Module 8 XNA Mice and Controllers Lecture XNA Mouse Button Processing Module 8 Learning Objectives Last time we learned how to use the mouse location in our XNA games In this lecture, we’ll learn how to process a mouse button in our XNA games In-Lecture Quiz How many buttons does a mouse have? • A: -1 • B: 5 • C: it depends how stressed it is • D: 42 In-Lecture Quiz An enumeration • A: defines a new number like “spluzonk” • B: defines a data type with a specific set of values • C: defines a way to clamp variable values • D: defines the boundaries of a plot of land In-Lecture Quiz A mouse button click is the same as a mouse button press • A: true • B: false • C: tralse (which means maybe) • D: whatever • Recap • We showed how we can use process mouse buttons in our XNA games • That’s all the mouse input processing we’ll cover • Next Time • We’ll start using a 360 controller for input in our XNA games