1 HIDE 1 HIDE 1 HIDE 1 PUNCH 1 PUNCH 1 PUNCH 1 PUNCH 1 PUNCH 0 Agent Decker, by Manuel Correia gamesbymanuel.com 10 20 30 40 7 8 9 4 5 6 1 2 3 0 ALARM 2 GUN 2 GUARD GUN 2 GUARD GUARD 2 2 2 4 4 4 INTERROGATE INTERROGATE Draw two cards Draw two cards PATROLLING GUARD PATROLLING GUARD During the Line Scroll, Patrolling Guard slides forward one more position GUN 5 During the Line Scroll, Patrolling Guard slides forward one more position 5 3 DON’T MOVE MOTION SENSOR HALL 5 6 5 6 BIN BIN Take any number of cards from your hand and remove them from the game Take any number of cards from your hand and remove them from the game Draw a card WASTE ROOM WASTE ROOM GUARD DOG 1 6 6 3 3 Agent Decker, by Manuel Correia gamesbymanuel.com FOLLOW When Guard Dog appears, if there is a on the line, slide it all the way until it’s adjacent to it. 5 6 1 FOLLOW 3 MACHINE GUN 2 OUT OF SIGHT Draw a card GUARD DOG When Guard Dog appears, if slide there it to is athe right, on the allline, the slide way it alltowards the wayauntil it’s adjacent to it. 2 2 SENTRY GUN SECURITY CAMERA 5 5 2 6 6 8 OUT OF SIGHT 2 OUT OF SIGHT 2 OUT OF SIGHT SECURITY CAMERA SECURITY CAMERA SECURITY CAMERA 2 2 2 8 8 8 OUT OF SIGHT X FLASHY MOVE Gives you 1 for every two cards in your discard pile, rounded down SECURITY CAMERA KEYCARD KEEP Place Keycard in your discard to interact with a ss SLEEPING GUARD GYM DOOR 2 9 3 8 3 0 Agent Decker, by Manuel Correia gamesbymanuel.com CHLOROFORM THROW A ROCK THROW A ROCK KEEP 1 or draw a card 1 or draw a card YARD DOOR YARD DOOR Place Chloroform in your discard to interact with a zz INFIRMARY 4 4 3 4 4 KEEP Place any number of cards from your hand in the Play Area and get 2 for each RADIO TOWER When Radio Tower appears, slide all cards all the way next to it GEAR UP! MAP MISDIRECT 1 X 3 Draw a card for everyeeeee KEEP you have currently equipped, to a maximum of three cards drawn SIREN MISSION 1 When discarded, place every card in the line on the Obstacles Discard. Only raise the alarm for the Siren “First things first, you should find yourself a map” 7 GOAL: Get 6 6 12 5 A RECALL GUARD UNIFORM KEEP Take a card from your discard pile to your hand LOCKER ROOM INSPECTOR At the Line Scroll, Inspector flips the last card in the line face up (“When appears” effects activate) 8 3 Agent Decker, by Manuel Correia MISSION 2 “Now you know where to go, it’s time to blend in” 7 GOAL: Get 5 B B gamesbymanuel.com NEW RULE! You can now interact with up to TWO obstacle cards per turn 1 B 6 and the GUARD UNIFORM C PLAN AHEAD DISTRACTION E.M.P. Look at the top three cards of your deck. Keep one and put back the rest in any order Pull an obstacle card back to the start of the line KEEP ARCHIVE DOOR DORMITORY Place E.M.P. in your discard to interact with a ss At the Line Scroll, facedown cards don’t slide to the right. Faceup cards still do 8 ENGINEERING BAY 16 8 7 6 4 Shuffle the obstacles discard with the obstacles deck to form a new obstacles deck NEW RULE! At the start of the turn, draw FIVE cards instead of four RETRACE STEPS MISSION 3 C.C.T.V. ROOM DOOR GOAL: Hold seven cards in your hand 7 JUST THE THING Search your deck for a card. Shuffle it, then place it on top SNIPER “He’s in the prison, but in which cell? Gather more information” 12 D D D Sniper can’t be interacted with unless it’s the only in the line 10 6 E D F PRISONER BURN Look at the top five cards of your deck and put them back in any order KEEP Pick up to two cards from your discard pile and remove them from the game WATCHTOWER PRISON DOOR FLAMMABLE BARREL FORESIGHT Watchtower increases the cost of adjacent cards by 2 1 12 10 7 5 F F Agent Decker, by Manuel Correia When you interact with Flammable Barrel, knock out the cards that are adjacent to it gamesbymanuel.com 14 3 F BAZOOKA When Bazooka is used, it gets discarded to the obstacles discard instead of your own GUARD WITH BAZOOKA NEW RULE! You can now interact with TWO up to defeat up to THREE obstacle cards per turn cards per turn 5 When Optic Camouflage is used, it gets discarded to the obstacles discard instead of your own MISSION 4 2 TECH CONTAINER “Now “There you know he is! where Get him you and to go, it’s sneak timeout to of blend there!” in” 8 GOAL: Get 10 F and the and GUARD the PRISONER UNIFORM SAVE BULLETS SUPERSPEED Save an unused card for the next turn Draw three cards CHAIN LINK FENCE LASER HALL 5 C G 5 10 When you interact with Clumsy Guard, you may instead knock out an adjacent card 6 H NEW MISSION RULE! MISSION 5 2 HAWK When Hawk is faceup in the line, You can’t interact with cards that cost only COMPLETE! You can now defeat up to TWO cards per turn Swap your deck with your discard “Now “That’s you it! know Nowwhere all that’s you left to go, to do it’s is time a clean to blend getaway!” in” 12 8 GOAL: Knock Get out the six cards in the line 6 6 H Agent Decker, by Manuel Correia 8 H SWAP 12 HEAVY HAND CLUMSY GUARD 14 ARMORED GUARD H 3 7 AUTO RIFLE 10 6 18 H 4 4 OPTIC CAMOUFLAGE H gamesbymanuel.com and the GUARD UNIFORM IC