1 1 2 SSZ Strategy Guide By: Colonel W. Marx Assisted by Sargeants: Z. Peters, J.Mummery, B.Smith, S.Bradley 2 3 CONTENTS Page Introduction 4 Ships 6 Weapons 9 Enemies 14 Enemy Flux And Rewards 24 Mission Walkthrough 26 Mission Rankings Table 67 Achievements 69 Heroes Of The Fleet 73 Pilot Tips83 3 4 Introduction Welcome aboard pilot, and congratulations on your assignment to the U.N.E. Arcadia! Before you start patting yourself on the back for securing an assignment to the fleet's most advanced carrier, I'd advise you to review the document below which will familiarize you with the ships you'll be flying on the Arcadia, their weapons systems and the enemies you'll be facing while on this deployment. Now, I know some of you out there might think you are too good to be reading a regulations manual when you could be winning your squad mates' stash of contraband in a hand of poker. Maybe you're a rookie fresh out of the academy and the top of your class and you think you know every U.N.E. regulation like the back of your hand. Or maybe you're an old ace who thinks his instincts have been honed to a razor's-edge due to years of service and you have nothing to learn from a regulations manual. Well, think again. Currently tension between the U.N.E. and Colonies is running at an all-time high and the Arcadia is about to be deployed along with the rest of the fleet to engage a Colonial force that we have detected making a series of folds with a predicted trajectory that leads directly to Earth. We're fighting for keeps here boys and girls, and I need every single one of you to be up to speed on all the tactical data we have available. As stated earlier in this brief, the Arcadia is the fleet's most advanced carrier and by virtue of that, she is carrying new systems which some of you may yet not be familiar with. Finally, I'd like to make an observation about the enemy we will be going up against The Colonial Fleet. In my years of service I have been deployed in Colonial space both during peacetime and full-blown-war. I have flown into combat against the full spectrum of their forces. And I have seen many a good friend die to Colonial fire for one simple reason, they failed to respect the enemy. This is a prevailing trend among U.N.E. pilots to this day. Many view the Colonial Navy to be a rag-tag ramshackle of poorly-trained grunts and privateers. It's easy to understand why this attitude has developed the Colonial Fleet is comprised of ships contributed by the various member worlds of the Colonial Federation and while they all deploy ships built to the same specifications, not all are built to the same standard and many cannot match the technology fielded by the U.N.E. Many U.N.E. pilots score a few easy wins against the Colonial Expeditionary Fleet - a fleet which only boasts a rabble of poorly trained pilots and a few dozen last-generation frigates - and then get themselves killed by their overconfidence when they fly against the Colonial Command Fleet or worse yet, the dreaded Black Fleet, which can deploy entire wings of ace pilots and capital ships that can devastate our own ships in an even fight. 4 5 When going up against these elite elements of the Colonial fleet, you will need a healthy respect for the capabilities of your enemy combined with every scrap of tactical knowledge contained in this document to come home alive. As I said above, we now know that the Colonial fleet is moving on Earth and we need every healthy body alive and fighting in this campaign which promises to be a long and difficult struggle. So brush up on the knowledge contained in this manual and sharpen your skills in the Virtual Flight Deck. Stay alive and good hunting pilot. - Flight Commander John Richards. POSTSCRIPT As most of you are already aware, Flight Commander John Richards was KIA defending the Arcadia from Colonial forces after they disabled our fleet with a prototype super-weapon. On the orders of Captain McCallum, I will be assuming his duties from here on out. Now, I know all of you from the 407th, those of you who were already deployed to the Arcadia during the attack and those of us who have joined you recently, have taken a massive hit in this attack. You have lost your flight commander, most of your squadron and almost the entire U.N.E. fleet. Furthermore, it appears that the Arcadia is the only operational carrier left in the U.N.E. fleet, and the Colonials are still headed to Earth. It would be easy to give up now, to surrender and accept our fate but to do so would be unacceptable. We are the last hope for the billions of innocent lives on Earth. We are all that stands between them and extermination. If we give up now, allow our resolve to flag in the face of despair, we will have allowed the greatest genocide in human history to be carried out with no resistance and be guilty of dereliction of duty and cowardice. So I'm asking you all to find the resolve to carry on fighting. In the face of these overwhelming odds we need to take the words of Flight Commander Richards to heart more than ever. We face a ruthless enemy using unconventional tactics and we need every advantage we can muster, so if you haven't already, study this doc and get down to the Virtual Flight Deck when you are not on active duty. We are all that's left and we have no choice but to step up and be the best we can to win this for Earth. That is all. Good Hunting. - Flight Team Leader Grace Reynolds. 5 6 SHIPS APEX FIGHTER DESCRIPTION: A m u l t i - p u r p o s e s p a c e s u p e r i o rity f i g h t e r t h a t s e r v e s a s t h e b a ckbone o f t h e U . N . E . N a v y . I t p r o v i d es a balance between speed, m a n e u v e r a b i l i t y a n d a v a i l a b l e weapon slots. One of the d e f i n i n g p o i n t s t h a t r e a l l y s e t t h e A p e x F i g h t e r a p a r t f r o m t h e o t h e r s h i p s is that it has a triple bar r e l P l a s m a C a n n o n s f o r i n c r e a s e d r a t e o f f i r e a n d d a m a g e . This is the first a n d o n l y s h i p a v a i l a b l e t o y o u a t t h e b e g i n n i n g o f t h e c a m p a i g n a s a r e i n s t ated pi lot of the U.N.E. I t i s a l s o t h e d e f a u l t s h i p f o r M i s s i o n 2 a n d t h e f i r s t h a l f o f M i s s i o n 3 . GUN SLOTS: 2 MISSILE SLOTS: 3 STRIKE SUIT D ESCRI PTI ON: The Strike Suit i s a p r o t o t y p e transforming figh t e r d e s i g n e d b y Control. The defa u l t s t a t e i s Pursuit Mode, in w h i c h i t f u l f i l l s the same function a s a s p a c e s u p e riority fighter. H o w e v e r , t h e S t r i k e S u i t r e a l l y s t a n d s o u t w h e n i t t r a n s f o r m s i n t o S t r i k e M o de, a combat mech. In t h i s m o d e , t h e p i l o t c a n m a n e u v e r f a r m o r e e f f i c i e n t l y t r a c k i n g t a r g e t s w i t h ease. There is also the A u t o A i m f e a t u r e t h a t a u t o m a t i c a l l y t u r n s t h e m e c h t o f a c e t a r g e t s - a l l o w i ng for the pilot to trac k t h e m w i t h e a s e . S t r i k e M o d e a l s o h a s u n i q u e w e a p o n s i n c l u d i n g t h e M T A M C i r cus mis sile system that a l l o w s t h e p i l o t t o l o c k o n a n d f i r e a t m u l t i p l e t a r g e t s a t t h e s a m e t i m e . Plus it is more m o b i l e a n d a g i l e o v e r s h o r t d i s t a n c e s w h e n u s i n g t h e d a s h a b i l i t y t h a n t h e o t her available ships. The Strike Suit b e c o m e s a v a i l a b l e h a l f w a y t h r o u g h M i s s i o n 3 , a n d i s u n l o c k e d o n i t s c o m p l e t i o n. It is also the default s h i p f o r M i s s i o n s 4 , 5 , 8 , 9 , 1 0 , 1 1 a n d 1 2 . T h e S t r i k e S u i t i s r e q u i r e d t o complete three of the game ' s A c h i e v e m e n t s . T h e w e a p o n s l o t s o n t h e S t r i k e S u i t o n l y a p p l y t o i t s P u r s u it Mode. The weapons in St r i k e M o d e a r e n o t c u s t o m i z a b l e . GUN SLOTS: 2 MISSILE SLOTS: 2 PILOT TIP: T h e inc re d ib le abilit ies o f t h e S t rike S u it m a ke i t t he fi rs t c ho i c e, w he n g i ve n t he o pt i o n , w he n t r y i n g t o attain high sc o res o r u n lo c k u p g ra d es wh e n re pl a y i n g m i s s i o n s. 6 7 BLADE BOMBER DESCRIPTION: T h e B l a d e B o m b e r w a s d e s i g n ed to de s t r o y l a r g e h e a v i l y a r m o r e d targets. I t i s t h e o n l y f i g h t e r - c l a s s craft t h a t c a n b e d e p l o y e d w i t h a load-out of torpedoes. Altho u g h i t d o e s n o t h a v e a s e c o n d a r y w e a p o n s l o t , i t h a s t h e l a r g e s t m i s s i l e c apac ity of any of the f i g h t e r c l a s s s h i p s - t h i s p a y l o a d a l l o w s i t t o d e f e n d i t s e l f f r o m o t h e r f i ghters in situations where it d o e s n o t h a v e a n y a l l i e d f i g h t e r c o v e r s u p p o r t . I t s h e a v y a r m o r i s f a r m o re dura ble than any other f i g h t e r ; h o w e v e r t h e t r a d e o f f i s t h a t i t i s f a r s l o w e r a n d l e s s a g i l e . You will unlock thi s s h i p w h e n y o u c o m p l e t e M i s s i o n 7 . GUN SLOTS: 1 MISSILE SLOTS: 4 SCYTHE INTERCEPTOR D E S CRI PTI ON: A nimble rapid resp o n s e c r a f t d e signed specifically t o i n t e r c e p t other fighter craft . I t b o a s t s s u p e rior speed and mane u v e r a b i l i t y o v e r the other selection s b u t h a s f e w e r w e a p o n s l o t s a n d l e s s r e s i l i e n t a r m o r a n d s h i e l d s . It is unlocked on t h e c o m p l e t i o n o f M i s s i o n 5 a n d i s t h e d e f a u l t s h i p t o p i l o t i n M i s s i o n 6 . It will also be required to c o m p l e t e M i s s i o n 9 t o e a r n t h e u p g r a d e . GUN SLOTS: 2 7 MISSILE SLOTS: 1 8 M A R A U D E R - D L C A N D B A C K E R O N LY DESCRIPTION: T h e M a r a u d e r i s t h e f i r s t o f the s e c o n d g e n e r a t i o n S t r i k e S u its, de s i g n e d a s a n a d v a n c e d s i e g e platform t o d e a l w i t h e n e m y c a p i t a l ships from a distance. It c o m b i n e s t h e v e r s a t i l i t y o f t h e o r i g i n a l S t r i k e S u i t w i t h t h e d a m a g e p o t e ntial of the Blade Bomber. W h i l e n o t a s f a s t a s t h e S t r i k e S u i t w h e n i n i t s d e f a u l t P u r s u i t m o d e , i t i s heav ily armored and can s u s t a i n f a r m o r e d a m a g e t h a n t h e S t r i k e S u i t . T h e M a r a u d e r w a s d e s i g n e d t o provide long-range support a g a i n s t e n e m y c a p i t a l s h i p s a n d c o r v e t t e s a n d i t s m i s s i l e s y s t e m r e f l e c t s this; it can fire up to five m i n i a t u r e t o r p e d o - c l a s s w a r h e a d s t h a t d e a l s i g n i f i c a n t d a m a g e t o c a p i t a l ships. They are, however i n e f f e c t i v e a g a i n s t e n e m y f i g h t e r s . The Marauder excels o n a s s a u l t m i s s i o n s a n d it is not as effect i v e a t d e f e n d i n g a g a i n s t where it becomes ne c e s s a r y f o r i t t o d e f e n d the pilot deal with t h e m i n P u r s u i t M o d e o r a g a i n s t s i n g l e t a r g e t s , h o w e v e r , d u e t o i t s l o w e r speed; t o r p e d o b a r r a g e s . I f t h e M a r a u d e r i s d e p l o y e d o n a mission f r i e n d l y c a p i t a l s h i p s f r o m t o r p e d o e s , i t i s a d v i sed that focus on eliminating their source. R A P T O R - D L C O N LY DESCRIPTION: W h i l e t h e M a r a u d e r c a n b e c onsidered t h e S t r i k e S u i t e q u i v a l e n t to the B o m b e r , t h e R a p t o r i s e s s e n tially t h e I n t e r c e p t o r o f t h e S t r i ke Suit class. The Raptor i s f a s t , l i g h t l y a r m o r e d a n d e q u i p p e d w i t h a p o w e r f u l s h o r t - r a n g e s h r a p n e l cannon that can effectivel y s h r e d s m a l l t a r g e t s t o p i e c e s i n a n i n s t a n t . I t a l s o e x c e l s a t c h a s i n g down and destroying torpedoe s , m a k i n g i t i d e a l f o r d e f e n d i n g c a p i t a l s h i p s a g a i n s t c o r v e t t e s t r i k e s . W hile the Raptor cannot damag e c a p i t a l s h i p s i n s t r i k e m o d e , i t s s h r a p n e l - c a n n o n c a n n o t p e n e t r a t e w e a k points, it can quickly stri p e v e n t h e l a r g e s t s h i p s o f t h e i r t u r r e t s a n d t h e R a p t o r ' s m a n e u v e r a b i l i t y allows it to easily avoid e n e m y f i r e . I n P u r s u i t M o d e i t c a n c l o s e d o w n t h e w e a k p o i n t s o f c a p i t a l s hips, al lowing it to still p o s e a s i g n i f i c a n t t h r e a t t o l a r g e r s h i p s . The Raptor also has a s h o r t - r a n g e d , f a s t l o c k - o n m i s s i l e s y s t e m w h i c h i s i d e a l f o r e n g a g i n g t ight clusters of enemies a t s h o r t - r a n g e . 8 9 WEAPONS All fighters hav e a d e s i g n a t e d n u m b e r o f w e a p o n s l o t s t h a t a r e a s s i g n e d t o s p e c i f i c w e a p on types. There a r e a m a x i m u m o f t w o a v ai l a b l e g u n s l o t s . T h e f i r s t g u n s l o t i s r e s t r i c t e d to weapons that are l i s t e d i n t h e P l a s m a C an n o n s s e c t i o n , a n d t h e s e c o n d g u n s l o t , i f a p p l i c a b le, is delegated to w e a p o n s i n t h e M a c h i n e Gu n s a n d P r o t o t y p e w e a p o n s . E a c h s h i p w i l l a l s o h a v e an allocated number o f M i s s i l e s l o t s , w h i c h a n y w e a p o n s l i s t e d i n t h e M i s s i l e s c a t e g o r y c a n b e equipped to. PLASMA CANNONS Plasma weapons d r a i n w e a p o n e n e r g y w h e n f i r e d , f o r c i n g t h e p i l o t t o s t o p f i r i n g t o a l l o w g u n en ergy to recover. E a c h p l a s m a t y p e v a r i es t h e b a l a n c e b e t w e e n s t r e n g t h , f i r e r a t e a n d t h e a mount of energy expend e d f o r e a c h s h o t . E n e m y s h i e l d s o f f e r s t u r d y p r o t e c t i o n a g a i n s t p l a s m a w e a p ons but plasma weapo n s a r e v e r y e f f e c t i v e a t d a m a g i n g t h e a r m o r o f a s h i p ' s h u l l . Small Plasma Gu n - C RE W 5 00e p M e d i u m P l a s m a G u n - C R E W 1 0 0 0e p Although the Sm a l l P l a s m a C a n n o n o n l y i n flicts a small a m o u n t o f d a m a g e p e r a s h ot , it can be fired c o n t i n u a l l y a t a f a i r l y rapid rate for a p r o l o n g e d p e r i o d o f t i m e. T h e M e d i u m P l a s m a C a n n o n p r o v i d e s a b alance b e t w e e n d a m a g e p e r a s h o t , r a t e o f f i re and energy consumption. Mission 4 unlock. Shield Dam a ge Armor Dama ge Range Projectile Sp e ed Rate of Fire Energy Per S h o t Cooldown 205 305 1400 1200 8 12 0.1 Shield Damage Armor Damage Range P ro je ct i l e S p e e d R a t e o f Fi re E n e rg y Pe r S h o t C o o l d ow n Large Plasma Gu n - 15 00e p The Large Plasm a G u n p a c k s q u i t e a p u n c h , causing a high a m o u n t o f d a m a g e , b u t a t th e cost of high en e r g y d r a i n . M i s s i o n 9 u n l o c k . Shield Dam a ge Armor Dama ge Range Projectile Sp e ed Rate of Fire Energy Per S h o t Cooldown 575 1020 2100 950 4 30 0.3 9 385 660 1750 1100 4 20 0.2 10 MACHINE GUNS Rapid-fire machin e - g u n s a r e v e r y e f f e c t i v e i n o v e r w h e l m i n g e n e m y s h i e l d s b u t t h e y a r e a p o o r choice for trying to fin i s h o f f h e a v i l y a r m o r e d t a r g e t s . T h e r a t e o f f i r e o f t h e m a c h i n e g u n s m a s s i vely exceeds that of t h e p l a s m a c a n n o n s a n d i s n o t d e p e n d e n t o n e n e r g y r e s o u r c e s . T h e y h a v e a s h o rter range and a limit e d s u p p l y o f a m m o , h o w e v e r . L i ght M achine Gu n - RP E 7 5 m m Pd H e av y M a ch i n e G u n - R P E 1 5 0 m m U The Light Machine G u n f i r e s s m a l l e r r o u n d s that do less dama g e b u t i t s a m m u n i t i o n c a pacity is much hi g h e r . M i s s i o n 1 u n l o c k . T h e H e a v y M a c h i n e G u n f i r e s m o r e d a m a ging l a r g e r c a l i b e r r o u n d s , b u t h a s a s m a l ler c a p a c i t y f o r a m m o a s a r e s u l t . M i s s i o n 11 unlock. Shield Dam age Armor Damage Am m o Capac it y Rate of fire Range Shield Damage Armor Damage A m m o C a p a ci t y R a t e o f f i re Range 2600 750 80000 40 900 4400 1300 40000 40 900 PROTOTYPE RPEf 92 m m Pu Rail Gun - EMPL 250 MJ A powerful mid-r a n g e c a n o n e f f e c t i v e a g a i n s t shields and armor t h a t i s u n i q u e t o t h e Strike Suit when t r a n s f o r m e d i n t o S t r i k e Mode. It drains F l u x r a t h e r t h a n a m m u n i t i o n and as such canno t r u n o u t o f a m m o . Shield Dam age Armor Damage Fl ux Cost Rate of fire Range A n e x p e r i m e n t a l w e a p o n t h a t f i r e s a h igh p o w e r e d c o n c e n t r a t e d b u r s t o f e n e r g y over a c o n s i d e r a b l e d i s t a n c e . E a c h s h o t d r ains a s i g n i f i c a n t a m o u n t o f w e a p o n ' s e n e r gy t h a t r e s u l t s i n a v e r y l o w r a t e o f f i re i n e x c h a n g e f o r m a s s i v e d a m a g e o v e r a long range. Mission 13 unlock. 4000 4000 500 5 1000 Shield Damage Armor Damage Fl u x C o s t R a t e o f f i re Range C o o l d ow n PILOT TIP: 6000 6000 7000 5000 250 1 T he R ailg un c an p ic k o f f en emy in t erc ep t o rs a n d m i s s i l e i n t e rc e pt o rs fro m a g re a t di s t a n c e i n a s i n g l e shot, whic h is an exc ellen t wa y t o g en era t e F l u x w he n a ppro a c hi n g a n e n e my s qu a dro n . It ’ s a l s o ve r y use f ul f or p ic kin g o f f c a p s h ip t u rret s a t ra n g e. -Ada m s 10 11 MISSILES The Fighter Cla s s M i s s i l e t y p e s t r a d e d a m a g e a n d r a n g e f o r c a p a c i t y a n d t u r n r a t e s . Fighter M issile Ma rk I - S 2S F C M M k I Fi g h t e r M i s s i l e M a r k I I - S 2 S FCM M k II A homing missil e t h a t i s e f f e c t i v e a t s h o r t range. It requi r e s a t a r g e t a n d a l o c k t o be fired. They o n l y d o a s m a l l a m o u n t o f damage to both s h i e l d s a n d a r m o r b u t t h e y have a high car r y i n g c a p a c i t y a n d g o o d t u r n rates. M e d i u m r a n g e m i s s i l e s t h a t d o a m o d e r ate a m o u n t o f d a m a g e t o s h i e l d s a n d h u l l s , howev e r , t h e y h a v e a r e d u c e d c a r r y i n g c a p a city due t o t h e i r l a r g e r w a r h e a d s . M i s s i o n 5 u n lock. Shield Dam a ge Armor Dama ge Projectile Sp eed Lock Time Range Am m o Capa c it y 4000 4000 400 0.8 3500 24 Shield Damage Armor Damage P ro je ct i l e S p e e d Lo ck T i m e Range A m m o C a p a ci t y 6500 6500 600 0 .7 3750 24 Fighter M issile Ma rk III - S 2S F C M M k I I I R o cke t Po d s - B FR P C M T i t a n Long range miss i l e s t h a t i n f l i c t a h i g h a m o u n t of damage effec t i v e a g a i n s t b o t h s h i e l d s a n d hulls, but at t h e e x p e n s e o f a l o w e r c a r r y i n g capacity and po o r t u r n r a t e s . A s p e r u s u a l f o r missiles in thi s s e r i e s t h e y r e q u i r e a t a r g e t and lock before t h e y c a n b e f i r e d . Mission 8 unloc k . R o c k e t P o d s d o n o t h a v e a t a r g e t i n g s ys t e m a n d s o c a n n o t s e e k o u t t a r g e t s - they s i m p l y f i r e i n a s t r a i g h t l i n e d i r e c t ly ahead. However, because they do not req u i r e a t a r g e t t o l a u n c h , t h e y c a n b e fired i n c r e d i b l y q u i c k l y . T h i s a l s o m e a n s t hat, u n l i k e m i s s i l e s , r o c k e t s d o n o t g e t j ammed b y a t m o s p h e r i c i n t e r f e r e n c e a n d w i l l func t i o n i n s i d e a n e b u l a . R o c k e t s a r e e f f ective a t l o n g r a n g e a n d h a v e a h i g h c a p a c i t y for storage. Shield Dam a ge Armor Dama ge Projectile Sp eed Lock Time Range Am m o Capa c it y 8000 8000 600 1 4000 20 Shield Damage Armor Damage P ro je ct i l e S p e e d Lo ck T i m e Range A m m o C a p a ci t y 11 2000 2000 1500 6000 80 20 12 MISSILES CONTINUED H e av y M i s s i l e - S 2 C H C M A l p h a S hield M issile - S 2S S h ie ld Bu st e r H e av y M i ssi l e s ca use d eva st a t i n g d a m a g e, but t h ey h ave a l on g l ock- on t i m e t o fi re, t rave l at sl ow sp e e d a n d h ave p oor t ra cki n g . M i ssi on 12 un l ock. Thes e mis s iles d ra in a ta rg et’ s s hield leaving t heir armor vuln era b le to a tta c k . T hey c a n b e stocked in large q u a ntities d u e to their s ma ll size. They require a ta rg et a nd a lo c k-o n b ef ore t hey can be fired. M is s io n 1 0 u nlo c k . Shield Dam a ge A rmor Dama ge Projectile Sp e ed Lock Tim e Range A m m o Capa c it y 9000 0 400 1 4000 36 Shield Damage Armor Damage P ro je ct i l e S p e e d Lo ck T i m e Range A m m o C a p a ci t y S warm M iss ile - S 2S S C M S wa rm Fi re a n d Fo rg e t M i s s i l e - S 2 S S e e ke r S warm mis s iles a re a s ma ll c lu s ter o f mis s ile s f i red in a s ingle s ho t. T heir s ma ll s iz e mea ns you can carry a ver y hig h nu mb er , b u t they h ave a s hort range and d o ver y low d a ma g e in s ma l l n umbers. They req u ire a ta rg et a nd lo c k in ord e r t o fire - once locked the S wa r m M is s ile S ys te m c an lock on mult ip le mis s iles to a s ing le ta rg e t and fire them at a f a s t ra te. Mis s ion 2 unlock. Shield Dam a ge A rmor Dama ge Projectile Sp e ed Lock Tim e Range A m m o Capa c it y 9000 9000 400 2 6000 28 T h e se m i ssi l e s wi l l se a rch for a n d h om e i n on t h e n e a re st v i si b l e t a rg e t wh e n fi re d , wi t h out th e n e e d for a se l e ct e d t a rg e t or a m a n ua l m i ss ile l ock. T h ey i n fl i ct a m e d i um a m oun t of d a m a g e and a re e ffe ct i ve up t o a m e d i um d i st a n ce. M i ssi on 6 un l ock. 2000 2000 400 0.25 2750 120 Shield Damage Armor Damage P ro je ct i l e S p e e d Lo ck T i m e Range A m m o C a p a ci t y 12 5000 5000 400 0.1 2750 50 13 SPECIAL WEAPONS The following are w e a p o n s t h a t a r e u n i q u e t o a s p e c i f i c c r a f t a n d c a n n o t b e c u s t o m i z e d . MTAM Circus To r p e d o e s A very powerful w e a p o n t h a t i s u n i q u e to the Strike Sui t w h e n t r a n s f o r m e d i n t o Strike Mode. Thes e m i s s i l e s h a v e t h e a b i l ity to lock-on to m u l t i p l e t a r g e t s , f i r i n g a maximum of 40 m i s s i l e s a t a t i m e . T h e s e missiles are crea t e d b y t h e S t r i k e S u i t a n d so are infinite i n n u m b e r b u t t h e y r e q u i r e Flux to launch - d r a i n i n g t h e P i l o t ' s a b i l ity to stay in St r i k e M o d e . The Bomber and the Marauder are the only ships available to you that come equipped with Torpedoes. In the Bomber, they don't take up a player prescribed weapon slot, instead having its own individual slot. On the Marauder, the mini Torpedo system t a k e s t h e p l a c e o f t h e S t r i k e M o d e m i s s i le system. Shield Dam age Armor Damage P rojectile Sp eed Lock Time Range Am m o Capac it y Fi red at Once 2500 2500 750 0.075 9000 Infinite 40 Shield Damage 