Gun Slot 1

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SSZ Strategy Guide
By: Colonel W. Marx
Assisted by Sargeants: Z. Peters, J.Mummery,
B.Smith, S.Bradley
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CONTENTS
Page
Introduction
4
Ships
6
Weapons
9
Enemies
14
Enemy Flux And Rewards
24
Mission Walkthrough
26
Mission Rankings Table
67
Achievements
69
Heroes Of The Fleet
73
Pilot Tips83
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Introduction
Welcome aboard pilot, and congratulations on your assignment to the U.N.E.
Arcadia! Before you start patting yourself on the back for securing an
assignment to the fleet's most advanced carrier, I'd advise you to review
the document below which will familiarize you with the ships you'll be
flying on the Arcadia, their weapons systems and the enemies you'll be
facing while on this deployment.
Now, I know some of you out there might think you are too good to be
reading a regulations manual when you could be winning your squad mates'
stash of contraband in a hand of poker. Maybe you're a rookie fresh out
of the academy and the top of your class and you think you know every
U.N.E. regulation like the back of your hand. Or maybe you're an old ace
who thinks his instincts have been honed to a razor's-edge due to years of
service and you have nothing to learn from a regulations manual.
Well, think again. Currently tension between the U.N.E. and Colonies
is running at an all-time high and the Arcadia is about to be deployed
along with the rest of the fleet to engage a Colonial force that we have
detected making a series of folds with a predicted trajectory that leads
directly to Earth. We're fighting for keeps here boys and girls, and I
need every single one of you to be up to speed on all the tactical data
we have available. As stated earlier in this brief, the Arcadia is the
fleet's most advanced carrier and by virtue of that, she is carrying new
systems which some of you may yet not be familiar with.
Finally, I'd like to make an observation about the enemy we will be going
up against The Colonial Fleet. In my years of service I have been deployed
in Colonial space both during peacetime and full-blown-war. I have flown
into combat against the full spectrum of their forces. And I have seen
many a good friend die to Colonial fire for one simple reason, they failed
to respect the enemy.
This is a prevailing trend among U.N.E. pilots to this day. Many view
the Colonial Navy to be a rag-tag ramshackle of poorly-trained grunts
and privateers. It's easy to understand why this attitude has developed
the Colonial Fleet is comprised of ships contributed by the various
member worlds of the Colonial Federation and while they all deploy ships
built to the same specifications, not all are built to the same standard
and many cannot match the technology fielded by the U.N.E. Many U.N.E.
pilots score a few easy wins against the Colonial Expeditionary Fleet
- a fleet which only boasts a rabble of poorly trained pilots and a few
dozen last-generation frigates - and then get themselves killed by their
overconfidence when they fly against the Colonial Command Fleet or worse
yet, the dreaded Black Fleet, which can deploy entire wings of ace pilots
and capital ships that can devastate our own ships in an even fight.
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When going up against these elite elements of the Colonial fleet, you will
need a healthy respect for the capabilities of your enemy combined with
every scrap of tactical knowledge contained in this document to come home
alive. As I said above, we now know that the Colonial fleet is moving on
Earth and we need every healthy body alive and fighting in this campaign
which promises to be a long and difficult struggle. So brush up on the
knowledge contained in this manual and sharpen your skills in the Virtual
Flight Deck. Stay alive and good hunting pilot.
- Flight Commander John Richards.
POSTSCRIPT
As most of you are already aware, Flight Commander John Richards was KIA
defending the Arcadia from Colonial forces after they disabled our fleet
with a prototype super-weapon. On the orders of Captain McCallum, I will
be assuming his duties from here on out.
Now, I know all of you from the 407th, those of you who were already
deployed to the Arcadia during the attack and those of us who have joined
you recently, have taken a massive hit in this attack. You have lost
your flight commander, most of your squadron and almost the entire U.N.E.
fleet. Furthermore, it appears that the Arcadia is the only operational
carrier left in the U.N.E. fleet, and the Colonials are still headed to
Earth. It would be easy to give up now, to surrender and accept our fate
but to do so would be unacceptable.
We are the last hope for the billions of innocent lives on Earth. We are
all that stands between them and extermination. If we give up now, allow
our resolve to flag in the face of despair, we will have allowed the
greatest genocide in human history to be carried out with no resistance
and be guilty of dereliction of duty and cowardice.
So I'm asking you all to find the resolve to carry on fighting. In the
face of these overwhelming odds we need to take the words of Flight
Commander Richards to heart more than ever. We face a ruthless enemy using
unconventional tactics and we need every advantage we can muster, so if
you haven't already, study this doc and get down to the Virtual Flight
Deck when you are not on active duty. We are all that's left and we have
no choice but to step up and be the best we can to win this for Earth.
That is all. Good Hunting.
- Flight Team Leader Grace Reynolds.
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SHIPS
APEX FIGHTER
DESCRIPTION:
A m u l t i - p u r p o s e s p a c e s u p e r i o rity
f i g h t e r t h a t s e r v e s a s t h e b a ckbone
o f t h e U . N . E . N a v y . I t p r o v i d es a
balance between speed,
m a n e u v e r a b i l i t y a n d a v a i l a b l e weapon
slots. One of the d e f i n i n g p o i n t s t h a t r e a l l y s e t t h e A p e x F i g h t e r a p a r t f r o m t h e o t h e r s h i p s is that
it has a triple bar r e l P l a s m a C a n n o n s f o r i n c r e a s e d r a t e o f f i r e a n d d a m a g e .
This is the first a n d o n l y s h i p a v a i l a b l e t o y o u a t t h e b e g i n n i n g o f t h e c a m p a i g n a s a r e i n s t ated pi lot of the U.N.E. I t i s a l s o t h e d e f a u l t s h i p f o r M i s s i o n 2 a n d t h e f i r s t h a l f o f M i s s i o n 3 .
GUN SLOTS: 2
MISSILE SLOTS: 3
STRIKE SUIT
D ESCRI PTI ON:
The Strike Suit i s a p r o t o t y p e
transforming figh t e r d e s i g n e d b y
Control. The defa u l t s t a t e i s
Pursuit Mode, in w h i c h i t f u l f i l l s
the same function a s a s p a c e s u p e riority fighter. H o w e v e r , t h e S t r i k e S u i t r e a l l y s t a n d s o u t w h e n i t t r a n s f o r m s i n t o S t r i k e M o de, a
combat mech. In t h i s m o d e , t h e p i l o t c a n m a n e u v e r f a r m o r e e f f i c i e n t l y t r a c k i n g t a r g e t s w i t h ease.
There is also the A u t o A i m f e a t u r e t h a t a u t o m a t i c a l l y t u r n s t h e m e c h t o f a c e t a r g e t s - a l l o w i ng for
the pilot to trac k t h e m w i t h e a s e . S t r i k e M o d e a l s o h a s u n i q u e w e a p o n s i n c l u d i n g t h e M T A M C i r cus mis sile system that a l l o w s t h e p i l o t t o l o c k o n a n d f i r e a t m u l t i p l e t a r g e t s a t t h e s a m e t i m e .
Plus it is more m o b i l e a n d a g i l e o v e r s h o r t d i s t a n c e s w h e n u s i n g t h e d a s h a b i l i t y t h a n t h e o t her
available ships. The Strike Suit b e c o m e s a v a i l a b l e h a l f w a y t h r o u g h M i s s i o n 3 , a n d i s u n l o c k e d o n i t s c o m p l e t i o n. It is
also the default s h i p f o r M i s s i o n s 4 , 5 , 8 , 9 , 1 0 , 1 1 a n d 1 2 . T h e S t r i k e S u i t i s r e q u i r e d t o complete
three of the game ' s A c h i e v e m e n t s . T h e w e a p o n s l o t s o n t h e S t r i k e S u i t o n l y a p p l y t o i t s P u r s u it Mode.
The weapons in St r i k e M o d e a r e n o t c u s t o m i z a b l e .
GUN SLOTS: 2
MISSILE SLOTS: 2
PILOT TIP:
T h e inc re d ib le abilit ies o f t h e S t rike S u it m a ke i t t he fi rs t c ho i c e, w he n g i ve n t he o pt i o n , w he n t r y i n g
t o attain high sc o res o r u n lo c k u p g ra d es wh e n re pl a y i n g m i s s i o n s.
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BLADE BOMBER
DESCRIPTION:
T h e B l a d e B o m b e r w a s d e s i g n ed to de s t r o y l a r g e h e a v i l y a r m o r e d targets.
I t i s t h e o n l y f i g h t e r - c l a s s craft
t h a t c a n b e d e p l o y e d w i t h a load-out
of torpedoes. Altho u g h i t d o e s n o t h a v e a s e c o n d a r y w e a p o n s l o t , i t h a s t h e l a r g e s t m i s s i l e c apac ity of any of the f i g h t e r c l a s s s h i p s - t h i s p a y l o a d a l l o w s i t t o d e f e n d i t s e l f f r o m o t h e r f i ghters in
situations where it d o e s n o t h a v e a n y a l l i e d f i g h t e r c o v e r s u p p o r t . I t s h e a v y a r m o r i s f a r m o re dura ble than any other f i g h t e r ; h o w e v e r t h e t r a d e o f f i s t h a t i t i s f a r s l o w e r a n d l e s s a g i l e .
You will unlock thi s s h i p w h e n y o u c o m p l e t e M i s s i o n 7 .
GUN SLOTS: 1
MISSILE SLOTS: 4
SCYTHE INTERCEPTOR
D E S CRI PTI ON:
A nimble rapid resp o n s e c r a f t d e signed specifically t o i n t e r c e p t
other fighter craft . I t b o a s t s s u p e rior speed and mane u v e r a b i l i t y o v e r
the other selection s b u t h a s f e w e r w e a p o n s l o t s a n d l e s s r e s i l i e n t a r m o r a n d s h i e l d s .
It is unlocked on t h e c o m p l e t i o n o f M i s s i o n 5 a n d i s t h e d e f a u l t s h i p t o p i l o t i n M i s s i o n 6 . It will
also be required to c o m p l e t e M i s s i o n 9 t o e a r n t h e u p g r a d e .
GUN SLOTS: 2
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MISSILE SLOTS: 1
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M A R A U D E R - D L C A N D B A C K E R O N LY
DESCRIPTION:
T h e M a r a u d e r i s t h e f i r s t o f the
s e c o n d g e n e r a t i o n S t r i k e S u its, de s i g n e d a s a n a d v a n c e d s i e g e platform
t o d e a l w i t h e n e m y c a p i t a l ships
from a distance. It c o m b i n e s t h e v e r s a t i l i t y o f t h e o r i g i n a l S t r i k e S u i t w i t h t h e d a m a g e p o t e ntial of
the Blade Bomber. W h i l e n o t a s f a s t a s t h e S t r i k e S u i t w h e n i n i t s d e f a u l t P u r s u i t m o d e , i t i s heav ily armored and can s u s t a i n f a r m o r e d a m a g e t h a n t h e S t r i k e S u i t . T h e M a r a u d e r w a s d e s i g n e d t o provide
long-range support a g a i n s t e n e m y c a p i t a l s h i p s a n d c o r v e t t e s a n d i t s m i s s i l e s y s t e m r e f l e c t s this; it
can fire up to five m i n i a t u r e t o r p e d o - c l a s s w a r h e a d s t h a t d e a l s i g n i f i c a n t d a m a g e t o c a p i t a l ships.
They are, however i n e f f e c t i v e a g a i n s t e n e m y f i g h t e r s .
The Marauder excels o n a s s a u l t m i s s i o n s a n d
it is not as effect i v e a t d e f e n d i n g a g a i n s t
where it becomes ne c e s s a r y f o r i t t o d e f e n d
the pilot deal with t h e m i n P u r s u i t M o d e o r
a g a i n s t s i n g l e t a r g e t s , h o w e v e r , d u e t o i t s l o w e r speed;
t o r p e d o b a r r a g e s . I f t h e M a r a u d e r i s d e p l o y e d o n a mission
f r i e n d l y c a p i t a l s h i p s f r o m t o r p e d o e s , i t i s a d v i sed that
focus on eliminating their source.
R A P T O R - D L C O N LY
DESCRIPTION:
W h i l e t h e M a r a u d e r c a n b e c onsidered
t h e S t r i k e S u i t e q u i v a l e n t to the
B o m b e r , t h e R a p t o r i s e s s e n tially
t h e I n t e r c e p t o r o f t h e S t r i ke Suit
class. The Raptor i s f a s t , l i g h t l y a r m o r e d a n d e q u i p p e d w i t h a p o w e r f u l s h o r t - r a n g e s h r a p n e l cannon
that can effectivel y s h r e d s m a l l t a r g e t s t o p i e c e s i n a n i n s t a n t . I t a l s o e x c e l s a t c h a s i n g down and
destroying torpedoe s , m a k i n g i t i d e a l f o r d e f e n d i n g c a p i t a l s h i p s a g a i n s t c o r v e t t e s t r i k e s . W hile the
Raptor cannot damag e c a p i t a l s h i p s i n s t r i k e m o d e , i t s s h r a p n e l - c a n n o n c a n n o t p e n e t r a t e w e a k points,
it can quickly stri p e v e n t h e l a r g e s t s h i p s o f t h e i r t u r r e t s a n d t h e R a p t o r ' s m a n e u v e r a b i l i t y allows
it to easily avoid e n e m y f i r e . I n P u r s u i t M o d e i t c a n c l o s e d o w n t h e w e a k p o i n t s o f c a p i t a l s hips, al lowing it to still p o s e a s i g n i f i c a n t t h r e a t t o l a r g e r s h i p s .
The Raptor also has a s h o r t - r a n g e d , f a s t l o c k - o n m i s s i l e s y s t e m w h i c h i s i d e a l f o r e n g a g i n g t ight
clusters of enemies a t s h o r t - r a n g e .
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WEAPONS
All fighters hav e a d e s i g n a t e d n u m b e r o f w e a p o n s l o t s t h a t a r e a s s i g n e d t o s p e c i f i c w e a p on types. There a r e a m a x i m u m o f t w o a v ai l a b l e g u n s l o t s . T h e f i r s t g u n s l o t i s r e s t r i c t e d to
weapons that are l i s t e d i n t h e P l a s m a C an n o n s s e c t i o n , a n d t h e s e c o n d g u n s l o t , i f a p p l i c a b le,
is delegated to w e a p o n s i n t h e M a c h i n e Gu n s a n d P r o t o t y p e w e a p o n s . E a c h s h i p w i l l a l s o h a v e an
allocated number o f M i s s i l e s l o t s , w h i c h a n y w e a p o n s l i s t e d i n t h e M i s s i l e s c a t e g o r y c a n b e
equipped to.
PLASMA CANNONS
Plasma weapons d r a i n w e a p o n e n e r g y w h e n f i r e d , f o r c i n g t h e p i l o t t o s t o p f i r i n g t o a l l o w g u n en ergy to recover. E a c h p l a s m a t y p e v a r i es t h e b a l a n c e b e t w e e n s t r e n g t h , f i r e r a t e a n d t h e a mount
of energy expend e d f o r e a c h s h o t . E n e m y s h i e l d s o f f e r s t u r d y p r o t e c t i o n a g a i n s t p l a s m a w e a p ons
but plasma weapo n s a r e v e r y e f f e c t i v e a t d a m a g i n g t h e a r m o r o f a s h i p ' s h u l l .
Small Plasma Gu n - C RE W 5 00e p
M e d i u m P l a s m a G u n - C R E W 1 0 0 0e p
Although the Sm a l l P l a s m a C a n n o n o n l y i n flicts a small a m o u n t o f d a m a g e p e r a s h ot ,
it can be fired c o n t i n u a l l y a t a f a i r l y
rapid rate for a p r o l o n g e d p e r i o d o f t i m e.
T h e M e d i u m P l a s m a C a n n o n p r o v i d e s a b alance
b e t w e e n d a m a g e p e r a s h o t , r a t e o f f i re and
energy consumption. Mission 4 unlock.
Shield Dam a ge
Armor Dama ge
Range
Projectile Sp e ed
Rate of Fire
Energy Per S h o t
Cooldown
205
305
1400
1200
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12
0.1
Shield Damage
Armor Damage
Range
P ro je ct i l e S p e e d
R a t e o f Fi re
E n e rg y Pe r S h o t
C o o l d ow n
Large Plasma Gu n - 15 00e p
The Large Plasm a G u n p a c k s q u i t e a p u n c h ,
causing a high a m o u n t o f d a m a g e , b u t a t th e
cost of high en e r g y d r a i n . M i s s i o n 9 u n l o c k .
Shield Dam a ge
Armor Dama ge
Range
Projectile Sp e ed
Rate of Fire
Energy Per S h o t
Cooldown
575
1020
2100
950
4
30
0.3
9
385
660
1750
1100
4
20
0.2
10
MACHINE GUNS
Rapid-fire machin e - g u n s a r e v e r y e f f e c t i v e i n o v e r w h e l m i n g e n e m y s h i e l d s b u t t h e y a r e a p o o r choice
for trying to fin i s h o f f h e a v i l y a r m o r e d t a r g e t s . T h e r a t e o f f i r e o f t h e m a c h i n e g u n s m a s s i vely
exceeds that of t h e p l a s m a c a n n o n s a n d i s n o t d e p e n d e n t o n e n e r g y r e s o u r c e s . T h e y h a v e a s h o rter
range and a limit e d s u p p l y o f a m m o , h o w e v e r .
L i ght M achine Gu n - RP E 7 5 m m Pd
H e av y M a ch i n e G u n - R P E 1 5 0 m m U
The Light Machine G u n f i r e s s m a l l e r r o u n d s
that do less dama g e b u t i t s a m m u n i t i o n c a pacity is much hi g h e r . M i s s i o n 1 u n l o c k .
T h e H e a v y M a c h i n e G u n f i r e s m o r e d a m a ging
l a r g e r c a l i b e r r o u n d s , b u t h a s a s m a l ler
c a p a c i t y f o r a m m o a s a r e s u l t . M i s s i o n 11
unlock.
Shield Dam age
Armor Damage
Am m o Capac it y
Rate of fire
Range
Shield Damage
Armor Damage
A m m o C a p a ci t y
R a t e o f f i re
Range
2600
750
80000
40
900
4400
1300
40000
40
900
PROTOTYPE
RPEf 92 m m Pu
Rail Gun - EMPL 250 MJ
A powerful mid-r a n g e c a n o n e f f e c t i v e a g a i n s t
shields and armor t h a t i s u n i q u e t o t h e
Strike Suit when t r a n s f o r m e d i n t o S t r i k e
Mode. It drains F l u x r a t h e r t h a n a m m u n i t i o n
and as such canno t r u n o u t o f a m m o .
Shield Dam age
Armor Damage
Fl ux Cost
Rate of fire
Range
A n e x p e r i m e n t a l w e a p o n t h a t f i r e s a h igh
p o w e r e d c o n c e n t r a t e d b u r s t o f e n e r g y over
a c o n s i d e r a b l e d i s t a n c e . E a c h s h o t d r ains
a s i g n i f i c a n t a m o u n t o f w e a p o n ' s e n e r gy
t h a t r e s u l t s i n a v e r y l o w r a t e o f f i re
i n e x c h a n g e f o r m a s s i v e d a m a g e o v e r a long
range. Mission 13 unlock.
4000
4000
500
5
1000
Shield Damage
Armor Damage
Fl u x C o s t
R a t e o f f i re
Range
C o o l d ow n
PILOT TIP:
6000
6000
7000
5000
250
1
T he R ailg un c an p ic k o f f en emy in t erc ep t o rs a n d m i s s i l e i n t e rc e pt o rs fro m a g re a t di s t a n c e i n a s i n g l e
shot, whic h is an exc ellen t wa y t o g en era t e F l u x w he n a ppro a c hi n g a n e n e my s qu a dro n . It ’ s a l s o ve r y
use f ul f or p ic kin g o f f c a p s h ip t u rret s a t ra n g e. -Ada m s
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MISSILES
The Fighter Cla s s M i s s i l e t y p e s t r a d e d a m a g e a n d r a n g e f o r c a p a c i t y a n d t u r n r a t e s .
Fighter M issile Ma rk I - S 2S F C M M k I
Fi g h t e r M i s s i l e M a r k I I - S 2 S FCM M k II
A homing missil e t h a t i s e f f e c t i v e a t s h o r t
range. It requi r e s a t a r g e t a n d a l o c k t o
be fired. They o n l y d o a s m a l l a m o u n t o f
damage to both s h i e l d s a n d a r m o r b u t t h e y
have a high car r y i n g c a p a c i t y a n d g o o d t u r n
rates.
M e d i u m r a n g e m i s s i l e s t h a t d o a m o d e r ate
a m o u n t o f d a m a g e t o s h i e l d s a n d h u l l s , howev e r , t h e y h a v e a r e d u c e d c a r r y i n g c a p a city due
t o t h e i r l a r g e r w a r h e a d s . M i s s i o n 5 u n lock.
Shield Dam a ge
Armor Dama ge
Projectile Sp eed
Lock Time
Range
Am m o Capa c it y
4000
4000
400
0.8
3500
24
Shield Damage
Armor Damage
P ro je ct i l e S p e e d
Lo ck T i m e
Range
A m m o C a p a ci t y
6500
6500
600
0 .7
3750
24
Fighter M issile Ma rk III - S 2S F C M M k I I I
R o cke t Po d s - B FR P C M T i t a n
Long range miss i l e s t h a t i n f l i c t a h i g h a m o u n t
of damage effec t i v e a g a i n s t b o t h s h i e l d s a n d
hulls, but at t h e e x p e n s e o f a l o w e r c a r r y i n g
capacity and po o r t u r n r a t e s . A s p e r u s u a l f o r
missiles in thi s s e r i e s t h e y r e q u i r e a t a r g e t
and lock before t h e y c a n b e f i r e d .
Mission 8 unloc k .
R o c k e t P o d s d o n o t h a v e a t a r g e t i n g s ys t e m a n d s o c a n n o t s e e k o u t t a r g e t s - they
s i m p l y f i r e i n a s t r a i g h t l i n e d i r e c t ly
ahead. However, because they do not req u i r e a t a r g e t t o l a u n c h , t h e y c a n b e fired
i n c r e d i b l y q u i c k l y . T h i s a l s o m e a n s t hat,
u n l i k e m i s s i l e s , r o c k e t s d o n o t g e t j ammed
b y a t m o s p h e r i c i n t e r f e r e n c e a n d w i l l func t i o n i n s i d e a n e b u l a . R o c k e t s a r e e f f ective
a t l o n g r a n g e a n d h a v e a h i g h c a p a c i t y for
storage.
Shield Dam a ge
Armor Dama ge
Projectile Sp eed
Lock Time
Range
Am m o Capa c it y
8000
8000
600
1
4000
20
Shield Damage
Armor Damage
P ro je ct i l e S p e e d
Lo ck T i m e
Range
A m m o C a p a ci t y
11
2000
2000
1500
6000
80
20
12
MISSILES CONTINUED
H e av y M i s s i l e - S 2 C H C M A l p h a
S hield M issile - S 2S S h ie ld Bu st e r
H e av y M i ssi l e s ca use d eva st a t i n g d a m a g e, but
t h ey h ave a l on g l ock- on t i m e t o fi re, t rave l at
sl ow sp e e d a n d h ave p oor t ra cki n g .
M i ssi on 12 un l ock.
Thes e mis s iles d ra in a ta rg et’ s s hield leaving
t heir armor vuln era b le to a tta c k . T hey c a n b e
stocked in large q u a ntities d u e to their s ma ll
size. They require a ta rg et a nd a lo c k-o n b ef ore
t hey can be fired. M is s io n 1 0 u nlo c k .
Shield Dam a ge
A rmor Dama ge
Projectile Sp e ed
Lock Tim e
Range
A m m o Capa c it y
9000
0
400
1
4000
36
Shield Damage
Armor Damage
P ro je ct i l e S p e e d
Lo ck T i m e
Range
A m m o C a p a ci t y
S warm M iss ile - S 2S S C M S wa rm
Fi re a n d Fo rg e t M i s s i l e - S 2 S S e e ke r
S warm mis s iles a re a s ma ll c lu s ter o f mis s ile s
f i red in a s ingle s ho t. T heir s ma ll s iz e mea ns
you can carry a ver y hig h nu mb er , b u t they h ave
a s hort range and d o ver y low d a ma g e in s ma l l
n umbers. They req u ire a ta rg et a nd lo c k in ord e r
t o fire - once locked the S wa r m M is s ile S ys te m
c an lock on mult ip le mis s iles to a s ing le ta rg e t
and fire them at a f a s t ra te.
Mis s ion 2 unlock.
Shield Dam a ge
A rmor Dama ge
Projectile Sp e ed
Lock Tim e
Range
A m m o Capa c it y
9000
9000
400
2
6000
28
T h e se m i ssi l e s wi l l se a rch for a n d h om e i n on
t h e n e a re st v i si b l e t a rg e t wh e n fi re d , wi t h out th e
n e e d for a se l e ct e d t a rg e t or a m a n ua l m i ss ile
l ock. T h ey i n fl i ct a m e d i um a m oun t of d a m a g e and
a re e ffe ct i ve up t o a m e d i um d i st a n ce.
M i ssi on 6 un l ock.
2000
2000
400
0.25
2750
120
Shield Damage
Armor Damage
P ro je ct i l e S p e e d
Lo ck T i m e
Range
A m m o C a p a ci t y
12
5000
5000
400
0.1
2750
50
13
SPECIAL WEAPONS
The following are w e a p o n s t h a t a r e u n i q u e t o a s p e c i f i c c r a f t a n d c a n n o t b e c u s t o m i z e d .
MTAM Circus
To r p e d o e s
A very powerful w e a p o n t h a t i s u n i q u e
to the Strike Sui t w h e n t r a n s f o r m e d i n t o
Strike Mode. Thes e m i s s i l e s h a v e t h e a b i l ity to lock-on to m u l t i p l e t a r g e t s , f i r i n g
a maximum of 40 m i s s i l e s a t a t i m e . T h e s e
missiles are crea t e d b y t h e S t r i k e S u i t a n d
so are infinite i n n u m b e r b u t t h e y r e q u i r e
Flux to launch - d r a i n i n g t h e P i l o t ' s a b i l ity to stay in St r i k e M o d e .
