THEORY BY DESIGN drawing aesthetics ambience DRAWING AND DESIGNING AS A RESEARCH APPROACH TO RETHINK TEACHING Schaeverbeke Robin SINT LUCAS SCHOOL OF ARCHITECTURE, BELGIUM Heylighen Ann KU-LEUVEN DEPT. OF ARCHITECTURE, URBANISM AND PLANNING Extending the Drawing? ‘Extended Drawing’ is a research project that investigates ‘generative media’ within design processes. The term generative is used to refer to a medium or tool that can inform the course of a designer’s thought process. Medium, following Marshall McLuhan, is considered as “any extension of the self”.1 In order to inquire possible new paths for teaching design-based drawing the project is searching for a definition, status, value and practical use of design-based drawing within contemporary practice. Within the ‘Extended Drawing’ project we use the term design-based drawing as a generic term to denote any kind of graphical activity rooted within a design activity. As such design-based drawing refers to sketching, modelling and draughting – physically as well as digitally and as a means to explore and communicate design. The project inquires the building and strengthening of a practice through an active combination of drawing, designing, research and teaching. Over the last decades the digitalising of our design practices and schools has significantly changed our approach towards and – views upon drawing. While Donald Schön’s view upon drawing as “a creative conversation with the designer’s graphical material”2 still holds, a discrepancy is growing between ‘proven’ ways of instructing drawing essentials and convincing students to actively explore the medium’s possibilities. Several reasons lie at the base of this observation. There is the feud between physical and digital activities which has yielded an ill-defined relationship between both realms. Secondly there is a maintained preoccupation with the observational combined with an ill-justified focus on dexterity, technique and skill which hampers inquiries into the content material: exploring form and space. Last 159 THEORY BY DESIGN CONFERENCE / OCTOBER 2012 ANTWERP THEORY BY DESIGN Extending the Drawing Classes, Mapping a Context 1 Mapping the content of the courses 1 but not least a new generation of learners has entered our schools, their changed attitude towards technology and the world out there forces us, teachers, to reconsider our proven ways of teaching and learning.3 In 2010 the first author was asked to rethink the media courses for the entry-level architecture students in his school. Up until then the media courses were divided between a digital and physical component which were taught independent of each other.4 The concepts and intentions were easily mapped, finding a practical format to deal with methods, assignments and content material proved to be a different matter (fig. 1). When the framing of possible working schemes did not seem to work we turned to designing and drawing in order to explore possibilities to approach a basic course. The combined process of research, drawing and designing evolved into a series of ‘design experiments’: “design experiments as a method to approach a problem from within the context of educational settings, with a focus on generalising from those settings to guide the process of designing courses. Design experiments fill a niche in the array of experimental methods that is needed to improve educational practices.”5 As classroom situations tend to be messy, with many variables interfering with the outcome of an experiment, we introduced a series of ‘design experiments’ to explore a possible approach towards the teaching of designbased drawing within a school of architecture. The goal of this paper is to elaborate upon the motives and design process of the teaching component of the ‘Extended Drawing’ project. 160 “Designers do not draw for the sake of the effect they create, they are not artists in that sense. They are making marks on paper, or in a computer, which represent something.” 6 Architects communicate by means of drawings and representations. As H.G. Gadamer has pointed out: “representations and drawings make the design present in the only way available to it”.7 These design-based drawings serve a double function: communicating and exploring spatial thinking. As such design-based drawings can be read both as a subjective trace of a thought process as well as an objective translation of that thought process to communicate design. This duality lead Alberto Perez-Gómez to observe that “for architecture the difficulty of manifesting a symbolic order is necessarily double, since it concerns both the project and its ‘translation’–an unfolding that is seldom present in other arts since buildings possess experiential dimensions that cannot be reproduced in a conventional representation”.8 If we are to extend the drawing classes for entry-level architecture students, we need to both address the teaching of craftspecific techniques while looking for ways to simultaneously call upon that craft in order to explore the subjective, poetic aspect of form and space Apart from this