45000 Armor Damage 45000 P ro je ct i l e S p e e d 250 Lo ck T i m e 5 seconds beRange A m m o C a p a ci t y 13 tween shots 30000 Infinite 14 ENEMIES FIGHTERS The skill of the C o l o n i a l p i l o t s y o u e n co u n t e r w i l l v a r y a c r o s s t h e c a m p a i g n a s d o t h e m u l t iple fleets that make u p t h e C o l o n i a l m i l i t a ry . F o r e x a m p l e , t h e C o l o n i a l E x p e d i t i o n a r y F l e e t t y pi cally fields ine x p e r i e n c e d p e r s o n n e l u s ua l l y u n d e r t a k i n g f o r w a r d s c o u t i n g m i s s i o n s a h e a d o f the bulk of the Colo n i a l F l e e t . T h e i r p i l o t s t y p i c a l l y e n g a g e i n l i g h t r a i d s o n u n p r o t e c t e d t a r gets to occupy and di s t r a c t t h e e n e m y w h i l e th e r e s t o f t h e i r f l e e t m o v e s i n t o p o s i t i o n . T h e i r t ac tics are diversi o n a r y a n d t h e y w i l l n o t a g g r e s s i v e l y p u r s u e a n y o b j e c t i v e , p r e f e r r i n g t o b r eak off and adopt ev a s i v e p o s i t i o n s w h e n f a ce d w i t h a n y r e s i s t a n c e a n d s t r a i g h t - u p t u r n t a i l a n d fold out if they e n c o u n t e r a s t r o n g U . N .E . p r e s e n c e . In contrast, the f i g h t e r s o f t h e C o l o n i al C o m m a n d F l e e t a n d t h e B l a c k F l e e t a r e f a r m o r e a g gressive and are f r e q u e n t l y d e p l o y e d a g ai n s t w e l l - d e f e n d e d m i l i t a r y i n s t a l l a t i o n s - t h e y a r e far more skilled a n d a g g r e s s i v e i n t h e i r c o m b a t t a c t i c s a n d w i l l o n l y b r e a k o f f a n d t a k e e v asive maneuvers when t h e i r s h i e l d s a r e d e p l e t ed o r t h e i r s h i p i s h e a v i l y d a m a g e d . I n a d d i t i o n , B l ack Fleet heavy figh t e r p i l o t s a r e k n o w n t o i d e n t i f y t a l e n t e d U . N . E . p i l o t s a n d c o o r d i n a t e t h e i r at tacks, swarming u p a n d r a i n i n g f i r e d o w n o n t h e p i l o t u n t i l t h e y a r e d e s t r o y e d . Colonial Fig h t er The standard Col o n i a l F i g h t e r c r a f t i s si m i l a r i n f u n c tion and capabil i t y a s t h e U . N . E . A p e x fi g h t e r . Shield Arm or 4500 4000 C o l o n i a l I n t e rce ptor I n t e r c e p t o r s a r e f a s t a n d a g i l e c r a f t t h a t b o a s t more e f f e c t i v e e v a s i v e m a n e u v e r s , m a k i n g t h e m m o r e diffi c u l t t o t a r g e t a n d t o k e e p w i t h i n f i r i n g r a n g e . H owever t h e y a r e q u i t e f r a g i l e w i t h w e a k a r m o r . I t i s n ' t neces s a r y t o c h a n g e t o p l a s m a c a n n o n s i f y o u a l r e a d y h ave a m a c h i n e g u n e q u i p p e d a n d c a t c h a n I n t e r c e p t o r w i t h low a r m o r i n y o u r s i g h t s . Y o u w i l l b e a b l e t o f i n i s h it off q u i t e q u i c k l y - u s i n g t h e m a c h i n e g u n ' s w i d e s p r e ad of f i r e t o y o u r a d v a ntage. Shield Armor 14 2500 2000 15 H eav y Fighters These modified f i g h t e r s a r e e q u i p p e d w i t h b e t t e r p r o tection to both t h e i r A r m o r a n d S h i e l d s an d c a n s u s t a i n a lot more dama g e . T h e y a r e b u i l t s p e c i f ic a l l y t o a t tack capital sh i p s a n d t o t h i s e n d a r e e qu i p p e d w i t h a heavy plasma ca n n o n . S hield A rmor 5000 6000 M i s s i l e I n t e rce ptors L i k e t h e s t a n d a r d I n t e r c e p t o r e x c e p t w i t h t h e added a b i l i t y o f b e i n g a b l e t o f i r e h o m i n g m i s s i l e s . T h e best d e f e n s e a g a i n s t t h i s i s t o u s e t h e E M P , b u t m i ssiles c a n a l s o b e d o d g e d i n S t r i k e M o d e . W h e n d e f e n d i n g capi t a l s h i p s y o u s h o u l d p r i o r i t i z e t h e s e e n e m i e s , a s they c a n d e a l s i g n i f i c a n t d a m a g e t o l a r g e r s h i p s w i t h their m i s s i l e s i f l e f t u n c h ecked. Shield Armor Corvettes The Colonial fl e e t h a s e s c h e w e d f i g h t e r - c l a s s b o m b e r s in favor of cor v e t t e - c l a s s s h i p s . T h e c o r v e t t e h a s t h e ability to fire t o r p e d o e s a n d i s a r m e d w i t h t u r r e t s f o r defense and att a c k . I t i s a r m e d w i t h t w o s m a l l p l a s m a turrets, a miss i l e t u r r e t a n d a r a p i d t u r r e t . C o r v e t t e s have more armor t h a n s m a l l e r c r a f t b u t d o n ' t h a v e a n y shields, relyin g o n t h e i r t u r r e t s f o r e x t r a d e f e n s e . Armor 30000 15 2500 2000 16 Black Fleet F igh t e r The Black Flee t m o d e l o f F i g h t e r i s s l i gh t l y m o r e d u rable than the s t a n d a r d C o l o n i a l F i g h t e r i n b o t h t h e i r armor and thei r s h i e l d s . I t i s a l s o f a r m o r e e f f e c t i v e at avoiding fi r e d u e t o b e i n g p i l o t e d b y a n e l i t e B l a c k Fleet pilot. Shield A rm or 4500 5500 B l a ck Fl e e t H e av y Fi gh te r L i k e t h e B l a c k F l e e t F i g h t e r m o d e l , t h e B l a c k Fleet H e a v y F i g h t e r i s m o r e e v e n r e s i s t a n t t o d a m a g e than t h e C o l o n i a l H e a v y F i g h t e r . B e a w a r e , a l t h o u g h Heavy F i g h t e r s a r e u s u a l l y d e p l o y e d i n a n t i - c a p i t a l ship r o l e s , B l a c k F l e e t p i l o t s w i l l o f t e n b r e a k p r o t o c ol and b r i n g t h e i r h e a v y p l a s m a c a n n o n s t o b e a r a g a i n s t U.N.E. f i g h t e r s . T h i s i s e s p e c i a l l y d a n g e r o u s i f m u ltiple B l a c k F l e e t H e a v y F i g h t e r s d o t h i s i n c o o r d i n ation. Shield Armor Black Fleet I n t erc e p t o r Better armed an d a r m o r e d , t h e B l a c k F l e e t i n t e r c e p t o r is just as mane u v e r a b l e a s i t s s t a n d a r d c o u n t e r p a r t , making it even m o r e d a n g e r o u s . Shield A rm or 2500 2800 16 5000 7200 17 B l a ck Fl e e t M i s s i l e I n t e rceptor A g a i n , t h e B l a c k F l e e t m i s s i l e i n t e r c e p t o r i s m o re re s i l i e n t a n d p a c k s m o r e p u n c h t h a n i t s s t a n d a r d c o unter p a r t , m a k i n g i t a n e v e n b i g g e r t h r e a t t o c a p i t a l ships. Shield Armor Black Fleet C o rve t t e The Black Fleet c o r v e t t e s c o m e e q u i p p e d w i t h t w o s m a l l beam turrets tha t r a p i d l y f i r e s h o r t c o ns t a n t b l a s t s at nearby enemy t a r g e t s . Y o u w i l l h a v e to s t a y o n t h e move to avoid th e i r f i r e , a s t h e b e a m t ur r e t s h a v e a high rate of fir e , e x c e l l e n t a c c u r a c y a nd w i l l r a p i d l y deplete your hul l a r m o r o n c e y o u r s h i e l ds a r e k n o c k e d out. Arm or 30000 17 2500 2800 18 Capital Ships Ta king down a C a p i t a l s h i p w i t h a f i g h t e r c a n b e c h a l l e n g i n g a n d d a n g e r o u s , b u t n o t i m p o s s i b le. On e strategy is t o t a k e d o w n t h e t u r r e t s t h a t p o s e t h e g r e a t e s t t h r e a t t o y o u f i r s t - t h e l i ght tu rrets (small b e a m , s m a l l p l a s m a , f l a k , r a p i d a n d m i s s i l e t u r r e t s ) . T h e n l o o k f o r i t s w e a k po ints” - all C a p i t a l s h i p s h a v e t h e m . D e s t r o y a l l t h e w e a k - p o i n t s t h a t y o u c a n f i n d a n d y o u 'll di scover that y o u w i l l h a v e s e v e r e l y w e a k e n e d t h e C a p i t a l s h i p . Do damage with e i t h e r P l a s m a C a n n o n s , M i s s i l e s o r T o r p e d o e s . K e e p a n e y e o n y o u r S h i e l d s a n d Ar mor, and be p r e p a r e d t o f l y a s h o r t d i s t a n c e a w a y t o a l l o w t i m e f o r y o u r s h i e l d s t o r e c h a r ge. Th e mobility of t h e S t r i k e S u i t ' s S t r i k e M o d e o v e r a s h o r t d i s t a n c e c a n b e v e r y u s e f u l t o m a neu ve r around the c a p i t a l s h i p ' s h u l l a l l o w i n g y o u t o s t r a f e m u l t i p l e w e a k p o i n t s i n a s i n g l e a t ta ck while effe c t i v e l y d o d g i n g t h e c a p i t a l s h i p ' s d e f e n s i v e f i r e . Carrier We akpoints high l i g h t e d i n b r i g h t r e d TOP BOTTOM 18 19 Cruiser Weakpoints h i g h l i g h t e d i n b r i g h t r e d TOP BOTTOM 19 20 Frigate Weakpoints highl i g h t e d i n b r i g h t r e d TOP BOTTOM 20 21 Frigates Frigates are the s m a l l e s t o f t h e e n e m y Ca p i t a l s h i p s . They have no shi e l d s b u t h a v e a s i g n i f i ca n t a m o u n t o f Armor that makes t h e m a c h a l l e n g e t o t a ke d o w n , a n d they have a numb e r o f t u r r e t s s e t o u t o n t h e i r h u l l s for added protec t i o n . T h e y h a v e a t o t a l o f e l e v e n turrets comprise d o f 4 s m a l l p l a s m a t u r re t s , 4 f l a k turrets, 2 small m i s s i l e s t u r r e t s a n d 1 l a r g e p l a s m a turret. Arm or 475000 C r u i s e rs C r u i s e r s h a v e a v e r y f o r m i d a b l e a r r a n g e m e n t o f t u r rets a l i g n e d o n t h e i r h u l l s f o r c o m b a t . T h e y h a v e t h r e e Beam C a n n o n s o n i t s c e n t r e l i n e , t w o o n t h e t o p a n d o n e un d e r n e a t h . T h e c e n t r e l i n e i s a l s o s u p p o r t e d b y 4 s mall rapid turrets, 2 small missile turrets and a large p l a s m a t u r r e t . T h e p o r t a n d s t a r b o a r d s i d e s a r e b o th p r o t e c t e d b y s y m m e t r i c a l f o r m a t i o n s o f 2 l a r g e p l a sma, 4 small plasma and 2 small flak turrets. Armor Carrier Carriers are la r g e s h i p s t h a t h o u s e s q u a d r o n s o f e n e m y fighter craft t h a t c a n b e d i s p a t c h e d t o a t t a c k n e a r b y Allied Fleets. T h e i r h u l l s a r e a l s o l i n e d w i t h a f o r m i dable array of t u r r e t s t h a t p r o v i d e b o t h o f f e n s i v e a n d defensive measu r e s . T h e r e a r e 6 S m a l l P l a s m a T u r r e t s , 2 Large Plasma T u r r e t s , 2 S m a l l R a p i d T u r r e t s , 3 F l a k Turrets, 2 Larg e P l a s m a T u r r e t s a n d 1 L a r g e B e a m T u r r e t on each side. A l o n g t h e c e n t r e a r e 3 S m a l l R a p i d T u r rets and a Larg e B e a m T u r r e t . Armor 900000 21 900000 22 Bl ack Fleet Friga t e The Black Fleet F r i g a t e i s s i m i l a r i n s t r u c t u r e t o t h e Col onial standar d m o d e l , b u t o n e o f t h e m i s s i l e t u r r e t s is replaced by a d e a d l y B e a m C a n n o n o n t h e u n d e r s i d e a t the front. Armor 475000 B l a ck Fl e e t C r u i se r T h e B l a c k F l e e t C r u i s e r i s s i m i l a r i n c o n f i g u r a t i on to t h e s t a n d a r d C o l o n i a l c r u i s e r , e x c e p t t h e f o u r s mall p l a s m a t u r r e t s a r e r e p l a c e d b y s m a l l b e a m t u r r e t s , mak i n g t h e c r u i s e r v e r y d a n g e r o u s f o r a n y f i g h t e r t o ap p r o a c h . T h e s m a l l b e a m t u r r e t s a r e a l s o e f f e c t i v e at s h o o t i n g d o w n t o r p e d o e s , m e a n i n g t h a t t h e B l a c k F leet C r u i s e r i s l e s s r e l i a n t o n f i g h t e r s u p p o r t a n d c a n ef f e c t i v e l y h o l d o f e n e m y a t t a c k s q u a d r o n s w h i l e i t en g a g e s t h e i r c a p i t a l s hips. Armor B l ack Fleet C a rrier The Black Fleet C a r r i e r s h a v e 3 L a r g e P l a s m a T u r r e t s , 3 Flak Turrets, 2 R a p i d T u r r e t s , 6 S m a l l B e a m T u r r e t s a n d 1 Large beam Tur r e t o n e a c h s i d e . T h e n o n i t s c e n t e r line there are 3 S m a l l R a p i d T u r r e t s a n d 1 L a r g e B e a m Turret. They als o l a u n c h B l a c k F l e e t f i g h t e r c r a f t . Arm or 1000000 22 900000 23 Transports Freighters These are smal l e r b u t f a i r l y r o b u s t c r a f t f o r t r a n s porting a mode r a t e a m o u n t o f t r o o p s . T h e y h a v e n o w e a p ons, shields o r o t h e r d e f e n s i v e c a p a b i l i t i e s b u t a r e often accompan i e d b y a f i g h t e r e s c o r t f o r p r o t e c t i o n . They are quite s l o w a n d h a v e n o e v a s i v e c a p a b i l i t i e s . Arm or 60000 Shuttles Small transport craft that provide easy mobility bet w e e n i n s t a l l a t i o n s a n d s h i p s o r a s e m e r g e n c y e v a c ua t i o n v e h i c l e s . T h e y h a v e n o w e a p o n s b u t a r e f a s t e r than t h e F r e i g h t e r s a n d h a v e s o m e c a p a c i t y f o r b a s i c e v asive maneuvers. Shield Armor 13000 15000 Platforms Turret Platfo rm s Turret Platfor m s c o m e i n a v a r i e t y o f t y p e s ; F l a k , S m a l l P l a s m a a n d R a p i d P l a s m a . T h e y a r e sta tionary turret s o f t e n p o s i t i o n e d n e a r i n s t a l l a t i o n s , s u c h a s s u p p l y p l a t f o r m s o r s t a t i o n s , to add defensive s u p p o r t . Arm or 3000 Stations The Enemy Small S t a t i o n i s a s m a l l s t a t i c i n s t a l l a t i o n t h a t i s f o r t i f i e d b y 4 F l a k T u r r e t s and 8 Small Rapid T u r r e t s . Arm or 200000 Large Statio n The Large Stat i o n - a l s o a f f e c t i o n a t e l y k n o w n a s t h e H e x S t a t i o n - i s t h e d e f a u l t s t r u c t u r e for isolated insta l l a t i o n s . I t c a n h o u s e f i g h t e r s a n d s h u t t l e c r a f t a n d i s d e f e n d e d b y 2 4 S m a l l Plasma Turrets , 1 8 S m a l l F l a k T u r r e t s a n d 2 4 S m a l l R a p i d T u r r e t s o n i t s e x t e r i o r . Arm or 3500000 23 24 ENEMY FLUX AND REWARDS Below is a breakdo w n o f t h e a m o u n t o f p o i n ts a n d t h e a m o u n t o f F l u x t h a t c a n b e g a t h e r e d b y d e stroying each of t h e t y p e s o f t a r g e t s i n t he g a m e . TARG ET CL ASS TARGET Co lonial Fight ers Fighter Interceptor Missile Interceptor Heav y Figher POINTS 500 350 400 600 FLUX 15 15 15 15 Black Fleet Fi ghter 700 15 Black Fleet Interceptor Black Fleet Missile Interceptor Black Fleet Heav y Fighter 550 600 800 15 15 15 Colonial Ships Corvette Freighter Shuttle 1000 800 500 20 25 25 Colonial Capital Frigate Ships Cruiser Carrier 2500 30 5000 5500 40 30 Black Fleet Corvette 1500 20 Black Fleet Frigate Black Fleet Cruiser Black Fleet Carrier 4000 7500 5500 30 40 30 Black Fleet Fighters Black Fleet Capital Ships 24 25 TARG ET CL ASS Turrets TARGET Small Plasma Large Plasma Beam flak Missile Tunnel Artillery Torpedo Mine Structures Supply Cylinder Supply Crate Explosive Wreck Satelite Dish Power Platform Small Station Large Station Hanger Fuel Platform Relic Door Limiter Relic Core 25 POINTS 300 500 750 450 600 500 FLUX 10 15 15 10 15 15 450 250 5 120 150 250 100 50 500 250 10000 5000 2500 500 50 4000 100 5 5 5 5 5 5 5 5 5 5 5 5 5 26 MISSION WALKTHROUGH There are a total o f 1 3 m i s s i o n s , e a c h d i v i d e d i n t o s e p a r a t e s t a g e s . T h e b e g i n n i n g o f e a c h s t age serves as a checkpo i n t f r o m w h e r e y o u c a n r e s t a r t y o u r s e s s i o n i f y o u d i e . T h e f o l l o w i n g i s a dvice to aid progression thr o u g h e a c h o f t h e m i s s i o n s , a l o n g w i t h t i p s f o r u n l o c k i n g a l l t h e u p g r a d e s for your ships and how to be t t e r y o u r h i g h s c o r e . Mission 1: Before The Storm. DESCRIPTION: Y o u m u s t u n d e r t a k e a f l i g h t a ssess m e n t t o p r o v e y o u a r e f i t f o r duty. Y o u c a n e a r n y o u r r e i n s t a t e m e nt by d e m o n s t r a t i n g y o u r a b i l i t y t o fly and operate the wea p o n s o f a s t a n d a r d U . N . E . f i g h t e r c r a f t . C a r e f u l l y f o l l o w t h e i n s t r u c t i o n s of Flight Team Leader G r a c e R e y n o l d s w h o w i l l b e e v a l u a t i n g y o u r p e r f o r m a n c e . UPGRADES: Performance Upgrade UPGRADE OBJECTIVE: Save the Proteus UNLOCKS: Light Machine Gun. Apex Fighter (For Comepleted Missions) PILOT TIP: St a y c lose to the Pro t eu s a n d m a ke u s e o f t h e ‘ t a rg e t n e a re s t ’ e n e my fe a t u re ( ‘ F ’ key o n t he key bo a rd or X B ut ton on the g amep a d ) s o yo u a re a lwa ys a t t ac k i n g t he m o s t pro bl e m a t i c t a rg e t s. O n c e t he c l o s e s t t a rgets h ave b e e n d e stroyed , yo u c a n t h en p ic k o f f t h e e n e m i e s fu r t he r a fi e l d w i t ho u t be i n g c o n c e r n e d fo r t he Proteus t aking d amag e. Spee d up the rate a t wh ic h yo u t a ke d own F ig h t e rs w i t h t he be g i n n e r ’ s l i m i t e d a rs e n a l by re du c i n g t he i r sh i e ld s with your P la s m a Gu n s a n d f irin g o f f a F i g ht e r M i s s i l e t o fi n i s h t he m o ff. M a n u a l l y sw i t c h t a rg e t s ( R key or B b utton on g a m ep a d ) t o s t a rt en g a g in g a n ew t a rg e t a s s o o n a s t he m i s s i l e i s l a u n c he d. H oweve r b e aware that Fig hte r M is s iles d o n ’ t a lwa ys h it t h e i r m a r k , s o a k i l l i s n ’ t g u a ra n t e e d. -Rey n o l ds D efault Ship: Apex Fighter Fi rst Attempt We a p o n Lo a d o u t You won't have the o p t i o n t o c u s t o m i z e y o u r w e a p o n loadout when you fi r s t p l a y t h i s m i s s i o n . Y o u w i l l be given a single G u n S l o t c a r r y i n g a S m a l l P l a s m a Gun and Missile Slo t s l o a d e d w i t h F i g h t e r M i s s i l e Mark I and Rocket P o d s . 26 G u n S l o t 1 : Small Plasma M i s s i l e S l o t 1 : Fighter Missile mk 1 M i s s i l e S l o t 2 : Fi g h t e r M i s s i l e M ar k 1 M i s s i l e S l o t 3: R o cke t Po d s 27 RECOM M ENDED S H IP : S t rike S u it All the enemies in t h e f i r s t m i s s i o n a r e s m a l l a n d m o b i l e c r a f t , w h i c h a r e e a s y p i c k i n g s f o r the Strike Mode's multi p l e m i s s i l e l o c k - o n a b i l i t y . E q u i p p i n g t h e r a i l g u n ( w h e n u n l o c k e d ) w i l l a l low you to destroy distant e n e m i e s w i t h o n e h i t a n d t h e f i r e a n d f o r g e t m i s s i l e s w i l l a l l o w y o u t o d e stroy swarms of fighters v e r y q u i c k l y . Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : Medium Plasma Plasma Gun Gun Slot 2 : Railgun Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e Stage 1 O bjective - App ro a c h t h e P ro t eu s Although you are no t y e t i n t r o d u c e d t o t h e T h r u s t e r s f u n c t i o n i n t h e g a m e y o u d o h a v e a c c e s s to them from the beginning. I m m e d i a t e l y e n g a g e t h e T h r u s t e r s a n d h e a d i n t h e d i r e c t i o n o f t h e d o c k e d Proteus, O bjective - Esc o rt P ro t e u s There is no obligat i o n t o r e m a i n i n c l o s e p r o x i m i t y t o t h e P r o t e u s a s i t p r e p a r e s t o f o l d o u t , so once it has departed you c a n m a k e y o u r w a y t o t h e d e s t i n a t i o n f o r t h e f o l l o w i n g o b j e c t i v e . M a k e y o ur way slightly to the lef t o f t h e g a t e i n t h e f a r d i s t a n c e , k e e p i n g t o t h e r i g h t o f t h e h a n g a r t o t he far left if you don't y e t k n o w w h e r e i t i s . T h i s w i l l s a v e y o u t i m e b e f o r e t h e n e x t o b j e c t i v e i s actually given. O bjective - R e a c h Fo ld Po in t If you have followe d t h e p r e v i o u s d i r e c t i o n s c o r r e c t l y y o u s h o u l d b e w i t h i n c l o s e d i s t a n c e o f the race point destination. U s e y o u r T h r u s t e r s t o c l o s e i n o n i t a n d f i n i s h t h e o b j e c t i v e . 27 28 Stage 2 O bjective - Dest roy W re c ka ge There are 18 pieces o f w r e c k a g e i n t o t a l i n t h e s c r a p y a r d a n d y o u are required to des t r o y 6 f o r R e y n o l d s t o b e s a t i s f i e d w i t h y o u r weapons ability. Ho w e v e r , t o e a r n m o r e p o i n t s p o s i t i o n y o u r s e l f d u r ing the opening dia l o g t o s t a r t d e s t r o y i n g t h e w r e c k a g e a n d l i n k your Plasma Guns to i n f l i c t d a m a g e f a s t e r . C o n t i n u e t o d e s t r o y m o r e wreckage during the o b j e c t i v e s u c c e s s d i a l o g b e f o r e t h e C o l o n i a l fighters fold in. PILOT TIP: For those of you t h a t c a re a b o u t c lea n in g u p o n t he we a po n ra n g e - e qu i p ro c ke t s eve r y -t i m e. It ’ s t he f astest way to c le ar d own a ll t h e wrec ks. T h a t ’ s h ow I c l a i m e d t he t o p s po t . - Ada m s. O bjective - Dest roy F igh t e rs As you take out the F i g h t e r s c o n t i n u e t o d e s t r o y a n y w r e c k a g e w i t h i n r a n g e . Y o u w o n ' t b e g i v e n much time to destroy the w r e c k a g e b e f o r e y o u m o v e o n t o t h e n e x t s t a g e o f t h e m i s s i o n . U s e y o u r m i s siles to target wrecks that a r e a t l o n g e r r a n g e t o s a v e y o u r s e l f f r o m h a v i n g t o u s e t h r u s t e r s t o g e t i n close. It only requires on e r o c k e t t o d e s t r o y a s i n g l e w r e c k , u s e t h i s t o y o u r a d v a n t a g e b y f i r i n g a single rocket at a piece o f w r e c k a g e b e f o r e m o v i n g o n t o t h e n e x t t a r g e t . W o r k i n g e f f i c i e n t l y y o u s h o uld be able to clear the w r e c k a g e f i e l d i n t h i s m a n n e r b e f o r e f o l d i n g o u t . Stage 3 O bjectives: - D est roy In t e rc e p t o rs, P ro t e ct P ro t e u s Your objective on t h i s s t a g e r e f e r s t o t h e e n e m y s q u a d r o n w h i c h i s b e t a r g e t i n g y o u a n d R e y n o lds, however your priori t y s h o u l d b e t o p r o t e c t t h e P r o t e u s . T o t h i s e n d , y o u s h o u l d k e e p c l o s e t o the Proteus and focus o n t h e i n t e r c e p t o r s a t t a c k i n g h e r . O n a p p r o a c h u s e y o u r F i g h t e r M a r k I m i s s iles to pick off targets at r a n g e a n d o n c e y o u c l o s e i n o n t h e e n e m y u s e y o u r P l a s m a G u n s t o t a k e t h e m down. At this stage enemi e s w i l l s t a r t t a r g e t i n g y o u w i t h m i s s i l e s , u s e t h e E M P t o d i s a b l e t h e m ( K e yboard Ctrl Gamepad Y). Stage 4 O bjectives: - D est roy In t e rc e p t o rs, P ro t e ct P ro t e u s Use the same tactic o f u s i n g y o u r T h r u s t e r s t o f l y i n t o w a r d s t h e s t a t i o n w h i l s t u s i n g F i g h t e r Mis sile Mark I to lock o n t o t a r g e t s a n d c a u s e s o m e d a m a g e f r o m a f a r b e f o r e g e t t i n g i n a m o n g s t t h e action with your Plasma Gu n s t o f i n i s h o f f t h o s e t h a t a r e h i t a n d g o i n g a f t e r t h e r e m a i n i n g F i g h t e r s . 