Whenever an Element is called for, there is a 50% chance that an Adjective should be placed before it. Element II 1-3 Place 4-6 Thing Being Abomination Beast Child Corpse Creature Horror Horseman Inquisitor Man Noble Nun Priest Savage Slime Spirit Stalker Thing Virgin Watcher Witch Place Castle Cathedral Cellar Cemetery City Court Crypt Grave House Island Laboratory Mountain Planet Ruins Ship Stars Tower Valley Void Woods If multiple adjectives, beings, places, or 1-2 things are called for in a title, reroll any 3-4 duplicates. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Adjective Blasphemous Color (see Table 4) Corrupt Dark Dead Deranged Diseased Doomed Forbidden Hidden Hideous Lost Nameless (Number: Roll d12) Psychic Strange Submerged Unknown Weird Vile Color Alabaster 2 Cerulean 3 Crimson 4 Ebony 5 Emerald 6 Gold 7 Lilac 8 Silver 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Thing Blade Blood Color Conspiracy Curse Death Dream Escape Experiment Fantasy Grimoire Hope Love Music Mystery Research Secret Sorcery Time Vengeance Tables by James Edward Raggi IV for Table 4 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Element III 1-3 Being 4-6 Thing Inspired by Hill Cantons’ Old School Module Name Generator Table 3 Element I Being Place 5-6 Thing Table 2 Instructions: 1. Roll d10 on Table 1 to get the name’s basic form. 2. Each of the Elements should be rolled on Table 2. 3. Specific items from Tables 1 and 2 are rolled on Table 3. Form 1 Against the ELEMENT I 2 ELEMENT I from the ELEMENT II 3 ELEMENT I of the ELEMENT I Place (Table 3) 4 ELEMENT III under the 5 Into the ELEMENT II 6 ELEMENT III in/on the Place (Table 3) ELEMENT I 7 In the ELEMENT II of the 8 ELEMENT I 9 ELEMENT I from beyond (the) ELEMENT II 10 ELEMENT I of the Adjective (Table 3) Table 1 Weird Fantasy Adventure Module Name Generator