duality drawing serves specific roles within the design process. Designing could be read as a series of interconnected steps with the aim of refining an object or a project. The process typically moves from vague ideas to very specific definitions. This lead Vinod Goel (1995) to define the design process as an evolution of different kinds of representations. Specific types of representation can be matched with specific design-based tasks.9 While the activity of design-based drawing is intrinsically connected to the process of designing, we had to acknowledge that learning how to draw form and space relies upon non-negotiable geometrically based rules to represent the three dimensions. In order to extend the drawing classes for entry-level students we had to search for a replication of the concept of a design process to structure the pedagogic learning curve to learn how to draw. Raising the craft-specific techniques as the design process’ complexity increases. Extending the drawing classes meant fusing concepts of design and learning how to draw into a process rather than a set of alienated techniques Any contemporary design-based drawing curriculum has to confront the relationship between digital and physical activities. The literature and debate upon this relationship has long been characterised by the question whether CAD is a design or a draughting tool. The latter belief is rooted in Schön and Wiggins’ reading of the design process as seeing-moving-seeing – looking at a sketch can result in a new sketch or in accessing different material from long-term memory which then produces a new sketch. They link sketching to the formation of images that provide a starting point related to a possible physical form and a way of developing that form.10 Based upon these ideas it was maintained that CAD was unable to generate form since it lacked the ambiguous and unconstrained qualities of a hand drawn sketch. In other words it was too perfect as a representation to trigger interpretation. While Schön and Wiggins’ account still holds CAD is increasingly viewed as complementary tool within the design process. ‘‘Sketching about for ideas’, as Richard Coyne argues, suggests a sense-making activity that cannot tied to any particular conceptual tool. Coyne argues that CAD is not just a narrowly defined technical drawing tool but a conceptual tool capable of developing new ways of perceiving and conceiving design. That is CAD may foster new patterns, relationships, or aesthetics expanding, rather than reducing designers’ creative options. Within his research Coyne found that inexperience in computing rather than the medium itself seemed to be the limiting factor to explore design possibilities.11 To extend the entry-level drawing classes we had to start looking for a collaborative approach, combining physical and digital drawing activities. Extending the drawing by refining an artefact through studying its appearance from different angles and points of view, using different tools as such discovering a tool’s inherent qualities. These issues provided a basic theoretical framework to start thinking about extending both the drawing and the drawing classes for the entry-level architecture students. Mixing media and exploring strategies to compile modes of drawing became the guiding principle to structure a pedagogic model. We stipulated that our core activity would revolve around teaching entry-level students to “externalise spatial thinking”. By doing so we changed the subject matter from drawing to, what Ben Jonson refers to as, ‘design ideation’. ‘Design ideation’, in his view, is a matter of generating, developing and communicat- 161 THEORY BY DESIGN CONFERENCE / OCTOBER 2012 ANTWERP ing ideas – as “a basic element of thought that can be either visual, concrete or abstract”.12 Based upon the above our aim was to design and develop a course which invites its participants to inquire and explore the extending of the drawing rather than practice an alienated skill. 2 Exploring a basic scheme through drawing 3 Modelling 14mm THEORY BY DESIGN drawing. The constraints had to be open enough to allow for creative interpretations but at the same time (structural) complexity had to be limited to be able to express the structure by drawing it by hand. It was stipulated that the introductory process (14mm) introduces basic orthogonal drawing, perspective drawing and modelling techniques (physical modelling, basic 3D-modelling) and gradually moves towards an integrated poster presentation. (fig. 3) Its follow up (24mm) introduces angular modelling, free-form or organic modelling and the development of an imaginary context through virtual landscaping. The aim of 24mm is to communicate a modelling process of three different structures within a landscape. The output includes several sets of explorative drawings, a booklet reflecting upon the process and a poster as a synthesis of the process. (fig. 4) 5 Modelling structures within 14mm and 24mm 4 24mm basic modelling process Designing a Process, Drawing the Process ‘Process’, within the above, refers to the