The Bomber and the Marauder are the only
ships available to you that come equipped
with Torpedoes. In the Bomber, they don't
take up a player prescribed weapon slot,
instead having its own individual slot. On the Marauder, the mini Torpedo system
t a k e s t h e p l a c e o f t h e S t r i k e M o d e m i s s i le
system.
Shield Dam age
Armor Damage
P rojectile Sp eed
Lock Time
Range
Am m o Capac it y
Fi red at Once
2500
2500
750
0.075
9000
Infinite
40
Shield Damage
45000
Armor Damage
45000
P ro je ct i l e S p e e d
250
Lo ck T i m e
5 seconds beRange
A m m o C a p a ci t y
13
tween shots
30000
Infinite
14
ENEMIES
FIGHTERS
The skill of the C o l o n i a l p i l o t s y o u e n co u n t e r w i l l v a r y a c r o s s t h e c a m p a i g n a s d o t h e m u l t iple
fleets that make u p t h e C o l o n i a l m i l i t a ry . F o r e x a m p l e , t h e C o l o n i a l E x p e d i t i o n a r y F l e e t t y pi cally fields ine x p e r i e n c e d p e r s o n n e l u s ua l l y u n d e r t a k i n g f o r w a r d s c o u t i n g m i s s i o n s a h e a d o f the
bulk of the Colo n i a l F l e e t . T h e i r p i l o t s t y p i c a l l y e n g a g e i n l i g h t r a i d s o n u n p r o t e c t e d t a r gets
to occupy and di s t r a c t t h e e n e m y w h i l e th e r e s t o f t h e i r f l e e t m o v e s i n t o p o s i t i o n . T h e i r t ac tics are diversi o n a r y a n d t h e y w i l l n o t a g g r e s s i v e l y p u r s u e a n y o b j e c t i v e , p r e f e r r i n g t o b r eak
off and adopt ev a s i v e p o s i t i o n s w h e n f a ce d w i t h a n y r e s i s t a n c e a n d s t r a i g h t - u p t u r n t a i l a n d
fold out if they e n c o u n t e r a s t r o n g U . N .E . p r e s e n c e .
In contrast, the f i g h t e r s o f t h e C o l o n i al C o m m a n d F l e e t a n d t h e B l a c k F l e e t a r e f a r m o r e a g gressive and are f r e q u e n t l y d e p l o y e d a g ai n s t w e l l - d e f e n d e d m i l i t a r y i n s t a l l a t i o n s - t h e y a r e
far more skilled a n d a g g r e s s i v e i n t h e i r c o m b a t t a c t i c s a n d w i l l o n l y b r e a k o f f a n d t a k e e v asive
maneuvers when t h e i r s h i e l d s a r e d e p l e t ed o r t h e i r s h i p i s h e a v i l y d a m a g e d . I n a d d i t i o n , B l ack
Fleet heavy figh t e r p i l o t s a r e k n o w n t o i d e n t i f y t a l e n t e d U . N . E . p i l o t s a n d c o o r d i n a t e t h e i r at tacks, swarming u p a n d r a i n i n g f i r e d o w n o n t h e p i l o t u n t i l t h e y a r e d e s t r o y e d .
Colonial Fig h t er
The standard Col o n i a l F i g h t e r c r a f t i s si m i l a r i n f u n c tion and capabil i t y a s t h e U . N . E . A p e x fi g h t e r .
Shield
Arm or
4500
4000
C o l o n i a l I n t e rce ptor
I n t e r c e p t o r s a r e f a s t a n d a g i l e c r a f t t h a t b o a s t more
e f f e c t i v e e v a s i v e m a n e u v e r s , m a k i n g t h e m m o r e diffi c u l t t o t a r g e t a n d t o k e e p w i t h i n f i r i n g r a n g e . H owever
t h e y a r e q u i t e f r a g i l e w i t h w e a k a r m o r . I t i s n ' t neces s a r y t o c h a n g e t o p l a s m a c a n n o n s i f y o u a l r e a d y h ave a
m a c h i n e g u n e q u i p p e d a n d c a t c h a n I n t e r c e p t o r w i t h low
a r m o r i n y o u r s i g h t s . Y o u w i l l b e a b l e t o f i n i s h it off
q u i t e q u i c k l y - u s i n g t h e m a c h i n e g u n ' s w i d e s p r e ad of
f i r e t o y o u r a d v a ntage.
Shield
Armor
14
2500
2000
15
H eav y Fighters
These modified f i g h t e r s a r e e q u i p p e d w i t h b e t t e r p r o tection to both t h e i r A r m o r a n d S h i e l d s an d c a n s u s t a i n
a lot more dama g e . T h e y a r e b u i l t s p e c i f ic a l l y t o a t tack capital sh i p s a n d t o t h i s e n d a r e e qu i p p e d w i t h a
heavy plasma ca n n o n .
S hield
A rmor
5000
6000
M i s s i l e I n t e rce ptors
L i k e t h e s t a n d a r d I n t e r c e p t o r e x c e p t w i t h t h e added
a b i l i t y o f b e i n g a b l e t o f i r e h o m i n g m i s s i l e s . T h e best
d e f e n s e a g a i n s t t h i s i s t o u s e t h e E M P , b u t m i ssiles
c a n a l s o b e d o d g e d i n S t r i k e M o d e . W h e n d e f e n d i n g capi t a l s h i p s y o u s h o u l d p r i o r i t i z e t h e s e e n e m i e s , a s they
c a n d e a l s i g n i f i c a n t d a m a g e t o l a r g e r s h i p s w i t h their
m i s s i l e s i f l e f t u n c h ecked.
Shield
Armor
Corvettes
The Colonial fl e e t h a s e s c h e w e d f i g h t e r - c l a s s b o m b e r s
in favor of cor v e t t e - c l a s s s h i p s . T h e c o r v e t t e h a s t h e
ability to fire t o r p e d o e s a n d i s a r m e d w i t h t u r r e t s f o r
defense and att a c k . I t i s a r m e d w i t h t w o s m a l l p l a s m a
turrets, a miss i l e t u r r e t a n d a r a p i d t u r r e t . C o r v e t t e s
have more armor t h a n s m a l l e r c r a f t b u t d o n ' t h a v e a n y
shields, relyin g o n t h e i r t u r r e t s f o r e x t r a d e f e n s e .
Armor
30000
15
2500
2000
16
Black Fleet F igh t e r
The Black Flee t m o d e l o f F i g h t e r i s s l i gh t l y m o r e d u rable than the s t a n d a r d C o l o n i a l F i g h t e r i n b o t h t h e i r
armor and thei r s h i e l d s . I t i s a l s o f a r m o r e e f f e c t i v e
at avoiding fi r e d u e t o b e i n g p i l o t e d b y a n e l i t e B l a c k
Fleet pilot.
Shield
A rm or
4500
5500
B l a ck Fl e e t H e av y Fi gh te r
L i k e t h e B l a c k F l e e t F i g h t e r m o d e l , t h e B l a c k Fleet
H e a v y F i g h t e r i s m o r e e v e n r e s i s t a n t t o d a m a g e than
t h e C o l o n i a l H e a v y F i g h t e r . B e a w a r e , a l t h o u g h Heavy
F i g h t e r s a r e u s u a l l y d e p l o y e d i n a n t i - c a p i t a l ship
r o l e s , B l a c k F l e e t p i l o t s w i l l o f t e n b r e a k p r o t o c ol and
b r i n g t h e i r h e a v y p l a s m a c a n n o n s t o b e a r a g a i n s t U.N.E.
f i g h t e r s . T h i s i s e s p e c i a l l y d a n g e r o u s i f m u ltiple
B l a c k F l e e t H e a v y F i g h t e r s d o t h i s i n c o o r d i n ation.
Shield
Armor
Black Fleet I n t erc e p t o r
Better armed an d a r m o r e d , t h e B l a c k F l e e t i n t e r c e p t o r
is just as mane u v e r a b l e a s i t s s t a n d a r d c o u n t e r p a r t ,
making it even m o r e d a n g e r o u s .
Shield
A rm or
2500
2800
16
5000
7200
17
B l a ck Fl e e t M i s s i l e I n t e rceptor
A g a i n , t h e B l a c k F l e e t m i s s i l e i n t e r c e p t o r i s m o re re s i l i e n t a n d p a c k s m o r e p u n c h t h a n i t s s t a n d a r d c o unter p a r t , m a k i n g i t a n e v e n b i g g e r t h r e a t t o c a p i t a l ships.
Shield
Armor
Black Fleet C o rve t t e
The Black Fleet c o r v e t t e s c o m e e q u i p p e d w i t h t w o s m a l l
beam turrets tha t r a p i d l y f i r e s h o r t c o ns t a n t b l a s t s
at nearby enemy t a r g e t s . Y o u w i l l h a v e to s t a y o n t h e
move to avoid th e i r f i r e , a s t h e b e a m t ur r e t s h a v e a
high rate of fir e , e x c e l l e n t a c c u r a c y a nd w i l l r a p i d l y
deplete your hul l a r m o r o n c e y o u r s h i e l ds a r e k n o c k e d
out.
Arm or
30000
17
2500
2800
18
Capital Ships
Ta king down a C a p i t a l s h i p w i t h a f i g h t e r c a n b e c h a l l e n g i n g a n d d a n g e r o u s , b u t n o t i m p o s s i b le.
On e strategy is t o t a k e d o w n t h e t u r r e t s t h a t p o s e t h e g r e a t e s t t h r e a t t o y o u f i r s t - t h e l i ght
tu rrets (small b e a m , s m a l l p l a s m a , f l a k , r a p i d a n d m i s s i l e t u r r e t s ) . T h e n l o o k f o r i t s w e a k po ints” - all C a p i t a l s h i p s h a v e t h e m . D e s t r o y a l l t h e w e a k - p o i n t s t h a t y o u c a n f i n d a n d y o u 'll
di scover that y o u w i l l h a v e s e v e r e l y w e a k e n e d t h e C a p i t a l s h i p .
Do damage with e i t h e r P l a s m a C a n n o n s , M i s s i l e s o r T o r p e d o e s . K e e p a n e y e o n y o u r S h i e l d s a n d
Ar mor, and be p r e p a r e d t o f l y a s h o r t d i s t a n c e a w a y t o a l l o w t i m e f o r y o u r s h i e l d s t o r e c h a r ge.
Th e mobility of t h e S t r i k e S u i t ' s S t r i k e M o d e o v e r a s h o r t d i s t a n c e c a n b e v e r y u s e f u l t o m a neu ve r around the c a p i t a l s h i p ' s h u l l a l l o w i n g y o u t o s t r a f e m u l t i p l e w e a k p o i n t s i n a s i n g l e a t ta ck while effe c t i v e l y d o d g i n g t h e c a p i t a l s h i p ' s d e f e n s i v e f i r e .
Carrier
We akpoints high l i g h t e d i n b r i g h t r e d
TOP
BOTTOM
18
19
Cruiser
Weakpoints h i g h l i g h t e d i n b r i g h t r e d
TOP
BOTTOM
19
20
Frigate
Weakpoints highl i g h t e d i n b r i g h t r e d
TOP
BOTTOM
20
21
Frigates
Frigates are the s m a l l e s t o f t h e e n e m y Ca p i t a l s h i p s .
They have no shi e l d s b u t h a v e a s i g n i f i ca n t a m o u n t o f
Armor that makes t h e m a c h a l l e n g e t o t a ke d o w n , a n d
they have a numb e r o f t u r r e t s s e t o u t o n t h e i r h u l l s
for added protec t i o n . T h e y h a v e a t o t a l o f e l e v e n
turrets comprise d o f 4 s m a l l p l a s m a t u r re t s , 4 f l a k
turrets, 2 small m i s s i l e s t u r r e t s a n d 1 l a r g e p l a s m a
turret.
Arm or
475000
C r u i s e rs
C r u i s e r s h a v e a v e r y f o r m i d a b l e a r r a n g e m e n t o f t u r rets
a l i g n e d o n t h e i r h u l l s f o r c o m b a t . T h e y h a v e t h r e e Beam
C a n n o n s o n i t s c e n t r e l i n e , t w o o n t h e t o p a n d o n e un d e r n e a t h . T h e c e n t r e l i n e i s a l s o s u p p o r t e d b y 4 s mall
rapid turrets, 2 small missile turrets and a large
p l a s m a t u r r e t . T h e p o r t a n d s t a r b o a r d s i d e s a r e b o th
p r o t e c t e d b y s y m m e t r i c a l f o r m a t i o n s o f 2 l a r g e p l a sma,
4 small plasma and 2 small flak turrets.
Armor
Carrier
Carriers are la r g e s h i p s t h a t h o u s e s q u a d r o n s o f e n e m y
fighter craft t h a t c a n b e d i s p a t c h e d t o a t t a c k n e a r b y
Allied Fleets. T h e i r h u l l s a r e a l s o l i n e d w i t h a f o r m i dable array of t u r r e t s t h a t p r o v i d e b o t h o f f e n s i v e a n d
defensive measu r e s . T h e r e a r e 6 S m a l l P l a s m a T u r r e t s ,
2 Large Plasma T u r r e t s , 2 S m a l l R a p i d T u r r e t s , 3 F l a k
Turrets, 2 Larg e P l a s m a T u r r e t s a n d 1 L a r g e B e a m T u r r e t
on each side. A l o n g t h e c e n t r e a r e 3 S m a l l R a p i d T u r rets and a Larg e B e a m T u r r e t .
Armor
900000
21
900000
22
Bl ack Fleet Friga t e
The Black Fleet F r i g a t e i s s i m i l a r i n s t r u c t u r e t o t h e
Col onial standar d m o d e l , b u t o n e o f t h e m i s s i l e t u r r e t s
is replaced by a d e a d l y B e a m C a n n o n o n t h e u n d e r s i d e a t
the front.
Armor
475000
B l a ck Fl e e t C r u i se r
T h e B l a c k F l e e t C r u i s e r i s s i m i l a r i n c o n f i g u r a t i on to
t h e s t a n d a r d C o l o n i a l c r u i s e r , e x c e p t t h e f o u r s mall
p l a s m a t u r r e t s a r e r e p l a c e d b y s m a l l b e a m t u r r e t s , mak i n g t h e c r u i s e r v e r y d a n g e r o u s f o r a n y f i g h t e r t o ap p r o a c h . T h e s m a l l b e a m t u r r e t s a r e a l s o e f f e c t i v e at
s h o o t i n g d o w n t o r p e d o e s , m e a n i n g t h a t t h e B l a c k F leet
C r u i s e r i s l e s s r e l i a n t o n f i g h t e r s u p p o r t a n d c a n ef f e c t i v e l y h o l d o f e n e m y a t t a c k s q u a d r o n s w h i l e i t en g a g e s t h e i r c a p i t a l s hips.
Armor
B l ack Fleet C a rrier
The Black Fleet C a r r i e r s h a v e 3 L a r g e P l a s m a T u r r e t s , 3
Flak Turrets, 2 R a p i d T u r r e t s , 6 S m a l l B e a m T u r r e t s a n d
1 Large beam Tur r e t o n e a c h s i d e . T h e n o n i t s c e n t e r line there are 3 S m a l l R a p i d T u r r e t s a n d 1 L a r g e B e a m
Turret. They als o l a u n c h B l a c k F l e e t f i g h t e r c r a f t .
Arm or
1000000
22
900000
23
Transports
Freighters
These are smal l e r b u t f a i r l y r o b u s t c r a f t f o r t r a n s porting a mode r a t e a m o u n t o f t r o o p s . T h e y h a v e n o w e a p ons, shields o r o t h e r d e f e n s i v e c a p a b i l i t i e s b u t a r e
often accompan i e d b y a f i g h t e r e s c o r t f o r p r o t e c t i o n .
They are quite s l o w a n d h a v e n o e v a s i v e c a p a b i l i t i e s .
Arm or
60000
Shuttles
Small transport craft that provide easy mobility bet w e e n i n s t a l l a t i o n s a n d s h i p s o r a s e m e r g e n c y e v a c ua t i o n v e h i c l e s . T h e y h a v e n o w e a p o n s b u t a r e f a s t e r than
t h e F r e i g h t e r s a n d h a v e s o m e c a p a c i t y f o r b a s i c e v asive
maneuvers.
Shield
Armor
13000
15000
Platforms
Turret Platfo rm s
Turret Platfor m s c o m e i n a v a r i e t y o f t y p e s ; F l a k , S m a l l P l a s m a a n d R a p i d P l a s m a . T h e y a r e sta tionary turret s o f t e n p o s i t i o n e d n e a r i n s t a l l a t i o n s , s u c h a s s u p p l y p l a t f o r m s o r s t a t i o n s , to
add defensive s u p p o r t .
Arm or
3000
Stations
The Enemy Small S t a t i o n i s a s m a l l s t a t i c i n s t a l l a t i o n t h a t i s f o r t i f i e d b y 4 F l a k T u r r e t s and
8 Small Rapid T u r r e t s .
Arm or
200000
Large Statio n
The Large Stat i o n - a l s o a f f e c t i o n a t e l y k n o w n a s t h e H e x S t a t i o n - i s t h e d e f a u l t s t r u c t u r e for
isolated insta l l a t i o n s . I t c a n h o u s e f i g h t e r s a n d s h u t t l e c r a f t a n d i s d e f e n d e d b y 2 4 S m a l l
Plasma Turrets , 1 8 S m a l l F l a k T u r r e t s a n d 2 4 S m a l l R a p i d T u r r e t s o n i t s e x t e r i o r .
Arm or
3500000
23
24
ENEMY FLUX AND REWARDS
Below is a breakdo w n o f t h e a m o u n t o f p o i n ts a n d t h e a m o u n t o f F l u x t h a t c a n b e g a t h e r e d b y d e stroying each of t h e t y p e s o f t a r g e t s i n t he g a m e .
TARG ET CL ASS
TARGET
Co lonial Fight ers Fighter
Interceptor
Missile Interceptor
Heav y Figher
POINTS
500
350
400
600
FLUX
15
15
15
15
Black Fleet Fi ghter
700
15
Black Fleet Interceptor
Black Fleet Missile Interceptor
Black Fleet Heav y Fighter
550
600
800
15
15
15
Colonial Ships Corvette
Freighter
Shuttle
1000
800
500
20
25
25
Colonial Capital Frigate
Ships
Cruiser
Carrier
2500
30
5000
5500
40
30
Black Fleet Corvette
1500
20
Black Fleet Frigate
Black Fleet Cruiser
Black Fleet Carrier
4000
7500
5500
30
40
30
Black Fleet
Fighters
Black Fleet
Capital Ships
24
25
TARG ET CL ASS
Turrets
TARGET
Small Plasma
Large Plasma
Beam
flak
Missile
Tunnel
Artillery
Torpedo
Mine
Structures
Supply Cylinder
Supply Crate
Explosive
Wreck
Satelite Dish
Power Platform
Small Station
Large Station
Hanger
Fuel Platform
Relic Door
Limiter
Relic Core
25
POINTS
300
500
750
450
600
500
FLUX
10
15
15
10
15
15
450
250
5
120
150
250
100
50
500
250
10000
5000
2500
500
50
4000
100
5
5
5
5
5
5
5
5
5
5
5
5
5
26
MISSION WALKTHROUGH
There are a total o f 1 3 m i s s i o n s , e a c h d i v i d e d i n t o s e p a r a t e s t a g e s . T h e b e g i n n i n g o f e a c h s t age
serves as a checkpo i n t f r o m w h e r e y o u c a n r e s t a r t y o u r s e s s i o n i f y o u d i e . T h e f o l l o w i n g i s a dvice to
aid progression thr o u g h e a c h o f t h e m i s s i o n s , a l o n g w i t h t i p s f o r u n l o c k i n g a l l t h e u p g r a d e s for your
ships and how to be t t e r y o u r h i g h s c o r e .
Mission 1: Before The Storm.
DESCRIPTION:
Y o u m u s t u n d e r t a k e a f l i g h t a ssess m e n t t o p r o v e y o u a r e f i t f o r duty.
Y o u c a n e a r n y o u r r e i n s t a t e m e nt by
d e m o n s t r a t i n g y o u r a b i l i t y t o fly
and operate the wea p o n s o f a s t a n d a r d U . N . E . f i g h t e r c r a f t . C a r e f u l l y f o l l o w t h e i n s t r u c t i o n s of
Flight Team Leader G r a c e R e y n o l d s w h o w i l l b e e v a l u a t i n g y o u r p e r f o r m a n c e .
UPGRADES: Performance Upgrade
UPGRADE OBJECTIVE: Save the Proteus
UNLOCKS: Light Machine Gun.
Apex Fighter (For Comepleted Missions)
PILOT TIP:
St a y c lose to the Pro t eu s a n d m a ke u s e o f t h e ‘ t a rg e t n e a re s t ’ e n e my fe a t u re ( ‘ F ’ key o n t he key bo a rd or X
B ut ton on the g amep a d ) s o yo u a re a lwa ys a t t ac k i n g t he m o s t pro bl e m a t i c t a rg e t s. O n c e t he c l o s e s t t a rgets
h ave b e e n d e stroyed , yo u c a n t h en p ic k o f f t h e e n e m i e s fu r t he r a fi e l d w i t ho u t be i n g c o n c e r n e d fo r t he Proteus
t aking d amag e.
Spee d up the rate a t wh ic h yo u t a ke d own F ig h t e rs w i t h t he be g i n n e r ’ s l i m i t e d a rs e n a l by re du c i n g t he i r
sh i e ld s with your P la s m a Gu n s a n d f irin g o f f a F i g ht e r M i s s i l e t o fi n i s h t he m o ff. M a n u a l l y sw i t c h t a rg e t s ( R
key or B b utton on g a m ep a d ) t o s t a rt en g a g in g a n ew t a rg e t a s s o o n a s t he m i s s i l e i s l a u n c he d. H oweve r b e
aware that Fig hte r M is s iles d o n ’ t a lwa ys h it t h e i r m a r k , s o a k i l l i s n ’ t g u a ra n t e e d. -Rey n o l ds
D efault Ship: Apex Fighter
Fi rst Attempt We a p o n Lo a d o u t
You won't have the o p t i o n t o c u s t o m i z e y o u r w e a p o n
loadout when you fi r s t p l a y t h i s m i s s i o n . Y o u w i l l
be given a single G u n S l o t c a r r y i n g a S m a l l P l a s m a
Gun and Missile Slo t s l o a d e d w i t h F i g h t e r M i s s i l e
Mark I and Rocket P o d s .
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G u n S l o t 1 : Small Plasma
M i s s i l e S l o t 1 : Fighter Missile mk 1
M i s s i l e S l o t 2 : Fi g h t e r M i s s i l e M ar k 1
M i s s i l e S l o t 3: R o cke t Po d s
27
RECOM M ENDED S H IP : S t rike S u it
All the enemies in t h e f i r s t m i s s i o n a r e s m a l l a n d m o b i l e c r a f t , w h i c h a r e e a s y p i c k i n g s f o r the
Strike Mode's multi p l e m i s s i l e l o c k - o n a b i l i t y . E q u i p p i n g t h e r a i l g u n ( w h e n u n l o c k e d ) w i l l a l low you
to destroy distant e n e m i e s w i t h o n e h i t a n d t h e f i r e a n d f o r g e t m i s s i l e s w i l l a l l o w y o u t o d e stroy
swarms of fighters v e r y q u i c k l y .
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : Medium Plasma Plasma Gun
Gun Slot 2 : Railgun
Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e
Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e
Stage 1
O bjective - App ro a c h t h e P ro t eu s
Although you are no t y e t i n t r o d u c e d t o t h e T h r u s t e r s f u n c t i o n i n t h e g a m e y o u d o h a v e a c c e s s to them
from the beginning. I m m e d i a t e l y e n g a g e t h e T h r u s t e r s a n d h e a d i n t h e d i r e c t i o n o f t h e d o c k e d Proteus,
O bjective - Esc o rt P ro t e u s
There is no obligat i o n t o r e m a i n i n c l o s e p r o x i m i t y t o t h e P r o t e u s a s i t p r e p a r e s t o f o l d o u t , so once
it has departed you c a n m a k e y o u r w a y t o t h e d e s t i n a t i o n f o r t h e f o l l o w i n g o b j e c t i v e . M a k e y o ur way
slightly to the lef t o f t h e g a t e i n t h e f a r d i s t a n c e , k e e p i n g t o t h e r i g h t o f t h e h a n g a r t o t he far
left if you don't y e t k n o w w h e r e i t i s . T h i s w i l l s a v e y o u t i m e b e f o r e t h e n e x t o b j e c t i v e i s actually
given.
O bjective - R e a c h Fo ld Po in t
If you have followe d t h e p r e v i o u s d i r e c t i o n s c o r r e c t l y y o u s h o u l d b e w i t h i n c l o s e d i s t a n c e o f the race
point destination. U s e y o u r T h r u s t e r s t o c l o s e i n o n i t a n d f i n i s h t h e o b j e c t i v e .
27
28
Stage 2
O bjective - Dest roy W re c ka ge
There are 18 pieces o f w r e c k a g e i n t o t a l i n t h e s c r a p y a r d a n d y o u
are required to des t r o y 6 f o r R e y n o l d s t o b e s a t i s f i e d w i t h y o u r
weapons ability. Ho w e v e r , t o e a r n m o r e p o i n t s p o s i t i o n y o u r s e l f d u r ing the opening dia l o g t o s t a r t d e s t r o y i n g t h e w r e c k a g e a n d l i n k
your Plasma Guns to i n f l i c t d a m a g e f a s t e r . C o n t i n u e t o d e s t r o y m o r e
wreckage during the o b j e c t i v e s u c c e s s d i a l o g b e f o r e t h e C o l o n i a l
fighters fold in.
PILOT TIP:
For those of you t h a t c a re a b o u t c lea n in g u p o n t he we a po n ra n g e - e qu i p ro c ke t s eve r y -t i m e. It ’ s t he f astest
way to c le ar d own a ll t h e wrec ks. T h a t ’ s h ow I c l a i m e d t he t o p s po t . - Ada m s.
