MÉTODOS NUMÉRICOS SPLINE CÚBICO 1. DIBUJO 2. CÓDIGO function S=splinecubico2(x,y) n=length(x); syms X; for i=1:n-1 h(i)=x(i+1)-x(i); end for i=2:n-1 p(i)=3*(y(i+1)*h(i-1)-y(i)*(x(i+1)-x(i-1))+y(i-1)*h(i))/(h(i-1)*h(i)); end l(1)=1;u(1)=0;z(1)=0; for i=2:n-1 l(i)=2*(x(i+1)-x(i-1))-h(i-1)*u(i-1); u(i)=h(i)/l(i); z(i)=(p(i)-h(i-1)*z(i-1))/l(i); end l(n)=1;z(n)=0;c(n)=0; for j=n-1:-1:1 c(j)=z(j)-u(j)*c(j+1); b(j)=((y(j+1)-y(j))/h(j))-h(j)*(c(j+1)+2*c(j))/3; d(j)=(c(j+1)-c(j))/(3*h(j)); end for i=1:n-1 sj=x(i):.01:x(i+1); s=y(i)+b(i)*(sj-x(i))+c(i)*(sj-x(i)).^2+d(i)*(sj-x(i)).^3; hold on plot(x,y,'x') plot(sj,s,'m') ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO end for i=1:n-1 s=y(i)+b(i)*(X-x(i))+c(i)*(X-x(i))^2+d(i)*(X-x(i))^3 end 3. COORDENADAS PARA LAS OREJAS DEL LOBO 3.1. Parte Superior Cálculos: s= (4155*X)/1103 - (846*(X + 9)^3)/1103 + 45116/1103 s= (1617*X)/1103 - (2538*(X + 8)^2)/1103 + (921*(X + 8)^3)/1103 + 23966/1103 s= (225*(X + 7)^2)/1103 - (696*X)/1103 - (611*(X + 7)^3)/8824 + 6158/1103 s= (19*(X + 5)^3)/1103 - (933*(X + 5)^2)/4412 - (1425*X)/2206 + 12729/2206 s= (1735*(X + 3)^3)/4412 - (477*(X + 3)^2)/4412 - (2835*X)/2206 + 6937/2206 s= (1182*(X + 2)^2)/1103 - (1419*X)/4412 - (5831*(X + 2)^3)/17648 + 11817/2206 s= (5831*X^3)/17648 - (8037*X^2)/8824 + 7 s= (1419*X)/4412 + (1182*(X - 2)^2)/1103 - (1735*(X - 2)^3)/4412 + 11817/2206 s= (2835*X)/2206 - (477*(X - 3)^2)/4412 - (19*(X - 3)^3)/1103 + 6937/2206 s= (1425*X)/2206 - (933*(X - 5)^2)/4412 + (611*(X - 5)^3)/8824 + 12729/2206 s= (696*X)/1103 + (225*(X - 7)^2)/1103 - (921*(X - 7)^3)/1103 + 6158/1103 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO s= (846*(X - 8)^3)/1103 - (2538*(X - 8)^2)/1103 - (1617*X)/1103 + 23966/1103 3.2. Al pulsar Enter aparece la figura 1 con su respectivo cálculo anterior. Figura 1 3.3. Parte Inferior Cálculos: s= (447*(X + 9)^3)/2144 - (2055*X)/536 - 14743/536 s= (1341*(X + 7)^2)/1072 - (357*X)/268 - (783*(X + 7)^3)/4288 - 2231/268 s= (128*(X + 3)^3)/603 - (63*(X + 3)^2)/67 - (6*X)/67 + 250/67 s= - (128*X^3)/603 + (65*X^2)/67 - X/4503599627370496 + 1 s= (6*X)/67 - (63*(X - 3)^2)/67 + (783*(X - 3)^3)/4288 + 250/67 s= (357*X)/268 + (1341*(X - 7)^2)/1072 - (447*(X - 7)^3)/2144 - 2231/268 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO 3.4. Al pulsar Enter aparece la figura 2 y el cálculo anterior. Figura 2 3.5. Detalles de oreja Izquierda Cálculos: s= (29*X)/6 - (5*(X + 7)^3)/6 + 227/6 s= (7*X)/3 - (5*(X + 6)^2)/2 + (5*(X + 6)^3)/12 + 22 Cálculos s= (2*X)/3 + 26/3 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO 3.6. Al pulsar Enter en ambos casos aparece la figura 3. Figura 3 3.7. Detalles de oreja Derecha Cálculos: s= (8*X)/3 - (5*(X - 4)^3)/12 - 14/3 s= (5*(X - 6)^3)/6 - (5*(X - 6)^2)/2 - (7*X)/3 + 22 Cálculos s= 26/3 - (2*X)/3 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO 3.8. Al pulsar Enter en ambos casos aparece la figura 4. Figura 4 4. COORDENADAS PARA EL HOCICO DEL LOBO 4.1. Parte Inferior: Cálculos: s= (17*X)/4 - (X + 9)^3/4 + 129/4 s= (7*X)/2 - (3*(X + 8)^2)/4 + (X + 8)^3/4 + 26 Cálculos: s= (151*(X + 