28 29 Mission 2: Aftermath. DESCRIPTION: You must undertake a flight assessment to prove you are fit for duty. You can earn your reinstatement by demonstrating your ability to fly and operate the weapons of a standard U.N.E. fighter craft. Carefully follow the instructions of Flight Team Leader Grace Reynolds who will be evaluating your performance. UPGRADES: Shield Upgrad e UPGRADE OBJECTIVE: Destroy all torpedoes fired at the Arcadia UNLOCKS: Swarm Missile D efault Ship: Apex Fighter Fi rst Attempt Wea p o n Lo a d o u t Gun Slot 1 : Small Plasma Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : Ro c ket Po d s Mi s sile Slot 2 : Ro c ke t Po d s Mi s sile Slot 3: F igh t e r Missile Ma rk 1 RECOM M ENDED S H IP : S t rike S u it The enemies on this m i s s i o n a r e c o m p o s e d o f l i g h t f i g h t e r s a n d c o r v e t t e s . T h e S t r i k e S u i t ' s w e apons will make short wor k o f t h e f i g h t e r s , w h i l e e q u i p p i n g R o c k e t P o d s w i l l d e a l w i t h t h e c o r v e t t e s . In the final stage, yo u n e e d t o s h o o t d o w n a l l t o r p e d o e s i n o r d e r t o u n l o c k t h e u p g r a d e . H e r e , t h e rail gun can prove to be v a l u a b l e , a s i t w i l l a ll o w y o u t o p i c k o f f t h e t o r p e d o e s f r o m a l o n g r a n g e , earn ing enough Flux to a l l o w y o u t o e n t e r S t r i ke M o d e t o t a k e o u t t h e r e s t . Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ed iu m P la sm a Gu n Gun Slot 2 : Railgun Mi s sile Slot 1 : Ro c ket Po d s Mi s sile Slot 2 : Ro c ke t Po d s 29 30 Stage 1 O bjective 1 - I nve st iga t e W rec ka ge Turn to the left to m a k e s o m e d i s t a n c e o n t h e m a r k e r t h a t w i l l s o o n a p p e a r w h e n t h e O b j e c t i v e is given. Once this ha p p e n s , e n g a g e y o u r T h r u s t e r s t o i n c r e a s e y o u r s p e e d . O bjective 2 - Dest roy In t e rc e p t o rs A squadron of Inte r c e p t o r s f o l d s i n a n d e n g a g e s y o u i n c o m b a t . T h i s i s a c l o s e q u a r t e r ' s b a t t le so im mediately press th e a t t a c k . I n t e r c e p t o r s a r e f a s t a n d h a v e a b e t t e r c h a n c e o f e v a d i n g m i s s i l e s, so use them sparingly. As t h e i n t e r c e p t o r s ' a r m o r i s q u i t e w e a k , a l l i e d f i g h t e r s c a n q u i t e e a s i l y f i nish off your target if you o n l y d o p a r t i a l d a m a g e t o i t , r e s u l t i n g i n a n A s s i s t e d K i l l a n d a l o s s o f potential points. Use Reynol d s ' a d v i c e a n d s t r i p d o w n t h e i r s h i e l d s w i t h y o u r m a c h i n e g u n a n d t h e n s w i t ch back to plasma cannons t o f i n i s h t h e m o f f . PILOT TIP: The re is a re ason yo u h ave m u lt ip le g u n s lo t s. U s e m a c hi n e s g u n s t o s t r i p dow n t he s hi e l ds o n fi g ht e r craf t a n d the n use miss iles o r swit c h t o p la s m a c a n n o n s t o fi n i s h t he m o ff. - Rey n o l ds Stage 2 O bjective 1 - Pro t e c t Me rc u ry Use Thrusters to c l o s e i n o n t h e M e r c u r y a nd u s e t h e w e a p o n s w i t c h i n g t a c t i c t o q u i c k l y e l i m i nate the Colonial Fighters . O bj ectives 2 : - De st roy To rp e d o es, D e s t roy C o r ve t t e The C orvette is a b i t s l o w o f f t h e m a r k t o b e g i n f i r i n g t o r p e d o e s , s o h e a d s t r a i g h t f o r i t t o take it down. The best tac t i c i s t o c h a n g e t o m i s s i l e s a n d e q u i p t h e R o c k e t P o d s a n d t h e n w i t h a s t e a dy aim rapid ly fire off a b a r r a g e o f r o c k e t s u n t i l i t i s d e s t r o y e d . A l s o d e s t r o y t h e t h r e e r e s u l t i n g pieces of wr eckage for ex t r a p o i n t s , w h i c h c a n e a s i l y a n d q u i c k l y b e d o n e w i t h l i n k e d P l a s m a G u n s , b efore re turni ng to the Mer c u r y . O bjective 3 - De st roy F igh t ers Back to basics he r e , u s e t h e w e a p o n s w i t c h in g t a c t i c t o s t r i p t h e s h i e l d s o f e n e m y f i g h t e r s b efore finishing them of f . 30 31 Stage 3 O bjective 1 - I nve st iga t e Pa t ro l Simply head in the d i r e c t i o n o f t h e e n e m y s q u a d s w h i l s t R e y n o l d s i s t a l k i n g , u s e y o u r t h r u s t e rs when they are enabled (a f t e r t h e e n e m y f o l d s o u t ) t o r e a c h t h e w a y p o i n t m a r k e r f a s t e r . O bjective 2 - Dest roy E n emy Ta rge t s Make the Corvettes y o u r p r i o r i t y h e r e , b e c a u s e a n y e n e m i e s t h a t f l e e a t t h e e n d o f t h e b a t t l e will ap pear in the next S t a g e . I f y o u d o n ' t t a k e c a r e o f t h e m h e r e , y o u c o u l d e n d u p w i t h f o u r c o r v e t tes in total to deal in t h e n e x t s t a g e , a l o n g s i d e a n e n e m y F r i g a t e a n d s o m e C o l o n i a l F i g h t e r s . Stage 4 O bjective 1 - D e st roy To rp e d o es You don't have much t i m e t o g e t t o t h e t w o t o r p e d o e s t h a t a r e f i r e d a t t h e A r c a d i a f r o m t h e e nemy Frigate as you fold i n , s o i g n o r e t h e C o l o n i a l F i g h t e r s t h a t h a v e c a m e i n f r o m t h e p r e v i o u s s tage and use your Thrusters t o g o s t r a i g h t f o r t h e t o r p e d o e s . Destroy any further t o r p e d o e s o n t h e i r w a y t o t h e A r c a d i a . A t t h i s p o i n t y o u w i l l h a v e a s m a l l window of opportunity to l a u n c h a n a t t a c k a t o n e o f t h e C o r v e t t e s . T h r u s t i n t o c l o s e r a n g e , d e s t r o y i ng any torpedoes it has fi r e d a t t h e A r c a d i a , a n d u s e R o c k e t P o d s t o q u i c k l y d e s t r o y i t . I f y o u h a v e time, destroy the wreckag e i t l e a v e s b e h i n d t o i n c r e a s e F l u x a n d / o r e a r n m o r e p o i n t s , b e f o r e g e t t i n g back to the Arcadia to p r o t e c t f r o m t h e n e x t v o l l e y o f t o r p e d o e s . R e p e a t t h i s p r o c e s s f o r t h e r e m a ining Corvette. Use the t a r g e t n e a r e s t o b j e c t i v e t a r g e t f e a t u r e s o y o u c a n k e e p a n e y e o n t h e H U D g raphic in the bottom left cor n e r t o s e e i f a n y t o r p e d o e s h a v e b e e n f i r e d . O bj e ctive 2 - D e st roy F la k Tu rret s Your objective is t o d e s t r o y t h e F l a k T u r r e t s b u t t a k i n g o u t o t h e r t u r r e t s o n t h e e n e m y F r i g a t e can help make the task e a s i e r a s w e l l a s e a r n i n g a d d i t i o n a l p o i n t s . T o e n s u r e y o u d e s t r o y a l l t h e turrets, take the Flak turr e t s o u t l a s t . 31 32 Mission 3: Outpost DESCRIPTION: You and 407th have joined the survivors of the Colonial attack and arrived at Thule Station under the command of Captain McCallum. You are here in response to a distress call from a mysterious entity known as Control. The Colonials may have traced Control's transmission, so you've been sent to scout out the station first. UPGRADES: Armor Upgrade UPGRADE OBJECTIVE: Destroy the Enemy Freighters UNLOCKS: Strike Suit (for completed missions, unlock includes 2nd generation Strike Suits if available) PILOT TIP: The Fre ighte rs are s t a t io n a ry a n d h ave n o d e fe n s e, s o a re s i t t i n g du c ks t o a ny a t t a c k yo u l a u n c h o n t hem. Take the m out q u ic k ly u s in g m is s iles ; R o c ket Po ds a re e s pe c i a l l y e ffe c t i ve a g a i n s t t he fre i g ht e rs. D efault Ship: Apex Fighter Fi rst Attempt Wea p o n Lo a d o u t Gun Slot 1 : Small Plasma Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s Mi s sile Slot 3: S wa rm Missile 32 33 RECOM M ENDED S H IP : S t rike S u it Your first two obje c t i v e s i n t h i s m i s s i o n a r e t o t a k e o u t l a r g e s w a r m s o f f i g h t e r s . H e r e , t h e Strike suit's weapons will c o m e i n h a n d y . T h e F i r e a n d F o r g e t m i s s i l e s a r e a g o o d f a l l b a c k t o d e a l w ith the wing of heavy fight e r s t h a t f o l d i n s h o r t l y a f t e r t h e U . N . E . t r a n s p o r t s d o c k w i t h t h e s t a t i o n but be sure to save some m i s s i l e s f o r t h e t w o c o r v e t t e s t h a t f o l d i n s h o r t l y a f t e r . Rec omm ended We a p o n Lo a d o u t Gun Slot 1: M ediu m P la sm a Gu n Gun Slot 2 : Light Machine Gun Mi s sile Slot 1: F ire a n d F ro get Miss i l e s Mi s sile Slot 2 : F ire a n d F ro get Miss i l e s Stage 1 O bjective 1 - De st roy F igh t ers First you need to s e c u r e t h e a r e a . T h r e e s q u a d s o f e n e m y F i g h t e r s w i l l e n g a g e y o u a n d y o u r s q u ad. Make quick work of them b y s w i t c h i n g b e t w e e n M a c h i n e G u n s a n d P l a s m a C a n n o n s . O bjective 2 - D est roy F igh t ers Now it's time to ta k e t h e i n i t i a t i v e a n d b r i n g t h e f i g h t t o t h e C o l o n i a l s . A f r i g a t e l i e s i n the dis tance but it has a f o r m i d a b l e f i g h t e r e s c o r t . Y o u n e e d t o e l i m i n a t e t h e f i g h t e r s u p p o r t , b e f o re an al lied bomber squad w i l l b e s e n t i n t o s t r i k e t h e f r i g a t e . U s e t h e s a m e t a c t i c s a s b e f o r e t o r e duce the enemy fighter suppo r t . O ptional Object ive - De st roy F reigh t e rs The enemy freighte r s a r e s t a t i o n a r y , d e f e n s e l e s s t a r g e t s o f o p p o r t u n i t y w h i c h y o u c a n d e s t r o y to earn an upgrade and add i t i o n a l p o i n t s . T h e y a r e w e l l a r m o r e d s o i t c a n t a k e s o m e t i m e t o d e s t r o y t h em. Use rocket pods to red u c e t h e i r h e a l t h a n d f i n i s h o f f t h e l a s t r e m a i n i n g a r m o r w i t h y o u r l i n k e d p l asma guns to conserve a m m u n i t i o n . B e s u r e t o s t a y c l e a r o f t h e F r i g a t e ' s f l a k a n d m i s s i l e t u r r e t s w hile taking them down. O bjective 3 - De st roy F la k Tu rret s, D e s t roy E n e my Fr i g a t e Take out the non-o b j e c t i v e t u r r e t s f i r s t t o r a c k u p p o i n t s b e f o r e e l i m i n a t i n g a l l o f t h e f l a k turrets. This should also m a k e t r y i n g t o d e s t r o y t h e f r i g a t e e a s i e r a s y o u w o n ' t b e u n d e r a b a r r a g e o f fire when you attack it . T h e f r i g a t e w i l l f l e e w h e n i t s a r m o r d r o p s b e l o w 5 0 % . PILOT TIP: You d on’t have to wa it f o r t h e b o m b er win g t o c o m e i n a n d de a l w i t h t he fr i g a t e. If yo u g o s t ra i g ht fo r its weak points you c an dea l s ig n if ic a n t d a m a g e, f o rc i n g t he fr i g a t e a n d i t s e s c o r t s t o re t re a t . Thi s i s eve n e a s ier in t he Blad e Bomb er a s yo u c a n p ret t y m u c h ig n o re t he fr i g a t e ’ s we a k po i n t s a n d t u r re t s a n d ju s t bo m bard it w ith torp e d oe s. 33 34 O bjective 4 - E sc o rt Tra n sp o rt s You aren't requir e d t o s t a y i n c l o s e p r o x i mi t y t o t h e T r o o p T r a n s p o r t s a s t h e y m a k e t h e i r w a y to the station, so use t h e t i m e t o d e s t r o y t h e w r ec k a g e f r o m t h e e n e m y F r e i g h t e r s y o u ' v e d e s t r o y e d . Stage 2 O bjective 1 - D est roy F igh t ers These are Heavy F i g h t e r s a n d a r e m o r e d u r a bl e t h a n t h e i r n o r m a l c o u n t e r p a r t s . U s e y o u r m a c h i n e guns to strip down the i r s h i e l d s w h i l e s i m u l t a n eo u s l y l o c k i n g o n w i t h m u l t i p l e s w a r m m i s s i l e s . O n c e the shields are down, r e l e a s e t h e m i s s i l e s t o de s t r o y i t i n s t a n t l y . R e p e a t t h i s o n e a c h H e a v y F i g hter to quickly destroy t h e w h o l e s q u a d . O bjectives 2 - De st roy C o rve t t es, I n t e rce p t To r p e d o e s Some of the Corvett e w r e c k a g e c a n b e d e s t r o y e d ; l o c a t e i t b y u s i n g t h e t a r g e t n e a r e s t f e a t u r e and de stroy it during the d i a l o g . O n c e t h a t i s c o m p l e t e , h e a d o v e r t o t h e s t a t i o n t o t h e s i d e o f t h e Arca dia's left, where t h e w a y p o i n t f o r t h e n e x t o b j e c t i v e w i l l b e d i s p l a y e d t o s a v e t i m e . O bjective 3 - A p p ro a c h Do c kin g Ba y You should be clos e t o w h e r e t h e w a y p o i n t m a r k e r a p p e a r s t o d o c k i n a t t h e s t a t i o n , s o c o n t i n u e to use your Thrusters to m a k e t h e r e s t o f t h e w a y . Stage 3 O bjective - Dest roy W rec ka ge You are now in th e S t r i k e S u i t . U s e t h e t h ru s t e r s t o g o b a c k t o w h e r e t h e c o r v e t t e s w e r e d e s t royed, just past the Mer c u r y , t o d e s t r o y t h e r e s t o f t h e w r e c k a g e d u r i n g t h e d i a l o g . L i n k e d p l a s m a c annons are sufficient to c l e a r t h e w r e c k a g e q u i c k ly a n d f i l l u p y o u r F l u x m e t e r . O n c e t h a t i s c o m p l e te, you should still have s o m e t i m e t o m a k e y o u r w ay b a c k t o t h e A r c a d i a w h i l s t M c C a l l u m a n d C a r o a r e still talking so you ca n b e r e a d y f o r t h e n e x t o bj e c t i v e . Stage 4 O bjective - I nt e rc e p t To rp ed o es As McCallum gives t h e o r d e r s , y o u h a v e s o m e t i m e t o p r e p a r e y o u r s e l f f o r t h e i m m i n e n t a t t a c k . You have enough time t o d e s t r o y o n e o f t h e C o r v e t t e s b e f o r e t h e F r i g a t e s s t a r t l a u n c h i n g t o r p e d o e s. Use Pursuit Mode to f l y w i t h i n m e d i u m d i s t a n c e o f t h e n e a r e s t C o r v e t t e a n d u n l e a s h a w a v e o f R o c k et Pods until it is destr o y e d . O n c e t o r p e d o e s h a v e b e e n f i r e d , c h a s e a f t e r t h e m a n d t a r g e t o n e b e f o r e trans forming into Stri k e M o d e - y o u s h o u l d b e a b l e t o d e s t r o y a v o l l e y w i t h t h e S t r i k e M o d e m a c h i n e gun easily before you r u n o f F l u x b u t i f y o u h a v e t r o u b l e , h o l d d o w n A u t o A i m w h i l e y o u a t t a c k t o cycle between torpedoes . I f s o m e t o r p e d o e s g e t o u t o f r a n g e - u s e D a s h t o c l o s e t h e d i s t a n c e a n d b e gin fir ing again. If you h a v e e n o u g h F l u x a n d t i m e a l l o w s f o r i t , u s e t h e C i r c u s M i s s i l e ' s m u l t i p l e target lock-on ability t o t a k e o u t m u l t i p l e e n e m y f i g h t e r s . W h e n e v e r y o u g e t a n o p p o r t u n i t y , e n g a g e and de stroy the remaini n g c o r v e t t e s , t h i s w i l l m a k e t h e m i s s i o n e a s i e r a s y o u w i l l h a v e f e w e r t o r p e dos to deal with. Otherw i s e - j u s t p r o t e c t t h e A r c a d i a b y t a k i n g d o w n t h e t o r p e d o e s . E v e n t u a l l y B o w m an will fold in and provi d e s u p p o r t t o t h e A r c a d i a . 34 35 O bjectives 2 - De st roy F riga t e s, De s t roy C o r ve t t e s The w all of flak t h r o w n u p b y B o w m a n ' s f l e e t w i l l n e u t r a l i z e a n y m o r e t o r p e d o e s f i r e d b y t h e frigates. Use this opportunit y t o d e s t r o y a n y r e m a i n i n g c o r v e t t e s . O n c e t h i s i s a c c o m p l i s h e d , m a k e t h e Frigates your focus. Use the S t r i k e M o d e ' s m u l t i p l e t a r g e t l o c k - o n s t o q u i c k l y d e s t r o y t h e f r i g a t e s ' t urrets. Once they are strip p e d d o w n , y o u a r e f r e e t o a t t a c k t h e f r i g a t e s ' w e a k p o i n t s w i t h i m p u n i t y . Mission 4: Bait DESCRIPTION: Commander Bowman has assumed control of the surviving U.N.E. fleet and intends to use it to further his personal ambitions. He is hell-bent on destroying the Colonial Black Fleet and plans to use guerilla tactics against the Colonial fleet until they are forced to send the Black Fleet after him. His first objective is to attack a Colonial patrol and lure them into a nebula, where the limited visibility of the fog will provide cover for an ambush. However, the atmospheric disturbances inside of the Nebula will disable missile targeting, rendering missile systems useless. UPGRA DES: Energy Upgrade UPGRA DE OBJECTIVE: Save all the Allied Freighters UNLOCKS: Medium Plasma Gun PILOT TIP: This ob je c tive is rela t ively ea sy, t h e m a in t hre a t t o t he fre i g ht e rs a re t he c o r ve t t e s t ha t fo l d i n pa r t - way t hrough S tage 2 . K ill t h em q u ic k ly a n d s h o o t dow n a ny t o r pe do e s t hey l a u n c h a t t he fre i g ht e rs. The heav y fig hte rs that f old in a t S t a g e 2 a ls o p o s e a thre a t t o t he fre i g ht e rs. D e s t roy t he m qu i c k l y t o re du c e your chanc e s of losin g a ny o f t h e f reig h t ers. D efault Ship: Strike Suit The majority of this mission takes place in the Nebula, which neutralizes all missile targeting systems although you can use the Strike mode missiles before you enter the Nebula. However, for the rest of the mission missiles systems will be offline and so you should load your ship with Rocket Pods since they require not tracking. Fi rst Attempt We a p o n Lo a d o u t Gun Slot 1 : Small Plasma Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s 35 36 RECOM M ENDED S H IP : S t rike S u it The Strike Suit is a g o o d c h o i c e f o r t h i s m i s s i o n a s y o u w i l l b e f a c i n g l a r g e n u m b e r s o f f i g h ters in the first two waves , w h i l e i n t h e l a t t e r s t a g e s y o u w i l l b e r e q u i r e d t o p i c k o f f s p e c i f i c t a r gets on capital ships, here t h e S t r i k e S u i t ' s S t r i k e M o d e m a n e u v e r a b i l i t y w i l l c o m e i n h a n d y g e t t i n g around the larger ships. T h e r a i l g u n i s a g o o d c h o i c e f o r p i c k i n g o f f e n e m y f i g h t e r s o r s m a l l e r t u r r ets from a distance. Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Railgun Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s Stage 1 O bjective 1 - D e st roy F igh t ers During this stage y o u c a n m a k e u s e o f a n y m i s s i l e s y s t e m s t h a t y o u h a v e e q u i p p e d , a s y o u h a v e yet to enter the Nebula. T h e y w i l l b e u s e f u l i n t a c k l i n g t h e l a r g e n u m b e r s o f F i g h t e r s t h a t y o u a r e opposed with. Transform int o S t r i k e M o d e a n d u s e t h e C i r c u s m i s s i l e s t o e l i m i n a t e m u l t i p l e t a r g e t s a t a time. PILOT TIP: The Strike S uit is a b le t o ra p id ly b u ild a n d re pl e n i s h i t s C i rc u s M i s s i l e s a t a n a l a r m i n g ra t e. Thi s m a ke s it ver y t e mp ting to unloa d a n en t ire 4 0- m is s ile m a g a z i n e a t a s i n g l e C o l o n i a l fi g ht e r . W hi l e t hi s m a y be qu i t e en ter t aining and ve ry s a t is f yin g , it ’ s n o t very ef f ic i e n t . W he n g o i n g u p a g a i n s t e n e my s qu a dro n s i t ’ s be s t t o lock on 2-4 missile s p e r t a rg et b ef o re u n lea s h in g a s a l vo. N o t o n l y w i l l t hi s u t t e r l y de s t roy e n t i re e n e my s qu ad ron s, it w ill also re p le nis h t h e S t rike S u it ’ s F lu x , a llow i n g yo u t o s t a y i n S t r i ke M o de fo r l o n g e r a n d re pe a t t hi s p rocess until all e n em ies a re d ea d . Do it rig h t an d, n o t o n l y i s t hi s m o re e ffi c i e n t , bu t i t ’ s fa r m o re fu n . -Ad ams O bjective 2 - D est roy C o rve t t es, In t e rce p t To r p e d o e s Use multiple missil e s l o c k e d o n t o a s i n g l e c o r v e t t e a t a t i m e t o q u i c k l y t a k e i t o u t . C h a s e d own tor pedoes when they ar e f i r e d a n d u s e t h e S t r i k e M o d e ' s m a c h i n e g u n s t o o b l i t e r a t e t h e m b e f o r e t hey dam age the freighters. O bjective 3 - Dest roy F igh t ers Mop up any remainin g e n e m y f i g h t e r s b e f o r e t h e f l e e t r e t r e a t s i n t o t h e N e b u l a i n r e s p o n s e t o Colonial capital ships attem p t i n g t o e n g a g e t h e A r c a d i a . 36 37 Stage 2 O bjective 1 - D e st roy F igh t ers Now deep inside the n e b u l a , m o s t m i s s i l e s s y s t e m s w i l l b e d i s a b l e d , i n c l u d i n g t h e S t r i k e S u i t 's Circus Missiles. As a resu l t , y o u w i l l h a v e t o r e l y o n y o u r p l a s m a a n d m a c h i n e g u n s t o t a k e o u t t h e squadron of heavy fighters l a u n c h e d a g a i n s t t h e f l o t i l l a . U s e t h e f a m i l i a r c o m b o o f s t r i p p i n g t h e h e a v y fight er's shields with y o u r m a c h i n e g u n s a n d t h e n f i n i s h i n g t h e m o f f w i t h y o u r p l a s m a g u n s . T h e S t rike Mode machine gun is also v e r y e f f e c t i v e a t q u i c k l y d e s t r o y i n g i n d i v i d u a l f i g h t e r s . Stage 3 O bjective 1 - D e st roy F riga t e s Once you have fende d o f f t h e C o l o n i a l h e a v y f i g h t e r s q u a d r o n , t w o f r i g a t e s w i l l e n t e r t h e f r a y. De stroy their turrets t o e l i m i n a t e t h e t h r e a t t h e y p o s e a g a i n s t t h e a l l i e d f l e e t a s w e l l a s r e d ucing the threat they pose to y o u o n y o u r a t t a c k r u n s . R o c k e t p o d s a r e e f f e c t i v e i n t h i s t a s k b u t u s e t hem spar ingly, as you will n e e d t h e m i n t h e n e x t s t a g e o f t h e m i s s i o n . O n c e t h i s h a s b e e n a c c o m p l i s h e d, begin targeting the Friga t e ' s w e a k p o i n t s t o d e s t r o y i t . M a k e s u r e y o u g e t t h e k i l l i n g b l o w , i f t h e Arcadia scores the killing s h o t y o u w i l l b e a w a r d e d a k i l l a s s i s t l o w e r i n g y o u r o v e r a l l s c o r e . Stage 4 O bjective 1 - D e st roy Bea m Tu rre t s Two cruisers will a r r i v e a n d b e g i n a t t a c k i n g t h e A r c a d i a w i t h t h e i r h e a v y b e a m t u r r e t s . T h e turrets deal massiv e d a m a g e t o c a p i t a l s h i p s a n d t h e A r c a d i a w i l l n o t l a s t l o n g a g a i n s t t h e ers while the heavy b e a m s a r e o p e r a t i o n a l . Y o u s h o u l d d e s t r o y t h e s i x h e a v y b e a m t u r r e t s a s possible. Destroy a l l t h e h e a v y b e a m t u r r e t s o n o n e c r u i s e r b e f o r e m o v i n g o n t o t h e n e x t . I f any rocket pods rem a i n i n g t h e y w i l l b e a g r e a t a s s e t h e r e . h eavy beam t wo cruis q uickly as y ou have O bjective 2 - D est roy C ru isers Once the heavy beam t u r r e t s a r e d e s t r o y e d , C o m m a n d e r B o w m a n w i l l f o l d i n a n d , i f t h e A r c a d i a has not suffered significan t d a m a g e , y o u s h o u l d b e f r e e t o p i c k o f f r e m a i n i n g t u r r e t s f o r m o r e p o i n t s . If the Arcadia's armor is l o w , h o w e v e r , y o u s h o u l d f o c u s o n t h e c r u i s e r ' s w e a k p o i n t s t o h e l p d e s t r o y them as quickly as possible . A g a i n , c a r e f u l t i m i n g i s r e q u i r e d t o e a r n t h e f u l l a m o u n t o f p o i n t s f o r destroy ing the cruisers. T o d o s o , y o u w i l l n e e d t o l o c a t e i t s w e a k p o i n t s t o i n f l i c t s u f f i c i e n t d a m age be fore finishing them o f f . 