O bjective - Dest roy F igh t e rs
As you take out the F i g h t e r s c o n t i n u e t o d e s t r o y a n y w r e c k a g e w i t h i n r a n g e . Y o u w o n ' t b e g i v e n much
time to destroy the w r e c k a g e b e f o r e y o u m o v e o n t o t h e n e x t s t a g e o f t h e m i s s i o n . U s e y o u r m i s siles to
target wrecks that a r e a t l o n g e r r a n g e t o s a v e y o u r s e l f f r o m h a v i n g t o u s e t h r u s t e r s t o g e t i n close.
It only requires on e r o c k e t t o d e s t r o y a s i n g l e w r e c k , u s e t h i s t o y o u r a d v a n t a g e b y f i r i n g a single
rocket at a piece o f w r e c k a g e b e f o r e m o v i n g o n t o t h e n e x t t a r g e t . W o r k i n g e f f i c i e n t l y y o u s h o uld be
able to clear the w r e c k a g e f i e l d i n t h i s m a n n e r b e f o r e f o l d i n g o u t .
Stage 3
O bjectives: - D est roy In t e rc e p t o rs, P ro t e ct P ro t e u s
Your objective on t h i s s t a g e r e f e r s t o t h e e n e m y s q u a d r o n w h i c h i s b e t a r g e t i n g y o u a n d R e y n o lds,
however your priori t y s h o u l d b e t o p r o t e c t t h e P r o t e u s . T o t h i s e n d , y o u s h o u l d k e e p c l o s e t o the
Proteus and focus o n t h e i n t e r c e p t o r s a t t a c k i n g h e r . O n a p p r o a c h u s e y o u r F i g h t e r M a r k I m i s s iles to
pick off targets at r a n g e a n d o n c e y o u c l o s e i n o n t h e e n e m y u s e y o u r P l a s m a G u n s t o t a k e t h e m down.
At this stage enemi e s w i l l s t a r t t a r g e t i n g y o u w i t h m i s s i l e s , u s e t h e E M P t o d i s a b l e t h e m ( K e yboard
Ctrl Gamepad Y).
Stage 4
O bjectives: - D est roy In t e rc e p t o rs, P ro t e ct P ro t e u s
Use the same tactic o f u s i n g y o u r T h r u s t e r s t o f l y i n t o w a r d s t h e s t a t i o n w h i l s t u s i n g F i g h t e r Mis sile Mark I to lock o n t o t a r g e t s a n d c a u s e s o m e d a m a g e f r o m a f a r b e f o r e g e t t i n g i n a m o n g s t t h e action
with your Plasma Gu n s t o f i n i s h o f f t h o s e t h a t a r e h i t a n d g o i n g a f t e r t h e r e m a i n i n g F i g h t e r s .
28
29
Mission 2: Aftermath.
DESCRIPTION:
You must undertake a flight assessment to prove
you are fit for duty. You can earn your reinstatement by demonstrating your ability to fly
and operate the weapons of a standard U.N.E.
fighter craft. Carefully follow the instructions of Flight Team Leader Grace Reynolds who will be evaluating your performance.
UPGRADES: Shield Upgrad e
UPGRADE OBJECTIVE: Destroy all torpedoes fired at the Arcadia
UNLOCKS: Swarm Missile
D efault Ship: Apex Fighter
Fi rst Attempt Wea p o n Lo a d o u t
Gun Slot 1 : Small Plasma
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : Ro c ket Po d s
Mi s sile Slot 2 : Ro c ke t Po d s
Mi s sile Slot 3: F igh t e r Missile Ma rk 1
RECOM M ENDED S H IP : S t rike S u it
The enemies on this m i s s i o n a r e c o m p o s e d o f l i g h t f i g h t e r s a n d c o r v e t t e s . T h e S t r i k e S u i t ' s w e apons
will make short wor k o f t h e f i g h t e r s , w h i l e e q u i p p i n g R o c k e t P o d s w i l l d e a l w i t h t h e c o r v e t t e s . In
the final stage, yo u n e e d t o s h o o t d o w n a l l t o r p e d o e s i n o r d e r t o u n l o c k t h e u p g r a d e . H e r e , t h e rail
gun can prove to be v a l u a b l e , a s i t w i l l a ll o w y o u t o p i c k o f f t h e t o r p e d o e s f r o m a l o n g r a n g e , earn ing enough Flux to a l l o w y o u t o e n t e r S t r i ke M o d e t o t a k e o u t t h e r e s t .
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ed iu m P la sm a Gu n
Gun Slot 2 : Railgun
Mi s sile Slot 1 : Ro c ket Po d s
Mi s sile Slot 2 : Ro c ke t Po d s
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30
Stage 1
O bjective 1 - I nve st iga t e W rec ka ge
Turn to the left to m a k e s o m e d i s t a n c e o n t h e m a r k e r t h a t w i l l s o o n a p p e a r w h e n t h e O b j e c t i v e is
given. Once this ha p p e n s , e n g a g e y o u r T h r u s t e r s t o i n c r e a s e y o u r s p e e d .
O bjective 2 - Dest roy In t e rc e p t o rs
A squadron of Inte r c e p t o r s f o l d s i n a n d e n g a g e s y o u i n c o m b a t . T h i s i s a c l o s e q u a r t e r ' s b a t t le so im mediately press th e a t t a c k . I n t e r c e p t o r s a r e f a s t a n d h a v e a b e t t e r c h a n c e o f e v a d i n g m i s s i l e s, so use
them sparingly. As t h e i n t e r c e p t o r s ' a r m o r i s q u i t e w e a k , a l l i e d f i g h t e r s c a n q u i t e e a s i l y f i nish off
your target if you o n l y d o p a r t i a l d a m a g e t o i t , r e s u l t i n g i n a n A s s i s t e d K i l l a n d a l o s s o f potential
points. Use Reynol d s ' a d v i c e a n d s t r i p d o w n t h e i r s h i e l d s w i t h y o u r m a c h i n e g u n a n d t h e n s w i t ch back
to plasma cannons t o f i n i s h t h e m o f f .
PILOT TIP:
The re is a re ason yo u h ave m u lt ip le g u n s lo t s. U s e m a c hi n e s g u n s t o s t r i p dow n t he s hi e l ds o n fi g ht e r craf t
a n d the n use miss iles o r swit c h t o p la s m a c a n n o n s t o fi n i s h t he m o ff. - Rey n o l ds
Stage 2
O bjective 1 - Pro t e c t Me rc u ry
Use Thrusters to c l o s e i n o n t h e M e r c u r y a nd u s e t h e w e a p o n s w i t c h i n g t a c t i c t o q u i c k l y e l i m i nate the
Colonial Fighters .
O bj ectives 2 : - De st roy To rp e d o es, D e s t roy C o r ve t t e
The C orvette is a b i t s l o w o f f t h e m a r k t o b e g i n f i r i n g t o r p e d o e s , s o h e a d s t r a i g h t f o r i t t o take it
down. The best tac t i c i s t o c h a n g e t o m i s s i l e s a n d e q u i p t h e R o c k e t P o d s a n d t h e n w i t h a s t e a dy aim
rapid ly fire off a b a r r a g e o f r o c k e t s u n t i l i t i s d e s t r o y e d . A l s o d e s t r o y t h e t h r e e r e s u l t i n g pieces
of wr eckage for ex t r a p o i n t s , w h i c h c a n e a s i l y a n d q u i c k l y b e d o n e w i t h l i n k e d P l a s m a G u n s , b efore re turni ng to the Mer c u r y .
O bjective 3 - De st roy F igh t ers
Back to basics he r e , u s e t h e w e a p o n s w i t c h in g t a c t i c t o s t r i p t h e s h i e l d s o f e n e m y f i g h t e r s b efore
finishing them of f .
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31
Stage 3
O bjective 1 - I nve st iga t e Pa t ro l
Simply head in the d i r e c t i o n o f t h e e n e m y s q u a d s w h i l s t R e y n o l d s i s t a l k i n g , u s e y o u r t h r u s t e rs when
they are enabled (a f t e r t h e e n e m y f o l d s o u t ) t o r e a c h t h e w a y p o i n t m a r k e r f a s t e r .
O bjective 2 - Dest roy E n emy Ta rge t s
Make the Corvettes y o u r p r i o r i t y h e r e , b e c a u s e a n y e n e m i e s t h a t f l e e a t t h e e n d o f t h e b a t t l e will ap pear in the next S t a g e . I f y o u d o n ' t t a k e c a r e o f t h e m h e r e , y o u c o u l d e n d u p w i t h f o u r c o r v e t tes in
total to deal in t h e n e x t s t a g e , a l o n g s i d e a n e n e m y F r i g a t e a n d s o m e C o l o n i a l F i g h t e r s .
Stage 4
O bjective 1 - D e st roy To rp e d o es
You don't have much t i m e t o g e t t o t h e t w o t o r p e d o e s t h a t a r e f i r e d a t t h e A r c a d i a f r o m t h e e nemy
Frigate as you fold i n , s o i g n o r e t h e C o l o n i a l F i g h t e r s t h a t h a v e c a m e i n f r o m t h e p r e v i o u s s tage and
use your Thrusters t o g o s t r a i g h t f o r t h e t o r p e d o e s .
Destroy any further t o r p e d o e s o n t h e i r w a y t o t h e A r c a d i a . A t t h i s p o i n t y o u w i l l h a v e a s m a l l window
of opportunity to l a u n c h a n a t t a c k a t o n e o f t h e C o r v e t t e s . T h r u s t i n t o c l o s e r a n g e , d e s t r o y i ng any
torpedoes it has fi r e d a t t h e A r c a d i a , a n d u s e R o c k e t P o d s t o q u i c k l y d e s t r o y i t . I f y o u h a v e time,
destroy the wreckag e i t l e a v e s b e h i n d t o i n c r e a s e F l u x a n d / o r e a r n m o r e p o i n t s , b e f o r e g e t t i n g back
to the Arcadia to p r o t e c t f r o m t h e n e x t v o l l e y o f t o r p e d o e s . R e p e a t t h i s p r o c e s s f o r t h e r e m a ining
Corvette. Use the t a r g e t n e a r e s t o b j e c t i v e t a r g e t f e a t u r e s o y o u c a n k e e p a n e y e o n t h e H U D g raphic in
the bottom left cor n e r t o s e e i f a n y t o r p e d o e s h a v e b e e n f i r e d .
O bj e ctive 2 - D e st roy F la k Tu rret s
Your objective is t o d e s t r o y t h e F l a k T u r r e t s b u t t a k i n g o u t o t h e r t u r r e t s o n t h e e n e m y F r i g a t e can
help make the task e a s i e r a s w e l l a s e a r n i n g a d d i t i o n a l p o i n t s . T o e n s u r e y o u d e s t r o y a l l t h e turrets,
take the Flak turr e t s o u t l a s t .
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32
Mission 3: Outpost
DESCRIPTION:
You and 407th have joined the survivors of the
Colonial attack and arrived at Thule Station
under the command of Captain McCallum. You
are here in response to a distress call from a
mysterious entity known as Control. The Colonials may have traced Control's transmission, so you've been sent to scout out the station
first.
UPGRADES: Armor Upgrade
UPGRADE OBJECTIVE: Destroy the Enemy Freighters
UNLOCKS: Strike Suit (for completed missions, unlock includes 2nd
generation Strike Suits if available)
PILOT TIP:
The Fre ighte rs are s t a t io n a ry a n d h ave n o d e fe n s e, s o a re s i t t i n g du c ks t o a ny a t t a c k yo u l a u n c h o n t hem.
Take the m out q u ic k ly u s in g m is s iles ; R o c ket Po ds a re e s pe c i a l l y e ffe c t i ve a g a i n s t t he fre i g ht e rs.
D efault Ship: Apex Fighter
Fi rst Attempt Wea p o n Lo a d o u t
Gun Slot 1 : Small Plasma
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
Mi s sile Slot 3: S wa rm Missile
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RECOM M ENDED S H IP : S t rike S u it
Your first two obje c t i v e s i n t h i s m i s s i o n a r e t o t a k e o u t l a r g e s w a r m s o f f i g h t e r s . H e r e , t h e Strike
suit's weapons will c o m e i n h a n d y . T h e F i r e a n d F o r g e t m i s s i l e s a r e a g o o d f a l l b a c k t o d e a l w ith the
wing of heavy fight e r s t h a t f o l d i n s h o r t l y a f t e r t h e U . N . E . t r a n s p o r t s d o c k w i t h t h e s t a t i o n but be
sure to save some m i s s i l e s f o r t h e t w o c o r v e t t e s t h a t f o l d i n s h o r t l y a f t e r .
Rec omm ended We a p o n Lo a d o u t
Gun Slot 1: M ediu m P la sm a Gu n
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1: F ire a n d F ro get Miss i l e s
Mi s sile Slot 2 : F ire a n d F ro get Miss i l e s
Stage 1
O bjective 1 - De st roy F igh t ers
First you need to s e c u r e t h e a r e a . T h r e e s q u a d s o f e n e m y F i g h t e r s w i l l e n g a g e y o u a n d y o u r s q u ad. Make
quick work of them b y s w i t c h i n g b e t w e e n M a c h i n e G u n s a n d P l a s m a C a n n o n s .
O bjective 2 - D est roy F igh t ers
Now it's time to ta k e t h e i n i t i a t i v e a n d b r i n g t h e f i g h t t o t h e C o l o n i a l s . A f r i g a t e l i e s i n the dis tance but it has a f o r m i d a b l e f i g h t e r e s c o r t . Y o u n e e d t o e l i m i n a t e t h e f i g h t e r s u p p o r t , b e f o re an al lied bomber squad w i l l b e s e n t i n t o s t r i k e t h e f r i g a t e . U s e t h e s a m e t a c t i c s a s b e f o r e t o r e duce the
enemy fighter suppo r t .
O ptional Object ive - De st roy F reigh t e rs
The enemy freighte r s a r e s t a t i o n a r y , d e f e n s e l e s s t a r g e t s o f o p p o r t u n i t y w h i c h y o u c a n d e s t r o y to earn
an upgrade and add i t i o n a l p o i n t s . T h e y a r e w e l l a r m o r e d s o i t c a n t a k e s o m e t i m e t o d e s t r o y t h em. Use
rocket pods to red u c e t h e i r h e a l t h a n d f i n i s h o f f t h e l a s t r e m a i n i n g a r m o r w i t h y o u r l i n k e d p l asma
guns to conserve a m m u n i t i o n . B e s u r e t o s t a y c l e a r o f t h e F r i g a t e ' s f l a k a n d m i s s i l e t u r r e t s w hile
taking them down.
O bjective 3 - De st roy F la k Tu rret s, D e s t roy E n e my Fr i g a t e
Take out the non-o b j e c t i v e t u r r e t s f i r s t t o r a c k u p p o i n t s b e f o r e e l i m i n a t i n g a l l o f t h e f l a k turrets.
This should also m a k e t r y i n g t o d e s t r o y t h e f r i g a t e e a s i e r a s y o u w o n ' t b e u n d e r a b a r r a g e o f fire
when you attack it . T h e f r i g a t e w i l l f l e e w h e n i t s a r m o r d r o p s b e l o w 5 0 % .
PILOT TIP:
You d on’t have to wa it f o r t h e b o m b er win g t o c o m e i n a n d de a l w i t h t he fr i g a t e. If yo u g o s t ra i g ht fo r its weak
points you c an dea l s ig n if ic a n t d a m a g e, f o rc i n g t he fr i g a t e a n d i t s e s c o r t s t o re t re a t . Thi s i s eve n e a s ier in
t he Blad e Bomb er a s yo u c a n p ret t y m u c h ig n o re t he fr i g a t e ’ s we a k po i n t s a n d t u r re t s a n d ju s t bo m bard it
w ith torp e d oe s.
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O bjective 4 - E sc o rt Tra n sp o rt s
You aren't requir e d t o s t a y i n c l o s e p r o x i mi t y t o t h e T r o o p T r a n s p o r t s a s t h e y m a k e t h e i r w a y to the
station, so use t h e t i m e t o d e s t r o y t h e w r ec k a g e f r o m t h e e n e m y F r e i g h t e r s y o u ' v e d e s t r o y e d .
Stage 2
O bjective 1 - D est roy F igh t ers
These are Heavy F i g h t e r s a n d a r e m o r e d u r a bl e t h a n t h e i r n o r m a l c o u n t e r p a r t s . U s e y o u r m a c h i n e guns
to strip down the i r s h i e l d s w h i l e s i m u l t a n eo u s l y l o c k i n g o n w i t h m u l t i p l e s w a r m m i s s i l e s . O n c e the
shields are down, r e l e a s e t h e m i s s i l e s t o de s t r o y i t i n s t a n t l y . R e p e a t t h i s o n e a c h H e a v y F i g hter to
quickly destroy t h e w h o l e s q u a d .
O bjectives 2 - De st roy C o rve t t es, I n t e rce p t To r p e d o e s
Some of the Corvett e w r e c k a g e c a n b e d e s t r o y e d ; l o c a t e i t b y u s i n g t h e t a r g e t n e a r e s t f e a t u r e and de stroy it during the d i a l o g . O n c e t h a t i s c o m p l e t e , h e a d o v e r t o t h e s t a t i o n t o t h e s i d e o f t h e Arca dia's left, where t h e w a y p o i n t f o r t h e n e x t o b j e c t i v e w i l l b e d i s p l a y e d t o s a v e t i m e .
O bjective 3 - A p p ro a c h Do c kin g Ba y
You should be clos e t o w h e r e t h e w a y p o i n t m a r k e r a p p e a r s t o d o c k i n a t t h e s t a t i o n , s o c o n t i n u e to use
your Thrusters to m a k e t h e r e s t o f t h e w a y .
Stage 3
O bjective - Dest roy W rec ka ge
You are now in th e S t r i k e S u i t . U s e t h e t h ru s t e r s t o g o b a c k t o w h e r e t h e c o r v e t t e s w e r e d e s t royed,
just past the Mer c u r y , t o d e s t r o y t h e r e s t o f t h e w r e c k a g e d u r i n g t h e d i a l o g . L i n k e d p l a s m a c annons
are sufficient to c l e a r t h e w r e c k a g e q u i c k ly a n d f i l l u p y o u r F l u x m e t e r . O n c e t h a t i s c o m p l e te, you
should still have s o m e t i m e t o m a k e y o u r w ay b a c k t o t h e A r c a d i a w h i l s t M c C a l l u m a n d C a r o a r e still
talking so you ca n b e r e a d y f o r t h e n e x t o bj e c t i v e .
Stage 4
O bjective - I nt e rc e p t To rp ed o es
As McCallum gives t h e o r d e r s , y o u h a v e s o m e t i m e t o p r e p a r e y o u r s e l f f o r t h e i m m i n e n t a t t a c k . You
have enough time t o d e s t r o y o n e o f t h e C o r v e t t e s b e f o r e t h e F r i g a t e s s t a r t l a u n c h i n g t o r p e d o e s. Use
Pursuit Mode to f l y w i t h i n m e d i u m d i s t a n c e o f t h e n e a r e s t C o r v e t t e a n d u n l e a s h a w a v e o f R o c k et Pods
until it is destr o y e d . O n c e t o r p e d o e s h a v e b e e n f i r e d , c h a s e a f t e r t h e m a n d t a r g e t o n e b e f o r e trans forming into Stri k e M o d e - y o u s h o u l d b e a b l e t o d e s t r o y a v o l l e y w i t h t h e S t r i k e M o d e m a c h i n e gun
easily before you r u n o f F l u x b u t i f y o u h a v e t r o u b l e , h o l d d o w n A u t o A i m w h i l e y o u a t t a c k t o cycle
between torpedoes . I f s o m e t o r p e d o e s g e t o u t o f r a n g e - u s e D a s h t o c l o s e t h e d i s t a n c e a n d b e gin fir ing again. If you h a v e e n o u g h F l u x a n d t i m e a l l o w s f o r i t , u s e t h e C i r c u s M i s s i l e ' s m u l t i p l e target
lock-on ability t o t a k e o u t m u l t i p l e e n e m y f i g h t e r s . W h e n e v e r y o u g e t a n o p p o r t u n i t y , e n g a g e and de stroy the remaini n g c o r v e t t e s , t h i s w i l l m a k e t h e m i s s i o n e a s i e r a s y o u w i l l h a v e f e w e r t o r p e dos to
deal with. Otherw i s e - j u s t p r o t e c t t h e A r c a d i a b y t a k i n g d o w n t h e t o r p e d o e s . E v e n t u a l l y B o w m an will
fold in and provi d e s u p p o r t t o t h e A r c a d i a .
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O bjectives 2 - De st roy F riga t e s, De s t roy C o r ve t t e s
The w all of flak t h r o w n u p b y B o w m a n ' s f l e e t w i l l n e u t r a l i z e a n y m o r e t o r p e d o e s f i r e d b y t h e frigates.
Use this opportunit y t o d e s t r o y a n y r e m a i n i n g c o r v e t t e s . O n c e t h i s i s a c c o m p l i s h e d , m a k e t h e Frigates
your focus. Use the S t r i k e M o d e ' s m u l t i p l e t a r g e t l o c k - o n s t o q u i c k l y d e s t r o y t h e f r i g a t e s ' t urrets.
Once they are strip p e d d o w n , y o u a r e f r e e t o a t t a c k t h e f r i g a t e s ' w e a k p o i n t s w i t h i m p u n i t y .
Mission 4: Bait
DESCRIPTION:
Commander Bowman has assumed control of the
surviving U.N.E. fleet and intends to use it to
further his personal ambitions. He is hell-bent
on destroying the Colonial Black Fleet and plans
to use guerilla tactics against the Colonial fleet until they are forced to send the Black Fleet after him. His first objective is to attack a Colonial patrol and lure them into a nebula, where the limited visibility of the fog will provide cover for an ambush. However,
the atmospheric disturbances inside of the Nebula will disable missile targeting, rendering missile systems useless.
UPGRA DES: Energy Upgrade
UPGRA DE OBJECTIVE: Save all the Allied Freighters
UNLOCKS: Medium Plasma Gun
PILOT TIP:
This ob je c tive is rela t ively ea sy, t h e m a in t hre a t t o t he fre i g ht e rs a re t he c o r ve t t e s t ha t fo l d i n pa r t - way
t hrough S tage 2 . K ill t h em q u ic k ly a n d s h o o t dow n a ny t o r pe do e s t hey l a u n c h a t t he fre i g ht e rs. The heav y
fig hte rs that f old in a t S t a g e 2 a ls o p o s e a thre a t t o t he fre i g ht e rs. D e s t roy t he m qu i c k l y t o re du c e your
chanc e s of losin g a ny o f t h e f reig h t ers.
D efault Ship: Strike Suit
The majority of this mission takes place in the Nebula, which neutralizes all missile targeting systems although you can use the Strike
mode missiles before you enter the Nebula. However, for the rest of the mission missiles systems will be offline and so you should load
your ship with Rocket Pods since they require not tracking.
Fi rst Attempt We a p o n Lo a d o u t
Gun Slot 1 : Small Plasma
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
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RECOM M ENDED S H IP : S t rike S u it
The Strike Suit is a g o o d c h o i c e f o r t h i s m i s s i o n a s y o u w i l l b e f a c i n g l a r g e n u m b e r s o f f i g h ters in
the first two waves , w h i l e i n t h e l a t t e r s t a g e s y o u w i l l b e r e q u i r e d t o p i c k o f f s p e c i f i c t a r gets on
capital ships, here t h e S t r i k e S u i t ' s S t r i k e M o d e m a n e u v e r a b i l i t y w i l l c o m e i n h a n d y g e t t i n g around
the larger ships. T h e r a i l g u n i s a g o o d c h o i c e f o r p i c k i n g o f f e n e m y f i g h t e r s o r s m a l l e r t u r r ets from
a distance.
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Railgun
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
Stage 1
O bjective 1 - D e st roy F igh t ers
During this stage y o u c a n m a k e u s e o f a n y m i s s i l e s y s t e m s t h a t y o u h a v e e q u i p p e d , a s y o u h a v e yet to
enter the Nebula. T h e y w i l l b e u s e f u l i n t a c k l i n g t h e l a r g e n u m b e r s o f F i g h t e r s t h a t y o u a r e opposed
with. Transform int o S t r i k e M o d e a n d u s e t h e C i r c u s m i s s i l e s t o e l i m i n a t e m u l t i p l e t a r g e t s a t a time.
PILOT TIP:
The Strike S uit is a b le t o ra p id ly b u ild a n d re pl e n i s h i t s C i rc u s M i s s i l e s a t a n a l a r m i n g ra t e. Thi s m a ke s it ver y
t e mp ting to unloa d a n en t ire 4 0- m is s ile m a g a z i n e a t a s i n g l e C o l o n i a l fi g ht e r . W hi l e t hi s m a y be qu i t e en ter t aining and ve ry s a t is f yin g , it ’ s n o t very ef f ic i e n t . W he n g o i n g u p a g a i n s t e n e my s qu a dro n s i t ’ s be s t t o lock on
2-4 missile s p e r t a rg et b ef o re u n lea s h in g a s a l vo. N o t o n l y w i l l t hi s u t t e r l y de s t roy e n t i re e n e my s qu ad ron s, it
w ill also re p le nis h t h e S t rike S u it ’ s F lu x , a llow i n g yo u t o s t a y i n S t r i ke M o de fo r l o n g e r a n d re pe a t t hi s p rocess until all e n em ies a re d ea d . Do it rig h t an d, n o t o n l y i s t hi s m o re e ffi c i e n t , bu t i t ’ s fa r m o re fu n . -Ad ams
O bjective 2 - D est roy C o rve t t es, In t e rce p t To r p e d o e s
Use multiple missil e s l o c k e d o n t o a s i n g l e c o r v e t t e a t a t i m e t o q u i c k l y t a k e i t o u t . C h a s e d own tor pedoes when they ar e f i r e d a n d u s e t h e S t r i k e M o d e ' s m a c h i n e g u n s t o o b l i t e r a t e t h e m b e f o r e t hey dam age the freighters.
O bjective 3 - Dest roy F igh t ers
Mop up any remainin g e n e m y f i g h t e r s b e f o r e t h e f l e e t r e t r e a t s i n t o t h e N e b u l a i n r e s p o n s e t o Colonial
capital ships attem p t i n g t o e n g a g e t h e A r c a d i a .
