xna mouse button processing 8 2 XNA Mouse Button Processing Slides

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Module 8
XNA Mice and Controllers
Lecture
XNA Mouse Button Processing
Module 8 Learning Objectives
Last time we learned how to use the mouse
location in our XNA games
In this lecture, we’ll learn how to process a
mouse button in our XNA games
In-Lecture Quiz
How many buttons does a mouse have?
• A: -1
• B: 5
• C: it depends how stressed it is
• D: 42
In-Lecture Quiz
An enumeration
• A: defines a new number like “spluzonk”
• B: defines a data type with a specific set of values
• C: defines a way to clamp variable values
• D: defines the boundaries of a plot of land
In-Lecture Quiz
A mouse button click is the same as a mouse button
press
• A: true
• B: false
• C: tralse (which means maybe)
• D: whatever
• Recap
• We showed how we can use process mouse buttons
in our XNA games
• That’s all the mouse input processing we’ll cover
• Next Time
• We’ll start using a 360 controller for input in our
XNA games
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