37 38 Mission 5: Hit and Run DESCRIPTION: Satisfied by the skill of his fleet, Bowman has decided to escalate his attacks against the Colonials. His plan is to strike a series of Colonial supply platforms concealed within an asteroid field. You will join one of three separate squads to attack the platforms simultaneously so that every objective can be completed before reinforcements arrive. UPGRADES: Strike Mode Upgrade UPGRADE OBJECTIVE: Save the Auster UNLOCKS: Scythe Interceptor (for completed missions) Fighter Missile Mark II D efault Ship: Strike Suit Fi rst Attempt We a p o n Lo a d o u t Gun Slot 1 : Small Plasma Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s RECOM M ENDED S H IP : S t rike S u it The Strike Suit's S t r i k e M o d e , t h e a u t o - a i m a b i l i t y a n d t h e t a r g e t f i l t e r a r e v e r y u s e f u l o n this mission especially w h e n s w i t c h i n g b e t w e e n f i g h t e r s a n d s u p p l y p l a t f o r m s . R o c k e t P o d s a r e a b e tter choice than missile s a l t h o u g h d o n ' t w a s t e t h e m a l l o n t h e s u p p l y p l a t f o r m s i f y o u c a n h e l p i t , they can be used to take o u t t h e c r u i s e r ' s h e a v y t u r r e t s i n o r d e r t o s a v e t h e A u s t e r i n t h e f i n a l stage. Once the Auster is s a v e d , t h e r e s t c a n t h e n b e u s e d t o d e a l m a s s i v e d a m a g e d i r e c t l y t o t h e c r uiser itself. Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s 38 39 Stage 1 O bjective 1 - D e st roy S u p p lie s You need to destroy t h e s u p p l y c r a t e s a n d c y l i n d e r s o n t h e p l a t f o r m s t o c o m p l e t e t h i s o b j e c t i ve; how ever there are two T u r r e t P l a t f o r m s g u a r d i n g e a c h S u p p l y P l a t f o r m . T a k i n g t h e m o u t w i l l m a k e the task much easier and it i s r e l a t i v e l y s i m p l e t o d o ( s e e t a r g e t s o f O p p o r t u n i t y b e l o w ) . T a k e t h e T u r ret Plat forms out first, th e n d o d g e e n e m y f i r e i f n e e d e d t o e n s u r e y o u r s h i e l d s a r e r e c h a r g e d . The supply platform s a r e d e f e n d e d b y s q u a d s o f e n e m y I n t e r c e p t o r s w h o w i l l r e s p o n d a g g r e s s i v e ly to your assault. Deal w i t h t h e m b y g o i n g i n t o S t r i k e M o d e a n d t a r g e t m u l t i p l e e n e m i e s w i t h t h e C ircus Missiles to free yo u r s e l f u p t o c o n t i n u e d e s t r o y i n g t h e s u p p l i e s . PILOT TIP: Whe n we f lew th e a c t u a l m is s io n , my s q u a d ro n wa s u n de r pre s s u re t o g e t o u r o bje c t i ve s do n e ASA P - other w ings ne e d e d our a s s is t a n c e wit h t h eir o b j ec t i ve s a n d we di dn ’ t have t i m e t o g e t dra w n i n t o a ha i r ball. T he Strike S uit’s c apa b ilit ies a llowed m e t o en d t he e n g a g e m e n t i n u n de r a m i n u t e - he re ’ s how I di d i t : First of f, the p ri o rit y wa s t h e s u p p ly c o n t a in e rs, I i g n o re d t he t u r re t pl a t fo r m s a n d fi g ht e r w i n g s a n d as soon as we we re in ra n g e, I h it t h e b u rn ers an d bl a s t e d ove r t o t he fi rs t pl a t fo r m . En ro u t e, I po ppe d a f ew containe rs with my m ed iu m p la s m a s wh ic h g ave m e e n o u g h F l u x t o sw i t c h i n t o S t r i ke M o de. At t hi s poin t I was in a p rime p o s it io n t o f ire d own o n t h e su ppl y c o n t a i n e rs. U s i n g t he S t r i ke S u i t ’ s a u t o -a i m fu n c t i on ali t y (hold le f t S h if t /LB) t o t a rg et t h e c o n t a in e rs I u n l e a s he d t he S t r i ke M o de g u n s o n t he m , w re c k i n g t he containe rs in a m a t t er o f s ec o n d s. W h en t h e l a s t o f t he s u ppl i e s we re de s t roye d t he S t r i ke S u i t ’ s a u t ot arg e t orie nte d m e t o f a c e t h e d irec t io n o f n ext s u ppl y pl a t fo r m . At t hi s po i n t I dro ppe d ba c k i n t o P u rsuit Mod e and b urned over t o t h e n ex t p la t f o rm , l e av i n g t he C o l o n i a l pi l o t s be hi n d m e. Re pe a t i n g t hi s t a c t i c f or eac h p latf orm, I h a d c lea red a ll p la t f o rm s u n de r a m i n u t e. At t hi s po i n t , I di d fi n d mys e l f fa c i n g t hre e d ozen Colonial f ighte rs c h a s in g m e d own a s t h e s h i ps I’ d l e ft be hi n d fi n a l l y c a u g ht u p. Fo r t u n a t e l y, t ha t ’ s w hat Strike Mod e is fo r. - Ad a m s Ve ry imp re ssive. A ls o very rec k les s, Ad a m s b ro ke ju s t a bo u t eve r y re g u l a t i o n i n t he bo o k - n o t t o m e n tion , she le f t he r sq u a d b eh in d . R o o k ies t a ke n o t e : I’ m l e av i n g t hi s u p he re a s a n exa m pl e o f how t o g e t yo urself kille d . - R eynolds. O bjective 2 - D est roy S u p p lie s See the strategies a b o v e . O bjective 3 - Dest roy S u p p lie s Two Freighters will d e p a r t f r o m t h e n e x t s e t o f p l a t f o r m s a s y o u a p p r o a c h . T h e r e ' s n o n e e d t o pursue them, but be aware t h a t t h e o t h e r m e m b e r s o f y o u r a t t a c k t e a m w i l l . T h i s m e a n s t h a t y o u w i l l have min imal allied support a n d m u s t b e m o r e d i l i g e n t i n w a t c h i n g o u t f o r e n e m y t a r g e t s . T a k i n g o u t t he Turret Platforms and some o f t h e F i g h t e r s o n c e t h e s u p p l i e s a r e d e s t r o y e d w i l l m a k e t h e c o m b a t s e c t i on less intimidating in ter m s o f t h e s h e e r n u m b e r o f e n e m y c r a f t . 39 40 O bjective 4 - De st roy S u p p lie s Continue to destroy t h e s u p p l i e s b u t l o o k o u t f o r a n e w a d d i t i o n o f a s q u a d r o n o f M i s s i l e I n t ercep tors. If you find yoursel f g e t t i n g o v e r w h e l m e d b y t h e I n t e r c e p t o r s , s i m p l y t r a n s f o r m i n t o P u r s u i t M ode and use Thrusters to ge t a w a y . Y o u s h o u l d h a v e g e n e r a t e d a s u f f i c i e n t a m o u n t o f F l u x f r o m t a r g e t s de stroyed and any dam a g e s u s t a i n e d t o b e a b l e t o t r a n s f o r m i n t o S t r i k e M o d e a n d u n l e a s h a v o l l e y of Cir cus Missiles. You s h o u l d b e a b l e t o d e s t r o y m o s t o f t h e e n e m y f i g h t e r s , i f n o t a l l , i n o n e f e ll swoop by distributing you r m i s s i l e l o c k s e v e n l y o v e r t h e e n e m y t a r g e t s . U s e s t r a f i n g a n d d o d g e t o a void mis siles whilst target i n g t h e M i s s i l e I n t e r c e p t o r s . Ta rgets of Opp o rt u n it y - De st roy Tu r re t P l a t f o r m s Not only will destr o y i n g t h e T u r r e t P l a t f o r m s e a r n y o u m o r e p o i n t s , i t w i l l a l s o m a k e c o m p l e t ing the primary objective f a r e a s i e r . O t h e r w i s e y o u a r e m o s t l y a s i t t i n g d u c k f o r t h e m a s y o u t r y t o destroy the containers on t h e S u p p l y P l a t f o r m s . PILOT TIP: Sinc e the Turre t Pla t f o rm s a ren ’ t g o in g a nyw he re, yo u c a n l i n e u p a s ho t fro m qu i t e a wa y a n d re l e a s e some Roc ke ts to d e stroy t h em o u t s id e t h eir f irin g ra n g e. H oweve r , s i n c e t hey a re re l a t i ve l y s m a l l t a rg e t s, you might want to use Circu s m is s iles t o t a rg et m u lt ip le Tu r re t P l a t fo r m s s i m u l t a n e o u s l y. -Ada m s Stage 2 O bjective 1 - D e st roy S u p p lie s There are a few sup p l y p l a t f o r m s s u r r o u n d i n g t h e E n e m y H a n g a r t h a t y o u n e e d t o t a k e o u t . T h e y are far enough away from th e H a n g a r a n d i t s T u r r e t s t h a t y o u s h o u l d c o n c e n t r a t e o n p r o t e c t i n g t h e B o m bers. The objective will b e u p d a t e d o n c e y o u h a v e c l e a r e d a p p r o x i m a t e l y 6 0 % o f t h e S u p p l y P l a t f o r m s - it will also complete i f y o u d e s t r o y e n o u g h o f t h e c r a f t t h a t a r e a t t a c k i n g t h e B o m b e r s . O bjective 2 - D est roy Tu rre t s The enemy station i s p r o t e c t e d b y s e v e r a l t u r r e t s . Y o u r o b j e c t i v e i s t o e l i m i n a t e t h e s e t u r r e ts so that the bomber win g c a n a t t a c k t h e s t a t i o n w i t h i m p u n i t y . D e s t r o y t h e l a r g e r t u r r e t p l a t f o r m s that surround the statio n f i r s t - t h e s e p l a t f o r m s h o s t t h r e e t u r r e t s e a c h , a n d a s s u c h p o s e t h e g r eatest threat. Once the sp a c e a r o u n d t h e s t a t i o n i s c l e a r , s t a r t p i c k i n g o f f t h e t u r r e t s m o u n t e d o n the sta tion. If you have t h e F l u x , S t r i k e M o d e a l l o w s y o u t o m o v e a r o u n d t h e H a n g e r f a r m o r e q u i c k l y than Pursuit Mode and yo u c a n u s e t h e S t r i k e M o d e ' s C i r c u s m i s s i l e s t o t a k e o u t s e v e r a l t u r r e t s a t a time. 40 41 O bjective 3 - Dest roy In st a lla t io n Once the station's t u r r e t s a r e c l e a r e d , t h e b o m b e r w i n g w i l l s t a r t t h e i r t o r p e d o r u n s . D u r i n g this time, the station w i l l l a u n c h f i g h t e r w i n g s t o i n t e r c e p t t h e m . F o c u s o n d e s t r o y i n g t h e f i g h t e rs so the bombers can destroy t h e s t a t i o n a s q u i c k l y a s p o s s i b l e . T h e f i g h t e r w i n g s c a n b e d i s p a t c h e d e asily using Strike Mode a n d f i r i n g 2 - 3 C i r c u s m i s s i l e s a t e a c h f i g h t e r . I f y o u a r e c a r e f u l , y o u w i l l kill every fighter as th e y l a u n c h a n d w i l l a l s o g e n e r a t e m o r e F l u x t h a n y o u u s e , e n s u r i n g t h a t y o u can re main in Strike Mode u n t i l t h e s t a t i o n i s d e s t r o y e d . Ta rgets of Opp o rt u n it y - De st roy S up p l i e s Any remaining Suppl y P l a t f o r m s w i l l b e c o m e t a r g e t s o f o p p o r t u n i t y a t t h i s p o i n t . Y o u c a n p i c k them off during the Destroy I n s t a l l a t i o n o b j e c t i v e , h o w e v e r b e a w a r e t h a t t h i s w i l l l e a v e t h e b o m b e r w ing vul nerable to fighter a t t a c k s , a n d t h e l o s s o f a n y b o m b e r s w i l l i n c r e a s e t h e a m o u n t o f t i m e i t t akes to destroy the station . O bjective 4 - De st roy F reigh t ers Three enemy freight e r s w i l l a t t e m p t t o f l e e t h e s t a t i o n a n d y o u r o b j e c t i v e i s t o d e s t r o y t h e m before they can reach thei r f o l d p o i n t . I f y o u h a v e a h i g h r e s e r v e o f F l u x a t t h i s p o i n t , s w i t c h i n t o Strike Mode and use the Ci r c u s m i s s i l e s t o d e s t r o y t h e f r e i g h t e r ' s e s c o r t f i g h t e r s b y p a i n t i n g e a c h individ ual fighter with 2- 3 m i s s i l e s . I f y o u a r e l o w o n F l u x e n g a g e t h e f i g h t e r s i n P u r s u i t m o d e , u n til you have enough Flux to d e a l w i t h t h e e n t i r e f i g h t e r e s c o r t w i t h C i r c u s m i s s i l e s . O n c e y o u h a v e e liminated the escort, focus o n e a c h f r e i g h t e r i n d i v i d u a l l y . D e p l e t e t h e i r a r m o r i n S t r i k e M o d e w i t h a v olley of Circus missiles and t h e n f i n i s h t h e m o f f i n P u r s u i t m o d e u s i n g y o u r m i s s i l e s a n d p l a s m a g u n s . Stage 3 O bjective 1 (Op t io n a l) - Dest roy H e av y Tu r re t s Saving the Auster f r o m t h e c r u i s e r i s a d i f f i c u l t t a s k b u t i t c a n b e d o n e o n y o u r f i r s t r u n . As soon as you fold in on s t a g e 3 , h i t t h e t h r u s t e r s a n d h e a d d i r e c t l y t o w a r d s t h e c r u i s e r . I f y o u c a n - hit some supplies en ro u t e t o g r a b s o m e e x t r a F l u x . D i p s l i g h t l y d o w n w a r d s s o t h a t y o u r a p p r o a c h will bring you to the un d e r s i d e o f t h e c r u i s e r , a l l o w i n g y o u t o p i c k o f f t h e b o t t o m h e a v y b e a m t u r ret first. Once you are c l o s e t o t h e C r u i s e r , u s e t h e S t r i k e M o d e ' s C i r c u s m i s s i l e s t o l o c k o n a n d destroy its heavy turrets. I f y o u s t a r t r u n n i n g l o w o n F l u x s w i t c h t o P u r s u i t M o d e a n d u s e y o u r r o c k e t pods to strafe the top of t h e c r u i s e r a n d t h e H e a v y T u r r e t s l o c a t e d t h e r e . T a r g e t i n g t h e n e a r e s t m i s s ion ob jective (Keyboard ' F ' , g a m e p a d ' B ' ) w i l l s e l e c t t h e n e a r e s t h e a v y t u r r e t c a p a b l e o f d e a l i n g d amage to the Auster. To mane u v e r a r o u n d t h e c r u i s e r , u s e S t r i k e M o d e ' s a u t o - a i m a n d d a s h m o d e t o q u i c k ly orbit the cruiser and bri n g i t s t u r r e t s i n t o v i e w . O bjective 2 - D est roy t h e C ru iser’ s Fl a k Tu r re t s Now it's time to de a l w i t h t h e c r u i s e r . Y o u c a n e i t h e r t a r g e t t h e f l a k t u r r e t s , w h i c h w i l l a l low the bomber wing to fold i n a n d d i s p a t c h t h e c r u i s e r o r y o u c a n a t t a c k t h e c r u i s e r ' s w e a k p o i n t s d irectly and destroy it your s e l f . I f y o u c h o s e t h e l a t t e r o p t i o n , m a k e s u r e y o u d e s t r o y t h e c r u i s e r ' s remaining turrets for extra p o i n t s . U s e y o u r p l a s m a g u n s t o d e s t r o y t h e c r u i s e r ' s w e a k p o i n t s a n d t h e n finish it off with a barrage o f r o c k e t s . 41 42 O bjective 3 - P ro t ec t Bo m b ers / De s t roy C r u i s e r If you destroy the c r u i s e r ' s f l a k t u r r e t s , t h e b o m b e r w i n g f r o m S t a g e 2 w i l l f o l d i n t o f i n i s h it off and your objective w i l l b e t o d e f e n d t h e b o m b e r s w h i l e t h e y e n g a g e t h e c r u i s e r . I n r e s p o n s e , the Colo nials will constant l y l a u n c h w a v e s o f f i g h t e r s a g a i n s t t h e b o m b e r s . S t a y c l o s e t o t h e b o m b e r wing - if you lose them at th i s p o i n t t h e m i s s i o n w i l l f a i l . T a k e a d v a n t a g e o f S t r i k e M o d e , w h e n y o u h a ve enough Flux, to destroy th e C o l o n i a l f i g h t e r s e n m a s s e . R e m e m b e r t o b e e f f i c i e n t w h e n t a r g e t i n g t h e fighters with your Circus Mi s s i l e s t o e n s u r e t h a t y o u h a v e e n o u g h F l u x t o d e a l w i t h t h e n e x t w a v e o f f ighters. Ta rgets of Opp o rt u n it y - De st roy S up p l i e s There are more supp l y p l a t f o r m s i n t h i s S t a g e o f t h i s m i s s i o n , w h i c h c a n b e a t t a c k e d t o a c c o m plish the optional object i v e a n d e a r n a d d i t i o n a l p o i n t s . Y o u w i l l n e e d t o d e s t r o y a l l t h e c o n t a i n e r s on the platforms BEFORE th e c r u i s e r i s d e s t r o y e d , a s t h e r e w i l l n o t b e a n o p p o r t u n i t y t o d o s o a f t e r wards, however, each conta i n e r y o u d e s t r o y w i l l s t i l l a d d t o y o u r o v e r a l l s c o r e e v e n i f y o u d o n o t a ccomplish the optional object i v e . 42 43 Mission 6: Minefield DESCRIPTION: Bowman's ultimate target is the Colonial military installation of Taranto, however the installation is heavily defended and a direct assault will likely fail. Bowman hopes to hide the fleet from the installations defenses by approaching Taranto through a dense nebula. The Colonials have not left this route unguarded, however. UPGRA DES: Performance Upgrade UPGRA DE OBJECTIVE: Destroy 18 of the mines UNLOCKS: Fire and Forget Missiles PILOT TIP: Be ale rt f or the t a rg et in d ic a t o rs t h a t a p p ea r o n t he H U D w he n m i n e s a re de t e c t e d o u t s i de o f yo u r fi e ld of view. As soon as t h es e a p p ea r, red u c e a ll t hr u s t t o a l l ow yo u t o t u r n t owa rds t he m a s qu i c k l y a s po s sib le. As soon as you have t h e m in es in v iew h it yo u r t hr u s t e rs a n d fl y di re c t l y t owa rd t he m . O pe n fi re a s s o o n as aimassist ap p e ars. As s is t k ills d o n ’ t c o u n t t owa rds t he u n l o c k , s o yo u a re e ffe c t i ve l y c o m pe t i n g a g a i n s t the other inte rc e p tors to s c o re t h e k illin g s h o t o n t h e m i n e s. The m i n e s a l wa ys s pa w n t he s a m e di s t a n c e fro m the s hip you are d e f e nd in g b u t in a ra n d o m d irec t io n , s o w he n eve r yo u have de s t roye d a wave o f m i n e s, re t u r n to the ship you are d e f en d in g t o red u c e t h e d is t a n ce fro m t he n ext wave o f m i n e s. D efault Ship: Scy t h e In t e rc e p t o r Fi rst Attempt We a p o n Lo a d o u t The nebula renders m i s s i l e s y s t e m s i n o p e r a b l e a n d a s a r e s u l t o n l y R o c k e t P o d s w i l l b e a v a i l a ble in the missile loadout f o r t h i s m i s s i o n . Gun Slot 1 : Medium Plasma Gun Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : Ro c ke t Po d s 43 44 Rec om m ended S h ip : S t rike S u it / Rap t o r The Strike Suit's C a n n o n i s m o r e e f f e c t i v e a t t a k i n g o u t e n e m y f i g h t e r s t h a n t h e I n t e r c e p t o r ' s limit ed loadout. The St r i k e S u i t a l s o h a s a n a d d i t i o n a l m i s s i l e s l o t , d o u b l i n g y o u r r o c k e t p o d s w h ich are useful for taking o u t t h e e s c a p i n g s h u t t l e s . Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s The Raptor excels o n t h i s m i s s i o n d u e t o t h e l a r g e n u m b e r o f e n e m y f i g h t e r s y o u w i l l b e f a c i n g. It also outperforms th e I n t e r c e p t o r , w h i c h w i l l a l l o w y o u t o e a s i l y m a k e t h e 1 8 - k i l l s a g a i n s t t h e mines to unlock the upgra d e . Stage 1 O bjective 1 - Pro t ec t Th e A rc a d ia Stay close to the A r c a d i a a n d a s s o o n t h e m i n e s a r e d e t e c t e d t a r g e t t h e n e a r e s t a n d u s e y o u r thrusters to move into range o f i t a n d a t t a c k i t w i t h y o u r p l a s m a g u n s . A s s o o n a s i t i s d e s t r o y e d , m o v e onto the next torpedo. O n c e t h e f i r s t w a v e i s d e s t r o y e d , r e t u r n t o t h e A r c a d i a s o t h a t y o u a r e i n the best position to interce p t t h e n e x t w a v e o f m i n e s . O bjective 2 - Pro t e c t Th e Ta rt a ru s Once the Arcadia is s e c u r e , m i n e s w i l l s t a r t m o v i n g i n o n t h e T a r t a r u s . T h e T a r t a r u s w i l l n o w be your objective and marke d o n y o u r H U D w i t h a b l u e c i r c l e . U s e y o u r t h r u s t e r s a p p r o a c h t h e T a r t a r u s as quickly as possible . M i n e s w i l l a p p e a r a s y o u a p p r o a c h r e p e a t t h e s t r a t e g y d e s c r i b e d i n t h e O bjective 1 section. O bjective 3 - P ro t ec t Th e Au ro ra Repeat the same str a t e g y d e s c r i b e d a b o v e i n t h e O b j e c t i v e 1 a n d 2 s e c t i o n s . E n s u r e y o u c o v e r the dis tance to the Aurora q u i c k l y - o f a l l t h e s h i p s , t h e A u r o r a i s t h e e a s i e s t t o l o s e . O bjective 4 - De st roy F igh t ers A recon wing of ene m y f i g h t e r s w i l l f o l d i n . U p o n d i s c o v e r i n g t h e U . N . E . f l e e t , t h e y w i l l p r e pare to fold out and warn t h e r e s t o f t h e C o l o n i a l f o r c e s . H o w e v e r a l m o s t a s s o o n a s y o u f i r e o n t h e m they will fold out. Hit t h e t h r u s t e r s t o g e t t o t h e e n e m y w i n g a s q u i c k l y a s p o s s i b l e . S w i t c h t o y our ma chine guns and once i n r a n g e , o p e n f i r e t h e n e a r e s t f i g h t e r t o t a k e d o w n i t s s h i e l d s , a n d t h e n switch to your plasma guns t o t r y a n d f i n i s h i t o f f b e f o r e i t f o l d s a w a y . 44 45 Stage 2 O bjective 1 - A p p ro a c h In st a lla t io n It's possible to de s t r o y t h e e n e m y s q u a d f r o m S t a g e 1 o n y o u r a p p r o a c h t o t h e e n e m y i n s t a l l a t ion. Come up behind the s q u a d a n d p i c k o f f e a c h f i g h t e r o n e a t a t i m e , f i r s t b y s t r i p p i n g t h e i r s h ields with your machine g u n s a n d t h e n f i n i s h i n g t h e m o f f w i t h y o u r p l a s m a g u n s . W h e n t h e f i g h t e r s t ake dam age, they will try t o e v a d e y o u . D o n ' t b o t h e r c h a s i n g a f t e r i n d i v i d u a l f i g h t e r s i f a n y m a n a g e to evade you - either m o v e o n t o t h e n e x t f i g h t e r i n t h e f o r m a t i o n o r p r o c e e d t o y o u r m a i n o b j e c t ive. If you haven't dest r o y e d a l l t h e f i g h t e r s o n c e t h e D e s t r o y S h i e l d G e n e r a t o r s o b j e c t i v e i s t r i ggered, move on to the obje c t i v e a s y o u h a v e a s h o r t t i m e l i m i t t o d e s t r o y t h e g e n e r a t o r s b e f o r e t h e mission fails. O bjective 2 - D est roy S h ield Ge n e ra t o rs There is a sense of u r g e n c y a s y o u o n l y h a v e a m i n u t e a n d a h a l f t o s t o p t h e c o m m u n i c a t i o n s i nstalla tion from sending a n a l e r t t o y o u r a r r i v a l . T o b e a b l e t o t a k e o u t i t s s a t e l l i t e d i s h e s y o u m ust first eliminate its shiel d s b y d e s t r o y i n g t h e i r g e n e r a t o r s . T h e r e a r e a t o t a l o f t w o t o f i n d a n d d e stroy. Meanwhile, enemy In t e r c e p t o r s q u a d s h a v e b e e n d e p l o y e d t o p r e v e n t y o u f r o m c o m p l e t i n g y o u r o b jective. Ignore them for now . O bjective 3 - Dest roy C o m m s Rela ys Now it is time to d e s t r o y t h e c o m m s r e l a y s i n t h e r e m a i n i n g t i m e l e f t o n t h e c l o c k . T h e r e a r e three dishes on the spire o f t h e i n s t a l l a t i o n . T h e y w o n ' t w i t h s t a n d m u c h d a m a g e b e f o r e b e i n g d e s t r o yed. O bjective 4 - De st roy F igh t ers Now you are free to h a n d l e t h e r e m a i n d e r o f t h e e n e m y I n t e r c e p t o r s . T h i s i s s i m p l e e n o u g h u s i ng weapon switching tactics t o r e d u c e t h e s h i e l d s q u i c k l y f i r s t b e f o r e f i n i s h i n g t h e j o b w i t h t h e p l a s m a guns. Stage 3 O bjective 1 - D e st roy F igh t ers Continue where you l e f t o f f a n d t a k e d o w n t h e e n e m y I n t e r c e p t o r s s e n t a f t e r y o u . O bjective 2 - D est roy S h u t t le The shuttle has no d e f e n s e s , s o w h e n i t a t t e m p t s t o l e a v e q u i c k l y c l o s e i n o n i t a n d s h o o t i t down with Rocket Pods. Y o u w i l l f a i l t h e m i s s i o n i f y o u a l l o w i t t o e s c a p e s o m a k e s u r e y o u c h a s e it down as soon as it has l e f t t h e s t a t i o n . O bjective 4 - De st roy S h ield Ge n e ra t o rs There are 6 shield g e n e r a t o r s l o c a t e d o n t h e u n d e r s i d e o f t h e s t a t i o n . Y o u n o w h a v e 8 m i n u t e s to dis able the station's c o m m u n i c a t i o n s . S i m p l y c i r c l e a r o u n d i n o n e d i r e c t i o n , d e s t r o y i n g o n e g e n e rator after the other. It i s e a s y e n o u g h t o a l s o t a k e o u t t h e F l a k T u r r e t s o n t h e t o w e r s e n - r o u t e f or some additional points. 