series of assignments we developed to in(tro)duce drawing. In searching for a replication of the process-based nature of design-based drawing we looked for a model of instruction which coupled ‘learning how to draw’ with ‘generating form and space’. A first step was to introduce the concept of the game as a metaphor for design, approaching design as a playful set of instructions, comprehensible by chance. The idea was that the game metaphor would be able to avoid conscious reasoning about the motives for design and allow us, the drawing teachers, to refer to a tangible object of design to guide the introduction of drawing techniques. The exercises were developed by designing and drawing consecutive series of assignments. The process of designing and drawing provided the project with a first-hand experience and inside knowledge about the specifics of executing these assignments. Research became designing, designing became drawing and the combined activity of drawing and designing informed both the teaching and the research. (fig. 2) After a private test-run we introduced the processes to four groups of students with two different drawing teachers. Our target and test audience consisted of entry-level students, most of them stopped drawing around the age of twelve. The experience of drawing and teaching the assignments, combined with reflections with colleagues and informal talks with the students nourished the teaching component of the ‘Extended Drawing’ project. Henceforth we will refer to 14mm as the introductory process and 24mm as its follow up. The series of assignments aims to offer a framework to enable someone to draw and visualise an architectural project – from scratch. The game revolves around a loose set of constraints to discover form, space and place through an improvised process of building a model. Imagining and developing form becomes a motive for drawing and through drawing one discovers form and space. What follows is based upon two completed series of both processes which were evaluated both as research as well as learning material.13 Both processes start from the characteristics of the cube as a basic building block. The geometry of the cube, being equal in three dimensions, provides a comprehensible format to explain and explore perspective theory.14 Starting from its qualities as a learning vehicle we started drawing out stacking varieties in order to investigate the extending of the cube as a modelling unit. This led to defining consecutive constraints able to shift the cubes in such a way that they become a model for a building and thus, for 2 Evaluating the Process Both processes (14mm, 24mm) connect design-based assignments and drawing techniques to serve a clear goal: developing a personal architectural structure through the combined process of drawing and designing. As such the processes shifted focus from drawing as a recording to drawing in order to invent. Both processes transcended perspective theory and used the theory in order to develop an architectural structure. Suddenly a hint of creativity entered the drawing classes and by doing so the students’ drawings suddenly were allowed a certain poetic freedom within the image making. The processes extended the mathematics of drawing by adding to it a notion of form giving and discovery. As such both processes invite the students to inquire the medium of drawing by getting involved in a personal design process as opposed to limiting the courses to a set of alienated drawing instructions. The decision to collaborate between the digital and the physical drawing classes enabled us to share and exchange similar learning material. The collaboration opened up opportunities to illustrate similarities and differences which provoked reflection upon the instrumentality of both drawing activities. The students are challenged to extend the drawing through a combined learning process, through flipping between drawing by hand and digital modelling, printing and rendering. The assignments avoid prescribing a preferred medium to approach the image and invite to discover, develop and express a preference, a strategy or a working combination in order to visualise design. As such the drawing is extended by adding to the embodiment of skill, the discovery of creative knowledge through the process of learning how to draw. For the teachers the exchange of output between the digital and physical drawing classes allows assessment of a student’s progress within representing design as opposed to narrowing the output 4 5 3 162 163 THEORY BY DESIGN CONFERENCE / OCTOBER 2012 ANTWERP down to a digital or physical profile. By combining the digital with the physical the processes extend the drawing from being an instrument for production to being a source of discovery and experimentation between digital and physical opportunities and possibilities. (fig. 5) The real discovery within the processes lies within its ascending series of assignments to develop form. Moving from vague to specific with the intent of looking for solutions through drawing and processing. Both processes work towards a synthesis, towards a closure of a creative process. 