9/18/18 Ch 3: Motion in 2-D Everything we have learned is wrong! Objects will not keep accelerating until they reach the ground from large heights. Terminal velocity – the maximum speed an object can obtain while free falling through a fluid (air) Ex: Throw a penny off the Empire state building Height: 380 m Velocity of penny at bottom = 86 m/s = 192 mph!!!! Terminal velocity of penny: 30-50 mph depending on updraft Trig Functions to Find Vector Components We can use all of this to add vectors analytically! 3-2 Addition of Vectors—Graphical Methods Resultant = what you get when you add/subtract vectors For vectors in one dimension, simple addition and subtraction are all that is needed. [Pythagorean Theorem] You do need to be careful about the signs, as the figure indicates. 1 9/18/18 3-2 Addition of Vectors—Graphical Methods If the motion is in two dimensions, the situation is somewhat more complicated. Example A car drives east 10 miles, turns left and drives 4 miles north, what is the angle and magnitude of the resultant vector? Here, the actual travel paths are at right angles to one another; we can find the displacement by using the Pythagorean Theorem. 3-2 Addition of Vectors—Graphical Methods Even if the vectors are not at right angles, they can be added graphically by using the tail-to-tip method. 3-2 Addition of Vectors—Graphical Methods The parallelogram method may also be used; here again the vectors must be tail-to-tip. Drawing out the addition of the vectors and the resultant helps visualize whats going on 2 9/18/18 3-4 Adding Vectors by Components 3-4 Adding Vectors by Components The components are effectively one-dimensional, so they can be added arithmetically. If the components are perpendicular, they can be found using trigonometric functions. Example A rural mail carrier leaves the post office & drives 22.0 km in a northerly direction. She then drives in a direction 60.0° south of east for 47.0 km. What is her displacement from the post office? 3-4 Adding Vectors by Components Adding vectors: 1. Draw a diagram; add the vectors graphically. 2. Choose x and y axes. 3. Resolve each vector into x and y components. 4. Calculate each component using sines and cosines. 5. Add the components in each direction. 6. To find the length and direction of the vector, use: . and 3 9/18/18 3-4 Adding Vectors by Components 3-9 Relative Velocity Example 3-14: Heading upstream. Example 3-3: Three short trips. An airplane trip involves three legs, with two stopovers. The first leg is due east for 620 km; the second leg is southeast (45°) for 440 km; and the third leg is at 53° south of west, for 550 km, as shown. What is the plane’s total displacement? 3-9 Relative Velocity Example 3-15: Heading across the river. The same boat (vBW = 1.85 m/s) now heads directly across the river whose current is still 1.20 m/s. (a) What is the velocity (magnitude and direction) of the boat relative to the shore? (b) If the river is 110 m wide, how long will it take to cross and how far downstream will the boat be then? A boat’s speed in still water is vBW = 1.85 m/s. If the boat is to travel directly across a river whose current has speed vWS = 1.20 m/s, at what upstream angle must the boat head? 3-5 Unit Vectors Unit vectors have magnitude 1. Using unit vectors, any vector can be written in terms of its components: r = (rxi + ryj + rzk) 4 9/18/18 Example: 3-6 Vector Kinematics The same definitions for velocity and acceleration apply when using unit vectors The position of a particle is given by r = (9.6ti + 8.85j - 1.00t2k) m Determine the particle’s velocity and acceleration as a function of time. Note this is a particle and not a projectile. Section 3-7: Projectile Motion A projectile is an object moving in two dimensions under the influence of Earth's gravity; its path is a parabola. Projectile Motion ≡ Motion of an object that is projected into the air at an angle. 1) Components of motion can be treated separately 2) There is NO acceleration in the x direction 3) y direction is just a freefall problem 5 9/18/18 Ball Rolls Across Table & Falls Off t = 0 here ↓ Take down as positive. Initial velocity has an x component ONLY! That is vy0 = 0. At any point, v has both x & y components. Kinematic equations tell us that, at time t, vx = vx0 vy = gt x = vx0t y = vy0t + ½gt2 Example 3-6: Driving off a cliff A movie stunt driver on a motorcycle speeds horizontally off a 50.0-m-high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90.0 m from the base of the cliff where the cameras are? What is it asking? Example 3-6: Driving off a cliff!! A movie stunt driver on a motorcycle speeds horizontally off a 50.0-m-high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90.0 m from the base of the cliff where the cameras are? What is it asking? vo=? What do we know? 6 9/18/18 Example 3-6: Driving off a cliff!! A movie stunt driver on a motorcycle speeds horizontally off a 50.0-m-high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90.0 m from the base of the cliff where the cameras are? Example 3-6: Driving off a cliff!! A movie stunt driver on a motorcycle speeds horizontally off a 50.0-m-high cliff. How fast must the motorcycle leave the cliff top to land on level ground below, 90.0 m from the base of the cliff where the cameras are? What is it asking? vo=? What do we know? x = 90 m y = 50 m Also y is positive upward xo = y0 = 0 at top. vy0 = 0 Solving Problems Involving Projectile Motion Example 3-7: Kicked football 1. Read the problem carefully, & choose the object(s) you are going to analyze. 2. Sketch a diagram. 3. Choose an origin & a coordinate system. 4. Decompose vectors if needed. 5. Solve for the x and y motions separately. 6. List known & unknown quantities. Remember that vx never changes, & that vy = 0 at the highest point. A football is kicked at an angle θ0 = 37.0° with a velocity of 20.0 m/s, as shown. Calculate: a. Max height. b. Time when hits ground. c. Total distance traveled in the x direction. d. Velocity at top. e. Acceleration at top. 7. Plan how you will proceed. Use the appropriate equations; you may have to combine some of them. 7 9/18/18 Example 3-7: Kicked football Example 3-7: Kicked football First: Resolve vo into its x and y components. A football is kicked at an angle θ0 = 37.0° with a velocity of 20.0 m/s, as shown. Calculate: vox = vo cos ϴ = 20 m/s cos(37o) = 16 m/s a. Max height. voy = vo sin ϴ = 20 m/s sin(37o) = 12 m/s Example 3-7: Kicked football A football is kicked at an angle θ0 = 37.0° with a velocity of 20.0 m/s, as shown. Calculate: b. Time when it hits the ground. A B Which equation? A B C D E Example 3-6: Kicked football A football is kicked at an angle θ0 = 37.0° with a velocity of 20.0 m/s, as shown. Calculate: c. Total distance traveled in the x direction. C D E A B C D E 8 9/18/18 Example 3-7: Kicked football Example 3-7: Kicked football A football is kicked at an angle θ0 = 37.0° with a velocity of 20.0 m/s, as shown. Calculate: A football is kicked at an angle θ0 = 37.0° with a velocity of 20.0 m/s, as shown. Calculate: d. Total velocity at top. A) 16 m/s D) 0 m/s e. Acceleration at top. A) 9.8 m/s2 B) 8 m/s B) 10 m/s2 C) 12 m/s C) 4.9 m/s2 D) 0 m/s2 Keep in Mind Example: A punt Choose an origin & a coordinate system. Suppose the football in Example 3–7 was punted and left the punter’s foot at a height of 1.00 m above the ground. How far did the football travel before hitting the ground? Set x0 = 0, y0 = 0. Decompose vectors if needed. Solve for the x and y motions separately. There is NO acceleration in X direction! At the top of the arc vy = 0 You may have to use TWO equations to get an answer. 9