45 46 O bjective 5 - D e st roy C o m m s Rela ys There are a total o f 6 c o m m s r e l a y s o n t h e s t a t i o n , t h r e e a t t h e t o p a n d t h r e e a t t h e b o t t o m . Remem ber, you're still o n t h e c l o c k s o d o n ' t g e t d i s t r a c t e d . W h e n t h e o b j e c t i v e i s c o m p l e t e y o u h a ve a short window to tak e o u t a n o t h e r t u r r e t o n t h e s t a t i o n b e f o r e t h e c u t s c e n e b e g i n s . Stage 4 O bjective 1 - D e f e n d Bo m b e rs, Dest roy Tu r re t s A new timer begins t o c o u n t d o w n f r o m 1 2 m i n u t e s . T a k e d o w n a m i x t u r e o f F l a k a n d P l a s m a t u r r e ts on the station as marked b y t h e d i a m o n d o b j e c t i v e i c o n s . O bjective 2 - D est roy S h u t t les Three shuttles will a t t e m p t t o f l e e o n c e t h e E n e m y s t a t i o n ' s h e a l t h r e a c h e s 5 0 % . T h e s e w i l l n eed to be destroyed before th e y c a n e s c a p e . D o n ' t c o n c e r n y o u r s e l f w i t h t h e i n t e r c e p t o r e s c o r t s ; f o c u s on each shuttle and then mo v e o n t o t h e n e x t . O bjective 3 - Dest roy Tu rre t s Continue to destroy t h e t u r r e t s o n t h e s t a t i o n t o h e l p t h e b o m b e r s f i n a l l y d e s t r o y i t . O bjective 4 - De st roy S h u t t les Three more shuttles w i l l l e a v e t h e s t a t i o n w h e n i t s h e a l t h r e a c h e s 5 % a n d a t t e m p t t o f o l d o u t . Again, quickly shoot them d o w n t o p r e v e n t t h e m f r o m e s c a p i n g . C o n c e n t r a t e s o l e l y o n d e s t r o y i n g t h e s huttles; ignore the escortin g f i g h t e r s u n l e s s t h e y a r e d o i n g y o u t o o m u c h d a m a g e . R o c k e t s a r e h i g h l y e ffective against the Shuttle c r a f t . O bjective 5 - D e st roy Tu rre t s Eliminate the final m a r k e d T u r r e t s t o c o m p l e t e t h e o b j e c t i v e . W h e n C o n t r o l c o n f i r m s t h a t t h e station has been captured, c o n t i n u e t o t a r g e t a n d d e s t r o y a n y o t h e r t u r r e t s o n t h e s t a t i o n d u r i n g t h e objec tive complete dialo g f o r s o m e e x t r a p o i n t s . 46 47 Mission 7: Taranto DESCRIPTION: The U.N.E. fleet has managed to approach within striking distance of the Taranto shipyards without being detected. However, there is very little time to take advantage of this before the Colonials coordinate an effective response. UPGRADES: Shield Upgrade UPGRADE OBJECTIVE: Kill 10 Fighters with the Bomber UNLOCKS: Blade Bomber (for completed missions) PILOT TIP: Take ad vantag e o f t h e Bo m b er’ s ex p a n d ed m i s s i l e c a pa c i t y a n d e qu i p a fu l l l o a do u t o f S e e ke r m i s s i l e s, then u nle ash a b arrag e a g a in s t t h e en emy s q u a d ro n s be fo re re t re a t i n g . B e c a re fu l n o t t o g e t bo g g e d dow n in d rawn-out d og f ig h t s wit h en emy f ig h t ers s in c e t he B o m be r w i l l n o t s u r v i ve du e t o i t s i n fe r i o r s pe e d an d mane uve rab ility. D efault Ship: B la d e Bo m b er (NOTE: This mission c a n o n l y b e a t t e m p t e d u s i n g t h e B l a d e B o m b e r o r t h e l i m i t e d a c c e s s M a r a u d er Strike Suit.) Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e Mi s sile Slot 3: F ire a n d Fo rget Miss i l e Mi s sile Slot 4: F ire a n d Fo rget Miss i l e Special: Torped o es 47 48 Stage 1 O bjective 1 - D e st roy S h ip Pe n Your first objectiv e i s t o d e s t r o y t h e F r i g a t e s h i p p e n s . E q u i p t h e B o m b e r ' s t o r p e d o e s b y p r e ssing the Spacebar / A Button a n d t h e n a i m a n d f i r e a t t h e f u e l c e l l s i n t h e m i d d l e o f t h e p e n s u n t i l t hey are destroyed. The fuel c e l l s o n t h e p e n s c a n b e d i f f i c u l t t o h i t a t r a n g e b e c a u s e t h e s t r u c t u r e of the ship pen gets in th e w a y . W h e n o n a t o r p e d o r u n , i t i s a g o o d i d e a t o f i r e m u l t i p l e t o r p e d o e s on a single pass to over w h e l m e n e m y f l a k t u r r e t s a n d e n s u r e t h a t s o m e o f y o u r t o r p e d o e s s u r v i v e l o ng enough to hit their target . T o m a x i m i z e t h e e f f e c t i v e n e s s o f t h i s s t r a t e g y , s t a r t f i r i n g t o r p e d o e s w hile you are still a lon g d i s t a n c e f r o m y o u r t a r g e t . A f t e r f i r i n g t h e f i r s t v o l l e y o f t o r p e d o e s , u se your thrusters to keep p a c e w i t h t h e t o r p e d o e s w h i l e f i r i n g m o r e t o r p e d o e s a s y o u a p p r o a c h y o u r t a rget. This will result in a c l u s t e r o f t o r p e d o e s t h a t w i l l b e d i f f i c u l t f o r e n e m y t u r r e t s t o d e a l w ith and will ensure that at l e a s t s o m e o f y o u r t o r p e d o e s r e a c h t h e i r t a r g e t . O bjective 2 - D est roy S h ip Pe n Locate and destroy t h e n e w o b j e c t i v e t a r g e t . O bjective 3 - Dest roy F u el C ells Four pairs of enemy f u e l c e l l s a r e y o u r n e x t t a r g e t . O bjective 4 - De st roy S h ip Pe n Locate and destroy t h e f i n a l F r i g a t e s h i p p e n . Stage 2 O bjective - Dest roy S h ip Pen In this stage you w i l l b e a t t a c k i n g t h e c r u i s e r p e n s ; t h e y c a n b e d e s t r o y e d u s i n g t h e s a m e t a ctics used against the fr i g a t e p e n s . O bjective - Dest roy S h ip Pen Locate and destroy t h e n e x t c r u i s e r p e n . O bjective - Dest roy C ru ise r The Colonial fleet i s r e s p o n d i n g t o t h e U . N . E . a s s a u l t a n d h a s s t a r t e d b r i n g i n g t h e i r c r u i s e r s online. You will have t o e n g a g e t h e c r u i s e r s d i r e c t l y f r o m h e r e o n o u t . W h e n e n g a g i n g c r u i s e r s in the Bomber you need to b e a w a r e o f t h e i r p l a s m a t u r r e t s , w h i c h w i l l d e p l e t e y o u r s h i e l d s a n d w e a r down your armor - in add i t i o n , t h e i r f l a k t u r r e t s w i l l s h o o t d o w n y o u r t o r p e d o e s . W h i l e t h e B o m b e r isn't well suited at stri p p i n g d o w n t h e s e t u r r e t s a s c o n v e n t i o n a l f i g h t e r s a r e , t h e r e i s a b l i n d - s p ot in the cruiser's turret co n f i g u r a t i o n w h i c h a l l o w s B o m b e r s t o a p p r o a c h a n d l a u n c h t o r p e d o e s f r o m d i r ectly be hind the cruiser wi t h r e l a t i v e i m p u n i t y . W h i l e t h i s a p p r o a c h w i l l p r o t e c t y o u a n d y o u r t o r p e d oes from almost all of the c r u i s e r ' s f i r e p o w e r , b e a l e r t f o r t h e c r u i s e r ' s ' f i g h t e r e s c o r t s . 48 49 Stage 2 O bjective - Dest roy C ru ise rs Use the strategy yo u h a v e e s t a b l i s h e d t o t a k e d o w n t h e r e m a i n i n g c r u i s e r s . D o n ' t h e s i t a t e t o withdraw if your shield is d e p l e t e d - y o u c a n a l w a y s r e t u r n o r f i r e t o r p e d o e s f r a m e r a n g e . O bjective - Esc o rt A rc a d ia The Colonial fleet h a s f i n a l l y r e s p o n d e d w i t h o v e r w h e l m i n g f o r c e , f o l d i n g i n a c a r r i e r a n d m u ltiple cruisers. Remaining t o e n g a g e t h e C o l o n i a l f o r c e s w o u l d b e s u i c i d e a n d o n o r d e r t o s a v e t h e f leet from Bowman's obsession, C a p t a i n M c C a l l u m a s s u m e s c o m m a n d o f t h e f l e e t a n d o r d e r s i t t o f o l d o u t f rom the Taranto shipyards. O bjective - R e t re a t Approach the Arcadi a a n d e s c o r t i t t o t h e f o l d p o i n t . 49 50 Mission 8: Distress Call DESCRIPTION: With Bowman out of the picture, Control is free to pursue her plan to save Earth. She has received a distress call from the Mercury which has gathered intelligence vital to Control's plan. However, the Mercury is being pursued by Colonial ships. You must rendezvous with the Mercury and defend her until she is able to fold out to safety. UPGRA DES: Armor Upgrade UPGRA DE OBJECTIVE: Destroy the Enemy Cruiser UNLOCKS: Fighter Missile Mk III PILOT TIP: The Blac k Fle e t c ru is er in t h is m is s io n p o s es a s i g n i fi c a n t t hre a t t o fi g ht e r c ra ft , du e t o t he ba n ks o f s mall b e am turre ts th a t s u rro u n d it s en g in es - it w i l l m a ke s ho r t wo r k o f a ny u n s hi e l de d c ra ft . Addi t i o n a l l y, you will only have two m in u t es in wh ic h t o d es t roy t he c r u i s e r a n d i t s e s c o r t s i f yo u wa n t t o g o fo r t he u pgrad e. O nc e you h ave d es t royed t h e es c o rt s ( de t a i l e d be l ow ) yo u s ho u l d a t t a c k t he C r u i s e r fro m be n eath t o avoid its small b ea m t u rret s a n d s t rike it s we a k po i n t s. O n c e yo u have de s t roye d a l l t he we a k po i n ts on t he c ruise r’s un d ers id e, swit c h t o S t rike M o de a n d s t ra fe a ro u n d i t s hu l l a n d qu i c k l y pa i n t i t s s m a l l beam t urre ts with you r C irc u s m is s iles. On c e t h ey a re de s t roye d, s t ra fe a ro u n d t o t he o t he r s i de o f t he hu l l an d d e stroy the se co n d b a n k o f s m a ll b ea m t u rre t s i n t he s a m e m a n n e r . Thi s w i l l s i g n i fi c a n t l y re du c e t he threat t he c ruise r p ose s t o yo u a n d yo u s h o u ld b e a bl e t o pi c k o ff i t s re m a i n i n g we a k po i n t s w i t ho u t s u ffe r i n g signif ic ant d amag e f ro m it s rem a in in g t u rret s. B O M BER R U N Destroying the crui s e r i n t h e B l a d e B o m b e r i s a m u c h s i m p l e r t a s k . A s t h e B l a c k F l e e t C r u i s e r shares the same turret con f i g u r a t i o n a s t h e s t a n d a r d c r u i s e r , y o u c a n e x p l o i t i t s b l i n d - s p o t i n t h e same way. Fly past the c r u i s e r a n d s e t u p a b o m b i n g r u n a g o o d d i s t a n c e d i r e c t l y b e h i n d i t , w h e r e you will be completely shiel d e d f r o m i t s s m a l l b e a m t u r r e t s a n d s e t u p a b o m b i n g r u n . R e p e a t b o m b i n g r uns in this manner until i t i s d e s t r o y e d . 50 51 D efault Ship: St rike S u it (NOTE: This mission c a n o n l y b e a t t e m p t e d u s i n g t h e B l a d e B o m b e r o r t h e l i m i t e d a c c e s s M a r a u d er Strike Suit.) Fi rst Attempt We a p o n Lo a d o u t Gun Slot 1 : Sm a ll P la sm a Gu n Gun Slot 2 : Sma ll Ma c h in e Gu n Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s Rec om m ended S h ip : Bla d e Bo m b er The key objectives i n t h i s m i s s i o n a r e c a p i t a l s h i p s , a l l o f w h i c h c a n b e d i s p a t c h e d b y t h e B omber's torpedoes fairly qu i c k l y . B e w a r y o f e n e m y f i g h t e r s t h o u g h . I f y o u f i n d y o u r s e l f b e i n g s w a r m e d by large numbers of fi g h t e r s u s e t h e F i r e a n d F o r g e t m i s s i l e s t o d e a l w i t h t h e m . Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e Mi s sile Slot 3: F ire a n d Fo rget Miss i l e Mi s sile Slot 4: F ire a n d Fo rget Miss i l e Stage 1 O bjective 1 - Pro t ec t Me rc u ry, Dest roy Tu r re t s During this stage, y o u c a n s a f e l y i g n o r e a n y t o r p e d o e s f i r e d b y t h e B l a c k F l e e t f r i g a t e , a s t he U.N.E. Titan will shoot th e m d o w n b e f o r e t h e y r e a c h t h e M e r c u r y . Y o u r f i r s t p r i o r i t y i s t o d i s a b l e t he tur rets capable of dam a g i n g t h e M e r c u r y ' s h u l l . T h e s e a r e : t h e l a r g e b e a m c a n n o n o n t h e u n d e r s i d e of the frigate and the Lar g e P l a s m a c a n n o n o n t h e t o p s i d e . B y t h e t i m e t h e f r i g a t e f o l d s i n y o u s h o uld have enough Flux to pick o f f b o t h t u r r e t s i n S t r i k e M o d e . O n c e t h i s i s a c c o m p l i s h e d , t h e f r i g a t e w ill no longer pose a threa t t o t h e M e r c u r y a n d y o u a r e f r e e t o a t t a c k i t s w e a k p o i n t s a n d a s s i s t t h e Titan in destroying it. You c a n a l s o s h o o t d o w n i t s t o r p e d o e s b e f o r e t h e y a r e d e s t r o y e d b y t h e T i t a n f or extra points. B O M BER R U N Attack the frigate d i r e c t l y . P e r f o r m a l o n g - r a n g e t o r p e d o r u n , b u i l d i n g u p a c l u s t e r o f t o r p e does from a distance to p u n c h t h r o u g h t h e f r i g a t e ' s d e f e n s e s a n d d e a l a n i m m e n s e a m o u n t o f u p - f r o n t dam age. When your torp e d o e s h i t , a f t e r b u r n a w a y a n d p e r f o r m a n o t h e r r u n . R e p e a t t h i s u n t i l t h e F rigate is destroyed. Pick o f f a n y f i g h t e r s t h a t e n g a g e y o u w i t h y o u r m i s s i l e s . 51 52 O bjective 2 - D est roy C o rve t t es While the Black Fle e t f r i g a t e i s e n g a g i n g t h e M e r c u r y , u p t o t w o g r o u p s o f B l a c k F l e e t c o r v e t te attack groups will fold in b e h i n d t h e T i t a n a n d a t t a c k t h e M e r c u r y w i t h t o r p e d o e s . T h e T i t a n w i l l n o t be able to shoot down all t h e t o r p e d o e s f i r e d b y t h e c o r v e t t e s a n d a s s u c h t h e y a r e a p r i o r i t y t a r g e t . Dis engage from the fri g a t e a n d u s e y o u r t h r u s t e r s t o g e t t o t h e c o r v e t t e s a s q u i c k l y a s p o s s i b l e . Shoot down any torpedoes a n d t h e n e n g a g e t h e c o r v e t t e s q u i c k l y . B l a c k F l e e t c o r v e t t e s a r e f a r m o r e dangerous than their regular C o l o n i a l c o u n t e r p a r t s a s t h e y b o a s t t w o s m a l l b e a m c a n n o n s w h i c h w i l l m a k e short work of any unshiel d e d f i g h t e r s . I f y o u r s h i e l d s d r o p - r e t r e a t i m m e d i a t e l y . P i c k o f f t h e c o r vettes with your missiles i n s t r i k e m o d e , i f y o u d o n o t h a v e e n o u g h F l u x , u s e y o u r t h r u s t e r s t o g e t in close and finish them off w i t h y o u r r e g u l a r m i s s i l e s . B O M BER R U N Shooting down all t h e t o r p e d o e s i n t h e b o m b e r to destroy the corv e t t e s b e f o r e t h e y c a n f i r e as close as possibl e t o a c o r v e t t e , t h e n w h e n destroy it instantl y . I f y o u r t o r p e d o e s m i s s , i s i m p r a c t i c a l a n d i n e f f e c t i v e ; i n s t e a d y o u s h o uld aim a s e c o n d v o l l e y o f t o r p e d o e s . U s e y o u r t h r u s t e r s to get y o u a r e a l m o s t d i r e c t l y o n t o p o f i t , d r o p a t o rpedo to use your Seeker Missiles to finish it off. PILOT TIP: Drop p ing Torp e d o es o n c o rvet t es is in c red ib l y s a t i s f y i n g bu t be c a re fu l o f B l a c k F l e e t c o r ve t t e s - t ho se be am turre ts c an s t rip d own yo u s h ield very qu i c k l y. - Ada m s Stage 2 O bjective 1 - Pro t ec t Me rc u ry, Dest roy At t a ck G ro u p Once the frigate is d e s t r o y e d , a B l a c k F l e e t c r u i s e r w i t h s u p p o r t f r o m t w o B l a c k F l e e t c o r v e t tes and Black Fleet fighter c o v e r w i l l f o l d i n . I t w i l l t a k e t h e M e r c u r y t w o m i n u t e s t o b r i n g t h e i r f old drives online, in w h i c h t i m e y o u h a v e t o n e u t r a l i z e t h e e l e m e n t s o f t h e B l a c k F l e e t t h a t p o s e a threat. Initially, i t m i g h t s e e m t h a t t h e c r u i s e r i s t h e g r e a t e s t t h r e a t , h o w e v e r i t w i l l n o t attack the Mercury directl y , i n s t e a d i t w i l l e n g a g e t h e T i t a n . I n s t e a d , y o u s h o u l d f o c u s y o u r e f f o r t s on the fighters and corvet t e s t h a t f o l d i n w i t h t h e c r u i s e r , a s t h e y w i l l e n g a g e t h e M e r c u r y a n d w i l l de stroy it if left un c h e c k e d . F i r s t , d e s t r o y t h e c o r v e t t e s w i t h y o u r m i s s i l e s , s h o o t i n g d o w n a n y torpe does when they laun c h a n d t h e n m o v e o n t o t h e f i g h t e r s . O n c e y o u h a v e c l e a r e d u p t h e f i g h t e r s , you can engage the cruiser a n d a t t e m p t t o d e s t r o y i t t o c o m p l e t e t h e o p t i o n a l o b j e c t i v e a n d u n l o c k t h e Armor upgrade. B O M BER R U N First, destroy the e n e m y c o r v e t t e s , e i t h e r b y d r o p p i n g t o r p e d o e s o n t h e m o r b y h i t t i n g t h e m w ith Seeker missiles. Mo v e o n t o t h e f i g h t e r s b u t d o n ' t a t t e m p t t o d o g f i g h t t h e m . I n s t e a d , j u s t l a u nch a salvo of seeker mis s i l e s t o c l e a r t h e m o u t . O n c e t h i s i s a c c o m p l i s h e d , y o u c a n f i r e t o r p e d o e s at the cruiser either from i t s b l i n d s p o t o r f r o m a s a f e d i s t a n c e . 52 53 Stage 3 O bjective 1 - Pro t ec t Me rc u ry, Dest roy B l a ck Fl e e t Fi g h t e rs Unfortunately, the M e r c u r y h a s f o l d e d r i g h t i n t o t h e p a t h o f t h e B l a c k F l e e t C a r r i e r . T h e M e r cury needs 2 minutes and 1 5 s e c o n d s t o p r e p a r e i t s d r i v e s t o b e a b l e t o f o l d o u t a g a i n . H o l d t h e f ighters off until the time h a s e l a p s e d . S t i c k c l o s e t o t h e M e r c u r y , p i c k i n g o f f t h e e n e m y f i g h t e r s i n Strike Mode or with your s t a n d a r d m i s s i l e s . I f y o u r u n o u t o f m i s s i l e s a n d F l u x , u s e t h e m a c h i n e g u n /plasma cannon combo to tak e o u t e n e m y f i g h t e r s t o r e g a i n F l u x . B e a w a r e o f t h e f a c t t h a t b o t h t h e M e rcury and Black Fleet carrier a r e m o v i n g , a n d i f y o u a r e n ' t c a r e f u l , y o u c a n d r i f t i n t o r a n g e o f t h e c a rrier's turrets. B O M BER R U N It is possible to g o c o m p l e t e l y o n t h e o f f e n s i v e a n d d e s t r o y t h e B l a c k F l e e t C a r r i e r i n t h e B lade Bomber. As soon as y o u f o l d i n , s t a r t a b o m b i n g r u n , b u i l d i n g u p a c l u s t e r o f t o r p e d o e s . T h e carrier's small beam turrets w i l l p r i o r i t i z e s h o o t i n g a t t o r p e d o e s o v e r s h o o t i n g a t y o u , t h i s w i l l a l l o w you to get close to the ca r r i e r w i t h o u t t a k i n g d a m a g e , o n c e y o u r s u r v i v i n g t o r p e d o e s m a k e c o n t a c t , y ou will have very little ti m e b e f o r e y o u a r e d e s t r o y e d . S w i t c h t o y o u r s e e k e r m i s s i l e s a n d u n l o a d a s many as possible into the c a r r i e r b e f o r e y o u r s h i e l d s c o l l a p s e . O n c e y o u r s h i e l d s a r e g o n e , r e t r e a t o ut of the small beam turrets r a n g e a n d s e t u p a n o t h e r b o m b i n g r u n . I t s h o u l d t a k e t w o t o t h r e e r u n s t o destroy the carrier, securi n g a w i n f o r t h e U . N . E . K e e p i n m i n d t h a t t h e m a j o r i t y o f t h e c a r r i e r ' s w e ak points are toward the back n e a r t h e l a r g e t u r r e t t o w e r s . 53 54 Mission 9: Break In DESCRIPTION: You need to lead a strike on a Colonial research facility in order to gain information on how Colonial ships manage to function within the storm generated around the Relic. UPGRADES: Energy / Strike Mode Upgrade UPGRADE OBJECTIVE: Complete the mission with the Interceptor UNLOCKS: Large Plasma Gun PILOT TIP: Whe n p laying this m is s io n in t h e I n t erc ep t o r ( o n a s e c o n d a t t e m pt ) , s t i c k c l o s e t o t he m i s s i o n o bje c t ives to i nc re ase your c h a n c e o f s u rv iva l. Tryin g t o ta ke o n c a pi t a l s hi ps o u t s i de o f yo u r o bje c t i ve w i l l m o s t l ikely prove f atal. Playin g t h ro u g h in t h e I n t erc ep t o r m e a n s yo u w i l l be v u l n e ra bl e i n t he l a t e r s t a g e s o f t he mis s ion w he n you have t o d ea l wit h H eav y F ig h t ers. C o n s e r ve yo u r F i re a n d Fo rg e t m i s s i l e s fo r s i t u a t i o n s w he re you find yourse lf out g u n n ed a n d d o n ’ t b e a f ra id t o u s e t he In t e rc e pt o r ’ s s pe e d t o r u n a wa y i f yo u r s hi e l ds are d eple te d , e sp e c ially if yo u a re in ra n g e o f a Bla c k F l e e t C o r ve t t e ’ s M i n i -B e a m Tu r re t s. D efault Ship: St rike S u it Fi rst Attempt We a p o n Lo a d o u t Gun Slot 1 : Sm a ll P la sm a Gu n Gun Slot 2 : Ligh t Ma c h in e Gu n Mi s sile Slot 1 : S e eker Missile s Mi s sile Slot 2 : S eeker Missile s Rec om m ended S h ip : In t erc e p t o r While not the optim a l s h i p f o r t h i s m i s s i o n , y o u w i l l n e e d t o c o m p l e t e M i s s i o n 9 i n a n I n t e r c eptor to unlock the Energ y / S t r i k e M o d e u p g r a d e - s e e u p g r a d e s a b o v e . H o w e v e r , t h e d e f a u l t s h i p , t h e Strike Suit, is far better s u i t e d t o t h i s m i s s i o n . Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s 54 55 Stage 1 O bjective 1 - A p p ro a c h S t a t io n Use your Thrusters t o b o o s t p a s t t h e e n e m y H a n g a r a n d t h e F r i g a t e s t o g e t t o t h e C o m m s R e l a y . O bjective 2 - D est roy Gen e ra t o rs You have 2 minutes i n w h i c h t o t a k e t h e c o m m u n i c a t i o n s s a t e l l i t e o f f l i n e b e f o r e a t r a n s m i s s i o n can be sent, beginning by d e s t r o y i n g t h e g e n e r a t o r s . O bjective 3 - Dest roy C o m m s Rela ys Complete the sabota g e o f t h e c o m m u n i c a t i o n s n e t w o r k b y d e s t r o y i n g t h e C o m m s R e l a y s b e f o r e t h e time runs out. Ignore an y e n e m y s h i p s u n t i l t h e R e l a y s a r e d o w n . Stage 2 O bjective 1 - A p p ro a c h S h ip Pe n As you approach the s h i p p e n , a c r u i s e r w i l l l a u n c h f r o m t h e p e n a n d s t a r t a t t a c k i n g y o u . Y o u can eas ily avoid it at thi s p o i n t , s k i r t i n g a r o u n d t o y o u r o b j e c t i v e - o r y o u c a n c h o o s e t o d e s t r o y its tur rets and weak point s f o r a d d i t i o n a l p o i n t s . O bjective 2 De st roy F u e l C ells The fuel cells are h i d d e n u n d e r n e a t h t h e s h i p p e n s a n d a r e v u l n e r a b l e t o p l a s m a a n d m a c h i n e g un fire. They are defended b y p l a s m a g u n p l a t f o r m s w h i c h p o s e l i t t l e t h r e a t t o y o u . Y o u c a n l o c a t e t h e fuel cells by targeting t h e n e a r e s t o b j e c t i v e . D e s t r o y t h e m q u i c k l y a n d m o v e o n . O bjective 3 - Dest roy Bea m Tu rre t s If you haven't alre a d y , d e s t r o y t h e t h r e e b e a m t u r r e t s o n t h e e n e m y c r u i s e r . C o n s e r v e y o u r s t andard missiles and use St r i k e M o d e ' s C i r c u s m i s s i l e s , o r i f y o u a r e f l y i n g t h e i n t e r c e p t o r , s t r a f e them with linked plasma canno n s , r e t r e a t i n g w h e n y o u r s h i e l d s g e t l o w . Stage 3 O bjective 1 - A p p ro a c h Ret rieva l Te a m Quickly approach th e U . N . E . T r o o p T r a n s p o r t , m a r k e d b y t h e b l u e c i r c l e o n t h e H U D . I g n o r e t h e capital ships engaging U.N. E . f o r c e s . O bjective 2 - Esc o rt Ret rieva l Tea m If you use your thr u s t e r s t o m o v e a h e a d o f t h e R e t r i e v a l T e a m t o w a r d s t h e E n e m y S t a t i o n , y o u will be in a good position t o a m b u s h t h e f i r s t e n e m y a t t a c k t e a m w h e n i t f o l d s i n . 