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Stage 2
O bjective 1 - D e st roy F igh t ers
Now deep inside the n e b u l a , m o s t m i s s i l e s s y s t e m s w i l l b e d i s a b l e d , i n c l u d i n g t h e S t r i k e S u i t 's Circus
Missiles. As a resu l t , y o u w i l l h a v e t o r e l y o n y o u r p l a s m a a n d m a c h i n e g u n s t o t a k e o u t t h e squadron
of heavy fighters l a u n c h e d a g a i n s t t h e f l o t i l l a . U s e t h e f a m i l i a r c o m b o o f s t r i p p i n g t h e h e a v y fight er's shields with y o u r m a c h i n e g u n s a n d t h e n f i n i s h i n g t h e m o f f w i t h y o u r p l a s m a g u n s . T h e S t rike Mode
machine gun is also v e r y e f f e c t i v e a t q u i c k l y d e s t r o y i n g i n d i v i d u a l f i g h t e r s .
Stage 3
O bjective 1 - D e st roy F riga t e s
Once you have fende d o f f t h e C o l o n i a l h e a v y f i g h t e r s q u a d r o n , t w o f r i g a t e s w i l l e n t e r t h e f r a y. De stroy their turrets t o e l i m i n a t e t h e t h r e a t t h e y p o s e a g a i n s t t h e a l l i e d f l e e t a s w e l l a s r e d ucing the
threat they pose to y o u o n y o u r a t t a c k r u n s . R o c k e t p o d s a r e e f f e c t i v e i n t h i s t a s k b u t u s e t hem spar ingly, as you will n e e d t h e m i n t h e n e x t s t a g e o f t h e m i s s i o n . O n c e t h i s h a s b e e n a c c o m p l i s h e d, begin
targeting the Friga t e ' s w e a k p o i n t s t o d e s t r o y i t . M a k e s u r e y o u g e t t h e k i l l i n g b l o w , i f t h e Arcadia
scores the killing s h o t y o u w i l l b e a w a r d e d a k i l l a s s i s t l o w e r i n g y o u r o v e r a l l s c o r e .
Stage 4
O bjective 1 - D e st roy Bea m Tu rre t s
Two cruisers will a r r i v e a n d b e g i n a t t a c k i n g t h e A r c a d i a w i t h t h e i r h e a v y b e a m t u r r e t s . T h e
turrets deal massiv e d a m a g e t o c a p i t a l s h i p s a n d t h e A r c a d i a w i l l n o t l a s t l o n g a g a i n s t t h e
ers while the heavy b e a m s a r e o p e r a t i o n a l . Y o u s h o u l d d e s t r o y t h e s i x h e a v y b e a m t u r r e t s a s
possible. Destroy a l l t h e h e a v y b e a m t u r r e t s o n o n e c r u i s e r b e f o r e m o v i n g o n t o t h e n e x t . I f
any rocket pods rem a i n i n g t h e y w i l l b e a g r e a t a s s e t h e r e .
h eavy beam
t wo cruis q uickly as
y ou have
O bjective 2 - D est roy C ru isers
Once the heavy beam t u r r e t s a r e d e s t r o y e d , C o m m a n d e r B o w m a n w i l l f o l d i n a n d , i f t h e A r c a d i a has not
suffered significan t d a m a g e , y o u s h o u l d b e f r e e t o p i c k o f f r e m a i n i n g t u r r e t s f o r m o r e p o i n t s . If the
Arcadia's armor is l o w , h o w e v e r , y o u s h o u l d f o c u s o n t h e c r u i s e r ' s w e a k p o i n t s t o h e l p d e s t r o y them as
quickly as possible . A g a i n , c a r e f u l t i m i n g i s r e q u i r e d t o e a r n t h e f u l l a m o u n t o f p o i n t s f o r destroy ing the cruisers. T o d o s o , y o u w i l l n e e d t o l o c a t e i t s w e a k p o i n t s t o i n f l i c t s u f f i c i e n t d a m age be fore finishing them o f f .
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Mission 5: Hit and Run
DESCRIPTION:
Satisfied by the skill of his fleet, Bowman has
decided to escalate his attacks against the
Colonials. His plan is to strike a series of
Colonial supply platforms concealed within an
asteroid field. You will join one of three separate squads to attack the platforms simultaneously so that every objective can be
completed before reinforcements arrive.
UPGRADES: Strike Mode Upgrade
UPGRADE OBJECTIVE: Save the Auster
UNLOCKS: Scythe Interceptor (for completed missions)
Fighter Missile Mark II
D efault Ship: Strike Suit
Fi rst Attempt We a p o n Lo a d o u t
Gun Slot 1 : Small Plasma
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
RECOM M ENDED S H IP : S t rike S u it
The Strike Suit's S t r i k e M o d e , t h e a u t o - a i m a b i l i t y a n d t h e t a r g e t f i l t e r a r e v e r y u s e f u l o n this
mission especially w h e n s w i t c h i n g b e t w e e n f i g h t e r s a n d s u p p l y p l a t f o r m s . R o c k e t P o d s a r e a b e tter
choice than missile s a l t h o u g h d o n ' t w a s t e t h e m a l l o n t h e s u p p l y p l a t f o r m s i f y o u c a n h e l p i t , they
can be used to take o u t t h e c r u i s e r ' s h e a v y t u r r e t s i n o r d e r t o s a v e t h e A u s t e r i n t h e f i n a l stage.
Once the Auster is s a v e d , t h e r e s t c a n t h e n b e u s e d t o d e a l m a s s i v e d a m a g e d i r e c t l y t o t h e c r uiser
itself.
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
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Stage 1
O bjective 1 - D e st roy S u p p lie s
You need to destroy t h e s u p p l y c r a t e s a n d c y l i n d e r s o n t h e p l a t f o r m s t o c o m p l e t e t h i s o b j e c t i ve; how ever there are two T u r r e t P l a t f o r m s g u a r d i n g e a c h S u p p l y P l a t f o r m . T a k i n g t h e m o u t w i l l m a k e the task
much easier and it i s r e l a t i v e l y s i m p l e t o d o ( s e e t a r g e t s o f O p p o r t u n i t y b e l o w ) . T a k e t h e T u r ret Plat forms out first, th e n d o d g e e n e m y f i r e i f n e e d e d t o e n s u r e y o u r s h i e l d s a r e r e c h a r g e d .
The supply platform s a r e d e f e n d e d b y s q u a d s o f e n e m y I n t e r c e p t o r s w h o w i l l r e s p o n d a g g r e s s i v e ly to
your assault. Deal w i t h t h e m b y g o i n g i n t o S t r i k e M o d e a n d t a r g e t m u l t i p l e e n e m i e s w i t h t h e C ircus
Missiles to free yo u r s e l f u p t o c o n t i n u e d e s t r o y i n g t h e s u p p l i e s .
PILOT TIP:
Whe n we f lew th e a c t u a l m is s io n , my s q u a d ro n wa s u n de r pre s s u re t o g e t o u r o bje c t i ve s do n e ASA P - other
w ings ne e d e d our a s s is t a n c e wit h t h eir o b j ec t i ve s a n d we di dn ’ t have t i m e t o g e t dra w n i n t o a ha i r ball. T he
Strike S uit’s c apa b ilit ies a llowed m e t o en d t he e n g a g e m e n t i n u n de r a m i n u t e - he re ’ s how I di d i t :
First of f, the p ri o rit y wa s t h e s u p p ly c o n t a in e rs, I i g n o re d t he t u r re t pl a t fo r m s a n d fi g ht e r w i n g s a n d as
soon as we we re in ra n g e, I h it t h e b u rn ers an d bl a s t e d ove r t o t he fi rs t pl a t fo r m . En ro u t e, I po ppe d a f ew
containe rs with my m ed iu m p la s m a s wh ic h g ave m e e n o u g h F l u x t o sw i t c h i n t o S t r i ke M o de. At t hi s poin t I
was in a p rime p o s it io n t o f ire d own o n t h e su ppl y c o n t a i n e rs. U s i n g t he S t r i ke S u i t ’ s a u t o -a i m fu n c t i on ali t y (hold le f t S h if t /LB) t o t a rg et t h e c o n t a in e rs I u n l e a s he d t he S t r i ke M o de g u n s o n t he m , w re c k i n g t he
containe rs in a m a t t er o f s ec o n d s. W h en t h e l a s t o f t he s u ppl i e s we re de s t roye d t he S t r i ke S u i t ’ s a u t ot arg e t orie nte d m e t o f a c e t h e d irec t io n o f n ext s u ppl y pl a t fo r m . At t hi s po i n t I dro ppe d ba c k i n t o P u rsuit
Mod e and b urned over t o t h e n ex t p la t f o rm , l e av i n g t he C o l o n i a l pi l o t s be hi n d m e. Re pe a t i n g t hi s t a c t i c f or
eac h p latf orm, I h a d c lea red a ll p la t f o rm s u n de r a m i n u t e. At t hi s po i n t , I di d fi n d mys e l f fa c i n g t hre e d ozen
Colonial f ighte rs c h a s in g m e d own a s t h e s h i ps I’ d l e ft be hi n d fi n a l l y c a u g ht u p. Fo r t u n a t e l y, t ha t ’ s w hat
Strike Mod e is fo r. - Ad a m s
Ve ry imp re ssive. A ls o very rec k les s, Ad a m s b ro ke ju s t a bo u t eve r y re g u l a t i o n i n t he bo o k - n o t t o m e n tion ,
she le f t he r sq u a d b eh in d . R o o k ies t a ke n o t e : I’ m l e av i n g t hi s u p he re a s a n exa m pl e o f how t o g e t yo urself
kille d . - R eynolds.
O bjective 2 - D est roy S u p p lie s
See the strategies a b o v e .
O bjective 3 - Dest roy S u p p lie s
Two Freighters will d e p a r t f r o m t h e n e x t s e t o f p l a t f o r m s a s y o u a p p r o a c h . T h e r e ' s n o n e e d t o pursue
them, but be aware t h a t t h e o t h e r m e m b e r s o f y o u r a t t a c k t e a m w i l l . T h i s m e a n s t h a t y o u w i l l have min imal allied support a n d m u s t b e m o r e d i l i g e n t i n w a t c h i n g o u t f o r e n e m y t a r g e t s . T a k i n g o u t t he Turret
Platforms and some o f t h e F i g h t e r s o n c e t h e s u p p l i e s a r e d e s t r o y e d w i l l m a k e t h e c o m b a t s e c t i on less
intimidating in ter m s o f t h e s h e e r n u m b e r o f e n e m y c r a f t .
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O bjective 4 - De st roy S u p p lie s
Continue to destroy t h e s u p p l i e s b u t l o o k o u t f o r a n e w a d d i t i o n o f a s q u a d r o n o f M i s s i l e I n t ercep tors.
If you find yoursel f g e t t i n g o v e r w h e l m e d b y t h e I n t e r c e p t o r s , s i m p l y t r a n s f o r m i n t o P u r s u i t M ode and
use Thrusters to ge t a w a y . Y o u s h o u l d h a v e g e n e r a t e d a s u f f i c i e n t a m o u n t o f F l u x f r o m t a r g e t s de stroyed and any dam a g e s u s t a i n e d t o b e a b l e t o t r a n s f o r m i n t o S t r i k e M o d e a n d u n l e a s h a v o l l e y of Cir cus Missiles. You s h o u l d b e a b l e t o d e s t r o y m o s t o f t h e e n e m y f i g h t e r s , i f n o t a l l , i n o n e f e ll swoop
by distributing you r m i s s i l e l o c k s e v e n l y o v e r t h e e n e m y t a r g e t s . U s e s t r a f i n g a n d d o d g e t o a void mis siles whilst target i n g t h e M i s s i l e I n t e r c e p t o r s .
Ta rgets of Opp o rt u n it y - De st roy Tu r re t P l a t f o r m s
Not only will destr o y i n g t h e T u r r e t P l a t f o r m s e a r n y o u m o r e p o i n t s , i t w i l l a l s o m a k e c o m p l e t ing the
primary objective f a r e a s i e r . O t h e r w i s e y o u a r e m o s t l y a s i t t i n g d u c k f o r t h e m a s y o u t r y t o destroy
the containers on t h e S u p p l y P l a t f o r m s .
PILOT TIP:
Sinc e the Turre t Pla t f o rm s a ren ’ t g o in g a nyw he re, yo u c a n l i n e u p a s ho t fro m qu i t e a wa y a n d re l e a s e some
Roc ke ts to d e stroy t h em o u t s id e t h eir f irin g ra n g e. H oweve r , s i n c e t hey a re re l a t i ve l y s m a l l t a rg e t s, you might
want to use Circu s m is s iles t o t a rg et m u lt ip le Tu r re t P l a t fo r m s s i m u l t a n e o u s l y. -Ada m s
Stage 2
O bjective 1 - D e st roy S u p p lie s
There are a few sup p l y p l a t f o r m s s u r r o u n d i n g t h e E n e m y H a n g a r t h a t y o u n e e d t o t a k e o u t . T h e y are far
enough away from th e H a n g a r a n d i t s T u r r e t s t h a t y o u s h o u l d c o n c e n t r a t e o n p r o t e c t i n g t h e B o m bers.
The objective will b e u p d a t e d o n c e y o u h a v e c l e a r e d a p p r o x i m a t e l y 6 0 % o f t h e S u p p l y P l a t f o r m s - it
will also complete i f y o u d e s t r o y e n o u g h o f t h e c r a f t t h a t a r e a t t a c k i n g t h e B o m b e r s .
O bjective 2 - D est roy Tu rre t s
The enemy station i s p r o t e c t e d b y s e v e r a l t u r r e t s . Y o u r o b j e c t i v e i s t o e l i m i n a t e t h e s e t u r r e ts so
that the bomber win g c a n a t t a c k t h e s t a t i o n w i t h i m p u n i t y . D e s t r o y t h e l a r g e r t u r r e t p l a t f o r m s that
surround the statio n f i r s t - t h e s e p l a t f o r m s h o s t t h r e e t u r r e t s e a c h , a n d a s s u c h p o s e t h e g r eatest
threat. Once the sp a c e a r o u n d t h e s t a t i o n i s c l e a r , s t a r t p i c k i n g o f f t h e t u r r e t s m o u n t e d o n the sta tion. If you have t h e F l u x , S t r i k e M o d e a l l o w s y o u t o m o v e a r o u n d t h e H a n g e r f a r m o r e q u i c k l y than
Pursuit Mode and yo u c a n u s e t h e S t r i k e M o d e ' s C i r c u s m i s s i l e s t o t a k e o u t s e v e r a l t u r r e t s a t a time.
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O bjective 3 - Dest roy In st a lla t io n
Once the station's t u r r e t s a r e c l e a r e d , t h e b o m b e r w i n g w i l l s t a r t t h e i r t o r p e d o r u n s . D u r i n g this
time, the station w i l l l a u n c h f i g h t e r w i n g s t o i n t e r c e p t t h e m . F o c u s o n d e s t r o y i n g t h e f i g h t e rs so the
bombers can destroy t h e s t a t i o n a s q u i c k l y a s p o s s i b l e . T h e f i g h t e r w i n g s c a n b e d i s p a t c h e d e asily
using Strike Mode a n d f i r i n g 2 - 3 C i r c u s m i s s i l e s a t e a c h f i g h t e r . I f y o u a r e c a r e f u l , y o u w i l l kill
every fighter as th e y l a u n c h a n d w i l l a l s o g e n e r a t e m o r e F l u x t h a n y o u u s e , e n s u r i n g t h a t y o u can re main in Strike Mode u n t i l t h e s t a t i o n i s d e s t r o y e d . Ta rgets of Opp o rt u n it y - De st roy S up p l i e s
Any remaining Suppl y P l a t f o r m s w i l l b e c o m e t a r g e t s o f o p p o r t u n i t y a t t h i s p o i n t . Y o u c a n p i c k them off
during the Destroy I n s t a l l a t i o n o b j e c t i v e , h o w e v e r b e a w a r e t h a t t h i s w i l l l e a v e t h e b o m b e r w ing vul nerable to fighter a t t a c k s , a n d t h e l o s s o f a n y b o m b e r s w i l l i n c r e a s e t h e a m o u n t o f t i m e i t t akes to
destroy the station .
O bjective 4 - De st roy F reigh t ers
Three enemy freight e r s w i l l a t t e m p t t o f l e e t h e s t a t i o n a n d y o u r o b j e c t i v e i s t o d e s t r o y t h e m before
they can reach thei r f o l d p o i n t . I f y o u h a v e a h i g h r e s e r v e o f F l u x a t t h i s p o i n t , s w i t c h i n t o Strike
Mode and use the Ci r c u s m i s s i l e s t o d e s t r o y t h e f r e i g h t e r ' s e s c o r t f i g h t e r s b y p a i n t i n g e a c h individ ual fighter with 2- 3 m i s s i l e s . I f y o u a r e l o w o n F l u x e n g a g e t h e f i g h t e r s i n P u r s u i t m o d e , u n til you
have enough Flux to d e a l w i t h t h e e n t i r e f i g h t e r e s c o r t w i t h C i r c u s m i s s i l e s . O n c e y o u h a v e e liminated
the escort, focus o n e a c h f r e i g h t e r i n d i v i d u a l l y . D e p l e t e t h e i r a r m o r i n S t r i k e M o d e w i t h a v olley of
Circus missiles and t h e n f i n i s h t h e m o f f i n P u r s u i t m o d e u s i n g y o u r m i s s i l e s a n d p l a s m a g u n s .
Stage 3
O bjective 1 (Op t io n a l) - Dest roy H e av y Tu r re t s
Saving the Auster f r o m t h e c r u i s e r i s a d i f f i c u l t t a s k b u t i t c a n b e d o n e o n y o u r f i r s t r u n . As soon
as you fold in on s t a g e 3 , h i t t h e t h r u s t e r s a n d h e a d d i r e c t l y t o w a r d s t h e c r u i s e r . I f y o u c a n - hit
some supplies en ro u t e t o g r a b s o m e e x t r a F l u x . D i p s l i g h t l y d o w n w a r d s s o t h a t y o u r a p p r o a c h will
bring you to the un d e r s i d e o f t h e c r u i s e r , a l l o w i n g y o u t o p i c k o f f t h e b o t t o m h e a v y b e a m t u r ret
first. Once you are c l o s e t o t h e C r u i s e r , u s e t h e S t r i k e M o d e ' s C i r c u s m i s s i l e s t o l o c k o n a n d destroy
its heavy turrets. I f y o u s t a r t r u n n i n g l o w o n F l u x s w i t c h t o P u r s u i t M o d e a n d u s e y o u r r o c k e t pods to
strafe the top of t h e c r u i s e r a n d t h e H e a v y T u r r e t s l o c a t e d t h e r e . T a r g e t i n g t h e n e a r e s t m i s s ion ob jective (Keyboard ' F ' , g a m e p a d ' B ' ) w i l l s e l e c t t h e n e a r e s t h e a v y t u r r e t c a p a b l e o f d e a l i n g d amage to
the Auster. To mane u v e r a r o u n d t h e c r u i s e r , u s e S t r i k e M o d e ' s a u t o - a i m a n d d a s h m o d e t o q u i c k ly orbit
the cruiser and bri n g i t s t u r r e t s i n t o v i e w .
O bjective 2 - D est roy t h e C ru iser’ s Fl a k Tu r re t s
Now it's time to de a l w i t h t h e c r u i s e r . Y o u c a n e i t h e r t a r g e t t h e f l a k t u r r e t s , w h i c h w i l l a l low the
bomber wing to fold i n a n d d i s p a t c h t h e c r u i s e r o r y o u c a n a t t a c k t h e c r u i s e r ' s w e a k p o i n t s d irectly
and destroy it your s e l f . I f y o u c h o s e t h e l a t t e r o p t i o n , m a k e s u r e y o u d e s t r o y t h e c r u i s e r ' s remaining
turrets for extra p o i n t s . U s e y o u r p l a s m a g u n s t o d e s t r o y t h e c r u i s e r ' s w e a k p o i n t s a n d t h e n finish it
off with a barrage o f r o c k e t s .
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O bjective 3 - P ro t ec t Bo m b ers / De s t roy C r u i s e r
If you destroy the c r u i s e r ' s f l a k t u r r e t s , t h e b o m b e r w i n g f r o m S t a g e 2 w i l l f o l d i n t o f i n i s h it off
and your objective w i l l b e t o d e f e n d t h e b o m b e r s w h i l e t h e y e n g a g e t h e c r u i s e r . I n r e s p o n s e , the Colo nials will constant l y l a u n c h w a v e s o f f i g h t e r s a g a i n s t t h e b o m b e r s . S t a y c l o s e t o t h e b o m b e r wing - if
you lose them at th i s p o i n t t h e m i s s i o n w i l l f a i l . T a k e a d v a n t a g e o f S t r i k e M o d e , w h e n y o u h a ve enough
Flux, to destroy th e C o l o n i a l f i g h t e r s e n m a s s e . R e m e m b e r t o b e e f f i c i e n t w h e n t a r g e t i n g t h e fighters
with your Circus Mi s s i l e s t o e n s u r e t h a t y o u h a v e e n o u g h F l u x t o d e a l w i t h t h e n e x t w a v e o f f ighters.
Ta rgets of Opp o rt u n it y - De st roy S up p l i e s
There are more supp l y p l a t f o r m s i n t h i s S t a g e o f t h i s m i s s i o n , w h i c h c a n b e a t t a c k e d t o a c c o m plish
the optional object i v e a n d e a r n a d d i t i o n a l p o i n t s . Y o u w i l l n e e d t o d e s t r o y a l l t h e c o n t a i n e r s on the
platforms BEFORE th e c r u i s e r i s d e s t r o y e d , a s t h e r e w i l l n o t b e a n o p p o r t u n i t y t o d o s o a f t e r wards,
however, each conta i n e r y o u d e s t r o y w i l l s t i l l a d d t o y o u r o v e r a l l s c o r e e v e n i f y o u d o n o t a ccomplish
the optional object i v e .
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Mission 6: Minefield
DESCRIPTION:
Bowman's ultimate target is the Colonial
military installation of Taranto, however the
installation is heavily defended and a direct
assault will likely fail. Bowman hopes to hide
the fleet from the installations defenses by approaching Taranto through a dense nebula. The Colonials have not left this route unguarded, however.
UPGRA DES: Performance Upgrade
UPGRA DE OBJECTIVE: Destroy 18 of the mines
UNLOCKS: Fire and Forget Missiles
PILOT TIP:
Be ale rt f or the t a rg et in d ic a t o rs t h a t a p p ea r o n t he H U D w he n m i n e s a re de t e c t e d o u t s i de o f yo u r fi e ld of
view. As soon as t h es e a p p ea r, red u c e a ll t hr u s t t o a l l ow yo u t o t u r n t owa rds t he m a s qu i c k l y a s po s sib le. As
soon as you have t h e m in es in v iew h it yo u r t hr u s t e rs a n d fl y di re c t l y t owa rd t he m . O pe n fi re a s s o o n as aimassist ap p e ars. As s is t k ills d o n ’ t c o u n t t owa rds t he u n l o c k , s o yo u a re e ffe c t i ve l y c o m pe t i n g a g a i n s t the other
inte rc e p tors to s c o re t h e k illin g s h o t o n t h e m i n e s. The m i n e s a l wa ys s pa w n t he s a m e di s t a n c e fro m the s hip
you are d e f e nd in g b u t in a ra n d o m d irec t io n , s o w he n eve r yo u have de s t roye d a wave o f m i n e s, re t u r n to the
ship you are d e f en d in g t o red u c e t h e d is t a n ce fro m t he n ext wave o f m i n e s.
D efault Ship: Scy t h e In t e rc e p t o r
Fi rst Attempt We a p o n Lo a d o u t
The nebula renders m i s s i l e s y s t e m s i n o p e r a b l e a n d a s a r e s u l t o n l y R o c k e t P o d s w i l l b e a v a i l a ble in
the missile loadout f o r t h i s m i s s i o n .
Gun Slot 1 : Medium Plasma Gun
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : Ro c ke t Po d s
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Rec om m ended S h ip : S t rike S u it / Rap t o r
The Strike Suit's C a n n o n i s m o r e e f f e c t i v e a t t a k i n g o u t e n e m y f i g h t e r s t h a n t h e I n t e r c e p t o r ' s limit ed loadout. The St r i k e S u i t a l s o h a s a n a d d i t i o n a l m i s s i l e s l o t , d o u b l i n g y o u r r o c k e t p o d s w h ich are
useful for taking o u t t h e e s c a p i n g s h u t t l e s .
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
The Raptor excels o n t h i s m i s s i o n d u e t o t h e l a r g e n u m b e r o f e n e m y f i g h t e r s y o u w i l l b e f a c i n g. It
also outperforms th e I n t e r c e p t o r , w h i c h w i l l a l l o w y o u t o e a s i l y m a k e t h e 1 8 - k i l l s a g a i n s t t h e mines
to unlock the upgra d e .
Stage 1
O bjective 1 - Pro t ec t Th e A rc a d ia
Stay close to the A r c a d i a a n d a s s o o n t h e m i n e s a r e d e t e c t e d t a r g e t t h e n e a r e s t a n d u s e y o u r thrusters
to move into range o f i t a n d a t t a c k i t w i t h y o u r p l a s m a g u n s . A s s o o n a s i t i s d e s t r o y e d , m o v e onto
the next torpedo. O n c e t h e f i r s t w a v e i s d e s t r o y e d , r e t u r n t o t h e A r c a d i a s o t h a t y o u a r e i n the best
position to interce p t t h e n e x t w a v e o f m i n e s .
O bjective 2 - Pro t e c t Th e Ta rt a ru s
Once the Arcadia is s e c u r e , m i n e s w i l l s t a r t m o v i n g i n o n t h e T a r t a r u s . T h e T a r t a r u s w i l l n o w be your
objective and marke d o n y o u r H U D w i t h a b l u e c i r c l e . U s e y o u r t h r u s t e r s a p p r o a c h t h e T a r t a r u s as
quickly as possible . M i n e s w i l l a p p e a r a s y o u a p p r o a c h r e p e a t t h e s t r a t e g y d e s c r i b e d i n t h e O bjective
1 section.
