www.rcetj.org Volume 4, Number 1 Spring 2008 Edited by: Karen Swan Editor Alison Bland Managing Editor Special Issue: Learning While Mobile Guest Editor: Mark van ‘t Hooft Kent State University Research Center for Educational Technology Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 Editor Managing Editor Karen Swan Alison Bland Advisory Board Joseph Bowman, Ph.D. State University at Albany Cheryl Lemke Metiri Group Rosemary Du Mont Kent State University Robert Muffoletto, Ph.D. Appalachian State University Ricki Goldman, Ph.D. NYU Elliot Soloway, Ph.D. University of Michigan Aliya Holmes St. John's University Review Board Kadee Anstadt, Perrysburg City Schools Savilla Banister, Bowling Green State University William Bauer, Case Western Reserve University Sebastian Diaz, West Virginia University Evelyn Goldsmith, Kent State University Albert Ingram, Kent State University Jan Kelly, Mogadore Local Schools Annette Kratcoski, Kent State University Mary MacKay, Wake County Public School System Theresa Minick, Kent State University Jason Schenker, Kent State University Chris Simonavice, Murray State University Karen Swan, Kent State University Mark van 't Hooft, Kent State University Maggie Veres, Wright State Universit Yin Zhang, Kent State University The Journal for the Research Center for Educational Technology is published twice a year by RCET (http://www.rcet.org). It provides a multimedia forum for the advancement of scholarly work on the effects of technology on teaching and learning. This online journal (http://www.rcetj.org) seeks to provide unique avenues for the dissemination of knowledge within the field of educational technology consistent with new and emergent pedagogical possibilities. In particular, journal articles are encouraged to include video and sound files as reference or evidence, links to data, illustrative animations, photographs, etc. The journal publishes the original, refereed work of researchers and practitioners twice a year in multimedia electronic format. It is distributed free of charge over the World Wide Web under the Creative Commons License (Attribution-Noncommercial-No Derivative Works 3.0 United States) to promote dialogue, research, and grounded practice. Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 Volume 4, Number 1 Spring 2008 A Message from the Guest Editor Mark van ‘t Hooft 1 Bridging the Gap? Mobile Phones at the Interface Between Informal and Formal Learning Professor John Cook, Norbert Pachler, and Claire Bradley 3 Affordances of PDAs: Undergraduate Student Perceptions Yanjie Song and Robert Fox 19 The Effect of Information Visualization and Structure on Mobile Learning Hyungsung Park 39 Using Place as Provocation: In Situ Collaborative Narrative Construction Matthew Schaefer, Deborah Tatar, Steve Harrison, and Alli Crandell 49 A Personalized Mobile Mathematics Tutoring System for Primary Education Xinyou Zhao and Toshio Okamoto 61 Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 RCETJ 4 (1), 39-48 The Effect of Information Visualization and Structure on Mobile Learning Hyungsung Park Korea National University of Education South Korea Abstract The purpose of this study was to examine information visualization and structured learning content in a mobile learning environment. It compared learning from three different representations of content on a PDA system – traditional text (non-structured, non-visual), structured text without visuals, and structured text with visuals. Learner comprehension of the content was tested during the session. Results showed that structured text with visuals was more effective in supporting the development of learner understanding than either structured or non-structured text. The results suggest that to overcome the limitations of learning with mobile devices, ways of structuring text and visualizing content are required. An earlier version of this paper was presented at the 2007 NECC Conference in Atlanta, GA. Introduction Currently, the use of mobile devices is seamlessly integrated in many everyday activities. Mobile devices offer mobility, wireless communication, and connectivity to information resources. They are primarily used as mobile digital assistants and communication mediators. Thus, it is no surprise that various attempts to use mobile applications for learning purposes have been reported either inside or outside of school (see for example Roschelle, 2003). A number of projects have tried to find out how these technological devices may be integrated into academic settings (Chen, Myers, & Yaron, 2002; Danielsson, Hedestig, Juslin, & Orre, 2004; Lundby, 2002; Park, 2005; Pownell & Bailey, 2001; Roschelle, 2003; Roschelle & Pea, 2002; Sharples, 2007; Sharples, Corlett, & Westmancott, 2002). Mobile learning can be both a complement and have conflict with formal education processes. On the positive side, students can extend their classroom learning activities to homework, field trips, and museum visits by reviewing teaching materials on mobile devices or collecting and analyzing information using integrated digital cameras, recorders or handheld data probes. On the downside, such mobile devices can also lead to disruption of the carefully managed classroom environment. For example, students may bring their own multimedia phones or portable gaming devices and conduct private conversations within and outside the schooling process (Sharples, 2003). Nevertheless, the integration of mobile communication tools and devices with various multimedia capabilities offers opportunities to develop digital tools that will assist individuals and groups with teaching and learning, anytime and anywhere (Sharples et al., 2002). The purpose of this study was to examine the use of different representations of academic content on mobile devices in order to determine if information visualization has an impact on learning. More specifically, it compared learning from three different representations of content on a PDA system – traditional text (non-structured, non-visual), structured text without visuals, and structured text with visuals. Mobile Devices as a Tool to Support