55 56 O bjective 3 - Dest roy Ma rked Ta rge t s An attack team of B l a c k F l e e t i n t e r c e p t o r s b a c k e d u p b y a B l a c k F l e e t c o r v e t t e w i l l f o l d i n t o inter cept the Retrieval t e a m . I f y o u f o l l o w t h e a d v i c e a b o v e , y o u ' l l b e a b l e t o d e s t r o y t h e c o r v e t te and any torpedoes it fi r e s . W i t h t h e p r i m a r y t h r e a t t o t h e t r o o p t r a n s p o r t n e u t r a l i z e d , y o u a r e f ree to mop up the intercep t o r s . A second attack tea m o f r o u g h l y t h e s a m e c o m p o s i t i o n w i l l f o l d i n s h o r t l y a f t e r t h e f i r s t a t t ack team. Once again, deal wi t h t h e c o r v e t t e a n d i t s t o r p e d o e s b e f o r e t a k i n g c a r e o f i t s e s c o r t s . O bjective 4 - P ro t e c t Tro o p Tra n sp o r t Once the Troop Tran s p o r t h a s m a n a g e d t o d o c k o n t h e e n e m y i n s t a l l a t i o n , t h e R e t r i e v a l T e a m w i ll need a minute and thirty s e c o n d s t o c o m p l e t e t h e i r m i s s i o n , i n w h i c h t i m e y o u w i l l n e e d t o d e f e n d the transport. Three co r v e t t e s e s c o r t e d b y a s q u a d r o n o f h e a v y f i g h t e r s w i l l f o l d i n a n d a t t a c k t he troop transport. Once aga i n , d e s t r o y i n g t h e c o r v e t t e s a n d i n t e r c e p t i n g t h e i r t o r p e d o e s s h o u l d b e y o ur first priority - however, b e a w a r e t h a t t h e i r h e a v y f i g h t e r e s c o r t s w i l l s w a r m y o u a s s o o n a s y o u t ake hos tile action against e i t h e r o f t h e c o r v e t t e s . Y o u c a n u s e y o u r C i r c u s m i s s i l e s i n t h e S t r i k e S uit to deal with them. If y o u ' r e i n t h e I n t e r c e p t o r , u s e y o u r S e e k e r m i s s i l e s t o t a k e o u t a s m a n y o f the heavy fighters as p o s s i b l e a n d t h e n f a l l b a c k o n h i t - a n d - r u n t a c t i c s , s t r a f i n g a n d r e t r e a t i n g from a target, to buy your s h i e l d s t i m e t o r e c o v e r b e t w e e n d e s t r o y i n g t a r g e t s . O bjective 5 - D e st roy F igh t ers, Des t roy C o r ve t t e s Once the Retrieval T e a m h a s c o m p l e t e d t h e i r m i s s i o n , d e s t r o y a n y r e m a i n i n g e n e m y c r a f t . Stage 3 O bjective 1 - D e st roy Tra n sp o rt s A final wave of Col o n i a l f o r c e s w i l l f o l d i n a s a l a s t - d i t c h a t t e m p t t o c a p t u r e o r d e s t r o y t h e Troop Transport. The Colo n i a l f o r c e i s c o m p r i s e d o f a B l a c k F l e e t f r i g a t e , t w o C o l o n i a l T r o o p T r a n s ports and a full squadron o f B l a c k F l e e t i n t e r c e p t o r s . Y o u s h o u l d i n i t i a l l y h o l d b a c k , a l l o w i n g t h e U.N.E. fighter squadron to e n g a g e t h e C o l o n i a l f i g h t e r s , m a k i n g i t e a s i e r f o r y o u t o f o c u s o n t h e t r oop transports. Use any r e m a i n i n g m i s s i l e s y o u h a v e o n t h e t r o o p t r a n s p o r t s a n d i f y o u h a v e e n o u g h Flux, switch into Strike m o d e a n d a t t a c k t h e m w i t h y o u r C i r c u s m i s s i l e s . O n c e t h e t r o o p t r a n s p o r t s are de stroyed, focus on t h e f r i g a t e , d e s t r o y i t s t u r r e t s a n d t h e n a t t a c k i t s w e a k p o i n t s t o q u i c k l y destroy it. 56 57 Mission 10: Black Fleet DESCRIPTION: The U.N.E. fleet is currently being refitted to be able to withstand the effects of the Relic's storm in preparation for a final assault against the Colonial fleet and its super weapon. However, the Arcadia has come under attack from the Colonial elite, The Black Fleet. The Black Fleet will not relent, leaving the Arcadia with no choice but to go on the offensive. UPGRA DES: Performance Upgrade UPGRA DE OBJECTIVE: Ensure the Arcadia takes less than 70% UNLOCKS: Shield Missiles PILOT TIP: Damag e suf f e re d by t h e A rc a d ia in t h e f irs t st a g e c a n be re pa i re d be fo re t he fi n a l s t a g e, s o i f t he A rcad ia t ake s sig nif ic an t d a m a g e in t h e f irs t s t a g e, yo u c a n s t i l l u n l o c k t he u pg ra de, prov i de d yo u pro t e c t i t in the last stag e. The key t o keep in g t h e A rc a d ia ’ s hu l l i n t e g r i t y a bove 3 0 % du r i n g t he fi n a l s t a g e i s t o i de n tif y an d prioritiz e any sh ip s t h a t p o s e a t h rea t t o it . The m a i n t hre a t s a re t he B l a c k F l e e t c o r ve t t e s, M i s s i l e i n tercept ors and Blac k F leet f rig a t es. U p o n f o ld in g in t o t he B l a c k F l e e t c a r r i e r ’ s po s i t i o n , t he A rc a di a w i l l i m med iately come und e r atta c k f ro m s evera l Bla c k F leet c o r ve t t e s. Yo u r pr i o r i t y s ho u l d be t o e l i m i n a t e t he m a s s oon as possib le. De stroy t h eir t o rp ed o es wit h yo u r m a c hi n e g u n s a n d u s e t he F l u x g e n e ra t e d fro m t hi s t o de s troy the corve tte s with yo u r C irc u s M is s iles in S t rike M o de. O n c e yo u have e l i m i n a t e d t he c o r ve t t e s, t he fr i g a t es will move into p ositi o n a n d t h e c a rrier will la u n ch a s qu a dro n o f m i s s i l e i n t e rc e pt o rs. Ta ke o u t t he m i s s i l e in ter ce p tors as soon a s p o s s ib le, if lef t u n c h ec ke d t hey c a n de a l s i g n i fi c a n t da m a g e t o t he A rc a di a . Fo r t u nately, t hey are lightly a rm o red a n d c a n ea s ily b e d i s pa t c he d w i t h C i rc u s M i s s i l e s. O n c e t he m i s s i l e i n t e rc e ptors are ne utraliz e d , yo u n eed t o d es t roy t h e h eav y pl a s m a c a n n o n a n d t he be a m c a n n o n o n t he B l a c k F l e e t Fr igate s. They c an e a s ily b e p ic ked o f f in S t rike M o de w i t h C i rc u s M i s s i l e s, a ft e r w hi c h yo u w i l l o n l y n e e d to wor r y ab out inte rc e p tin g t h e f rig a t es ’ t o rp ed o es in o rde r t o ke e p t he A rc a di a s a fe. S w i t c h yo u r t a rg e t i n g pr ior ity t o torp e d oe s an d t h en keep a n eye o n yo u r t a rg e t i n g box - w he n eve r t o r pe do e s a re l a u n c he d t he ‘ To r ped oes’ t ext will switc h f ro m g rey t o wh it e, a lert in g yo u t o t he i r pre s e n c e. In g a ps be t we e n t o r pe do vo l l eys, straf e the frigate ’s we ak po in t s b u t d o n ’ t lo s e s ig h t o f t he m a i n g o a l - t o pro t e c t t he A rc a di a . 57 58 D efault Ship: St rike S u it Fi rst Attempt We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Ligh t Ma c h in e Gu n Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s Rec om m ended S h ip : S t rike S u it As you will be faci n g m a n y w a v e s o f c o r v e t t e s , t h e S t r i k e S u i t i s a n a t u r a l c h o i c e f o r t h i s m ission since Strike Mode o f f e r s i n f i n i t e n u m b e r s o f C i r c u s m i s s i l e s . F i r e a n d F o r g e t m i s s i l e s c a n b e useful at many points in t h i s m i s s i o n , e i t h e r f o r d e a l i n g w i t h c o r v e t t e s w h e n y o u a r e l o w o n F l u x , c leaning up a squad of enemy f i g h t e r s o r f o r d e a l i n g d i r e c t d a m a g e t o a n y o f t h e c a p i t a l s h i p s i n t h e final stages of the missi o n . I n t h e f i r s t a n d f i n a l s t a g e s o f t h e m i s s i o n , y o u w i l l a l s o h a v e t o d e fend the Arcadia from swarms o f i n c o m i n g t o r p e d o e s , t h e h i g h f i r e - r a t e a n d h i g h a m m o c a p a c i t y o f t h e L ight Ma chine Gun will serv e y o u w e l l h e r e , a l t e r n a t e l y , i f y o u h a v e F l u x t o s p a r e , s h o o t t h e m d o w n w ith the cannon in Strike Mo d e . Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Light Machine Gun Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e s Stage 1 O bjective 1 - Pro t ec t A rc a d ia As soon as the miss i o n b e g i n s , t h e A r c a d i a w i l l c o m e u n d e r a t t a c k f r o m s u c c e s s i v e w a v e s o f B l ack Fleet corvettes. You shou l d i m m e d i a t e l y m o v e t o e n g a g e t h e c o r v e t t e s ; u s e y o u r t h r u s t e r s t o i n t e r c e pt them as quickly as possi b l e , b u t m a k e s u r e y o u d e s t r o y a n y t o r p e d o e s t h e y l a u n c h e n - r o u t e t o g e n e r ate Flux, allowing you to des t r o y t h e c o r v e t t e s w i t h y o u r C i r c u s m i s s i l e s . I f y o u r u n o u t o f F l u x w h i l e engaging the corvettes, use y o u r s e e k e r m i s s i l e s o r l i n k e d p l a s m a c a n n o n s a g a i n s t t h e m . K e e p m o v i n g t o avoid their small beam ca n n o n s a n d i f y o u r s h i e l d s e v e r d r o p , r e t r e a t a n d a l l o w t h e m t o r e c h a r g e t o prevent taking damage to yo u r a r m o r . I f y o u g e t t h e c h a n c e , k i l l e n e m y f i g h t e r s t o g e n e r a t e F l u x a n d boost your score but don' t g o o u t o f y o u r w a y t o c h a s e t h e m d o w n , y o u r p r i m a r y f o c u s s h o u l d b e t h e cor vettes. 58 59 Stage 2 O bjective 1 - D e st roy F igh t ers You will encounter a p a t r o l o f 1 0 B l a c k F l e e t f i g h t e r s . Y o u s h o u l d a i m t o d e s t r o y t h e m w i t h c onven tional weapons to g e n e r a t e a s m u c h F l u x a s p o s s i b l e b e c a u s e y o u w i l l n e e d i t i n t h e n e x t s t a g e. O bjective 2 - D est roy C o rve t t es At the next waypoin t y o u w i l l e n c o u n t e r a p a t r o l o f f o u r B l a c k F l e e t c o r v e t t e s . Y o u s h o u l d h o ld back and let your wingme n e n g a g e t h e i r e s c o r t f i r s t t o d r a w e n e m y m i s s i l e f i r e a w a y f r o m y o u r s e l f . Once your allies have en g a g e d , a t t a c k t h e c o r v e t t e s . U s e C i r c u s M i s s i l e s t o t a k e t h e m o u t q u i c k l y , and if you run out of Flux , a t t a c k t h e f i g h t e r e s c o r t s t o g e n e r a t e m o r e . Stage 3 O bjective 1 - D e st roy F igh t ers In this stage, you w i l l e n c o u n t e r a B l a c k F l e e t c r u i s e r a n d 1 0 f i g h t e r s . Y o u c a n e i t h e r d e s t r oy the fighters to allow b o m b e r s u p p o r t t o f o l d i n a n d a t t a c k t h e c r u i s e r o r y o u c a n e n g a g e t h e c r u i ser di rectly and destroy i t y o u r s e l f b y a t t a c k i n g i t s w e a k p o i n t s . O bjective 2 - D est roy C ru iser, De st roy Fl a k Tu r re t s Once you destroy th e f i g h t e r s , a b o m b e r t e a m w i l l f o l d i n a n d s t a r t b o m b i n g r u n s o n t h e c r u i s er. Your objective is to des t r o y t h e c r u i s e r ' s f l a k t u r r e t s t o p r e v e n t t h e b o m b e r s t o r p e d o e s f r o m b e i n g shot down. You should al s o d e s t r o y t h e c r u i s e r ' s s m a l l b e a m c a n n o n s a s t h e y a r e m o r e t h a n c a p a b l e of shoot ing down the bomber s . O n c e y o u h a v e n e u t r a l i z e d t h e s e d e f e n s e s y o u s h o u l d s t a r t a t t a c k i n g t h e cruis er's weak points to h e l p t h e b o m b e r s d e s t r o y i t . Stage 4 O bjective 1 - D e st roy A ll Ta rget s, P ro t e ct A rca d i a Once again the Arca d i a w i l l b e torpedoes to genera t e F l u x a n d to switch your targ e t p r i o r i t y torpedoes not in yo u r f i e l d o f a t t a c k e d b y s e v e r a l c o r v e t t e s . Y o u s h o u l d f o c u s o n s h o o t i n g d o wn their t h e n f o l l o w u p b y d e s t r o y i n g t h e c o r v e t t e i t s e l f . I t m i g h t b e helpful t o h i g h l i g h t t o r p e d o e s s o t h a t y o u c a n q u i c k l y f i n d a n d s h o o t down any view. O bjective 2 - D est roy In t e rc e p t o rs Once you have dispa t c h e d t h e c o r v e t t e s , t h e c a r r i e r w i l l l a u n c h a w a v e o f m i s s i l e i n t e r c e p t o r s which will attack the Arc a d i a - t h e y a r e l i g h t l y a r m o r e d , h o w e v e r , s o a s i n g l e v o l l e y o f C i r c u s M i s siles should be enough to d e s t r o y t h e e n t i r e s q u a d r o n . 59 60 O bjective 3 - Dest roy F riga t e s Next, the Black Fle e t f r i g a t e s w i l l m o v e i n t o p o s i t i o n t o e n g a g e t h e A r c a d i a - n e u t r a l i z e t h e threat they pose by destro y i n g t h e i r l a r g e b e a m t u r r e t a n d t h e i r l a r g e p l a s m a t u r r e t . O n c e y o u a c c o m plish this you can strip a w a y t h e r e s t o f t h e i r t u r r e t s t o b o o s t y o u r s c o r e a n d a t t a c k t h e i r w e a k p oints. Be aware the frigates w i l l s t i l l l a u n c h t o r p e d o e s a t t h e A r c a d i a , a n d y o u w i l l n e e d t o i n t e r c e p t these to prevent the Arcadia f r o m t a k i n g a n y d a m a g e . O bjective 4 - De st roy C a rrier Engaging the Black F l e e t c a r r i e r c a n b e a d a n g e r o u s p r o p o s i t i o n d u e t o i t s t w e l v e l o n g - r a n g e beam tur rets - these can qu i c k l y d e s t r o y y o u i f y o u a r e n o t c a r e f u l : w a t c h y o u r s h i e l d s . Y o u ' l l n e e d to de stroy the beam turr e t s i f y o u h o p e t o a p p r o a c h t h e c a r r i e r . B u i l d u p F l u x o n t h e i n t e r c e p t o r s that are launched by the car r i e r a n d t h e n p a i n t t h e b e a m t u r r e t s w i t h C i r c u s M i s s i l e s , f o c u s i n g o n o n e group of three turrets at a t i m e . O n c e y o u h a v e d e s t r o y e d a l l t h e b e a m t u r r e t s , y o u c a n a p p r o a c h t h e c arrier relative ease and e i t h e r f o c u s o n d e s t r o y i n g t h e f l a k t u r r e t s f o r t h e b o m b e r s o r u n l e a s h a n y remaining missiles you have d i r e c t l y a t t h e c a r r i e r . S e e k e r M i s s i l e s a n d R o c k e t P o d s a r e p a r t i c u l a r l y e ffective against carriers an d a f u l l s a l v o o f e i t h e r w i l l d o s i g n i f i c a n t d a m a g e t o t h e c a r r i e r . B e a w are that many of the carrier ' s w e a k p o i n t s a r e l o c a t e d a t t h e r e a r o f t h e s h i p n e a r t h e t u r r e t t o w e r s . Mission 11: Raid DESCRIPTION: The Relic is preparing to fire on Earth while the remainder of the Colonial fleet are standing on guard around it. Control's intention is for the Allied Fleet to cause enough of a distraction to draw the Colonial fleet and the Relic away from Earth. Hopefully this will buy enough time for Earth to ready its defenses and allow the Allied Fleet to launch a decisive attack against the Colonials UPGRADES: Shield Upgrade UPGRADE OBJECTIVE: Com plete this mission in 15 minutes UNLOCKS: Heav y Machine Gun PILOT TIP: Be ating this mis s io n in les s t h a n f if t een m in u t e s re qu i re s a n a g g re s s i ve a ppro a c h t o t he m i s s i o n o bjectives. Until the f inal ru n n in g b a t t le (wh en t h e U . N. E . fr i g a t e s a re re t re a t i n g ) , yo u s ho u l d be g o i n g o n t he o ffen s ive and ac tive ly e ng a g in g a ll t a rg et s t h a t im p ed e yo u r pro g re s s, pa r t i c u l a r l y e n e my c a pi t a l s hi ps. D u r i n g Stage 1, go straight f or th e f rig a t e’ s wea k p o in t s in st e a d o f t he fi g ht e rs o r t he t u r re t s t o t a ke t he m dow n a n d ad van ce t he mission. Durin g S t a g e 2 , t ry t o d a m a g e the fre i g ht e rs a s yo u m ove be t we e n c o r ve t t e s t o s pe e d u p the f in al ob je c tive on tha t s t a g e. 60 61 D efault Ship: St rike S u it Fi rst Attempt We a p o n Lo a d o u t As you will be faci n g m a n y w a v e s o f c o r v e t t e s , t h e S t r i k e S u i t i s a n a t u r a l c h o i c e f o r t h i s m ission since Strike Mode o f f e r s i n f i n i t e n u m b e r s o f C i r c u s m i s s i l e s . F i r e a n d F o r g e t m i s s i l e s c a n b e useful at many points in t h i s m i s s i o n , e i t h e r f o r d e a l i n g w i t h c o r v e t t e s w h e n y o u a r e l o w o n F l u x , c leaning up a squad of enemy f i g h t e r s o r f o r d e a l i n g d i r e c t d a m a g e t o a n y o f t h e c a p i t a l s h i p s i n t h e final stages of the missi o n . I n t h e f i r s t a n d f i n a l s t a g e s o f t h e m i s s i o n , y o u w i l l a l s o h a v e t o d e fend the Arcadia from swarms o f i n c o m i n g t o r p e d o e s , t h e h i g h f i r e - r a t e a n d h i g h a m m o c a p a c i t y o f t h e L ight Ma chine Gun will serv e y o u w e l l h e r e , a l t e r n a t e l y , i f y o u h a v e F l u x t o s p a r e , s h o o t t h e m d o w n w ith the cannon in Strike Mo d e . Gun Slot 1 : Sm a ll P la sm a Gu n Gun Slot 2 : Sma ll Ma c h in e Gu n Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e s Rec om m ended S h ip : S t rike S u it During this mission , y o u w i l l f a c e l a r g e s w a r m s o f e n e m y f i g h t e r s a n d m u l t i p l e c a p i t a l s h i p s , so once again - the Strike S u i t i s y o u r b e s t o p t i o n . T h e R a i l g u n i s a g o o d o p t i o n h e r e t o q u i c k l y g e n erate Flux by picking off d i s t a n t f i g h t e r s . T h e F i r e a n d F o r g e t m i s s i l e s w i l l b e u s e f u l t h r o u g h o u t the mis sion, for either mo p p i n g u p g r o u p s o f e n e m y f i g h t e r s o r t a k i n g o u t c o r v e t t e s b u t t h e y w i l l b e par ticularly useful ag a i n s t t h e f i g h t e r w a v e s a n d t h e c r u i s e r i n t h e f i n a l s t a g e . Rec om m ended We a p o n Lo a d o u t Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Railgun Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e s Stage 1 O bjective 1 - D e st roy F igh t ers As the mission begi n s , t h e U . N . E . t a s k f o r c e i s e n g a g i n g a f r i g a t e a n d i t s f i g h t e r e s c o r t s . A lthough your mission object i v e s a r e t o d e s t r o y t h e f i g h t e r s , g o d i r e c t l y f o r t h e f r i g a t e i n s t e a d , a s the fighters will fold a w a y s h o r t l y a f t e r i t i s d e s t r o y e d . D e s t r o y t h e f r i g a t e ' s f l a k t u r r e t s t o remove its defenses agains t t o r p e d o e s a n d t h e n s t a r t a t t a c k i n g i t s w e a k p o i n t s . O n c e t h e f r i g a t e i s de stroyed, kill as ma n y f i g h t e r s a s y o u c a n b e f o r e t h e y f o l d o u t . 61 62 Stage 2 O bjective 1 - D e st roy Tu rre t s, De st roy Fr i g a t e s At the next stage, y o u r t a s k f o r c e w i l l b e i n t e r c e p t e d b y t w o f r i g a t e s . M o v e t o a t t a c k t h e e n emy frig ates, intercepting a n y t o r p e d o e s t h e y f i r e . O n c e a g a i n , f o c u s o n d e s t r o y i n g t h e f r i g a t e s ' f l a k turrets to make them more v u l n e r a b l e t o f r i e n d l y t o r p e d o a t t a c k s b e f o r e f o c u s i n g o n t h e i r w e a k p o i n t s to speed up their destructio n . O bjective 2 - D est roy C o rve t t es The Colonials will d e p l o y m u l t i p l e c o r v e t t e s a g a i n s t t h e U . N . E . f r i g a t e s . T a k e t h e m o u t w i t h Circus Missiles in Strike M o d e o r , i f y o u r u n o u t o f F l u x , u s e t w i n - l i n k e d p l a s m a c a n n o n s a n d y o u r s tandard missiles. If any of t h e m g e t w i t h i n r a n g e o f t h e t w o U . N . E . f r i g a t e s t h e y w i l l f i r e t o r p e d o e s which you should intercep t a n d d e s t r o y a s s o o n a s p o s s i b l e . O bjective 3 - Dest roy F reigh t ers Once the Colonial c o r v e t t e s h a v e b e e n d e s t r o y e d , y o u r o b j e c t i v e w i l l b e t o d e s t r o y a f l o t i l l a of freighters. These a r e d e f e n s e l e s s b u t y o u s h o u l d d e s t r o y t h e m a s q u i c k l y a s p o s s i b l e t o p r o c e ed to the next stage in the m i s s i o n . Stage 3 O bjective 1 - Pro t ec t Me rc u ry, P ro t e ct A rca d i a , D e s t roy Fi g h t e rs A carrier will begi n p u r s u i n g t h e t w o U . N . E . f r i g a t e s , l a u n c h i n g s u c c e s s i v e w a v e s o f h e a v y f i ghters, fighters and interc e p t o r s w h i c h w i l l a t t a c k t h e A u r o r a a n d M e r c u r y . A l l y o u c a n d o a t t h i s p o int is fight off the enemy w a v e s a s t h e f r i g a t e s r e t r e a t t o t h e f o l d p o i n t . O bjective 2 - D est roy Tu rre t s As the Mercury and A u r o r a d r a w c l o s e t o t h e f o l d p o i n t , a c r u i s e r w i l l f o l d i n t o i n t e r c e p t t hem. Im mediately disengage f r o m t h e f i g h t e r s a n d u s e y o u r t h r u s t e r s t o a p p r o a c h t h e c r u i s e r . D e s t r o y its heavy beam turrets a n d h e a v y p l a s m a t u r r e t s t o n e u t r a l i z e i t a s a t h r e a t t o t h e U . N . E . f r i g a t es. Once this is done you ar e f r e e t o e i t h e r r e - e n g a g e t h e e n e m y f i g h t e r s o r t o t r y t o d e s t r o y t h e c r u iser whilst the two frig a t e s m o v e a r o u n d t h e c r u i s e r t o t h e f o l d p o i n t . 62 63 Mission 12: Gauntlet DESCRIPTION: The Colonials have taken the bait and turned their full attention on the U.N.E. fleet. If the U.N.E. fails here, Earth is lost. They have no choice but to stand their ground against the far superior Colonial force. UPGRA DES: Armor Upgrade UPGRA DE OBJECTIVE: Save the Titan UNLOCKS: Heav y Missiles D efault Ship: St rike S u it Fi rst Attempt We a p o n Lo a d o u t Gun Slot 1 : Sm a ll P la sm a Gu n Gun Slot 2 : Sma ll Ma c h in e Gu n Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s Rec om m ended S h ip : S t rike S u it The first half of t h i s m i s s i o n i s d o m i n a t e d b y l a r g e n u m b e r s o f e n e m y f i g h t e r s . P i c k o f f i n d i vidu al fighters with th e r a i l g u n t o g e n e r a t e F l u x t h e n s w i t c h i n t o S t r i k e M o d e a n d u s e t h e C i r c u s Mis siles to destroy th e m e n m a s s e . I t ' s w o r t h s a v i n g y o u r F i r e a n d F o r g e t m i s s i l e s f o r t h e w a v e of heavy fighters and corvet t e s t h a t s p a w n n e a r t h e e n d o f t h e f i r s t h a l f o f t h e m i s s i o n . D o n ' t w o r r y about spending all your F i r e a n d F o r g e t m i s s i l e s , a f t e r t h e c o r v e t t e w a v e y o u w i l l l a n d o n t h e A r c a dia to rearm. In the final s t a g e s o f t h e m i s s i o n y o u w i l l g o u p a g a i n s t m u l t i p l e w a v e s o f c a p i t a l s h ips. Use your Railgun to pic k o f f s m a l l e r t u r r e t s a n d C i r c u s M i s s i l e s t o d e s t r o y t h e h e a v i e r t u r r e t s . If you find yourself swarm e d b y t h e c a p i t a l s h i p s a n d f i g h t e r e s c o r t s , y o u s h o u l d u s e y o u r C i r c u s M i ssiles to take them out an d s a v e y o u r F i r e a n d F o r g e t M i s s i l e s t o d e a l d i r e c t d a m a g e t o t h e c r u i s e r s and the final carrier on th i s s t a g e . Alternative: becaus e o f t h e l a r g e n u m b e r s o f c o r v e t t e s a n d c a p i t a l s h i p s i n t h e l a t t e r s t a g e s , beat ing this mission in t h e B l a d e B o m b e r i s n o t o n l y p o s s i b l e b u t a l s o v e r y s a t i s f y i n g . Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Railgu n M i s s i l e S l o t 1 : Fi re a n d Fo rg e t M i s sile s M i s s i l e S l o t 2 : Fi re a n d Fo rg e t M i s sile s 63 64 Stage 2 O bjective 1 - D e st roy F igh t ers ( In t e rce p t o rs ) The Colonial fleet w i l l l a u n c h a m a s s i v e o f f e n s i v e m a d e u p o f i n t e r c e p t o r s . U s e y o u r r a i l g u n and plas ma cannons to destr o y t h e m a n d g e n e r a t e e n o u g h F l u x t o g o i n t o S t r i k e M o d e , a n d t h e n u s e y o u r Circus missiles to destroy t h e i n t e r c e p t o r s . I t i s p o s s i b l e t o s t a y i n S t r i k e M o d e i n d e f i n i t e l y i f y ou are efficient in your u s e o f C i r c u s m i s s i l e s . D o n o t u s e a n y o f y o u r c o n v e n t i o n a l m i s s i l e s a t t h i s point because you will ne e d t h e m f o r t h e e n e m i e s y o u w i l l e n c o u n t e r l a t e r . O bjective 2 - Pro t e c t Ac h e ro n , De st roy Fi g h t e rs A wing of heavy fig h t e r s w i l l b e d e p l o y e d a g a i n s t t h e A c h e r o n . M o v e i n a n d a t t a c k t h e m w i t h y our Seeker missiles to s o f t e n t h e m u p a n d t h e n s w i t c h t o S t r i k e M o d e a n d f i n i s h t h e m o f f w i t h y o u r Circus missiles. O bjective 3 - Dest roy C o rve t t es Next, the Colonials w i l l a t t a c k t h e A t l a s w i t h s e v e r a l w a v e s o f c o r v e t t e s . U s e y o u r t h r u s t e r s to in tercept them and th e n s w i t c h t o S t r i k e M o d e t o a c c e s s y o u r C i r c u s m i s s i l e s - i f y o u h a v e n ' t t aken them down when you trans f o r m b a c k t o P u r s u i t m o d e , f i n i s h t h e m o f f w i t h c o n v e n t i o n a l m i s s i l e s . D o n 't worry about using all you r m i s s i l e s h e r e a s y o u w i l l b e r e a r m e d i n t h e n e x t s t a g e . O bjective 4 - A p p ro a c h A rc a d ia Return to the Arcad i a t o r e a r m . Stage 3 O bjective 1 - Pro t ec t At la s, P ro t e c t Au ro ra , P ro t e ct T i t a n , D e s t roy C r u i s e r During the second p a r t o f t h e m i s s i o n y o u s h o u l d t r y t o c o n s e r v e y o u r m i s s i l e s w h e n e v e r p o s s i ble be cause you will need t h e m f o r y o u r f i n a l t a r g e t - t h e C o l o n i a l C a r r i e r . First, you need to p r o t e c t t h e c a p i t a l s h i p s , b e g i n n i n g w i t h t h e A t l a s . T h e C o l o n i a l s w i l l f o cus all their fire on a sin g l e s h i p u n t i l i t i s d e s t r o y e d b e f o r e m o v i n g o n t o t h e n e x t o n e . T h e f i r s t Colonial ship to make it thr o u g h t h e m i n e f i e l d i s a c r u i s e r . D e s t r o y i t s h e a v y b e a m a n d h e a v y p l a s m a t urrets then finish it off b y a t t a c k i n g i t s w e a k p o i n t s . O bjective 2 - D est roy F riga t e s Two enemy frigates w i l l m o v e t o e n g a g e t h e f l e e t a f t e r t h e c r u i s e r i s d e s t r o y e d . D e s t r o y t h e i r heavy plasma turrets and i n t e r c e p t a n y t o r p e d o e s t h e y l a u n c h . O n c e a g a i n , s p e e d u p t h e i r d e s t r u c t i o n by at tacking their weak p o i n t s . O bjective 3 - Dest roy C ru isers Two enemy cruisers w i l l f o l l o w t h e f r i g a t e s . N e u t r a l i z e t h e t h r e a t t h e y p o s e b y d e s t r o y i n g t h eir heavy beam and heavy plas m a c a n n o n s f i r s t , a n d t h e n a t t a c k t h e i r w e a k p o i n t s t o f i n i s h t h e m o f f . R emember, cruisers are danger o u s a t c l o s e r a n g e - d o n ' t g e t t o o c o n f i d e n t . 64 65 Mission 13: Relic DESCRIPTION: Now that you have collected Control from the Arcadia, you must leave the battle and enter the gigantic Alien vessel known as the Relic. You must go deep inside until you reach its Core and destroy it. The fate of Earth lies in your hands. UPGRA DES: Energy / Strike Mode Upgrade UPGRA DE OBJECTIVE: Destroy the Limiters UNLOCKS: Railgun D efault Ship: St rike S u it ( On ly S h ip Ava i l a b l e ) Fi rst Attempt We a p o n Lo a d o u t Gun Slot 1: Sm a ll P la sm a Gu n Gun Slot 2 : Lig h t Ma c h in e Gu n Mi s sile Slot 1: Ro c ket Po d s Mi s sile Slot 2 : Ro c ket Po d s PILOT TIP: To ac hieve this u p g ra d e, d o n o t d es t roy t h e C o re w he n yo u fi rs t re a c h i t . In s t e a d, fo l l ow t he wa y po i n ts to t he L imite rs to help C o n t ro l res u m e c o m m a n d o f t he Re l i c. U n l e s s yo u bra ke d fo r t he e n t i re ro u t e he re, you should have en o u g h t im e t o t a ke o u t t h e L i m i t e rs a n d re s e t t he C o re. 65 66 Stage 1 O bj e ctive 1 - R e a c h Th e C o re Your flight skills w i l l b e p u t t o t h e t e s t a s y o u t r a v e r s e a l o n g w i n d i n g t u n n e l , v a r y i n g i n w idth and littered with o b s t a c l e s a n d y o u o n l y h a v e t e n m i n u t e s b e f o r e t h e R e l i c f i r e s o n E a r t h , k i l ling the billions who inhabi t i t . W i t h i n t h e R e l i c , t h e S t r i k e S u i t i s o v e r l o a d e d w i t h F l u x - d i s a b l i n g its ability to transfor m b u t m a x i m i z i n g i t s t h r u s t - t a k e a d v a n t a g e o f t h i s b u t b e a w a r e t h a t y o u will not be able to activate S t r i k e M o d e u n t i l y o u r e a c h t h e C o r e . Use your thrusters i n t h e w i d e r s e c t i o n s o f t h e t u n n e l , w h e r e y o u h a v e m o r e r o o m t o m a n e u v e r a t high speed and slow down i n t h e n a r r o w e r s e c t i o n s . You will begin to r e a c h a s e r i e s o f b a r r i e r s c o n s i s t i n g o f m u l t i p l e p a n e l s t h a t y o u w i l l n e e d to shoot through to avoid cr a s h i n g t h r o u g h t h e m . E a c h p a n e l c a n b e d e s t r o y e d b y a s i n g l e s h o t f r o m t h e light plasma cannon. To c l e a r d o w n t h e p a n e l s - s h o o t a t a s p e c i f i c p o i n t a n d s t r a f e / r o l l t h e S t r i k e Suit to create a circula r p a t t e r n t h a t s h o u l d c l e a r t h e p a n e l s b e f o r e y o u r e a c h t h e m - a l t e r n a t i v e l y, you can just blast a la r g e e n o u g h h o l e t o f l y t h r o u g h . D e s t r o y i n g t h e d o o r p a n e l s e a r n s y o u p o i n t s , so the more you destroy th e h i g h e r y o u r s c o r e . As you get closer t o t h e c o r e , y o u w i l l e n c o u n t e r b a r r i e r s m a d e f r o m b e a m s o f l i g h t . C a r e f u l l y maneu ver through these t o a v o i d t a k i n g d a m a g e f r o m t h e m . Once you reach the c o r e , y o u w i l l h a v e t o d e c i d e w h e t h e r y o u ' l l f o l l o w y o u r o r d e r s a n d d e s t r o y the Relic by attacking t h e c o r e o r i f y o u ' l l o b e y C o n t r o l a n d a l l o w h e r t o t a k e b a c k t h e R e l i c b y destroy ing the limiters pl a c e d n e a r i t s c o r e . O bey Orders, D e f y C o n t ro l If yo u chose to de f y C o n t r o l , a t t a c k t h e c o r e a s s o o n a s y o u a r r i v e . O n c e e n o u g h d a m a g e h a s b een dealt to th e core, the R e l i c w i l l b e d e s t r o y e d . D ef y Orders, Ob ey C o n t ro l If yo u chose to he l p C o n t r o l r e t a k e t h e c o r e , f o l l o w t h e m i s s i o n m a r k e r s . Y o u w i l l e n c o u n t e r more beam barri ers - maneuve r p a s t t h e m t h r o u g h t h e t u n n e l s t o t h e t h r e e L i m i t e r c h a m b e r s - d e s t r o y a l l three limit ers as you en c o u n t e r t h e m . O n c e t h e l a s t l i m i t e r i s d e s t r o y e d , y o u m u s t f o l l o w t h e t u n n e l around to re turn to the c o r e . S w i t c h i n t o S t r i k e M o d e a n d u s e y o u r C i r c u s m i s s i l e s t o f i r e o n t h e c o re and trigg er a reset. Y o u w i l l h a v e i n f i n i t e F l u x , s o y o u c a n d a s h a r o u n d t h e c o r e a v o i d i n g t h e b e ams until the C ore resets. 66 67 M I S S I O N R A N K I N G S TA B L E Liste d below are t h e s c o r e r e q u i r e m e n t s t o a c h i e v e t h e d i f f e r e n t m e d a l r a n k i n g s . A l s o d e n o t e d are the score s needed to a c h i e v e t h e s u c c e s s f u l E a r t h I n t e l m i s s i o n d e b r i e f i n g a t t h e e n d o f m i s s i o n summary. You w ill need 8 of t h e s e t o g e t t h e ' g o o d ' e n d i n g . MISSI ON 1 RANK Platinum Gold Silver Bronze SCORE 50000 40000 (Success) 30000 20000 2 Platinum Gold Silver Bronze 140000 100000 (Success) 70000 50000 3 Platinum Gold Silver Bronze 200000 150000 (Success) 100000 50000 4 Platinum Gold Silver Bronze 160000 120000 (Success) 80000 50000 5 Platinum Gold Silver Bronze 200000 125000 (Success) 80000 50000 67 68 MISSI ON 6 RANK Platinum Gold Silver Bronze SCORE 130000 100000 (Success) 70000 40000 7 Platinum Gold Silver Bronze 90000 60000 (Success) 45000 30000 8 Platinum Gold Silver Bronze 160000 120000 (Success) 80000 40000 9 Platinum Gold Silver Bronze 160000 10000 (Success) 70000 50000 10 Platinum Gold Silver Bronze 180000 120000 (Success) 90000 50000 11 Platinum Gold Silver Bronze 200000 120000 (Success) 70000 50000 68 69 MISSI ON 12 RANK Platinum Gold Silver Bronze SCORE 140000 90000 (Success) 70000 40000 13 Platinum Gold Silver Bronze 60000 50000 40000 30000 ACHIEVEMENTS F irst S t rike Description: Destroy your first enemy ship. D e s t r o y o n e o f t h e e n e m y s h i p s w i t h y o u r w e a p o n s , f i r s t o p p o r t u n i t y b e i n g i n Stage 2 of Mission 1. Tra n sf o rm er Description: Transform into the Strike Suit for the first time. When piloting the Strike Suit, build up enough Flux to transform and press the Spacebar or the A button on the gamepad. Ac h ille s H eel Description: Find and destroy a Capital Ship weak point. T h e f i r s t o p p o r t u n i t y t o a c h i e v e t h i s i s i n M i s s i o n 2 w h e n y o u c o n f r o n t a F r i gate i n t h e f i n a l s t a g e . S e e t h e s e c t i o n o n C a p i t a l S h i p W e a k P o i n t s t o i d e n t i f y t hem. Ta ilo r Ma d e D e s c r i p t i o n : C u s t o m i z e y ou r w e a p o n l o a d o u t . F r o m t h e f r o n t e n d m a k e se l e c t S t a r t G a m e , c h o o s e a m i s s i o n , s e l e c t a s h i p a nd then change the default weapon load out. 69 70 S t rike S u it E vo lve d Description: Unlock an upgrade. Complete any of the upgrade unlock objectives as detailed in the mission walkthroughs. S t rike S u it C o m b o D e s c r i p t i o n : D e s t r o y 5 t a r g e t s a t o n c e i n S t r i k e M o d e . E n s u r e y o u h a v e s u f f i c ient a m o u n t o f F l u x w h e n t r a n s f o r m i n g i n t o S t r i k e M o d e t o f i r e a l a r g e b a r r a g e o f Cir c u s M i s s i l e s . H o l d d o w n t h e m i s s i l e l o c k b u t t o n ( M o u s e 2 / R B ) a n d m o v e t h e r eti cule over at least 5 enemy fighter targets before releasing. S t rike Mo d e E xt e n d e d Description: Destroy 20 Targets in Strike Mode Y o u n e e d t o d e s t r o y 2 0 t a r g e t s w h i l e r e m a i n i n g i n S t r i k e M o d e . T h e r e a r e m a n y op p o r t u n i t i e s t o a c h i e v e t h i s , b u t y o u r f i r s t o p p o r t u n i t y t o u n l o c k t h i s a c h i e vement i s S t a g e 1 o f M i s s i o n 4 . U s e t h e C i r c u s m i s s i l e s t o l o c k o n t o m u l t i p l e t a r g e ts b e s u r e t o b e e f f i c i e n t i n y o u r t a r g e t i n g a n d d o n o t l o c k m o r e m i s s i l e s t h a n you need onto a single target to ensure that you make back any Flux you spend. To rp ed o 1 C o rve t t e Ze ro Description: Destroy a corvette with a torpedo. S e l e c t M i s s i o n 2 , 3 , 4 , 9 , 1 0 , 1 1 o r 1 2 a n d c h o o s e t h e B l a d e B o m b e r a s y o u r s hip of choice. Equip torpedoes by pressing Spacebar or the A button when engaging a corvette, then aim and take fire. Lu c ky S t rike D e s c r i p t i o n : D e s t r o y a B la c k F l e e t I n t e r c e p t o r w i t h R o c k e t s . E q u i p t h e R o c k e t P o d s a t t h e w e a p o n s e l e c t i o n s c r e e n i n M i s s i o n 8 a n d u s e t h em to shoot down a Black Fleet Interceptor. S ave E a rt h Description: Reach the end of the game. Complete all the missions and refer to the mission walkthroughs in this guide whenever you come to a point that you become stuck. C o m p le t ist Description: Unlock everything. C o m p l e t e a l l t h e m i s s i o n s t o a c h i e v e t h e w e a p o n a n d s h i p u n l o c k s a n d f o l l o w the Upgrade Unlock descriptions and advice in the mission walkthroughs. 70 71 S t rike Fa st Description: Complete the last mission inside 7 minutes. S h o o t Th e Mo o n Description: You can shoot the Moon... We're just not telling you how. I n M i s s i o n 1 c h a n g e t h e e qu i p p e d m i s s i l e s t o t h e R o c k e t P o d s a n d t h e n a i m a n d take f i r e s e v e r a l r o c k e t s a t t he M o o n . S ave E a rt h ’ s F u t u re ( S e cre t Ach i eve m e n t ) Description: Get a better ending. B e a t t h e m e t a g a m e - g e t a t l e a s t 8 g o o d E a r t h I n t e l b r i e f s ( s e e s u c c e s s s c o r es above) and allow Control to take over the Relic in Mission 13. DLC Achievements S t rike Th re e D e s c r i p t i o n : K i l l 3 o r m o r e t a r g e t s w i t h a s i g n l e b l a s t o f t h e R a p t o r s c a n n o n. Do u b le S h o t Description: Blast 2 Targets at once with teh Raptors Cannon. A Dish S erved C o ld Description: Fold Point, Hit 20 weakpoints withing the mission. Ma kin g Om ele t t es D e s c r i p t i o n : F o l d P o i n t , Wi n t h e m i s s i o n w i t h o u t l o s i n g m o r e t h a n 3 , 0 0 0 l i v e s 71 72 Like A S h ield Of S t e el Description: No win scenario, Stop any torpedos hitting the cruiser. E xit S im u la t io n Description: Beat the Heroes of The Fleet campaign. At La st We W ill H ave R eve n g e D e s c r i p t i o n : R e v e n g e , T a k e d o w n a l l t h e s h i p s b e f o r e t h e y r e a c h t h e h a l f w a y point. W ip e Th e m Ou t , A ll Of T h e m Description: Dogfight, Kill 20 enemy fighters. Be a m Me U p Description: Dogfight, Destroy 3 beam turrets inside the nebula A Go o d Of f en c e Description: Emergence, Destroy a cruiser before the beam cannon does Ic a ru s Aga in Description: Emergence, Fly too close to the sun and still win the game Ob ey C o n t ro l (S ec re t Ach i eve m e n t ) Description: Fly into a torpedo when control tell you too. 72 73 HEROES OF THE FLEET CLASSIFIED Welcome to the U.N. E . T a c t i c a l I n t e r f a c e S y s t e m . Y o u w i l l b e r e q u i r e d t o u n d e r g o a s e r i e s o f historical flight s i m u l a t i o n s t h a t r e c r e a t e s o m e o f t h e k e y b a t t l e s i n t h e U . N . E . / C o l o n i a l w a r. The simulation is m a n a g e d b y a n e v a l u a t i n g A . I . I n t h i s c a s e w e h a v e m o v e d o v e r f r o m t h e p r e v i ous T.I.S. A.I. Ins t a n c e t o a n e w A . I . p r o t o t y p e b a s e d o n t h e e n t i t y C o n t r o l . This is the first t i m e C o n t r o l V 2 . 0 h a s i n t e r a c t e d w i t h p e o p l e s o a l l c a d e t s a r e r e q u i r e d t o re port any inconsiste n c i e s , b u g s o r b e h a v i o r i s s u e s r e l a t i n g e i t h e r t o t h e s i m u l a t i o n o r t h e C o n trol 2.0 A.I. Colonel Geoff Talbo t . Mission 1: Revenge DESCRIPTION: This simulation is a recreation of the events that followed Colonial revenge attacks after the massacre on Akira 5. You will take on the role of U.N.E. pilot Tom Whittaker. Historically, the pilot flew a scythe interceptor armed with a medium plas cannon, Light machine gun and seeker missiles. You may choose your chip and load out. H i storical Ship : S cy t h e In t e rc e p t o r Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Ligh t Ma c h in e Gu n Mi s sile Slot 1 : S e eker Missile s Mi s sile Slot 2 : S eeker Missile s Rec om m ended S h ip : S t rike S u it Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Railgu n Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s 73 74 Mi s sion: While this mission can be completed in any of the available craft, the Strike Suit is ideal because its Strike Mode capability will allow you to maneuver and position yourself in relation to the capital ship weak points with ease. Furthermore, the Strike Mode's cannon is effective against weak points. It is recommended that you equip the Railgun instead of one of the machine guns to help you deal with the Capital ship gun-emplacements from a safe distance. Rocket Pods are also recommended as they are ideal for attacking the weak points which cannot be targeted by other missiles and are very effective at dealing damage to Capital Ships. Data collected from the flight recorders of many U.N.E. pilots show that the majority of pilots do not remember the locations of the structural weaknesses present on most Colonial Capital Ships. This mission was selected for the training program both to teach pilots how to find weak points and deal with capital ships in the absence of bomber support, and also to educate them on one of the key battles that escalated tensions between the U.N.E. and Colonial forces to full-scale war. The mission opens with Colonial forces ambushing a U.N.E. convoy. The simulation will not allow you to save the frigates but you should still engage the enemy fighters to earn points for a higher performance evaluation. Once the U.N.E. convoy is destroyed, the Colonials will fold out and you will follow them to an asteroid field where you have to destroy two frigates and a cruiser before they reach the fold point. The longer you take to complete this mission, the more difficult it will become. At the halfway point, a squadron of Colonial fighters will fold in to defend the capital ships. Furthermore, there are several Colonial turret platforms defending the fold point at the far end, making it even more difficult for you to focus on the capital ships if you allow them to get that far. Start by targeting the nearest frigate. Destroy its flak and small plasma turrets to make your attack easier. If you have the railgun equipped, you will be able to pick the turrets off at range. Once the turrets are dealt with, you are free to attack the weak points. For this simulation they have been highlighted for you to help you familiarize yourself with them. Work through the weak points on one side of the frigate then move on to the other side of the ship, destroying any turrets that pose a threat to you first. If you are having trouble hitting some of the weak points, fly in close and use your Rocket Pods against them. Once you have hit all the weak points, the frigate should be destroyed. If this is not the case and you cannot locate or hit any remaining weak points, fire at the hull of the frigate until it is destroyed. Be aware however that this tactic is far slower and you risk allowing the enemy ships to move to nearer the fold point. When the frigate is destroyed, move onto the next frigate and take it out in the same manner. Once both frigates have been destroyed, move on to the cruiser. First, destroy the cruiser's two small plasma gun batteries and its flak turrets to make it easier for you to maneuver in the space around the cruiser. At this point, you should be using your Rocket Pods against the cruiser's weak points to destroy them as quickly as possible to prevent the cruiser from escaping, especially if you have reached the point where you have to deal with either the Colonial fighters or gun platforms. If the fighters reach you - break away from the Capital ships and deal with them - the Strike Suit should be able to deal with them very efficiently. 