O bjective 3 - P ro t ec t Th e Au ro ra
Repeat the same str a t e g y d e s c r i b e d a b o v e i n t h e O b j e c t i v e 1 a n d 2 s e c t i o n s . E n s u r e y o u c o v e r the dis tance to the Aurora q u i c k l y - o f a l l t h e s h i p s , t h e A u r o r a i s t h e e a s i e s t t o l o s e .
O bjective 4 - De st roy F igh t ers
A recon wing of ene m y f i g h t e r s w i l l f o l d i n . U p o n d i s c o v e r i n g t h e U . N . E . f l e e t , t h e y w i l l p r e pare to
fold out and warn t h e r e s t o f t h e C o l o n i a l f o r c e s . H o w e v e r a l m o s t a s s o o n a s y o u f i r e o n t h e m they
will fold out. Hit t h e t h r u s t e r s t o g e t t o t h e e n e m y w i n g a s q u i c k l y a s p o s s i b l e . S w i t c h t o y our ma chine guns and once i n r a n g e , o p e n f i r e t h e n e a r e s t f i g h t e r t o t a k e d o w n i t s s h i e l d s , a n d t h e n switch
to your plasma guns t o t r y a n d f i n i s h i t o f f b e f o r e i t f o l d s a w a y .
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Stage 2
O bjective 1 - A p p ro a c h In st a lla t io n
It's possible to de s t r o y t h e e n e m y s q u a d f r o m S t a g e 1 o n y o u r a p p r o a c h t o t h e e n e m y i n s t a l l a t ion.
Come up behind the s q u a d a n d p i c k o f f e a c h f i g h t e r o n e a t a t i m e , f i r s t b y s t r i p p i n g t h e i r s h ields
with your machine g u n s a n d t h e n f i n i s h i n g t h e m o f f w i t h y o u r p l a s m a g u n s . W h e n t h e f i g h t e r s t ake dam age, they will try t o e v a d e y o u . D o n ' t b o t h e r c h a s i n g a f t e r i n d i v i d u a l f i g h t e r s i f a n y m a n a g e to
evade you - either m o v e o n t o t h e n e x t f i g h t e r i n t h e f o r m a t i o n o r p r o c e e d t o y o u r m a i n o b j e c t ive.
If you haven't dest r o y e d a l l t h e f i g h t e r s o n c e t h e D e s t r o y S h i e l d G e n e r a t o r s o b j e c t i v e i s t r i ggered,
move on to the obje c t i v e a s y o u h a v e a s h o r t t i m e l i m i t t o d e s t r o y t h e g e n e r a t o r s b e f o r e t h e mission
fails.
O bjective 2 - D est roy S h ield Ge n e ra t o rs
There is a sense of u r g e n c y a s y o u o n l y h a v e a m i n u t e a n d a h a l f t o s t o p t h e c o m m u n i c a t i o n s i nstalla tion from sending a n a l e r t t o y o u r a r r i v a l . T o b e a b l e t o t a k e o u t i t s s a t e l l i t e d i s h e s y o u m ust first
eliminate its shiel d s b y d e s t r o y i n g t h e i r g e n e r a t o r s . T h e r e a r e a t o t a l o f t w o t o f i n d a n d d e stroy.
Meanwhile, enemy In t e r c e p t o r s q u a d s h a v e b e e n d e p l o y e d t o p r e v e n t y o u f r o m c o m p l e t i n g y o u r o b jective.
Ignore them for now .
O bjective 3 - Dest roy C o m m s Rela ys
Now it is time to d e s t r o y t h e c o m m s r e l a y s i n t h e r e m a i n i n g t i m e l e f t o n t h e c l o c k . T h e r e a r e three
dishes on the spire o f t h e i n s t a l l a t i o n . T h e y w o n ' t w i t h s t a n d m u c h d a m a g e b e f o r e b e i n g d e s t r o yed.
O bjective 4 - De st roy F igh t ers
Now you are free to h a n d l e t h e r e m a i n d e r o f t h e e n e m y I n t e r c e p t o r s . T h i s i s s i m p l e e n o u g h u s i ng weapon
switching tactics t o r e d u c e t h e s h i e l d s q u i c k l y f i r s t b e f o r e f i n i s h i n g t h e j o b w i t h t h e p l a s m a guns.
Stage 3
O bjective 1 - D e st roy F igh t ers
Continue where you l e f t o f f a n d t a k e d o w n t h e e n e m y I n t e r c e p t o r s s e n t a f t e r y o u .
O bjective 2 - D est roy S h u t t le
The shuttle has no d e f e n s e s , s o w h e n i t a t t e m p t s t o l e a v e q u i c k l y c l o s e i n o n i t a n d s h o o t i t down
with Rocket Pods. Y o u w i l l f a i l t h e m i s s i o n i f y o u a l l o w i t t o e s c a p e s o m a k e s u r e y o u c h a s e it down
as soon as it has l e f t t h e s t a t i o n .
O bjective 4 - De st roy S h ield Ge n e ra t o rs
There are 6 shield g e n e r a t o r s l o c a t e d o n t h e u n d e r s i d e o f t h e s t a t i o n . Y o u n o w h a v e 8 m i n u t e s to dis able the station's c o m m u n i c a t i o n s . S i m p l y c i r c l e a r o u n d i n o n e d i r e c t i o n , d e s t r o y i n g o n e g e n e rator
after the other. It i s e a s y e n o u g h t o a l s o t a k e o u t t h e F l a k T u r r e t s o n t h e t o w e r s e n - r o u t e f or some
additional points.
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O bjective 5 - D e st roy C o m m s Rela ys
There are a total o f 6 c o m m s r e l a y s o n t h e s t a t i o n , t h r e e a t t h e t o p a n d t h r e e a t t h e b o t t o m . Remem ber, you're still o n t h e c l o c k s o d o n ' t g e t d i s t r a c t e d . W h e n t h e o b j e c t i v e i s c o m p l e t e y o u h a ve a
short window to tak e o u t a n o t h e r t u r r e t o n t h e s t a t i o n b e f o r e t h e c u t s c e n e b e g i n s .
Stage 4
O bjective 1 - D e f e n d Bo m b e rs, Dest roy Tu r re t s
A new timer begins t o c o u n t d o w n f r o m 1 2 m i n u t e s . T a k e d o w n a m i x t u r e o f F l a k a n d P l a s m a t u r r e ts on the
station as marked b y t h e d i a m o n d o b j e c t i v e i c o n s .
O bjective 2 - D est roy S h u t t les
Three shuttles will a t t e m p t t o f l e e o n c e t h e E n e m y s t a t i o n ' s h e a l t h r e a c h e s 5 0 % . T h e s e w i l l n eed to be
destroyed before th e y c a n e s c a p e . D o n ' t c o n c e r n y o u r s e l f w i t h t h e i n t e r c e p t o r e s c o r t s ; f o c u s on each
shuttle and then mo v e o n t o t h e n e x t .
O bjective 3 - Dest roy Tu rre t s
Continue to destroy t h e t u r r e t s o n t h e s t a t i o n t o h e l p t h e b o m b e r s f i n a l l y d e s t r o y i t .
O bjective 4 - De st roy S h u t t les
Three more shuttles w i l l l e a v e t h e s t a t i o n w h e n i t s h e a l t h r e a c h e s 5 % a n d a t t e m p t t o f o l d o u t . Again,
quickly shoot them d o w n t o p r e v e n t t h e m f r o m e s c a p i n g . C o n c e n t r a t e s o l e l y o n d e s t r o y i n g t h e s huttles;
ignore the escortin g f i g h t e r s u n l e s s t h e y a r e d o i n g y o u t o o m u c h d a m a g e . R o c k e t s a r e h i g h l y e ffective
against the Shuttle c r a f t .
O bjective 5 - D e st roy Tu rre t s
Eliminate the final m a r k e d T u r r e t s t o c o m p l e t e t h e o b j e c t i v e . W h e n C o n t r o l c o n f i r m s t h a t t h e station
has been captured, c o n t i n u e t o t a r g e t a n d d e s t r o y a n y o t h e r t u r r e t s o n t h e s t a t i o n d u r i n g t h e objec tive complete dialo g f o r s o m e e x t r a p o i n t s .
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Mission 7: Taranto
DESCRIPTION:
The U.N.E. fleet has managed to approach within
striking distance of the Taranto shipyards
without being detected. However, there is very
little time to take advantage of this before the
Colonials coordinate an effective response.
UPGRADES: Shield Upgrade
UPGRADE OBJECTIVE: Kill 10 Fighters with the Bomber
UNLOCKS: Blade Bomber (for completed missions)
PILOT TIP:
Take ad vantag e o f t h e Bo m b er’ s ex p a n d ed m i s s i l e c a pa c i t y a n d e qu i p a fu l l l o a do u t o f S e e ke r m i s s i l e s, then
u nle ash a b arrag e a g a in s t t h e en emy s q u a d ro n s be fo re re t re a t i n g . B e c a re fu l n o t t o g e t bo g g e d dow n in
d rawn-out d og f ig h t s wit h en emy f ig h t ers s in c e t he B o m be r w i l l n o t s u r v i ve du e t o i t s i n fe r i o r s pe e d an d mane uve rab ility.
D efault Ship: B la d e Bo m b er
(NOTE: This mission c a n o n l y b e a t t e m p t e d u s i n g t h e B l a d e B o m b e r o r t h e l i m i t e d a c c e s s M a r a u d er
Strike Suit.)
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e
Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e
Mi s sile Slot 3: F ire a n d Fo rget Miss i l e
Mi s sile Slot 4: F ire a n d Fo rget Miss i l e
Special: Torped o es
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Stage 1
O bjective 1 - D e st roy S h ip Pe n
Your first objectiv e i s t o d e s t r o y t h e F r i g a t e s h i p p e n s . E q u i p t h e B o m b e r ' s t o r p e d o e s b y p r e ssing the
Spacebar / A Button a n d t h e n a i m a n d f i r e a t t h e f u e l c e l l s i n t h e m i d d l e o f t h e p e n s u n t i l t hey are
destroyed. The fuel c e l l s o n t h e p e n s c a n b e d i f f i c u l t t o h i t a t r a n g e b e c a u s e t h e s t r u c t u r e of the
ship pen gets in th e w a y . W h e n o n a t o r p e d o r u n , i t i s a g o o d i d e a t o f i r e m u l t i p l e t o r p e d o e s on a
single pass to over w h e l m e n e m y f l a k t u r r e t s a n d e n s u r e t h a t s o m e o f y o u r t o r p e d o e s s u r v i v e l o ng enough
to hit their target . T o m a x i m i z e t h e e f f e c t i v e n e s s o f t h i s s t r a t e g y , s t a r t f i r i n g t o r p e d o e s w hile
you are still a lon g d i s t a n c e f r o m y o u r t a r g e t . A f t e r f i r i n g t h e f i r s t v o l l e y o f t o r p e d o e s , u se your
thrusters to keep p a c e w i t h t h e t o r p e d o e s w h i l e f i r i n g m o r e t o r p e d o e s a s y o u a p p r o a c h y o u r t a rget.
This will result in a c l u s t e r o f t o r p e d o e s t h a t w i l l b e d i f f i c u l t f o r e n e m y t u r r e t s t o d e a l w ith and
will ensure that at l e a s t s o m e o f y o u r t o r p e d o e s r e a c h t h e i r t a r g e t .
O bjective 2 - D est roy S h ip Pe n
Locate and destroy t h e n e w o b j e c t i v e t a r g e t .
O bjective 3 - Dest roy F u el C ells
Four pairs of enemy f u e l c e l l s a r e y o u r n e x t t a r g e t .
O bjective 4 - De st roy S h ip Pe n
Locate and destroy t h e f i n a l F r i g a t e s h i p p e n .
Stage 2
O bjective - Dest roy S h ip Pen
In this stage you w i l l b e a t t a c k i n g t h e c r u i s e r p e n s ; t h e y c a n b e d e s t r o y e d u s i n g t h e s a m e t a ctics
used against the fr i g a t e p e n s .
O bjective - Dest roy S h ip Pen
Locate and destroy t h e n e x t c r u i s e r p e n .
O bjective - Dest roy C ru ise r
The Colonial fleet i s r e s p o n d i n g t o t h e U . N . E . a s s a u l t a n d h a s s t a r t e d b r i n g i n g t h e i r c r u i s e r s online. You will have t o e n g a g e t h e c r u i s e r s d i r e c t l y f r o m h e r e o n o u t . W h e n e n g a g i n g c r u i s e r s in the
Bomber you need to b e a w a r e o f t h e i r p l a s m a t u r r e t s , w h i c h w i l l d e p l e t e y o u r s h i e l d s a n d w e a r down
your armor - in add i t i o n , t h e i r f l a k t u r r e t s w i l l s h o o t d o w n y o u r t o r p e d o e s . W h i l e t h e B o m b e r isn't
well suited at stri p p i n g d o w n t h e s e t u r r e t s a s c o n v e n t i o n a l f i g h t e r s a r e , t h e r e i s a b l i n d - s p ot in the
cruiser's turret co n f i g u r a t i o n w h i c h a l l o w s B o m b e r s t o a p p r o a c h a n d l a u n c h t o r p e d o e s f r o m d i r ectly be hind the cruiser wi t h r e l a t i v e i m p u n i t y . W h i l e t h i s a p p r o a c h w i l l p r o t e c t y o u a n d y o u r t o r p e d oes from
almost all of the c r u i s e r ' s f i r e p o w e r , b e a l e r t f o r t h e c r u i s e r ' s ' f i g h t e r e s c o r t s .
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Stage 2
O bjective - Dest roy C ru ise rs
Use the strategy yo u h a v e e s t a b l i s h e d t o t a k e d o w n t h e r e m a i n i n g c r u i s e r s . D o n ' t h e s i t a t e t o withdraw
if your shield is d e p l e t e d - y o u c a n a l w a y s r e t u r n o r f i r e t o r p e d o e s f r a m e r a n g e .
O bjective - Esc o rt A rc a d ia
The Colonial fleet h a s f i n a l l y r e s p o n d e d w i t h o v e r w h e l m i n g f o r c e , f o l d i n g i n a c a r r i e r a n d m u ltiple
cruisers. Remaining t o e n g a g e t h e C o l o n i a l f o r c e s w o u l d b e s u i c i d e a n d o n o r d e r t o s a v e t h e f leet from
Bowman's obsession, C a p t a i n M c C a l l u m a s s u m e s c o m m a n d o f t h e f l e e t a n d o r d e r s i t t o f o l d o u t f rom the
Taranto shipyards.
O bjective - R e t re a t
Approach the Arcadi a a n d e s c o r t i t t o t h e f o l d p o i n t .
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Mission 8: Distress Call
DESCRIPTION:
With Bowman out of the picture, Control is
free to pursue her plan to save Earth. She has
received a distress call from the Mercury which
has gathered intelligence vital to Control's
plan. However, the Mercury is being pursued by Colonial ships. You must rendezvous with the Mercury and defend her until she is able to
fold out to safety.
UPGRA DES: Armor Upgrade
UPGRA DE OBJECTIVE: Destroy the Enemy Cruiser
UNLOCKS: Fighter Missile Mk III
PILOT TIP:
The Blac k Fle e t c ru is er in t h is m is s io n p o s es a s i g n i fi c a n t t hre a t t o fi g ht e r c ra ft , du e t o t he ba n ks o f s mall
b e am turre ts th a t s u rro u n d it s en g in es - it w i l l m a ke s ho r t wo r k o f a ny u n s hi e l de d c ra ft . Addi t i o n a l l y, you
will only have two m in u t es in wh ic h t o d es t roy t he c r u i s e r a n d i t s e s c o r t s i f yo u wa n t t o g o fo r t he u pgrad e. O nc e you h ave d es t royed t h e es c o rt s ( de t a i l e d be l ow ) yo u s ho u l d a t t a c k t he C r u i s e r fro m be n eath
t o avoid its small b ea m t u rret s a n d s t rike it s we a k po i n t s. O n c e yo u have de s t roye d a l l t he we a k po i n ts on
t he c ruise r’s un d ers id e, swit c h t o S t rike M o de a n d s t ra fe a ro u n d i t s hu l l a n d qu i c k l y pa i n t i t s s m a l l beam
t urre ts with you r C irc u s m is s iles. On c e t h ey a re de s t roye d, s t ra fe a ro u n d t o t he o t he r s i de o f t he hu l l an d
d e stroy the se co n d b a n k o f s m a ll b ea m t u rre t s i n t he s a m e m a n n e r . Thi s w i l l s i g n i fi c a n t l y re du c e t he threat
t he c ruise r p ose s t o yo u a n d yo u s h o u ld b e a bl e t o pi c k o ff i t s re m a i n i n g we a k po i n t s w i t ho u t s u ffe r i n g signif ic ant d amag e f ro m it s rem a in in g t u rret s.
B O M BER R U N
Destroying the crui s e r i n t h e B l a d e B o m b e r i s a m u c h s i m p l e r t a s k . A s t h e B l a c k F l e e t C r u i s e r shares
the same turret con f i g u r a t i o n a s t h e s t a n d a r d c r u i s e r , y o u c a n e x p l o i t i t s b l i n d - s p o t i n t h e same
way. Fly past the c r u i s e r a n d s e t u p a b o m b i n g r u n a g o o d d i s t a n c e d i r e c t l y b e h i n d i t , w h e r e you will
be completely shiel d e d f r o m i t s s m a l l b e a m t u r r e t s a n d s e t u p a b o m b i n g r u n . R e p e a t b o m b i n g r uns in
this manner until i t i s d e s t r o y e d .
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D efault Ship: St rike S u it
(NOTE: This mission c a n o n l y b e a t t e m p t e d u s i n g t h e B l a d e B o m b e r o r t h e l i m i t e d a c c e s s M a r a u d er
Strike Suit.)
Fi rst Attempt We a p o n Lo a d o u t
Gun Slot 1 : Sm a ll P la sm a Gu n
Gun Slot 2 : Sma ll Ma c h in e Gu n
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
Rec om m ended S h ip : Bla d e Bo m b er
The key objectives i n t h i s m i s s i o n a r e c a p i t a l s h i p s , a l l o f w h i c h c a n b e d i s p a t c h e d b y t h e B omber's
torpedoes fairly qu i c k l y . B e w a r y o f e n e m y f i g h t e r s t h o u g h . I f y o u f i n d y o u r s e l f b e i n g s w a r m e d by
large numbers of fi g h t e r s u s e t h e F i r e a n d F o r g e t m i s s i l e s t o d e a l w i t h t h e m .
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e
Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e
Mi s sile Slot 3: F ire a n d Fo rget Miss i l e
Mi s sile Slot 4: F ire a n d Fo rget Miss i l e
Stage 1
O bjective 1 - Pro t ec t Me rc u ry, Dest roy Tu r re t s
During this stage, y o u c a n s a f e l y i g n o r e a n y t o r p e d o e s f i r e d b y t h e B l a c k F l e e t f r i g a t e , a s t he U.N.E.
Titan will shoot th e m d o w n b e f o r e t h e y r e a c h t h e M e r c u r y . Y o u r f i r s t p r i o r i t y i s t o d i s a b l e t he tur rets capable of dam a g i n g t h e M e r c u r y ' s h u l l . T h e s e a r e : t h e l a r g e b e a m c a n n o n o n t h e u n d e r s i d e of the
frigate and the Lar g e P l a s m a c a n n o n o n t h e t o p s i d e . B y t h e t i m e t h e f r i g a t e f o l d s i n y o u s h o uld have
enough Flux to pick o f f b o t h t u r r e t s i n S t r i k e M o d e . O n c e t h i s i s a c c o m p l i s h e d , t h e f r i g a t e w ill no
longer pose a threa t t o t h e M e r c u r y a n d y o u a r e f r e e t o a t t a c k i t s w e a k p o i n t s a n d a s s i s t t h e Titan in
destroying it. You c a n a l s o s h o o t d o w n i t s t o r p e d o e s b e f o r e t h e y a r e d e s t r o y e d b y t h e T i t a n f or extra
points.
B O M BER R U N
Attack the frigate d i r e c t l y . P e r f o r m a l o n g - r a n g e t o r p e d o r u n , b u i l d i n g u p a c l u s t e r o f t o r p e does
from a distance to p u n c h t h r o u g h t h e f r i g a t e ' s d e f e n s e s a n d d e a l a n i m m e n s e a m o u n t o f u p - f r o n t dam age. When your torp e d o e s h i t , a f t e r b u r n a w a y a n d p e r f o r m a n o t h e r r u n . R e p e a t t h i s u n t i l t h e F rigate
is destroyed. Pick o f f a n y f i g h t e r s t h a t e n g a g e y o u w i t h y o u r m i s s i l e s .
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O bjective 2 - D est roy C o rve t t es
While the Black Fle e t f r i g a t e i s e n g a g i n g t h e M e r c u r y , u p t o t w o g r o u p s o f B l a c k F l e e t c o r v e t te attack
groups will fold in b e h i n d t h e T i t a n a n d a t t a c k t h e M e r c u r y w i t h t o r p e d o e s . T h e T i t a n w i l l n o t be able
to shoot down all t h e t o r p e d o e s f i r e d b y t h e c o r v e t t e s a n d a s s u c h t h e y a r e a p r i o r i t y t a r g e t . Dis engage from the fri g a t e a n d u s e y o u r t h r u s t e r s t o g e t t o t h e c o r v e t t e s a s q u i c k l y a s p o s s i b l e . Shoot
down any torpedoes a n d t h e n e n g a g e t h e c o r v e t t e s q u i c k l y . B l a c k F l e e t c o r v e t t e s a r e f a r m o r e dangerous
than their regular C o l o n i a l c o u n t e r p a r t s a s t h e y b o a s t t w o s m a l l b e a m c a n n o n s w h i c h w i l l m a k e short
work of any unshiel d e d f i g h t e r s . I f y o u r s h i e l d s d r o p - r e t r e a t i m m e d i a t e l y . P i c k o f f t h e c o r vettes
with your missiles i n s t r i k e m o d e , i f y o u d o n o t h a v e e n o u g h F l u x , u s e y o u r t h r u s t e r s t o g e t in close
and finish them off w i t h y o u r r e g u l a r m i s s i l e s .
B O M BER R U N
Shooting down all t h e t o r p e d o e s i n t h e b o m b e r
to destroy the corv e t t e s b e f o r e t h e y c a n f i r e
as close as possibl e t o a c o r v e t t e , t h e n w h e n
destroy it instantl y . I f y o u r t o r p e d o e s m i s s ,
i s i m p r a c t i c a l a n d i n e f f e c t i v e ; i n s t e a d y o u s h o uld aim
a s e c o n d v o l l e y o f t o r p e d o e s . U s e y o u r t h r u s t e r s to get
y o u a r e a l m o s t d i r e c t l y o n t o p o f i t , d r o p a t o rpedo to
use your Seeker Missiles to finish it off.
PILOT TIP:
Drop p ing Torp e d o es o n c o rvet t es is in c red ib l y s a t i s f y i n g bu t be c a re fu l o f B l a c k F l e e t c o r ve t t e s - t ho se
be am turre ts c an s t rip d own yo u s h ield very qu i c k l y. - Ada m s
Stage 2
O bjective 1 - Pro t ec t Me rc u ry, Dest roy At t a ck G ro u p
Once the frigate is d e s t r o y e d , a B l a c k F l e e t c r u i s e r w i t h s u p p o r t f r o m t w o B l a c k F l e e t c o r v e t tes and
Black Fleet fighter c o v e r w i l l f o l d i n . I t w i l l t a k e t h e M e r c u r y t w o m i n u t e s t o b r i n g t h e i r f old
drives online, in w h i c h t i m e y o u h a v e t o n e u t r a l i z e t h e e l e m e n t s o f t h e B l a c k F l e e t t h a t p o s e a
threat. Initially, i t m i g h t s e e m t h a t t h e c r u i s e r i s t h e g r e a t e s t t h r e a t , h o w e v e r i t w i l l n o t attack
the Mercury directl y , i n s t e a d i t w i l l e n g a g e t h e T i t a n . I n s t e a d , y o u s h o u l d f o c u s y o u r e f f o r t s on the
fighters and corvet t e s t h a t f o l d i n w i t h t h e c r u i s e r , a s t h e y w i l l e n g a g e t h e M e r c u r y a n d w i l l de stroy it if left un c h e c k e d . F i r s t , d e s t r o y t h e c o r v e t t e s w i t h y o u r m i s s i l e s , s h o o t i n g d o w n a n y torpe does when they laun c h a n d t h e n m o v e o n t o t h e f i g h t e r s . O n c e y o u h a v e c l e a r e d u p t h e f i g h t e r s , you can
engage the cruiser a n d a t t e m p t t o d e s t r o y i t t o c o m p l e t e t h e o p t i o n a l o b j e c t i v e a n d u n l o c k t h e Armor
upgrade.
B O M BER R U N
First, destroy the e n e m y c o r v e t t e s , e i t h e r b y d r o p p i n g t o r p e d o e s o n t h e m o r b y h i t t i n g t h e m w ith
Seeker missiles. Mo v e o n t o t h e f i g h t e r s b u t d o n ' t a t t e m p t t o d o g f i g h t t h e m . I n s t e a d , j u s t l a u nch a
salvo of seeker mis s i l e s t o c l e a r t h e m o u t . O n c e t h i s i s a c c o m p l i s h e d , y o u c a n f i r e t o r p e d o e s at the
cruiser either from i t s b l i n d s p o t o r f r o m a s a f e d i s t a n c e .
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Stage 3
O bjective 1 - Pro t ec t Me rc u ry, Dest roy B l a ck Fl e e t Fi g h t e rs
Unfortunately, the M e r c u r y h a s f o l d e d r i g h t i n t o t h e p a t h o f t h e B l a c k F l e e t C a r r i e r . T h e M e r cury
needs 2 minutes and 1 5 s e c o n d s t o p r e p a r e i t s d r i v e s t o b e a b l e t o f o l d o u t a g a i n . H o l d t h e f ighters
off until the time h a s e l a p s e d . S t i c k c l o s e t o t h e M e r c u r y , p i c k i n g o f f t h e e n e m y f i g h t e r s i n Strike
Mode or with your s t a n d a r d m i s s i l e s . I f y o u r u n o u t o f m i s s i l e s a n d F l u x , u s e t h e m a c h i n e g u n /plasma
cannon combo to tak e o u t e n e m y f i g h t e r s t o r e g a i n F l u x . B e a w a r e o f t h e f a c t t h a t b o t h t h e M e rcury and
Black Fleet carrier a r e m o v i n g , a n d i f y o u a r e n ' t c a r e f u l , y o u c a n d r i f t i n t o r a n g e o f t h e c a rrier's
turrets.
