERWATCH CONTACT EXPECTED MOST MOST SLOWEST MOST NOTE: THE PLATOON LEADER WILL DIRECT WHICH MOVEMENT TECHNIQUE THE SQUAD WILL USE TRAVELING • USED WHEN CONTACT WITH ENEMY IS NOT LIKELY AND SPEED IS NEEDED TEAM LEADER AUTOMATIC RIFLEMAN GRENDIER RIFLEMAN SQUAD LEADER + 20 METERS TEAM LEADER GRENDIER RIFLEMAN AUTOMATIC RIFLEMAN TRAVELING OVERWATCH • USED WHEN CONTACT WITH ENEMY IS POSSIBLE • ATTACHED WEAPONS MOVE NEAR THE SQUAD LEADER AND UNDER THIS CONTROL SO HE OR SHE CAN DEPLOY THEM QUICKLY. TEAM LEADER AUTOMATIC RIFLEMAN GRENDIER RIFLEMAN + 50 METERS SQUAD LEADER TEAM LEADER GRENDIER RIFLEMAN AUTOMATIC RIFLEMAN BOUNDING OVERWATCH • USED WHEN CONTACT WITH ENEMY EXPECTED OR A DANGER AREA MUST BE CROSSED • THE LEAD TEAM OVERWATCHES FIRST SOLDIERS SCAN THE AREA. SQUAD LEADER USUALLY STAYS WITH THE OVERWATCH TEAM. • THE TRAIL FIRE TEAM BOUNDS AND SIGNALS THE SQUAD LEADER WHEN HIS TEAM COMPLETES ITS BOUND AND IS PREPARED TO OVERWATCH THE MOVEMENT OF THE OTHER TEAM • BOTH TEAM LEADERS NEED TO KNOW: - IF SUCCESSIVE OR ALTERNATE BOUNDS WILL BE USED AND WHERE WHICH TEAM THE SQUAD LEADER WILL BE IN. - ROUTE, DESTINATION, POSSIBLE ENEMY LOCATIONS, ACTIONS TO TAKE WHEN THEY ARIVE AT THEIR DESTINATION, AND HOW HE OR SHE WILL RECEIVE HIS OR HER INSTRUCTIONS. • THE COVER AND CONCEALMENT ON TH BOUNDING TEAM’S ROUTE DICTATES HOW ITS SOLDIERS WILL MOVE EXAMPLE OF SQUAD LEADER’S ORDER TO BOUND SQUAD SUCCESSIVE AND ALTERNATE BOUNDS TRAVELING (PLATOON) • THE PLATOON LEADER DETERMINES AND DIRECTS WHICH MOVEMENT TECHNIQUE THE PLATOON WILL USE. • TRAVELING IS USED WHEN ENEMY CONTACT IS NOT LIKELY AND SPEED IS NEEDED LEAD SQUAD IN TRAVELING OVERWATCH FORMATION + 20 METERS PLATOON HQ / WEAPONS + 20 METERS + 20 METERS PLATOON SERGENAT, AIDMAN, WEAPONS (OPTIONAL) + 20 METERS TRAVELING OVERWATCH (PLATOON) • TRAVELING OVERWATCH IS USED WHEN CONTACT IS POSSIBLE BUT SPEED IS NEEDED • THE PLATOON LEADER MOVES WHERE HE OR SHE CAN BEST CONTROL THE PLATOON • THE PLATOON SERGEANT IS FREE TO MOVE THROUGHOUT THE FORMATION TO ENFORCE, NOISE AND LIGHT DISCIPLINE, AND DISTANCES BETWEEN SQUADS • THE LEAD SQUAD USES TRAVELING OVERWATCH AND THE TRAILING SQUADS USE TRAVELING. TRAVELING OVERWATCH (PLATOON) LEAD SQUAD IN TRAVELING OVERWATCH FORMATION + 50 TO 100 METERS PLATOON HQ / WEAPONS + 20 METERS + 20 METERS PLATOON SERGENAT, AIDMAN, WEAPONS (OPTIONAL) + 20 METERS BOUNDING OVERWATCH (PLATOON) • BOUNDING OVERWATCH IS USED WHEN CONTACT IS EXPECTED • COMPONENTS FOR A BOUNDING OVERWATCH ARE: - ONE SQUAD BOUNDING, THIS SQUAD BOUNDS FROWARD TO A CHOSEN POSITION, THEN IT BECOMES THE OVERWATHCING ELEMENT. THE BOUNDING SQUAD CAN USE EITHER TRAVELING OVERWATCH OR BOUNDING OVERWATCH OR INDIVIDUAL MOVEMENT TECHNIQUES (LOW AND HIGH CRAWL, AND SHORT RUSHES BY FIRE TEAM OR PAIRS). - ONE SQUAD OVERWATCHING. THIS SQUAD OVERWATCHES THE BOUNDING SQUAD FROM A COVERED POSTION FROM WHICH IT CAN SEE AND SUPPRESS LIKELY ENEMY POSITIONS. SOLDIERS USE SCANNING TECHNIQUES TO VIEW THEIR ASSIGNED SECTOR. NOTE: THE PLATOON LEADER REMAINS WITH THE OVERWATCHING SQUAD NORMALLY THE PLATOONS’S MACHINE GUNS