74 75 H i storic note: This mission is based on the actions of 1st Lieutenant Tom Whittaker who disobeyed a direct order not to pursue the Colonial forces after they destroyed the freighters transporting U.N.E. personnel involved in the Akira incident. Whittaker followed the Colonial Cruiser and two frigates into an asteroid field, where he destroyed them by attacking their structural weak points. What is even more impressive is that he accomplished this feat despite the fact that he was piloting a damaged Scythe Interceptor with a configuration that was suboptimal for engaging capital ships. As a result of his insubordination, the U.N.E. was left with no choice but to subject to non-judicial punishment in accordance with article 15: Forfeiture of half his base pay for two months; Reduction of rank and base pay by one grade; Flight status revoked for two months. Despite being hailed as a hero by his comrades, Whittaker's treatment at the hands of the U.N.E. administration left him disillusioned and he quit the U.N.E. in disgust. However, Whittaker made a small fortune in the private sector both from his autobiographical media releases and by consulting on capital ship destruction and pilot training programs. Eventually, under pressure from a growing fan base - the U.N.E. revoked the charges against Whittaker and he now lectures at their pilot training academy. Mission 2: Fold Point DESCRIPTION: This simulation is based upon the battle for fold point '1138.' You take on the role of flight team leader Phil Robinson. Historically, Team leader Robinson flew an apex fighter equipped with a medium plasma cannon, railgun and rocket pods, you may choose your ship and loadout. H i storical Ship : A p ex F igh t e r Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Railgu n Mi s sile Slot 1 : Ro c ke t Po d s Rec om m ended S h ip : Bla d e Bo m b er Gun Slot 1 : M ediu m P la sm a Gu n Mi s sile Slot 1 : S e eker Missile s Mi s sile Slot 2 : S eeker Missile s Mi s sile Slot 3: S e eker Missile s Mi s sile Slot 4: S eeker Missile s 75 76 Mi s sion: Almost all enemy forces in this mission are Capital Ships and as such, the Blade Bomber is suited perfectly to deal with the threats in this mission. This mission has been chosen to give pilots an opportunity to put into practice what they learned about engaging capital ships in Mission 1: Revenge. This scenario also serves to teach them the importance of prioritizing the correct targets when supporting capital ships in a line battle. Pilots should prioritize enemy heavy beam cannons and large plasma cannons when supporting allied capital ships to minimize the threat enemy capital ships pose to them. As the mission opens, the Colonials will already have a frigate and six corvettes in play. Switch to your torpedoes and start launching them at the frigate as you approach it. By the time you get close to the frigate, there should be enough torpedoes in flight to outright destroy the frigate. Switch to your Seeker missiles and use them against the six corvettes. More enemy capital ships will fold in. Hit them with a barrage of Seeker missiles to destroy their turrets to prevent them from dealing damage to your capital ships and then switch to torpedoes and destroy them. When disabling a capital ship's offensive capabilities, make sure you destroy their Heavy Beam and Large Plasma turrets, as these weapons will pose the greatest threat to your own capital ships. When the Colonials send a carrier through the fold point, it will launch a squadron of fighters - destroy them with your Seeker missiles. If at any point, you run out of seeker missiles or take a lot of damage, return to the U.N.E. carrier. Your missiles will be replenished and your ship will be repaired. Use this whenever there is a lull in the battle to prepare yourself for the next wave. As long as you keep crippling and destroying the enemy capital ships, the U.N.E. capital ships will keep pushing towards the enemy gate and ultimately lock it down once they control all three lanes on the Colonial side of the Fold Point. H i storic Note: This simulation is based on the battle at Fold Point 1138 and the final engagement of Flight Leader Phil Robinson. Robinson was just one of many U.N.E. pilots dispatched to Fold Point 1138, charged with securing the location, however, Robinson's name remains etched in history because of his selfless dedication to his team and the defense of the U.N.E. Fleet. Robinson helped to hold the Colonial forces at bay for over an hour and, during this time, logged six corvette kills, four frigate kills and three cruiser kills. However, the Colonial Fleet was commanded by Admiral Suvarov, a rising star in the Colonial ranks responsible for multiple Colonial victories over U.N.E. forces, and with his direction the Colonial Capital ships overwhelmed the U.N.E. forces. Suvorov's victory cemented his position within the Colonial hierarchy and he was approached to direct, develop and train captains for the Colonial Elite force that became known as the Black Fleet. It appears that Robinson's success brought the flaws in the Colonial capital ship designs to Suvarov's attention. Unable to redesign the ships themselves in the time frame available, Suvarov pushed through prototype miniaturized beam technology, capable of tracking and shooting down small, fast ships into deployment on capital ships in his new fleet. In the aftermath, Robinson's sacrifice was recognized by the U.N.E. He was posthumously awarded the gold service medial. 76 77 Mission 3: Dogfight DESCRIPTION: This simulation is based upon the final battle of colonial fighter ace Bader Hartmann. You will take on the role of U.N.E. pilot Ray Watson who was given the order to take down Hartman. Historically, pilot Watson flew a scythe interceptor armed with a mediaum plasma cannon, heavy machine gun and rocket pods. You may choose your ship and load out. H i storical Ship : S cy t h e In t e rc e p t o r Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Ligh t Ma c h in e Gu n Mi s sile Slot 1 : S e eker Missile s Mi s sile Slot 2 : S eeker Missile s Rec om m ended S h ip : S t rike S u it Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Railgu n Mi s sile Slot 1 : Ro c ke t Po d s Mi s sile Slot 2 : Ro c ket Po d s Mi s sion: On this mission, pilots are advised to equip Rocket Pods since the end of the mission takes place inside a nebula where missile systems will be rendered useless. When the mission starts, fly towards the waypoint, fighting off any Colonial forces that attack you. When you reach the waypoint, Hartmann will appear and start attacking you. His weapons have been enhanced and he can deplete your shields in a single volley, so make sure you are aware of his position at all times. Avoid using any tracking missiles against him, as he will use an EMP blast to neutralize the missiles and scramble your ship's targeting instruments. Instead, focus on wearing down his shields with your machine guns and then attacking his armor with your plasma cannons. If you have access to the railgun, it is advised you equip it for this mission, as it will allow you to decimate his shields in a single shot and follow up with a second shot to damage his armor directly. Whenever you start to chip away at his armor, Hartmann will deploy countermeasures which will break your target lock on him and give him a boost to his thrusters which will allow him to disengage from you and buy his shields time to recharge. When he does this, make sure you keep visual contact on him and re-acquire him as soon as possible. If you have the railgun, this will allow you to attack him before he recovers, and keep him on the defensive. 77 78 Once you have depleted about a third of Hartmann's armor, he will attempt to flee. If he gets more than 4000 units away from you, he will escape and you will fail the scenario. Stay close to him - use your thrusters if he gets more than 3000 units away from you and try to cut him off when he banks. Hartmann is invulnerable for this section of the simulation, so there is no advantage in firing on him. If Hartmann is unable to shake you, he will flee to the Targon Nebula in the hopes of evading you. Once inside, he will attempt to put enough space between you to set up an attack run. Keep him on the defensive by staying on him at all times. He will try and evade your attacks but you can use your machine guns if you are having trouble using plasmas. Once his shields are depleted, switch into Strike Mode and use the auto-aim function to keep him locked in your sights while you blast him with your cannons. Alternatively, if you have the Railgun equipped, you can allow him to put some distance between the two of you, where he will employ fewer evasive maneuvers - allowing you to pick away at him with your railgun. Be aware that the Beam Cannons mounted on the derelict ships in the Nebula are still active and will automatically target you. This should not pose much threat, unless your shields are depleted, in which case they will rapidly deplete your armor. Avoid collisions and don't allow Hartmann to get a bead on you to prevent this from happening. H i storic Note: At the time of his death, Bader Hartmann was sixty-two and was the oldest serving pilot in either the U.N.E. or Colonial military. He was posthumously awarded the Colonial Star, the highest honor awarded any Colonial serviceman. During his career, he had scored over a thousand kills against U.N.E. pilots - marking him as the most successful pilot in human history. However, prior to the events of this simulation, Bader Hartmann was drafted to train the Colonial's best combat pilots under the command of Admiral Suvorov. His legacy was the skill of the Black Fleet pilots - men and women who shared a fanatical devotion to the man and his death only inspired them to greater levels of zeal against the U.N.E. U.N.E. Pilot Ray Watson was awarded the gold service medal but was killed, along with the majority of the Earth fleet, when the Colonials first revealed the ship known as the Relic. His death at the Targon nebula had little impact on the development of the Colonial elite since the training protocols he developed had already been put in place: his work was done. 78 79 Mission 4: Emergence DESCRIPTION: This Simulation is based upon the battle at the Ares R&D station. You will take on the role of U.N.E pilot Grace Reynolds - early in her career - on a routine partol of the Ares facility. Historically, pilot Reynolds flew a modified apex fighter armed with a medium plasma cannon, light machine gun, seeker missiles and rocket pods. You may choose your ship and load out. H i storical Ship : A p ex F igh t e r Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Ligh t Ma c h in e Gu n Mi s sile Slot 1 : S e eker Missile s Mi s sile Slot 2 : Ro c ket Po d s Rec om m ended S h ip : S t rike S u it Gun Slot 1 : M ediu m P la sm a Gu n Gun Slot 2 : Railgu n Mi s sile Slot 1 : S e eker Missile s Mi s sile Slot 2 : S eeker Missile s Mi s sion: Be warned that only advanced pilots should attempt using the Apex Fighter loadout that Flight Team Leader Reynolds was flying when she originally flew this mission. Even Reynolds, one of the U.N.E.'s most celebrated pilots, found herself unable to counter the threat of the Black Fleet in a standard fighter. As soon as the mission starts, approach the space station. Colonial forces will fold in shortly after the mission begins. The enemy carrier in this engagement is invulnerable to your attacks and you should keep your distance to avoid taking damage from its small beam turrets. During the mission - be careful you do not drift too close. Instead, focus on destroying the fighter groups and any support ships that accompany the carrier. At first, stay close to the station and kill any fighters attacking the generators to ensure the Ares Cannon remains functional. When you have time, venture out to intercept corvettes, frigates and the torpedoes they fire. Once these threats have been eliminated, return to the station and engage any new fighters launched by the carrier. 79 80 The first wave will contain two corvettes. You should intercept them, if you have the railgun equipped; shoot them with it on your approach to soften up their armor. Once in range, switch to Strike Mode and fire off a volley of Circus Missiles to finish them off. Switch back to Pursuit Mode before the missiles hit to maximize the Flux you gain in return. Once you have destroyed both corvettes, return to the station and wait for the next wave. In the next wave the carrier will be accompanied by a single frigate, you will not be able to destroy the frigate before the Ares Cannon charges up but you can pick off its turrets with the railgun for extra points and take down any torpedoes it manages to fire. When facing Black Fleet frigates on this mission you should prioritize destroying the heavy beam cannon and heavy plasma cannon as these weapons pose the greatest threat to the station's generators. Next, the carrier will be escorted by two frigates. Ignore the one to the carrier's right - the Ares Cannon will destroy that one on its own, instead focus on the other frigate. Destroy its heavy beam and heavy plasma turrets using either your railgun or Circus missiles in Strike Mode. It is possible to destroy the second frigate before the Ares Cannon charges up again by attacking its weak points; however your priority should be intercepting any torpedoes the frigate fires. Furthermore, you will find yourself under constant fire from the Carrier's small beam turrets so keep an eye on your shields and, if they drop, retreat and let them recharge. Don't forget to mop up any fighters attacking the station, as these can easily knock out a generator if left unchecked. There will be two frigates escorting the carrier again in the next wave. Use the same strategy as described above to deal with them. Next, the carrier will be accompanied by a cruiser. The cruiser will take two hits from the Ares Cannon, you should move out to flank the cruiser (make sure the cruiser is between you and the carrier) and wait for the Ares Cannon to attack the cruiser. Once the cruiser has been hit, afterburn towards it. Make sure you approach it from the underside to avoid its small beam turrets. Once you are in range, unleash your Seeker missiles into its underside. It should not take many hits to finish it off. At this point, the carrier will only be able to take one more hit. Hold off the fighters until the Ares Cannon charges up and finishes off the carrier. H i s toric Note: The Ares beam cannon prototype was developed in response to a series of hit-and-run attacks taking place deep inside U.N.E. space against both military installations and civilian stations. Although, unknown to the U.N.E. at the time, these attacks were performed by the Black Fleet on its first mission to disrupt U.N.E. operations. The U.N.E. had hoped to develop a weapon that would allow their stations to defend themselves from capital ships without fleet support. Flight Team Leader Grace Reynolds was assigned to the Ares space station during the prototype's initial deployment. Reynolds and her squadron had been flying on a standard combat air patrol when the Black Fleet command ship folded in almost directly on top of their position. Reynolds barely had time to register the new contact before the heavily modified carrier, refitted with what would become the Black Fleet's signature beam weapons, opened fire on the squadron destroying almost all of the U.N.E. fighters instantly. Reynolds ordered the handful of surviving fighters to fall back to the Ares station. During the actual mission, the commander of the Black Fleet Carrier - a prodigy trained by Suvorov called Demian Tarkovsy - held back capital ships to use as shields for the carrier so he could fold in and send squad after squad of fighters craft to take down the generators. The destruction of the Ares project was the U.N.E.'s first recorded encounter with the Colonial Elite and helped create the legend of the Black Fleet. 80 81 Mission 5: No Win Scenario DESCRIPTION: This simulation was, until recently, deactivated due to irregularities in the safety protocols. This simulation has now been reactivated by the U.N.E. A.I. Control verseion 2.0. It has also had several changes made to the core experience. H i storical Ship : A p ex F igh t e r Gun Slot 1: M ed iu m P la sm a Gu n Gun Slot 2 : Heav y Ma c h in e Gu n Mi s sile Slot 1: Ro c key Po d s Mi s sile Slot 2 : Ro c ket Po d s Mi s sile Slot 3: Ro c ket Po d s Rec omm ended S h ip : S t rike S u it Gun Slot 1: M ed iu m P la sm a Gu n Gun Slot 2 : R ailgu n Mi s sile Slot 1: S eeker Missile s Mi s sile Slot 2 : S eeker Missile s Mi s sion: The first wave of enemies will be three squads of interceptors. They pose no threat to the Tantalus and should present no problem to you. Shoot them down to generate extra Flux. The second wave contains several squads of fighters. Once again, they pose little threat to the Tantalus and you should be able to deal with them easily enough. In the third wave, several corvettes escorted by fighters and heavy fighters, will fold in and fire torpedoes. Intercept the torpedoes immediately and then finish off the fighters. At this point, three frigates will fold in and start attacking the Tantalus. The largest threat posed by the frigates is the torpedoes they fire. Control V2.0 will increase the speed of the torpedoes every time a frigate is destroyed. Change your target priority to torpedoes and keep an eye on the priority box - the Torpedoes' tag will change from grey to brown every time a torpedo is fired. When this happens, target the nearest torpedo group and chase it down. 81 82 The next threat posed by the frigates is their heavy plasma cannons. Take these out as soon as possible; ideally after the first wave of torpedoes and before the next is launched. If you run out of time, deal with the torpedoes and then return to the turrets. Once this is done, the frigates will only be able to deal significant damage with torpedoes. Once you have neutralized these threats, the Tantalus will be able to destroy the frigates on its own; however you should start attacking the frigates weak points to speed up their destruction. When the final frigate is about to be destroyed, Control V2.0 will replace the frigate with two Black Fleet cruisers. Each Black Fleet cruiser is outfitted with three heavy beam turrets and five large plasma turrets which can deal significant damage to the Tantalus. You need to destroy these turrets as quickly as possible if you hope to save the Tantalus; however, the turrets on the top side of each cruiser are defended by eight small beam turrets, positioned on either side of the cruiser's bridge, which will destroy your fighter very quickly if you take sustained fire from them. You can either try firing a barrage of Seeker missiles at the small beam turrets, or you can approach the cruisers from the underside, go into Strike Mode and maneuver around the hull, quickly pop up beside a bank of small beam turrets and paint them with Circus missiles. Release the missiles and then retreat back to the underside of the cruiser. Repeat this until you have destroyed all the small beam turrets. Move onto destroying the large beam and heavy plasma turrets. The heavy beam turrets are easy to spot when they fire - there are two on the top side of the cruiser's hull, in line with the bridge and a third turret on the bottom foredeck. The heavy plasma turrets are a little harder to spot, but can be identified by the large double-plasma bolts they fire. There are two heavy plasma turrets on either side of the bridge and another at the top foredeck. Once you have destroyed all these turrets, move onto the next cruiser. Once both cruisers are neutralized as a threat to the Tantalus, you can begin attacking their weak points to destroy them. Once the cruisers are destroyed, the mission will end. H i s toric Note: Pilot Sam 'Mailman' Bradley's career is notable due to the fact that he has survived multiple engagements that resulted in disproportionately high casualties for the U.N.E. The defense of the Tantalus was only Bradley's second combat engagement. Bradley performed admirably for an inexperienced pilot. He managed to intercept all torpedoes fired at the Tantalus from the Colonial frigates while also incapacitating their turrets, allowing the Tantalus to destroy them with impunity. However, a misjudged boost across the Tantalus led to a collision that damaged his Apex fighter beyond repair. In fact, throughout his career Bradley holds the record for most ships lost by a living pilot. 82 83 PILOT TIPS Dog Fighting Tips Weapon Switch in g Changing between plasma and machine guns is a crucial technique when dog-fighting with other fighter craft. Shields are more vulnerable to machine guns, whereas Armor is more vulnerable to plasma shots. To quickly take down a ship, use the machine gun to strip its shield and then switch to your plasma cannons to rapidly reduce its Armor and destroy it. Hard Turns Don't forget that in these fighter craft, the slower you go the harder you turn - when you are chasing down another pilot and you don't have the advantage of Strike Mode - brake and turn to bring your target into line. Strike Suit Tips Fl u x The Strike Suit harnesses a source of energy called Flux, which is required to power Strike Mode. Flux is increased by inflicting and sustaining damage and is depleted when firing weapons in the Strike Mode. Do not fire more missiles than are required to destroy a target. By doing this, you will generate more Flux than you expend and thus will be able to remain in Strike Mode indefinitely. Dash The EMP is not available in Strike Mode; however, you can use the Strike Mode's increased maneuverability to avoid missile attacks. Double-tap a movement key to trigger a dash. Dashing just before a missile strikes will disorient its targeting systems and it will be unable to re-acquire you as a target. Multiple Missile Lock The Strike Suit has the ability to lock onto multiple targets with missiles in Strike Mode, simply by holding down the button to fire missiles and using the reticule to paint over multiple targets to select them. More missiles will be fired at a single target the longer the button is held over it. A beep sound signifies each additional missile to be fired at a target or multiple targets when the button is held to maximize damage dealt. The missiles will be fired as when the button is released or the Strike Suit runs out of Flux. Auto Aim When in Strike Mode, the Strike Suit is able to lock onto a target and keep the ship oriented to face that target regardless of its motion relative to the Strike Suit. This is useful for tracking fast moving targets, turning quickly to acquire new targets, ensuring your cannons hit with accuracy and orbiting around capital ships when strafing them and avoiding their fire. 83 84 Combat Strategy Co r vettes Attack corvettes from below or above to avoid the Corvette's rear turret. When facing Black Fleet corvettes, get in fast, hit it with missiles and get out fast. Keep moving and shift your vector frequently to dodge its small beam turrets. Fr i gates It's always a good idea to take out the flak turrets on frigates first, as they will shoot down any torpedoes fired by friendly capital ships and jostle your ship, ruining your aim. After this, you should take out the plasma turrets to allow you to freely strafe the frigate with impunity. When defending friendly capital ships, make sure you destroy the large plasma turret and in the case of Black Fleet frigates, the large beam turret too. Also switch your target priority to torpedoes and intercept any fired by the frigates. With its defensive turrets destroyed you can focus on its weak points. Cr u isers When dealing with cruisers, the biggest threat to your fighter is posed by the twin banks of small plasma turrets flanking either side of the cruiser's bridge (and, in the case of Black Fleet cruisers, small beam turrets which are even deadlier). Fortunately, these turrets are lightly armored and can be destroyed with three Circus missiles. With careful aim you should be able to clear out each bank in a single shot, provided you have enough Flux. Once these are eliminated, you should be able to dodge or pick off any of the remaining small turrets as needed. Again, if you are defending capital ships, make sure you take out the three large beam and five large plasma turrets to reduce the amount of damage they will take from the cruiser. Car riers Carriers have the most gun hard-points of any Capital ship and fighters will get chewed up very quickly when trying to pick off any turrets from up close. When dealing with a carrier it's a good idea to strip down one side of the carrier first to clear your airspace and allow you to get close. To accomplish this, max out your Flux before engaging the carrier and then paint as many targets on it as possible. When you release your volley, switch back into Pursuit Mode immediately so that you make back as much Flux as possible when your missiles destroy the turrets. Fire and Forget missiles are also very effective against carriers, especially if you find yourself low on Flux, as these missiles will destroy turrets, hit weak points and deal direct damage to the carrier itself - as long as you are in range and pointing the missiles at the carrier, they will do a great deal of damage and fill up your Flux bar. Alternating between these two strategies will devastate carriers, as the Fire and Forget missiles will finish off any turrets your Circus missiles softened up and they will almost always hit the carrier's weak points, dealing massive damage. 84