B O M BER R U N
It is possible to g o c o m p l e t e l y o n t h e o f f e n s i v e a n d d e s t r o y t h e B l a c k F l e e t C a r r i e r i n t h e B lade
Bomber. As soon as y o u f o l d i n , s t a r t a b o m b i n g r u n , b u i l d i n g u p a c l u s t e r o f t o r p e d o e s . T h e carrier's
small beam turrets w i l l p r i o r i t i z e s h o o t i n g a t t o r p e d o e s o v e r s h o o t i n g a t y o u , t h i s w i l l a l l o w you to
get close to the ca r r i e r w i t h o u t t a k i n g d a m a g e , o n c e y o u r s u r v i v i n g t o r p e d o e s m a k e c o n t a c t , y ou will
have very little ti m e b e f o r e y o u a r e d e s t r o y e d . S w i t c h t o y o u r s e e k e r m i s s i l e s a n d u n l o a d a s many as
possible into the c a r r i e r b e f o r e y o u r s h i e l d s c o l l a p s e . O n c e y o u r s h i e l d s a r e g o n e , r e t r e a t o ut of the
small beam turrets r a n g e a n d s e t u p a n o t h e r b o m b i n g r u n . I t s h o u l d t a k e t w o t o t h r e e r u n s t o destroy
the carrier, securi n g a w i n f o r t h e U . N . E . K e e p i n m i n d t h a t t h e m a j o r i t y o f t h e c a r r i e r ' s w e ak points
are toward the back n e a r t h e l a r g e t u r r e t t o w e r s .
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Mission 9: Break In
DESCRIPTION:
You need to lead a strike on a Colonial research
facility in order to gain information on how Colonial ships manage to function within the storm
generated around the Relic.
UPGRADES: Energy / Strike Mode Upgrade
UPGRADE OBJECTIVE: Complete the mission with the Interceptor
UNLOCKS: Large Plasma Gun
PILOT TIP:
Whe n p laying this m is s io n in t h e I n t erc ep t o r ( o n a s e c o n d a t t e m pt ) , s t i c k c l o s e t o t he m i s s i o n o bje c t ives to
i nc re ase your c h a n c e o f s u rv iva l. Tryin g t o ta ke o n c a pi t a l s hi ps o u t s i de o f yo u r o bje c t i ve w i l l m o s t l ikely
prove f atal. Playin g t h ro u g h in t h e I n t erc ep t o r m e a n s yo u w i l l be v u l n e ra bl e i n t he l a t e r s t a g e s o f t he mis s ion
w he n you have t o d ea l wit h H eav y F ig h t ers. C o n s e r ve yo u r F i re a n d Fo rg e t m i s s i l e s fo r s i t u a t i o n s w he re you
find yourse lf out g u n n ed a n d d o n ’ t b e a f ra id t o u s e t he In t e rc e pt o r ’ s s pe e d t o r u n a wa y i f yo u r s hi e l ds are d eple te d , e sp e c ially if yo u a re in ra n g e o f a Bla c k F l e e t C o r ve t t e ’ s M i n i -B e a m Tu r re t s.
D efault Ship: St rike S u it
Fi rst Attempt We a p o n Lo a d o u t
Gun Slot 1 : Sm a ll P la sm a Gu n
Gun Slot 2 : Ligh t Ma c h in e Gu n
Mi s sile Slot 1 : S e eker Missile s
Mi s sile Slot 2 : S eeker Missile s
Rec om m ended S h ip : In t erc e p t o r
While not the optim a l s h i p f o r t h i s m i s s i o n , y o u w i l l n e e d t o c o m p l e t e M i s s i o n 9 i n a n I n t e r c eptor
to unlock the Energ y / S t r i k e M o d e u p g r a d e - s e e u p g r a d e s a b o v e . H o w e v e r , t h e d e f a u l t s h i p , t h e Strike
Suit, is far better s u i t e d t o t h i s m i s s i o n .
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s
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Stage 1
O bjective 1 - A p p ro a c h S t a t io n
Use your Thrusters t o b o o s t p a s t t h e e n e m y H a n g a r a n d t h e F r i g a t e s t o g e t t o t h e C o m m s R e l a y .
O bjective 2 - D est roy Gen e ra t o rs
You have 2 minutes i n w h i c h t o t a k e t h e c o m m u n i c a t i o n s s a t e l l i t e o f f l i n e b e f o r e a t r a n s m i s s i o n can be
sent, beginning by d e s t r o y i n g t h e g e n e r a t o r s .
O bjective 3 - Dest roy C o m m s Rela ys
Complete the sabota g e o f t h e c o m m u n i c a t i o n s n e t w o r k b y d e s t r o y i n g t h e C o m m s R e l a y s b e f o r e t h e time
runs out. Ignore an y e n e m y s h i p s u n t i l t h e R e l a y s a r e d o w n .
Stage 2
O bjective 1 - A p p ro a c h S h ip Pe n
As you approach the s h i p p e n , a c r u i s e r w i l l l a u n c h f r o m t h e p e n a n d s t a r t a t t a c k i n g y o u . Y o u can eas ily avoid it at thi s p o i n t , s k i r t i n g a r o u n d t o y o u r o b j e c t i v e - o r y o u c a n c h o o s e t o d e s t r o y its tur rets and weak point s f o r a d d i t i o n a l p o i n t s .
O bjective 2 De st roy F u e l C ells
The fuel cells are h i d d e n u n d e r n e a t h t h e s h i p p e n s a n d a r e v u l n e r a b l e t o p l a s m a a n d m a c h i n e g un fire.
They are defended b y p l a s m a g u n p l a t f o r m s w h i c h p o s e l i t t l e t h r e a t t o y o u . Y o u c a n l o c a t e t h e fuel
cells by targeting t h e n e a r e s t o b j e c t i v e . D e s t r o y t h e m q u i c k l y a n d m o v e o n .
O bjective 3 - Dest roy Bea m Tu rre t s
If you haven't alre a d y , d e s t r o y t h e t h r e e b e a m t u r r e t s o n t h e e n e m y c r u i s e r . C o n s e r v e y o u r s t andard
missiles and use St r i k e M o d e ' s C i r c u s m i s s i l e s , o r i f y o u a r e f l y i n g t h e i n t e r c e p t o r , s t r a f e them with
linked plasma canno n s , r e t r e a t i n g w h e n y o u r s h i e l d s g e t l o w .
Stage 3
O bjective 1 - A p p ro a c h Ret rieva l Te a m
Quickly approach th e U . N . E . T r o o p T r a n s p o r t , m a r k e d b y t h e b l u e c i r c l e o n t h e H U D . I g n o r e t h e capital
ships engaging U.N. E . f o r c e s .
O bjective 2 - Esc o rt Ret rieva l Tea m
If you use your thr u s t e r s t o m o v e a h e a d o f t h e R e t r i e v a l T e a m t o w a r d s t h e E n e m y S t a t i o n , y o u will be
in a good position t o a m b u s h t h e f i r s t e n e m y a t t a c k t e a m w h e n i t f o l d s i n .
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O bjective 3 - Dest roy Ma rked Ta rge t s
An attack team of B l a c k F l e e t i n t e r c e p t o r s b a c k e d u p b y a B l a c k F l e e t c o r v e t t e w i l l f o l d i n t o inter cept the Retrieval t e a m . I f y o u f o l l o w t h e a d v i c e a b o v e , y o u ' l l b e a b l e t o d e s t r o y t h e c o r v e t te and
any torpedoes it fi r e s . W i t h t h e p r i m a r y t h r e a t t o t h e t r o o p t r a n s p o r t n e u t r a l i z e d , y o u a r e f ree to
mop up the intercep t o r s .
A second attack tea m o f r o u g h l y t h e s a m e c o m p o s i t i o n w i l l f o l d i n s h o r t l y a f t e r t h e f i r s t a t t ack team.
Once again, deal wi t h t h e c o r v e t t e a n d i t s t o r p e d o e s b e f o r e t a k i n g c a r e o f i t s e s c o r t s .
O bjective 4 - P ro t e c t Tro o p Tra n sp o r t
Once the Troop Tran s p o r t h a s m a n a g e d t o d o c k o n t h e e n e m y i n s t a l l a t i o n , t h e R e t r i e v a l T e a m w i ll need
a minute and thirty s e c o n d s t o c o m p l e t e t h e i r m i s s i o n , i n w h i c h t i m e y o u w i l l n e e d t o d e f e n d the
transport. Three co r v e t t e s e s c o r t e d b y a s q u a d r o n o f h e a v y f i g h t e r s w i l l f o l d i n a n d a t t a c k t he troop
transport. Once aga i n , d e s t r o y i n g t h e c o r v e t t e s a n d i n t e r c e p t i n g t h e i r t o r p e d o e s s h o u l d b e y o ur first
priority - however, b e a w a r e t h a t t h e i r h e a v y f i g h t e r e s c o r t s w i l l s w a r m y o u a s s o o n a s y o u t ake hos tile action against e i t h e r o f t h e c o r v e t t e s . Y o u c a n u s e y o u r C i r c u s m i s s i l e s i n t h e S t r i k e S uit to
deal with them. If y o u ' r e i n t h e I n t e r c e p t o r , u s e y o u r S e e k e r m i s s i l e s t o t a k e o u t a s m a n y o f the
heavy fighters as p o s s i b l e a n d t h e n f a l l b a c k o n h i t - a n d - r u n t a c t i c s , s t r a f i n g a n d r e t r e a t i n g from a
target, to buy your s h i e l d s t i m e t o r e c o v e r b e t w e e n d e s t r o y i n g t a r g e t s .
O bjective 5 - D e st roy F igh t ers, Des t roy C o r ve t t e s
Once the Retrieval T e a m h a s c o m p l e t e d t h e i r m i s s i o n , d e s t r o y a n y r e m a i n i n g e n e m y c r a f t .
Stage 3
O bjective 1 - D e st roy Tra n sp o rt s
A final wave of Col o n i a l f o r c e s w i l l f o l d i n a s a l a s t - d i t c h a t t e m p t t o c a p t u r e o r d e s t r o y t h e Troop
Transport. The Colo n i a l f o r c e i s c o m p r i s e d o f a B l a c k F l e e t f r i g a t e , t w o C o l o n i a l T r o o p T r a n s ports
and a full squadron o f B l a c k F l e e t i n t e r c e p t o r s . Y o u s h o u l d i n i t i a l l y h o l d b a c k , a l l o w i n g t h e U.N.E.
fighter squadron to e n g a g e t h e C o l o n i a l f i g h t e r s , m a k i n g i t e a s i e r f o r y o u t o f o c u s o n t h e t r oop
transports. Use any r e m a i n i n g m i s s i l e s y o u h a v e o n t h e t r o o p t r a n s p o r t s a n d i f y o u h a v e e n o u g h Flux,
switch into Strike m o d e a n d a t t a c k t h e m w i t h y o u r C i r c u s m i s s i l e s . O n c e t h e t r o o p t r a n s p o r t s are de stroyed, focus on t h e f r i g a t e , d e s t r o y i t s t u r r e t s a n d t h e n a t t a c k i t s w e a k p o i n t s t o q u i c k l y destroy
it.
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Mission 10: Black Fleet
DESCRIPTION:
The U.N.E. fleet is currently being refitted to
be able to withstand the effects of the Relic's
storm in preparation for a final assault against
the Colonial fleet and its super weapon. However, the Arcadia has come under attack from the Colonial elite, The Black Fleet. The Black Fleet will not relent, leaving the Arcadia
with no choice but to go on the offensive.
UPGRA DES: Performance Upgrade
UPGRA DE OBJECTIVE: Ensure the Arcadia takes less than 70%
UNLOCKS: Shield Missiles
PILOT TIP:
Damag e suf f e re d by t h e A rc a d ia in t h e f irs t st a g e c a n be re pa i re d be fo re t he fi n a l s t a g e, s o i f t he A rcad ia
t ake s sig nif ic an t d a m a g e in t h e f irs t s t a g e, yo u c a n s t i l l u n l o c k t he u pg ra de, prov i de d yo u pro t e c t i t in the
last stag e. The key t o keep in g t h e A rc a d ia ’ s hu l l i n t e g r i t y a bove 3 0 % du r i n g t he fi n a l s t a g e i s t o i de n tif y an d
prioritiz e any sh ip s t h a t p o s e a t h rea t t o it . The m a i n t hre a t s a re t he B l a c k F l e e t c o r ve t t e s, M i s s i l e i n tercept ors and Blac k F leet f rig a t es. U p o n f o ld in g in t o t he B l a c k F l e e t c a r r i e r ’ s po s i t i o n , t he A rc a di a w i l l i m med iately
come und e r atta c k f ro m s evera l Bla c k F leet c o r ve t t e s. Yo u r pr i o r i t y s ho u l d be t o e l i m i n a t e t he m a s s oon as
possib le. De stroy t h eir t o rp ed o es wit h yo u r m a c hi n e g u n s a n d u s e t he F l u x g e n e ra t e d fro m t hi s t o de s troy the
corve tte s with yo u r C irc u s M is s iles in S t rike M o de. O n c e yo u have e l i m i n a t e d t he c o r ve t t e s, t he fr i g a t es will
move into p ositi o n a n d t h e c a rrier will la u n ch a s qu a dro n o f m i s s i l e i n t e rc e pt o rs. Ta ke o u t t he m i s s i l e in ter ce p tors as soon a s p o s s ib le, if lef t u n c h ec ke d t hey c a n de a l s i g n i fi c a n t da m a g e t o t he A rc a di a . Fo r t u nately,
t hey are lightly a rm o red a n d c a n ea s ily b e d i s pa t c he d w i t h C i rc u s M i s s i l e s. O n c e t he m i s s i l e i n t e rc e ptors
are ne utraliz e d , yo u n eed t o d es t roy t h e h eav y pl a s m a c a n n o n a n d t he be a m c a n n o n o n t he B l a c k F l e e t Fr igate s. They c an e a s ily b e p ic ked o f f in S t rike M o de w i t h C i rc u s M i s s i l e s, a ft e r w hi c h yo u w i l l o n l y n e e d to wor r y
ab out inte rc e p tin g t h e f rig a t es ’ t o rp ed o es in o rde r t o ke e p t he A rc a di a s a fe. S w i t c h yo u r t a rg e t i n g pr ior ity
t o torp e d oe s an d t h en keep a n eye o n yo u r t a rg e t i n g box - w he n eve r t o r pe do e s a re l a u n c he d t he ‘ To r ped oes’
t ext will switc h f ro m g rey t o wh it e, a lert in g yo u t o t he i r pre s e n c e. In g a ps be t we e n t o r pe do vo l l eys, straf e the
frigate ’s we ak po in t s b u t d o n ’ t lo s e s ig h t o f t he m a i n g o a l - t o pro t e c t t he A rc a di a .
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D efault Ship: St rike S u it
Fi rst Attempt We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Ligh t Ma c h in e Gu n
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
Rec om m ended S h ip : S t rike S u it
As you will be faci n g m a n y w a v e s o f c o r v e t t e s , t h e S t r i k e S u i t i s a n a t u r a l c h o i c e f o r t h i s m ission
since Strike Mode o f f e r s i n f i n i t e n u m b e r s o f C i r c u s m i s s i l e s . F i r e a n d F o r g e t m i s s i l e s c a n b e useful
at many points in t h i s m i s s i o n , e i t h e r f o r d e a l i n g w i t h c o r v e t t e s w h e n y o u a r e l o w o n F l u x , c leaning
up a squad of enemy f i g h t e r s o r f o r d e a l i n g d i r e c t d a m a g e t o a n y o f t h e c a p i t a l s h i p s i n t h e final
stages of the missi o n . I n t h e f i r s t a n d f i n a l s t a g e s o f t h e m i s s i o n , y o u w i l l a l s o h a v e t o d e fend the
Arcadia from swarms o f i n c o m i n g t o r p e d o e s , t h e h i g h f i r e - r a t e a n d h i g h a m m o c a p a c i t y o f t h e L ight Ma chine Gun will serv e y o u w e l l h e r e , a l t e r n a t e l y , i f y o u h a v e F l u x t o s p a r e , s h o o t t h e m d o w n w ith the
cannon in Strike Mo d e .
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Light Machine Gun
Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s
Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e s
Stage 1
O bjective 1 - Pro t ec t A rc a d ia
As soon as the miss i o n b e g i n s , t h e A r c a d i a w i l l c o m e u n d e r a t t a c k f r o m s u c c e s s i v e w a v e s o f B l ack Fleet
corvettes. You shou l d i m m e d i a t e l y m o v e t o e n g a g e t h e c o r v e t t e s ; u s e y o u r t h r u s t e r s t o i n t e r c e pt them
as quickly as possi b l e , b u t m a k e s u r e y o u d e s t r o y a n y t o r p e d o e s t h e y l a u n c h e n - r o u t e t o g e n e r ate Flux,
allowing you to des t r o y t h e c o r v e t t e s w i t h y o u r C i r c u s m i s s i l e s . I f y o u r u n o u t o f F l u x w h i l e engaging
the corvettes, use y o u r s e e k e r m i s s i l e s o r l i n k e d p l a s m a c a n n o n s a g a i n s t t h e m . K e e p m o v i n g t o avoid
their small beam ca n n o n s a n d i f y o u r s h i e l d s e v e r d r o p , r e t r e a t a n d a l l o w t h e m t o r e c h a r g e t o prevent
taking damage to yo u r a r m o r . I f y o u g e t t h e c h a n c e , k i l l e n e m y f i g h t e r s t o g e n e r a t e F l u x a n d boost
your score but don' t g o o u t o f y o u r w a y t o c h a s e t h e m d o w n , y o u r p r i m a r y f o c u s s h o u l d b e t h e cor vettes.
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Stage 2
O bjective 1 - D e st roy F igh t ers
You will encounter a p a t r o l o f 1 0 B l a c k F l e e t f i g h t e r s . Y o u s h o u l d a i m t o d e s t r o y t h e m w i t h c onven tional weapons to g e n e r a t e a s m u c h F l u x a s p o s s i b l e b e c a u s e y o u w i l l n e e d i t i n t h e n e x t s t a g e.
O bjective 2 - D est roy C o rve t t es
At the next waypoin t y o u w i l l e n c o u n t e r a p a t r o l o f f o u r B l a c k F l e e t c o r v e t t e s . Y o u s h o u l d h o ld back
and let your wingme n e n g a g e t h e i r e s c o r t f i r s t t o d r a w e n e m y m i s s i l e f i r e a w a y f r o m y o u r s e l f . Once
your allies have en g a g e d , a t t a c k t h e c o r v e t t e s . U s e C i r c u s M i s s i l e s t o t a k e t h e m o u t q u i c k l y , and if
you run out of Flux , a t t a c k t h e f i g h t e r e s c o r t s t o g e n e r a t e m o r e .
Stage 3
O bjective 1 - D e st roy F igh t ers
In this stage, you w i l l e n c o u n t e r a B l a c k F l e e t c r u i s e r a n d 1 0 f i g h t e r s . Y o u c a n e i t h e r d e s t r oy the
fighters to allow b o m b e r s u p p o r t t o f o l d i n a n d a t t a c k t h e c r u i s e r o r y o u c a n e n g a g e t h e c r u i ser di rectly and destroy i t y o u r s e l f b y a t t a c k i n g i t s w e a k p o i n t s .
O bjective 2 - D est roy C ru iser, De st roy Fl a k Tu r re t s
Once you destroy th e f i g h t e r s , a b o m b e r t e a m w i l l f o l d i n a n d s t a r t b o m b i n g r u n s o n t h e c r u i s er. Your
objective is to des t r o y t h e c r u i s e r ' s f l a k t u r r e t s t o p r e v e n t t h e b o m b e r s t o r p e d o e s f r o m b e i n g shot
down. You should al s o d e s t r o y t h e c r u i s e r ' s s m a l l b e a m c a n n o n s a s t h e y a r e m o r e t h a n c a p a b l e of shoot ing down the bomber s . O n c e y o u h a v e n e u t r a l i z e d t h e s e d e f e n s e s y o u s h o u l d s t a r t a t t a c k i n g t h e cruis er's weak points to h e l p t h e b o m b e r s d e s t r o y i t .
Stage 4
O bjective 1 - D e st roy A ll Ta rget s, P ro t e ct A rca d i a
Once again the Arca d i a w i l l b e
torpedoes to genera t e F l u x a n d
to switch your targ e t p r i o r i t y
torpedoes not in yo u r f i e l d o f
a t t a c k e d b y s e v e r a l c o r v e t t e s . Y o u s h o u l d f o c u s o n s h o o t i n g d o wn their
t h e n f o l l o w u p b y d e s t r o y i n g t h e c o r v e t t e i t s e l f . I t m i g h t b e helpful
t o h i g h l i g h t t o r p e d o e s s o t h a t y o u c a n q u i c k l y f i n d a n d s h o o t down any
view.
O bjective 2 - D est roy In t e rc e p t o rs
Once you have dispa t c h e d t h e c o r v e t t e s , t h e c a r r i e r w i l l l a u n c h a w a v e o f m i s s i l e i n t e r c e p t o r s which
will attack the Arc a d i a - t h e y a r e l i g h t l y a r m o r e d , h o w e v e r , s o a s i n g l e v o l l e y o f C i r c u s M i s siles
should be enough to d e s t r o y t h e e n t i r e s q u a d r o n .
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O bjective 3 - Dest roy F riga t e s
Next, the Black Fle e t f r i g a t e s w i l l m o v e i n t o p o s i t i o n t o e n g a g e t h e A r c a d i a - n e u t r a l i z e t h e threat
they pose by destro y i n g t h e i r l a r g e b e a m t u r r e t a n d t h e i r l a r g e p l a s m a t u r r e t . O n c e y o u a c c o m plish
this you can strip a w a y t h e r e s t o f t h e i r t u r r e t s t o b o o s t y o u r s c o r e a n d a t t a c k t h e i r w e a k p oints. Be
aware the frigates w i l l s t i l l l a u n c h t o r p e d o e s a t t h e A r c a d i a , a n d y o u w i l l n e e d t o i n t e r c e p t these to
prevent the Arcadia f r o m t a k i n g a n y d a m a g e .
O bjective 4 - De st roy C a rrier
Engaging the Black F l e e t c a r r i e r c a n b e a d a n g e r o u s p r o p o s i t i o n d u e t o i t s t w e l v e l o n g - r a n g e beam tur rets - these can qu i c k l y d e s t r o y y o u i f y o u a r e n o t c a r e f u l : w a t c h y o u r s h i e l d s . Y o u ' l l n e e d to de stroy the beam turr e t s i f y o u h o p e t o a p p r o a c h t h e c a r r i e r . B u i l d u p F l u x o n t h e i n t e r c e p t o r s that are
launched by the car r i e r a n d t h e n p a i n t t h e b e a m t u r r e t s w i t h C i r c u s M i s s i l e s , f o c u s i n g o n o n e group of
three turrets at a t i m e . O n c e y o u h a v e d e s t r o y e d a l l t h e b e a m t u r r e t s , y o u c a n a p p r o a c h t h e c arrier
relative ease and e i t h e r f o c u s o n d e s t r o y i n g t h e f l a k t u r r e t s f o r t h e b o m b e r s o r u n l e a s h a n y remaining
missiles you have d i r e c t l y a t t h e c a r r i e r . S e e k e r M i s s i l e s a n d R o c k e t P o d s a r e p a r t i c u l a r l y e ffective
against carriers an d a f u l l s a l v o o f e i t h e r w i l l d o s i g n i f i c a n t d a m a g e t o t h e c a r r i e r . B e a w are that
many of the carrier ' s w e a k p o i n t s a r e l o c a t e d a t t h e r e a r o f t h e s h i p n e a r t h e t u r r e t t o w e r s .
Mission 11: Raid
DESCRIPTION:
The Relic is preparing to fire on Earth while
the remainder of the Colonial fleet are standing
on guard around it. Control's intention is for
the Allied Fleet to cause enough of a distraction to draw the Colonial fleet and the Relic away from Earth. Hopefully this will buy enough time for Earth to ready its defenses and
allow the Allied Fleet to launch a decisive attack against the Colonials
UPGRADES: Shield Upgrade
UPGRADE OBJECTIVE: Com plete this mission in 15 minutes
UNLOCKS: Heav y Machine Gun
PILOT TIP:
Be ating this mis s io n in les s t h a n f if t een m in u t e s re qu i re s a n a g g re s s i ve a ppro a c h t o t he m i s s i o n o bjectives.
Until the f inal ru n n in g b a t t le (wh en t h e U . N. E . fr i g a t e s a re re t re a t i n g ) , yo u s ho u l d be g o i n g o n t he o ffen s ive
and ac tive ly e ng a g in g a ll t a rg et s t h a t im p ed e yo u r pro g re s s, pa r t i c u l a r l y e n e my c a pi t a l s hi ps. D u r i n g Stage 1,
go straight f or th e f rig a t e’ s wea k p o in t s in st e a d o f t he fi g ht e rs o r t he t u r re t s t o t a ke t he m dow n a n d ad van ce
t he mission. Durin g S t a g e 2 , t ry t o d a m a g e the fre i g ht e rs a s yo u m ove be t we e n c o r ve t t e s t o s pe e d u p the f in al
ob je c tive on tha t s t a g e.
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D efault Ship: St rike S u it
Fi rst Attempt We a p o n Lo a d o u t
As you will be faci n g m a n y w a v e s o f c o r v e t t e s , t h e S t r i k e S u i t i s a n a t u r a l c h o i c e f o r t h i s m ission
since Strike Mode o f f e r s i n f i n i t e n u m b e r s o f C i r c u s m i s s i l e s . F i r e a n d F o r g e t m i s s i l e s c a n b e useful
at many points in t h i s m i s s i o n , e i t h e r f o r d e a l i n g w i t h c o r v e t t e s w h e n y o u a r e l o w o n F l u x , c leaning
up a squad of enemy f i g h t e r s o r f o r d e a l i n g d i r e c t d a m a g e t o a n y o f t h e c a p i t a l s h i p s i n t h e final
stages of the missi o n . I n t h e f i r s t a n d f i n a l s t a g e s o f t h e m i s s i o n , y o u w i l l a l s o h a v e t o d e fend the
Arcadia from swarms o f i n c o m i n g t o r p e d o e s , t h e h i g h f i r e - r a t e a n d h i g h a m m o c a p a c i t y o f t h e L ight Ma chine Gun will serv e y o u w e l l h e r e , a l t e r n a t e l y , i f y o u h a v e F l u x t o s p a r e , s h o o t t h e m d o w n w ith the
cannon in Strike Mo d e .