Learning in Authentic Contexts Mobile technologies now allow us to talk to anyone at anytime, and anywhere. In fact, we take it for Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 39 granted. Accessing information, taking photographs, and recording our thoughts are now considered standard features on a single device. Recent developments in mobile phone technologies also offer the potential for rich multimedia experiences and location-specific resources (Naismith, Lonsdale, Vavoula, & Sharples, 2005, p.1). Wireless two-way internet connections are considered to be an integral component as well. One important field in which mobile technology can make significant contributions is education. In the fast pace of modern life, students and instructors can appreciate constructively utilizing their spare time in order to work on lessons, even when away from offices, classrooms, and labs (Virvou & Alepis, 2005, p. 53). The mobile and interactive technologies provide opportunities to create learning environments that actively involve students in problem solving and exploring. The concept of mobile learning (or m-learning) used in this research is defined as a teaching-learning interchange, accomplished with the use of mobile and wireless digital tools. Devices may include smart phones, personal digital assistants (PDAs), portable gaming consoles, Ultra Mobile Personal Computers (UMPCs) and similar handheld devices. There is still some debate about the inclusion of tablet and laptop computers into this category. The important features of mobile devices for learning include portability, immediacy, individuality, connectivity, and accessibility which are bringing about a paradigm shift in learning models (Shotsberger & Vetter, 2000). Mobile learning is unique in that it allows for a truly personal learning experience anywhere and anytime. Such learning can also be used to enrich, enliven, or add variety to conventional lessons or courses. In addition, content can and is increasingly customized to individual learners (Abfalter, Mirski, & Hitz, 2004). Personal learning starts with a learner in a social, cultural and technological environment. The act of learning involves the artful deployment of the environment to solve problems and acquire new knowledge. Learning is a constructive process of acting within an environment and reflecting upon it (Sharples, 2000). The latest mobile technologies that support mobile learning, combined with easy access to content, allow learners to experience new situations outside of the classroom (Sharples, 2007). With mobile communication technologies, the time and physical boundaries of the traditional classroom are expanded ( Abfalter et al., 2004; van ‘t Hooft & Swan, 2007). A mobile learning environment provides students and teachers with the opportunity to obtain any material on their mobile computers. Furthermore, mobile learning is not simply learning through portable devices, but also learning across contexts (Sharples, 2007). Such contexts include resources, strong search capabilities, in depth interactions between users, powerful technical support, and performance-based assessment. Therefore, based on the characteristics of mobile devices and the nature of mobile learning, content needs to be easily accessible to students with a wide range of academic abilities. Information visualization can be of aid in this endeavor. Information Visualization of Content for Mobile Learning Cognitive learning theory explains how mental processes transform information received by the eyes and ears into knowledge and skills in human memory. Clark and Mayer (2004) have described how visual lessons and auditory information are briefly stored in a visual and auditory sensory memory, then enter the working memory, and are finally stored in permanent, long-term memory. Sweller (2002) stated that there is a need to visualize information because human cognition includes a working memory of limited capacity and duration with partially separate visual and auditory channels, and an effectively infinite longterm memory that holds many schemas that can vary in their degree of automation. Visual structures contribute to ‘intactness’ of the information and is encoded into the memory organization of the map without exceeding the capacity limits of our working memory (Larkin & Simon, 1987). The importance of selecting and using information wisely increases gradually as we get older; methods of displaying and sharing such information are changing rapidly as well. While we have evolved from using Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 40 simple pictures in ancient times to expressing ourselves with a character-based system (text), more recent developments in visual and auditory media seem to favor a shift to information that can be seen and heard in image and sound. Wireless mobile devices and the Internet are important players in this shift. As a result, information visualization has become an important skill. Zhang (1996) has defined it as a process of transforming large quantities of data and information, which are not inherently spatial, into a visual form that allows users to visually perceive the meaning of the information instead of trying to figure it out cognitively. Why must we consider this visual structure of content? The explanation is really very simple. Our lives have become impacted with multiple forms of data processing: the ATM transaction, the online registration of our new software, the credit card purchase at the mall, the cellular phone call, etc. (Agutter & Bermudez, 2005). Information visualization helps us deal with large amounts of information. When incorporated into the learning process, information visualization can enable users to comprehend information better, to receive information more quickly, and to make more reasonable and relevant decisions. For example, information visualization strategies have been considered as a way to summarize textual data, so that learners can comprehend huge amounts of data more efficiently and effectively. Also, Clark, Nguyen, and Sweller (2006) have reported that visualization of