14mm replicates a sketching process through learning how to draw form and space and works towards a final ‘sketchy’ presentation of an abstracted space. 24mm replicates a more thorough design process which is concluded by streamlining the output and preparing the output for publication. As the development of formal and spatial quality is directly linked to the drawing skills at that particular point within the learning process both processes proved to be able to set flagpoles for evaluation. None of the teachers taught design, only corrected deviations from the constraints the process holds. As such aspects of design were already accounted for during the contact hours, leaving maximum attention to guide the drawings and what they express. When comparing the teaching output to those of previous years, before the design experiments conducted triggered by the ‘Extended Drawing’, the teachers involved indicated a significant rise of the average level of the students. Our experience led us to believe that due to the development of a personal story with regard to the spatial structure the final output of the processes revealed a more consistent result with regard to both content and drawing skills. Building an architectural structure from a set of cubes as opposed to learning to draw from alienated, abstract cubes and functional objects seems to enable the students to relate to and explore a certain spatial complexity. The teaching approach was able to turn the focus around from perception to invention. While this redirection was a clear goal of the ‘Extended Drawing’ project it also revealed that certain knowledge tends to get obscured. Our model of instruction through applying rules and shortcuts ignores the notion of looking to the world for inspiration. By drawing trees, flowers, houses, details one is able to internalise certain spatial relationships, formal qualities which become part of one’s personal vocabulary. Trying to develop possibilities where perception and analysis informs invention and design could help to integrate this aspect into the processes. Another pressing issue is which aspects of our pedagogical tradition towards drawing needs to be maintained in order to teach and learn basic skills within drawing and representation. Especially within 24mm we need to inquire how to deal with specific skills such as cylindrical geometry and complex geometrical shapes such that it adds to the process. The final evaluation of the second run of 24mm revealed that the modelling of non-orthogonal forms somehow failed to introduce drawing approaches towards non-orthogonal shapes. The output did not reveal an augmented or embodied contextualisation or complexity, within the structures and landscapes, nor by design nor by drawing. We need to search for relevant constraints to extend both media and form. (fig. 6) 6 24mm manufactured mountainscapes THEORY BY DESIGN Extended Research on Drawing and Drawing Research 7 24mm designing and developing three different designs 8 24mm publishing design-based processes within an A5 booklet The implementation of research issues in a real-life classroom situation has its merits: the research serves a very direct and practical goal, one receives immediate feedback from a critical group (i.e. students and colleagues) and one is able to test a hypothesis upon a larger group. By executing the processes and studying ways to explain or explicit the skills involved we are able to refine practice-based knowledge upon the subject matter. Our renewed approach not only teaches the students how to draw but in a way re-informs us, teachers, how to approach (the teaching of) drawing as well. Working out the assignments and processes reveals a hidden ‘tacit’ dimension (to use Polanyi’s term)15, disclosing specific issues and techniques providing a practice-based reference, making it easier to explain. Developing, designing and executing (parts of) the process forces the teachers to (re)consider what it is we do when we are doing it. Working on the ‘Extended Drawing’ project revealed a discrepancy between reading and writing about drawing and the practicalities of instructing drawing. Drawing is a ‘hands-on’ skill which must be embodied and refined through ‘doing’. As the research project investigates the relationship and basics of design-based media within an entry-level architecture program, we are obliged to redefine and re-approach those basics beyond the descriptive. By drawing out the series of assignements ourselves we have put ourselves somewhere in the middle of the participating parties involved. As such the literature review provides a theoretical framework which is then practically tested to see whether the framework works through designing and drawing. The process of drawing adds a first order level of experience to the research enabling us to refine both technique and content of our design experiments. This approach enables us to expand or deepen certain concepts by looking more closely into the consequences or backgrounds of certain