Gun Slot 1 : Sm a ll P la sm a Gu n
Gun Slot 2 : Sma ll Ma c h in e Gu n
Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s
Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e s
Rec om m ended S h ip : S t rike S u it
During this mission , y o u w i l l f a c e l a r g e s w a r m s o f e n e m y f i g h t e r s a n d m u l t i p l e c a p i t a l s h i p s , so once
again - the Strike S u i t i s y o u r b e s t o p t i o n . T h e R a i l g u n i s a g o o d o p t i o n h e r e t o q u i c k l y g e n erate
Flux by picking off d i s t a n t f i g h t e r s . T h e F i r e a n d F o r g e t m i s s i l e s w i l l b e u s e f u l t h r o u g h o u t the mis sion, for either mo p p i n g u p g r o u p s o f e n e m y f i g h t e r s o r t a k i n g o u t c o r v e t t e s b u t t h e y w i l l b e par ticularly useful ag a i n s t t h e f i g h t e r w a v e s a n d t h e c r u i s e r i n t h e f i n a l s t a g e .
Rec om m ended We a p o n Lo a d o u t
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Railgun
Mi s sile Slot 1 : F ire a n d Fo rget Miss i l e s
Mi s sile Slot 2 : F ire a n d Fo rget Miss i l e s
Stage 1
O bjective 1 - D e st roy F igh t ers
As the mission begi n s , t h e U . N . E . t a s k f o r c e i s e n g a g i n g a f r i g a t e a n d i t s f i g h t e r e s c o r t s . A lthough
your mission object i v e s a r e t o d e s t r o y t h e f i g h t e r s , g o d i r e c t l y f o r t h e f r i g a t e i n s t e a d , a s the
fighters will fold a w a y s h o r t l y a f t e r i t i s d e s t r o y e d . D e s t r o y t h e f r i g a t e ' s f l a k t u r r e t s t o remove
its defenses agains t t o r p e d o e s a n d t h e n s t a r t a t t a c k i n g i t s w e a k p o i n t s . O n c e t h e f r i g a t e i s de stroyed, kill as ma n y f i g h t e r s a s y o u c a n b e f o r e t h e y f o l d o u t .
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Stage 2
O bjective 1 - D e st roy Tu rre t s, De st roy Fr i g a t e s
At the next stage, y o u r t a s k f o r c e w i l l b e i n t e r c e p t e d b y t w o f r i g a t e s . M o v e t o a t t a c k t h e e n emy frig ates, intercepting a n y t o r p e d o e s t h e y f i r e . O n c e a g a i n , f o c u s o n d e s t r o y i n g t h e f r i g a t e s ' f l a k turrets
to make them more v u l n e r a b l e t o f r i e n d l y t o r p e d o a t t a c k s b e f o r e f o c u s i n g o n t h e i r w e a k p o i n t s to speed
up their destructio n .
O bjective 2 - D est roy C o rve t t es
The Colonials will d e p l o y m u l t i p l e c o r v e t t e s a g a i n s t t h e U . N . E . f r i g a t e s . T a k e t h e m o u t w i t h Circus
Missiles in Strike M o d e o r , i f y o u r u n o u t o f F l u x , u s e t w i n - l i n k e d p l a s m a c a n n o n s a n d y o u r s tandard
missiles. If any of t h e m g e t w i t h i n r a n g e o f t h e t w o U . N . E . f r i g a t e s t h e y w i l l f i r e t o r p e d o e s which
you should intercep t a n d d e s t r o y a s s o o n a s p o s s i b l e .
O bjective 3 - Dest roy F reigh t ers
Once the Colonial c o r v e t t e s h a v e b e e n d e s t r o y e d , y o u r o b j e c t i v e w i l l b e t o d e s t r o y a f l o t i l l a of
freighters. These a r e d e f e n s e l e s s b u t y o u s h o u l d d e s t r o y t h e m a s q u i c k l y a s p o s s i b l e t o p r o c e ed to the
next stage in the m i s s i o n .
Stage 3
O bjective 1 - Pro t ec t Me rc u ry, P ro t e ct A rca d i a , D e s t roy Fi g h t e rs
A carrier will begi n p u r s u i n g t h e t w o U . N . E . f r i g a t e s , l a u n c h i n g s u c c e s s i v e w a v e s o f h e a v y f i ghters,
fighters and interc e p t o r s w h i c h w i l l a t t a c k t h e A u r o r a a n d M e r c u r y . A l l y o u c a n d o a t t h i s p o int is
fight off the enemy w a v e s a s t h e f r i g a t e s r e t r e a t t o t h e f o l d p o i n t .
O bjective 2 - D est roy Tu rre t s
As the Mercury and A u r o r a d r a w c l o s e t o t h e f o l d p o i n t , a c r u i s e r w i l l f o l d i n t o i n t e r c e p t t hem. Im mediately disengage f r o m t h e f i g h t e r s a n d u s e y o u r t h r u s t e r s t o a p p r o a c h t h e c r u i s e r . D e s t r o y its
heavy beam turrets a n d h e a v y p l a s m a t u r r e t s t o n e u t r a l i z e i t a s a t h r e a t t o t h e U . N . E . f r i g a t es. Once
this is done you ar e f r e e t o e i t h e r r e - e n g a g e t h e e n e m y f i g h t e r s o r t o t r y t o d e s t r o y t h e c r u iser
whilst the two frig a t e s m o v e a r o u n d t h e c r u i s e r t o t h e f o l d p o i n t .
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Mission 12: Gauntlet
DESCRIPTION:
The Colonials have taken the bait and turned
their full attention on the U.N.E. fleet. If the
U.N.E. fails here, Earth is lost. They have no
choice but to stand their ground against the far
superior Colonial force.
UPGRA DES: Armor Upgrade
UPGRA DE OBJECTIVE: Save the Titan
UNLOCKS: Heav y Missiles
D efault Ship: St rike S u it
Fi rst Attempt We a p o n Lo a d o u t
Gun Slot 1 : Sm a ll P la sm a Gu n
Gun Slot 2 : Sma ll Ma c h in e Gu n
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
Rec om m ended S h ip : S t rike S u it
The first half of t h i s m i s s i o n i s d o m i n a t e d b y l a r g e n u m b e r s o f e n e m y f i g h t e r s . P i c k o f f i n d i vidu al fighters with th e r a i l g u n t o g e n e r a t e F l u x t h e n s w i t c h i n t o S t r i k e M o d e a n d u s e t h e C i r c u s Mis siles to destroy th e m e n m a s s e . I t ' s w o r t h s a v i n g y o u r F i r e a n d F o r g e t m i s s i l e s f o r t h e w a v e of heavy
fighters and corvet t e s t h a t s p a w n n e a r t h e e n d o f t h e f i r s t h a l f o f t h e m i s s i o n . D o n ' t w o r r y about
spending all your F i r e a n d F o r g e t m i s s i l e s , a f t e r t h e c o r v e t t e w a v e y o u w i l l l a n d o n t h e A r c a dia to
rearm. In the final s t a g e s o f t h e m i s s i o n y o u w i l l g o u p a g a i n s t m u l t i p l e w a v e s o f c a p i t a l s h ips. Use
your Railgun to pic k o f f s m a l l e r t u r r e t s a n d C i r c u s M i s s i l e s t o d e s t r o y t h e h e a v i e r t u r r e t s . If you
find yourself swarm e d b y t h e c a p i t a l s h i p s a n d f i g h t e r e s c o r t s , y o u s h o u l d u s e y o u r C i r c u s M i ssiles
to take them out an d s a v e y o u r F i r e a n d F o r g e t M i s s i l e s t o d e a l d i r e c t d a m a g e t o t h e c r u i s e r s and the
final carrier on th i s s t a g e .
Alternative: becaus e o f t h e l a r g e n u m b e r s o f c o r v e t t e s a n d c a p i t a l s h i p s i n t h e l a t t e r s t a g e s , beat ing this mission in t h e B l a d e B o m b e r i s n o t o n l y p o s s i b l e b u t a l s o v e r y s a t i s f y i n g .
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Railgu n
M i s s i l e S l o t 1 : Fi re a n d Fo rg e t M i s sile s
M i s s i l e S l o t 2 : Fi re a n d Fo rg e t M i s sile s
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Stage 2
O bjective 1 - D e st roy F igh t ers ( In t e rce p t o rs )
The Colonial fleet w i l l l a u n c h a m a s s i v e o f f e n s i v e m a d e u p o f i n t e r c e p t o r s . U s e y o u r r a i l g u n and plas ma cannons to destr o y t h e m a n d g e n e r a t e e n o u g h F l u x t o g o i n t o S t r i k e M o d e , a n d t h e n u s e y o u r Circus
missiles to destroy t h e i n t e r c e p t o r s . I t i s p o s s i b l e t o s t a y i n S t r i k e M o d e i n d e f i n i t e l y i f y ou are
efficient in your u s e o f C i r c u s m i s s i l e s . D o n o t u s e a n y o f y o u r c o n v e n t i o n a l m i s s i l e s a t t h i s point
because you will ne e d t h e m f o r t h e e n e m i e s y o u w i l l e n c o u n t e r l a t e r .
O bjective 2 - Pro t e c t Ac h e ro n , De st roy Fi g h t e rs
A wing of heavy fig h t e r s w i l l b e d e p l o y e d a g a i n s t t h e A c h e r o n . M o v e i n a n d a t t a c k t h e m w i t h y our
Seeker missiles to s o f t e n t h e m u p a n d t h e n s w i t c h t o S t r i k e M o d e a n d f i n i s h t h e m o f f w i t h y o u r Circus
missiles.
O bjective 3 - Dest roy C o rve t t es
Next, the Colonials w i l l a t t a c k t h e A t l a s w i t h s e v e r a l w a v e s o f c o r v e t t e s . U s e y o u r t h r u s t e r s to in tercept them and th e n s w i t c h t o S t r i k e M o d e t o a c c e s s y o u r C i r c u s m i s s i l e s - i f y o u h a v e n ' t t aken them
down when you trans f o r m b a c k t o P u r s u i t m o d e , f i n i s h t h e m o f f w i t h c o n v e n t i o n a l m i s s i l e s . D o n 't worry
about using all you r m i s s i l e s h e r e a s y o u w i l l b e r e a r m e d i n t h e n e x t s t a g e .
O bjective 4 - A p p ro a c h A rc a d ia
Return to the Arcad i a t o r e a r m .
Stage 3
O bjective 1 - Pro t ec t At la s, P ro t e c t Au ro ra , P ro t e ct T i t a n , D e s t roy C r u i s e r
During the second p a r t o f t h e m i s s i o n y o u s h o u l d t r y t o c o n s e r v e y o u r m i s s i l e s w h e n e v e r p o s s i ble be cause you will need t h e m f o r y o u r f i n a l t a r g e t - t h e C o l o n i a l C a r r i e r .
First, you need to p r o t e c t t h e c a p i t a l s h i p s , b e g i n n i n g w i t h t h e A t l a s . T h e C o l o n i a l s w i l l f o cus all
their fire on a sin g l e s h i p u n t i l i t i s d e s t r o y e d b e f o r e m o v i n g o n t o t h e n e x t o n e . T h e f i r s t Colonial
ship to make it thr o u g h t h e m i n e f i e l d i s a c r u i s e r . D e s t r o y i t s h e a v y b e a m a n d h e a v y p l a s m a t urrets
then finish it off b y a t t a c k i n g i t s w e a k p o i n t s .
O bjective 2 - D est roy F riga t e s
Two enemy frigates w i l l m o v e t o e n g a g e t h e f l e e t a f t e r t h e c r u i s e r i s d e s t r o y e d . D e s t r o y t h e i r heavy
plasma turrets and i n t e r c e p t a n y t o r p e d o e s t h e y l a u n c h . O n c e a g a i n , s p e e d u p t h e i r d e s t r u c t i o n by at tacking their weak p o i n t s .
O bjective 3 - Dest roy C ru isers
Two enemy cruisers w i l l f o l l o w t h e f r i g a t e s . N e u t r a l i z e t h e t h r e a t t h e y p o s e b y d e s t r o y i n g t h eir heavy
beam and heavy plas m a c a n n o n s f i r s t , a n d t h e n a t t a c k t h e i r w e a k p o i n t s t o f i n i s h t h e m o f f . R emember,
cruisers are danger o u s a t c l o s e r a n g e - d o n ' t g e t t o o c o n f i d e n t .
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Mission 13: Relic
DESCRIPTION:
Now that you have collected Control from the
Arcadia, you must leave the battle and enter the
gigantic Alien vessel known as the Relic. You
must go deep inside until you reach its Core and
destroy it. The fate of Earth lies in your hands.
UPGRA DES: Energy / Strike Mode Upgrade
UPGRA DE OBJECTIVE: Destroy the Limiters
UNLOCKS: Railgun
D efault Ship: St rike S u it ( On ly S h ip Ava i l a b l e )
Fi rst Attempt We a p o n Lo a d o u t
Gun Slot 1: Sm a ll P la sm a Gu n
Gun Slot 2 : Lig h t Ma c h in e Gu n
Mi s sile Slot 1: Ro c ket Po d s
Mi s sile Slot 2 : Ro c ket Po d s
PILOT TIP:
To ac hieve this u p g ra d e, d o n o t d es t roy t h e C o re w he n yo u fi rs t re a c h i t . In s t e a d, fo l l ow t he wa y po i n ts to
t he L imite rs to help C o n t ro l res u m e c o m m a n d o f t he Re l i c. U n l e s s yo u bra ke d fo r t he e n t i re ro u t e he re,
you should have en o u g h t im e t o t a ke o u t t h e L i m i t e rs a n d re s e t t he C o re.
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Stage 1
O bj e ctive 1 - R e a c h Th e C o re
Your flight skills w i l l b e p u t t o t h e t e s t a s y o u t r a v e r s e a l o n g w i n d i n g t u n n e l , v a r y i n g i n w idth
and littered with o b s t a c l e s a n d y o u o n l y h a v e t e n m i n u t e s b e f o r e t h e R e l i c f i r e s o n E a r t h , k i l ling the
billions who inhabi t i t . W i t h i n t h e R e l i c , t h e S t r i k e S u i t i s o v e r l o a d e d w i t h F l u x - d i s a b l i n g its
ability to transfor m b u t m a x i m i z i n g i t s t h r u s t - t a k e a d v a n t a g e o f t h i s b u t b e a w a r e t h a t y o u will not
be able to activate S t r i k e M o d e u n t i l y o u r e a c h t h e C o r e .
Use your thrusters i n t h e w i d e r s e c t i o n s o f t h e t u n n e l , w h e r e y o u h a v e m o r e r o o m t o m a n e u v e r a t high
speed and slow down i n t h e n a r r o w e r s e c t i o n s .
You will begin to r e a c h a s e r i e s o f b a r r i e r s c o n s i s t i n g o f m u l t i p l e p a n e l s t h a t y o u w i l l n e e d to shoot
through to avoid cr a s h i n g t h r o u g h t h e m . E a c h p a n e l c a n b e d e s t r o y e d b y a s i n g l e s h o t f r o m t h e light
plasma cannon. To c l e a r d o w n t h e p a n e l s - s h o o t a t a s p e c i f i c p o i n t a n d s t r a f e / r o l l t h e S t r i k e Suit
to create a circula r p a t t e r n t h a t s h o u l d c l e a r t h e p a n e l s b e f o r e y o u r e a c h t h e m - a l t e r n a t i v e l y, you
can just blast a la r g e e n o u g h h o l e t o f l y t h r o u g h . D e s t r o y i n g t h e d o o r p a n e l s e a r n s y o u p o i n t s , so the
more you destroy th e h i g h e r y o u r s c o r e .
As you get closer t o t h e c o r e , y o u w i l l e n c o u n t e r b a r r i e r s m a d e f r o m b e a m s o f l i g h t . C a r e f u l l y maneu ver through these t o a v o i d t a k i n g d a m a g e f r o m t h e m .
Once you reach the c o r e , y o u w i l l h a v e t o d e c i d e w h e t h e r y o u ' l l f o l l o w y o u r o r d e r s a n d d e s t r o y the
Relic by attacking t h e c o r e o r i f y o u ' l l o b e y C o n t r o l a n d a l l o w h e r t o t a k e b a c k t h e R e l i c b y destroy ing the limiters pl a c e d n e a r i t s c o r e .
O bey Orders, D e f y C o n t ro l
If yo u chose to de f y C o n t r o l , a t t a c k t h e c o r e a s s o o n a s y o u a r r i v e . O n c e e n o u g h d a m a g e h a s b een dealt
to th e core, the R e l i c w i l l b e d e s t r o y e d .
D ef y Orders, Ob ey C o n t ro l
If yo u chose to he l p C o n t r o l r e t a k e t h e c o r e , f o l l o w t h e m i s s i o n m a r k e r s . Y o u w i l l e n c o u n t e r more beam
barri ers - maneuve r p a s t t h e m t h r o u g h t h e t u n n e l s t o t h e t h r e e L i m i t e r c h a m b e r s - d e s t r o y a l l three
limit ers as you en c o u n t e r t h e m . O n c e t h e l a s t l i m i t e r i s d e s t r o y e d , y o u m u s t f o l l o w t h e t u n n e l around
to re turn to the c o r e . S w i t c h i n t o S t r i k e M o d e a n d u s e y o u r C i r c u s m i s s i l e s t o f i r e o n t h e c o re and
trigg er a reset. Y o u w i l l h a v e i n f i n i t e F l u x , s o y o u c a n d a s h a r o u n d t h e c o r e a v o i d i n g t h e b e ams until
the C ore resets.
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M I S S I O N R A N K I N G S TA B L E
Liste d below are t h e s c o r e r e q u i r e m e n t s t o a c h i e v e t h e d i f f e r e n t m e d a l r a n k i n g s . A l s o d e n o t e d are the
score s needed to a c h i e v e t h e s u c c e s s f u l E a r t h I n t e l m i s s i o n d e b r i e f i n g a t t h e e n d o f m i s s i o n summary.
You w ill need 8 of t h e s e t o g e t t h e ' g o o d ' e n d i n g .
MISSI ON
1
RANK
Platinum
Gold
Silver
Bronze
SCORE
50000
40000 (Success)
30000
20000
2
Platinum
Gold
Silver
Bronze
140000
100000 (Success)
70000
50000
3
Platinum
Gold
Silver
Bronze
200000
150000 (Success)
100000
50000
4
Platinum
Gold
Silver
Bronze
160000
120000 (Success)
80000
50000
5
Platinum
Gold
Silver
Bronze
200000
125000 (Success)
80000
50000
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MISSI ON
6
RANK
Platinum
Gold
Silver
Bronze
SCORE
130000
100000 (Success)
70000
40000
7
Platinum
Gold
Silver
Bronze
90000
60000 (Success)
45000
30000
8
Platinum
Gold
Silver
Bronze
160000
120000 (Success)
80000
40000
9
Platinum
Gold
Silver
Bronze
160000
10000 (Success)
70000
50000
10
Platinum
Gold
Silver
Bronze
180000
120000 (Success)
90000
50000
11
Platinum
Gold
Silver
Bronze
200000
120000 (Success)
70000
50000
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MISSI ON
12
RANK
Platinum
Gold
Silver
Bronze
SCORE
140000
90000 (Success)
70000
40000
13
Platinum
Gold
Silver
Bronze
60000
50000
40000
30000
ACHIEVEMENTS
F irst S t rike
Description: Destroy your first enemy ship.
D e s t r o y o n e o f t h e e n e m y s h i p s w i t h y o u r w e a p o n s , f i r s t o p p o r t u n i t y b e i n g i n Stage
2 of Mission 1.
Tra n sf o rm er
Description: Transform into the Strike Suit for the first time.
When piloting the Strike Suit, build up enough Flux to transform and press the
Spacebar or the A button on the gamepad.
Ac h ille s H eel
Description: Find and destroy a Capital Ship weak point.
T h e f i r s t o p p o r t u n i t y t o a c h i e v e t h i s i s i n M i s s i o n 2 w h e n y o u c o n f r o n t a F r i gate
i n t h e f i n a l s t a g e . S e e t h e s e c t i o n o n C a p i t a l S h i p W e a k P o i n t s t o i d e n t i f y t hem.
Ta ilo r Ma d e
D e s c r i p t i o n : C u s t o m i z e y ou r w e a p o n l o a d o u t .
F r o m t h e f r o n t e n d m a k e se l e c t S t a r t G a m e , c h o o s e a m i s s i o n , s e l e c t a s h i p a nd then
change the default weapon load out.
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S t rike S u it E vo lve d
Description: Unlock an upgrade.
Complete any of the upgrade unlock objectives as detailed in the mission walkthroughs.
S t rike S u it C o m b o
D e s c r i p t i o n : D e s t r o y 5 t a r g e t s a t o n c e i n S t r i k e M o d e . E n s u r e y o u h a v e s u f f i c ient
a m o u n t o f F l u x w h e n t r a n s f o r m i n g i n t o S t r i k e M o d e t o f i r e a l a r g e b a r r a g e o f Cir c u s M i s s i l e s . H o l d d o w n t h e m i s s i l e l o c k b u t t o n ( M o u s e 2 / R B ) a n d m o v e t h e r eti cule over at least 5 enemy fighter targets before releasing.
S t rike Mo d e E xt e n d e d
Description: Destroy 20 Targets in Strike Mode
Y o u n e e d t o d e s t r o y 2 0 t a r g e t s w h i l e r e m a i n i n g i n S t r i k e M o d e . T h e r e a r e m a n y op p o r t u n i t i e s t o a c h i e v e t h i s , b u t y o u r f i r s t o p p o r t u n i t y t o u n l o c k t h i s a c h i e vement
i s S t a g e 1 o f M i s s i o n 4 . U s e t h e C i r c u s m i s s i l e s t o l o c k o n t o m u l t i p l e t a r g e ts b e s u r e t o b e e f f i c i e n t i n y o u r t a r g e t i n g a n d d o n o t l o c k m o r e m i s s i l e s t h a n you
need onto a single target to ensure that you make back any Flux you spend.
To rp ed o 1 C o rve t t e Ze ro
Description: Destroy a corvette with a torpedo.
S e l e c t M i s s i o n 2 , 3 , 4 , 9 , 1 0 , 1 1 o r 1 2 a n d c h o o s e t h e B l a d e B o m b e r a s y o u r s hip
of choice. Equip torpedoes by pressing Spacebar or the A button when engaging a
corvette, then aim and take fire.
Lu c ky S t rike
D e s c r i p t i o n : D e s t r o y a B la c k F l e e t I n t e r c e p t o r w i t h R o c k e t s .
E q u i p t h e R o c k e t P o d s a t t h e w e a p o n s e l e c t i o n s c r e e n i n M i s s i o n 8 a n d u s e t h em to
shoot down a Black Fleet Interceptor.
S ave E a rt h
Description: Reach the end of the game.
Complete all the missions and refer to the mission walkthroughs in this guide
whenever you come to a point that you become stuck.
C o m p le t ist
Description: Unlock everything.
C o m p l e t e a l l t h e m i s s i o n s t o a c h i e v e t h e w e a p o n a n d s h i p u n l o c k s a n d f o l l o w the
Upgrade Unlock descriptions and advice in the mission walkthroughs.
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S t rike Fa st
Description: Complete the last mission inside 7 minutes.
S h o o t Th e Mo o n
Description: You can shoot the Moon... We're just not telling you how.
I n M i s s i o n 1 c h a n g e t h e e qu i p p e d m i s s i l e s t o t h e R o c k e t P o d s a n d t h e n a i m a n d take
f i r e s e v e r a l r o c k e t s a t t he M o o n .
S ave E a rt h ’ s F u t u re ( S e cre t Ach i eve m e n t )
Description: Get a better ending.
B e a t t h e m e t a g a m e - g e t a t l e a s t 8 g o o d E a r t h I n t e l b r i e f s ( s e e s u c c e s s s c o r es
above) and allow Control to take over the Relic in Mission 13.
DLC Achievements
S t rike Th re e
D e s c r i p t i o n : K i l l 3 o r m o r e t a r g e t s w i t h a s i g n l e b l a s t o f t h e R a p t o r s c a n n o n.
Do u b le S h o t
Description: Blast 2 Targets at once with teh Raptors Cannon.
A Dish S erved C o ld
Description: Fold Point, Hit 20 weakpoints withing the mission.
Ma kin g Om ele t t es
D e s c r i p t i o n : F o l d P o i n t , Wi n t h e m i s s i o n w i t h o u t l o s i n g m o r e t h a n 3 , 0 0 0 l i v e s
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Like A S h ield Of S t e el
Description: No win scenario, Stop any torpedos hitting the cruiser.
E xit S im u la t io n
Description: Beat the Heroes of The Fleet campaign.
At La st We W ill H ave R eve n g e
D e s c r i p t i o n : R e v e n g e , T a k e d o w n a l l t h e s h i p s b e f o r e t h e y r e a c h t h e h a l f w a y point.
W ip e Th e m Ou t , A ll Of T h e m
Description: Dogfight, Kill 20 enemy fighters.
Be a m Me U p
Description: Dogfight, Destroy 3 beam turrets inside the nebula
A Go o d Of f en c e
Description: Emergence, Destroy a cruiser before the beam cannon does
Ic a ru s Aga in
Description: Emergence, Fly too close to the sun and still win the game
Ob ey C o n t ro l (S ec re t Ach i eve m e n t )
Description: Fly into a torpedo when control tell you too.
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HEROES OF THE FLEET
CLASSIFIED
Welcome to the U.N. E . T a c t i c a l I n t e r f a c e S y s t e m . Y o u w i l l b e r e q u i r e d t o u n d e r g o a s e r i e s o f
historical flight s i m u l a t i o n s t h a t r e c r e a t e s o m e o f t h e k e y b a t t l e s i n t h e U . N . E . / C o l o n i a l w a r.