9)^3)/2796 - (2947*X)/2796 - 14433/932 s= (151*(X + 8)^2)/932 - (1247*X)/1398 - (179*(X + 8)^3)/11184 - 9881/699 s= (169*(X + 4)^3)/12582 - (7*(X + 4)^2)/233 - (509*X)/1398 - 7309/699 s= ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO (127*(X + 1)^2)/1398 - (127*X)/699 - (6004799503160661*(X + 1)^3)/2596148429267413814265248164610048 - 7117/699 s= (127*X)/699 + (127*(X - 1)^2)/1398 - (169*(X - 1)^3)/12582 - 7117/699 s= (509*X)/1398 - (7*(X - 4)^2)/233 + (179*(X - 4)^3)/11184 - 7309/699 s= (1247*X)/1398 + (151*(X - 8)^2)/932 - (151*(X - 8)^3)/2796 - 9881/699 Cálculos: s= (X - 7)^3/4 - (17*X)/4 + 123/4 s= (3*(X - 8)^2)/4 - (7*X)/2 - (X - 8)^3/4 + 25 4.2. Al pulsar Enter en los tres casos aparece la figura 5. Figura 5 4.3. Parte Central: ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO Cálculos: s= - (207*X)/107 - (7*(X + 5)^3)/107 - 1356/107 s= (35*(X + 4)^3)/107 - (21*(X + 4)^2)/107 - (228*X)/107 - 1447/107 s= (84*(X + 3)^2)/107 - (165*X)/107 - (113*(X + 3)^3)/856 - 1244/107 s= (3*X)/214 - (3*(X + 1)^2)/428 + (6004799503160661*(X + 1)^3)/5192296858534827628530496329220096 - 1709/214 s= (113*(X - 1)^3)/856 - (3*(X - 1)^2)/428 - (3*X)/214 - 1709/214 s= (165*X)/107 + (84*(X - 3)^2)/107 - (35*(X - 3)^3)/107 - 1244/107 s= (228*X)/107 - (21*(X - 4)^2)/107 + (7*(X - 4)^3)/107 - 1447/107 4.4. Al pulsar Enter en los tres casos aparece la figura 6. Figura 6 4.5. Parte Interna: Cálculos: s= (34*X)/23 + (48*(X + 3)^3)/23 - 59/23 s= (70*X)/23 + (72*(X + 5/2)^2)/23 - (56*(X + 5/2)^3)/23 + 37/23 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO s= (100*X)/23 - (12*(X + 2)^2)/23 + (4*(X + 2)^3)/23 + 108/23 Cálculos: s= 88/23 - (4*(X - 1)^3)/23 - (88*X)/23 s= (56*(X - 2)^3)/23 - (12*(X - 2)^2)/23 - (100*X)/23 + 108/23 s= (72*(X - 5/2)^2)/23 - (70*X)/23 - (48*(X - 5/2)^3)/23 + 37/23 4.6. Al pulsar Enter en ambos casos aparece la figura 7. Figura 7 4.7. Trufa Del Hocico: Cálculos: s= - 2*X – 10 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO Cálculos: s= (9*X)/8 - (X + 2)^3/8 - 15/4 s= (3*X)/4 - (3*(X + 1)^2)/8 - 17/4 s= (X - 1)^3/8 - (3*(X - 1)^2)/8 - (3*X)/4 - 17/4 Cálculos: s= 2*X – 10 4.8. Al pulsar Enter en los tres casos aparece la figura 8. Figura 8 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO 5. COORDENADAS PARA EL OJO DEL LOBO 5.1. Ojo Izquierdo: Cálculos: s= (4*(X + 5)^3)/15 - (19*X)/15 - 19/3 s= (4*(X + 4)^2)/5 - (7*X)/15 - (X + 4)^3/3 - 43/15 s= (2*X)/15 - (X + 3)^2/5 + (X + 3)^3/15 - 3/5 Cálculos: s= X/12 - (X + 5)^3/12 + 5/12 s= (X + 4)^3/24 - (X + 4)^2/4 - X/6 - 2/3 5.2. Al pulsar Enter en los dos casos aparece la figura 9. Figura 9 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO 5.3. Ojo Derecho: Cálculos: s= X/15 - (X - 2)^3/15 - 17/15 s= (X - 3)^3/3 - (X - 3)^2/5 - (2*X)/15 - 3/5 s= (7*X)/15 + (4*(X - 4)^2)/5 - (4*(X - 4)^3)/15 - 43/15 Cálculos: s= (2*X)/3 - (X - 2)^3/24 - 7/3 s= X/6 - (X - 4)^2/4 + (X - 4)^3/12 - 2/3 ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM MÉTODOS NUMÉRICOS SPLINE CÚBICO 4.4. Al pulsar Enter en los dos casos aparece la figura 10. ERICK JUNIOR HUAMAN RIVERA FIC-UNASAM