ARE LOCATED WITH THE OVERWATCHING SQUAD ALSO - ONE SQUAD AWAITIN ORDERS. ONE SQUAD IS UNCOMMITTED AND READY FOR EMPLOYMENT AS DIRECTED BY THE PLATOON LEADER. THE PLATOON SERGEANT AND THE LEADER OF THE SQUAD AWAITING ORDERS POSITION THEMSELVES CLOSE TO THE PLATOON LEADER. BOUNDING OVERWATCH (PLATOON) (CONT.) • CONSIDERATIONS PRIOR TO BOUNDING - THE REQUIERMENTS OF THE MISSION WHERE THE ENEMY IS LIKELY TO BE THE ROUTES TO THE NEXT OVERWATCH POSITION THE ABILITY OF AN OVERWATCHING ELEMENT’S WEAPONS TO COVER THE BOUND - THE FIELDS OF FIRE AT THE NEXT OVERWATCH POSTION • INSTRUCTIONS FROM PLATOON LEADER BEFORE THE BOUND - THE DIRECTION OR LOCATION OF THE ENEMY THE POSITONS OF THE OVERWATCHING SQUAD THE NEXT OVERWATCH POSTIONS THE ROUTE OF THE BOUNDING SQUAD WHAT TO DO AFTER THE BOUNDING SQUAD REACHES THE NEXT POSITION WHAT SIGNAL THE BOUNDING SQUAD WILL USE TO ANOUNCE IT IS PREPARED TO OVERWATCH -HOW THE SQUAD WILL RECEIVE THEIR NEXT ORDERS • MACHINE GUN PLACEMENT, THE MACHINE GUNS ARE NORMALY EMPLOYED IN ONE OF TWO WAYS. - ATTACH BOTH GUNS TO THE OVERWATCH SQUAD(S) - ONE MACHINE GUN WITH THE OVERWATCH SQUAD AND THE OTHER WITH THE BOUNDING SQUAD. THIS TECHNIQUE REQUIRES TH GUNS TO MOVE BETWEEN THE SQUADS AS THEY LEAVE THE OVERWATCH TO JOIN THE BOUNDING SQUAD. EXAMPLE OF PLATOON LEADER’S ORDER FOR BOUNDING OVERWATCH PLATOON BOUNDING OVERWATCH ACTIONS AT DANGER AREAS • A DANGER AREA IS ANY PLACE ON A ROUTE WERE THE LEADER’S ESTIMATE PROCESS TELLS HIM OR HER THAT THE PLATOON MIGHT BE EXPOSED TO ENEMY OBSERVATION, FIRE, OR BOTH. IF A PLATOON MUST CROSS A DANGER AREA IT DOES SO WITH GREAT CAUTION AND AS QUICKLY AS POSSIBLE. • TYPES OF DANGER AREAS: - OPEN AREAS: CONCEAL THE PLATOON ON THE NEAR SIDE AND OBSERVE THE AREA. POST SECURITY TO GIVE EARLY WARNING. SEND AN ELEMENT ACROSS TO CLEAR THE FAR SIDE. WHEN CLEARED, CROSS THE REMAINDER OF THE PLATOON AT THE FAR SIDE. - ROADS AND TRAILS: CROSS ROADS OR TRAILS AT OR NEAR A BEND A NARROW SPOT OR ON LOW GROUND -VILLAGES: PASS VILLAGES ON THE DOWNWIND SIDE AND WELL AWAY FROM THEM. AVOIDE ANIMALS, ESPECIALLY DOGS, WHICH MIGHT REVEAL THE PRESENSE OF THE PLATOON - ENEMY POSITIONS: PASS ON THE DOWNWIND SIDE (THE ENEMY MIGHT HAVE SCOUT DOGS. BE ALERT FOR TRIP WIRES AND WARNING DEVICES - MINEFIELDS: BYPASS MINEFIELDS IF AT ALL POSSIBLE EVEN IF IT REQUIRES CHANGING THE ROUTE BY A GREAT DISTANCE. CLEAR A PATH THROUGH MINEFIELDS ONLY IF NECESSARY. ACTIONS AT DANGER AREAS (CONT.) - STREAMS: SELECT A NARROW SPOT IN THE STREAM THAT OFFERS CONCEALMENT ON BOTH BANKS. OBSERVE THE FARSIDE CAREFULLY. EMPLACE NEAR AND FAR-SIDE SECURITY FOR EARLY WARNING. CLEAR THE FAR SID, THEN CROSS RAPIDLY BUT QUIETLY - WIRE OBSTACLES: AVOIDE WIRE OBSTICALES (THE ENEMY COVERS OBSTACLES WITH OBSERVATION AND FIRE). • CROSSING OF DANGER AREAS: WHEN A PLATOON CROSSES A DANGER AREA IT MUST -DESIGNATE NEAR AND FAR SIDE RALLY POINTS -SECURE THE NEAR SIDE (RIGHT,LEFT FLANKS, AND REAR SECURITY). -RECON. AND SECURE THE FAR SIDE -EXECUTE CROSSING THE DANGER AREA. CROSSING A DANGER AREA. CROSSING A LARGE OPEN AREA. CROSSING A SMALL OPEN AREA