information positively affects achievement abilities. Research in information visualization focuses on helping people visualize abstract or conceptual information by reducing its complexity (Zhang & Wolfram, 2001). Past studies on information visualization (Keim, 2002; Morris, Yen, Wu, & Asnake, 2003; Zhang, 1995; Zhang & Wolfram, 2001) have analyzed and classified methods of data processing and presentation and reporting on their advantages and characteristics. Nevertheless, research is limited on the importance of information visualization for the learner. According to Gerson and Eick (1997), visualization links the two most powerful information processing systems known—the human mind and the modern computer. This process transforms data, information and knowledge into a visual form, exploiting a person’s natural strength in rapid visual pattern recognition. Developing techniques that can help individuals understand and rearrange information systematically is critical. Thus, the primary objective of information visualization is to provide support for users to easily grasp large quantities of information from search results and other querying contexts. Therefore, interface design of content (aesthetics and function) is of critical importance for interactive systems and the learning process, as well as the overall desirability of the system. Visualization of content in interfaces for providing a number of benefits including: (1) an understanding of internal relationships among documents to help users make judgments about the relevancy of information in a search; (2) a transparent search and analysis process; (3) a visual environment enriched with useful information; (4) the potential for developing new methods of information processing; and (5) the recognition capacity to either discover or display information (Zhang, 1999). Mobile devices can be a powerful tool in this process. Jonassen, Peck, and Wilson (1999) have argued that such technologies can foster the application of human knowledge to solve real-world problems, support human needs, and expand an individual’s functional capacities. However, various technological constraints need to be taken into consideration during the design of activities. One issue is small screen size, which often hinders the presentation of all the information of interest. In addition, the lack of a full or full-size keyboard creates constraints with regards to data entry (Hayhoe, 2001). Given the context as described up to this point, the purpose of this study was to examine information visualization and structured learning content in a mobile learning environment. It compared learning from three different representations of content on a PDA system – traditional text (non-structured, non-visual), structured text without visuals, and structured text with visuals. Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 41 Methodology Research Questions • Is there a difference in learners’ achievement levels when different representations of digital information on mobile devices ( non-structured, non-visual text, structured text without visuals, and structured text with visuals) are used? Research Hypothesis • • Hypothesis 1: There is a statistically significant difference in achievement levels for learners who receive visualized, multimedia information on mobile devices as opposed to learners who receive non-visualized, text-only information on mobile devices. Hypothesis 2: There will be a statistically significant difference in achievement levels for learners who receive structured text-based information on mobile devices as opposed to those who receive non-structured text-based information on mobile devices. Participants The sample for this study was drawn from one elementary school located in Suwon, Korea. There were 120 students (56 males and 64 females). The average age of the participants was between 10 and 11 years, and based on the pre-test scores they were all of similar achievement levels (see Tables 1 and 2). Three intact classes of 40 students each made up the three experimental groups. The first experimental group received non-visualized, text-based, and non-structured learning content on a mobile device; the second experimental group received non-visualized, text-based, and structured learning content on a mobile device; and the third experimental group received visualized learning content on a mobile device. Research Design The study took place at the school of the participants. The instructional intervention was divided into three phases; pre-testing, treatment, and post-testing. Treatments were carried out across five weeks and based on the 4th grade social studies curriculum. Assessment methods were the same for all students who participated in the three groups. During the sessions, three experimental tasks were employed in order to evaluate the degree of achievement through the learning of non-structured, text-only content, structured, text-only content, and visualized content that was developed for learning on mobile devices. Each group saw only one content type. The content was focused on social studies. Figure 1 shows examples of the three types of content. Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 42 Non-Structured Text-Only Content Structured, Text-Only Content Visualized Content Figure 1: The Three Types of Mobile Content Following the intervention, students were given a questionnaire. The questionnaire used questions based on the 7th National Social Studies Curriculum of Korea. Additional attribution items were developed to evaluate the effectiveness of information visualization on student learning, as based on their test performance. The questionnaire consisted of 20 items and was field-tested with 20 unrelated students to check for clarity and appropriateness. A reliability test for examination items that were used to determine achievement levels yielded a Cronbach Alpha = 0.85. Results As shown in Table 1, the three groups were similar in achievement levels on the pre-test. One-way ANOVA was conducted in order to test for statistically significant differences between the three groups. As