AgentDecker cards low ink

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1
HIDE
1
HIDE
1
HIDE
1
PUNCH
1
PUNCH
1
PUNCH
1
PUNCH
1
PUNCH
0
Agent Decker, by Manuel Correia
gamesbymanuel.com
10
20
30
40
7
8
9
4
5
6
1
2
3
0
ALARM
2
GUN
2
GUARD
GUN
2
GUARD
GUARD
2
2
2
4
4
4
INTERROGATE
INTERROGATE
Draw two cards
Draw two cards
PATROLLING GUARD
PATROLLING GUARD
During the Line Scroll,
Patrolling Guard
slides forward one
more position
GUN
5
During the Line Scroll,
Patrolling Guard
slides forward one
more position
5
3
DON’T MOVE
MOTION SENSOR HALL
5
6
5
6
BIN
BIN
Take any number of cards from
your hand and remove them
from the game
Take any number of cards from
your hand and remove them
from the game
Draw a card
WASTE ROOM
WASTE ROOM
GUARD DOG
1
6
6
3
3
Agent Decker, by Manuel Correia
gamesbymanuel.com
FOLLOW
When Guard Dog
appears, if there is
a
on the line, slide
it all the way until it’s
adjacent to it.
5
6
1
FOLLOW
3
MACHINE GUN
2
OUT OF SIGHT
Draw a card
GUARD DOG
When Guard Dog
appears, if
slide
there
it to
is
athe right,
on the
allline,
the slide
way
it alltowards
the wayauntil it’s
adjacent to it.
2
2
SENTRY GUN
SECURITY CAMERA
5
5
2
6
6
8
OUT OF SIGHT
2
OUT OF SIGHT
2
OUT OF SIGHT
SECURITY CAMERA
SECURITY CAMERA
SECURITY CAMERA
2
2
2
8
8
8
OUT OF SIGHT
X
FLASHY MOVE
Gives you 1 for every
two cards in your discard pile,
rounded down
SECURITY CAMERA
KEYCARD
KEEP
Place Keycard in your discard
to interact with a ss
SLEEPING GUARD
GYM DOOR
2
9
3
8
3
0
Agent Decker, by Manuel Correia
gamesbymanuel.com
CHLOROFORM
THROW A ROCK
THROW A ROCK
KEEP
1 or draw a card
1 or draw a card
YARD DOOR
YARD DOOR
Place Chloroform in your discard
to interact with a zz
INFIRMARY
4
4
3
4
4
KEEP
Place any number of cards from
your hand in the Play Area
and get 2 for each
RADIO TOWER
When Radio Tower
appears, slide all
cards all the way
next to it
GEAR UP!
MAP
MISDIRECT
1
X
3
Draw a card for everyeeeee
KEEP
you have currently equipped,
to a maximum of
three cards drawn
SIREN
MISSION 1
When discarded, place
every card in the line
on the Obstacles
Discard. Only raise the
alarm for the Siren
“First things first, you should
find yourself a map”
7
GOAL: Get
6
6
12
5
A
RECALL
GUARD UNIFORM
KEEP
Take a card from your
discard pile to your hand
LOCKER ROOM
INSPECTOR
At the Line Scroll,
Inspector flips the
last card in the line
face up (“When
appears” effects
activate)
8
3
Agent Decker, by Manuel Correia
MISSION 2
“Now you know where to go,
it’s time to blend in”
7
GOAL: Get
5
B
B
gamesbymanuel.com
NEW RULE!
You can now
interact with up to
TWO obstacle
cards per turn
1
B
6
and the GUARD UNIFORM
C
PLAN AHEAD
DISTRACTION
E.M.P.
Look at the top three cards of
your deck. Keep one and put
back the rest in any order
Pull an obstacle card
back to the start of the line
KEEP
ARCHIVE DOOR
DORMITORY
Place E.M.P. in your discard
to interact with a ss
At the Line Scroll,
facedown cards don’t
slide to the right.
Faceup cards still do
8
ENGINEERING BAY
16
8
7
6
4
Shuffle the obstacles discard
with the obstacles deck
to form a new obstacles deck
NEW RULE!
At the start of the
turn, draw FIVE
cards instead
of four
RETRACE STEPS
MISSION 3
C.C.T.V. ROOM DOOR
GOAL: Hold seven cards in your
hand
7
JUST THE THING
Search your deck for a card.
Shuffle it, then place it on top
SNIPER
“He’s in the prison, but in which
cell? Gather more information”
12
D
D
D
Sniper can’t be
interacted with unless
it’s the only
in the line
10
6
E
D
F
PRISONER
BURN
Look at the top five cards of
your deck and put them back
in any order
KEEP
Pick up to two cards
from your discard pile and
remove them from the game
WATCHTOWER
PRISON DOOR
FLAMMABLE BARREL
FORESIGHT
Watchtower increases
the cost of adjacent
cards by 2
1
12
10
7
5
F
F
Agent Decker, by Manuel Correia
When you interact
with Flammable
Barrel, knock out
the cards that are
adjacent to it
gamesbymanuel.com
14
3
F
BAZOOKA
When Bazooka is used, it gets
discarded to the obstacles
discard instead of your own
GUARD WITH BAZOOKA
NEW RULE!
You can now
interact with TWO
up to
defeat
up
to
THREE
obstacle
cards per
turn
cards per turn
5
When Optic Camouflage is used,
it gets discarded to the obstacles
discard instead of your own
MISSION 4
2
TECH CONTAINER
“Now
“There
you know
he is! where
Get him
you
and
to go,
it’s
sneak
timeout
to of
blend
there!”
in”
8
GOAL: Get
10
F
and the
and
GUARD
the PRISONER
UNIFORM
SAVE BULLETS
SUPERSPEED
Save an unused card
for the next turn
Draw three cards
CHAIN LINK FENCE
LASER HALL
5
C
G
5
10
When you interact
with Clumsy Guard,
you may instead
knock out an
adjacent card
6
H
NEW
MISSION
RULE!
MISSION 5
2
HAWK
When Hawk is faceup
in the line, You can’t
interact with cards
that cost only
COMPLETE!
You can now
defeat up to TWO
cards per turn
Swap your deck
with your discard
“Now
“That’s
you it!
know
Nowwhere
all that’s
you left
to go,
to do
it’s is
time
a clean
to blend
getaway!”
in”
12
8
GOAL: Knock
Get out the six
cards in the line
6
6
H
Agent Decker, by Manuel Correia
8
H
SWAP
12
HEAVY HAND
CLUMSY GUARD
14
ARMORED GUARD
H
3
7
AUTO RIFLE
10
6
18
H
4
4 OPTIC CAMOUFLAGE
H
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and the GUARD UNIFORM
IC
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