positions. The combination of reading, writing, drawing, teaching and reflection is gradually building a new kind of practice, an embedded research practice with a clear dedication to inquire change in a developing area. Implementing the project in a real-life situation enables us to test and interact with the researched material in ways that theoretically based research would not be able to. (fig. 7,8) 7 6 8 164 165 THEORY BY DESIGN CONFERENCE / OCTOBER 2012 ANTWERP Notes 1 McLuhan M., (1964-2002) Understanding Media/ Media Begrijpen, Gingko press/Uitgeverij Nieuwezijds 2 Schön D. (1983), The Reflective Practitioner, Temple Smith 3 Prensky (2001) calls them ‘digital natives’ in Prensky M., ‘Digital Natives, Digital Immigrants in On the Horizon, MCB University Press, Vol. 9 No 5, October 2001 , Nimon talks about generation Y in Nimon S. (2007) ‘Generation Y and higher education: the other Y2K? In Journal of Institutional Research in Autralasia, 13(1), 24-41 4 The media courses introduce design-based presentation and representation techniques: freehand drawing, CAD, image editing and publishing. 5 Collins A., Joseph D., Bielaczyc K., (2004) “Design Research: Theoretical and Methodological Issues” in THE JOURNAL OF THE LEARNING SCIENCES, 13(1), 15–42 6 B Lawson, What Designers Know (2004, Elsevier Ltd.) 7 Gadamer H.G. cited in Vasely D., (2004) “Architecture in the age of divided representation” MIT press London-Massachusetts 8 Perez-Gomez A., Pelletier L., (1997) Architectural Representation and the Perspective Hinge, MIT press London-Massachusetts 9 Goel V., (1995 ) ‘Sketches of THought’, MIT Press 10 Schön D., Wiggins, (1992) ‘kinds of seeing and their function in designing’ Design Studies Vol 13, pp135-156 11 Coyne R., Park H., Wiszniewski D., (2002) Design devices: digital drawing and the persuit of difference, Design Studies 23, 263-286 12 Jonson B., (2005) Design ideation: the conceptual sketch in the digital age, Design Studies 26, 613–624 13 The first run of 14mm involved two teachers mainly teaching manual drawing techniques by testing the game as a teching framework. The digital realm was introduced in the second run of the exercise. 24mm was tested with three different teachers. All teachers focussed on an aspect of one of the techniques to be introduced by using the game’s modelling process as content material. As we write we are able to evaluate two completed runs of both exercises. For a more elaborated account upon the exercises and their development we refer to Schaeverbeke R. (2012), Re-approaching teaching processes within design-based drawing using improvised game-processes, Tracey http://www.lboro.ac.uk/departments/sota/ tracey/journal/edu/schaeverbeke.html 14 15 THEORY BY DESIGN see Ching FDK 1943-1998, Design Drawing, Van Nostrand Reinhold; Eijssen K and Steur R 2007, Sketching, BIS; Henmi R and Fraser I 1994, Envisioning Architecture (An Analyses of Drawing), John Wiley and Sons; Polanyi M., (1983) ‘The Tacit Dimension’, Peter Smith Publishers, London drawing aesthetics ambience DRAWING AND DESIGN AS METHODOLOGICAL TOOLS IN THE TEACHING OF HISTORY OF ARCHITECTURE Petridou Vassiliki UNIVERSITY OF PATRAS, DEPARTMENT OF ARCHITECTURE ENGINEERING, GREECE Pangalos Panayotis UNIVERSITY OF PATRAS, DEPARTMENT OF ARCHITECTURE ENGINEERING, GREECE “Quand on voyage et qu’on est praticien des choses visuelles, architecture, peinture ou sculpture, on regarde avec ses yeux et on dessine afin de pousser à l’intérieur, dans sa propre histoire, ses choses vues. Une fois les choses entrées par le travail du crayon, elles sont inscrites. Dessiner soi-même, suivre des profils, occuper des surfaces, reconnaitre des volumes, etc., c’est d’abord regarder. C’est être apte peut-être a observer, apte à découvrir […] ; à ce moment-la le phénomène inventif peut survenir. On invente et même on crée.” LE CORBUSIER1 Architectural drawings constitute a starting point with two chronic dimensions: the projection of an alternate not realized but yet potential future and at the same time the projection of the thinking from which the lines and scars on the surface were born. It is therefore, the basic tool with which architects transmit and elaborate their thinking, but also an essential element in understanding the architectural design process. However, the use of the drawing takes up an additional important part in the architect’s perception, since it may constitute a study tool on existing objects, pictures or relationships. Therefore, the architectural drawing is not only a communicative tool, but as a method of morphological reproduction, it contributes in expanding the architectural ideas. It is a procedure, parallel to the intellectual one, through which we can control and present our choices, since via representation, our relationship to the represented object is stated, that is our knowledge and the speculation regarding its essence. Each project, since the moment it is re-designed, is constituted as an object of study and thorough examination. Representation is an interactive process: I draw, I think, I draw. Therefore, we claim that 166 167