indicated in Table 2, the result of the analysis showed that the three groups did not differ significantly, F (2,112) = .201, p = .818. In other words, the three groups were similar in achievement as measured by the pre-test. Table 1: Achievement Pre-Test Means and Standard Deviations Source Group 1 (Non-Structured) Group 2 (Structured) Group 3 (Visualization) N 39 38 38 Mean 13.54 13.55 13.08 Standard Deviation 4.44 3.43 3.11 Table 2: ANOVA Summary Table Comparing Group Scores on Pre-Test Source Between Groups Within Groups Total Sum of Squares 5.541 1541.850 1547.391 df 2 112 114 Mean Square F p 2.771 13.767 .201 .818 Table 3 provides the group means and standard deviations for the post-test. Group 3 (Visualization) had the highest mean score (M=16.74), followed by Group 2 (Structured) (M=15.11). One-way ANOVA was Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 43 conducted in order to test for a statistically significant difference between the three groups. As indicated in Table 4, the result of the analysis showed that the three groups differed significantly, F (2, 112) = 22.381, p =.000. Table 3: Achievement Post-Test Means and Standard Deviations Source Group 1 (Non-Structured) Group 2 (Structured) Group 3 (Visualization) N 39 38 38 Mean 13.54 15.11 16.74 Standard Deviation 2.23 1.80 2.23 Figure 2, shows that mean improvements of three information visualization groups. Information visualization and structured information were given groups increased the mean square from the pre-test result , while the non-structured information given group did not improve in the mean square of comprehension test. Figure 2: Pre-Post Test Score Differences of the Three Groups Table 4: ANOVA Summary Table Comparing Group Scores on Post-Test Source Between Groups Within Groups Total Sum of Squares 196.891 492.640 689.530 df 2 112 114 Mean Square F p 98.445 4.399 22.381 .000 In order to check exactly where the significant difference lay, a post-hoc Tukey test was performed. Table 5: Result of Tukey Post-Hoc Multiple Comparisons Group Group 1 (Non-structured) Visualization Structured Mean difference 3.198 1.567 Journal of the Research Center for Educational Technology (RCET) Vol. 4, No. 1, Spring 2008 p .000 .004 44 Group 2 (Structured) Group 3 (Visualization) Non-structured Visualization Non-structured Structured 1.567 1.632 3.198 1.632 .004 .003 .000 .003 From table 5 it can be concluded that significant differences occurred between all three groups. The largest difference occurred between the visualization and non-structured groups (3.198), followed by the difference between the visualization and structured groups (1.632). Conclusion The advent of solutions for mobile wireless technologies tailored to the educational arena may mark a revolution in distance and online education. This new form of education has been dubbed m-learning or mobile learning. The term m-learning is commonly used for mobile education that includes mobile learning, teaching, and the support services of an educational organization (Dye, Solstad, & Odingo, 2003). Mobile learning offers students and teachers the opportunity to interact and gain access to digital educational materials using a wireless handheld device. However, m obile devices have limitations inherent to the nature of the form factor, including relatively small screen sizes and the lack of a full (-size) keyboard. Therefore, creating suitable mobile content for learning needs to take these limitations into consideration. In the same vein, we need to develop mobile learning content that not only works on the devices but is also supportive of the learning process, especially with regards to information visualization. The purpose of this study was to examine information visualization and structured-learning content in a mobile learning environment. It compared learning from three different representations of content on a portable handheld device – traditional text (non-structured, non-visual), structured text without visuals, and structured text with visuals. The results of the study suggest that information visualization is the most effective type of learning for mobile devices, followed by structured text. There was a significant difference between the achievement levels among the groups that did and did not use visualized content. Consequently, Hypothesis 1 ( There will be a statistically significant difference in achievement levels for learners who receive visualized, multimedia information on mobile devices as opposed to learners who receive non-visualized, text-only information on mobile devices ) was accepted. Hypothesis 2 (There will be a statistically significant difference in achievement levels for learners who receive structured text-based information on mobile devices as opposed to those who receive non-structured text-based information on mobile devices) was also accepted, because the group using structured text scored higher on the post-test than the group using the non-structured text. Future mobile devices are undoubtedly going to have even more functions than the devices that are available today. Third generation mobile telephone networks are currently being launched in several countries, and even the current 2.5 G technology is sufficient for most users to access multimedia information via smart phones and other mobile devices for several years to come (Andersson, 2003). Mobile technology will probably become more and more important for learning in the future. However, for now, the technology will probably mainly be used for accessing and learning small chunks of content as the opportunity for learning arises (Strandvall, 2003). This study provides preliminary findings about the importance of visualized information for such learning content on mobile devices. While further research is needed, the current findings indicate that visualization is important in the design of mobile user interfaces and information content structures for mobile learning applications. In fact, some are already arguing that future mobile learning interfaces may be more visual and gamelike. 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