WOLFPACK FLAG FOOTBALL RULES

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WOLFPACK FLAG FOOTBALL RULES
1. Team Requirements:
 A team shall consist of 8 players
 Substitutions are allowed between plays and during time outs.
2. Equipment and Facilities
 Rubber cleated shoes are allowed. No metal cleats
 Covering flags: a team will get two warnings, then a 10 yard penalty
will be assessed
 All flag belts must be free of knots
3. Start of the game and timing:
 Toss of the Coin- 3 minutes before the start of the game, the referee
will conduct a captains meeting in which he or she will designate
which captain shall call the toss of the coin, The captain winning the
toss will have a choice of options for the first half or shall defer his/her
option to the second half. The two options are to choose whether his
or her team will start on offense or defense or choose which goal to
defend.
 1 time-out per half are allowed per team
 The ball must be put into play no more than 25 seconds after the
official has placed the ball
 Games will consist of two 15 min halves with a three minute half time.
Timing will be continuous for the first half, and the first 13 minutes of
the second half. Only timeouts can stop the clock. Two minutes
before the end of the second half the referee shall stop the clock and
inform both captains of the time left on the clock. The clock will restart
on the snap
 During the final two minutes of the second half the clock will stop for
a:
o Incomplete pass
o Out of bounds
o Team time out
o First down
o
o
o
o
Touchdown
Penalty
Referee time out
Touchback
4. Games rules:
 Field dimensions are 60 yards by 30 yards with 10 yard endzones.
Yard markings every 20 yards.
 The ball will be placed on the 5 yard line after every touchdown
 Teams can elect to either throw off or kick off after a touchdown
 A team shall have four consecutive downs to advance to the next
zone line to gain to earn a first down
 The line to gain in any series will be 15 yards from the line of
scrimmage barring any penalties
 When a flag is removed from a player the down shall end and the ball
is declared dead.
 If a flag inadvertently falls off a one hand tag between the shoulders
and the knees constitutes a capture
 Offense and defense must have 3 members on the line
 Offensive linemen can block but not extend arms
 Each member of the offensive team is eligible to receive a pass
unless the player voluntarily goes out of bounds during the play
 A defensive player can rush the line only after a 3 second count
 The center must snap the ball in one continuous motion but does not
have to snap the ball through his legs
 Before the snap all offensive players must come to a complete stop
for at least 1 full second
 For a legal catch, a receiver must come down with at least one foot in
bounds.
 Defensive and offensive players can put hands on each other within 5
yards of the line of scrimmage
 Extra Point Attempts- A try for two points is taken from the 10 yard
line and 1 point from the 3 yard line
5. Kicking the Ball
 No rushing on defense during punts
 Punts must be announced before the ball is ready for play
 There will be no movement by the offensive team until the ball is
punted
 The ball may be advanced by the receiving team after it has touched
the ground
Summary of Fouls and Penalties:
Loss of 5 Yards:






Delay of Game
False Start
Encroachment
Illegal Procedure
Offsides
Defensive Holding (automatic first down)
Loss of 10 Yards:





Offensive pass interference
Defensive pass interference (automatic first down)
Unsportsmanlike conduct
Personal foul
Holding
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