Chapter 26 Geometrical Optics Section 26-1 Waves, geometrical optics Wave optics analyzes the passage of light through an optical system in terms of electromagnetic waves. Geometric optics analyzes the passage of light through an optical system in terms of light rays, i.e. the direction in which light travels as it passes through an optical system. Light rays are perpendicular to wave fronts. • Reflection Mirrors (or mirror-like surfaces) reflect light so that the angle of incidence is equal to the angle of refraction ( θi = θr ). Both of these angles are defined with respect to the normal to the mirror surface. The normal makes a 90° angle with respect to the mirror surface. Section 26-2 Plane mirror Plane mirrors reflect light and form a virtual image. The virtual image is located at a point determined by light rays that are traced back to the point from which they appear to originate. No light rays actually meet or originate at a virtual image. To describe an optical image requires three descriptors: type (real or virtual), orientation (right-side-up, inverted, perverted), and relative size (magnified, same size, or minified). The image formed by a plane mirror is thus: virtual, same size, and perverted (left-right symmetry is inverted). Section 26-3 Spherical mirrors The focal length of a concave spherical mirror is given by f = R/2, where R is the radius of curvature of the "sphere". It is assumed that only light rays near the principal axis will be considered, in order to avoid spherical aberration. • Convex spherical mirror Convex mirrors diverge light, so they can only form virtual images. The focal length is given by f = –R/2, thus f is negative. Since f < 0, di will always be negative for a convex mirror (thus only virtual images). Aside from that fact, convex mirrors can be analyzed using the mirror equation and ray traced using the same techniques as for concave mirrors. One has to be careful with the ray tracing since light rays will be aimed at points on the opposite side of the mirror surface. Section 26-4 Ray tracing, the mirror equation A ray diagram consists of: the object, the mirror, and three light rays emitted from the part the object that is farthest from the principal axis. One ray should initially be parallel (P) to the principal axis and will reflect through the focal point. One ray should initially pass through the focal point (F) and will then be reflected parallel to the principal axis. Finally, a ray should point through the center of curvature (C) and will reflect back along itself. The focal length, object distance, and image distance can be found numerically using the mirror equation (1/f = 1/do + 1/di ) if any two of the three values is known (see formulas on back). All three of these values have a sign convention (see the table on the back), and images may be either real or virtual. The magnification of an di hi object is given by m = – = . The minus sign is included to insure that the results agree with the sign do h o conventions object and image distances. Section 26-5 Refraction Light is bent when it passes from one type of transparent material (medium) into another. The amount of bending depends on the type of material and the wavelength of the light. The information about the type of material is included in the index of refraction, which is defined by comparing the speed of light in vacuum to the speed of light in a given material (n = c/v). The index of refraction has its lowest value for vacuum (=1), thus light travels fastest in vacuum and slower in transparent materials. The law of refraction (Snell's law) quantifies the connection between the incident and refracted light ray: ni sin θi = nt sin θt . •Total internal reflection This is a phenomenon only observed when light passes from a region of higher index of refraction into a region of lower index of refraction. There exists a critical angle above which incident light n2 is totally reflected back into the incident medium (Figure 26-25) where: sin θc = n1 Section 26-6 Ray tracing The lens considered are assumed to be "thin" lenses (where light that passes through the center of the lens exits along the original line of sight). It is also assumed that only light rays near the principal axis (paraxial) will be considered, in order to avoid problems such as spherical and chromatic aberrations. A ray diagram consists of: the object, the lens, and three light rays emitted from the part the object that is farthest from the principal axis. For an object outside the object focal point of a convex lens, One ray should initially be parallel (P) to the principal axis and will refract through the focal point. One ray should initially pass through the focal point (F) and will then be refracted parallel to the principal axis. Finally, a ray pointing through the center of the lens (M) will travel back along the same direction, unrefracted. An object inside the focal point of a convex lens will create a virtual image, and a concave lens will always create a virtual image. Section 26-7 The focal length, object distance, and image distance can be found numerically using the lens equation (1/f = 1/do + 1/di ) if any two of the three values is known (see formulas on the back side). All three of these values have a sign convention (see the table on the back side), and images may be either real or virtual. The di hi magnification of an object is given by m = – = . The minus sign is included to insure that the results agree do ho with the sign conventions. Section 26-8 Dispersion Dispersion can be physically observed as the effect where light of different wavelengths is bent by different amounts when passing through the same piece of glass (this is called chromatic aberration in lenses). This is due to the fact that the speed of propagation depends on the frequency of the light. The index of refraction is roughly inversely proportional to wavelength. Thus, longer wavelength light (red) is bent less than shorter wavelength light (violet). Optics Formulas 1 1 1 Lens (or mirror) equation: f = d + d o i hi di Magnification: m = – d = h o o do di f = d + d o i di = – m do do f di = d – f o di f do = d – f i di do = – m hi ho = m h i = m ho Optics Sign Conventions (for single lens or mirror) Focal length = f + (positive) Object distance = do + (do> f) + (positive) + (do < f) – (negative) + (do< f and do > f) Object height = ho + (above principal axis) – (below principal axis) + (above principal axis) – (below principal axis) + (above principal axis) – (below principal axis) Image Image height = distance hi = di + (real) – (below principal axis) + + (above principal axis) – + (above (virtual) principal axis) – – (below principal axis) – + (above (virtual) principal axis) – – (below principal axis) Magnification = hi di m = h =– d o o – (inverted image) – + (right-side-up image) + + (right-side-up image) +