The simulation is m a n a g e d b y a n e v a l u a t i n g A . I . I n t h i s c a s e w e h a v e m o v e d o v e r f r o m t h e p r e v i ous T.I.S. A.I. Ins t a n c e t o a n e w A . I . p r o t o t y p e b a s e d o n t h e e n t i t y C o n t r o l .
This is the first t i m e C o n t r o l V 2 . 0 h a s i n t e r a c t e d w i t h p e o p l e s o a l l c a d e t s a r e r e q u i r e d t o re port any inconsiste n c i e s , b u g s o r b e h a v i o r i s s u e s r e l a t i n g e i t h e r t o t h e s i m u l a t i o n o r t h e C o n trol 2.0 A.I.
Colonel Geoff Talbo t .
Mission 1: Revenge
DESCRIPTION:
This simulation is a recreation of the events
that followed Colonial revenge attacks after the
massacre on Akira 5.
You will take on the role of U.N.E. pilot Tom Whittaker. Historically, the pilot flew a scythe interceptor armed with a medium plas cannon, Light machine gun and seeker missiles. You may choose your chip and load out.
H i storical Ship : S cy t h e In t e rc e p t o r
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Ligh t Ma c h in e Gu n
Mi s sile Slot 1 : S e eker Missile s
Mi s sile Slot 2 : S eeker Missile s
Rec om m ended S h ip : S t rike S u it
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Railgu n
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
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Mi s sion:
While this mission can be completed in any of the available craft, the Strike Suit is ideal because its Strike Mode capability will allow you to maneuver and position yourself in relation to the capital ship weak points with ease. Furthermore, the Strike Mode's cannon
is effective against weak points. It is recommended that you equip the Railgun instead of one of the machine guns to help you deal with
the Capital ship gun-emplacements from a safe distance. Rocket Pods are also recommended as they are ideal for attacking the weak points
which cannot be targeted by other missiles and are very effective at dealing damage to Capital Ships.
Data collected from the flight recorders of many U.N.E. pilots show that the majority of pilots do not remember the locations of the
structural weaknesses present on most Colonial Capital Ships. This mission was selected for the training program both to teach pilots how
to find weak points and deal with capital ships in the absence of bomber support, and also to educate them on one of the key battles that
escalated tensions between the U.N.E. and Colonial forces to full-scale war.
The mission opens with Colonial forces ambushing a U.N.E. convoy. The simulation will not allow you to save the frigates but you should
still engage the enemy fighters to earn points for a higher performance evaluation. Once the U.N.E. convoy is destroyed, the Colonials
will fold out and you will follow them to an asteroid field where you have to destroy two frigates and a cruiser before they reach the
fold point.
The longer you take to complete this mission, the more difficult it will become. At the halfway point, a squadron of Colonial fighters
will fold in to defend the capital ships. Furthermore, there are several Colonial turret platforms defending the fold point at the far
end, making it even more difficult for you to focus on the capital ships if you allow them to get that far.
Start by targeting the nearest frigate. Destroy its flak and small plasma turrets to make your attack easier. If you have the railgun
equipped, you will be able to pick the turrets off at range. Once the turrets are dealt with, you are free to attack the weak points.
For this simulation they have been highlighted for you to help you familiarize yourself with them. Work through the weak points on one
side of the frigate then move on to the other side of the ship, destroying any turrets that pose a threat to you first. If you are having
trouble hitting some of the weak points, fly in close and use your Rocket Pods against them.
Once you have hit all the weak points, the frigate should be destroyed. If this is not the case and you cannot locate or hit any remaining weak points, fire at the hull of the frigate until it is destroyed. Be aware however that this tactic is far slower and you risk
allowing the enemy ships to move to nearer the fold point. When the frigate is destroyed, move onto the next frigate and take it out in
the same manner.
Once both frigates have been destroyed, move on to the cruiser. First, destroy the cruiser's two small plasma gun batteries and its
flak turrets to make it easier for you to maneuver in the space around the cruiser. At this point, you should be using your Rocket Pods
against the cruiser's weak points to destroy them as quickly as possible to prevent the cruiser from escaping, especially if you have
reached the point where you have to deal with either the Colonial fighters or gun platforms.
If the fighters reach you - break away from the Capital ships and deal with them - the Strike Suit should be able to deal with them very
efficiently.
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H i storic note:
This mission is based on the actions of 1st Lieutenant Tom Whittaker who disobeyed a direct order not to pursue the Colonial forces after
they destroyed the freighters transporting U.N.E. personnel involved in the Akira incident. Whittaker followed the Colonial Cruiser and
two frigates into an asteroid field, where he destroyed them by attacking their structural weak points. What is even more impressive is
that he accomplished this feat despite the fact that he was piloting a damaged Scythe Interceptor with a configuration that was suboptimal for engaging capital ships.
As a result of his insubordination, the U.N.E. was left with no choice but to subject to non-judicial punishment in accordance with
article 15: Forfeiture of half his base pay for two months; Reduction of rank and base pay by one grade; Flight status revoked for two
months.
Despite being hailed as a hero by his comrades, Whittaker's treatment at the hands of the U.N.E. administration left him disillusioned
and he quit the U.N.E. in disgust. However, Whittaker made a small fortune in the private sector both from his autobiographical media releases and by consulting on capital ship destruction and pilot training programs.
Eventually, under pressure from a growing fan base - the U.N.E. revoked the charges against Whittaker and he now lectures at their pilot
training academy.
Mission 2: Fold Point
DESCRIPTION:
This simulation is based upon the battle for
fold point '1138.' You take on the role of
flight team leader Phil Robinson.
Historically, Team leader Robinson flew an apex fighter equipped with a medium plasma cannon, railgun and rocket pods, you may choose
your ship and loadout.
H i storical Ship : A p ex F igh t e r
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Railgu n
Mi s sile Slot 1 : Ro c ke t Po d s
Rec om m ended S h ip : Bla d e Bo m b er
Gun Slot 1 : M ediu m P la sm a Gu n
Mi s sile Slot 1 : S e eker Missile s
Mi s sile Slot 2 : S eeker Missile s
Mi s sile Slot 3: S e eker Missile s
Mi s sile Slot 4: S eeker Missile s
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Mi s sion:
Almost all enemy forces in this mission are Capital Ships and as such, the Blade Bomber is suited perfectly to deal with the threats in
this mission.
This mission has been chosen to give pilots an opportunity to put into practice what they learned about engaging capital ships in Mission
1: Revenge. This scenario also serves to teach them the importance of prioritizing the correct targets when supporting capital ships in a
line battle. Pilots should prioritize enemy heavy beam cannons and large plasma cannons when supporting allied capital ships to minimize
the threat enemy capital ships pose to them.
As the mission opens, the Colonials will already have a frigate and six corvettes in play. Switch to your torpedoes and start launching
them at the frigate as you approach it. By the time you get close to the frigate, there should be enough torpedoes in flight to outright
destroy the frigate. Switch to your Seeker missiles and use them against the six corvettes.
More enemy capital ships will fold in. Hit them with a barrage of Seeker missiles to destroy their turrets to prevent them from dealing
damage to your capital ships and then switch to torpedoes and destroy them. When disabling a capital ship's offensive capabilities, make
sure you destroy their Heavy Beam and Large Plasma turrets, as these weapons will pose the greatest threat to your own capital ships.
When the Colonials send a carrier through the fold point, it will launch a squadron of fighters - destroy them with your Seeker missiles.
If at any point, you run out of seeker missiles or take a lot of damage, return to the U.N.E. carrier. Your missiles will be replenished
and your ship will be repaired. Use this whenever there is a lull in the battle to prepare yourself for the next wave. As long as you
keep crippling and destroying the enemy capital ships, the U.N.E. capital ships will keep pushing towards the enemy gate and ultimately
lock it down once they control all three lanes on the Colonial side of the Fold Point.
H i storic Note:
This simulation is based on the battle at Fold Point 1138 and the final engagement of Flight Leader Phil Robinson. Robinson was just one
of many U.N.E. pilots dispatched to Fold Point 1138, charged with securing the location, however, Robinson's name remains etched in history because of his selfless dedication to his team and the defense of the U.N.E. Fleet.
Robinson helped to hold the Colonial forces at bay for over an hour and, during this time, logged six corvette kills, four frigate kills
and three cruiser kills.
However, the Colonial Fleet was commanded by Admiral Suvarov, a rising star in the Colonial ranks responsible for multiple Colonial victories over U.N.E. forces, and with his direction the Colonial Capital ships overwhelmed the U.N.E. forces.
Suvorov's victory cemented his position within the Colonial hierarchy and he was approached to direct, develop and train captains for the
Colonial Elite force that became known as the Black Fleet.
It appears that Robinson's success brought the flaws in the Colonial capital ship designs to Suvarov's attention. Unable to redesign the
ships themselves in the time frame available, Suvarov pushed through prototype miniaturized beam technology, capable of tracking and
shooting down small, fast ships into deployment on capital ships in his new fleet.
In the aftermath, Robinson's sacrifice was recognized by the U.N.E. He was posthumously awarded the gold service medial.
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Mission 3: Dogfight
DESCRIPTION:
This simulation is based upon the final battle
of colonial fighter ace Bader Hartmann. You will
take on the role of U.N.E. pilot Ray Watson who
was given the order to take down Hartman.
Historically, pilot Watson flew a scythe interceptor armed with a mediaum plasma cannon, heavy machine gun and rocket pods.
You may choose your ship and load out.
H i storical Ship : S cy t h e In t e rc e p t o r
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Ligh t Ma c h in e Gu n
Mi s sile Slot 1 : S e eker Missile s
Mi s sile Slot 2 : S eeker Missile s
Rec om m ended S h ip : S t rike S u it
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Railgu n
Mi s sile Slot 1 : Ro c ke t Po d s
Mi s sile Slot 2 : Ro c ket Po d s
Mi s sion:
On this mission, pilots are advised to equip Rocket Pods since the end of the mission takes place inside a nebula where missile systems
will be rendered useless.
When the mission starts, fly towards the waypoint, fighting off any Colonial forces that attack you. When you reach the waypoint, Hartmann will appear and start attacking you. His weapons have been enhanced and he can deplete your shields in a single volley, so make sure
you are aware of his position at all times. Avoid using any tracking missiles against him, as he will use an EMP blast to neutralize the
missiles and scramble your ship's targeting instruments. Instead, focus on wearing down his shields with your machine guns and then attacking his armor with your plasma cannons. If you have access to the railgun, it is advised you equip it for this mission, as it will
allow you to decimate his shields in a single shot and follow up with a second shot to damage his armor directly.
Whenever you start to chip away at his armor, Hartmann will deploy countermeasures which will break your target lock on him and give him
a boost to his thrusters which will allow him to disengage from you and buy his shields time to recharge. When he does this, make sure
you keep visual contact on him and re-acquire him as soon as possible. If you have the railgun, this will allow you to attack him before
he recovers, and keep him on the defensive.
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Once you have depleted about a third of Hartmann's armor, he will attempt to flee. If he gets more than 4000 units away from you, he will
escape and you will fail the scenario. Stay close to him - use your thrusters if he gets more than 3000 units away from you and try to
cut him off when he banks. Hartmann is invulnerable for this section of the simulation, so there is no advantage in firing on him.
If Hartmann is unable to shake you, he will flee to the Targon Nebula in the hopes of evading you. Once inside, he will attempt to put
enough space between you to set up an attack run. Keep him on the defensive by staying on him at all times. He will try and evade your
attacks but you can use your machine guns if you are having trouble using plasmas. Once his shields are depleted, switch into Strike Mode
and use the auto-aim function to keep him locked in your sights while you blast him with your cannons. Alternatively, if you have the
Railgun equipped, you can allow him to put some distance between the two of you, where he will employ fewer evasive maneuvers - allowing
you to pick away at him with your railgun.
Be aware that the Beam Cannons mounted on the derelict ships in the Nebula are still active and will automatically target you. This
should not pose much threat, unless your shields are depleted, in which case they will rapidly deplete your armor. Avoid collisions and
don't allow Hartmann to get a bead on you to prevent this from happening.
H i storic Note:
At the time of his death, Bader Hartmann was sixty-two and was the oldest serving pilot in either the U.N.E. or Colonial military. He was
posthumously awarded the Colonial Star, the highest honor awarded any Colonial serviceman.
During his career, he had scored over a thousand kills against U.N.E. pilots - marking him as the most successful pilot in human history.
However, prior to the events of this simulation, Bader Hartmann was drafted to train the Colonial's best combat pilots under the command
of Admiral Suvorov. His legacy was the skill of the Black Fleet pilots - men and women who shared a fanatical devotion to the man and his
death only inspired them to greater levels of zeal against the U.N.E.
U.N.E. Pilot Ray Watson was awarded the gold service medal but was killed, along with the majority of the Earth fleet, when the Colonials
first revealed the ship known as the Relic.
His death at the Targon nebula had little impact on the development of the Colonial elite since the training protocols he developed had
already been put in place: his work was done.
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Mission 4: Emergence
DESCRIPTION:
This Simulation is based upon the battle at the
Ares R&D station. You will take on the role of
U.N.E pilot Grace Reynolds - early in her career
- on a routine partol of the Ares facility.
Historically, pilot Reynolds flew a modified apex fighter armed with a medium plasma cannon, light machine gun, seeker missiles and rocket pods. You may choose your ship and load out.
H i storical Ship : A p ex F igh t e r
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Ligh t Ma c h in e Gu n
Mi s sile Slot 1 : S e eker Missile s
Mi s sile Slot 2 : Ro c ket Po d s
Rec om m ended S h ip : S t rike S u it
Gun Slot 1 : M ediu m P la sm a Gu n
Gun Slot 2 : Railgu n
Mi s sile Slot 1 : S e eker Missile s
Mi s sile Slot 2 : S eeker Missile s
Mi s sion:
Be warned that only advanced pilots should attempt using the Apex Fighter loadout that Flight Team Leader Reynolds was flying when she
originally flew this mission. Even Reynolds, one of the U.N.E.'s most celebrated pilots, found herself unable to counter the threat of
the Black Fleet in a standard fighter.
As soon as the mission starts, approach the space station. Colonial forces will fold in shortly after the mission begins. The enemy carrier in this engagement is invulnerable to your attacks and you should keep your distance to avoid taking damage from its small beam turrets. During the mission - be careful you do not drift too close.
Instead, focus on destroying the fighter groups and any support ships that accompany the carrier. At first, stay close to the station and
kill any fighters attacking the generators to ensure the Ares Cannon remains functional. When you have time, venture out to intercept
corvettes, frigates and the torpedoes they fire. Once these threats have been eliminated, return to the station and engage any new fighters launched by the carrier.
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The first wave will contain two corvettes. You should intercept them, if you have the railgun equipped; shoot them with it on your approach to soften up their armor. Once in range, switch to Strike Mode and fire off a volley of Circus Missiles to finish them off. Switch
back to Pursuit Mode before the missiles hit to maximize the Flux you gain in return. Once you have destroyed both corvettes, return to
the station and wait for the next wave.
In the next wave the carrier will be accompanied by a single frigate, you will not be able to destroy the frigate before the Ares Cannon
charges up but you can pick off its turrets with the railgun for extra points and take down any torpedoes it manages to fire. When facing
Black Fleet frigates on this mission you should prioritize destroying the heavy beam cannon and heavy plasma cannon as these weapons pose
the greatest threat to the station's generators.
Next, the carrier will be escorted by two frigates. Ignore the one to the carrier's right - the Ares Cannon will destroy that one on its
own, instead focus on the other frigate. Destroy its heavy beam and heavy plasma turrets using either your railgun or Circus missiles in
Strike Mode. It is possible to destroy the second frigate before the Ares Cannon charges up again by attacking its weak points; however
your priority should be intercepting any torpedoes the frigate fires. Furthermore, you will find yourself under constant fire from the
Carrier's small beam turrets so keep an eye on your shields and, if they drop, retreat and let them recharge. Don't forget to mop up any
fighters attacking the station, as these can easily knock out a generator if left unchecked.
There will be two frigates escorting the carrier again in the next wave. Use the same strategy as described above to deal with them.
Next, the carrier will be accompanied by a cruiser. The cruiser will take two hits from the Ares Cannon, you should move out to flank
the cruiser (make sure the cruiser is between you and the carrier) and wait for the Ares Cannon to attack the cruiser. Once the cruiser
has been hit, afterburn towards it. Make sure you approach it from the underside to avoid its small beam turrets. Once you are in range,
unleash your Seeker missiles into its underside. It should not take many hits to finish it off.
At this point, the carrier will only be able to take one more hit. Hold off the fighters until the Ares Cannon charges up and finishes
off the carrier.
H i s toric Note:
The Ares beam cannon prototype was developed in response to a series of hit-and-run attacks taking place deep inside U.N.E. space against
both military installations and civilian stations. Although, unknown to the U.N.E. at the time, these attacks were performed by the Black
Fleet on its first mission to disrupt U.N.E. operations.
The U.N.E. had hoped to develop a weapon that would allow their stations to defend themselves from capital ships without fleet support. Flight Team Leader Grace Reynolds was assigned to the Ares space station during the prototype's initial deployment. Reynolds and
her squadron had been flying on a standard combat air patrol when the Black Fleet command ship folded in almost directly on top of their
position.
Reynolds barely had time to register the new contact before the heavily modified carrier, refitted with what would become the Black
Fleet's signature beam weapons, opened fire on the squadron destroying almost all of the U.N.E. fighters instantly. Reynolds ordered the
handful of surviving fighters to fall back to the Ares station.
During the actual mission, the commander of the Black Fleet Carrier - a prodigy trained by Suvorov called Demian Tarkovsy - held back
capital ships to use as shields for the carrier so he could fold in and send squad after squad of fighters craft to take down the generators. The destruction of the Ares project was the U.N.E.'s first recorded encounter with the Colonial Elite and helped create the legend
of the Black Fleet.
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Mission 5: No Win Scenario
DESCRIPTION:
This simulation was, until recently,
deactivated due to irregularities in the safety
protocols.
This simulation has now been reactivated by the U.N.E. A.I. Control verseion 2.0. It has also had several changes made to the core experience.
H i storical Ship : A p ex F igh t e r
Gun Slot 1: M ed iu m P la sm a Gu n
Gun Slot 2 : Heav y Ma c h in e Gu n
Mi s sile Slot 1: Ro c key Po d s
Mi s sile Slot 2 : Ro c ket Po d s
Mi s sile Slot 3: Ro c ket Po d s
Rec omm ended S h ip : S t rike S u it
Gun Slot 1: M ed iu m P la sm a Gu n
Gun Slot 2 : R ailgu n
Mi s sile Slot 1: S eeker Missile s
Mi s sile Slot 2 : S eeker Missile s
Mi s sion:
The first wave of enemies will be three squads of interceptors. They pose no threat to the Tantalus and should present no problem to you.
Shoot them down to generate extra Flux.
The second wave contains several squads of fighters. Once again, they pose little threat to the Tantalus and you should be able to deal
with them easily enough.
In the third wave, several corvettes escorted by fighters and heavy fighters, will fold in and fire torpedoes. Intercept the torpedoes
immediately and then finish off the fighters.
At this point, three frigates will fold in and start attacking the Tantalus. The largest threat posed by the frigates is the torpedoes
they fire. Control V2.0 will increase the speed of the torpedoes every time a frigate is destroyed. Change your target priority to torpedoes and keep an eye on the priority box - the Torpedoes' tag will change from grey to brown every time a torpedo is fired. When this
happens, target the nearest torpedo group and chase it down.
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The next threat posed by the frigates is their heavy plasma cannons. Take these out as soon as possible; ideally after the first wave of
torpedoes and before the next is launched. If you run out of time, deal with the torpedoes and then return to the turrets. Once this is
done, the frigates will only be able to deal significant damage with torpedoes.
Once you have neutralized these threats, the Tantalus will be able to destroy the frigates on its own; however you should start attacking
the frigates weak points to speed up their destruction.
When the final frigate is about to be destroyed, Control V2.0 will replace the frigate with two Black Fleet cruisers. Each Black Fleet
cruiser is outfitted with three heavy beam turrets and five large plasma turrets which can deal significant damage to the Tantalus. You
need to destroy these turrets as quickly as possible if you hope to save the Tantalus; however, the turrets on the top side of each
cruiser are defended by eight small beam turrets, positioned on either side of the cruiser's bridge, which will destroy your fighter very
quickly if you take sustained fire from them. You can either try firing a barrage of Seeker missiles at the small beam turrets, or you
can approach the cruisers from the underside, go into Strike Mode and maneuver around the hull, quickly pop up beside a bank of small
beam turrets and paint them with Circus missiles. Release the missiles and then retreat back to the underside of the cruiser. Repeat this
until you have destroyed all the small beam turrets. Move onto destroying the large beam and heavy plasma turrets.
The heavy beam turrets are easy to spot when they fire - there are two on the top side of the cruiser's hull, in line with the bridge and
a third turret on the bottom foredeck.
The heavy plasma turrets are a little harder to spot, but can be identified by the large double-plasma bolts they fire. There are two
heavy plasma turrets on either side of the bridge and another at the top foredeck.
Once you have destroyed all these turrets, move onto the next cruiser. Once both cruisers are neutralized as a threat to the Tantalus,
you can begin attacking their weak points to destroy them. Once the cruisers are destroyed, the mission will end.
H i s toric Note:
Pilot Sam 'Mailman' Bradley's career is notable due to the fact that he has survived multiple engagements that resulted in disproportionately high casualties for the U.N.E.
The defense of the Tantalus was only Bradley's second combat engagement. Bradley performed admirably for an inexperienced pilot. He managed to intercept all torpedoes fired at the Tantalus from the Colonial frigates while also incapacitating their turrets, allowing the
Tantalus to destroy them with impunity. However, a misjudged boost across the Tantalus led to a collision that damaged his Apex fighter
beyond repair.
In fact, throughout his career Bradley holds the record for most ships lost by a living pilot.
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PILOT TIPS
Dog Fighting Tips
Weapon Switch in g
Changing between plasma and machine guns is a crucial technique when dog-fighting with other fighter craft. Shields are more vulnerable
to machine guns, whereas Armor is more vulnerable to plasma shots. To quickly take down a ship, use the machine gun to strip its shield
and then switch to your plasma cannons to rapidly reduce its Armor and destroy it.
Hard Turns
Don't forget that in these fighter craft, the slower you go the harder you turn - when you are chasing down another pilot and you don't
have the advantage of Strike Mode - brake and turn to bring your target into line.
Strike Suit Tips
Fl u x
The Strike Suit harnesses a source of energy called Flux, which is required to power Strike Mode. Flux is increased by inflicting and
sustaining damage and is depleted when firing weapons in the Strike Mode. Do not fire more missiles than are required to destroy a target. By doing this, you will generate more Flux than you expend and thus will be able to remain in Strike Mode indefinitely.
Dash
The EMP is not available in Strike Mode; however, you can use the Strike Mode's increased maneuverability to avoid missile attacks.
Double-tap a movement key to trigger a dash. Dashing just before a missile strikes will disorient its targeting systems and it will be
unable to re-acquire you as a target.
Multiple Missile Lock
The Strike Suit has the ability to lock onto multiple targets with missiles in Strike Mode, simply by holding down the button to fire
missiles and using the reticule to paint over multiple targets to select them. More missiles will be fired at a single target the longer
the button is held over it. A beep sound signifies each additional missile to be fired at a target or multiple targets when the button is
held to maximize damage dealt. The missiles will be fired as when the button is released or the Strike Suit runs out of Flux.
Auto Aim
When in Strike Mode, the Strike Suit is able to lock onto a target and keep the ship oriented to face that target regardless of its motion relative to the Strike Suit. This is useful for tracking fast moving targets, turning quickly to acquire new targets, ensuring your
cannons hit with accuracy and orbiting around capital ships when strafing them and avoiding their fire.
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Combat Strategy
Co r vettes
Attack corvettes from below or above to avoid the Corvette's rear turret. When facing Black Fleet corvettes, get in fast, hit it with
missiles and get out fast. Keep moving and shift your vector frequently to dodge its small beam turrets.
Fr i gates
It's always a good idea to take out the flak turrets on frigates first, as they will shoot down any torpedoes fired by friendly capital
ships and jostle your ship, ruining your aim. After this, you should take out the plasma turrets to allow you to freely strafe the frigate with impunity. When defending friendly capital ships, make sure you destroy the large plasma turret and in the case of Black Fleet
frigates, the large beam turret too. Also switch your target priority to torpedoes and intercept any fired by the frigates.
With its defensive turrets destroyed you can focus on its weak points.
Cr u isers
When dealing with cruisers, the biggest threat to your fighter is posed by the twin banks of small plasma turrets flanking either side of
the cruiser's bridge (and, in the case of Black Fleet cruisers, small beam turrets which are even deadlier). Fortunately, these turrets
are lightly armored and can be destroyed with three Circus missiles. With careful aim you should be able to clear out each bank in a single shot, provided you have enough Flux. Once these are eliminated, you should be able to dodge or pick off any of the remaining small
turrets as needed. Again, if you are defending capital ships, make sure you take out the three large beam and five large plasma turrets
to reduce the amount of damage they will take from the cruiser.
Car riers
Carriers have the most gun hard-points of any Capital ship and fighters will get chewed up very quickly when trying to pick off any turrets from up close. When dealing with a carrier it's a good idea to strip down one side of the carrier first to clear your airspace and
allow you to get close. To accomplish this, max out your Flux before engaging the carrier and then paint as many targets on it as possible. When you release your volley, switch back into Pursuit Mode immediately so that you make back as much Flux as possible when your
missiles destroy the turrets. Fire and Forget missiles are also very effective against carriers, especially if you find yourself low on
Flux, as these missiles will destroy turrets, hit weak points and deal direct damage to the carrier itself - as long as you are in range
and pointing the missiles at the carrier, they will do a great deal of damage and fill up your Flux bar. Alternating between these two
strategies will devastate carriers, as the Fire and Forget missiles will finish off any turrets your Circus missiles softened up and they
will almost always hit the carrier's weak points, dealing massive damage.
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